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76 Commits
Author SHA1 Message Date
MineTec 1797436519 simplify the usability and hardening code: main-thread hop and async saved-data scan shared (MainThread.run, MapUsageScan.diskAsync), render settings passed as a record and applied by one applyConfig, rejections counted in tryReserve, pack folder scanned once per phase with the loader's zip order, admin subcommand table, shared number parsing and timing text, dead overloads removed, comments thinned 2026-11-05 20:16:59 +01:00
MineTec 57a3a06cdf /pixelpic commands: help for everyone (how camera, film and photos work), admin info (versions, pack and dump state, coverage, queue, photo stats, storage), photo [player] with phase timings, give <player> camera|film [amount], reload (config, render limits live, pack and models), tab completion by permission, clear german errors for wrong arguments, command registered lowercase (/pixelPic never matched for players) with alias pixelpics 2026-11-05 18:57:11 +01:00
MineTec 492bcb3a39 automatic setup off the main thread: the vanilla resource pack is downloaded from mojang when none is present (client jar of the server version, sha1 and size from the manifest, https only, timeouts, size limit) and replaced after a minecraft update (version stamp or vanilla-<version>.zip, old pack keeps rendering until then and goes to backup/), photos refused with a clear message until ready, packs of other versions left out, coverage check of block states and item definitions, entity dump version checked against the server (outdated override ignored), new config options added to existing configs, pack script stamps and verifies 2026-11-05 18:57:02 +01:00
MineTec be94c33ea6 render stats and live limits: photo counters and phase timings (queue, snapshot, trace, dither), running/queued load, render limits applicable to the running pool (trace parallelism, concurrent renders, queue, timeout), debug log switch with stack traces of failed renders 2026-11-05 18:56:39 +01:00
MineTec a082271f28 camera fluid check never loads the chunk at the eye (an eye in an unloaded chunk loaded it synchronously in prepare: 204 ms, now 13 ms) 2026-11-05 18:21:47 +01:00
MineTec c75c7a4b60 photo storage failures handled: a shot is refused (film kept) while the image folder is not writable, a photo whose png cannot be saved fails like a render error (film back) instead of becoming a vanilla map after the restart, png/index files written atomically (tmp + move, no truncated png after a crash), one-line warnings instead of imageio stack traces, unreadable png warned 2026-11-05 17:35:00 +01:00
MineTec bf192588a9 crash recovery refunds only photos found in the saved data (async scan): after a crash that rolled the shot back to the last save the camera still had the film and the refund duplicated it, a failed scan refunds all, jobs stay in pending.yml until decided 2026-11-05 17:13:40 +01:00
MineTec 3a064a5ffa photos in item frames are read from their renderer or index cache without loading the map view (a wall of 1000 frames with not yet loaded photos took 830 ms on the main thread, now 490 ms cold / 60 ms warm) 2026-11-05 17:03:47 +01:00
MineTec faeda0e0da nether and end skies: the nether has no sky (camera biome fog_color) and fogs like vanilla (10 to 96 blocks), the end shows vanilla's textured sky box and fogs towards its fog colour (both showed the overworld day sky with sun and clouds) 2026-11-05 16:57:44 +01:00
MineTec 5b4f879158 queued photos hold their chunks (reference-counted plugin tickets on the loaded chunks of the view, released after the snapshot or on failure): a photographer who teleported, changed dimension or logged out while the photo waited longer than the unload delay got a partly empty picture 2026-11-05 16:45:46 +01:00
MineTec 3339c45dda render jobs take their world snapshots one per tick (a burst or max-concurrent > 1 no longer stacks several snapshots into one tick), trace threads numbered (all were named -0) 2026-11-05 16:37:18 +01:00
MineTec 0b781c3538 block/water rendering fixes: weighted blockstate variants picked per position like vanilla (Mth.getSeed + model random, multipart reseed, seed 42 for displays, falling blocks by start pos, block items keep the first variant), face textures are slot refs (heavy_core was invisible), missing textures as missingno, animated textures by mcmeta frame size and first frame, deterministic resource pack priority, full-height snapshot so the sky light under water counts the whole water column, camera surroundings captured for the water fog blend, underwater light applied per depth instead of per ray, camera fluid determined once in prepare, translucent layer limit 8 / 1/255 (3rd water face no longer opaque), rgb attribute modifiers for water_fog_color, pptest fix_* scenes 2026-11-05 16:06:27 +01:00
MineTec 291d51891f rendering fixes: rebaked cubes keep unshaded/additive (end portal/gateway in displays), piston heads no longer skulls (shared block-entity material source), armor/horse armor/carpets/saddles from the equippable component (custom assets, trader llama carpet), inverse-transpose normals for non-uniformly scaled displays, later layer wins on equal depth like vanilla, block tints exactly like vanilla blockcolors (redstone table, stems by age, untinted unknown blocks), pose visibility not forced, pptest scenes tint_blocks/equip_assets/display_fixes 2026-11-05 13:18:04 +01:00
MineTec 4be03afa3f photos named via item_name instead of custom_name so the recipe book fills the copy recipe, copies keep an anvil name 2026-11-05 13:18:04 +01:00
MineTec e364d76da0 model dump: instance getTextureLocation preferred over static overloads (shulker texture was missing), boat water patch posed with its unit state, painting skipped (no model) 2026-11-05 13:18:04 +01:00
MineTec a890370cc5 memory and main-thread fixes: ray map computed per ray instead of stored, photos take their world snapshot only when the render starts instead of while queued, biome tint blend cached per photo with the biome height in the key (was global, unbounded and stale across photos, worlds and 3d biomes), item definitions cached per id and context with the day only for local_time models, one date per photo for christmas chests and local_time, model chains cut at the depth limit not cached, bake failures logged per photo, no sync chunk loads for end gateway neighbours and spawner display mobs, a broken datapack variant file skips only itself 2026-11-05 11:52:43 +01:00
MineTec e08bfc81f3 skins: only textures.minecraft.net texture urls are fetched (https, no redirects, 128 KiB cap, png header must be 64x64 or 64x32 before decoding), processed exactly like vanilla processLegacySkin (left arm and leg mirrored per face, notch transparency hack, opaque base layers), one download per url outside any map lock, failures retried with backoff instead of cached forever, lru of 512 skins 2026-11-05 11:52:43 +01:00
MineTec 5d581dc482 item guard: photos cannot be cloned, locked or scaled in the cartography table, the anvil only renames camera, film and photo, the crafter does not craft with them (it handed out the static load/copy placeholders and ate the ingredients), camera and film cannot be placed as heads (the broken skull lost the markers) or put into mount saddle slots by horse inventory or dispenser 2026-11-05 10:44:35 +01:00
MineTec 4c52bc2dca fix survival data loss and lifecycle: crafting consumes the grid atomically in the click (no same-tick dupes), photos that do not fit are dropped like /give, failed or aborted renders give the film back (offline via pending.yml, crash recovery on start) and keep a blank placeholder instead of turning into world maps, shutdown finishes every job synchronously without scheduling after disable and tracing stops on interrupt, renderers detached and reattached across /reload, vanilla map renderer really removed, photos stored per primary world uid with migration and no overwrite on a reset map counter, cleanup only deletes photos unseen for the given days and referenced nowhere in loaded state or saved world and player data, async dither fallback, cooldown map cleared on quit, cleanup permission without op bypass 2026-11-05 04:48:04 +01:00
MineTec a3fbe122e3 final comment sweep: section separators, signature-only javadocs and history notes removed, stale comments corrected (sign/contents model lookup, inverted entity cubes, item-bounds use, datapack folder search, biome tint argb, water-only overlay faces, beacon first section, mushroom-cow instanceof example, legacy skin arm copy, elytra and pack-detection notes in the scripts, pptest scene descriptions), comments only 2026-11-05 03:35:48 +01:00
MineTec 02e052787c simplify tools: shared harness setup (pipeline, block proxy, render job, framing, record copy, label cells, contact sheets) for the standalone renderers and the benchmark, block-entity scenes as name/yaw records, one dump pipeline for mob and avatar renderers with a shared submit helper, transform record and jem/entry/subset helpers, posed block entities from direct layer constants, pptest scenes registered once with settle-tick and resolution tables and put() for all blocks, jdk detection and full error log in the dump script, pptest jar rebuilt instead of updated, gradle task printing the tool classpath, comments trimmed 2026-11-05 03:24:30 +01:00
MineTec b242adb6d2 simplify survival, map and plugin code: map palette built once in a static initializer instead of a synchronized check per dither lookup, film colour as a constant, one blit for blank film and develop, shared crafting result for prepare and craft, unused photo scan state and dead null checks removed, non-italic text helper for item names, pdc getOrDefault, private map file paths, single map-init attach path, listener registration in one loop, unused image constructor removed (pptest dithers itself), comments trimmed 2026-11-05 02:28:46 +01:00
MineTec 44f2b3c59c simplify asset code: unread average colour and constant model fields dropped (bake returns the element list, shared empty model), baked elements cached per blockstate variant and parent models cached while flattening, one element constructor plus withFaces, blockstate box/face/axis rotation in one pass instead of per-step x/y copies, face rotation normalised once, block state parsing inlined into the resolver, shared json read and image-to-grid helpers, path concatenation instead of format, dead zip directory probe and unused dto/font members removed, comments trimmed 2026-11-05 01:32:46 +01:00
MineTec 7f2520a52d simplify cem entity, block-entity and item code: entity bake split into body texture, vanilla placement and ground snap, part frames only for entities holding items, entity info looked up once, identical toggles-only pose fallback removed, shared model-space and bake-to-cubes helpers, model cube without unread origin/inflate, tinted copy helper, plains tint shared with the biome provider, item bounds via the rendered entity aabb, element rotation via rotationAround, special transformations accumulated while picking, precomputed end portal layer constants and gateway face set, sign text areas as records, dump info parsing split out, unused loader size removed, comments trimmed 2026-11-05 00:57:17 +01:00
MineTec cbc859b565 simplify entity, tint and util code: shared direction helpers (axis, of, opposite), one inverted-face test and frac for block and entity intersectors, element rotate/unrotate without allocating copies, entity scene without the per-entity list and with a single child push, cube corners and hit normal without temp arrays, tint channel cached per material, redstone power from the block data, shared leash faces and frame cards, texture ops on colour helpers, simpler text and chest/shulker/statue texture code, dead helper and dead null checks removed, comments trimmed 2026-11-05 00:20:32 +01:00
MineTec 2a3db3d7aa simplify snapshot code: frustum bounds computed once per photo and shared by all builders, cached per-class reflection handles via a shared helper (getHandle, standing eye height, map data and decorations), one facing yaw for wall and standing block entities, shared banner pattern/skin/copper stage/dye helpers, shield state via the builder, map view read once per frame, leash endpoints without temp arrays, package-private item/map helpers, fully qualified names imported, dead checks removed, comments trimmed 2026-11-04 23:41:05 +01:00
MineTec bc07631fec simplify raytracer, fluid, sky and render code: air fog moved into the camera medium, sky colour computed only when read, single ao neighbour lookups, culling test before tint and ao, allocation-free fluid heights and flow angle, one fluid model lookup per cell, shared normal rotation and face fractions in the element intersector, unified side-face table, dead overloads/interface/enums and convenience constructors removed, comments trimmed 2026-11-04 22:53:25 +01:00
MineTec 4348b5fca0 vanilla fluid rendering: water and lava as fluid polygons with level/neighbour corner heights, flow textures, double-sided and overlay faces, texture alpha, opaque lava, waterlogged blocks and seagrass/kelp/bubble columns hold water, underwater and lava fog from biome water_fog attributes with gaussian biome blend, fogged sky disc, 6/7 fov in fluids, sky light under water also for underwater cameras, fluid test scenes 2026-11-04 22:07:02 +01:00
MineTec 9093c1ccfb christmas chest textures (24-26 december, chests and trapped chests, local_time item models, pixelpics.testDate test property), chest items from the item definition texture, shield banner patterns, item displays turned 180° like vanilla, dropped item lift from the ground model bounds, baby held-item offset, map decorations on framed vanilla maps (banners, frames, markers; none on photo maps), inverted block elements in items and displays (spawner, vault inner faces), deterministic test scenes, items/xmas/marker test scenes 2026-11-04 21:15:38 +01:00
MineTec 9e48e35680 block-entity contents from the decompiled renderers: enchanting table book (closed, open towards a nearby photographer), campfire and shelf items, vault display item, copper golem statues (poses, weathering), spawner and trial spawner mobs, beacon beam with glass colours, end portal and gateway star field, block-entity parts in block displays (lectern book, bell), outer item-model transformations for special models, contents test scenes 2026-11-04 20:15:40 +01:00
MineTec 318a309580 rescale rotated block elements like vanilla (cross plants, amethyst, campfire, fire, raised rails), euler x/y/z element rotations (hanging sign chains), inverted inner-face elements (spawner, vault), vanilla-like water: single surface blend with depth sky light instead of path-length density, water faces against glass/ice/leaves, block geometry and water test scenes 2026-11-04 19:25:17 +01:00
MineTec 2c2e9e2e32 render emissive eye/glow layers, per-model vanilla render types (cutout vs translucent, unshaded), sheep undercoat and vanilla wool colour, angry wolves, tipped arrow and invulnerable wither textures, small armor stand armor textures, elytra rest pose, vanilla mob arm poses (piglins, illagers), layer test scenes 2026-11-04 18:59:14 +01:00
MineTec 45d033bd89 entity state poses from the vanilla dump: sleeping/sitting/crouching/swimming/gliding, fox/cat/panda/parrot/bat/camel/sniffer poses with pose transforms, per-sub-model poses (baby pivots), armor-stand part poses and body pitch via rotation bindings, fish in water, beds, shoulder parrots, pose test scenes 2026-11-04 17:51:01 +01:00
MineTec 6660ebe557 pinhole camera ray map like vanilla (vertical fov 70, horizontal from aspect, pixel centres, no roll) instead of yaw/pitch corner rotation that squashed photos vertically by cos 35, shared buildRayMap in test tools, camera projection test scenes 2026-11-04 17:07:19 +01:00
MineTec 88bae41a03 primitive chunk table in world snapshot instead of colliding long-keyed hashmap, bounded cache for tinted/composited mob and banner textures, vanilla dump with nested model json, village benchmark and perf test scenes 2026-11-04 16:59:42 +01:00
MineTec b5baffebbd entity bvh with exact old tie order and allocation-free entity/element intersectors, entity benchmark harness and perf test scenes 2026-11-04 16:42:08 +01:00
MineTec 2d56a1910c render item frame contents with the item geometry like vanilla ItemFrameRenderer (fixed context, 8 rotations, all facings), frame block models, map contents incl. pixelpics photos, invisible frames, head skins/banner patterns from item meta 2026-11-04 16:03:34 +01:00
MineTec a743dc32c7 derive default layers, armor wearers, arms/chest pose flags and mob variant textures from the vanilla dump, drop the hardcoded lists 2026-11-04 15:48:03 +01:00
MineTec 022b080fce render all block entities from the dumped vanilla models with decompiled renderer poses, drop the cem block-entity path 2026-11-04 15:13:55 +01:00
MineTec c66ebaa942 render cat/wolf collars, charged creeper and wither armor energy swirl (additive), fox/dolphin mouth items 2026-11-04 14:45:57 +01:00
MineTec fbea9dfe08 match vanilla arrow/trident orientation incl. arrow impact shake, add projectile test scenes 2026-11-04 14:26:21 +01:00
MineTec addebffba1 add tools/build-vanilla-pack.sh to build the runtime resource pack from Mojang's client jar 2026-11-04 14:22:27 +01:00
MineTec a0b7ec3a90 apply vanilla uvlock under blockstate x/y rotations and face zero-thickness elements towards the ray
x rotations without uvlock already sampled the model-space element like
vanilla (lying logs/pillars, vertical observers/dispensers verified against
FaceBakery for every blockstate variant). The remaining divergence was
uvlock: faces kept model-extent UVs and were sampled in world orientation,
so top stairs, ceiling buttons, fences/walls and ceiling vines showed
shifted or rotated textures. Rotated uvlocked elements now also go through
the model-space path, with each face's final UVs mapped by vanilla's
BlockMath face transformation (inverted, as in FaceBakery).

Zero-thickness elements (vine, lichen) always reported their low face;
pick the face turned towards the ray instead.

Edge-case test plugin: xrot/xrot2 scenes (lying pillars, vertical
observers/dispensers/droppers, top stairs, ceiling buttons).
2026-11-04 14:11:40 +01:00
MineTec 5852d4b367 render chests from the dumped vanilla models (single, double, trapped, ender, copper) 2026-11-04 13:57:35 +01:00
MineTec 9a6c8b538d alpha-blend translucent block and entity texels (stained glass, slime skin, text backgrounds) 2026-11-04 13:49:45 +01:00
MineTec 37fa1d8f56 bind block textures to the model under blockstate rotations (vanilla UVs)
- face UV orientation now follows vanilla BlockElement.uvsByFace: north/
  east/down faces were sampled mirrored. Default UVs adjusted to match.
  Block and entity faces share one mapping (ElementIntersector.faceUv),
  so the separate blockUv mode of the entity intersector is gone.
- x/y blockstate rotations without uvlock: elements keep their model-space
  copy and are intersected with the inverse-rotated ray, so textures turn
  with the model exactly like vanilla (pistons facing down showed their
  side textures in different directions per face). Replaces the earlier
  up/down-only UV rotation. Display entities use the same model-space path.

Edge-case test plugin: piston/observer/dispenser scenes.
2026-11-04 13:36:15 +01:00
MineTec 73e521131b parse 26.x texture objects in block models (redstone, glass, panes)
Since 26.x a model texture can be an object {"sprite": ..., "force_translucent": ...}
instead of a string. The block-model DTO only accepted strings, so those
models failed to load and rendered as the grey fallback cube: redstone
wire and every glass block and pane (110 models). Accept both forms in
ModelResolver (shared with ItemGeometry).

Edge-case test plugin: redstone/glass scene.
2026-11-04 13:28:10 +01:00
MineTec 9e59435e13 edge-case test plugin: fence and door in the rotated-block scene 2026-11-04 13:24:48 +01:00
MineTec a99acad80c fix blockstate y-rotation direction and rotate top/bottom UVs without uvlock
Blockstate "y" rotations turned the geometry counter-clockwise while the
faces were re-assigned clockwise (vanilla). Every east/west variant of an
asymmetric block ended up mirrored on the wrong side of its cell: shelf
mushrooms and ladders floated away from their support, stairs faced
backwards. Rotate clockwise like vanilla, adjust element-rotation axes,
and turn up/down face textures with the model unless uvlock is set.

Edge-case test plugin: shelf mushroom (side + top view) and rotated-block
scenes.
2026-11-04 13:20:40 +01:00
MineTec 32afe08f03 render entities from vanilla client models, add items, displays and leashes
- dump entity models straight from the unobfuscated client jar
  (tools/VanillaModelDump.java, tools/update-vanilla-models.sh): models posed
  by vanilla setupAnim, baby/variant/layer models, renderer transforms,
  default textures, pose variants (sitting, holding items, illager arms)
  and all layer definitions; the old CEM template is only a fallback now
- fix adult zombies captured as babies, zero-thickness planes (wings,
  fins) and back faces in the entity intersector
- held items, head items (pumpkins, skulls), shields, elytra, saddles and
  body equipment for every mount, armor following the pose
- block/item/text display entities, dropped items, falling blocks, primed
  TNT, minecart contents, block entities inside displays, leash ropes
- item models resolved from the 26.x item definitions with display
  transforms; generated items extruded like vanilla
- bundle the vanilla font definitions as fallback so sign/text rendering
  works with packs that lack font/*.json
- one failing entity no longer aborts the whole photo
- edge-case test plugin (tools/edgecase-plugin) and offline harnesses
2026-11-04 13:11:39 +01:00
MineTec 5904814e69 reduce harsh dithering: constrained error diffusion in Lab space
Colors the map palette cannot represent (light sky blue, sunset tones) were
approximated by mixing far-apart palette colors, producing a high-contrast
checkerboard in the sky and stray speckles elsewhere. Diffuse the error in
CIELAB and only allow palette colors nearly as close to the original as the
best match, so the dither blends between neighbouring colors only.
2026-11-04 11:29:32 +01:00
MineTec 2d84a35cc4 update to Paper 26.3: load biome colors from vanilla data, fix dappled forest grass
Biome grass/foliage/dry-foliage/water colors and grass color modifiers are now
read from the server's built-in worldgen biome data at runtime, with a 26.3
snapshot as fallback. Fixes missing biomes (dappled_forest, pale_garden,
sulfur_caves) and several outdated values. Replace deprecated ExactChoice
constructors.
2026-11-04 11:19:08 +01:00
MineTec 8dd295e5d6 update to Paper 26.2, Java 25 and Gradle 9.6.1 2026-10-08 23:33:14 +02:00
MineTec 6d60b4f74b improve crafting and camera behavior: enforce single-item results, add exact crafting choices, refine item metadata, and update textures 2026-07-23 22:04:45 +02:00
MineTec 7063d27fb4 add Spotless plugin: enforce code formatting 2026-06-21 18:32:46 +02:00
MineTec dce7804fed refactor: simplify rendering logic, remove redundant cases, and replace bounds checks with Math.clamp 2026-06-21 18:09:11 +02:00
MineTec 1d3040610e refactor: replace fully qualified class names with imports and simplify code readability across rendering modules 2026-06-21 17:56:32 +02:00
MineTec f83ccdc7ff add RenderManager: improve CPU control with global render queue and parallel trace pooling 2026-06-21 17:49:57 +02:00
MineTec 220cda1deb add survival mode support: camera, film system, and dynamic crafting recipes for photos 2026-06-21 17:30:24 +02:00
MineTec fed94f97d1 add sign text rendering: support font loading, text rasterization, and color adjustments for signs 2026-06-21 16:15:57 +02:00
MineTec 5330948dbd enhance entity rendering: add support for villager levels, horse armor, llama decor, and saddle/chest states 2026-06-21 15:32:53 +02:00
MineTec 094aa463c5 refactor and simplify rendering logic; remove redundant code and consolidate utility methods 2026-06-21 14:42:10 +02:00
MineTec c5d5eae1c1 refactor block entity handling and add support for invisible materials 2026-06-21 14:22:10 +02:00
MineTec f1844a9dd9 wire up rendering + build config 2026-06-07 18:57:53 +02:00
MineTec 211c7e8479 resource-pack render engine 2026-06-07 18:57:40 +02:00
MineTec 18c5fc4ffc remove bundled vanilla assets 2026-06-07 18:57:13 +02:00
MineTec 3f0814639d cleanup 2025-08-03 11:13:47 +02:00
MineTec bf7e52138d updated project, configured gradle 2025-07-12 12:15:26 +02:00
MineTec 683cf8d80c fixed merge of texture support 2025-07-12 10:09:20 +02:00
MineTec 0a0075ce05 Merge branch 'develop-textures' into develop
# Conflicts:
#	.idea/modules.xml
#	src/main/java/eu/mhsl/minecraft/pixelpics/Main.java
#	src/main/java/eu/mhsl/minecraft/pixelpics/render/raytrace/AdvancedRaytracer.java
#	src/main/java/eu/mhsl/minecraft/pixelpics/render/raytrace/DefaultRaytracer.java
#	src/main/java/eu/mhsl/minecraft/pixelpics/render/registry/AdvancedModelRegistry.java
#	src/main/resources/plugin.yml
2025-07-12 10:05:38 +02:00
Pupsi 2d4f820f04 added advanced texture support 2025-03-22 17:28:43 +01:00
MineTec 838eafcf56 renamed project from PixelPic to PixelPics matching name scheme of PixelBlocks 2025-03-21 19:27:58 +01:00
Pupsi ab97315910 added advanced model registry 2025-03-21 19:22:15 +01:00
Pupsi c5c21d89b6 added texture files and fixed short grass model 2025-03-19 18:03:43 +01:00
MineTec ddbe59a5ac cleanup and introducing plugin structure 2025-03-19 17:40:18 +01:00
Pupsi 0103a654c3 basic image generation based on WinX64/bukkit-screenshot 2025-03-18 21:34:22 +01:00
136 changed files with 22621 additions and 25 deletions

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+2
View File
@@ -168,3 +168,5 @@ gradle-app.setting
*.hprof
# End of https://www.toptal.com/developers/gitignore/api/java,intellij,gradle
/local.gradle
+2
View File
@@ -3,6 +3,8 @@
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/modules/PixelPic.main.iml" filepath="$PROJECT_DIR$/.idea/modules/PixelPic.main.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/modules/PixelPics.PixelPic.main.iml" filepath="$PROJECT_DIR$/.idea/modules/PixelPics.PixelPic.main.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/modules/PixelPics.main.iml" filepath="$PROJECT_DIR$/.idea/modules/PixelPics.main.iml" />
</modules>
</component>
</project>
+4
View File
@@ -11,4 +11,8 @@
</configuration>
</facet>
</component>
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
+14
View File
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<module version="4">
<component name="FacetManager">
<facet type="minecraft" name="Minecraft">
<configuration>
<autoDetectTypes>
<platformType>PAPER</platformType>
<platformType>ADVENTURE</platformType>
</autoDetectTypes>
<projectReimportVersion>1</projectReimportVersion>
</configuration>
</facet>
</component>
</module>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<module version="4">
<component name="FacetManager">
<facet type="minecraft" name="Minecraft">
<configuration>
<autoDetectTypes>
<platformType>PAPER</platformType>
<platformType>ADVENTURE</platformType>
</autoDetectTypes>
<projectReimportVersion>1</projectReimportVersion>
</configuration>
</facet>
</component>
</module>
+22 -3
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@@ -1,8 +1,9 @@
plugins {
id 'java'
id 'com.diffplug.spotless' version '7.0.2'
}
group = 'eu.mhsl.minecraft.pixelpic'
group = 'eu.mhsl.minecraft.pixelpics'
version = '1.0-SNAPSHOT'
repositories {
@@ -18,10 +19,10 @@ repositories {
}
dependencies {
compileOnly("io.papermc.paper:paper-api:1.21.4-R0.1-SNAPSHOT")
compileOnly("io.papermc.paper:paper-api:26.3.build.240-stable")
}
def targetJavaVersion = 21
def targetJavaVersion = 25
java {
def javaVersion = JavaVersion.toVersion(targetJavaVersion)
sourceCompatibility = javaVersion
@@ -47,3 +48,21 @@ processResources {
expand props
}
}
spotless {
java {
target 'src/main/java/**/*.java'
palantirJavaFormat()
removeUnusedImports()
}
}
if (file("local.gradle").exists()) {
apply from: "local.gradle"
}
// Classpath for the standalone tools (tools/*.java harnesses, tools/edgecase-plugin/build.sh).
tasks.register('printCompileClasspath') {
def cp = sourceSets.main.compileClasspath
doLast { println cp.asPath }
}
Binary file not shown.
+1 -1
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@@ -1 +1 @@
distributionUrl=https\://services.gradle.org/distributions/gradle-8.8-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-9.6.1-bin.zip
Vendored Executable
+249
View File
@@ -0,0 +1,249 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
+1 -1
View File
@@ -1 +1 @@
rootProject.name = 'PixelPic'
rootProject.name = 'PixelPics'
@@ -1,17 +0,0 @@
package eu.mhsl.minecraft.pixelpic;
import org.bukkit.plugin.java.JavaPlugin;
public final class Main extends JavaPlugin {
@Override
public void onEnable() {
// Plugin startup logic
}
@Override
public void onDisable() {
// Plugin shutdown logic
}
}
@@ -0,0 +1,174 @@
package eu.mhsl.minecraft.pixelpics;
import eu.mhsl.minecraft.pixelpics.commands.PixelPicsCommand;
import eu.mhsl.minecraft.pixelpics.listeners.OnMapInitialize;
import eu.mhsl.minecraft.pixelpics.render.RenderManager;
import eu.mhsl.minecraft.pixelpics.render.render.DefaultScreenRenderer;
import eu.mhsl.minecraft.pixelpics.setup.SetupManager;
import eu.mhsl.minecraft.pixelpics.survival.CameraListener;
import eu.mhsl.minecraft.pixelpics.survival.CraftingListener;
import eu.mhsl.minecraft.pixelpics.survival.ItemGuardListener;
import eu.mhsl.minecraft.pixelpics.survival.JoinListener;
import eu.mhsl.minecraft.pixelpics.survival.PendingPhotos;
import eu.mhsl.minecraft.pixelpics.survival.SurvivalRecipes;
import eu.mhsl.minecraft.pixelpics.utils.DebugLog;
import eu.mhsl.minecraft.pixelpics.utils.MapColorPalette;
import eu.mhsl.minecraft.pixelpics.utils.MapManager;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.Reader;
import java.nio.charset.StandardCharsets;
import java.util.List;
import java.util.Objects;
import org.bukkit.Bukkit;
import org.bukkit.NamespacedKey;
import org.bukkit.command.CommandSender;
import org.bukkit.command.PluginCommand;
import org.bukkit.configuration.Configuration;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.event.Listener;
import org.bukkit.plugin.java.JavaPlugin;
public final class Main extends JavaPlugin {
private static Main instance;
private SetupManager setup;
private RenderManager renderManager;
private PendingPhotos pendingPhotos;
// PDC keys: photo picture id (STRING), camera/film markers (BYTE), loaded film on a camera (INTEGER)
public final NamespacedKey pictureIdFlag = new NamespacedKey(this, "imageid");
public final NamespacedKey cameraMarker = new NamespacedKey(this, "camera");
public final NamespacedKey filmCountKey = new NamespacedKey(this, "filmcount");
public final NamespacedKey filmMarker = new NamespacedKey(this, "film");
@Override
public void onEnable() {
instance = this;
saveDefaultConfig();
RenderManager.Settings settings = applyConfig();
MapManager.init(getServer().getWorlds().getFirst().getUID());
pendingPhotos = new PendingPhotos(getDataFolder());
pendingPhotos.recoverAbandoned();
renderManager = new RenderManager(this, settings);
getLogger().info("Render pool: " + settings + ".");
PluginCommand command = Objects.requireNonNull(getCommand("pixelpic"));
PixelPicsCommand executor = new PixelPicsCommand();
command.setExecutor(executor);
command.setTabCompleter(executor);
for (Listener listener : List.of(
new OnMapInitialize(),
new CameraListener(),
new CraftingListener(),
new ItemGuardListener(),
new JoinListener())) {
Bukkit.getPluginManager().registerEvents(listener, this);
}
SurvivalRecipes.register();
MapManager.reattachAfterReload(OnMapInitialize::attach);
// Initialise the map palette on the main thread (MapPalette) before any off-thread dithering.
MapColorPalette.size();
setup = new SetupManager(this);
setup.start(null);
Bukkit.getScheduler().runTaskTimer(this, () -> setup.closeRetired(false), 100, 100);
}
/**
* Brings an existing config.yml up to date when this version added options: the file is rewritten from the
* bundled config.yml (layout and comments) with all of the admin's values (and their own comments) kept.
*/
private void addNewConfigOptions() {
FileConfiguration config = getConfig();
Configuration defaults = config.getDefaults();
if (defaults == null) return;
List<String> added = defaults.getKeys(true).stream()
.filter(k -> !defaults.isConfigurationSection(k) && !config.isSet(k))
.toList();
if (added.isEmpty()) return;
YamlConfiguration merged = new YamlConfiguration();
try (InputStream in = Objects.requireNonNull(getResource("config.yml"));
Reader reader = new InputStreamReader(in, StandardCharsets.UTF_8)) {
merged.load(reader);
for (String key : config.getKeys(true)) {
if (config.isConfigurationSection(key)) continue;
merged.set(key, config.get(key));
List<String> comments = config.getComments(key);
if (!comments.isEmpty()) merged.setComments(key, comments);
}
merged.save(new File(getDataFolder(), "config.yml"));
reloadConfig();
getLogger().info("Added new options to config.yml (values kept): " + String.join(", ", added) + ".");
} catch (IOException | InvalidConfigurationException e) {
getLogger()
.warning("Could not add the new options to config.yml (" + e.getMessage()
+ "); their defaults apply: " + String.join(", ", added) + ".");
}
}
/** Brings config.yml up to date, applies the debug switch and returns the render limits. */
private RenderManager.Settings applyConfig() {
addNewConfigOptions();
DebugLog.configure(getLogger(), getConfig().getBoolean("debug", false));
int cores = Runtime.getRuntime().availableProcessors();
int threads = getConfig().getInt("render.threads", 0);
if (threads <= 0) threads = Math.max(1, cores - 2);
threads = Math.min(threads, cores);
int maxConcurrent = Math.max(1, getConfig().getInt("render.max-concurrent", 2));
int queueSize = Math.max(0, getConfig().getInt("render.queue-size", 8));
int timeoutSeconds = Math.max(1, getConfig().getInt("render.timeout-seconds", 30));
return new RenderManager.Settings(threads, maxConcurrent, queueSize, timeoutSeconds);
}
/** {@code /pixelpic reload}: config, render limits (live), resource pack and models. False while a setup runs. */
public boolean reload(CommandSender requester) {
if (setup.running()) return false;
reloadConfig();
RenderManager.Settings settings = applyConfig();
renderManager.configure(settings);
getLogger().info("Reloaded config.yml: render pool " + settings + ", debug " + DebugLog.enabled() + ".");
return setup.start(requester);
}
@Override
public void onDisable() {
SurvivalRecipes.unregister();
if (renderManager != null) {
renderManager.shutdown();
}
MapManager.detachAll();
if (setup != null) {
setup.close();
setup = null;
}
renderManager = null;
}
/** The renderer, or {@code null} while it is set up or when no resource pack is available. */
public DefaultScreenRenderer getScreenRenderer() {
return setup == null ? null : setup.renderer();
}
public SetupManager getSetup() {
return setup;
}
public PendingPhotos getPendingPhotos() {
return this.pendingPhotos;
}
public RenderManager getRenderManager() {
return this.renderManager;
}
public static Main getInstance() {
return instance;
}
}
@@ -0,0 +1,34 @@
package eu.mhsl.minecraft.pixelpics.assets;
/** Pack-relative asset paths in the vanilla layout {@code assets/<namespace>/<category>/<path>.<ext>}. */
public final class AssetPaths {
private AssetPaths() {}
/** For a plain block name such as {@code oak_stairs}. */
public static String blockState(String blockName) {
return "assets/" + ResourceLocation.DEFAULT_NAMESPACE + "/blockstates/" + blockName.toLowerCase() + ".json";
}
/** The id path includes the folder, e.g. {@code block/stone}. */
public static String model(ResourceLocation id) {
return path(id, "models", ".json");
}
public static String texture(ResourceLocation id) {
return path(id, "textures", ".png");
}
/** Animation metadata of a texture. */
public static String textureMeta(ResourceLocation id) {
return texture(id) + ".mcmeta";
}
public static String font(ResourceLocation id) {
return path(id, "font", ".json");
}
private static String path(ResourceLocation id, String category, String extension) {
return "assets/" + id.namespace() + "/" + category + "/" + id.path() + extension;
}
}
@@ -0,0 +1,37 @@
package eu.mhsl.minecraft.pixelpics.assets;
import com.google.gson.Gson;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import java.nio.charset.StandardCharsets;
import java.util.Optional;
import java.util.function.Function;
/** Reads JSON assets from a {@link ResourcePack}; unreadable or malformed files are empty. */
public final class AssetReader {
private final ResourcePack pack;
private final Gson gson = new Gson();
public AssetReader(ResourcePack pack) {
this.pack = pack;
}
public <T> Optional<T> readJson(String path, Class<T> type) {
return read(path, text -> gson.fromJson(text, type));
}
public Optional<JsonObject> readJsonObject(String path) {
return read(path, text -> JsonParser.parseString(text).getAsJsonObject());
}
private <T> Optional<T> read(String path, Function<String, T> parser) {
return pack.read(path).flatMap(bytes -> {
try {
return Optional.ofNullable(parser.apply(new String(bytes, StandardCharsets.UTF_8)));
} catch (Exception e) {
return Optional.empty();
}
});
}
}
@@ -0,0 +1,94 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.util.EnumSet;
import org.bukkit.Material;
import org.bukkit.block.data.type.Chest;
import org.bukkit.block.data.type.CopperGolemStatue;
import org.bukkit.block.data.type.HangingSign;
import org.bukkit.block.data.type.Sign;
import org.bukkit.block.data.type.Skull;
import org.bukkit.block.data.type.WallHangingSign;
import org.bukkit.block.data.type.WallSign;
import org.bukkit.block.data.type.WallSkull;
/**
* The block families drawn by block-entity renderers, shared by the block-model registry and the block-entity
* snapshot. Matched by the material's BlockData type ({@link Material#data}, needs no live registry) where it is
* unique, otherwise by name (banners, shulker boxes).
*/
public final class BlockEntityBlocks {
private BlockEntityBlocks() {}
// No block-model geometry, drawn only by the entity scene (classify also covers kinds that keep their model).
private static final EnumSet<Material> NO_BLOCK_MODEL = EnumSet.noneOf(Material.class);
static {
for (Material m : Material.values()) {
if (isSign(m)
|| isBanner(m)
|| isShulkerBox(m)
|| isHead(m)
|| isChest(m)
|| m == Material.ENDER_CHEST
|| m == Material.CONDUIT
|| m == Material.DECORATED_POT
|| m == Material.BELL
|| isCopperGolemStatue(m)
|| m == Material.END_PORTAL
|| m == Material.END_GATEWAY) {
NO_BLOCK_MODEL.add(m);
}
}
}
public static boolean hasNoBlockModel(Material m) {
return NO_BLOCK_MODEL.contains(m);
}
/** Chest, trapped chest and the copper chests (not the ender chest). */
public static boolean isChest(Material m) {
return m.data == Chest.class;
}
public static boolean isCopperChest(Material m) {
return isChest(m) && m.name().endsWith("COPPER_CHEST");
}
/** Mob heads and skulls, standing or on a wall (not the piston head). */
public static boolean isHead(Material m) {
return m.data == Skull.class || isWallHead(m);
}
public static boolean isWallHead(Material m) {
return m.data == WallSkull.class;
}
public static boolean isSign(Material m) {
return m.data == Sign.class || m.data == WallSign.class || isHangingSign(m);
}
public static boolean isWallSign(Material m) {
return m.data == WallSign.class;
}
public static boolean isHangingSign(Material m) {
return m.data == HangingSign.class || m.data == WallHangingSign.class;
}
public static boolean isBanner(Material m) {
return m.name().endsWith("_BANNER");
}
public static boolean isWallBanner(Material m) {
return m.name().endsWith("_WALL_BANNER");
}
public static boolean isShulkerBox(Material m) {
return m.name().endsWith("SHULKER_BOX");
}
public static boolean isCopperGolemStatue(Material m) {
return m.data == CopperGolemStatue.class;
}
}
@@ -0,0 +1,358 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Bed;
import org.bukkit.block.data.type.Stairs;
import org.bukkit.block.data.type.TrapDoor;
/**
* Turns a {@link BlockData} into a baked {@link ResolvedModel} (blockstate -> variants -> flattened models ->
* elements). Thread-safe; models are cached per BlockData and choice of weighted variants, the baked elements per
* {@link Variant}.
*
* <p>Weighted variant lists (stone, grass, dirt, sand, … in four rotations; bamboo/chorus/fire parts) are picked
* like vanilla 26.3: blocks in the world with {@code random.setSeed(state.getSeed(pos))} ({@code Mth.getSeed},
* doors/double plants by their lower half, beds by their head; {@code SectionCompiler} →
* {@code ModelBlockRenderer.tesselateBlock}), then {@code WeightedList.getRandomOrThrow} = {@code nextInt(total
* weight)}; multipart draws one {@code nextLong} and re-seeds every part with it ({@code MultiPartModel}). Block
* models outside the world (block displays, minecart blocks; {@code BlockModelResolver}) use the fixed seed 42.
*/
public final class BlockModelRegistry {
private static final int FALLBACK_GREY = 0xFF7F7F7F;
/** {@code BlockModelResolver.MODEL_SEED}: block models drawn outside the world (displays, minecart contents). */
public static final long MODEL_SEED = 42L;
// Combinations of weighted choices beyond this are cached in a map instead of an array.
private static final int MAX_COMBO_ARRAY = 4096;
// Render nothing in the world: hand-only technical blocks, and liquids (vanilla RenderShape.INVISIBLE; drawn by
// render.raytrace.FluidRenderer, block displays of them show nothing like vanilla).
private static final EnumSet<Material> INVISIBLE_MATERIALS = EnumSet.of(
Material.BARRIER,
Material.LIGHT,
Material.STRUCTURE_VOID,
Material.WATER,
Material.LAVA,
Material.BUBBLE_COLUMN);
private final AssetReader reader;
private final TextureCache textures;
private final BlockStateResolver blockStateResolver;
private final ModelResolver modelResolver;
private final ModelBaker baker;
private final Map<BlockData, States> cache = new ConcurrentHashMap<>();
private final Map<ResourceLocation, ResolvedModel> modelCache = new ConcurrentHashMap<>();
private final Map<Variant, List<Element>> variantCache = new ConcurrentHashMap<>();
public BlockModelRegistry(AssetReader reader, TextureCache textures) {
this.reader = reader;
this.textures = textures;
this.blockStateResolver = new BlockStateResolver(reader);
this.modelResolver = new ModelResolver(reader);
this.baker = new ModelBaker(textures);
}
public TextureCache textures() {
return textures;
}
public AssetReader reader() {
return reader;
}
/** The model of {@code data} at world position (x, y, z) (picks weighted variants like vanilla's chunks). */
public ResolvedModel get(BlockData data, int x, int y, int z) {
States states = states(data);
if (states.fixed != null) return states.fixed;
return states.pick(this, mthSeed(x + states.seedDx, y + states.seedDy, z + states.seedDz));
}
/** The model of {@code data} outside the world ({@link #MODEL_SEED}): block displays, minecart blocks, … */
public ResolvedModel get(BlockData data) {
return get(data, MODEL_SEED);
}
/** The model of {@code data} with the weighted variants picked by {@code seed} (vanilla's model random seed). */
public ResolvedModel get(BlockData data, long seed) {
States states = states(data);
return states.fixed != null ? states.fixed : states.pick(this, seed);
}
/**
* The model of {@code data} with the FIRST entry of every weighted list: block items drawn from their blockstate
* (vanilla draws the item model, which for weighted blocks is the first, unrotated variant's model).
*/
public ResolvedModel firstVariants(BlockData data) {
States states = states(data);
return states.fixed != null ? states.fixed : states.model(this, 0);
}
private States states(BlockData data) {
States states = cache.get(data);
return states != null ? states : cache.computeIfAbsent(data, this::resolveStates);
}
/**
* Vanilla {@code BlockState.getSeed(pos)}: {@code Mth.getSeed(pos)}; doors and double plants
* ({@code DoublePlantBlock}: tall grass/flowers/seagrass, small dripleaf, pitcher crop) use their lower half,
* beds their head ({@code AbstractBedBlock}).
*/
public static long seed(BlockData data, int x, int y, int z) {
int[] d = seedOffset(data);
return mthSeed(x + d[0], y + d[1], z + d[2]);
}
/** The position offset of {@link #seed}: lower half of doors/double plants, head of a bed foot. */
private static int[] seedOffset(BlockData data) {
if (data instanceof Bisected b
&& !(data instanceof Stairs)
&& !(data instanceof TrapDoor)
&& b.getHalf() == Bisected.Half.TOP) {
return new int[] {0, -1, 0};
}
if (data instanceof Bed bed && bed.getPart() == Bed.Part.FOOT) {
BlockFace f = bed.getFacing();
return new int[] {f.getModX(), 0, f.getModZ()};
}
return new int[3];
}
/** {@code Mth.getSeed(x, y, z)}, including its int overflow of {@code x * 3129871}. */
static long mthSeed(int x, int y, int z) {
long seed = (long) (x * 3129871) ^ z * 116129781L ^ y;
seed = seed * seed * 42317861L + seed * 11L;
return seed >> 16;
}
/**
* The picked entry of every part, as a mixed-radix index over the parts' list sizes (first part most
* significant): {@code ModelBlockRenderer} seeds the random, {@code WeightedVariants} draws
* {@code nextInt(totalWeight)}, {@code MultiPartModel} first draws a {@code nextLong} and re-seeds with it before
* every part.
*/
static long comboIndex(boolean multipart, BlockStateResolver.Choice[] parts, long seed) {
if (!multipart) {
// Hot path (stone, grass, dirt, … in every chunk): one list, the first draw of a fresh seed.
BlockStateResolver.Choice c = parts[0];
return c.index(Lcg.firstNextInt(seed, c.totalWeight()));
}
Lcg random = new Lcg(seed);
long partSeed = multipart ? random.nextLong() : 0;
long index = 0;
for (BlockStateResolver.Choice c : parts) {
if (multipart) random.setSeed(partSeed);
// WeightedVariants draws even for a one-entry list, SingleVariant does not: the same pick either way.
int pick = c.variants().size() == 1 ? 0 : c.index(random.nextInt(c.totalWeight()));
index = index * c.variants().size() + pick;
}
return index;
}
/** Vanilla's {@code LegacyRandomSource}/{@code SingleThreadedRandomSource} (java.util.Random's LCG). */
private static final class Lcg {
private static final long MULTIPLIER = 0x5DEECE66DL;
private static final long MASK = (1L << 48) - 1;
private long seed;
Lcg(long seed) {
setSeed(seed);
}
void setSeed(long seed) {
this.seed = (seed ^ MULTIPLIER) & MASK;
}
/** {@code setSeed(seed); nextInt(bound)} without an instance. */
static int firstNextInt(long seed, int bound) {
long s = (seed ^ MULTIPLIER) & MASK;
s = s * MULTIPLIER + 11L & MASK;
int sample = (int) (s >> 17);
if ((bound & bound - 1) == 0) return (int) ((long) bound * sample >> 31);
int modulo = sample % bound;
while (sample - modulo + (bound - 1) < 0) {
s = s * MULTIPLIER + 11L & MASK;
sample = (int) (s >> 17);
modulo = sample % bound;
}
return modulo;
}
private int next(int bits) {
seed = seed * MULTIPLIER + 11L & MASK;
return (int) (seed >> 48 - bits);
}
/** {@code BitRandomSource.nextInt(bound)}. */
int nextInt(int bound) {
if ((bound & bound - 1) == 0) return (int) ((long) bound * next(31) >> 31);
int sample, modulo;
do {
sample = next(31);
modulo = sample % bound;
} while (sample - modulo + (bound - 1) < 0);
return modulo;
}
long nextLong() {
int upper = next(32);
int lower = next(32);
return ((long) upper << 32) + lower;
}
}
/**
* The model choices of one BlockData: {@code fixed} when nothing is random (every choice has one entry),
* else the choices and the models per combination of picked entries (built on first use).
*/
private static final class States {
final ResolvedModel fixed;
final BlockData data;
final boolean multipart;
final BlockStateResolver.Choice[] parts;
final ResolvedModel[] combos; // index = mixed radix over the parts' picks; null when too many
final Map<Long, ResolvedModel> comboMap;
final int seedDx, seedDy, seedDz; // seedOffset of data
States(ResolvedModel fixed) {
this.seedDx = this.seedDy = this.seedDz = 0;
this.fixed = fixed;
this.data = null;
this.multipart = false;
this.parts = null;
this.combos = null;
this.comboMap = null;
}
States(BlockData data, BlockStateResolver.StateModel model) {
int[] d = seedOffset(data);
this.seedDx = d[0];
this.seedDy = d[1];
this.seedDz = d[2];
this.fixed = null;
this.data = data;
this.multipart = model.multipart();
this.parts = model.parts().toArray(BlockStateResolver.Choice[]::new);
long count = 1;
for (BlockStateResolver.Choice c : parts)
count = Math.min(count * c.variants().size(), Long.MAX_VALUE / 64);
this.combos = count <= MAX_COMBO_ARRAY ? new ResolvedModel[(int) count] : null;
this.comboMap = combos == null ? new ConcurrentHashMap<>() : null;
}
ResolvedModel pick(BlockModelRegistry registry, long seed) {
return model(registry, comboIndex(multipart, parts, seed));
}
/** The model of a combination index (0 = the first entry of every list). */
ResolvedModel model(BlockModelRegistry registry, long index) {
if (combos != null) {
ResolvedModel m = combos[(int) index];
if (m == null) combos[(int) index] = m = registry.resolve(data, variants(index)); // immutable, racy ok
return m;
}
long key = index;
return comboMap.computeIfAbsent(key, k -> registry.resolve(data, variants(k)));
}
/** The picked variant of every part for a combination index. */
private List<Variant> variants(long index) {
Variant[] picked = new Variant[parts.length];
for (int i = parts.length - 1; i >= 0; i--) {
int n = parts[i].variants().size();
picked[i] = parts[i].variants().get((int) (index % n));
index /= n;
}
return List.of(picked);
}
}
/**
* A block model by id (e.g. {@code block/item_frame_map}) without a blockstate, unrotated: for models vanilla
* draws from a fake block state (item frames). Empty when the model is missing.
*/
public ResolvedModel model(ResourceLocation modelId) {
return modelCache.computeIfAbsent(modelId, id -> {
List<Element> elements = bake(new Variant(id, 0, 0, false));
return new ResolvedModel(elements, !elements.isEmpty());
});
}
private List<Element> bake(Variant variant) {
return variantCache.computeIfAbsent(variant, v -> baker.bake(modelResolver.resolve(v.model()), v));
}
private States resolveStates(BlockData data) {
if (INVISIBLE_MATERIALS.contains(data.getMaterial())) return new States(ResolvedModel.EMPTY);
BlockStateResolver.StateModel model = blockStateResolver.resolve(data);
boolean random = false;
for (BlockStateResolver.Choice c : model.parts()) random |= c.variants().size() > 1;
if (random) return new States(data, model);
List<Variant> variants = new ArrayList<>(model.parts().size());
for (BlockStateResolver.Choice c : model.parts())
variants.add(c.variants().getFirst());
return new States(resolve(data, variants));
}
/** The model of {@code data} from the picked {@code variants} (one per part). */
private ResolvedModel resolve(BlockData data, List<Variant> variants) {
Material material = data.getMaterial();
List<Element> elements;
if (variants.size() == 1) {
elements = bake(variants.getFirst()); // shared with other states of the same variant; never mutated
} else {
elements = new ArrayList<>();
for (Variant variant : variants) elements.addAll(bake(variant));
}
if (!elements.isEmpty()) return new ResolvedModel(elements, true);
// Block entities (builtin/entity models) are drawn by the entity scene: no grey cube in front of them.
if (BlockEntityBlocks.hasNoBlockModel(material)) return ResolvedModel.EMPTY;
FlatModel last = variants.isEmpty()
? null
: modelResolver.resolve(variants.getLast().model());
return new ResolvedModel(List.of(solidCube(particleColor(last))), false);
}
/** A full cube whose faces sample one solid colour. */
private static Element solidCube(int color) {
int[][] tex = {{color}};
Face[] faces = new Face[6];
for (Direction d : Direction.values()) faces[d.ordinal()] = new Face(tex, 0, 0, 1, 1, 0, -1);
return new Element(new double[] {0, 0, 0}, new double[] {1, 1, 1}, faces);
}
/** Average colour of the model's particle texture (texels with alpha > 16), else grey. */
private int particleColor(FlatModel flat) {
String particle = flat == null ? null : flat.textures().get("particle");
if (particle == null || particle.startsWith("#")) return FALLBACK_GREY;
int[][] tex = textures.get(ResourceLocation.parse(particle)).orElse(null);
if (tex == null) return FALLBACK_GREY;
long r = 0, g = 0, b = 0;
int count = 0;
for (int[] row : tex) {
for (int argb : row) {
if (!ColorUtil.opaque(argb)) continue;
r += ColorUtil.red(argb);
g += ColorUtil.green(argb);
b += ColorUtil.blue(argb);
count++;
}
}
if (count == 0) return FALLBACK_GREY;
return ColorUtil.argb(0xFF, (int) (r / count), (int) (g / count), (int) (b / count));
}
}
@@ -0,0 +1,160 @@
package eu.mhsl.minecraft.pixelpics.assets;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.bukkit.block.data.BlockData;
/**
* Resolves a {@link BlockData} to the model choices of its {@code blockstates/<name>.json}: the matching entry of
* {@code variants}, or every applying {@code multipart} case. Each choice is a weighted list (vanilla
* {@code WeightedVariants}; a single object = one entry); {@link BlockModelRegistry} picks per position.
*/
public final class BlockStateResolver {
/** A weighted variant list (vanilla {@code WeightedVariants}); a single variant has one entry. */
public record Choice(List<Variant> variants, int[] weights, int totalWeight) {
/** {@code WeightedList.Selector.get}: the entry whose weight range contains {@code selection}. */
public int index(int selection) {
for (int i = 0; i < weights.length; i++) {
selection -= weights[i];
if (selection < 0) return i;
}
return weights.length - 1;
}
}
/**
* The model of a block state: {@code multipart} (vanilla {@code MultiPartModel}: every part picks with the
* same seed) or a single {@code variants} entry ({@code parts} has one choice); no parts = no model.
*/
public record StateModel(boolean multipart, List<Choice> parts) {
static final StateModel NONE = new StateModel(false, List.of());
}
private final AssetReader reader;
public BlockStateResolver(AssetReader reader) {
this.reader = reader;
}
public StateModel resolve(BlockData data) {
// e.g. minecraft:oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]
String state = data.getAsString(false);
int open = state.indexOf('[');
String id = open < 0 ? state : state.substring(0, open);
String name = id.substring(id.indexOf(':') + 1).trim();
Map<String, String> props = new HashMap<>();
int close = state.lastIndexOf(']');
if (open >= 0 && close > open) {
for (String pair : state.substring(open + 1, close).split(",")) {
int eq = pair.indexOf('=');
if (eq >= 0)
props.put(
pair.substring(0, eq).trim(), pair.substring(eq + 1).trim());
}
}
JsonObject root = reader.readJsonObject(AssetPaths.blockState(name)).orElse(null);
if (root == null) return StateModel.NONE;
if (root.has("variants")) {
return resolveVariants(root.getAsJsonObject("variants"), props);
}
if (root.has("multipart")) {
return resolveMultipart(root.getAsJsonArray("multipart"), props);
}
return StateModel.NONE;
}
private static StateModel resolveVariants(JsonObject variants, Map<String, String> props) {
for (Map.Entry<String, JsonElement> entry : variants.entrySet()) {
if (variantKeyMatches(entry.getKey(), props)) {
return new StateModel(false, List.of(choice(entry.getValue())));
}
}
return StateModel.NONE;
}
private static StateModel resolveMultipart(JsonArray multipart, Map<String, String> props) {
List<Choice> result = new ArrayList<>();
for (JsonElement caseEl : multipart) {
JsonObject caseObj = caseEl.getAsJsonObject();
if (caseObj.has("when") && !whenMatches(caseObj.get("when"), props)) continue;
result.add(choice(caseObj.get("apply")));
}
return new StateModel(true, result);
}
/** A variant key like {@code facing=east,half=bottom} matches when every pair holds. */
private static boolean variantKeyMatches(String key, Map<String, String> props) {
if (key.isEmpty()) return true;
for (String pair : key.split(",")) {
int eq = pair.indexOf('=');
if (eq < 0) continue;
String prop = pair.substring(0, eq).trim();
String value = pair.substring(eq + 1).trim();
if (!valueMatches(props.get(prop), value)) return false;
}
return true;
}
private static boolean whenMatches(JsonElement when, Map<String, String> props) {
JsonObject obj = when.getAsJsonObject();
if (obj.has("OR")) {
for (JsonElement sub : obj.getAsJsonArray("OR")) {
if (whenMatches(sub, props)) return true;
}
return false;
}
if (obj.has("AND")) {
for (JsonElement sub : obj.getAsJsonArray("AND")) {
if (!whenMatches(sub, props)) return false;
}
return true;
}
for (Map.Entry<String, JsonElement> e : obj.entrySet()) {
if (!valueMatches(props.get(e.getKey()), e.getValue().getAsString())) return false;
}
return true;
}
/** A condition value may be an OR list like {@code "north|south"}. */
private static boolean valueMatches(String actual, String expected) {
if (actual == null) return false;
for (String option : expected.split("\\|")) {
if (option.equals(actual)) return true;
}
return false;
}
/** A variant object or a weighted list of them ({@code "weight"}, default 1). */
private static Choice choice(JsonElement element) {
if (!element.isJsonArray())
return new Choice(List.of(parseVariant(element.getAsJsonObject())), new int[] {1}, 1);
JsonArray array = element.getAsJsonArray();
List<Variant> variants = new ArrayList<>(array.size());
int[] weights = new int[array.size()];
int total = 0;
for (int i = 0; i < array.size(); i++) {
JsonObject obj = array.get(i).getAsJsonObject();
variants.add(parseVariant(obj));
weights[i] = obj.has("weight") ? Math.max(1, obj.get("weight").getAsInt()) : 1;
total += weights[i];
}
return new Choice(List.copyOf(variants), weights, total);
}
private static Variant parseVariant(JsonObject obj) {
ResourceLocation model = ResourceLocation.parse(obj.get("model").getAsString());
int x = obj.has("x") ? obj.get("x").getAsInt() : 0;
int y = obj.has("y") ? obj.get("y").getAsInt() : 0;
boolean uvlock = obj.has("uvlock") && obj.get("uvlock").getAsBoolean();
return new Variant(model, x, y, uvlock);
}
}
@@ -0,0 +1,33 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.util.List;
import java.util.Optional;
/** Several packs as one; the first pack containing an asset wins. */
public final class CompositeResourcePack implements ResourcePack {
private final List<ResourcePack> packs;
public CompositeResourcePack(List<ResourcePack> packs) {
this.packs = List.copyOf(packs);
}
@Override
public Optional<byte[]> read(String path) {
for (ResourcePack pack : packs) {
Optional<byte[]> result = pack.read(path);
if (result.isPresent()) return result;
}
return Optional.empty();
}
@Override
public boolean exists(String path) {
return packs.stream().anyMatch(pack -> pack.exists(path));
}
@Override
public void close() {
packs.forEach(ResourcePack::close);
}
}
@@ -0,0 +1,43 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.Optional;
/** A {@link ResourcePack} backed by a directory (the one containing {@code assets/}). */
public final class DirectoryResourcePack implements ResourcePack {
private final Path root;
public DirectoryResourcePack(Path root) {
this.root = root.toAbsolutePath().normalize();
}
private Optional<Path> resolve(String path) {
Path resolved = root.resolve(path).normalize();
// No path traversal outside the pack root.
if (!resolved.startsWith(root)) return Optional.empty();
return Optional.of(resolved);
}
@Override
public Optional<byte[]> read(String path) {
return resolve(path).flatMap(p -> {
if (!Files.isRegularFile(p)) return Optional.empty();
try {
return Optional.of(Files.readAllBytes(p));
} catch (IOException e) {
return Optional.empty();
}
});
}
@Override
public boolean exists(String path) {
return resolve(path).map(Files::isRegularFile).orElse(false);
}
@Override
public void close() {}
}
@@ -0,0 +1,16 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import java.util.List;
import java.util.Map;
/**
* A model with its parent chain flattened: textures merged (child wins), elements from the nearest model that has
* any (vanilla does not merge elements across parents).
*/
public record FlatModel(Map<String, String> textures, List<ModelFileDto.ElementDto> elements) {
public boolean hasElements() {
return elements != null && !elements.isEmpty();
}
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.awt.image.BufferedImage;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ConcurrentHashMap;
/**
* Thread-safe cache of ARGB pixel grids ({@code [y][x]}, top-left origin). Failed loads ({@link #load} returns null)
* are cached too and never retried.
*/
public abstract class ImageCache<K> {
private static final int[][] MISSING = new int[0][0];
private final Map<K, int[][]> cache = new ConcurrentHashMap<>();
protected abstract int[][] load(K key);
public Optional<int[][]> get(K key) {
int[][] result = cache.computeIfAbsent(key, this::loadOrSentinel);
return result == MISSING ? Optional.empty() : Optional.of(result);
}
/** The {@code w×h} pixels of an image at ({@code x0}, {@code y0}) as ARGB rows. */
protected static int[][] pixels(BufferedImage img, int x0, int y0, int w, int h) {
int[][] out = new int[h][];
for (int y = 0; y < h; y++) out[y] = img.getRGB(x0, y0 + y, w, 1, null, 0, w);
return out;
}
private int[][] loadOrSentinel(K key) {
int[][] loaded = load(key);
return loaded == null ? MISSING : loaded;
}
}
@@ -0,0 +1,265 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* Bakes a {@link FlatModel} plus a blockstate {@link Variant} into {@link Element} boxes. Blockstate x/y rotations
* (90° steps) are applied to box, faces and the element's own rotation; rotated elements keep their model-space copy.
*/
public final class ModelBaker {
private final TextureCache textures;
public ModelBaker(TextureCache textures) {
this.textures = textures;
}
public List<Element> bake(FlatModel model, Variant variant) {
if (!model.hasElements()) return List.of();
int xSteps = Math.floorMod(variant.x() / 90, 4);
int ySteps = Math.floorMod(variant.y() / 90, 4);
List<Element> baked = new ArrayList<>();
for (ModelFileDto.ElementDto dto : model.elements()) {
if (dto.from == null || dto.to == null) continue;
double[] from = {dto.from[0] / 16.0, dto.from[1] / 16.0, dto.from[2] / 16.0};
double[] to = {dto.to[0] / 16.0, dto.to[1] / 16.0, dto.to[2] / 16.0};
Face[] faces = new Face[6];
if (dto.faces != null) {
for (Map.Entry<String, ModelFileDto.FaceDto> e : dto.faces.entrySet()) {
Direction dir = Direction.fromName(e.getKey());
if (dir == null) continue;
Face face = buildFace(dir, e.getValue(), from, to, model.textures());
if (face != null) faces[dir.ordinal()] = face;
}
}
double[] rotOrigin = null;
int rotAxis = -1;
double rotAngle = 0;
double[] rotMatrix = null;
boolean rescale = false;
ModelFileDto.RotationDto rot = dto.rotation;
if (rot != null && rot.origin != null) {
if (rot.axis == null && (rot.x != null || rot.y != null || rot.z != null)) {
rotMatrix = eulerXyz(rot.x, rot.y, rot.z);
if (rotMatrix != null) rotAxis = Element.AXIS_MATRIX;
} else if (rot.angle != 0) {
rotAxis = axisIndex(rot.axis);
rotAngle = Math.toRadians(rot.angle);
}
if (rotAxis >= 0) {
rotOrigin = new double[] {rot.origin[0] / 16.0, rot.origin[1] / 16.0, rot.origin[2] / 16.0};
rescale = rot.rescale;
}
}
Element modelElement =
new Element(from, to, faces, rotOrigin, rotAxis, rotAngle, rotMatrix, rescale, null, 0, 0);
// Rotated variants keep the model-space element; intersectors hit it with the inverse-rotated ray (as
// vanilla's FaceBakery, textures turn with the model). Under uvlock its faces get a UV transform instead.
// The world box is min/max-normalised, so only the model-space copy of an inverted element stays inverted.
Element unrotated = null;
if (xSteps != 0 || ySteps != 0) {
unrotated = variant.uvlock() ? uvLocked(modelElement, xSteps, ySteps) : modelElement;
double[][] box = minMax(rotatePoint(from, xSteps, ySteps), rotatePoint(to, xSteps, ySteps));
from = box[0];
to = box[1];
Face[] rotated = new Face[6];
for (Direction d : Direction.values()) {
rotated[d.rotateX(xSteps).rotateY(ySteps).ordinal()] = faces[d.ordinal()];
}
faces = rotated;
if (rotAxis >= 0) rotOrigin = rotatePoint(rotOrigin, xSteps, ySteps);
if (rotAxis >= 0 && rotAxis < Element.AXIS_MATRIX) {
Direction axis =
Direction.of(rotAxis, false).rotateX(xSteps).rotateY(ySteps);
rotAxis = axis.axis;
if (axis.nx + axis.ny + axis.nz < 0) rotAngle = -rotAngle;
}
}
baked.add(new Element(
from,
to,
faces,
rotOrigin,
rotAxis,
rotAngle,
rotMatrix == null ? null : conjugate(rotMatrix, xSteps, ySteps),
rescale,
unrotated,
xSteps,
ySteps));
}
return baked;
}
private Face buildFace(
Direction dir, ModelFileDto.FaceDto dto, double[] from, double[] to, Map<String, String> textureVars) {
int[][] tex = resolveTexture(dto.texture, textureVars);
if (tex == null) return null;
double[] uv = dto.uv != null && dto.uv.length == 4
? new double[] {dto.uv[0] / 16.0, dto.uv[1] / 16.0, dto.uv[2] / 16.0, dto.uv[3] / 16.0}
: defaultUv(dir, from, to);
int tint = dto.tintindex != null ? dto.tintindex : -1;
return new Face(tex, uv[0], uv[1], uv[2], uv[3], dto.rotation, tint);
}
/** Vanilla {@code BlockElement.uvsByFace}, normalised (texture v is top-down). */
private static double[] defaultUv(Direction dir, double[] f, double[] t) {
return switch (dir) {
case DOWN -> new double[] {f[0], 1 - t[2], t[0], 1 - f[2]};
case UP -> new double[] {f[0], f[2], t[0], t[2]};
case NORTH -> new double[] {1 - t[0], 1 - t[1], 1 - f[0], 1 - f[1]};
case SOUTH -> new double[] {f[0], 1 - t[1], t[0], 1 - f[1]};
case WEST -> new double[] {f[2], 1 - t[1], t[2], 1 - f[1]};
case EAST -> new double[] {1 - t[2], 1 - t[1], 1 - f[2], 1 - f[1]};
};
}
/**
* Vanilla {@code EulerXYZRotation}: {@code Matrix4f.rotationZYX(z, y, x)} = Rz·Ry·Rx (degrees), row-major;
* null when it is the identity (vanilla then skips the rotation and its rescale).
*/
static double[] eulerXyz(Double xDeg, Double yDeg, Double zDeg) {
double x = Math.toRadians(xDeg == null ? 0 : xDeg);
double y = Math.toRadians(yDeg == null ? 0 : yDeg);
double z = Math.toRadians(zDeg == null ? 0 : zDeg);
if (x == 0 && y == 0 && z == 0) return null;
double cx = Math.cos(x),
sx = Math.sin(x),
cy = Math.cos(y),
sy = Math.sin(y),
cz = Math.cos(z),
sz = Math.sin(z);
double[] rz = {cz, -sz, 0, sz, cz, 0, 0, 0, 1};
double[] ry = {cy, 0, sy, 0, 1, 0, -sy, 0, cy};
double[] rx = {1, 0, 0, 0, cx, -sx, 0, sx, cx};
return mul(mul(rz, ry), rx);
}
/** The element rotation as seen after the blockstate rotation: V·M·Vᵀ (V = Element#rotate of the axes). */
private static double[] conjugate(double[] m, int xSteps, int ySteps) {
double[] v = new double[9];
for (int a = 0; a < 3; a++) {
double[] col = Element.rotate(a == 0 ? 1 : 0, a == 1 ? 1 : 0, a == 2 ? 1 : 0, xSteps, ySteps, false);
v[a] = col[0];
v[3 + a] = col[1];
v[6 + a] = col[2];
}
double[] vt = {v[0], v[3], v[6], v[1], v[4], v[7], v[2], v[5], v[8]};
return mul(mul(v, m), vt);
}
private static double[] mul(double[] a, double[] b) {
double[] r = new double[9];
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
r[3 * i + j] = a[3 * i] * b[j] + a[3 * i + 1] * b[3 + j] + a[3 * i + 2] * b[6 + j];
return r;
}
private static Element uvLocked(Element e, int xSteps, int ySteps) {
Face[] locked = new Face[6];
for (Direction d : Direction.values()) {
Face f = e.faces[d.ordinal()];
if (f != null) locked[d.ordinal()] = f.withUvLock(uvLockTransform(d, xSteps, ySteps));
}
return e.withFaces(locked);
}
/**
* Vanilla uvlock ({@code BlockMath.getFaceTransformation}, inverted as in {@code FaceBakery}): the final
* texture coordinates of model face {@code d}, centred on the texture, are mapped by
* {@code M = G2L(d) · R⁻¹ · L2G(D)} where R is the blockstate rotation, D the world face {@code d} turns into,
* and L2G the per-face UV frames (south = identity). Up/down under x rotations follow vanilla's frames (not
* strictly world-aligned). M is one of the 8 symmetries of the unit UV square, as the affine of {@link Face#uvLock}.
*/
static double[] uvLockTransform(Direction d, int xSteps, int ySteps) {
Direction world = d.rotateX(xSteps).rotateY(ySteps);
double[] cu = lockAxis(d, world, 1, 0, xSteps, ySteps);
double[] cv = lockAxis(d, world, 0, 1, xSteps, ySteps);
// u' = ½ + cu.x (u-½) + cv.x (v-½), v' = ½ + cu.y (u-½) + cv.y (v-½)
return new double[] {0.5 - 0.5 * (cu[0] + cv[0]), cu[0], cv[0], 0.5 - 0.5 * (cu[1] + cv[1]), cu[1], cv[1]};
}
private static double[] lockAxis(Direction d, Direction world, double u, double v, int xSteps, int ySteps) {
double[] w = uvFrame(world, u, v, 0, false);
double[] m = Element.unrotate(w[0], w[1], w[2], xSteps, ySteps, false);
return uvFrame(d, m[0], m[1], m[2], true);
}
/** Vanilla {@code BlockMath.VANILLA_UV_TRANSFORM_LOCAL_TO_GLOBAL} (or its inverse) applied to a vector. */
private static double[] uvFrame(Direction d, double x, double y, double z, boolean inverse) {
return switch (d) {
case SOUTH -> new double[] {x, y, z};
case NORTH -> new double[] {-x, y, -z}; // rotY(180°)
case EAST -> inverse ? new double[] {-z, y, x} : new double[] {z, y, -x}; // rotY(90°)
case WEST -> inverse ? new double[] {z, y, -x} : new double[] {-z, y, x}; // rotY(-90°)
case UP -> inverse ? new double[] {x, -z, y} : new double[] {x, z, -y}; // rotX(-90°)
case DOWN -> inverse ? new double[] {x, z, -y} : new double[] {x, -z, y}; // rotX(90°)
};
}
/**
* The texture of a face: like vanilla 26.3 {@code TextureSlots.getMaterial} the face's {@code texture} always
* names a texture slot, with or without the leading {@code #} (heavy_core uses {@code "all"}); slot values
* starting with {@code #} refer to other slots. An unresolved slot or a missing/unreadable texture is the
* magenta-black missing texture ({@link TextureCache#MISSINGNO}), not a hole.
*/
private int[][] resolveTexture(String ref, Map<String, String> vars) {
if (ref == null || ref.isEmpty()) return null;
String current = ref.startsWith("#") ? ref : "#" + ref;
int guard = 0;
while (current.startsWith("#") && guard++ < 16) {
current = vars.get(current.substring(1));
if (current == null) return TextureCache.MISSINGNO;
}
if (current.startsWith("#")) return TextureCache.MISSINGNO;
return textures.get(ResourceLocation.parse(current)).orElse(TextureCache.MISSINGNO);
}
private static int axisIndex(String axis) {
if (axis == null) return -1;
return switch (axis.toLowerCase()) {
case "x" -> 0;
case "y" -> 1;
case "z" -> 2;
default -> -1;
};
}
/**
* Blockstate rotation of a point about the block centre: x steps, then y steps, both clockwise like vanilla
* (y: north -> east). Re-centred after every step instead of using {@link Element#rotate}: that one adds
* {@code (p - 0.5) + 0.5} on the fixed axis, which is not exact for every coordinate.
*/
private static double[] rotatePoint(double[] p, int xSteps, int ySteps) {
double[] r = p;
for (int i = 0; i < xSteps; i++) {
double y = r[1] - 0.5, z = r[2] - 0.5;
r = new double[] {r[0], 0.5 + z, 0.5 - y};
}
for (int i = 0; i < ySteps; i++) {
double x = r[0] - 0.5, z = r[2] - 0.5;
r = new double[] {0.5 - z, r[1], 0.5 + x};
}
return r;
}
private static double[][] minMax(double[] a, double[] b) {
double[] from = {Math.min(a[0], b[0]), Math.min(a[1], b[1]), Math.min(a[2], b[2])};
double[] to = {Math.max(a[0], b[0]), Math.max(a[1], b[1]), Math.max(a[2], b[2])};
return new double[][] {from, to};
}
}
@@ -0,0 +1,78 @@
package eu.mhsl.minecraft.pixelpics.assets;
import com.google.gson.JsonElement;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/** Loads block models and flattens their parent chains into {@link FlatModel}s, cached per model id. */
public final class ModelResolver {
private static final int MAX_DEPTH = 16;
private final AssetReader reader;
private final Map<ResourceLocation, FlatModel> cache = new ConcurrentHashMap<>();
public ModelResolver(AssetReader reader) {
this.reader = reader;
}
public FlatModel resolve(ResourceLocation modelId) {
return resolve(modelId, 0).model();
}
/** A flattened model; {@code complete} = false when its parent chain was cut at {@link #MAX_DEPTH} (cycle). */
private record Resolved(FlatModel model, boolean complete) {}
/** A texture value: a plain reference, or the {@code sprite} of a 26.x texture object; null otherwise. */
public static String textureRef(JsonElement v) {
if (v == null) return null;
if (v.isJsonPrimitive()) return v.getAsString();
if (v.isJsonObject() && v.getAsJsonObject().has("sprite")) {
return v.getAsJsonObject().get("sprite").getAsString();
}
return null;
}
// Parents go through the cache too (shared chains like block/cube_all are parsed once). No computeIfAbsent:
// the recursion would modify the map from inside its own compute. depth only guards against parent cycles; a
// chain cut there is not cached, so a later direct lookup of a model in it does not get the cut version.
private Resolved resolve(ResourceLocation modelId, int depth) {
FlatModel cached = cache.get(modelId);
if (cached != null) return new Resolved(cached, true);
ModelFileDto dto =
reader.readJson(AssetPaths.model(modelId), ModelFileDto.class).orElse(null);
FlatModel resolved;
boolean complete = true;
if (dto == null) {
resolved = new FlatModel(new HashMap<>(), null);
} else {
Map<String, String> textures = new HashMap<>();
List<ModelFileDto.ElementDto> elements = dto.elements;
if (dto.parent != null && !dto.parent.startsWith("builtin/")) {
if (depth < MAX_DEPTH) {
Resolved parent = resolve(ResourceLocation.parse(dto.parent), depth + 1);
complete = parent.complete();
textures.putAll(parent.model().textures());
if (elements == null || elements.isEmpty())
elements = parent.model().elements();
} else {
complete = false;
}
}
if (dto.textures != null) {
dto.textures.forEach((key, value) -> {
String ref = textureRef(value);
if (ref != null) textures.put(key, ref);
});
}
resolved = new FlatModel(textures, elements);
}
if (!complete) return new Resolved(resolved, false);
FlatModel raced = cache.putIfAbsent(modelId, resolved);
return new Resolved(raced != null ? raced : resolved, true);
}
}
@@ -0,0 +1,25 @@
package eu.mhsl.minecraft.pixelpics.assets;
/** A namespaced asset id such as {@code minecraft:block/stone}; lower-cased, namespace defaults to minecraft. */
public record ResourceLocation(String namespace, String path) {
public static final String DEFAULT_NAMESPACE = "minecraft";
public ResourceLocation {
namespace = namespace.toLowerCase();
path = path.toLowerCase();
}
public static ResourceLocation parse(String raw) {
int colon = raw.indexOf(':');
if (colon < 0) {
return new ResourceLocation(DEFAULT_NAMESPACE, raw);
}
return new ResourceLocation(raw.substring(0, colon), raw.substring(colon + 1));
}
@Override
public String toString() {
return namespace + ":" + path;
}
}
@@ -0,0 +1,18 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.Closeable;
import java.util.Optional;
/**
* A read-only source of assets by pack-relative {@code /}-separated path, e.g.
* {@code assets/minecraft/blockstates/oak_fence.json}. Must be safe for concurrent reads (parallel renderer).
*/
public interface ResourcePack extends Closeable {
Optional<byte[]> read(String path);
boolean exists(String path);
@Override
void close();
}
@@ -0,0 +1,97 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.Optional;
import java.util.Set;
import java.util.logging.Logger;
import java.util.stream.Stream;
/**
* Builds a {@link ResourcePack} from the plugin's {@code resourcepack/} folder: unpacked packs (the folder itself or
* a direct sub-folder with {@code assets/minecraft}) and {@code .zip} packs anywhere below it. Priority (the first
* pack containing an asset wins) is deterministic, independent of the file system's listing order: the folder
* itself, then its sub-folders sorted by name, then the zips sorted by their path relative to the folder ('/'
* separated, plain {@code String} order: case-sensitive, digits before letters). To let a pack override another,
* give it a name that sorts first (e.g. {@code 0-custom.zip} before {@code vanilla.zip}). The packs are logged in
* that order.
*/
public final class ResourcePackLoader {
private static final String MARKER = "assets/minecraft";
private ResourcePackLoader() {}
private static String relative(Path root, Path path) {
return root.relativize(path).toString().replace(File.separatorChar, '/');
}
/** The {@code .zip} files below {@code root} in load order (see the class doc). */
public static List<Path> zips(Path root) throws IOException {
try (Stream<Path> walk = Files.walk(root)) {
return walk.filter(Files::isRegularFile)
.filter(p -> p.getFileName().toString().toLowerCase().endsWith(".zip"))
.sorted(Comparator.comparing(p -> relative(root, p)))
.toList();
}
}
public static Optional<ResourcePack> load(File resourcePackDir, Logger logger) {
return load(resourcePackDir, logger, Set.of());
}
/** Like {@link #load(File, Logger)}, skipping the zips in {@code exclude}. */
public static Optional<ResourcePack> load(File resourcePackDir, Logger logger, Set<Path> exclude) {
if (!resourcePackDir.isDirectory()) {
return Optional.empty();
}
List<ResourcePack> packs = new ArrayList<>();
List<Path> dirCandidates = new ArrayList<>();
dirCandidates.add(resourcePackDir.toPath());
File[] children = resourcePackDir.listFiles(File::isDirectory);
if (children != null) {
Arrays.sort(children, Comparator.comparing(File::getName));
for (File child : children) dirCandidates.add(child.toPath());
}
for (Path candidate : dirCandidates) {
if (Files.isDirectory(candidate.resolve(MARKER))) {
packs.add(new DirectoryResourcePack(candidate));
logger.info("Loaded resource pack directory: " + candidate);
}
}
try {
for (Path zip : zips(resourcePackDir.toPath())) {
if (exclude.contains(zip)) continue;
try {
ZipResourcePack pack = new ZipResourcePack(zip);
// Zip entries are files only; the client jar has no pack.mcmeta, so probe two vanilla files.
if (pack.exists("pack.mcmeta")
|| pack.exists(AssetPaths.blockState("stone"))
|| pack.exists(AssetPaths.blockState("dirt"))) {
packs.add(pack);
logger.info("Loaded resource pack zip: " + zip);
} else {
pack.close();
}
} catch (IOException e) {
logger.warning("Failed to open resource pack zip " + zip + ": " + e.getMessage());
}
}
} catch (IOException e) {
logger.warning("Failed to scan resource pack directory: " + e.getMessage());
}
if (packs.isEmpty()) return Optional.empty();
if (packs.size() == 1) return Optional.of(packs.getFirst());
return Optional.of(new CompositeResourcePack(packs));
}
}
@@ -0,0 +1,233 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.HttpURLConnection;
import java.net.URI;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.Locale;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import javax.imageio.ImageIO;
import javax.imageio.ImageReader;
import javax.imageio.stream.ImageInputStream;
/**
* Player skins by profile texture URL as 64x64 ARGB grids, processed like vanilla's
* {@code SkinTextureDownloader.processLegacySkin} (legacy 64x32 skins converted). Downloaded off the main thread, from
* the baking step.
*
* <p>Profile textures of heads and NPCs are not signed, so the URL is untrusted: only Mojang's texture server is
* contacted ({@code http(s)://textures.minecraft.net/texture/…}, fetched over https without redirects), the
* download is capped at {@link #MAX_BYTES} and the PNG header must declare 64x64 or 64x32 (the only sizes vanilla
* accepts) before anything is decoded. Concurrent requests for one URL share a single download; other URLs are not
* blocked meanwhile. Failed downloads are retried after a growing backoff. The cache keeps the {@link #CAPACITY}
* most recently used skins.
*/
public final class SkinCache {
static final String HOST = "textures.minecraft.net";
static final int MAX_BYTES = 128 * 1024;
private static final int CAPACITY = 512;
private static final int TIMEOUT_MILLIS = 5000;
private static final long FIRST_BACKOFF_MILLIS = 60_000;
private static final long MAX_BACKOFF_MILLIS = 60 * 60_000;
private record Failure(long retryAt, long backoff) {}
private final Map<String, int[][]> skins = new LinkedHashMap<>(64, 0.75f, true) {
@Override
protected boolean removeEldestEntry(Map.Entry<String, int[][]> eldest) {
return size() > CAPACITY;
}
};
private final Map<String, Failure> failures = new LinkedHashMap<>();
private final Map<String, CompletableFuture<int[][]>> downloads = new ConcurrentHashMap<>();
/** The skin at {@code url}, or empty (no/disallowed URL, download failed or backing off, invalid image). */
public Optional<int[][]> get(String url) {
String fetch = httpsUrl(url);
if (fetch == null) return Optional.empty();
synchronized (this) {
int[][] cached = skins.get(fetch);
if (cached != null) return Optional.of(cached);
Failure failed = failures.get(fetch);
if (failed != null && System.currentTimeMillis() < failed.retryAt()) return Optional.empty();
}
CompletableFuture<int[][]> mine = new CompletableFuture<>();
CompletableFuture<int[][]> running = downloads.putIfAbsent(fetch, mine);
if (running != null) return Optional.ofNullable(running.join());
int[][] skin = null;
try {
synchronized (this) {
skin = skins.get(fetch); // finished between the cache check and putIfAbsent
}
if (skin == null) skin = load(fetch);
} finally {
synchronized (this) {
if (skin != null) {
skins.put(fetch, skin);
failures.remove(fetch);
} else {
Failure before = failures.get(fetch);
long backoff =
before == null ? FIRST_BACKOFF_MILLIS : Math.min(MAX_BACKOFF_MILLIS, before.backoff() * 2);
failures.put(fetch, new Failure(System.currentTimeMillis() + backoff, backoff));
pruneFailures();
}
}
downloads.remove(fetch);
mine.complete(skin);
}
return Optional.ofNullable(skin);
}
/** Drops failures whose backoff ran out, and the oldest ones beyond the capacity. */
private void pruneFailures() {
long now = System.currentTimeMillis();
Iterator<Failure> it = failures.values().iterator();
while (it.hasNext()) {
if (it.next().retryAt() <= now || failures.size() > CAPACITY) it.remove();
}
}
/**
* The https form of a texture URL on {@link #HOST} ({@code /texture/<hash>}, Mojang profiles use http), or null
* for any other URL.
*/
static String httpsUrl(String url) {
if (url == null || url.isEmpty()) return null;
try {
URI u = new URI(url);
String scheme = u.getScheme() == null ? "" : u.getScheme().toLowerCase(Locale.ROOT);
if (!scheme.equals("http") && !scheme.equals("https")) return null;
if (u.getRawUserInfo() != null || u.getPort() != -1 || u.getRawQuery() != null) return null;
if (u.getHost() == null || !u.getHost().equalsIgnoreCase(HOST)) return null;
String path = u.getRawPath();
if (path == null || !path.matches("/texture/[0-9a-zA-Z]+")) return null;
return "https://" + HOST + path;
} catch (Exception e) {
return null;
}
}
private static int[][] load(String url) {
try {
HttpURLConnection conn = (HttpURLConnection) URI.create(url).toURL().openConnection();
try {
conn.setInstanceFollowRedirects(false);
conn.setConnectTimeout(TIMEOUT_MILLIS);
conn.setReadTimeout(TIMEOUT_MILLIS);
conn.setRequestProperty("User-Agent", "PixelPics");
if (conn.getResponseCode() / 100 != 2) return null;
if (conn.getContentLengthLong() > MAX_BYTES) return null;
byte[] data;
try (InputStream in = conn.getInputStream()) {
data = readLimited(in);
}
return data == null ? null : decode(data);
} finally {
conn.disconnect();
}
} catch (IOException | RuntimeException e) {
return null;
}
}
/** At most {@link #MAX_BYTES} bytes of {@code in}; null when there are more. */
static byte[] readLimited(InputStream in) throws IOException {
ByteArrayOutputStream out = new ByteArrayOutputStream();
byte[] buf = new byte[8192];
int total = 0;
for (int n; (n = in.read(buf)) != -1; ) {
total += n;
if (total > MAX_BYTES) return null;
out.write(buf, 0, n);
}
return out.toByteArray();
}
/** Decodes a PNG skin whose header declares 64x64 or 64x32 (checked before decoding); null otherwise. */
static int[][] decode(byte[] png) throws IOException {
try (ImageInputStream in = ImageIO.createImageInputStream(new ByteArrayInputStream(png))) {
Iterator<ImageReader> readers = ImageIO.getImageReadersByFormatName("png");
if (in == null || !readers.hasNext()) return null;
ImageReader reader = readers.next();
try {
reader.setInput(in, true, true);
int w = reader.getWidth(0), h = reader.getHeight(0);
if (w != 64 || (h != 64 && h != 32)) return null; // vanilla discards other sizes
BufferedImage img = reader.read(0);
int[][] argb = new int[h][];
for (int y = 0; y < h; y++) argb[y] = img.getRGB(0, y, w, 1, null, 0, w);
return processSkin(argb);
} finally {
reader.dispose();
}
}
}
/**
* SkinTextureDownloader.processLegacySkin (26.3) on a 64x64 or 64x32 ARGB grid: a legacy skin is extended to
* 64x64 with the left arm and leg made from the right ones (each face mirrored in place), its hat layer gets the
* "Notch transparency hack", and the base layers are made opaque.
*/
static int[][] processSkin(int[][] src) {
boolean legacy = src.length == 32;
int[][] img = new int[64][64];
for (int y = 0; y < src.length; y++) System.arraycopy(src[y], 0, img[y], 0, 64);
if (legacy) {
copyRect(img, 4, 16, 16, 32, 4, 4);
copyRect(img, 8, 16, 16, 32, 4, 4);
copyRect(img, 0, 20, 24, 32, 4, 12);
copyRect(img, 4, 20, 16, 32, 4, 12);
copyRect(img, 8, 20, 8, 32, 4, 12);
copyRect(img, 12, 20, 16, 32, 4, 12);
copyRect(img, 44, 16, -8, 32, 4, 4);
copyRect(img, 48, 16, -8, 32, 4, 4);
copyRect(img, 40, 20, 0, 32, 4, 12);
copyRect(img, 44, 20, -8, 32, 4, 12);
copyRect(img, 48, 20, -16, 32, 4, 12);
copyRect(img, 52, 20, -8, 32, 4, 12);
}
setNoAlpha(img, 0, 0, 32, 16);
if (legacy) notchTransparencyHack(img, 32, 0, 64, 32);
setNoAlpha(img, 0, 16, 64, 32);
setNoAlpha(img, 16, 48, 48, 64);
return img;
}
/** NativeImage.copyRect(startX, startY, offsetX, offsetY, sizeX, sizeY, swapX = true, swapY = false). */
private static void copyRect(int[][] img, int sx, int sy, int offX, int offY, int w, int h) {
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
img[sy + offY + y][sx + offX + (w - 1 - x)] = img[sy + y][sx + x];
}
}
}
/** Clears the alpha of the whole region only if every texel in it has alpha >= 128 (doNotchTransparencyHack). */
private static void notchTransparencyHack(int[][] img, int x0, int y0, int x1, int y1) {
for (int y = y0; y < y1; y++) {
for (int x = x0; x < x1; x++) {
if ((img[y][x] >>> 24) < 128) return;
}
}
for (int y = y0; y < y1; y++) {
for (int x = x0; x < x1; x++) img[y][x] &= 0xFFFFFF;
}
}
private static void setNoAlpha(int[][] img, int x0, int y0, int x1, int y1) {
for (int y = y0; y < y1; y++) {
for (int x = x0; x < x1; x++) img[y][x] |= 0xFF000000;
}
}
}
@@ -0,0 +1,126 @@
package eu.mhsl.minecraft.pixelpics.assets;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream;
import java.nio.charset.StandardCharsets;
import java.util.Optional;
import javax.imageio.ImageIO;
/**
* Pack textures as ARGB grids by id (unflipped; the UV origin is top-left like vanilla). Animated textures (a
* {@code .mcmeta} with an {@code animation} section) keep the frame vanilla shows first.
*/
public final class TextureCache extends ImageCache<ResourceLocation> {
/**
* Vanilla {@code MissingTextureAtlasSprite} (16x16): magenta #F800F8 / black quarters, black top-left. Shared:
* never mutate.
*/
public static final int[][] MISSINGNO = missingno();
private final ResourcePack pack;
public TextureCache(ResourcePack pack) {
this.pack = pack;
}
private static int[][] missingno() {
int[][] t = new int[16][16];
for (int y = 0; y < 16; y++) {
for (int x = 0; x < 16; x++) t[y][x] = (y < 8 ^ x < 8) ? 0xFFF800F8 : 0xFF000000;
}
return t;
}
@Override
protected int[][] load(ResourceLocation id) {
var bytes = pack.read(AssetPaths.texture(id));
if (bytes.isEmpty()) return null;
BufferedImage img;
try {
img = ImageIO.read(new ByteArrayInputStream(bytes.get()));
} catch (Exception e) {
return null;
}
if (img == null) return null;
int width = img.getWidth();
int height = img.getHeight();
JsonObject animation = animation(id);
if (animation == null) return pixels(img, 0, 0, width, height);
try {
return firstFrame(img, animation, width, height);
} catch (RuntimeException e) {
return null; // unreadable animation metadata: vanilla uses the missing texture
}
}
/** The {@code animation} section of the texture's {@code .mcmeta}, or null (none, or not parseable). */
private JsonObject animation(ResourceLocation id) {
Optional<byte[]> meta = pack.read(AssetPaths.textureMeta(id));
if (meta.isEmpty()) return null;
try {
JsonElement root = JsonParser.parseString(new String(meta.get(), StandardCharsets.UTF_8));
if (!root.isJsonObject()) return null;
JsonElement anim = root.getAsJsonObject().get("animation");
return anim != null && anim.isJsonObject() ? anim.getAsJsonObject() : null;
} catch (RuntimeException e) {
return null;
}
}
/**
* The frame vanilla's animation starts with (26.3 {@code SpriteResourceLoader} + {@code SpriteContents}): frame
* size from {@code width}/{@code height} (each defaulting to the image's; both absent = the smaller image side),
* frames numbered row by row; the first valid entry of {@code frames} (index in range, time > 0), else frame 0
* (also with at most one valid entry: then vanilla does not animate and the atlas keeps the top-left frame).
* An image that is not a multiple of the frame size is the missing texture in vanilla (null here).
*/
private static int[][] firstFrame(BufferedImage img, JsonObject anim, int width, int height) {
Integer fw = positiveInt(anim, "width"), fh = positiveInt(anim, "height");
int frameW, frameH;
if (fw != null) {
frameW = fw;
frameH = fh != null ? fh : height;
} else if (fh != null) {
frameW = width;
frameH = fh;
} else {
frameW = frameH = Math.min(width, height);
}
if (width % frameW != 0 || height % frameH != 0) return null;
int perRow = width / frameW;
int total = perRow * (height / frameH);
int defaultTime = anim.has("frametime") ? anim.get("frametime").getAsInt() : 1;
int index = 0, valid = 0;
JsonElement frames = anim.get("frames");
if (frames != null && frames.isJsonArray()) {
int first = 0;
for (JsonElement f : (JsonArray) frames) {
int i, time = defaultTime;
if (f.isJsonObject()) {
JsonObject o = f.getAsJsonObject();
i = o.get("index").getAsInt();
if (o.has("time")) time = o.get("time").getAsInt();
} else {
i = f.getAsInt();
}
if (time > 0 && i >= 0 && i < total && valid++ == 0) first = i;
}
// One valid frame or none: no animation, the atlas keeps the top-left frame.
if (valid > 1) index = first;
}
return pixels(img, index % perRow * frameW, index / perRow * frameH, frameW, frameH);
}
private static Integer positiveInt(JsonObject o, String key) {
if (!o.has(key)) return null;
int v = o.get(key).getAsInt();
if (v <= 0) throw new IllegalArgumentException(key + " must be positive");
return v;
}
}
@@ -0,0 +1,4 @@
package eu.mhsl.minecraft.pixelpics.assets;
/** A blockstate variant: model, {@code x}/{@code y} rotation in degrees (multiples of 90) and {@code uvlock}. */
public record Variant(ResourceLocation model, int x, int y, boolean uvlock) {}
@@ -0,0 +1,46 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Path;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
/** A {@link ResourcePack} backed by a {@code .zip}; {@link ZipFile} allows concurrent reads. */
public final class ZipResourcePack implements ResourcePack {
private final ZipFile zipFile;
private final Map<String, ZipEntry> entries = new HashMap<>();
public ZipResourcePack(Path zipPath) throws IOException {
this.zipFile = new ZipFile(zipPath.toFile());
zipFile.stream().filter(entry -> !entry.isDirectory()).forEach(entry -> entries.put(entry.getName(), entry));
}
@Override
public Optional<byte[]> read(String path) {
ZipEntry entry = entries.get(path);
if (entry == null) return Optional.empty();
try (InputStream input = zipFile.getInputStream(entry)) {
return Optional.of(input.readAllBytes());
} catch (IOException e) {
return Optional.empty();
}
}
@Override
public boolean exists(String path) {
return entries.containsKey(path);
}
@Override
public void close() {
try {
zipFile.close();
} catch (IOException ignored) {
}
}
}
@@ -0,0 +1,37 @@
package eu.mhsl.minecraft.pixelpics.assets.dto;
import com.google.gson.JsonElement;
import java.util.List;
import java.util.Map;
/** Gson binding of a block model JSON; coordinates and UVs in 0..16. */
public class ModelFileDto {
public String parent;
// Values are texture refs ("block/stone", "#side") or, since 26.x, objects {"sprite": …, "force_translucent": …}.
public Map<String, JsonElement> textures;
public List<ElementDto> elements;
public static class ElementDto {
public double[] from;
public double[] to;
public RotationDto rotation;
public Map<String, FaceDto> faces; // keyed by direction name
}
public static class FaceDto {
public double[] uv; // u1, v1, u2, v2; default from the element extents
public String texture; // e.g. "#side" or "minecraft:block/oak_planks"
public Integer tintindex;
public int rotation; // 0/90/180/270
}
public static class RotationDto {
public double[] origin;
public String axis;
public double angle; // degrees
// Since 26.x alternatively Euler angles in degrees (CuboidRotation.EulerXYZRotation, Rz·Ry·Rx), e.g. the
// chains of template_hanging_sign_rot_3.
public Double x, y, z;
public boolean rescale;
}
}
@@ -0,0 +1,46 @@
package eu.mhsl.minecraft.pixelpics.assets.font;
import java.util.Map;
/** Glyphs and advances of the pack's bitmap font (see {@link FontLoader}); immutable. */
public final class BitmapFont {
private final Map<Integer, Glyph> glyphs;
private final Map<Integer, Integer> spaceAdvances;
private final int maxAscent;
private final int lineHeight;
public BitmapFont(Map<Integer, Glyph> glyphs, Map<Integer, Integer> spaceAdvances, int maxAscent, int maxDescent) {
this.glyphs = glyphs;
this.spaceAdvances = spaceAdvances;
this.maxAscent = maxAscent;
this.lineHeight = maxAscent + maxDescent;
}
/** The glyph for a codepoint, or null when no bitmap provider supplies it (e.g. CJK via unihex). */
public Glyph glyph(int codepoint) {
return glyphs.get(codepoint);
}
/** Horizontal advance for a codepoint (font px): a space-provider advance, a glyph advance, else 0. */
public int advance(int codepoint) {
Integer sp = spaceAdvances.get(codepoint);
if (sp != null) return sp;
Glyph g = glyphs.get(codepoint);
return g != null ? g.advance() : 0;
}
/** Largest ascent of all glyphs (font px): the common baseline of a line. */
public int maxAscent() {
return maxAscent;
}
/** Largest ascent + largest descent (font px). */
public int lineHeight() {
return lineHeight;
}
public boolean isEmpty() {
return glyphs.isEmpty();
}
}
@@ -0,0 +1,174 @@
package eu.mhsl.minecraft.pixelpics.assets.font;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import eu.mhsl.minecraft.pixelpics.assets.AssetPaths;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.ResourcePack;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import java.io.IOException;
import java.io.InputStream;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.logging.Logger;
/**
* Builds a {@link BitmapFont} from the pack's {@code font/default.json}: {@code reference}, {@code bitmap} and
* {@code space} providers; {@code unihex}/{@code legacy_unicode}/{@code ttf} are skipped (CJK etc. render as
* gaps). Earlier providers win, like vanilla.
*/
public final class FontLoader {
private FontLoader() {}
/** {@code minecraft:default}; a font without glyphs when the pack has no font assets. */
public static BitmapFont load(ResourcePack pack, TextureCache textures, Logger log) {
Builder b = new Builder(pack, textures, log);
b.loadFont(ResourceLocation.parse("minecraft:default"), new HashSet<>());
return b.build();
}
private static final class Builder {
private final ResourcePack pack;
private final TextureCache textures;
private final Logger log;
private final Map<Integer, Glyph> glyphs = new HashMap<>();
private final Map<Integer, Integer> spaceAdvances = new HashMap<>();
private int maxAscent = 0;
private int maxDescent = 0;
Builder(ResourcePack pack, TextureCache textures, Logger log) {
this.pack = pack;
this.textures = textures;
this.log = log;
}
BitmapFont build() {
return new BitmapFont(glyphs, spaceAdvances, maxAscent, maxDescent);
}
void loadFont(ResourceLocation id, Set<String> visited) {
String path = AssetPaths.font(id);
if (!visited.add(path)) return;
Optional<byte[]> bytes = pack.read(path);
// Packs without font/*.json: the bundled vanilla definitions (glyph sheets still come from the pack).
if (bytes.isEmpty()) bytes = bundled(path);
if (bytes.isEmpty()) return;
JsonObject root;
try {
root = JsonParser.parseString(new String(bytes.get(), StandardCharsets.UTF_8))
.getAsJsonObject();
} catch (Exception e) {
log.warning("PixelPics: failed to parse font " + path + ": " + e.getMessage());
return;
}
JsonArray providers = root.getAsJsonArray("providers");
if (providers == null) return;
for (JsonElement el : providers) {
if (!el.isJsonObject()) continue;
provider(el.getAsJsonObject(), visited);
}
}
private Optional<byte[]> bundled(String path) {
try (InputStream in = FontLoader.class.getResourceAsStream("/fallback/" + path)) {
if (in == null) return Optional.empty();
log.info("PixelPics: resource pack has no " + path + ", using the bundled copy.");
return Optional.of(in.readAllBytes());
} catch (IOException e) {
return Optional.empty();
}
}
private void provider(JsonObject p, Set<String> visited) {
String type = p.has("type") ? p.get("type").getAsString() : "";
switch (type) {
case "reference" -> {
if (p.has("id")) loadFont(ResourceLocation.parse(p.get("id").getAsString()), visited);
}
case "space" -> space(p);
case "bitmap" -> bitmap(p);
default -> {}
}
}
private void space(JsonObject p) {
JsonObject advances = p.getAsJsonObject("advances");
if (advances == null) return;
for (Map.Entry<String, JsonElement> e : advances.entrySet()) {
String key = e.getKey();
if (key.isEmpty()) continue;
int cp = key.codePointAt(0);
spaceAdvances.putIfAbsent(cp, e.getValue().getAsInt());
}
}
private void bitmap(JsonObject p) {
if (!p.has("file") || !p.has("chars")) return;
int height = p.has("height") ? p.get("height").getAsInt() : 8;
int ascent = p.has("ascent") ? p.get("ascent").getAsInt() : 7;
String file = p.get("file").getAsString();
if (file.endsWith(".png")) file = file.substring(0, file.length() - 4);
int[][] tex = textures.get(ResourceLocation.parse(file)).orElse(null);
if (tex == null || tex.length == 0) {
log.warning("PixelPics: font bitmap missing: " + file);
return;
}
int imgH = tex.length;
int imgW = tex[0].length;
JsonArray rows = p.getAsJsonArray("chars");
int nRows = rows.size();
if (nRows == 0) return;
String firstRow = rows.get(0).getAsString();
int nCols = firstRow.codePointCount(0, firstRow.length());
if (nCols == 0) return;
int cellW = imgW / nCols;
int cellH = imgH / nRows;
if (cellW == 0 || cellH == 0) return;
double scale = height / (double) cellH;
for (int r = 0; r < nRows; r++) {
String row = rows.get(r).getAsString();
int col = 0;
for (int ci = 0; ci < row.length(); ) {
int cp = row.codePointAt(ci);
ci += Character.charCount(cp);
int thisCol = col++;
if (cp == 0 || thisCol >= nCols) continue; // 0x0000 = empty slot
if (glyphs.containsKey(cp)) continue; // earlier provider wins
int srcX = thisCol * cellW;
int srcY = r * cellH;
int glyphPx = rightmostOpaqueColumn(tex, srcX, srcY, cellW, cellH) + 1;
if (glyphPx <= 0) continue; // blank: spaces come from the space provider
int advance = (int) (glyphPx * scale + 0.5) + 1;
glyphs.put(cp, new Glyph(tex, srcX, srcY, cellW, cellH, glyphPx, height, ascent, advance));
maxAscent = Math.max(maxAscent, ascent);
maxDescent = Math.max(maxDescent, height - ascent);
}
}
}
/** Rightmost cell column with a non-transparent pixel, -1 when blank. */
private static int rightmostOpaqueColumn(int[][] tex, int srcX, int srcY, int cellW, int cellH) {
int last = -1;
for (int x = 0; x < cellW; x++) {
for (int y = 0; y < cellH; y++) {
int argb = tex[srcY + y][srcX + x];
if (argb >>> 24 != 0) {
last = x;
break;
}
}
}
return last;
}
}
}
@@ -0,0 +1,9 @@
package eu.mhsl.minecraft.pixelpics.assets.font;
/**
* A bitmap-font glyph: its cell in the provider sheet {@code tex}, the drawn width {@code glyphPx} (up to the
* rightmost non-transparent column), and {@code height}, {@code ascent} and {@code advance} in font px. Providers
* differ in cell size and ascent (ascii 8/7, accented 12/10), so lines align glyphs on a common baseline.
*/
public record Glyph(
int[][] tex, int srcX, int srcY, int cellW, int cellH, int glyphPx, int height, int ascent, int advance) {}
@@ -0,0 +1,83 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/** The six block face directions with unit normals and the blockstate 90° rotations. */
public enum Direction {
DOWN(0, -1, 0),
UP(0, 1, 0),
NORTH(0, 0, -1),
SOUTH(0, 0, 1),
WEST(-1, 0, 0),
EAST(1, 0, 0);
public final int nx, ny, nz;
/** The axis of the normal: 0 = x, 1 = y, 2 = z. */
public final int axis;
Direction(int nx, int ny, int nz) {
this.nx = nx;
this.ny = ny;
this.nz = nz;
this.axis = nx != 0 ? 0 : ny != 0 ? 1 : 2;
}
/** The face of a box on {@code axis}: the low-coordinate one (WEST/DOWN/NORTH) when {@code negative}. */
public static Direction of(int axis, boolean negative) {
return switch (axis) {
case 0 -> negative ? WEST : EAST;
case 1 -> negative ? DOWN : UP;
default -> negative ? NORTH : SOUTH;
};
}
public Direction opposite() {
return switch (this) {
case DOWN -> UP;
case UP -> DOWN;
case NORTH -> SOUTH;
case SOUTH -> NORTH;
case WEST -> EAST;
case EAST -> WEST;
};
}
public static Direction fromName(String name) {
return switch (name.toLowerCase()) {
case "down" -> DOWN;
case "up" -> UP;
case "north" -> NORTH;
case "south" -> SOUTH;
case "west" -> WEST;
case "east" -> EAST;
default -> null;
};
}
/** Rotated by {@code steps}·90° about Y, clockwise seen from above (vanilla blockstate {@code y}). */
public Direction rotateY(int steps) {
steps = Math.floorMod(steps, 4);
Direction d = this;
for (int i = 0; i < steps; i++) {
d = switch (d) {
case NORTH -> EAST;
case EAST -> SOUTH;
case SOUTH -> WEST;
case WEST -> NORTH;
default -> d;};
}
return d;
}
/** Rotated by {@code steps}·90° about X (vanilla blockstate {@code x}). */
public Direction rotateX(int steps) {
steps = Math.floorMod(steps, 4);
Direction d = this;
for (int i = 0; i < steps; i++) {
d = switch (d) {
case UP -> NORTH;
case NORTH -> DOWN;
case DOWN -> SOUTH;
case SOUTH -> UP;
default -> d;};
}
return d;
}
}
@@ -0,0 +1,153 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/**
* A box of a baked block model in block units (0..1 inside the cell); faces indexed by {@link Direction#ordinal()},
* null when absent. {@code from > to} on an axis marks an inverted element (inward-facing faces, like vanilla).
*/
public final class Element {
public final double[] from;
public final double[] to;
public final Face[] faces;
// Own element rotation about rotOrigin: single axis (0=x, 1=y, 2=z) by rotAngleRad, or AXIS_MATRIX for a
// general (Euler x/y/z) rotation in rotMatrix; rotAxis -1 and rotOrigin null when unrotated.
public final double[] rotOrigin;
public final int rotAxis;
public final double rotAngleRad;
public final boolean rescale;
public static final int AXIS_MATRIX = 3;
// Precomputed for the intersector's hot path: cos/sin of +angle (local -> block) and -angle (block -> local).
public final double rotCos, rotSin, invRotCos, invRotSin;
// Row-major 3x3 local -> block and its transpose, only for AXIS_MATRIX.
public final double[] rotMatrix, invRotMatrix;
// Vanilla rescale (CuboidRotation.computeRescale): scale per LOCAL axis by 1 / max|component of R·axis| before
// rotating, so a tilted cross plane still spans the block. Stored as reciprocals (block -> local); null without.
public final double[] invScale;
// Blockstate rotation: the model-space element and the 90° steps (x first, then y) that turn it into this
// world-space one; null/0 when unrotated. Intersectors hit the unrotated element with the inverse-rotated ray.
public final Element unrotated;
public final int xSteps;
public final int ySteps;
/** An unrotated box. */
public Element(double[] from, double[] to, Face[] faces) {
this(from, to, faces, null, -1, 0, null, false, null, 0, 0);
}
public Element(
double[] from,
double[] to,
Face[] faces,
double[] rotOrigin,
int rotAxis,
double rotAngleRad,
double[] rotMatrix,
boolean rescale,
Element unrotated,
int xSteps,
int ySteps) {
this.unrotated = unrotated;
this.xSteps = xSteps;
this.ySteps = ySteps;
this.from = from;
this.to = to;
this.faces = faces;
this.rotOrigin = rotOrigin;
this.rotAxis = rotAxis;
this.rotAngleRad = rotAngleRad;
this.rescale = rescale;
this.rotCos = Math.cos(rotAngleRad);
this.rotSin = Math.sin(rotAngleRad);
this.invRotCos = Math.cos(-rotAngleRad);
this.invRotSin = Math.sin(-rotAngleRad);
this.rotMatrix = rotAxis == AXIS_MATRIX ? rotMatrix : null;
this.invRotMatrix = this.rotMatrix == null ? null : transpose(this.rotMatrix);
this.invScale = rescale && !isAxisAligned() ? inverseRescale(linearRotation()) : null;
}
/** This element with other faces (rotation and blockstate rotation kept). */
public Element withFaces(Face[] faces) {
return new Element(
from, to, faces, rotOrigin, rotAxis, rotAngleRad, rotMatrix, rescale, unrotated, xSteps, ySteps);
}
/** The rotation as a row-major 3x3 (local -> block), identity when axis-aligned. */
public double[] linearRotation() {
if (rotMatrix != null) return rotMatrix.clone();
double c = rotCos, s = rotSin;
return switch (isAxisAligned() ? -1 : rotAxis) {
case 0 -> new double[] {1, 0, 0, 0, c, -s, 0, s, c};
case 1 -> new double[] {c, 0, s, 0, 1, 0, -s, 0, c};
case 2 -> new double[] {c, -s, 0, s, c, 0, 0, 0, 1};
default -> new double[] {1, 0, 0, 0, 1, 0, 0, 0, 1};
};
}
/** Reciprocal rescale per local axis: max|component of R·axis| (column a of R). */
private static double[] inverseRescale(double[] r) {
double[] inv = new double[3];
for (int a = 0; a < 3; a++) {
inv[a] = Math.max(Math.max(Math.abs(r[a]), Math.abs(r[3 + a])), Math.abs(r[6 + a]));
}
return inv;
}
/** The rescale factors per local axis (local -> block), {1,1,1} without rescale. */
public double[] rescaleFactors() {
if (invScale == null) return new double[] {1, 1, 1};
return new double[] {1 / invScale[0], 1 / invScale[1], 1 / invScale[2]};
}
private static double[] transpose(double[] m) {
return new double[] {m[0], m[3], m[6], m[1], m[4], m[7], m[2], m[5], m[8]};
}
/** Model space -> world: vanilla blockstate rotation (x steps, then y steps; clockwise about the centre). */
public static double[] rotate(double x, double y, double z, int xSteps, int ySteps, boolean point) {
double[] out = new double[3];
rotate(out, x, y, z, xSteps, ySteps, point);
return out;
}
/** {@link #rotate} into {@code out} (allocation-free). */
public static void rotate(double[] out, double x, double y, double z, int xSteps, int ySteps, boolean point) {
double c = point ? 0.5 : 0;
double dx = x - c, dy = y - c, dz = z - c;
for (int i = 0; i < xSteps; i++) {
double ny = dz, nz = -dy; // (dy, dz) -> (dz, -dy)
dy = ny;
dz = nz;
}
for (int i = 0; i < ySteps; i++) {
double nx = -dz, nz = dx; // (dx, dz) -> (-dz, dx)
dx = nx;
dz = nz;
}
out[0] = dx + c;
out[1] = dy + c;
out[2] = dz + c;
}
/** World -> model space: the inverse of {@link #rotate}. */
public static double[] unrotate(double x, double y, double z, int xSteps, int ySteps, boolean point) {
double[] out = new double[3];
unrotate(out, x, y, z, xSteps, ySteps, point);
return out;
}
/** {@link #unrotate} into {@code out}. */
public static void unrotate(double[] out, double x, double y, double z, int xSteps, int ySteps, boolean point) {
rotate(out, x, y, z, 0, (4 - ySteps) % 4, point);
rotate(out, out[0], out[1], out[2], (4 - xSteps) % 4, 0, point);
}
public boolean isAxisAligned() {
return rotAxis < 0 || (rotAxis != AXIS_MATRIX && rotAngleRad == 0.0);
}
}
@@ -0,0 +1,80 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/** A textured face of an {@link Element}; UVs in 0..1 with a top-left origin (v down), like vanilla. */
public final class Face {
public final int[][] texture; // [y][x] ARGB, top-left origin
public final double u1, v1, u2, v2;
public final int rotation; // 0/90/180/270 (normalised), applied to the sampled UV
public final int tintIndex; // -1 = no tint
// uvlock: affine applied to the final texture (u, v) as {a, b, c, d, e, f} with u' = a + b*u + c*v and
// v' = d + e*u + f*v (one of the 8 symmetries of the unit square), null when not locked.
public final double[] uvLock;
public Face(int[][] texture, double u1, double v1, double u2, double v2, int rotation, int tintIndex) {
this(texture, u1, v1, u2, v2, rotation, tintIndex, null);
}
public Face(
int[][] texture, double u1, double v1, double u2, double v2, int rotation, int tintIndex, double[] uvLock) {
this.uvLock = uvLock;
this.texture = texture;
this.u1 = u1;
this.v1 = v1;
this.u2 = u2;
this.v2 = v2;
this.rotation = Math.floorMod(rotation, 360);
this.tintIndex = tintIndex;
}
/** This face with another texture and tint index (UVs, rotation and uvlock kept). */
public Face withTexture(int[][] texture, int tintIndex) {
return new Face(texture, u1, v1, u2, v2, rotation, tintIndex, uvLock);
}
/** This face with its final texture coordinates transformed by a uvlock affine (see {@link #uvLock}). */
public Face withUvLock(double[] lock) {
return new Face(texture, u1, v1, u2, v2, rotation, tintIndex, lock);
}
/** The ARGB texel at {@code (s, t)} in 0..1 across the face (s horizontal, t vertical, top-left origin). */
public int sample(double s, double t) {
double rs = s, rt = t;
switch (rotation) {
case 90 -> {
rs = t;
rt = 1.0 - s;
}
case 180 -> {
rs = 1.0 - s;
rt = 1.0 - t;
}
case 270 -> {
rs = 1.0 - t;
rt = s;
}
default -> {
/* 0 */
}
}
double u = u1 + (u2 - u1) * rs;
double v = v1 + (v2 - v1) * rt;
if (uvLock != null) {
double lu = uvLock[0] + uvLock[1] * u + uvLock[2] * v;
v = uvLock[3] + uvLock[4] * u + uvLock[5] * v;
u = lu;
}
int h = texture.length;
if (h == 0) return 0;
int w = texture[0].length;
int px = (int) Math.floor(u * w);
int py = (int) Math.floor(v * h);
px = Math.clamp(px, 0, w - 1);
py = Math.clamp(py, 0, h - 1);
return texture[py][px];
}
}
@@ -0,0 +1,20 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
import java.util.List;
/**
* A baked block model. {@code hasGeometry} is false for empty models and for the solid fallback cube of blocks
* without model elements. Deliberately not a record: callers key caches on identity (one instance per BlockData).
*/
public final class ResolvedModel {
public static final ResolvedModel EMPTY = new ResolvedModel(List.of(), false);
public final List<Element> elements;
public final boolean hasGeometry;
public ResolvedModel(List<Element> elements, boolean hasGeometry) {
this.elements = elements;
this.hasGeometry = hasGeometry;
}
}
@@ -0,0 +1,466 @@
package eu.mhsl.minecraft.pixelpics.commands;
import eu.mhsl.minecraft.pixelpics.Main;
import eu.mhsl.minecraft.pixelpics.render.RenderManager;
import eu.mhsl.minecraft.pixelpics.render.RenderStats;
import eu.mhsl.minecraft.pixelpics.setup.SetupManager;
import eu.mhsl.minecraft.pixelpics.survival.CameraItems;
import eu.mhsl.minecraft.pixelpics.survival.PhotoService;
import eu.mhsl.minecraft.pixelpics.utils.DebugLog;
import eu.mhsl.minecraft.pixelpics.utils.MainThread;
import eu.mhsl.minecraft.pixelpics.utils.MapManager;
import eu.mhsl.minecraft.pixelpics.utils.MapUsageScan;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Locale;
import java.util.Set;
import java.util.stream.Stream;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.event.ClickEvent;
import net.kyori.adventure.text.event.HoverEvent;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
/** {@code /pixelpic help} for everyone, the other subcommands need {@code pixelpic.admin}. Messages are German. */
public class PixelPicsCommand implements TabExecutor {
private static final String ADMIN = "pixelpic.admin";
private static final int DEFAULT_CLEANUP_DAYS = 30;
private static final int MAX_GIVE = 64;
/** An admin subcommand as listed by {@code help}. */
private record Sub(String name, String params, String help) {}
private static final List<Sub> ADMIN_SUBS = List.of(
new Sub("info", "", "Status, Versionen, Resource Pack, Warteschlange, Statistik"),
new Sub("photo", " [Spieler]", "Testfoto ohne Kamera und Film, mit Zeitmessung"),
new Sub("give", " <Spieler> <camera|film> [Anzahl]", "Kamera oder Filmrollen geben"),
new Sub("reload", "", "config.yml, Resource Pack und Modelle neu laden"),
new Sub(
"cleanup",
" [confirm] [Tage]",
"ungenutzte Fotos löschen (ohne confirm nur Vorschau, Standard " + DEFAULT_CLEANUP_DAYS
+ " Tage)"));
private static final List<String> ADMIN_SUBCOMMANDS =
ADMIN_SUBS.stream().map(Sub::name).toList();
private static boolean cleanupRunning = false;
@Override
public boolean onCommand(
@NotNull CommandSender sender,
@NotNull Command command,
@NotNull String label,
@NotNull String @NotNull [] args) {
String sub = args.length == 0 ? "help" : args[0].toLowerCase(Locale.ROOT);
if (sub.equals("help") || sub.equals("?")) {
help(sender, label);
return true;
}
if (!ADMIN_SUBCOMMANDS.contains(sub)) {
error(sender, "Unbekannter Unterbefehl „" + args[0] + "“. Übersicht: /" + label + " help");
return true;
}
if (!sender.hasPermission(ADMIN)) {
error(sender, "Dafür fehlt dir die Berechtigung (" + ADMIN + ").");
return true;
}
switch (sub) {
case "info" -> info(sender);
case "photo" -> photo(sender, label, args);
case "give" -> give(sender, label, args);
case "reload" -> reload(sender);
case "cleanup" -> cleanup(sender, label, args);
default -> throw new IllegalStateException(sub);
}
return true;
}
@Override
public List<String> onTabComplete(
@NotNull CommandSender sender,
@NotNull Command command,
@NotNull String label,
@NotNull String @NotNull [] args) {
boolean admin = sender.hasPermission(ADMIN);
List<String> options = new ArrayList<>();
if (args.length == 1) {
options.add("help");
if (admin) options.addAll(ADMIN_SUBCOMMANDS);
} else if (admin) {
String sub = args[0].toLowerCase(Locale.ROOT);
int i = args.length - 1;
switch (sub) {
case "photo" -> {
if (i == 1) options.addAll(playerNames());
}
case "give" -> {
if (i == 1) {
options.addAll(playerNames());
options.add("@a");
} else if (i == 2) {
options.addAll(List.of("camera", "film"));
} else if (i == 3) {
options.addAll(List.of("1", "8", "16", "64"));
}
}
case "cleanup" -> {
if (i <= 2) {
if (Stream.of(args).noneMatch("confirm"::equalsIgnoreCase)) options.add("confirm");
options.add(String.valueOf(DEFAULT_CLEANUP_DAYS));
}
}
default -> {}
}
}
String prefix = args[args.length - 1].toLowerCase(Locale.ROOT);
return options.stream()
.filter(o -> o.toLowerCase(Locale.ROOT).startsWith(prefix))
.toList();
}
private static List<String> playerNames() {
return Bukkit.getOnlinePlayers().stream().map(Player::getName).toList();
}
private static void help(CommandSender sender, String label) {
Main plugin = Main.getInstance();
sender.sendMessage(Component.text(
"PixelPics " + plugin.getPluginMeta().getVersion() + " — Sofortbildkamera", NamedTextColor.GOLD));
for (String line : List.of(
"Kamera craften: Eisen, Diamant, Glasscheiben, Enderauge und Redstone (Rezeptbuch: „Kamera“).",
"Filmrolle craften: 4 Papier und 1 Tintenbeutel (Rezeptbuch: „Filmrolle“).",
"Film laden: Kamera und Filmrolle zusammen ins Crafting-Feld (bis zu " + CameraItems.MAX_FILM
+ " Filme).",
"Foto: Rechtsklick mit der Kamera (1 Film). Das Bild entwickelt sich nach ein paar Sekunden.",
"Kopie: Foto und Filmrolle zusammen ins Crafting-Feld.")) {
sender.sendMessage(Component.text("• " + line, NamedTextColor.GRAY));
}
if (!sender.hasPermission(ADMIN)) return;
sender.sendMessage(Component.text("Admin-Befehle:", NamedTextColor.GOLD));
for (Sub sub : ADMIN_SUBS) {
String command = "/" + label + " " + sub.name();
sender.sendMessage(Component.text(command + sub.params(), NamedTextColor.YELLOW)
.clickEvent(ClickEvent.suggestCommand(command + " "))
.hoverEvent(HoverEvent.showText(Component.text("Klicken zum Einfügen")))
.append(Component.text(" – " + sub.help(), NamedTextColor.GRAY)));
}
}
private static void info(CommandSender sender) {
Main plugin = Main.getInstance();
SetupManager setup = plugin.getSetup();
SetupManager.Report report = setup.report();
String server = Bukkit.getMinecraftVersion();
sender.sendMessage(Component.text(
"PixelPics " + plugin.getPluginMeta().getVersion() + " auf " + Bukkit.getName() + " "
+ Bukkit.getVersion(),
NamedTextColor.GOLD));
String task = setup.task();
if (plugin.getScreenRenderer() == null) {
String status = task != null
? "wird eingerichtet: " + task
: setup.running() ? "wird eingerichtet" : "nicht bereit, Fotos sind deaktiviert";
line(sender, "Status", status, NamedTextColor.RED);
} else {
line(sender, "Status", "bereit" + (task != null ? " (im Hintergrund: " + task + ")" : ""), null);
}
if (setup.problem() != null) line(sender, "Problem", setup.problem(), NamedTextColor.RED);
if (report != null) {
List<String> packs = new ArrayList<>();
for (SetupManager.PackInfo p : report.packs()) {
String v = p.version() == null ? "Version unbekannt" : p.version();
packs.add(p.name() + " (" + v + (p.loaded() ? "" : ", nicht geladen") + ")");
}
line(
sender,
"Resource Pack",
packs.isEmpty() ? "Ordner-Pack" : String.join(", ", packs),
report.packs().stream()
.anyMatch(p -> p.loaded()
&& p.version() != null
&& !p.version().equals(server))
? NamedTextColor.RED
: null);
coverageLine(sender, "Blockzustände", report.blocks());
coverageLine(sender, "Item-Modelle", report.items());
if (!report.fontOk()) line(sender, "Schrift", "fehlt im Pack — Schilder bleiben leer", NamedTextColor.RED);
String dump = report.dumpVersion() == null
? "kein Dump, nur CEM-Vorlagen"
: "Dump " + report.dumpVersion() + " (" + report.dumpSource() + "), " + report.entityModels()
+ " Modelle"
+ (report.datapackVariants() > 0
? ", " + report.datapackVariants() + " Datapack-Varianten"
: "");
boolean dumpOk = server.equals(report.dumpVersion());
line(
sender,
"Entity-Modelle",
dump + (dumpOk ? "" : " — passt nicht zu " + server + ", siehe Server-Log"),
dumpOk ? null : NamedTextColor.RED);
}
RenderManager manager = plugin.getRenderManager();
RenderManager.Load load = manager.load();
line(
sender,
"Rendering",
load.running() + " laufen, " + load.queued() + " warten (max. " + load.maxConcurrent()
+ " parallel + " + load.queueSize() + " in der Warteschlange, " + load.threads()
+ " Kerne, Timeout " + load.timeoutSeconds() + " s)",
null);
RenderStats stats = manager.stats();
String photos = stats.developedCount() + " entwickelt, " + stats.failedCount() + " fehlgeschlagen, "
+ stats.rejectedCount() + " abgelehnt";
if (stats.developedCount() > 0) {
RenderStats.Timings avg = stats.average();
photos += "; Ø " + seconds(avg.total()) + " (" + phases(avg, "") + "), max. " + seconds(stats.maxTotal())
+ ", Snapshot max. " + stats.maxSnapshot() + " ms";
}
line(sender, "Fotos seit Start", photos, null);
line(sender, "Debug-Logging", DebugLog.enabled() ? "an" : "aus (config.yml: debug)", null);
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
MapManager.Storage storage = MapManager.storage();
String text = storage.photos() + (storage.photos() == 1 ? " Foto, " : " Fotos, ")
+ String.format(Locale.GERMANY, "%.1f MB", storage.bytes() / 1048576.0) + " in "
+ storage.folder();
MainThread.run(plugin, () -> line(sender, "Gespeichert", text, null));
});
}
private static void coverageLine(CommandSender sender, String name, SetupManager.Coverage c) {
String text = (c.total() - c.missing()) + " / " + c.total() + " vorhanden";
if (c.missing() > 0) {
text += ", fehlen z. B.: " + String.join(", ", c.sample()) + " — Pack älter als der Server?";
}
line(sender, " " + name, text, c.missing() > 0 ? NamedTextColor.RED : null);
}
private static void line(CommandSender sender, String key, String value, NamedTextColor valueColor) {
sender.sendMessage(Component.text(key + ": ", NamedTextColor.GRAY)
.append(Component.text(value, valueColor != null ? valueColor : NamedTextColor.WHITE)));
}
private static String phases(RenderStats.Timings t, String snapshotNote) {
return "Warten " + t.queued() + " ms, Snapshot " + t.snapshot() + " ms" + snapshotNote + ", Raytracing "
+ seconds(t.trace()) + ", Dithern " + t.dither() + " ms";
}
private static String seconds(long ms) {
return String.format(Locale.GERMANY, "%.2f s", ms / 1000.0);
}
private static void photo(CommandSender sender, String label, String[] args) {
Player target;
if (args.length >= 2) {
List<Player> found = players(sender, args[1]);
if (found == null) return;
if (found.size() != 1) {
error(sender, "Bitte genau einen Spieler angeben.");
return;
}
target = found.getFirst();
} else if (sender instanceof Player player) {
target = player;
} else {
error(sender, "Von der Konsole aus: /" + label + " photo <Spieler> (fotografiert aus dessen Sicht).");
return;
}
String who = target.equals(sender) ? "" : " aus der Sicht von " + target.getName();
Component refusal = PhotoService.takeDebugPhoto(target, timings -> {
if (timings == null) {
error(sender, "Testfoto" + who + " fehlgeschlagen (Details im Server-Log).");
return;
}
sender.sendMessage(Component.text(
"Testfoto" + who + " entwickelt in " + seconds(timings.total()) + ": "
+ phases(timings, " (Main-Thread)") + ".",
NamedTextColor.GREEN));
});
if (refusal != null) {
sender.sendMessage(refusal);
return;
}
sender.sendMessage(Component.text(
"Testfoto" + who + " ausgelöst (ohne Film), die Karte landet im Inventar von " + target.getName() + ".",
NamedTextColor.GRAY));
}
private static void give(CommandSender sender, String label, String[] args) {
if (args.length < 3) {
error(sender, "Verwendung: /" + label + " give <Spieler> <camera|film> [Anzahl]");
return;
}
List<Player> targets = players(sender, args[1]);
if (targets == null) return;
String kind = args[2].toLowerCase(Locale.ROOT);
boolean camera = kind.equals("camera") || kind.equals("kamera");
if (!camera && !kind.equals("film")) {
error(sender, "Unbekanntes Item „" + args[2] + "“ — möglich sind camera und film.");
return;
}
int amount = args.length >= 4 ? parse(args[3], 1, MAX_GIVE) : 1;
if (amount < 0) {
error(sender, "Die Anzahl muss eine Zahl von 1 bis " + MAX_GIVE + " sein.");
return;
}
for (Player target : targets) {
if (camera) {
for (int i = 0; i < amount; i++) CameraItems.give(target, CameraItems.createCamera(0));
} else {
ItemStack film = CameraItems.createFilm();
film.setAmount(amount);
CameraItems.give(target, film);
}
}
String item = camera
? (amount == 1 ? "Kamera (leer)" : "Kameras (leer)")
: (amount == 1 ? "Filmrolle" : "Filmrollen");
String who = targets.size() == 1 ? targets.getFirst().getName() : targets.size() + " Spieler";
sender.sendMessage(Component.text(amount + " " + item + " an " + who + " gegeben.", NamedTextColor.GREEN));
}
/** Online players for a name or selector, or null after telling the sender why there are none. */
private static List<Player> players(CommandSender sender, String arg) {
if (arg.startsWith("@")) {
List<Player> found = new ArrayList<>();
try {
for (Entity e : Bukkit.selectEntities(sender, arg)) {
if (e instanceof Player p) found.add(p);
}
} catch (IllegalArgumentException e) {
error(sender, "Ungültiger Selektor „" + arg + "“.");
return null;
}
if (found.isEmpty()) {
error(sender, "Der Selektor „" + arg + "“ trifft keinen Spieler.");
return null;
}
return found;
}
Player player = Bukkit.getPlayerExact(arg);
if (player == null) {
error(sender, "Spieler „" + arg + "“ ist nicht online.");
return null;
}
return List.of(player);
}
private static void reload(CommandSender sender) {
Main plugin = Main.getInstance();
if (!plugin.reload(sender)) {
String task = plugin.getSetup().task();
error(
sender,
"PixelPics wird gerade schon eingerichtet" + (task != null ? " (" + task + ")" : "")
+ " — bitte kurz warten.");
return;
}
sender.sendMessage(Component.text(
"config.yml neu geladen; Resource Pack und Modelle werden im Hintergrund neu eingelesen …",
NamedTextColor.GRAY));
}
/** Without {@code confirm} a dry run; deletes photos no item references that nobody saw for {@code days} days. */
private static void cleanup(CommandSender sender, String label, String[] args) {
boolean confirm = false;
int days = DEFAULT_CLEANUP_DAYS;
for (int i = 1; i < args.length; i++) {
if (args[i].equalsIgnoreCase("confirm")) {
confirm = true;
continue;
}
days = parse(args[i], 0, Integer.MAX_VALUE);
if (days < 0) {
error(
sender,
"„" + args[i] + "“ ist keine gültige Anzahl Tage. Verwendung: /" + label
+ " cleanup [confirm] [Tage]");
return;
}
}
if (cleanupRunning) {
sender.sendMessage(Component.text("Es läuft bereits ein Aufräum-Scan.", NamedTextColor.YELLOW));
return;
}
// Loaded state now, saved world and player data off the main thread, loaded state again before deciding.
Set<Integer> liveBefore = MapUsageScan.live();
cleanupRunning = true;
sender.sendMessage(Component.text("Durchsuche Welt- und Spielerdaten nach Fotos …", NamedTextColor.GRAY));
boolean finalConfirm = confirm;
int finalDays = days;
MapUsageScan.diskAsync(Main.getInstance(), (onDisk, failure) -> {
cleanupRunning = false;
if (onDisk == null) {
error(sender, "Konnte nicht alle Weltdaten lesen, es wurde nichts gelöscht: " + failure.getMessage());
return;
}
Set<Integer> inUse = new HashSet<>(liveBefore);
inUse.addAll(onDisk);
inUse.addAll(MapUsageScan.live());
finishCleanup(sender, label, inUse, finalConfirm, finalDays);
});
}
private static void finishCleanup(
CommandSender sender, String label, Set<Integer> inUse, boolean confirm, int days) {
long cutoff = System.currentTimeMillis() - days * 86_400_000L;
List<MapManager.StoredMap> candidates = MapManager.listStored().stream()
.filter(s -> !inUse.contains(s.id()) && s.lastModified() < cutoff)
.toList();
if (candidates.isEmpty()) {
sender.sendMessage(Component.text(
"Keine aufräumbaren Fotos gefunden (nirgends mehr vorhanden und seit " + days
+ " Tagen nicht gesehen).",
NamedTextColor.YELLOW));
return;
}
if (!confirm) {
sender.sendMessage(Component.text(
candidates.size() + " Foto(s) könnten gelöscht werden: in keiner geladenen oder gespeicherten"
+ " Welt, keinem Spielerinventar/Enderchest (auch offline) und keinem Container/Shulker/"
+ "Bündel gefunden und seit " + days + " Tagen nicht geladen oder angesehen.",
NamedTextColor.YELLOW));
sender.sendMessage(Component.text(
"Achtung: Nicht erkannt werden Karten in gerade nicht geladenen Welten und in Speichern anderer"
+ " Plugins (z. B. Rucksäcke, Auktionshäuser). Zum Löschen: /" + label
+ " cleanup confirm " + days,
NamedTextColor.GRAY));
return;
}
int deleted = 0;
for (MapManager.StoredMap s : candidates) {
if (MapManager.delete(s.id())) deleted++;
}
sender.sendMessage(Component.text(deleted + " Foto(s) gelöscht.", NamedTextColor.GREEN));
}
/** {@code arg} as a number in {@code [min, max]}, else -1. */
private static int parse(String arg, int min, int max) {
try {
int n = Integer.parseInt(arg);
return n >= min && n <= max ? n : -1;
} catch (NumberFormatException e) {
return -1;
}
}
private static void error(CommandSender sender, String message) {
sender.sendMessage(Component.text(message, NamedTextColor.RED));
}
}
@@ -0,0 +1,43 @@
package eu.mhsl.minecraft.pixelpics.listeners;
import eu.mhsl.minecraft.pixelpics.Main;
import eu.mhsl.minecraft.pixelpics.utils.ImageMapRenderer;
import eu.mhsl.minecraft.pixelpics.utils.MapImageDither;
import eu.mhsl.minecraft.pixelpics.utils.MapManager;
import java.awt.image.BufferedImage;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.server.MapInitializeEvent;
import org.bukkit.map.MapView;
/** Reattaches stored photos to their maps when the server loads them. */
public class OnMapInitialize implements Listener {
@EventHandler
public void onMapInitialize(MapInitializeEvent event) {
attach(event.getMap());
}
/** Gives a map its stored photo, if it has one. */
public static void attach(MapView view) {
int mapId = view.getId();
if (!MapManager.isManaged(mapId)) return;
MapManager.touch(mapId);
byte[] indices = MapManager.readIndices(mapId);
if (indices != null) {
MapManager.attachView(view, new ImageMapRenderer(indices));
return;
}
// No index cache (yet): show blank film and dither the stored PNG off the main thread.
ImageMapRenderer renderer = new ImageMapRenderer();
MapManager.attachView(view, renderer);
Bukkit.getScheduler().runTaskAsynchronously(Main.getInstance(), () -> {
BufferedImage image = MapManager.readImage(mapId);
if (image == null) return;
byte[] dithered = MapImageDither.dither(image);
MapManager.saveIndices(dithered, mapId);
renderer.show(dithered);
});
}
}
@@ -0,0 +1,66 @@
package eu.mhsl.minecraft.pixelpics.render;
import eu.mhsl.minecraft.pixelpics.render.snapshot.SnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.stream.LongStream;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.plugin.Plugin;
/**
* Keeps the chunks of a queued photo loaded until its snapshot is taken, so they do not unload when the photographer
* leaves meanwhile. Plugin chunk tickets are not counted per plugin, hence the reference count. Only chunks loaded at
* the shot get a ticket (a hold never loads one). Main thread only.
*/
public final class ChunkHolds {
private final Plugin plugin;
private final Map<UUID, Map<Long, Integer>> counts = new HashMap<>();
ChunkHolds(Plugin plugin) {
this.plugin = plugin;
}
/** Holds the loaded chunks of {@code area} in {@code world} until {@link Hold#release}. */
public Hold hold(World world, SnapshotBuilder.ChunkArea area) {
Map<Long, Integer> held = counts.computeIfAbsent(world.getUID(), k -> new HashMap<>());
LongStream.Builder keys = LongStream.builder();
for (int cx = area.minCX(); cx <= area.maxCX(); cx++) {
for (int cz = area.minCZ(); cz <= area.maxCZ(); cz++) {
if (!world.isChunkLoaded(cx, cz)) continue;
long key = WorldSnapshot.chunkKey(cx, cz);
if (held.merge(key, 1, Integer::sum) == 1) world.addPluginChunkTicket(cx, cz, plugin);
keys.add(key);
}
}
return new Hold(world.getUID(), keys.build().toArray());
}
/** The chunks of one photo; {@link #release} is idempotent. */
public final class Hold {
private final UUID world;
private final long[] keys;
private boolean released;
private Hold(UUID world, long[] keys) {
this.world = world;
this.keys = keys;
}
public void release() {
if (released) return;
released = true;
Map<Long, Integer> held = counts.get(world);
if (held == null) return;
World w = Bukkit.getWorld(world); // null once unloaded: its tickets are gone with it
for (long key : keys) {
Integer left = held.computeIfPresent(key, (k, c) -> c > 1 ? c - 1 : null);
if (left == null && w != null) w.removePluginChunkTicket((int) (key >> 32), (int) key, plugin);
}
if (held.isEmpty()) counts.remove(world);
}
}
}
@@ -0,0 +1,348 @@
package eu.mhsl.minecraft.pixelpics.render;
import eu.mhsl.minecraft.pixelpics.utils.DebugLog;
import eu.mhsl.minecraft.pixelpics.utils.MainThread;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executors;
import java.util.concurrent.ForkJoinPool;
import java.util.concurrent.ForkJoinWorkerThread;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Supplier;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.plugin.Plugin;
import org.bukkit.scheduler.BukkitTask;
/**
* Server-friendly scheduling for photo renders. Bounds CPU use and protects the server tick by:
* <ul>
* <li><b>Per player:</b> at most one photo in the system at a time (running or queued).</li>
* <li><b>Globally:</b> at most {@code maxConcurrent} photos render at once, with up to
* {@code queueSize} more waiting; further requests are rejected.</li>
* <li><b>CPU:</b> the ray tracing runs on a dedicated {@link ForkJoinPool} of {@code threads}
* {@link Thread#MIN_PRIORITY} workers instead of fanning out over the common pool.</li>
* <li><b>Main thread:</b> at most one world snapshot ({@link #onMainThread}) per tick, also when several
* jobs start at once.</li>
* </ul>
*
* <p>Reserve a slot with {@link #tryReserve(UUID)}; if accepted, run the heavy work via
* {@link #dispatch} (which releases the slot on completion) — or call {@link #release(UUID)} if you
* bail out before dispatching.
*/
public final class RenderManager {
public enum Outcome {
ACCEPTED,
USER_BUSY,
QUEUE_FULL
}
/** The {@code render.*} limits from config.yml, already normalised. */
public record Settings(int threads, int maxConcurrent, int queueSize, int timeoutSeconds) {
@Override
public String toString() {
return threads + " core(s), max " + maxConcurrent + " concurrent, queue " + queueSize + ", timeout "
+ timeoutSeconds + "s";
}
}
private static final int SHUTDOWN_WAIT_SECONDS = 5;
private final Plugin plugin;
private final ForkJoinPool tracePool;
private final ThreadPoolExecutor dispatcher;
private final ScheduledExecutorService watchdog;
private final Set<UUID> activeUsers = ConcurrentHashMap.newKeySet();
private final Set<Job<?>> jobs = ConcurrentHashMap.newKeySet();
private final ConcurrentLinkedQueue<MainTask> mainTasks = new ConcurrentLinkedQueue<>();
private final BukkitTask mainTaskPump;
private final ChunkHolds chunkHolds;
private volatile boolean shuttingDown = false;
private final AtomicInteger inFlight = new AtomicInteger();
private final AtomicInteger running = new AtomicInteger();
private final RenderStats stats = new RenderStats();
private volatile int capacity;
private volatile int maxConcurrent;
private volatile long timeoutMillis;
public RenderManager(Plugin plugin, Settings settings) {
this.plugin = plugin;
this.tracePool = new ForkJoinPool(settings.threads(), lowPriorityForkJoinFactory(), null, false);
this.dispatcher = new ThreadPoolExecutor(
settings.maxConcurrent(),
settings.maxConcurrent(),
30,
TimeUnit.SECONDS,
new LinkedBlockingQueue<>(), // capacity is enforced by inFlight, not this queue
lowPriorityThreadFactory());
this.dispatcher.allowCoreThreadTimeOut(true);
applyLimits(settings);
this.watchdog = Executors.newSingleThreadScheduledExecutor(runnable -> {
Thread thread = new Thread(runnable, "PixelPics-render-watchdog");
thread.setDaemon(true);
return thread;
});
this.mainTaskPump = Bukkit.getScheduler().runTaskTimer(plugin, this::runNextMainTask, 1, 1);
this.chunkHolds = new ChunkHolds(plugin);
}
/**
* Applies new limits to the running manager ({@code /pixelpic reload}). Running and queued jobs are kept; a smaller
* capacity only rejects new photos until enough are done.
*/
public void configure(Settings settings) {
tracePool.setParallelism(settings.threads());
int max = settings.maxConcurrent();
// ThreadPoolExecutor rejects core > max at every step, so the order depends on the direction.
if (max >= dispatcher.getMaximumPoolSize()) {
dispatcher.setMaximumPoolSize(max);
dispatcher.setCorePoolSize(max);
} else {
dispatcher.setCorePoolSize(max);
dispatcher.setMaximumPoolSize(max);
}
applyLimits(settings);
}
private void applyLimits(Settings settings) {
maxConcurrent = settings.maxConcurrent();
capacity = settings.maxConcurrent() + settings.queueSize();
timeoutMillis = settings.timeoutSeconds() * 1000L;
}
/** Photos rendering now (incl. waiting for their snapshot), photos waiting for a worker, and the limits. */
public record Load(int running, int queued, int maxConcurrent, int queueSize, int threads, long timeoutSeconds) {}
public Load load() {
int total = inFlight.get();
int run = Math.min(running.get(), total);
return new Load(
run,
Math.max(0, total - run),
maxConcurrent,
capacity - maxConcurrent,
tracePool.getParallelism(),
timeoutMillis / 1000);
}
public RenderStats stats() {
return stats;
}
/** True while no job is running, queued or waiting for its callback. */
public boolean isIdle() {
return jobs.isEmpty();
}
public ChunkHolds chunkHolds() {
return chunkHolds;
}
/** The bounded, low-priority pool the ray tracer must run its parallel work on. */
public ForkJoinPool tracePool() {
return tracePool;
}
/** Atomically reserves a slot for {@code user}. On {@code ACCEPTED}, you must later release it. */
public Outcome tryReserve(UUID user) {
if (!activeUsers.add(user)) {
stats.rejected();
return Outcome.USER_BUSY;
}
if (inFlight.incrementAndGet() > capacity) {
inFlight.decrementAndGet();
activeUsers.remove(user);
stats.rejected();
return Outcome.QUEUE_FULL;
}
return Outcome.ACCEPTED;
}
/** Releases a reservation made by {@link #tryReserve}; a no-op when {@code user} holds none. */
public void release(UUID user) {
if (activeUsers.remove(user)) {
inFlight.decrementAndGet();
}
}
/**
* Runs {@code work} off the main thread (honoring the global concurrency limit), then delivers the
* result back on the main thread via {@code onSuccess}, or {@code onFailure} if it fails, returns
* null, or exceeds the configured timeout. The {@link AtomicBoolean} handed to {@code work} is set
* once the deadline passes or the plugin shuts down — {@code work} should poll it and bail out
* cooperatively. Exactly one callback runs per job, also when the plugin is disabled meanwhile
* ({@link #shutdown} runs it synchronously). Releases the caller's reservation when done. Requires a
* prior {@link #tryReserve} success.
*/
public <T> void dispatch(UUID user, Function<AtomicBoolean, T> work, Consumer<T> onSuccess, Runnable onFailure) {
Job<T> job = new Job<>(onSuccess, onFailure);
jobs.add(job);
dispatcher.execute(() -> {
running.incrementAndGet();
long timeout = timeoutMillis;
AtomicBoolean timedOut = new AtomicBoolean(false);
ScheduledFuture<?> deadline = watchdog.schedule(
() -> {
timedOut.set(true);
job.cancelled.set(true);
},
timeout,
TimeUnit.MILLISECONDS);
try {
T result = job.cancelled.get() ? null : work.apply(job.cancelled);
if (result != null && !job.cancelled.get()) job.result = result;
} catch (Throwable t) {
if (!shuttingDown) {
plugin.getLogger().warning("Render job failed: " + t);
if (DebugLog.enabled()) plugin.getLogger().log(Level.WARNING, "Render job failure", t);
}
} finally {
deadline.cancel(false);
running.decrementAndGet();
if (timedOut.get()) {
plugin.getLogger()
.warning("Render for " + user + " aborted after " + (timeout / 1000) + "s (timeout).");
}
release(user);
}
// Not scheduled while shutting down or once disabled: shutdown() delivers it then.
if (!shuttingDown) MainThread.run(plugin, job::finish);
});
}
/**
* From a dispatched job's {@code work}: runs {@code task} on the main thread and waits for its result. The tasks of
* all jobs run one per tick in request order, so jobs starting together never stack their snapshots into one long
* tick. Returns null without running {@code task} once {@code cancelled} is set or the worker is interrupted.
*/
public <T> T onMainThread(Supplier<T> task, AtomicBoolean cancelled) {
if (shuttingDown) return null;
CompletableFuture<T> result = new CompletableFuture<>();
mainTasks.add(new MainTask(
() -> {
try {
result.complete(task.get());
} catch (Throwable t) {
result.completeExceptionally(t);
}
},
cancelled));
while (!cancelled.get()) {
try {
return result.get(50, TimeUnit.MILLISECONDS);
} catch (TimeoutException e) {
// poll cancelled again: shutdown() runs on the main thread, the task may never run
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
cancelled.set(true);
return null;
} catch (ExecutionException e) {
if (e.getCause() instanceof RuntimeException re) throw re;
throw new IllegalStateException(e.getCause());
}
}
return null;
}
/** Every tick: the oldest main-thread task whose job is not cancelled. */
private void runNextMainTask() {
MainTask next;
while ((next = mainTasks.poll()) != null) {
if (next.cancelled.get()) continue; // its worker returns null on its own
next.run.run();
return;
}
}
private record MainTask(Runnable run, AtomicBoolean cancelled) {}
/**
* Stops all rendering without leaving a job undelivered: running and queued jobs are cancelled, the workers get
* a few seconds to wind down, then every job's callback runs here (on the main thread) — {@code onSuccess} for
* jobs that had completed but were not delivered yet, {@code onFailure} for the rest. Nothing is scheduled.
*/
public void shutdown() {
shuttingDown = true;
mainTaskPump.cancel();
for (Job<?> job : jobs) job.cancelled.set(true);
mainTasks.clear();
watchdog.shutdownNow();
dispatcher.shutdownNow();
try {
if (!dispatcher.awaitTermination(SHUTDOWN_WAIT_SECONDS, TimeUnit.SECONDS)) {
plugin.getLogger().warning("Render workers did not stop within " + SHUTDOWN_WAIT_SECONDS + "s.");
}
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
tracePool.shutdownNow();
for (Job<?> job : List.copyOf(jobs)) {
try {
job.finish();
} catch (Throwable t) {
plugin.getLogger().warning("Failed to finish a render job on shutdown: " + t);
}
}
}
/** A dispatched render; {@link #finish} runs exactly one of its callbacks, exactly once. */
private final class Job<T> {
final AtomicBoolean cancelled = new AtomicBoolean(false);
private final AtomicBoolean finished = new AtomicBoolean(false);
private final Consumer<T> onSuccess;
private final Runnable onFailure;
volatile T result; // set once the work completed successfully
Job(Consumer<T> onSuccess, Runnable onFailure) {
this.onSuccess = onSuccess;
this.onFailure = onFailure;
}
void finish() {
if (!finished.compareAndSet(false, true)) return;
jobs.remove(this);
T r = result;
if (r != null) onSuccess.accept(r);
else onFailure.run();
}
}
private static ForkJoinPool.ForkJoinWorkerThreadFactory lowPriorityForkJoinFactory() {
AtomicInteger counter = new AtomicInteger();
return pool -> {
ForkJoinWorkerThread thread = ForkJoinPool.defaultForkJoinWorkerThreadFactory.newThread(pool);
// not getPoolIndex(): it is only assigned once the worker registers, here every name would end in -0
thread.setName("PixelPics-trace-" + counter.incrementAndGet());
thread.setPriority(Thread.MIN_PRIORITY);
thread.setDaemon(true);
return thread;
};
}
private static ThreadFactory lowPriorityThreadFactory() {
AtomicInteger counter = new AtomicInteger();
return runnable -> {
Thread thread = new Thread(runnable, "PixelPics-render-" + counter.incrementAndGet());
thread.setDaemon(true);
thread.setPriority(Thread.MIN_PRIORITY);
return thread;
};
}
}
@@ -0,0 +1,69 @@
package eu.mhsl.minecraft.pixelpics.render;
import java.util.concurrent.atomic.AtomicLong;
/** Photo counters and summed phase timings since the start (thread-safe), shown by {@code /pixelpic info}. */
public final class RenderStats {
/**
* Phase durations of one developed photo in ms: waiting for a worker and its snapshot turn, the world snapshot on
* the main thread, ray tracing, dithering to map colours, and the whole time from the shot to the result.
*/
public record Timings(long queued, long snapshot, long trace, long dither, long total) {}
private final AtomicLong developed = new AtomicLong();
private final AtomicLong failed = new AtomicLong();
private final AtomicLong rejected = new AtomicLong();
private final AtomicLong queued = new AtomicLong();
private final AtomicLong snapshot = new AtomicLong();
private final AtomicLong trace = new AtomicLong();
private final AtomicLong dither = new AtomicLong();
private final AtomicLong total = new AtomicLong();
private final AtomicLong maxTotal = new AtomicLong();
private final AtomicLong maxSnapshot = new AtomicLong();
public void developed(Timings t) {
developed.incrementAndGet();
queued.addAndGet(t.queued());
snapshot.addAndGet(t.snapshot());
trace.addAndGet(t.trace());
dither.addAndGet(t.dither());
total.addAndGet(t.total());
maxTotal.accumulateAndGet(t.total(), Math::max);
maxSnapshot.accumulateAndGet(t.snapshot(), Math::max);
}
public void failed() {
failed.incrementAndGet();
}
public void rejected() {
rejected.incrementAndGet();
}
public long developedCount() {
return developed.get();
}
public long failedCount() {
return failed.get();
}
public long rejectedCount() {
return rejected.get();
}
/** Average timings of the developed photos (all zero before the first one). */
public Timings average() {
long n = Math.max(1, developed.get());
return new Timings(queued.get() / n, snapshot.get() / n, trace.get() / n, dither.get() / n, total.get() / n);
}
public long maxTotal() {
return maxTotal.get();
}
public long maxSnapshot() {
return maxSnapshot.get();
}
}
@@ -0,0 +1,149 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* A 3x3 linear transform (row-major) plus translation. Ray parameters {@code t} are preserved under affine maps, so
* distances stay consistent between world and local space.
*/
public final class Affine {
public final double[] r;
public final double[] t;
public Affine(double[] r, double[] t) {
this.r = r;
this.t = t;
}
/** A linear map (no translation) from its row-major matrix. */
private static Affine linear(double... r) {
return new Affine(r, new double[] {0, 0, 0});
}
public static Affine identity() {
return linear(1, 0, 0, 0, 1, 0, 0, 0, 1);
}
public static Affine translation(double x, double y, double z) {
return new Affine(new double[] {1, 0, 0, 0, 1, 0, 0, 0, 1}, new double[] {x, y, z});
}
/** From a column-major 4x4 matrix (JOML / OpenGL layout). */
public static Affine fromColumnMajor(double[] m) {
return new Affine(
new double[] {m[0], m[4], m[8], m[1], m[5], m[9], m[2], m[6], m[10]},
new double[] {m[12], m[13], m[14]});
}
/** Rotation of a (normalised on the fly) quaternion {@code (x, y, z, w)}. */
public static Affine fromQuaternion(double x, double y, double z, double w) {
double n = Math.sqrt(x * x + y * y + z * z + w * w);
if (n < 1e-9) return identity();
x /= n;
y /= n;
z /= n;
w /= n;
return linear(
1 - 2 * (y * y + z * z),
2 * (x * y - z * w),
2 * (x * z + y * w),
2 * (x * y + z * w),
1 - 2 * (x * x + z * z),
2 * (y * z - x * w),
2 * (x * z - y * w),
2 * (y * z + x * w),
1 - 2 * (x * x + y * y));
}
/** Right-handed rotation by {@code a} radians about the unit axis {@code (x, y, z)} (Rodrigues). */
public static Affine rotAxis(double x, double y, double z, double a) {
double c = Math.cos(a), s = Math.sin(a), k = 1 - c;
return linear(
c + x * x * k,
x * y * k - z * s,
x * z * k + y * s,
y * x * k + z * s,
c + y * y * k,
y * z * k - x * s,
z * x * k - y * s,
z * y * k + x * s,
c + z * z * k);
}
public static Affine scale(double s) {
return linear(s, 0, 0, 0, s, 0, 0, 0, s);
}
public static Affine scale(double sx, double sy, double sz) {
return linear(sx, 0, 0, 0, sy, 0, 0, 0, sz);
}
public static Affine rotX(double a) {
double c = Math.cos(a), s = Math.sin(a);
return linear(1, 0, 0, 0, c, -s, 0, s, c);
}
public static Affine rotY(double a) {
double c = Math.cos(a), s = Math.sin(a);
return linear(c, 0, s, 0, 1, 0, -s, 0, c);
}
public static Affine rotZ(double a) {
double c = Math.cos(a), s = Math.sin(a);
return linear(c, -s, 0, s, c, 0, 0, 0, 1);
}
/** JOML {@code rotationAround}: {@code T(c) · rot · T(-c)}. */
public static Affine rotationAround(Affine rot, double cx, double cy, double cz) {
return translation(cx, cy, cz).mul(rot).mul(translation(-cx, -cy, -cz));
}
/** this ∘ o (apply o first, then this). */
public Affine mul(Affine o) {
double[] a = this.r, b = o.r;
double[] nr = new double[9];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
nr[i * 3 + j] = a[i * 3] * b[j] + a[i * 3 + 1] * b[3 + j] + a[i * 3 + 2] * b[6 + j];
}
}
double[] ot = o.t;
double[] nt = new double[] {
a[0] * ot[0] + a[1] * ot[1] + a[2] * ot[2] + this.t[0],
a[3] * ot[0] + a[4] * ot[1] + a[5] * ot[2] + this.t[1],
a[6] * ot[0] + a[7] * ot[1] + a[8] * ot[2] + this.t[2]
};
return new Affine(nr, nt);
}
public double[] apply(double x, double y, double z) {
return new double[] {
r[0] * x + r[1] * y + r[2] * z + t[0],
r[3] * x + r[4] * y + r[5] * z + t[1],
r[6] * x + r[7] * y + r[8] * z + t[2]
};
}
public double determinant() {
return r[0] * (r[4] * r[8] - r[5] * r[7])
- r[1] * (r[3] * r[8] - r[5] * r[6])
+ r[2] * (r[3] * r[7] - r[4] * r[6]);
}
/** Affine inverse; a singular matrix yields a zero linear part. */
public Affine inverse() {
double a = r[0], b = r[1], c = r[2], d = r[3], e = r[4], f = r[5], g = r[6], h = r[7], i = r[8];
double det = determinant();
double inv = Math.abs(det) < 1e-12 ? 0 : 1.0 / det;
double[] ir = new double[] {
(e * i - f * h) * inv, (c * h - b * i) * inv, (b * f - c * e) * inv,
(f * g - d * i) * inv, (a * i - c * g) * inv, (c * d - a * f) * inv,
(d * h - e * g) * inv, (b * g - a * h) * inv, (a * e - b * d) * inv
};
double[] it = new double[] {
-(ir[0] * t[0] + ir[1] * t[1] + ir[2] * t[2]),
-(ir[3] * t[0] + ir[4] * t[1] + ir[5] * t[2]),
-(ir[6] * t[0] + ir[7] * t[1] + ir[8] * t[2])
};
return new Affine(ir, it);
}
}
@@ -0,0 +1,265 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.render.util.SpecialDates;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
/**
* Maps a {@link BlockEntityState} to the dumped models its vanilla BlockEntityRenderer draws (see
* {@code tools/VanillaModelDump.java}) and to the renderer's PoseStack. Every pose is transcribed from the decompiled
* 26.3 client renderers, without calibration offsets. Beds and sign boards are block models since 26.x; only the sign
* text is added here.
*/
public final class BlockEntityModels {
private BlockEntityModels() {}
/** How a part's texture is produced. */
public enum Paint {
/** First loadable texture of {@link Part#textures}. */
PLAIN,
/** Banner flag: {@code banner_base}, the base-colour {@code base} mask, then each pattern (BannerRenderer). */
BANNER_FLAG,
/** Player head: the owner's skin, else {@link Part#textures} (default Steve). */
SKIN
}
/**
* One {@code submitModel}/{@code submitModelPart} call: a dump model ({@code layer/<model>#<layer>}
* in rest pose, or {@code posed/…} posed by its setupAnim), its texture candidates and the top-level
* parts it leaves out (pot sides each carry their own sherd texture).
*/
public record Part(String model, List<String> textures, Set<String> hidden, Paint paint) {
static Part of(String model, String texture) {
return of(model, List.of(texture));
}
static Part of(String model, List<String> textures) {
return new Part(model, textures, Set.of(), Paint.PLAIN);
}
}
/**
* The renderer's models plus its block pose: {@code pose} maps Java model space (already scaled to
* blocks) into the block cell, origin at the cell's min corner — exactly the PoseStack the renderer
* sets up before submitting. Items and worn heads use the parts WITHOUT this pose (the special item
* renderers submit the bare model; the item model's own transformation places it).
*/
public record VanillaModel(Affine pose, List<Part> parts) {}
/** The vanilla model + pose of a block-entity, or null without an entity model (signs, contents only). */
public static VanillaModel vanillaModel(BlockEntityState s) {
double deg = s.facingDeg();
return switch (s.kind()) {
// ChestRenderer: rotationAround(Y, -facing.toYRot(), 0.5, 0, 0.5); model y is up (no flip).
case CHEST, TRAPPED_CHEST, ENDER_CHEST, COPPER_CHEST -> {
String layer =
switch (chestKind(s)) {
case LEFT -> "layer/double_chest_left#main";
case RIGHT -> "layer/double_chest_right#main";
case SINGLE -> "layer/chest#main";
};
yield new VanillaModel(
Affine.rotationAround(Affine.rotY(Math.toRadians(-deg)), 0.5, 0, 0.5),
List.of(Part.of(layer, chestTextures(s))));
}
// SkullBlockRenderer ground: T(0.5,0,0.5)·rotY(-segment·22.5)·S(-1,-1,1); wall: T(0.5 - step·0.25,
// 0.25, …)·rotY(-opposite.toYRot())·S(-1,-1,1).
case HEAD -> new VanillaModel(
Affine.translation(0.5, 0, 0.5)
.mul(Affine.rotY(Math.toRadians(-deg)))
.mul(Affine.scale(-1, -1, 1)),
List.of(headPart(s.headType())));
case WALL_HEAD -> {
double sx = -Math.sin(Math.toRadians(deg)), sz = Math.cos(Math.toRadians(deg)); // facing step
yield new VanillaModel(
Affine.translation(0.5 - sx * 0.25, 0.25, 0.5 - sz * 0.25)
.mul(Affine.rotY(Math.toRadians(-(deg + 180))))
.mul(Affine.scale(-1, -1, 1)),
List.of(headPart(s.headType())));
}
// BannerRenderer: T(0.5,0,0.5)·rotY(-angle)·S(2/3,-2/3,-2/3), angle = rotation or wall facing; the
// pole/bar use banner_base, the flag (wave phase 0) gets base colour + patterns.
case BANNER, WALL_BANNER -> {
String model = s.kind() == BlockEntityState.Kind.BANNER ? "standing_banner" : "wall_banner";
double k = 2 / 3.0;
yield new VanillaModel(
Affine.translation(0.5, 0, 0.5)
.mul(Affine.rotY(Math.toRadians(-deg)))
.mul(Affine.scale(k, -k, -k)),
List.of(
Part.of("layer/" + model + "#main", "entity/banner/banner_base"),
new Part(
"posed/" + model + "#flag",
List.of("entity/banner/banner_base"),
Set.of(),
Paint.BANNER_FLAG)));
}
// ShulkerBoxRenderer: T(.5,.5,.5)·S(0.9995)·direction.getRotation()·S(1,-1,-1)·T(0,-1,0); lid closed.
case SHULKER_BOX -> new VanillaModel(
Affine.translation(0.5, 0.5, 0.5)
.mul(Affine.scale(0.9995))
.mul(directionRotation(s.direction()))
.mul(Affine.scale(1, -1, -1))
.mul(Affine.translation(0, -1, 0)),
List.of(Part.of(
"layer/shulker_box#main", variantThenBase("entity/shulker/shulker", s.colorName()))));
// DecoratedPotRenderer: rotateAround(Y, 180 - facing.toYRot(), .5,.5,.5); neck/top/bottom from the
// base sheet, each side its sherd pattern (or the blank side).
case DECORATED_POT -> new VanillaModel(
Affine.rotationAround(Affine.rotY(Math.toRadians(180 - deg)), 0.5, 0.5, 0.5), potParts(s));
// BellRenderer: the model as is (pivot 8,12,8 in block px); the frame is the block model.
case BELL -> new VanillaModel(
Affine.identity(), List.of(Part.of("layer/bell#main", "entity/bell/bell_body")));
// ConduitRenderer: inactive → shell at T(.5,.5,.5); active → cage at T(.5, 0.3 + hh·0.2, .5) with
// hh at animation time 0 (= 0.75), unrotated. Wind and the camera-facing eye are not drawn.
case CONDUIT -> s.active()
? new VanillaModel(
Affine.translation(0.5, 0.3 + 0.75 * 0.2, 0.5),
List.of(Part.of("layer/conduit#cage", "entity/conduit/cage")))
: new VanillaModel(
Affine.translation(0.5, 0.5, 0.5),
List.of(Part.of("layer/conduit#shell", "entity/conduit/base")));
// LecternRenderer (only with a book): T(.5,1.0625,.5)·rotY(-clockwise(facing).toYRot())·rotZ(67.5°)·
// T(0,-0.125,0), book open as BOOK_STATE (dumped posed).
case LECTERN -> s.active()
? new VanillaModel(
Affine.translation(0.5, 1.0625, 0.5)
.mul(Affine.rotY(Math.toRadians(-(deg + 90))))
.mul(Affine.rotZ(Math.toRadians(67.5)))
.mul(Affine.translation(0, -0.125, 0)),
List.of(Part.of("posed/book#main", "entity/enchantment/enchanting_table_book")))
: null;
// EnchantTableRenderer: T(.5,.75,.5)·T(0, 0.1 + sin(time·0.1)·0.01, 0)·rotY(-rot)·rotZ(80°), book state
// forAnimation(time, flip pages, open) at time 0 / flip 0, closed or open (dumped posed).
case ENCHANTING_TABLE -> new VanillaModel(
Affine.translation(0.5, 0.75 + 0.1, 0.5)
.mul(Affine.rotY(Math.toRadians(-deg)))
.mul(Affine.rotZ(Math.toRadians(80))),
List.of(Part.of(
s.active() ? "posed/enchanting_book_open#main" : "posed/enchanting_book_closed#main",
"entity/enchantment/enchanting_table_book")));
// CopperGolemStatueBlockRenderer: T(.5,0,.5)·rotY(-opposite(facing).toYRot()), one model per pose
// (CopperGolemStatueModel.setupAnim: root.y 0, root.zRot π), texture per weathering stage.
case COPPER_GOLEM_STATUE -> new VanillaModel(
Affine.translation(0.5, 0, 0.5).mul(Affine.rotY(Math.toRadians(-(deg + 180)))),
List.of(Part.of(
"posed/copper_golem_statue_" + (s.pose() == null ? "standing" : s.pose()) + "#main",
variantThenBase("entity/copper_golem/copper_golem", s.colorName()))));
// Signs: text only (BlockEntityBaker). Items, spawner mobs, beams and portals are not entity models
// (BlockEntityBaker.addContents).
case SIGN,
WALL_SIGN,
HANGING_SIGN,
CAMPFIRE,
SHELF,
SPAWNER,
VAULT,
BEACON,
END_PORTAL,
END_GATEWAY -> null;
};
}
/**
* Standing/HangingSignRenderer.textTransformation WITHOUT its final {@code scale(s, -s, s)}: the frame whose
* origin is the text anchor (centre of the four lines), x right / y up / +z towards the reader; the font-pixel
* size {@code s} in blocks goes to {@code pxSize[0]}. Back text is the front transform turned by 180°.
*/
public static Affine signTextFrame(BlockEntityState s, boolean front, double[] pxSize) {
double deg = s.facingDeg();
Affine m;
if (s.kind() == BlockEntityState.Kind.HANGING_SIGN) {
m = Affine.translation(0.5, 0.9375, 0.5)
.mul(Affine.rotY(Math.toRadians(-deg)))
.mul(Affine.translation(0, -0.3125, 0));
if (!front) m = m.mul(Affine.rotY(Math.PI));
m = m.mul(Affine.translation(0, -0.32, 0.073));
pxSize[0] = 0.0140625;
} else {
m = Affine.translation(0.5, 0.5, 0.5).mul(Affine.rotY(Math.toRadians(-deg)));
if (s.kind() == BlockEntityState.Kind.WALL_SIGN) m = m.mul(Affine.translation(0, -0.3125, -0.4375));
if (!front) m = m.mul(Affine.rotY(Math.PI));
m = m.mul(Affine.translation(0, 0.33333334, 0.046666667));
pxSize[0] = 0.010416667;
}
return m;
}
private static Part headPart(String headType) {
String t = headType == null ? "skeleton" : headType;
return switch (t) {
case "wither_skeleton" -> Part.of("layer/wither_skeleton_skull#main", "entity/skeleton/wither_skeleton");
case "zombie" -> Part.of("layer/zombie_head#main", "entity/zombie/zombie");
case "creeper" -> Part.of("layer/creeper_head#main", "entity/creeper/creeper");
case "dragon" -> Part.of("posed/dragon_skull#main", "entity/enderdragon/dragon");
case "piglin" -> Part.of("posed/piglin_head#main", "entity/piglin/piglin");
case "player" -> new Part(
"layer/player_head#main", List.of("entity/player/wide/steve"), Set.of(), Paint.SKIN);
default -> Part.of("layer/skeleton_skull#main", "entity/skeleton/skeleton");
};
}
private static final List<String> POT_SIDES = List.of("front", "left", "right", "back"); // = sherd order
private static List<Part> potParts(BlockEntityState s) {
List<Part> parts = new ArrayList<>(5);
parts.add(Part.of("layer/decorated_pot_base#main", "entity/decorated_pot/decorated_pot_base"));
for (int i = 0; i < POT_SIDES.size(); i++) {
List<String> tex = new ArrayList<>(2);
String sherd = i < s.sherds().size() ? s.sherds().get(i) : null;
if (sherd != null && sherd.endsWith("_pottery_sherd")) {
tex.add("entity/decorated_pot/" + sherd.replace("_pottery_sherd", "_pottery_pattern"));
}
tex.add("entity/decorated_pot/decorated_pot_side");
List<String> others = new ArrayList<>(POT_SIDES);
others.remove(i);
parts.add(new Part("layer/decorated_pot_sides#main", tex, Set.copyOf(others), Paint.PLAIN));
}
return parts;
}
private static BlockEntityState.ChestKind chestKind(BlockEntityState s) {
return s.chestKind() == null ? BlockEntityState.ChestKind.SINGLE : s.chestKind();
}
/**
* ChestRenderer.getChestMaterial + Sheets.chooseSprite: copper by stage, ender, CHRISTMAS for regular AND
* trapped chests between 24 and 26 December ({@link SpecialDates#isExtendedChristmas}), else normal/trapped.
*/
private static List<String> chestTextures(BlockEntityState s) {
if (s.kind() == BlockEntityState.Kind.ENDER_CHEST) return List.of("entity/chest/ender");
boolean xmas = SpecialDates.isExtendedChristmas();
String base =
switch (s.kind()) {
case TRAPPED_CHEST -> xmas ? "christmas" : "trapped";
case COPPER_CHEST -> s.colorName() == null ? "copper" : "copper_" + s.colorName();
default -> xmas ? "christmas" : "normal";
};
return switch (chestKind(s)) {
case LEFT -> List.of("entity/chest/" + base + "_left", "entity/chest/" + base);
case RIGHT -> List.of("entity/chest/" + base + "_right", "entity/chest/" + base);
case SINGLE -> List.of("entity/chest/" + base);
};
}
/** {@code <base>_<variant>} first, then the base texture; just the base without a variant. */
private static List<String> variantThenBase(String base, String variant) {
return variant == null ? List.of(base) : List.of(base + "_" + variant, base);
}
/** Minecraft {@code Direction.getRotation()} (JOML rotationXYZ = Rx·Ry·Rz); null/unknown = UP. */
private static Affine directionRotation(String direction) {
double h = Math.PI / 2;
if (direction == null) return Affine.identity();
return switch (direction) {
case "down" -> Affine.rotX(Math.PI);
case "north" -> Affine.rotX(h).mul(Affine.rotZ(Math.PI));
case "south" -> Affine.rotX(h);
case "west" -> Affine.rotX(h).mul(Affine.rotZ(h));
case "east" -> Affine.rotX(h).mul(Affine.rotZ(-h));
default -> Affine.identity();
};
}
}
@@ -0,0 +1,127 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import java.util.List;
/**
* Bukkit-free snapshot of one block-entity, captured on the main thread and baked off-thread through the entity path
* (see {@link BlockEntityModels}). {@code facingDeg} is the vanilla yaw of the facing/rotation (0 = south, 90 = west;
* 16-step rotations are {@code segment · 22.5}). Type-specific fields are null/0/false/empty when unused.
*/
public record BlockEntityState(
Kind kind,
int bx,
int by,
int bz,
float facingDeg,
String direction, // 6-way facing ("up", "north", …) of shulker boxes; null otherwise
boolean active, // lectern: has a book; conduit: active; enchanting table: book open
ChestKind chestKind, // double-chest half (CHEST/TRAPPED_CHEST/COPPER_CHEST)
int baseColorArgb, // banner base colour; 0 = none
String colorName, // shulker colour ("red", …) or copper-chest stage ("exposed", …); null = default
String headType, // "skeleton","wither_skeleton","zombie","creeper","piglin","dragon","player"
String skinUrl, // player-head owner skin URL; null otherwise
List<BannerPattern> patterns, // banner overlay patterns (may be empty)
List<String> sherds, // decorated-pot sherds: front/left/right/back item keys (may be empty)
SignText frontText, // sign front-side text; null when not a sign or blank
SignText backText, // sign back-side text; null when not a sign or blank
List<ItemSpec> items, // campfire (4) / shelf (3) / vault (1) slots, null = empty slot; may be empty
EntityState displayEntity, // spawner / trial spawner mob (captured at its own position); null = none
Beam beam, // beacon beam (sections bottom-up); null = no beam
String pose // copper golem statue pose ("standing", "running", "sitting", "star"); null otherwise
) {
/** Without contents (items, display entity, beam, pose); used by the test harnesses. */
public BlockEntityState(
Kind kind,
int bx,
int by,
int bz,
float facingDeg,
String direction,
boolean active,
ChestKind chestKind,
int baseColorArgb,
String colorName,
String headType,
String skinUrl,
List<BannerPattern> patterns,
List<String> sherds,
SignText frontText,
SignText backText) {
this(
kind,
bx,
by,
bz,
facingDeg,
direction,
active,
chestKind,
baseColorArgb,
colorName,
headType,
skinUrl,
patterns,
sherds,
frontText,
backText,
List.of(),
null,
null,
null);
}
public enum Kind {
CHEST,
TRAPPED_CHEST,
ENDER_CHEST,
COPPER_CHEST,
SIGN,
WALL_SIGN,
HANGING_SIGN,
BANNER,
WALL_BANNER,
SHULKER_BOX,
HEAD,
WALL_HEAD,
CONDUIT,
DECORATED_POT,
BELL,
LECTERN,
ENCHANTING_TABLE, // facingDeg = book yaw (vanilla rot, degrees), active = open (player within 3 blocks)
CAMPFIRE,
SHELF,
COPPER_GOLEM_STATUE, // colorName = weathering stage, pose = statue pose
SPAWNER, // spawner and trial spawner: displayEntity
VAULT, // items[0] = displayed key/reward item
BEACON,
END_PORTAL,
END_GATEWAY // direction = "+"-joined faces to draw (neighbour not occluding)
}
/**
* A beacon beam: coloured sections bottom-up (BeaconBlockEntity: white from the beacon, a stained-glass
* colour or the average with the previous one per change; the last runs to the top) and the radius scale
* (BeaconRenderer: {@code max(1, horizontal camera distance / 96)}).
*/
public record Beam(List<BeamSection> sections, float radiusScale) {}
/** One beam section: ARGB colour and height in blocks. */
public record BeamSection(int argb, int height) {}
public enum ChestKind {
SINGLE,
LEFT,
RIGHT
}
/** One banner overlay layer: a pattern key (e.g. "stripe_top") and the ARGB colour it is dyed with. */
public record BannerPattern(String patternKey, int colorArgb) {}
/**
* One side of a sign: up to four plain-text lines plus the resolved colours. {@code fillArgb} is the
* glyph fill colour (already glow/darken-adjusted); {@code outlineArgb} is the 8-directional outline
* drawn only when {@code glowing}.
*/
public record SignText(List<String> lines, int fillArgb, int outlineArgb, boolean glowing) {}
}
@@ -0,0 +1,71 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
/**
* Unwraps a {@link ModelCube} into six {@link Face}s with the Java box-UV layout (the cross around the {@code uv}
* offset). Mirror swaps the left/right faces and flips each face horizontally.
*/
public final class BoxUv {
private BoxUv() {}
/**
* Faces by {@link Direction#ordinal()}. UVs are normalised by the model's DECLARED texture size, so a
* higher-resolution pack texture maps proportionally; the actual size is used when undeclared.
*/
public static Face[] build(ModelCube cube, int[][] texture, int declaredW, int declaredH) {
int texW = texture.length > 0 ? texture[0].length : 64;
int texH = texture.length > 0 ? texture.length : 64;
int nW = declaredW > 0 ? declaredW : texW;
int nH = declaredH > 0 ? declaredH : texH;
if (cube.faceUv != null) {
Face[] faces = new Face[6];
for (int i = 0; i < 6; i++) {
if (cube.faceUv[i] != null) faces[i] = face(cube.faceUv[i], texture, nW, nH);
}
return faces;
}
double dx = cube.size[0], dy = cube.size[1], dz = cube.size[2];
double u = cube.uv[0], v = cube.uv[1];
// {x, y, w, h} texels, SIGNED (negative = flipped axis): the Blockbench/OptiFine box-UV layout (up/down
// flipped). Must stay in sync with the face (s, t) orientation of ElementIntersector.faceS/faceT.
double[] east = {u, v + dz, dz, dy};
double[] west = {u + dz + dx, v + dz, dz, dy};
double[] north = {u + dz, v + dz, dx, dy};
double[] south = {u + 2 * dz + dx, v + dz, dx, dy};
double[] up = {u + dz + dx, v + dz, -dx, -dz};
double[] down = {u + dz + 2 * dx, v, -dx, dz};
if (cube.mirror) {
for (double[] f : new double[][] {east, west, up, down, south, north}) {
f[0] += f[2];
f[2] = -f[2];
}
double[] tmp = east;
east = west;
west = tmp; // mirror swaps the left/right faces
}
Face[] faces = new Face[6];
faces[Direction.EAST.ordinal()] = face(east, texture, nW, nH);
faces[Direction.WEST.ordinal()] = face(west, texture, nW, nH);
faces[Direction.NORTH.ordinal()] = face(north, texture, nW, nH);
faces[Direction.SOUTH.ordinal()] = face(south, texture, nW, nH);
faces[Direction.UP.ordinal()] = face(up, texture, nW, nH);
faces[Direction.DOWN.ordinal()] = face(down, texture, nW, nH);
return faces;
}
private static Face face(double[] rect, int[][] texture, int texW, int texH) {
double u1 = rect[0] / texW;
double v1 = rect[1] / texH;
double u2 = (rect[0] + rect[2]) / texW;
double v2 = (rect[1] + rect[3]) / texH;
return new Face(texture, u1, v1, u2, v2, 0, -1);
}
}
@@ -0,0 +1,155 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.ItemGeometry;
import java.util.ArrayList;
import java.util.List;
/**
* Bakes wall decorations: paintings as a thin box over the captured world bounding box, item frames as their vanilla
* frame block model plus the framed item or map.
*/
public final class DecorationBaker implements EntityBaker<DecorationState> {
private static final double MIN_THICKNESS = 0.0625; // 1px, so the slab test never degenerates
private final TextureCache textures;
private final BlockModelRegistry registry;
private final ItemGeometry items;
public DecorationBaker(TextureCache textures, BlockModelRegistry registry, ItemGeometry items) {
this.textures = textures;
this.registry = registry;
this.items = items;
}
@Override
public RenderedEntity bake(DecorationState s) {
return s.kind() == DecorationState.Kind.PAINTING ? bakePainting(s) : bakeItemFrame(s);
}
private RenderedEntity bakePainting(DecorationState s) {
int[][] art = textures.get(ResourceLocation.parse("painting/" + s.paintingArt()))
.orElse(null);
if (art == null) return null;
int[][] back = textures.get(ResourceLocation.parse("painting/back")).orElse(art);
double[] from = {s.minX(), s.minY(), s.minZ()};
double[] to = {s.maxX(), s.maxY(), s.maxZ()};
thicken(from, to, s.facing());
Face[] faces = new Face[6];
Direction front = Direction.valueOf(s.facing().name());
faces[front.ordinal()] = frontFace(art, s.facing());
faces[front.opposite().ordinal()] = new Face(back, 0, 0, 1, 1, 0, -1);
EntityCube cube = new EntityCube(from, to, faces, Affine.identity());
return RenderedEntity.of(List.of(cube));
}
/**
* Item frames as vanilla's ItemFrameRenderer (decompiled 26.3) draws them. Pose from the entity position
* (the bbox centre; the renderer's own offset cancels the dispatcher's): {@code T(dir·0.46875)} to the
* block centre, then {@code rotX(xRot)·rotY(yRot)} (horizontal: 0 / 180−yRot(dir); up/down: ∓90 / 180),
* which turns local +Z toward the wall. Frame = the fake-blockstate block model
* ({@code block/[glow_]item_frame[_map]}) at {@code T(-0.5)}, skipped when invisible. Content at
* {@code T(0,0,0.4375)} ({@code 0.5} when invisible): a map as a 128x128 quad
* ({@code rotZ(rot%4·90)·rotZ(180)·S(1/128)·T(-64,-64,-1)}, z −0.01 map px, MapRenderer), any other item
* through the item model in the {@code fixed} display context at {@code rotZ(rot·45)·S(0.5)}.
*/
private RenderedEntity bakeItemFrame(DecorationState s) {
DecorationState.Facing f = s.facing();
double off = 0.46875;
double cx = (s.minX() + s.maxX()) / 2 + (f.axis() == 0 ? f.sign() * off : 0);
double cy = (s.minY() + s.maxY()) / 2 + (f.axis() == 1 ? f.sign() * off : 0);
double cz = (s.minZ() + s.maxZ()) / 2 + (f.axis() == 2 ? f.sign() * off : 0);
double xRot, yRot;
if (f.axis() != 1) {
xRot = 0;
yRot = 180 - yRot(f);
} else {
xRot = -90 * f.sign();
yRot = 180;
}
Affine pose = Affine.translation(cx, cy, cz)
.mul(Affine.rotX(Math.toRadians(xRot)))
.mul(Affine.rotY(Math.toRadians(yRot)));
List<EntityCube> cubes = new ArrayList<>();
boolean map = s.mapPixels() != null;
if (!s.invisible()) {
String model = "block/" + (s.glow() ? "glow_item_frame" : "item_frame") + (map ? "_map" : "");
items.bakeModel(
registry.model(ResourceLocation.parse(model)),
null,
pose.mul(Affine.translation(-0.5, -0.5, -0.5)),
cubes);
}
Affine content = pose.mul(Affine.translation(0, 0, s.invisible() ? 0.5 : 0.4375));
if (map) {
Affine m = content.mul(Affine.rotZ(Math.toRadians(s.rotation() % 4 * 90)))
.mul(Affine.rotZ(Math.PI))
.mul(Affine.scale(1 / 128.0))
.mul(Affine.translation(-64, -64, -1));
// Quad (0,0)..(128,128) facing local −Z (away from the wall); u along +x, v along +y.
Face[] faces = new Face[6];
faces[Direction.NORTH.ordinal()] = new Face(s.mapPixels(), 1, 1, 0, 0, 0, -1);
faces[Direction.SOUTH.ordinal()] = new Face(s.mapPixels(), 0, 1, 1, 0, 0, -1);
cubes.add(new EntityCube(new double[] {0, 0, -0.01}, new double[] {128, 128, -0.01}, faces, m));
addMapMarkers(s, m, cubes);
} else if (s.item() != null) {
Affine m =
content.mul(Affine.rotZ(Math.toRadians(s.rotation() * 45))).mul(Affine.scale(0.5));
items.bake(s.item(), "fixed", false, m, cubes);
}
return cubes.isEmpty() ? null : RenderedEntity.of(cubes);
}
/**
* MapRenderer decorations (only those shown on frames, see {@code MapPixels.markers}): in map pixel space
* {@code T(x/2 + 64, y/2 + 64, -0.02)·rotZ(rot·22.5°)·S(4, 4, 3)·T(-0.125, 0.125, 0)}, the sprite quad
* (-1,1)..(1,-1) at z = n·-0.001 (n-th drawn decoration), {@code map/decorations/<asset>} with v0 at +y.
*/
private void addMapMarkers(DecorationState s, Affine map, List<EntityCube> cubes) {
List<DecorationState.MapMarker> markers = s.mapMarkers();
for (int n = 0; n < markers.size(); n++) {
DecorationState.MapMarker mk = markers.get(n);
int[][] sprite = textures.get(ResourceLocation.parse("map/decorations/" + mk.asset()))
.orElse(null);
if (sprite == null) continue;
Affine m = map.mul(Affine.translation(mk.x() / 2.0 + 64, mk.y() / 2.0 + 64, -0.02))
.mul(Affine.rotZ(Math.toRadians(mk.rot() * 360 / 16.0)))
.mul(Affine.scale(4, 4, 3))
.mul(Affine.translation(-0.125, 0.125, 0));
double z = n * -0.001;
cubes.add(new EntityCube(new double[] {-1, -1, z}, new double[] {1, 1, z}, ObjectBaker.card(sprite), m));
}
}
/** Vanilla Direction#toYRot for horizontal facings (south 0, west 90, north 180, east 270). */
private static double yRot(DecorationState.Facing f) {
return switch (f) {
case WEST -> 90;
case NORTH -> 180;
case EAST -> 270;
default -> 0;
};
}
/** Front face with the per-facing horizontal flip so the texture reads upright and unmirrored. */
private static Face frontFace(int[][] tex, DecorationState.Facing facing) {
boolean flipH = facing == DecorationState.Facing.SOUTH || facing == DecorationState.Facing.WEST;
double u1 = flipH ? 1 : 0, u2 = flipH ? 0 : 1;
return new Face(tex, u1, 0, u2, 1, 0, -1);
}
private static void thicken(double[] from, double[] to, DecorationState.Facing facing) {
int a = facing.axis();
if (to[a] - from[a] >= MIN_THICKNESS) return;
if (facing.sign() > 0) from[a] = to[a] - MIN_THICKNESS;
else to[a] = from[a] + MIN_THICKNESS;
}
}
@@ -0,0 +1,97 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import java.util.List;
/**
* Snapshot of a wall decoration (painting or item frame). The world bounding box is captured directly: it already
* encodes vanilla's multi-block painting offset, and its centre is the item frame's entity position.
*/
public record DecorationState(
Kind kind,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
Facing facing, // direction the front faces (away from the wall)
String paintingArt, // painting art asset key (texture painting/<art>); null for frames
ItemSpec item, // item-frame contents; null if empty
int[][] mapPixels, // framed map's 128x128 ARGB colours (row-major [y][x]); null if not a map with data
int rotation, // item-frame content rotation in 45° steps (0..7, vanilla ItemFrame#getRotation)
boolean glow, // glow item frame
boolean invisible, // invisible frame (setVisible(false)): no frame model, item sits on the wall
List<MapMarker> mapMarkers // framed map's decorations shown on item frames (banners, frames, …); may be empty
) {
/** Without map markers; used by the test harnesses. */
public DecorationState(
Kind kind,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
Facing facing,
String paintingArt,
ItemSpec item,
int[][] mapPixels,
int rotation,
boolean glow,
boolean invisible) {
this(
kind,
minX,
minY,
minZ,
maxX,
maxY,
maxZ,
facing,
paintingArt,
item,
mapPixels,
rotation,
glow,
invisible,
List.of());
}
/**
* One map decoration (vanilla MapDecoration): sprite {@code map/decorations/<asset>}, position in half map
* pixels from the centre ({@code x}, {@code y} in -128..127), rotation in 16ths of a full turn.
*/
public record MapMarker(String asset, int x, int y, int rot) {}
public enum Kind {
PAINTING,
ITEM_FRAME
}
public enum Facing {
NORTH,
SOUTH,
EAST,
WEST,
UP,
DOWN;
/** The axis this face's normal lies on: 0=x, 1=y, 2=z. */
public int axis() {
return switch (this) {
case EAST, WEST -> 0;
case UP, DOWN -> 1;
case NORTH, SOUTH -> 2;
};
}
/** +1 or -1 along {@link #axis()}. */
public int sign() {
return switch (this) {
case SOUTH, UP, EAST -> 1;
case NORTH, DOWN, WEST -> -1;
};
}
}
}
@@ -0,0 +1,51 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import java.util.Arrays;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Supplier;
/**
* Bounded, thread-safe LRU cache of derived (tinted/composited) textures, so identical mobs share one texture.
*
* <p>Keys ({@link #key}) list the inputs that determine the result; source grids compare by identity, which is exact
* because no grid is mutated once built. Cached grids are shared: callers must not mutate them. The computation runs
* outside the lock; concurrent misses may compute twice, the first stored result wins.
*/
public final class DerivedTextureCache {
private static final int[][] NONE = new int[0][0]; // cached "no texture"
private final Map<List<Object>, int[][]> map;
public DerivedTextureCache(int capacity) {
this.map = new LinkedHashMap<>(64, 0.75f, true) {
@Override
protected boolean removeEldestEntry(Map.Entry<List<Object>, int[][]> eldest) {
return size() > capacity;
}
};
}
/** A cache key from the inputs (nulls allowed; arrays compare by identity). */
public static List<Object> key(Object... parts) {
return Arrays.asList(parts);
}
/** The cached texture for {@code key}, computing (and caching) it on a miss; null results are cached too. */
public int[][] get(List<Object> key, Supplier<int[][]> compute) {
int[][] v;
synchronized (map) {
v = map.get(key);
}
if (v == null) {
int[][] computed = compute.get();
synchronized (map) {
v = map.putIfAbsent(key, computed == null ? NONE : computed);
}
if (v == null) return computed;
}
return v == NONE ? null : v;
}
}
@@ -0,0 +1,6 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/** Bakes a captured state into a {@link RenderedEntity}, or null when it has no geometry. */
public interface EntityBaker<S> {
RenderedEntity bake(S state);
}
@@ -0,0 +1,81 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
/**
* A baked entity cube: a local box, the affine map into the world, its six faces (by {@code Direction.ordinal()},
* null = not drawn), the inverse map and the world-space AABB.
*/
public final class EntityCube {
public final double[] from; // local corners; from > to on some axis = inverted (below)
public final double[] to;
public final Face[] faces;
public final Affine toWorld;
public final Affine toLocal;
public final boolean additive; // added to what lies behind (energy swirl) instead of blended
public final boolean unshaded; // no directional face shading (vanilla NO_CARDINAL_LIGHTING: eyes, breeze wind)
// Block-model element with from > to on some axis (spawner/vault inner faces): its faces point INTO the box
// and are back-face culled like vanilla quads (see EntityIntersector); mirrored = toWorld flips handedness.
public final boolean inverted, mirrored;
// Row-major map of the face normals: toWorld's linear part while it is a rotation with a uniform scale (same
// direction), else its inverse-transpose (vanilla PoseStack normal matrix for non-uniform scales, e.g. block
// displays scaled (2, 1, 0.5) and rotated).
public final double[] normalMatrix;
public final double[] aabbMin = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
public final double[] aabbMax = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
public EntityCube(double[] from, double[] to, Face[] faces, Affine toWorld) {
this(from, to, faces, toWorld, false);
}
public EntityCube(double[] from, double[] to, Face[] faces, Affine toWorld, boolean additive) {
this(from, to, faces, toWorld, additive, false);
}
/** Whether the columns of {@code r} are orthogonal and of equal length (rotation, reflection, uniform scale). */
private static boolean conformal(double[] r) {
double xx = r[0] * r[0] + r[3] * r[3] + r[6] * r[6];
double yy = r[1] * r[1] + r[4] * r[4] + r[7] * r[7];
double zz = r[2] * r[2] + r[5] * r[5] + r[8] * r[8];
double xy = r[0] * r[1] + r[3] * r[4] + r[6] * r[7];
double xz = r[0] * r[2] + r[3] * r[5] + r[6] * r[8];
double yz = r[1] * r[2] + r[4] * r[5] + r[7] * r[8];
double tol = 1e-9 * Math.max(xx, Math.max(yy, zz));
return Math.abs(xx - yy) <= tol
&& Math.abs(xx - zz) <= tol
&& Math.abs(xy) <= tol
&& Math.abs(xz) <= tol
&& Math.abs(yz) <= tol;
}
/** This cube placed by {@code m} (applied after its own map), keeping its render flags. */
public EntityCube transformed(Affine m) {
return new EntityCube(from, to, faces, m.mul(toWorld), additive, unshaded);
}
public EntityCube(double[] from, double[] to, Face[] faces, Affine toWorld, boolean additive, boolean unshaded) {
this.additive = additive;
this.unshaded = unshaded;
this.from = from;
this.to = to;
this.faces = faces;
this.toWorld = toWorld;
this.toLocal = toWorld.inverse();
this.inverted = from[0] > to[0] || from[1] > to[1] || from[2] > to[2];
this.mirrored = toWorld.determinant() < 0;
double[] l = toLocal.r;
this.normalMatrix =
conformal(toWorld.r) ? toWorld.r : new double[] {l[0], l[3], l[6], l[1], l[4], l[7], l[2], l[5], l[8]};
double[] r = toWorld.r, t = toWorld.t;
for (int i = 0; i < 8; i++) {
double x = (i & 1) == 0 ? from[0] : to[0];
double y = (i & 2) == 0 ? from[1] : to[1];
double z = (i & 4) == 0 ? from[2] : to[2];
for (int a = 0; a < 3; a++) {
double w = r[a * 3] * x + r[a * 3 + 1] * y + r[a * 3 + 2] * z + t[a];
if (w < aabbMin[a]) aabbMin[a] = w;
if (w > aabbMax[a]) aabbMax[a] = w;
}
}
}
}
@@ -0,0 +1,144 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.raytrace.ElementIntersector;
import eu.mhsl.minecraft.pixelpics.render.raytrace.FaceHit;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import org.bukkit.util.Vector;
/**
* Intersects a world-space ray with a single {@link EntityCube}: the ray is mapped into the cube's local frame and
* slab-tested (t stays the world-space one). Cut-out texels are holes; partially transparent ones keep their alpha
* for the tracer to blend. The test writes into a caller-owned {@link Hit} and allocates nothing; {@link #toFaceHit}
* builds the result only for the hit the caller keeps.
*/
public final class EntityIntersector {
private static final double EPS = 1e-7;
private static final Direction[] DIRECTIONS = Direction.values();
private EntityIntersector() {}
/** Mutable per-thread result/scratch of {@link #intersect}; never shared between threads. */
public static final class Hit {
public double t;
public int color;
Direction dir;
final double[] o = new double[3], d = new double[3];
}
/**
* Nearest drawn face with {@code t > minT} (entry face first, else the far face). Cubes entered beyond
* {@code maxT} are rejected before any texture lookup; a hit at exactly {@code maxT} still counts.
*/
public static boolean intersect(
EntityCube cube,
double ox,
double oy,
double oz,
double dx,
double dy,
double dz,
double minT,
double maxT,
Hit out) {
double[] r = cube.toLocal.r, tr = cube.toLocal.t;
double[] o = out.o, d = out.d;
o[0] = r[0] * ox + r[1] * oy + r[2] * oz + tr[0];
o[1] = r[3] * ox + r[4] * oy + r[5] * oz + tr[1];
o[2] = r[6] * ox + r[7] * oy + r[8] * oz + tr[2];
d[0] = r[0] * dx + r[1] * dy + r[2] * dz;
d[1] = r[3] * dx + r[4] * dy + r[5] * dz;
d[2] = r[6] * dx + r[7] * dy + r[8] * dz;
double lo = Math.max(EPS, minT);
if (cube.inverted) return intersectInverted(cube, o, d, lo, maxT, out);
double[] from = cube.from, to = cube.to;
double tmin = Double.NEGATIVE_INFINITY, tmax = Double.POSITIVE_INFINITY;
int inAxis = -1, outAxis = -1;
boolean inNeg = false, outNeg = false;
for (int a = 0; a < 3; a++) {
if (Math.abs(d[a]) < EPS) {
if (o[a] < from[a] - EPS || o[a] > to[a] + EPS) return false;
continue;
}
double inv = 1.0 / d[a];
// Entry side from the direction, not from t1 > t2: both are equal for zero-thickness boxes (wings, fins).
boolean forward = inv > 0;
double tNear = ((forward ? from[a] : to[a]) - o[a]) * inv;
double tFar = ((forward ? to[a] : from[a]) - o[a]) * inv;
if (tNear > tmin) {
tmin = tNear;
inAxis = a;
inNeg = forward;
}
if (tFar < tmax) {
tmax = tFar;
outAxis = a;
outNeg = !forward;
}
if (tmin > tmax + EPS) return false;
}
if (inAxis < 0 || tmax <= lo || tmin > maxT) return false;
// Vanilla draws entity models without back-face culling: through a transparent texel of the entry face the
// ray sees the inside of the far face (and both sides of a plane).
if (tmin > lo && sample(cube, o, d, tmin, Direction.of(inAxis, inNeg), out)) return true;
return outAxis >= 0 && sample(cube, o, d, tmax, Direction.of(outAxis, outNeg), out);
}
private static boolean sample(EntityCube cube, double[] o, double[] d, double t, Direction dir, Hit out) {
Face face = cube.faces[dir.ordinal()];
if (face == null) return false;
double fx = ElementIntersector.frac(o[0] + d[0] * t, cube.from[0], cube.to[0]);
double fy = ElementIntersector.frac(o[1] + d[1] * t, cube.from[1], cube.to[1]);
double fz = ElementIntersector.frac(o[2] + d[2] * t, cube.from[2], cube.to[2]);
int color = face.sample(ElementIntersector.faceS(dir, fx, fy, fz), ElementIntersector.faceT(dir, fy, fz));
if (!ColorUtil.opaque(color)) return false;
out.t = t;
out.color = color;
out.dir = dir;
return true;
}
/**
* A block-model element with {@code from > to} on some axis (spawner/vault inner faces) baked as an item or
* display: back-face-culled inward quads like {@link ElementIntersector} (a mirroring {@code toWorld} flips their
* winding too). The nearest opaque face in {@code (lo, maxT]} wins.
*/
private static boolean intersectInverted(EntityCube cube, double[] o, double[] d, double lo, double maxT, Hit out) {
double[] from = cube.from, to = cube.to;
double best = Double.POSITIVE_INFINITY;
for (Direction dir : DIRECTIONS) {
if (Math.abs(d[dir.axis]) < EPS) continue;
double t = ElementIntersector.invertedFaceT(dir, from, to, o, d, cube.mirrored);
if (!(t > lo) || t > maxT || t >= best) continue;
if (sample(cube, o, d, t, dir, out)) best = t;
}
return best < Double.POSITIVE_INFINITY;
}
/** The result object for a hit of {@code cube} recorded by {@link #intersect} (world point + normal). */
public static FaceHit toFaceHit(
EntityCube cube, Hit h, double ox, double oy, double oz, double dx, double dy, double dz) {
double t = h.t;
Direction dir = h.dir;
double[] r = cube.normalMatrix;
Vector normal = new Vector(
r[0] * dir.nx + r[1] * dir.ny + r[2] * dir.nz,
r[3] * dir.nx + r[4] * dir.ny + r[5] * dir.nz,
r[6] * dir.nx + r[7] * dir.ny + r[8] * dir.nz)
.normalize();
// A far/back face is seen from inside: shade it as facing the viewer.
if (normal.getX() * dx + normal.getY() * dy + normal.getZ() * dz > 0) normal.multiply(-1);
return new FaceHit(
t,
new Vector(ox + dx * t, oy + dy * t, oz + dz * t),
normal,
h.color,
-1,
cube.additive,
cube.unshaded);
}
}
@@ -0,0 +1,163 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* Entity type -> CEM template model name (legacy fallback) and candidate texture paths. Most types use the type key
* directly; small override maps handle the exceptions.
*/
public final class EntityModels {
private EntityModels() {}
// Exceptions to "model name = type key": reused models and renamed/version-suffixed CEM names.
private static final Map<String, String> CEM_OVERRIDE = Map.ofEntries(
Map.entry("husk", "zombie"),
Map.entry("giant", "zombie"),
Map.entry("mooshroom", "cow"),
Map.entry("ocelot", "cat"),
Map.entry("cave_spider", "spider"),
Map.entry("elder_guardian", "guardian"),
Map.entry("glow_squid", "squid"),
Map.entry("mule", "donkey"),
Map.entry("skeleton_horse", "horse"),
Map.entry("zombie_horse", "horse"),
Map.entry("trader_llama", "llama"),
Map.entry("stray", "skeleton"),
Map.entry("wither_skeleton", "skeleton"),
Map.entry("zoglin", "hoglin"),
Map.entry("piglin_brute", "piglin"),
Map.entry("zombified_piglin", "piglin"),
Map.entry("evoker", "illager"),
Map.entry("vindicator", "illager"),
Map.entry("illusioner", "illager"),
Map.entry("wandering_trader", "villager"),
Map.entry("ender_dragon", "dragon"),
Map.entry("mannequin", "player"),
Map.entry("camel_husk", "camel"),
Map.entry("rabbit", "rabbit_21.11"),
Map.entry("pufferfish", "puffer_fish_big"),
Map.entry("tropical_fish", "tropical_fish_a"));
/** The CEM model name for an entity type (boats/rafts share the boat hull). */
public static String cemModel(String typeKey) {
if (isBoat(typeKey)) return "boat";
return CEM_OVERRIDE.getOrDefault(typeKey, typeKey);
}
// Type key -> texture path where the vanilla dump's default texture (entities.<type>.texture) is missing
// or not the right default: variant-only mobs whose renderer default is a variant/"missingno", the dump's
// piglin_brute (= piglin), players/mannequins, and non-mob entities whose renderer texture isn't captured.
// Everything else comes from the dump (see CemBaker#resolveTexture).
private static final Map<String, String> TEX_OVERRIDE = Map.ofEntries(
Map.entry("cow", "entity/cow/cow_temperate"),
Map.entry("player", "entity/player/wide/steve"),
Map.entry("ender_dragon", "entity/enderdragon/dragon"),
Map.entry("tropical_fish", "entity/fish/tropical_a"),
Map.entry("piglin_brute", "entity/piglin/piglin_brute"),
Map.entry("axolotl", "entity/axolotl/axolotl_wild"),
Map.entry("wind_charge", "entity/projectiles/wind_charge"),
Map.entry("mannequin", "entity/player/wide/steve"),
Map.entry("leash_knot", "entity/lead_knot/lead_knot"),
Map.entry("evoker_fangs", "entity/illager/evoker_fangs"),
Map.entry("shulker_bullet", "entity/shulker/spark"),
Map.entry("llama_spit", "entity/llama/llama_spit"),
Map.entry("trident", "entity/trident/trident"),
Map.entry("cushion", "entity/cushion/white_cushion"),
Map.entry("breeze_wind_charge", "entity/projectiles/wind_charge"),
Map.entry("chest_minecart", "entity/minecart/minecart"),
Map.entry("furnace_minecart", "entity/minecart/minecart"),
Map.entry("hopper_minecart", "entity/minecart/minecart"),
Map.entry("tnt_minecart", "entity/minecart/minecart"),
Map.entry("spawner_minecart", "entity/minecart/minecart"),
Map.entry("command_block_minecart", "entity/minecart/minecart"));
/** Ordered texture-path candidates; the baker uses the first that loads. */
public static List<ResourceLocation> textureCandidates(String typeKey, String variant) {
List<ResourceLocation> list = new ArrayList<>();
if (isBoat(typeKey)) {
String wood = typeKey.substring(0, typeKey.length() - 5);
boolean chest = wood.endsWith("_chest");
if (chest) wood = wood.substring(0, wood.length() - "_chest".length());
list.add(ResourceLocation.parse("entity/" + (chest ? "chest_boat/" : "boat/") + wood));
return list;
}
if (variant != null) {
for (String p : variantPaths(typeKey, variant)) list.add(ResourceLocation.parse(p));
}
String override = TEX_OVERRIDE.get(typeKey);
if (override != null) list.add(ResourceLocation.parse(override));
list.add(ResourceLocation.parse("entity/" + typeKey + "/temperate_" + typeKey)); // legacy 1.21 default
list.add(ResourceLocation.parse("entity/" + typeKey + "/" + typeKey));
list.add(ResourceLocation.parse("entity/" + typeKey));
return list;
}
/** How many leading {@link #textureCandidates} entries are type/variant-specific (not generic guesses). */
public static int specificCandidateCount(String typeKey, String variant) {
if (isBoat(typeKey)) return 1;
return (variant != null ? variantPaths(typeKey, variant).size() : 0)
+ (TEX_OVERRIDE.containsKey(typeKey) ? 1 : 0);
}
/**
* Texture paths of the ENUM variants vanilla hardcodes in its renderers ("entity/<folder>/<entity>_<variant>",
* mismatches normalised by the maps below). Registry variants (cat, wolf, frog, cow, …) come from their
* {@code asset_id} in the dump instead. Tried before the generic fallbacks.
*/
private static List<String> variantPaths(String typeKey, String v) {
return switch (typeKey) {
case "axolotl" -> List.of("entity/axolotl/axolotl_" + v);
case "horse" -> List.of("entity/horse/horse_" + HORSE_COLOR.getOrDefault(v, v));
case "llama" -> List.of("entity/llama/llama_" + v);
case "panda" -> List.of(v.equals("normal") ? "entity/panda/panda" : "entity/panda/panda_" + v);
case "fox" -> List.of(v.equals("snow") ? "entity/fox/fox_snow" : "entity/fox/fox");
case "parrot" -> List.of("entity/parrot/parrot_" + PARROT_COLOR.getOrDefault(v, v));
case "rabbit" -> List.of("entity/rabbit/rabbit_" + RABBIT_TYPE.getOrDefault(v, v));
case "mooshroom" -> List.of("entity/cow/mooshroom_" + v);
case "shulker" -> List.of("entity/shulker/shulker_" + v);
case "cushion" -> List.of("entity/cushion/" + v + "_cushion");
case "tropical_fish" -> List.of("entity/fish/tropical_" + (tropicalPattern(v) >= 6 ? "b" : "a"));
case "copper_golem" -> List.of(
v.equals("unaffected")
? "entity/copper_golem/copper_golem"
: "entity/copper_golem/copper_golem_" + v);
// villager/zombie_villager: type/<biome> and profession are transparent OVERLAYS (clothing
// only); the opaque base body is entity/<folder>/<folder> — handled by the generic candidates.
default -> List.of();
};
}
private static boolean isBoat(String typeKey) {
return typeKey.endsWith("_boat") || typeKey.endsWith("_raft");
}
/** Vanilla tropical-fish patterns in id order: 0-5 use body shape A (small), 6-11 shape B (large). */
private static final List<String> TROPICAL_PATTERNS = List.of(
"kob",
"sunstreak",
"snooper",
"dasher",
"brinely",
"spotty",
"flopper",
"stripey",
"glitter",
"blockfish",
"betty",
"clayfish");
/** Index of a tropical-fish pattern key (0-11), or -1 if unknown. */
public static int tropicalPattern(String pattern) {
return pattern == null ? -1 : TROPICAL_PATTERNS.indexOf(pattern);
}
private static final Map<String, String> HORSE_COLOR = Map.of("dark_brown", "darkbrown");
private static final Map<String, String> PARROT_COLOR =
Map.of("red", "red_blue", "cyan", "yellow_blue", "gray", "grey");
private static final Map<String, String> RABBIT_TYPE =
Map.of("black_and_white", "white_splotched", "salt_and_pepper", "salt", "the_killer_bunny", "caerbannog");
}
@@ -0,0 +1,470 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.BlockEntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker;
import eu.mhsl.minecraft.pixelpics.render.raytrace.FaceHit;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.logging.Logger;
/**
* All baked entities (mobs, block-entities, decorations, objects) of one render, as one bounding volume hierarchy
* over the cubes' world AABBs (binned SAH, flat arrays), traversed front to back with the best hit as far bound.
* Near-ties (coplanar faces of different cubes) are decided in bake order, the later cube winning (see
* {@link #nearestHit}). Immutable after construction; the per-ray scratch is per thread.
*/
public final class EntityScene {
private static final double EPS = 1e-7;
private static final int LEAF_SIZE = 4;
private static final int SAH_BINS = 16;
private static final int MAX_SAH_DEPTH = 40;
// Cubes in BVH leaf order, their bake-order rank (tie-break) and world AABBs (minX..maxZ, 6 per cube).
private final EntityCube[] cubes;
private final int[] cubeRank;
private final double[] cubeBox;
// BVH nodes: box (6 per node); inner nodes have left child = node + 1 and right child = nodeRight,
// leaves (nodeCount > 0) cover cubes[nodeStart .. nodeStart + nodeCount).
private double[] nodeBox;
private int[] nodeRight, nodeStart, nodeCount;
private int nodes;
private final int maxDepth;
// Hits within this distance of the nearest one are candidates for the exact tie-break (pass 2 of
// nearestHit); far above double rounding at render distances, far below anything visible.
private static final double TIE_SLACK = 1e-6;
/** Per-thread traversal scratch: stack and the candidate hits (reused, grown on demand). */
private static final class Traversal {
int[] stack = new int[64];
double[] stackT = new double[64];
EntityIntersector.Hit[] cand = new EntityIntersector.Hit[0];
int[] candCube = new int[8];
int[] order = new int[8];
EntityIntersector.Hit candidate(int k) {
if (k == cand.length) {
int len = Math.max(8, k * 2);
EntityIntersector.Hit[] c = Arrays.copyOf(cand, len);
for (int i = k; i < len; i++) c[i] = new EntityIntersector.Hit();
cand = c;
candCube = Arrays.copyOf(candCube, len);
order = Arrays.copyOf(order, len);
}
return cand[k];
}
}
private static final ThreadLocal<Traversal> TRAVERSAL = ThreadLocal.withInitial(Traversal::new);
public EntityScene(
List<EntityState> states,
CemBaker baker,
List<BlockEntityState> blockEntities,
BlockEntityBaker beBaker,
List<DecorationState> decorations,
DecorationBaker decoBaker,
List<ObjectState> objects,
ObjectBaker objectBaker) {
List<EntityCube> baked = new ArrayList<>();
List<RuntimeException> failures = new ArrayList<>();
addAll(states, baker, baked, failures);
addAll(blockEntities, beBaker, baked, failures);
addAll(decorations, decoBaker, baked, failures);
addAll(objects, objectBaker, baked, failures);
if (!failures.isEmpty()) {
// Once per photo: one bad entity/asset must never fail the whole photo, but should not go unnoticed.
Logger.getLogger("PixelPics")
.warning("PixelPics: skipped " + failures.size() + " entities that failed to bake, first: "
+ failures.getFirst());
}
EntityCube[] all = baked.toArray(new EntityCube[0]);
int n = all.length;
cubes = new EntityCube[n];
cubeRank = new int[n];
cubeBox = new double[n * 6];
maxDepth = build(all);
}
/**
* Bakes each state into {@code out} (in bake order = tie-break rank); states that fail to bake are skipped and
* collected in {@code failures}. A null baker (path disabled) is skipped.
*/
private static <S> void addAll(
List<S> states, EntityBaker<S> baker, List<EntityCube> out, List<RuntimeException> failures) {
if (baker == null) return;
for (S s : states) {
RenderedEntity e;
try {
e = baker.bake(s);
} catch (RuntimeException ex) {
failures.add(ex);
continue;
}
if (e != null) out.addAll(e.cubes);
}
}
public boolean isEmpty() {
return cubes.length == 0;
}
/** Nearest entity hit with {@code minT < t < maxT}, or null. */
public FaceHit nearestHit(
double ox, double oy, double oz, double dx, double dy, double dz, double minT, double maxT) {
if (nodes == 0) return null;
Traversal tr = TRAVERSAL.get();
if (tr.stack.length < maxDepth + 2) {
tr.stack = new int[maxDepth + 2];
tr.stackT = new double[maxDepth + 2];
}
int[] stack = tr.stack;
double[] stackT = tr.stackT;
// Per-axis slab setup, the same arithmetic as a per-box test (inv = 1/d; |d| < EPS = parallel).
boolean px = Math.abs(dx) < EPS, py = Math.abs(dy) < EPS, pz = Math.abs(dz) < EPS;
double ix = px ? 0 : 1.0 / dx, iy = py ? 0 : 1.0 / dy, iz = pz ? 0 : 1.0 / dz;
double t0 = Math.max(0, minT);
// Pass 1 (BVH, front to back): every cube hit within TIE_SLACK of the nearest one becomes a candidate.
// The far bound stays 2·TIE_SLACK behind the nearest hit so rounding in the AABB tests can't drop one.
double nearest = Double.POSITIVE_INFINITY, bound = maxT;
int n = 0;
double[] nb = nodeBox, cb = cubeBox;
int sp = 0;
double rootT = entry(nb, 0, ox, oy, oz, ix, iy, iz, px, py, pz, t0, bound);
if (rootT != rootT) return null;
stack[sp] = 0;
stackT[sp++] = rootT;
while (sp > 0) {
int node = stack[--sp];
if (stackT[sp] > bound) continue; // the nearest hit got closer since this node was queued
int count = nodeCount[node];
if (count > 0) {
for (int i = nodeStart[node], end = i + count; i < end; i++) {
double ct = entry(cb, i, ox, oy, oz, ix, iy, iz, px, py, pz, t0, bound);
if (ct != ct) continue; // NaN: AABB missed
EntityIntersector.Hit hit = tr.candidate(n);
if (!EntityIntersector.intersect(cubes[i], ox, oy, oz, dx, dy, dz, minT, bound, hit)) continue;
double t = hit.t;
if (!(t < maxT) || t > nearest + TIE_SLACK) continue;
tr.candCube[n++] = i;
if (t < nearest) {
nearest = t;
bound = Math.min(maxT, t + 2 * TIE_SLACK);
}
}
} else {
int l = node + 1, r = nodeRight[node];
double tl = entry(nb, l, ox, oy, oz, ix, iy, iz, px, py, pz, t0, bound);
double trr = entry(nb, r, ox, oy, oz, ix, iy, iz, px, py, pz, t0, bound);
// Near child on top of the stack: visited first, so the far one is usually culled. NaN = missed.
int near = l, far = r;
double tn = tl, tf = trr;
if (!(tl <= trr)) {
near = r;
far = l;
tn = trr;
tf = tl;
}
if (tf == tf) {
stack[sp] = far;
stackT[sp++] = tf;
}
if (tn == tn) {
stack[sp] = near;
stackT[sp++] = tn;
}
}
}
if (n == 0) return null;
// Pass 2, the tie-break: the near candidates in bake order; a cube counts only if its AABB passes with the
// best t so far as far bound and it is not farther. On equal t the later-baked cube wins, like vanilla's
// LEQUAL depth test for later-drawn quads (block-model overlay elements in displays/items, layers on the
// body mesh). Coplanar faces of different cubes depend on this order, so it must not change.
int[] candCube = tr.candCube;
int[] order = tr.order;
int m = 0;
for (int k = 0; k < n; k++) {
if (tr.cand[k].t > nearest + TIE_SLACK) continue;
// Insertion by bake rank (a handful of candidates at most).
int rank = cubeRank[candCube[k]], j = m++;
while (j > 0 && cubeRank[candCube[order[j - 1]]] > rank) {
order[j] = order[j - 1];
j--;
}
order[j] = k;
}
double bestT = maxT;
int best = -1;
for (int j = 0; j < m; j++) {
int k = order[j];
double t = tr.cand[k].t;
double e = entry(cb, candCube[k], ox, oy, oz, ix, iy, iz, px, py, pz, t0, bestT);
if (e == e && t <= bestT) {
bestT = t;
best = k;
}
}
return EntityIntersector.toFaceHit(cubes[candCube[best]], tr.cand[best], ox, oy, oz, dx, dy, dz);
}
/**
* Slab test of box {@code i} of {@code boxes} (6 doubles per box) against the ray within {@code [t0, tMax]};
* returns the entry t, or NaN on a miss (a box touching the interval at {@code tMax} still counts).
*/
private static double entry(
double[] boxes,
int i,
double ox,
double oy,
double oz,
double ix,
double iy,
double iz,
boolean px,
boolean py,
boolean pz,
double t0,
double tMax) {
int b = i * 6;
double tmin = t0, tmax = tMax;
if (px) {
if (ox < boxes[b] || ox > boxes[b + 3]) return Double.NaN;
} else {
double t1 = (boxes[b] - ox) * ix, t2 = (boxes[b + 3] - ox) * ix;
if (t1 > t2) {
double tmp = t1;
t1 = t2;
t2 = tmp;
}
if (t1 > tmin) tmin = t1;
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return Double.NaN;
}
if (py) {
if (oy < boxes[b + 1] || oy > boxes[b + 4]) return Double.NaN;
} else {
double t1 = (boxes[b + 1] - oy) * iy, t2 = (boxes[b + 4] - oy) * iy;
if (t1 > t2) {
double tmp = t1;
t1 = t2;
t2 = tmp;
}
if (t1 > tmin) tmin = t1;
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return Double.NaN;
}
if (pz) {
if (oz < boxes[b + 2] || oz > boxes[b + 5]) return Double.NaN;
} else {
double t1 = (boxes[b + 2] - oz) * iz, t2 = (boxes[b + 5] - oz) * iz;
if (t1 > t2) {
double tmp = t1;
t1 = t2;
t2 = tmp;
}
if (t1 > tmin) tmin = t1;
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return Double.NaN;
}
return tmin;
}
private double[] centroid; // 3 per original cube
private double[] srcBox; // 6 per original cube
private int[] perm; // original cube indices, partitioned in place
private int filled; // cubes written in leaf order
private int build(EntityCube[] all) {
int n = all.length;
if (n == 0) {
nodeBox = new double[0];
nodeRight = nodeStart = nodeCount = new int[0];
return 0;
}
srcBox = new double[n * 6];
centroid = new double[n * 3];
perm = new int[n];
for (int i = 0; i < n; i++) {
EntityCube c = all[i];
for (int a = 0; a < 3; a++) {
srcBox[i * 6 + a] = c.aabbMin[a];
srcBox[i * 6 + 3 + a] = c.aabbMax[a];
centroid[i * 3 + a] = (c.aabbMin[a] + c.aabbMax[a]) * 0.5;
}
perm[i] = i;
}
int cap = 2 * n;
nodeBox = new double[cap * 6];
nodeRight = new int[cap];
nodeStart = new int[cap];
nodeCount = new int[cap];
int depth = buildNode(all, 0, n, 0);
srcBox = centroid = null;
perm = null;
return depth;
}
/** Builds the subtree over perm[lo, hi); returns its depth. */
private int buildNode(EntityCube[] all, int lo, int hi, int depth) {
int node = nodes++;
int nb = node * 6;
nodeBox[nb] = nodeBox[nb + 1] = nodeBox[nb + 2] = Double.MAX_VALUE;
nodeBox[nb + 3] = nodeBox[nb + 4] = nodeBox[nb + 5] = -Double.MAX_VALUE;
double[] cmin = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
double[] cmax = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
for (int i = lo; i < hi; i++) {
int c = perm[i];
for (int a = 0; a < 3; a++) {
nodeBox[nb + a] = Math.min(nodeBox[nb + a], srcBox[c * 6 + a]);
nodeBox[nb + 3 + a] = Math.max(nodeBox[nb + 3 + a], srcBox[c * 6 + 3 + a]);
cmin[a] = Math.min(cmin[a], centroid[c * 3 + a]);
cmax[a] = Math.max(cmax[a], centroid[c * 3 + a]);
}
}
int count = hi - lo;
int axis = 0;
for (int a = 1; a < 3; a++) if (cmax[a] - cmin[a] > cmax[axis] - cmin[axis]) axis = a;
double extent = cmax[axis] - cmin[axis];
int mid;
if (count <= LEAF_SIZE || !(extent > 1e-9)) {
mid = -1;
} else if (depth >= MAX_SAH_DEPTH) {
// Pathological centroid distributions can make SAH splits very lopsided: median keeps it bounded.
sortByCentroid(lo, hi, axis);
mid = lo + count / 2;
} else {
mid = sahSplit(nb, lo, hi, axis, cmin[axis], extent);
}
if (mid < 0) {
// Leaf: cubes in bake order inside the leaf (ascending original index).
Arrays.sort(perm, lo, hi);
nodeStart[node] = filled;
nodeCount[node] = count;
for (int i = lo; i < hi; i++) {
int c = perm[i];
cubes[filled] = all[c];
cubeRank[filled] = c;
System.arraycopy(srcBox, c * 6, cubeBox, filled * 6, 6);
filled++;
}
return depth;
}
nodeCount[node] = 0;
int dl = buildNode(all, lo, mid, depth + 1);
nodeRight[node] = nodes;
int dr = buildNode(all, mid, hi, depth + 1);
return Math.max(dl, dr);
}
/**
* Partitions perm[lo, hi) along {@code axis} at the cheapest of {@link #SAH_BINS}-1 bin boundaries
* (surface area heuristic); falls back to the median when every boundary leaves one side empty. Returns
* the split index, or -1 when a leaf is cheaper.
*/
private int sahSplit(int nb, int lo, int hi, int axis, double cmin, double extent) {
int[] binCount = new int[SAH_BINS];
double[] binBox = new double[SAH_BINS * 6];
for (int b = 0; b < SAH_BINS; b++) {
for (int a = 0; a < 3; a++) {
binBox[b * 6 + a] = Double.MAX_VALUE;
binBox[b * 6 + 3 + a] = -Double.MAX_VALUE;
}
}
double scale = SAH_BINS / extent;
for (int i = lo; i < hi; i++) {
int c = perm[i];
int b = bin(centroid[c * 3 + axis], cmin, scale);
binCount[b]++;
for (int a = 0; a < 3; a++) {
binBox[b * 6 + a] = Math.min(binBox[b * 6 + a], srcBox[c * 6 + a]);
binBox[b * 6 + 3 + a] = Math.max(binBox[b * 6 + 3 + a], srcBox[c * 6 + 3 + a]);
}
}
// Sweep: cost(split after bin s) = area(left)·nLeft + area(right)·nRight.
double[] leftArea = new double[SAH_BINS];
int[] leftCount = new int[SAH_BINS];
double[] acc = {
Double.MAX_VALUE,
Double.MAX_VALUE,
Double.MAX_VALUE,
-Double.MAX_VALUE,
-Double.MAX_VALUE,
-Double.MAX_VALUE
};
int cnt = 0;
for (int b = 0; b < SAH_BINS - 1; b++) {
grow(acc, binBox, b);
cnt += binCount[b];
leftArea[b] = area(acc, 0);
leftCount[b] = cnt;
}
acc[0] = acc[1] = acc[2] = Double.MAX_VALUE;
acc[3] = acc[4] = acc[5] = -Double.MAX_VALUE;
cnt = 0;
double bestCost = Double.POSITIVE_INFINITY;
int bestSplit = -1;
for (int b = SAH_BINS - 1; b >= 1; b--) {
grow(acc, binBox, b);
cnt += binCount[b];
int left = leftCount[b - 1];
if (left == 0 || cnt == 0) continue;
double cost = leftArea[b - 1] * left + area(acc, 0) * cnt;
if (cost < bestCost) {
bestCost = cost;
bestSplit = b;
}
}
int count = hi - lo;
if (bestSplit < 0) {
// All centroids in one bin (should not happen with extent > 0): median split.
sortByCentroid(lo, hi, axis);
return lo + count / 2;
}
// A leaf costs area(node)·count (one cube test per cube), a split one node visit more.
double nodeArea = area(nodeBox, nb);
if (count <= 16 && bestCost + nodeArea >= nodeArea * count) return -1;
int i = lo, j = hi - 1;
while (i <= j) {
if (bin(centroid[perm[i] * 3 + axis], cmin, scale) < bestSplit) {
i++;
} else {
int tmp = perm[i];
perm[i] = perm[j];
perm[j--] = tmp;
}
}
return i;
}
private static int bin(double c, double cmin, double scale) {
int b = (int) ((c - cmin) * scale);
return b < 0 ? 0 : Math.min(b, SAH_BINS - 1);
}
private void sortByCentroid(int lo, int hi, int axis) {
Integer[] tmp = new Integer[hi - lo];
for (int i = lo; i < hi; i++) tmp[i - lo] = perm[i];
Arrays.sort(tmp, (a, b) -> Double.compare(centroid[a * 3 + axis], centroid[b * 3 + axis]));
for (int i = lo; i < hi; i++) perm[i] = tmp[i - lo];
}
private static void grow(double[] acc, double[] boxes, int b) {
for (int a = 0; a < 3; a++) {
acc[a] = Math.min(acc[a], boxes[b * 6 + a]);
acc[3 + a] = Math.max(acc[3 + a], boxes[b * 6 + 3 + a]);
}
}
private static double area(double[] box, int o) {
double x = box[o + 3] - box[o], y = box[o + 4] - box[o + 1], z = box[o + 5] - box[o + 2];
if (!(x >= 0) || !(y >= 0) || !(z >= 0)) return 0;
return 2 * (x * y + y * z + z * x);
}
}
@@ -0,0 +1,68 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import java.util.Map;
/** Snapshot of one entity captured on the main thread, enough to bake it off-thread. Angles in degrees. */
public record EntityState(
String typeKey, // e.g. "cow", "zombie", "player"
double x,
double y,
double z,
float bodyYaw,
boolean baby,
double width,
double height,
boolean player,
String skinUrl,
boolean slim,
String variant, // variant key ("ashen", "tabby"; "<ns>:<key>" outside minecraft; villagers: biome type)
int tint, // ARGB multiplier for tintable layers (sheep wool); 0 = none
double sizeScale, // extra model scale (slime/magma-cube size); 1.0 = default
String profession, // villager profession key (e.g. "farmer", "librarian", "none"), or null
int villagerLevel, // villager profession level 1-5 (badge tier); 0 = none/unknown
String markings, // horse coat markings style (e.g. "white", "whitefield", "whitedots", "blackdots"), or null
boolean saddle, // horse/donkey/mule is saddled
boolean chest, // donkey/mule/llama is carrying a chest (pose flag "chest")
boolean arms, // armor stand shows its arms (pose flag "arms")
String bodyEquip, // BODY-slot equipment asset (horse armor, llama carpet, harness, …) or "trader_llama"
Equipment equipment, // worn humanoid armor (players, armor stands, zombies, …); null = none/not a wearer
boolean invisible, // entity is invisible -> render only its equipment (like vanilla), not the body
float pitch, // orients projectiles and pitched bodies
int bodyDye, // ARGB dye of dyeable BODY equipment (leather horse armor, wolf armor); 0 = none
int tint2, // second tint (tropical-fish pattern colour); 0 = none
boolean passenger, // riding something (vanilla sitting pose)
ItemSpec rightHand, // item in the RIGHT hand (main or off hand, resolved by handedness); null = empty
ItemSpec leftHand, // item in the LEFT hand; null = empty
ItemSpec headItem, // non-armor item worn in the head slot (pumpkin, skull, block, …); null = none
int collar, // ARGB dye of a tamed cat's/wolf's collar; 0 = no collar (untamed)
boolean powered, // energy-swirl layer: charged creeper, wither below half health
ItemSpec mouthItem, // item carried in the mouth (fox/dolphin main hand); null = none
String pose, // "+"-joined STATE_POSES flags of the dump (e.g. "lying+head_up"); null = idle
Map<String, float[]> partPoses, // armor-stand part rotations by render-state field ("headPose", …), x/y/z deg
String shoulderLeft, // parrot variant on a player's left shoulder (e.g. "red"); null = none
String shoulderRight // parrot variant on the right shoulder; null = none
) {
/** Whether the state pose flags contain {@code flag}. */
public boolean hasPose(String flag) {
if (pose == null) return false;
for (String f : pose.split("\\+")) if (f.equals(flag)) return true;
return false;
}
/** Worn armor (4 slots) of a humanoid wearer; any field may be null. */
public record Equipment(EquipPiece head, EquipPiece chest, EquipPiece legs, EquipPiece feet) {
public boolean isEmpty() {
return head == null && chest == null && legs == null && feet == null;
}
}
/** One worn armor piece. */
public record EquipPiece(
String asset, // equipment asset id, e.g. "diamond", "leather", "elytra", "turtle_scute"
int dyeColor, // ARGB tint for dyeable (leather) armor; 0 = undyed/not dyeable
String trimMaterial, // armor-trim material key (e.g. "diamond"); null = no trim
String trimPattern, // armor-trim pattern key (e.g. "coast"); null = no trim
boolean glint // item is enchanted -> render the enchantment glint
) {}
}
@@ -0,0 +1,9 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import org.bukkit.block.data.BlockData;
/**
* An item to render (held, worn, displayed, dropped): item key, the block it places (null if none), that block's
* block-entity state when it is block-entity rendered, and whether it is enchanted.
*/
public record ItemSpec(String id, BlockData block, BlockEntityState blockEntity, boolean glint) {}
@@ -0,0 +1,17 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/** What {@link BoxUv} needs of an entity-model box: size (model px), box-UV offset (texels), mirror, face UVs. */
public final class ModelCube {
public final double[] size;
public final double[] uv;
public final boolean mirror;
// Per-face {u, v, w, h} texels by Direction.ordinal() (negative w/h flip); null = box-UV.
public final double[][] faceUv;
public ModelCube(double[] size, double[] uv, boolean mirror, double[][] faceUv) {
this.size = size;
this.uv = uv;
this.mirror = mirror;
this.faceUv = faceUv;
}
}
@@ -0,0 +1,178 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.font.BitmapFont;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.ItemGeometry;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.SignTextRasterizer;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Bakes {@link ObjectState}s (display entities, dropped items, falling blocks, primed TNT, minecart contents,
* leashes): blocks and items through {@link ItemGeometry}, text rasterized with the pack's bitmap font.
*/
public final class ObjectBaker implements EntityBaker<ObjectState> {
// Vanilla LeashRenderer colours, alternating per segment.
private static final Face[] LEASH_LIGHT = solidFaces(0xFF7F6650), LEASH_DARK = solidFaces(0xFF59473A);
private static final int LEASH_SEGMENTS = 24;
private static final double LEASH_HALF_WIDTH = 0.025;
private final ItemGeometry items;
private final BitmapFont font;
public ObjectBaker(ItemGeometry items, BitmapFont font) {
this.items = items;
this.font = font;
}
@Override
public RenderedEntity bake(ObjectState s) {
List<EntityCube> cubes = new ArrayList<>();
switch (s.kind()) {
case BLOCK -> {
// Block model plus the block-entity renderer's parts (chest bodies, lectern book, bell, …).
items.bakeBlock(s.block(), s.modelSeed(), s.toWorld(), cubes);
items.bakeBlockEntity(s.blockEntity(), s.toWorld(), cubes);
}
case ITEM -> {
Affine at = s.toWorld();
if (s.dropped()) {
// ItemEntityRenderer: T(0, bob + 0.0625 - modelBox.minY), bob = sin(age/10 + offset)·0.1 + 0.1
// frozen at phase 0: the ground model's lowest point floats 0.1625 above the entity position.
double[] box = items.modelBounds(s.item(), s.context());
double lift = 0.1 + 0.0625 - (box == null ? 0 : box[1]);
at = Affine.translation(0, lift, 0).mul(at);
}
items.bake(s.item(), s.context(), false, at, cubes);
}
case TEXT -> addText(s, cubes);
case LEASH -> addLeash(s.leash(), cubes);
}
return cubes.isEmpty() ? null : RenderedEntity.of(cubes);
}
/**
* Vanilla LeashRenderer curve: 24 segments from the leashed entity to the holder, horizontal position
* linear, height {@code dy·(t² + t)/2} (sags below the straight line), alternating light/dark brown.
*/
private static void addLeash(double[] p, List<EntityCube> cubes) {
if (p == null) return;
double dx = p[3] - p[0], dy = p[4] - p[1], dz = p[5] - p[2];
double[] prev = {p[0], p[1], p[2]};
for (int i = 1; i <= LEASH_SEGMENTS; i++) {
double t = (double) i / LEASH_SEGMENTS;
double[] cur = {p[0] + dx * t, p[1] + dy * (t * t + t) * 0.5, p[2] + dz * t};
EntityCube seg = segment(prev, cur, i % 2 == 0 ? LEASH_LIGHT : LEASH_DARK);
if (seg != null) cubes.add(seg);
prev = cur;
}
}
/** A thin square rope box from a to b. */
private static EntityCube segment(double[] a, double[] b, Face[] faces) {
double[] d = {b[0] - a[0], b[1] - a[1], b[2] - a[2]};
double len = Math.sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);
if (len < 1e-6) return null;
for (int i = 0; i < 3; i++) d[i] /= len;
double[] ref = Math.abs(d[1]) < 0.9 ? new double[] {0, 1, 0} : new double[] {1, 0, 0};
double[] u = cross(ref, d);
normalize(u);
double[] v = cross(d, u);
Affine frame = new Affine(
new double[] {u[0], v[0], d[0], u[1], v[1], d[1], u[2], v[2], d[2]}, new double[] {a[0], a[1], a[2]});
double w = LEASH_HALF_WIDTH;
return new EntityCube(new double[] {-w, -w, 0}, new double[] {w, w, len + w}, faces, frame);
}
private static Face[] solidFaces(int argb) {
Face[] f = new Face[6];
Arrays.fill(f, new Face(new int[][] {{argb}}, 0, 0, 1, 1, 0, -1));
return f;
}
private static double[] cross(double[] a, double[] b) {
return new double[] {a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]};
}
private static void normalize(double[] v) {
double l = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
if (l > 0) for (int i = 0; i < 3; i++) v[i] /= l;
}
private void addText(ObjectState s, List<EntityCube> cubes) {
if (font == null || font.isEmpty()) return;
List<String> lines = wrap(s.lines(), Math.max(1, s.lineWidth()));
int w = 0, h = 0;
if (!lines.stream().allMatch(String::isBlank)) {
int[][] text = SignTextRasterizer.rasterize(lines, font, s.textArgb(), 0, false);
w = text[0].length;
h = text.length;
if (s.shadow()) text = withShadow(text, s.textArgb());
// Bottom edge on the origin (the shadow hangs below), horizontally centred, front facing +Z.
double x0 = -w / 2.0;
cubes.add(new EntityCube(
new double[] {x0, h - text.length, 0.05},
new double[] {x0 + text[0].length, h, 0.05},
card(text),
s.toWorld()));
}
int bg = s.backgroundArgb();
// Translucent backgrounds (vanilla default: 25% black) keep their alpha; the tracer blends them.
if (ColorUtil.opaque(bg) && !s.lines().isEmpty()) {
int[][] solid = {{bg}};
cubes.add(new EntityCube(
new double[] {-w / 2.0 - 1, -1, 0}, new double[] {w / 2.0 + 1, h, 0}, card(solid), s.toWorld()));
}
}
/**
* Faces of a planar (z-thickness 0) card: front (+Z) and back show the SAME texel at each point (the
* back is seen mirrored, as in vanilla), so a ray through a transparent texel misses both sides.
*/
static Face[] card(int[][] tex) {
Face[] f = new Face[6];
f[Direction.SOUTH.ordinal()] = new Face(tex, 0, 0, 1, 1, 0, -1);
f[Direction.NORTH.ordinal()] = new Face(tex, 1, 0, 0, 1, 0, -1);
return f;
}
/** Greedy word wrap to the display's line width (vanilla wraps at {@code line_width} font px). */
private List<String> wrap(List<String> lines, int maxWidth) {
List<String> out = new ArrayList<>();
for (String line : lines) {
StringBuilder cur = new StringBuilder();
int curW = 0;
for (String word : line.split(" ", -1)) {
int ww = SignTextRasterizer.lineWidth(word, font);
int sp = cur.isEmpty() ? 0 : font.advance(' ');
if (!cur.isEmpty() && curW + sp + ww > maxWidth) {
out.add(cur.toString());
cur.setLength(0);
curW = 0;
sp = 0;
}
if (sp > 0) cur.append(' ');
cur.append(word);
curW += sp + ww;
}
out.add(cur.toString());
}
return out;
}
/** Vanilla text shadow: the glyphs again, 1px right/down, at a quarter of the brightness. */
private static int[][] withShadow(int[][] text, int argb) {
int h = text.length, w = text[0].length;
int[][] out = new int[h + 1][w + 1];
int shadow = ColorUtil.shade(argb, 0.25);
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++) if (ColorUtil.alpha(text[y][x]) > 0) out[y + 1][x + 1] = shadow;
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++) if (ColorUtil.alpha(text[y][x]) > 0) out[y][x] = text[y][x];
return out;
}
}
@@ -0,0 +1,77 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import java.util.List;
import org.bukkit.block.data.BlockData;
/**
* Snapshot of a non-mob object that renders block/item/text content instead of an entity model: block/item/text
* display entities, dropped items, falling blocks, primed TNT, minecart blocks and leash ropes. The local→world
* transform is resolved at capture (position, yaw/pitch or billboard, display transformation).
*
* <p>Local frames: BLOCK = the block cube {@code [0,1]³}; ITEM = an item centred on the origin
* ({@code [-0.5,0.5]³}); TEXT = font pixels (x right, y up, text front facing +Z), already scaled.
*/
public record ObjectState(
Kind kind,
Affine toWorld,
BlockData block, // BLOCK: the block (block model geometry)
BlockEntityState blockEntity, // BLOCK: set when the block is block-entity rendered (chest, banner, …)
ItemSpec item, // ITEM: the item
String context, // ITEM: display context ("none", "fixed", "ground", "head", …)
boolean dropped, // ITEM: a dropped item entity (lifted above the ground by the baker)
double[] leash, // LEASH: rope points {fromX,fromY,fromZ, toX,toY,toZ} (entity -> holder)
List<String> lines, // TEXT: explicit lines (wrapped by the baker to lineWidth)
int lineWidth, // TEXT: wrap width in font px
int textArgb, // TEXT: text colour (alpha = text opacity)
int backgroundArgb, // TEXT: background colour (0 = none)
boolean shadow, // TEXT: drop shadow
long modelSeed) { // BLOCK: random seed of weighted blockstate variants
/** A block outside the world (display, minecart block): vanilla's fixed model seed. */
public static ObjectState block(Affine toWorld, BlockData block, BlockEntityState blockEntity) {
return block(toWorld, block, blockEntity, BlockModelRegistry.MODEL_SEED);
}
/** A block with the model seed {@code modelSeed} (falling blocks: {@code getSeed} of their start position). */
public static ObjectState block(Affine toWorld, BlockData block, BlockEntityState blockEntity, long modelSeed) {
return new ObjectState(
Kind.BLOCK, toWorld, block, blockEntity, null, null, false, null, List.of(), 0, 0, 0, false, modelSeed);
}
public static ObjectState item(Affine toWorld, ItemSpec item, String context, boolean dropped) {
return new ObjectState(
Kind.ITEM, toWorld, null, null, item, context, dropped, null, List.of(), 0, 0, 0, false, 0);
}
public static ObjectState text(
Affine toWorld, List<String> lines, int lineWidth, int textArgb, int backgroundArgb, boolean shadow) {
return new ObjectState(
Kind.TEXT,
toWorld,
null,
null,
null,
null,
false,
null,
lines,
lineWidth,
textArgb,
backgroundArgb,
shadow,
0);
}
public static ObjectState leash(double[] points) {
return new ObjectState(
Kind.LEASH, Affine.identity(), null, null, null, null, false, points, List.of(), 0, 0, 0, false, 0);
}
public enum Kind {
BLOCK,
ITEM,
TEXT,
LEASH
}
}
@@ -0,0 +1,28 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import java.util.List;
/** A baked entity: its world-space cubes and their union AABB (item model bounds, harness framing). */
public final class RenderedEntity {
public final List<EntityCube> cubes;
public final double[] aabbMin;
public final double[] aabbMax;
private RenderedEntity(List<EntityCube> cubes, double[] aabbMin, double[] aabbMax) {
this.cubes = cubes;
this.aabbMin = aabbMin;
this.aabbMax = aabbMax;
}
public static RenderedEntity of(List<EntityCube> cubes) {
double[] min = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
double[] max = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
for (EntityCube c : cubes) {
for (int a = 0; a < 3; a++) {
if (c.aabbMin[a] < min[a]) min[a] = c.aabbMin[a];
if (c.aabbMax[a] > max[a]) max[a] = c.aabbMax[a];
}
}
return new RenderedEntity(cubes, min, max);
}
}
@@ -0,0 +1,109 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
/** In-place ARGB pixel-grid ({@code [y][x]}) compositing shared by the entity and block-entity bakers. */
public final class TextureOps {
private TextureOps() {}
/** A row-by-row copy, so callers can tint/overlay without mutating a cached source texture. */
public static int[][] deepCopy(int[][] src) {
int[][] out = new int[src.length][];
for (int y = 0; y < src.length; y++) out[y] = src[y].clone();
return out;
}
/** Multiplies the RGB of every non-transparent texel by {@code argb}, in place. */
public static void tint(int[][] tex, int argb) {
for (int[] row : tex) {
for (int x = 0; x < row.length; x++) {
if (ColorUtil.alpha(row[x]) != 0) row[x] = ColorUtil.multiply(row[x], argb);
}
}
}
public static int[][] tinted(int[][] src, int argb) {
int[][] out = deepCopy(src);
tint(out, argb);
return out;
}
/** Src-over alpha composite of {@code src} onto {@code dst} (clipped to the overlap), in place. */
public static void overlay(int[][] dst, int[][] src) {
int h = Math.min(dst.length, src.length);
for (int y = 0; y < h; y++) {
int w = Math.min(dst[y].length, src[y].length);
for (int x = 0; x < w; x++) {
int sp = src[y][x];
int sa = ColorUtil.alpha(sp);
if (sa == 0) continue;
if (sa == 255) {
dst[y][x] = sp;
continue;
}
int dp = dst[y][x];
int da = ColorUtil.alpha(dp);
int outA = sa + da * (255 - sa) / 255;
int r = (ColorUtil.red(sp) * sa + ColorUtil.red(dp) * da * (255 - sa) / 255) / Math.max(1, outA);
int g = (ColorUtil.green(sp) * sa + ColorUtil.green(dp) * da * (255 - sa) / 255) / Math.max(1, outA);
int b = (ColorUtil.blue(sp) * sa + ColorUtil.blue(dp) * da * (255 - sa) / 255) / Math.max(1, outA);
dst[y][x] = ColorUtil.argb(outA, r, g, b);
}
}
}
/**
* Armor-trim palette swap: each non-transparent texel is replaced by the {@code to} colour whose index is the
* nearest (RGB distance) {@code from} key shade, keeping its alpha. Vanilla trim patterns use exactly those keys.
*/
public static void paletteSwap(int[][] tex, int[] from, int[] to) {
int n = Math.min(from.length, to.length);
if (n == 0) return;
for (int[] row : tex) {
for (int x = 0; x < row.length; x++) {
int p = row[x];
int a = ColorUtil.alpha(p);
if (a == 0) continue;
int best = 0, bestD = Integer.MAX_VALUE;
for (int i = 0; i < n; i++) {
int c = from[i];
int dr = ColorUtil.red(p) - ColorUtil.red(c);
int dg = ColorUtil.green(p) - ColorUtil.green(c);
int db = ColorUtil.blue(p) - ColorUtil.blue(c);
int d = dr * dr + dg * dg + db * db;
if (d < bestD) {
bestD = d;
best = i;
}
}
row[x] = (a << 24) | (to[best] & 0xFFFFFF);
}
}
}
/**
* Static approximation of the animated enchantment glint: one glint frame tiled over the texture and added
* (tinted by {@code glintColor}, scaled by {@code strength}, frame alpha and luminance) to its opaque texels.
*/
public static void addGlint(int[][] tex, int[][] glint, int glintColor, double strength) {
if (glint == null || glint.length == 0 || glint[0].length == 0) return;
int gh = glint.length, gw = glint[0].length;
int cr = ColorUtil.red(glintColor), cg = ColorUtil.green(glintColor), cb = ColorUtil.blue(glintColor);
for (int y = 0; y < tex.length; y++) {
for (int x = 0; x < tex[y].length; x++) {
int p = tex[y][x];
int a = ColorUtil.alpha(p);
if (a == 0) continue;
int gp = glint[y % gh][x % gw];
int gl = Math.max(ColorUtil.red(gp), Math.max(ColorUtil.green(gp), ColorUtil.blue(gp)));
double inten = strength * (ColorUtil.alpha(gp) / 255.0) * (gl / 255.0);
if (inten <= 0) continue;
int r = ColorUtil.clamp(ColorUtil.red(p) + (int) (cr * inten));
int g = ColorUtil.clamp(ColorUtil.green(p) + (int) (cg * inten));
int b = ColorUtil.clamp(ColorUtil.blue(p) + (int) (cb * inten));
tex[y][x] = ColorUtil.argb(a, r, g, b);
}
}
}
}
@@ -0,0 +1,475 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.SkinCache;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.font.BitmapFont;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityModels;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.DerivedTextureCache;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityCube;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec;
import eu.mhsl.minecraft.pixelpics.render.entity.RenderedEntity;
import eu.mhsl.minecraft.pixelpics.render.entity.TextureOps;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.Locale;
import java.util.Set;
/**
* Bakes a {@link BlockEntityState} into world-space cubes: the dumped models its vanilla BlockEntityRenderer draws
* ({@link BlockEntityModels#vanillaModel}) at {@code T(cell) · renderer pose}, plus sign text, contents (items,
* spawner mob), beacon beam and end portal faces.
*/
public final class BlockEntityBaker implements EntityBaker<BlockEntityState> {
// Deliberate deviation for legibility on 128 px maps: sign text is scaled to fill the writable area (w×h in
// text-frame px), capped so a single line isn't blown up. Vanilla: 1 font px per text px, lines 90 (hanging 60)
// px wide, 10 (9) px apart.
private record TextArea(double w, double h, double cap) {}
private static final TextArea SIGN_TEXT = new TextArea(88, 44, 2.0);
private static final TextArea HANGING_TEXT = new TextArea(58, 40, 1.87);
// Slab behind the text plane (text px) so the ray test never degenerates.
private static final double TEXT_THICK = 0.2;
private final CemModelLoader models;
private final TextureCache textures;
private final SkinCache skins;
private final BitmapFont font;
// Banner/shield pattern composites, shared by identical banners.
private final DerivedTextureCache derived = new DerivedTextureCache(256);
// End portal/gateway faces (one per block face: the star field is not periodic) and beacon beam textures.
private final DerivedTextureCache effects = new DerivedTextureCache(512);
// Contents bakers (items, spawner mob), wired after construction since both depend on this baker; null = off.
private volatile ItemGeometry items;
private volatile CemBaker entities;
public void setItemGeometry(ItemGeometry items) {
this.items = items;
}
public void setEntityBaker(CemBaker entities) {
this.entities = entities;
}
/** The sign font, shared with text displays. */
public BitmapFont font() {
return font;
}
public BlockEntityBaker(CemModelLoader models, TextureCache textures, SkinCache skins, BitmapFont font) {
this.models = models;
this.textures = textures;
this.skins = skins;
this.font = font;
}
/** The placed block-entity in its cell, or null when nothing renders (unmapped/missing assets). */
@Override
public RenderedEntity bake(BlockEntityState s) {
List<EntityCube> cubes = new ArrayList<>();
Affine cell = Affine.translation(s.bx(), s.by(), s.bz());
BlockEntityModels.VanillaModel vm = BlockEntityModels.vanillaModel(s);
if (vm != null) bakeParts(s, vm, cell.mul(vm.pose()), cubes);
addSignText(s, cell, cubes);
addContents(s, cell, cubes);
return cubes.isEmpty() ? null : RenderedEntity.of(cubes);
}
/** The models WITHOUT the block pose, mapped by {@code toWorld} (special item renderers, worn skulls). */
public void bakeModel(BlockEntityState s, Affine toWorld, List<EntityCube> out) {
BlockEntityModels.VanillaModel vm = BlockEntityModels.vanillaModel(s);
if (vm != null) bakeParts(s, vm, toWorld, out);
}
private void bakeParts(BlockEntityState s, BlockEntityModels.VanillaModel vm, Affine pose, List<EntityCube> out) {
Affine pre = CemGeometry.modelSpace(pose);
for (BlockEntityModels.Part part : vm.parts()) {
CemModelLoader.CemModel model = models.vanilla(part.model());
int[][] tex = model == null ? null : texture(s, part);
if (tex != null) CemGeometry.bakeCubes(model, tex, pre, part.hidden(), out);
}
}
private void addContents(BlockEntityState s, Affine cell, List<EntityCube> cubes) {
ItemGeometry ig = items;
switch (s.kind()) {
case CAMPFIRE -> {
if (ig != null) addCampfireItems(ig, s, cell, cubes);
}
case SHELF -> {
if (ig != null) addShelfItems(ig, s, cell, cubes);
}
case VAULT -> {
if (ig != null && slot(s, 0) != null) {
// VaultRenderer: T(.5, .4, .5)·rotY(spin 0), ground context.
ig.bake(slot(s, 0), "ground", false, cell.mul(Affine.translation(0.5, 0.4, 0.5)), cubes);
}
}
case SPAWNER -> addSpawnerMob(s, cell, cubes);
case BEACON -> addBeam(s, cell, cubes);
case END_PORTAL, END_GATEWAY -> addPortal(s, cell, cubes);
default -> {}
}
}
private static ItemSpec slot(BlockEntityState s, int i) {
return i < s.items().size() ? s.items().get(i) : null;
}
/**
* CampfireRenderer: slot i lies flat at {@code T(.5, 0.44921875, .5)·rotY(-dir.toYRot())·rotX(90°)·
* T(-0.3125, -0.3125, 0)·S(0.375)}, {@code dir = from2DDataValue((i + facing.get2DDataValue()) % 4)}, in
* the {@code fixed} display context.
*/
private static void addCampfireItems(ItemGeometry ig, BlockEntityState s, Affine cell, List<EntityCube> cubes) {
int facing2d = Math.floorMod(Math.round(s.facingDeg() / 90), 4); // S0 W1 N2 E3 = yaw / 90
for (int i = 0; i < 4; i++) {
ItemSpec item = slot(s, i);
if (item == null) continue;
double yRot = ((i + facing2d) % 4) * 90;
Affine m = cell.mul(Affine.translation(0.5, 0.44921875, 0.5))
.mul(Affine.rotY(Math.toRadians(-yRot)))
.mul(Affine.rotX(Math.toRadians(90)))
.mul(Affine.translation(-0.3125, -0.3125, 0))
.mul(Affine.scale(0.375));
ig.bake(item, "fixed", false, m, cubes);
}
}
/**
* ShelfRenderer (align_items_to_bottom off): slot i at {@code T(.5,.5,.5)·rotY(-facing.toYRot())·
* T((i-1)·0.3125, 0, -0.25)·S(0.25)·T(0, -minY - (maxY-minY)/2, 0)} — the item's {@code on_shelf} model
* bounding box vertically centred.
*/
private static void addShelfItems(ItemGeometry ig, BlockEntityState s, Affine cell, List<EntityCube> cubes) {
for (int i = 0; i < 3; i++) {
ItemSpec item = slot(s, i);
if (item == null) continue;
double[] box = ig.modelBounds(item, "on_shelf");
if (box == null) continue;
double offsetY = -box[1] - (box[4] - box[1]) / 2;
Affine m = cell.mul(Affine.translation(0.5, 0.5, 0.5))
.mul(Affine.rotY(Math.toRadians(-s.facingDeg())))
.mul(Affine.translation((i - 1) * 0.3125, 0, -0.25))
.mul(Affine.scale(0.25))
.mul(Affine.translation(0, offsetY, 0));
ig.bake(item, "on_shelf", false, m, cubes);
}
}
/**
* SpawnerRenderer.submitEntityInSpawner: {@code T(.5,.4,.5)·rotY(spin)·T(0,-.2,0)·rotX(-30°)·S(scale)}
* (spin 0, scale 0.53125 / max(width, height) when that exceeds 1), the mob at the origin (baked at its own
* position, moved back by -pos).
*/
private void addSpawnerMob(BlockEntityState s, Affine cell, List<EntityCube> cubes) {
CemBaker baker = entities;
EntityState e = s.displayEntity();
if (baker == null || e == null) return;
RenderedEntity mob = baker.bake(e);
if (mob == null) return;
double scale = 0.53125;
double max = Math.max(e.width(), e.height());
if (max > 1) scale /= max;
Affine m = cell.mul(Affine.translation(0.5, 0.4, 0.5))
.mul(Affine.translation(0, -0.2, 0))
.mul(Affine.rotX(Math.toRadians(-30)))
.mul(Affine.scale(scale))
.mul(Affine.translation(-e.x(), -e.y(), -e.z()));
for (EntityCube c : mob.cubes) cubes.add(c.transformed(m));
}
// BeaconRenderer: sections up to MAX_RENDER_Y (the last one), solid core radius 0.2 rotated by
// animationTime·2.25 − 45° (time 0: an axis-aligned square of half-width 0.2/√2), texture v 2.5× per block;
// glow radius 0.25 axis-aligned, alpha 32, v 1× per block. Both unlit, no caps.
private static final int BEAM_MAX = 2048;
private static final int BEAM_PIECE = 32; // blocks per cube; textures tiled to cover it
private static final Direction[] SIDES = {Direction.NORTH, Direction.SOUTH, Direction.WEST, Direction.EAST};
private void addBeam(BlockEntityState s, Affine cell, List<EntityCube> cubes) {
BlockEntityState.Beam beam = s.beam();
if (beam == null || beam.sections().isEmpty()) return;
int[][] tex = texture("entity/beacon/beacon_beam");
if (tex == null) return;
double core = 0.2 * beam.radiusScale() / Math.sqrt(2), glow = 0.25 * beam.radiusScale();
int start = 0;
List<BlockEntityState.BeamSection> secs = beam.sections();
for (int i = 0; i < secs.size(); i++) {
int height = i == secs.size() - 1 ? BEAM_MAX : secs.get(i).height();
int argb = secs.get(i).argb();
int[][] coreTex = beamTexture(tex, argb, false);
int[][] glowTex = beamTexture(tex, argb, true);
for (int y = 0; y < height; y += BEAM_PIECE) {
int len = Math.min(BEAM_PIECE, height - y);
double v = (double) len / BEAM_PIECE; // textures span BEAM_PIECE blocks; v grows upwards
Affine at = cell.mul(Affine.translation(0.5, start + y, 0.5));
cubes.add(beamCube(coreTex, core, len, v, at));
cubes.add(beamCube(glowTex, glow, len, v, at));
}
start += height;
}
}
private static EntityCube beamCube(int[][] tex, double r, int len, double v, Affine at) {
Face side = new Face(tex, 0, v, 1, 0, 0, -1);
Face[] faces = new Face[6];
for (Direction d : SIDES) faces[d.ordinal()] = side;
return new EntityCube(new double[] {-r, 0, -r}, new double[] {r, len, r}, faces, at, false, true);
}
/**
* The beam texture tiled over {@link #BEAM_PIECE} blocks (core 2.5 repeats per block, glow 1) and tinted
* with the section colour: the core opaque (BEACON_BEAM_OPAQUE), the glow at alpha 32/255.
*/
private int[][] beamTexture(int[][] tex, int argb, boolean glowLayer) {
return effects.get(DerivedTextureCache.key("beam", tex, argb, glowLayer), () -> {
int reps = glowLayer ? BEAM_PIECE : BEAM_PIECE * 5 / 2;
int h = tex.length, w = tex[0].length;
int[][] out = new int[h * reps][w];
for (int y = 0; y < out.length; y++) {
for (int x = 0; x < w; x++) {
int c = ColorUtil.multiply(tex[y % h][x], argb);
int a = glowLayer ? ColorUtil.alpha(tex[y % h][x]) * 32 / 255 : 255;
out[y][x] = (a << 24) | (c & 0xFFFFFF);
}
}
return out;
});
}
// rendertype_end_portal.fsh: end_sky · COLORS[0] + Σ end_portal sampled through 15 (gateway 16) scaled,
// rotated and shifted layers. Vanilla projects the textures in screen space; here they are mapped onto
// the face plane in world space (one screen ≈ PORTAL_SPAN blocks) at GameTime 0.
private static final double[][] PORTAL_COLORS = {
{0.022087, 0.098399, 0.110818}, {0.011892, 0.095924, 0.089485}, {0.027636, 0.101689, 0.100326},
{0.046564, 0.109883, 0.114838}, {0.064901, 0.117696, 0.097189}, {0.063761, 0.086895, 0.123646},
{0.084817, 0.111994, 0.166380}, {0.097489, 0.154120, 0.091064}, {0.106152, 0.131144, 0.195191},
{0.097721, 0.110188, 0.187229}, {0.133516, 0.138278, 0.148582}, {0.070006, 0.243332, 0.235792},
{0.196766, 0.142899, 0.214696}, {0.047281, 0.315338, 0.321970}, {0.204675, 0.390010, 0.302066},
{0.080955, 0.314821, 0.661491}
};
private static final double PORTAL_SPAN = 16;
private static final int PORTAL_RES = 64; // texels per block face edge
// end_portal_layer constants per layer i (layer = i + 1): scale, rotation and x shift 17/layer.
private static final double[] LAYER_SCALE = new double[16], LAYER_COS = new double[16], LAYER_SIN = new double[16];
private static final double[] LAYER_SHIFT = new double[16];
static {
for (int i = 0; i < 16; i++) {
double layer = i + 1;
LAYER_SCALE[i] = (4.5 - layer / 4.0) * 2.0;
double ang = Math.toRadians((layer * layer * 4321.0 + layer * 9.0) * 2.0);
LAYER_COS[i] = Math.cos(ang);
LAYER_SIN[i] = Math.sin(ang);
LAYER_SHIFT[i] = 17.0 / layer;
}
}
/**
* TheEndPortalRenderer: the top and bottom face of {@code T(0,.375,0)·S(1,.375,1)} (y 0.375–0.75);
* TheEndGatewayRenderer: the full cube's unoccluded faces. Unlit like the end_portal pipeline.
*/
private void addPortal(BlockEntityState s, Affine cell, List<EntityCube> cubes) {
int[][] sky = texture("environment/end_sky");
int[][] stars = texture("entity/end_portal/end_portal");
if (sky == null || stars == null) return;
boolean gateway = s.kind() == BlockEntityState.Kind.END_GATEWAY;
double y0 = gateway ? 0 : 0.375, y1 = gateway ? 1 : 0.75;
int layers = gateway ? 16 : 15;
Set<Direction> shown = gateway ? gatewayFaces(s.direction()) : EnumSet.of(Direction.UP, Direction.DOWN);
Face[] faces = new Face[6];
for (Direction d : shown) {
int[][] tex = effects.get(
DerivedTextureCache.key("portal", sky, stars, layers, d, s.bx(), s.by(), s.bz(), y0, y1),
() -> portalFace(sky, stars, layers, d, s.bx(), s.by(), s.bz(), y0, y1));
faces[d.ordinal()] = new Face(tex, 0, 0, 1, 1, 0, -1);
}
cubes.add(new EntityCube(new double[] {0, y0, 0}, new double[] {1, y1, 1}, faces, cell, false, true));
}
/** The "+"-joined face names of a gateway state; null = all faces. */
private static Set<Direction> gatewayFaces(String joined) {
if (joined == null) return EnumSet.allOf(Direction.class);
Set<Direction> out = EnumSet.noneOf(Direction.class);
for (Direction d : Direction.values()) {
if (("+" + joined + "+").contains("+" + d.name().toLowerCase(Locale.ROOT) + "+")) out.add(d);
}
return out;
}
/**
* One face texture: each texel's world point on the face (inverting ElementIntersector.faceS/faceT), projected
* onto the face plane.
*/
private static int[][] portalFace(
int[][] sky, int[][] stars, int layers, Direction d, int bx, int by, int bz, double y0, double y1) {
int n = PORTAL_RES;
int[][] out = new int[n][n];
for (int j = 0; j < n; j++) {
for (int i = 0; i < n; i++) {
double fs = (i + 0.5) / n, ft = (j + 0.5) / n;
double a, b;
switch (d) {
case UP -> {
a = bx + fs;
b = bz + ft;
}
case DOWN -> {
a = bx + fs;
b = bz + (1 - ft);
}
case SOUTH -> {
a = bx + fs;
b = -(by + y0 + (1 - ft) * (y1 - y0));
}
case NORTH -> {
a = bx + (1 - fs);
b = -(by + y0 + (1 - ft) * (y1 - y0));
}
case WEST -> {
a = bz + fs;
b = -(by + y0 + (1 - ft) * (y1 - y0));
}
default -> {
a = bz + (1 - fs);
b = -(by + y0 + (1 - ft) * (y1 - y0));
}
}
out[j][i] = portalColor(sky, stars, layers, a / PORTAL_SPAN, b / PORTAL_SPAN);
}
}
return out;
}
private static int portalColor(int[][] sky, int[][] stars, int layers, double u, double v) {
double[] c0 = PORTAL_COLORS[0];
int skyTexel = sampleRepeat(sky, u, v);
double r = ColorUtil.red(skyTexel) / 255.0 * c0[0];
double g = ColorUtil.green(skyTexel) / 255.0 * c0[1];
double b = ColorUtil.blue(skyTexel) / 255.0 * c0[2];
for (int i = 0; i < layers; i++) {
// end_portal_layer: (scale·rotate) then translate (17/layer, GameTime term) then ×0.5 + 0.25.
double sc = LAYER_SCALE[i], cos = LAYER_COS[i], sin = LAYER_SIN[i];
double x = sc * (u * cos - v * sin), y = sc * (u * sin + v * cos);
x = (x + LAYER_SHIFT[i]) * 0.5 + 0.25;
y = y * 0.5 + 0.25;
int t = sampleRepeat(stars, x, y);
double[] c = PORTAL_COLORS[i];
r += ColorUtil.red(t) / 255.0 * c[0];
g += ColorUtil.green(t) / 255.0 * c[1];
b += ColorUtil.blue(t) / 255.0 * c[2];
}
return ColorUtil.argb(255, channel(r), channel(g), channel(b));
}
private static int channel(double v) {
return (int) Math.min(255, Math.round(v * 255));
}
private static int sampleRepeat(int[][] tex, double u, double v) {
int h = tex.length, w = tex[0].length;
int x = Math.floorMod((int) Math.floor(u * w), w), y = Math.floorMod((int) Math.floor(v * h), h);
return tex[y][x];
}
private int[][] texture(String path) {
return textures.get(ResourceLocation.parse(path)).orElse(null);
}
private int[][] texture(BlockEntityState s, BlockEntityModels.Part part) {
if (part.paint() == BlockEntityModels.Paint.SKIN && s.skinUrl() != null) {
int[][] skin = skins.get(s.skinUrl()).orElse(null);
if (skin != null) return skin;
}
for (String path : part.textures()) {
int[][] t = texture(path);
if (t == null) continue;
return part.paint() == BlockEntityModels.Paint.BANNER_FLAG
? patterned(t, "entity/banner/", s.baseColorArgb(), s.patterns())
: t;
}
return null;
}
/**
* BannerRenderer.submitPatterns composited into one texture (one geometry, no coplanar layers): {@code base}
* (banner_base / shield_base), the {@code <dir>base} mask dyed with {@code baseColor} (0 = none), then the
* first 16 pattern masks ({@code <dir><key>}) dyed. {@code dir} = {@code entity/banner/} or
* {@code entity/shield/} (ShieldSpecialRenderer). Cached.
*/
public int[][] patterned(int[][] base, String dir, int baseColor, List<BlockEntityState.BannerPattern> patterns) {
List<BlockEntityState.BannerPattern> pats = List.copyOf(patterns.subList(0, Math.min(16, patterns.size())));
return derived.get(
DerivedTextureCache.key("banner", base, dir, baseColor, pats),
() -> buildPatterned(base, dir, baseColor, pats));
}
private int[][] buildPatterned(
int[][] base, String dir, int baseColor, List<BlockEntityState.BannerPattern> patterns) {
int[][] out = TextureOps.deepCopy(base);
if (baseColor != 0) overlayMask(out, dir + "base", baseColor);
for (BlockEntityState.BannerPattern pat : patterns) {
overlayMask(out, dir + pat.patternKey(), pat.colorArgb());
}
return out;
}
private void overlayMask(int[][] out, String path, int argb) {
int[][] mask = texture(path);
if (mask == null || mask.length != out.length || mask[0].length != out[0].length) return;
TextureOps.overlay(out, TextureOps.tinted(mask, argb));
}
/**
* Front and back text as quads centred in the sign renderer's text frame ({@link BlockEntityModels#signTextFrame})
* facing +Z, the reader; the +Z (SOUTH) face reads left to right ({@code s = fx}).
*/
private void addSignText(BlockEntityState s, Affine cell, List<EntityCube> cubes) {
if (font == null) return;
BlockEntityState.Kind k = s.kind();
boolean hanging = k == BlockEntityState.Kind.HANGING_SIGN;
if (!hanging && k != BlockEntityState.Kind.SIGN && k != BlockEntityState.Kind.WALL_SIGN) return;
TextArea area = hanging ? HANGING_TEXT : SIGN_TEXT;
addSide(s, s.frontText(), true, area, cell, cubes);
addSide(s, s.backText(), false, area, cell, cubes);
}
private void addSide(
BlockEntityState s,
BlockEntityState.SignText t,
boolean front,
TextArea area,
Affine cell,
List<EntityCube> cubes) {
if (t == null) return;
int[][] bmp = SignTextRasterizer.rasterize(
trimBlankLines(t.lines()), font, t.fillArgb(), t.outlineArgb(), t.glowing());
if (bmp == null) return;
double fpm = Math.min(area.cap, Math.min(area.w / bmp[0].length, area.h / bmp.length));
double w = bmp[0].length * fpm, h = bmp.length * fpm;
double[] px = new double[1];
Affine frame = BlockEntityModels.signTextFrame(s, front, px);
Face[] faces = new Face[6];
faces[Direction.SOUTH.ordinal()] = new Face(bmp, 0, 0, 1, 1, 0, -1);
double[] from = {-w / 2, -h / 2, -TEXT_THICK};
double[] to = {w / 2, h / 2, 0};
cubes.add(new EntityCube(from, to, faces, cell.mul(frame).mul(Affine.scale(px[0]))));
}
/** Drops leading/trailing blank lines so short text fills the board; keeps interior blanks. */
private static List<String> trimBlankLines(List<String> lines) {
int lo = 0, hi = lines.size();
while (lo < hi && lines.get(lo).isBlank()) lo++;
while (hi > lo && lines.get(hi - 1).isBlank()) hi--;
return lines.subList(lo, hi);
}
}
@@ -0,0 +1,981 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.SkinCache;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.BoxUv;
import eu.mhsl.minecraft.pixelpics.render.entity.DerivedTextureCache;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityCube;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityModels;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec;
import eu.mhsl.minecraft.pixelpics.render.entity.ModelCube;
import eu.mhsl.minecraft.pixelpics.render.entity.RenderedEntity;
import eu.mhsl.minecraft.pixelpics.render.entity.TextureOps;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.IdentityHashMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Predicate;
/**
* Bakes an {@link EntityState} into world-space cubes from the vanilla models dumped from the client jar
* ({@code tools/VanillaModelDump.java}): posed by vanilla's {@code setupAnim}, with baby/variant/layer models,
* default layers, armor wearers, pose variants and variant assets all taken from the dump (no per-type lists).
* Placed like vanilla, feet at the entity position. Types missing from the dump fall back to the CEM template
* set (rest pose, ground-snapped, no layers).
*/
public final class CemBaker implements EntityBaker<EntityState> {
// LivingEntityRenderer at yaw 0 (rotY(180)·scale(-1,-1,1)·translate(0,-1.501,0)) for types without a dumped
// transform.
private static final Affine DEFAULT_LIVING_TRANSFORM =
new Affine(new double[] {1, 0, 0, 0, -1, 0, 0, 0, -1}, new double[] {0, 1.501, 0});
private final CemModelLoader models;
private final TextureCache textures;
private final SkinCache skins;
private final Map<String, List<String>> subModelCache = new ConcurrentHashMap<>();
// Tinted / composited textures (wool, villager overlays, armor, collars, …), shared by identical mobs.
private final DerivedTextureCache derived = new DerivedTextureCache(512);
private volatile ItemGeometry items; // held/head items; null = not drawn
public void setItemGeometry(ItemGeometry items) {
this.items = items;
}
public CemModelLoader models() {
return models;
}
public CemBaker(CemModelLoader models, TextureCache textures, SkinCache skins) {
this.models = models;
this.textures = textures;
this.skins = skins;
}
/** The body model (vanilla dump if {@code model.absolute()}), its name, the type its layers live under. */
private record Choice(CemModelLoader.CemModel model, String name, String base, boolean babyModel) {}
/** {@code pre} maps model px to entity space; {@code place} puts it in the world (null = ground snap later). */
private record Placement(Affine t0, Affine pre, Affine place) {}
@Override
public RenderedEntity bake(EntityState s) {
Choice ch = chooseModel(s);
CemModelLoader.CemModel model = ch == null ? null : ch.model;
boolean vanilla = model != null && model.absolute();
String base = ch == null ? s.typeKey() : ch.base;
boolean babyModel = ch != null && ch.babyModel;
CemModelLoader.EntityInfo info = models.entityInfo(s.typeKey());
if (info == null) info = models.entityInfo(base);
int[][] tex = bodyTexture(s, resolveTexture(s, info, babyModel), base, babyModel);
boolean invisible = s.invisible();
if (model == null) return invisible ? null : fallbackBox(s, tex);
if (!invisible && tex == null) return fallbackBox(s, tex);
double extra = (s.baby() && !babyModel ? 0.5 : 1.0) * s.sizeScale(); // no baby model -> 0.5x adult
SelectedPose sel = vanilla ? selectPose(s, info, ch) : SelectedPose.NONE;
Placement at = vanilla
? vanillaPlacement(s, info, sel.transform(), extra)
: new Placement(null, Affine.scale(extra / 16.0), null);
// Body: baked even when invisible (not drawn, but it yields the part frames for items).
Pose pose = new Pose(at.pre, vanilla ? withBindings(sel.parts(), s, info) : Map.of());
Map<String, Affine> frames = vanilla && items != null && holdsItem(s) ? new HashMap<>() : null;
List<CemGeometry.Baked> body = tex != null
? CemGeometry.bakePosed(model, renderTexture(model, tex), at.pre, pose.parts, frames)
: List.of();
Out out = new Out();
List<EntityCube> itemCubes = new ArrayList<>();
if (vanilla) {
if (!invisible) {
(unshaded(model) ? out.unshaded : out.lit).addAll(body);
addVanillaLayers(s, ch, info, pose, tex, out);
}
// Drawn even when invisible (vanilla "floating armor").
if (s.equipment() != null && info != null && info.humanoidArmor()) addArmorLayers(s, ch, pose, out);
if (!invisible) addShoulderParrots(s, ch, at.t0, out);
addEmissiveLayers(s, ch, info, pose, out);
if (frames != null) addItems(s, frames, isIllager(info), itemCubes);
} else if (!invisible) {
out.lit.addAll(body);
}
if (out.lit.isEmpty() && out.unshaded.isEmpty() && out.glow.isEmpty() && itemCubes.isEmpty()) {
return invisible ? null : fallbackBox(s, tex);
}
Affine place = at.place != null ? at.place : groundSnap(s, out.lit);
List<EntityCube> cubes = new ArrayList<>(out.lit.size());
for (CemGeometry.Baked b : out.lit)
cubes.add(new EntityCube(b.from(), b.to(), b.faces(), place.mul(b.world())));
for (CemGeometry.Baked b : out.unshaded) {
cubes.add(new EntityCube(b.from(), b.to(), b.faces(), place.mul(b.world()), false, true));
}
for (CemGeometry.Baked b : out.glow) {
cubes.add(new EntityCube(b.from(), b.to(), b.faces(), place.mul(b.world()), true));
}
for (EntityCube c : itemCubes) cubes.add(c.transformed(place));
return RenderedEntity.of(cubes);
}
private static boolean holdsItem(EntityState s) {
return s.rightHand() != null || s.leftHand() != null || s.headItem() != null || s.mouthItem() != null;
}
/**
* The renderer's captured pose (or the pose variant's own, e.g. sleeping in a bed, swimming) with yaw and pitch
* applied the way that renderer applies them. Projectiles (checked against ArrowRenderer/ThrownTridentRenderer
* 26.3): {@code rotY(yaw)·rotAxis(-X, pitch)·T0} == vanilla {@code rotY(yRot-90)·rotZ(xRot[+90])} with the raw
* projectile rotation.
*/
private static Placement vanillaPlacement(
EntityState s, CemModelLoader.EntityInfo info, CemModelLoader.PoseTransform pt, double extra) {
boolean captured = info != null && info.transform() != null;
double[] tr = pt != null && pt.transform() != null ? pt.transform() : captured ? info.transform() : null;
Affine t0 = tr != null ? Affine.fromColumnMajor(tr) : DEFAULT_LIVING_TRANSFORM;
Affine pre = CemGeometry.modelSpace(t0);
int yawSign = pt != null ? pt.yawSign() : captured ? info.yawSign() : -1;
double[] a = pt != null ? pt.pitchAxis() : info != null ? info.pitchAxis() : null;
Affine place = Affine.translation(s.x(), s.y(), s.z())
.mul(Affine.scale(extra))
.mul(Affine.rotY(yawSign * Math.toRadians(s.bodyYaw())));
if (a != null && s.pitch() != 0) place = place.mul(Affine.rotAxis(a[0], a[1], a[2], Math.toRadians(s.pitch())));
return new Placement(t0, pre, place);
}
/** Legacy CEM models: the lowest point snapped to the ground (their rest geometry has no reliable origin). */
private static Affine groundSnap(EntityState s, List<CemGeometry.Baked> ref) {
double minY = Double.MAX_VALUE;
for (CemGeometry.Baked b : ref) minY = Math.min(minY, b.minWorldY());
return Affine.translation(s.x(), s.y(), s.z())
.mul(Affine.rotY(Math.PI - Math.toRadians(s.bodyYaw())))
.mul(Affine.translation(0, -minY, 0));
}
/** Same-UV overlays composited into the body texture (no extra geometry, no coplanar layers). */
private int[][] bodyTexture(EntityState s, int[][] tex, String base, boolean babyModel) {
if (base.equals("villager") || base.equals("zombie_villager")) {
tex = compositeVillager(s, tex, base, babyModel);
} else if (s.markings() != null && tex != null) {
String m = "entity/horse/horse_markings_" + s.markings();
String path = babyModel ? m + "_baby" : m;
int[][] src = tex;
tex = derived.get(DerivedTextureCache.key("markings", src, path), () -> {
int[][] out = TextureOps.deepCopy(src);
overlayIfPresent(out, path);
return out;
});
}
if (s.collar() != 0 && tex != null && layerModels(base).stream().noneMatch(n -> n.contains("CollarLayer."))) {
// WolfCollarLayer draws the parent model (same UV).
tex = withCollar(tex, base, babyModel, s.collar());
}
if (s.typeKey().equals("tropical_fish") && tex != null) tex = tinted(tex, s.tint());
return tex;
}
/** Pre-space transform and pose overrides shared by every vanilla model of one entity. */
private record Pose(Affine pre, Map<String, CemModelLoader.PartPose> parts) {
List<CemGeometry.Baked> bake(CemModelLoader.CemModel m, int[][] tex) {
return CemGeometry.bakePosed(m, tex, pre, parts, null);
}
}
/** Baked boxes by how they are drawn: shaded, unshaded (NO_CARDINAL_LIGHTING) and additive (energy swirl). */
private static final class Out {
final List<CemGeometry.Baked> lit = new ArrayList<>();
final List<CemGeometry.Baked> unshaded = new ArrayList<>();
final List<CemGeometry.Baked> glow = new ArrayList<>();
}
/** A vanilla model drawn the way its render type draws it. */
private void add(Out out, Pose pose, CemModelLoader.CemModel m, int[][] tex) {
(unshaded(m) ? out.unshaded : out.lit).addAll(pose.bake(m, renderTexture(m, tex)));
}
// Overlay layers drawn on the body mesh itself (eyes, warden/copper golem/creaking emissive, sheep undercoat):
// vanilla draws them later and the depth test passes on equal depth. Here their boxes grow by this much (model
// px) to lie just in front (on coplanar ties the earlier-baked body would win); well above the tracer's layer
// epsilon, far below a visible size.
private static final double OVERLAY_INFLATE = 1 / 256.0;
private static void addOverlay(List<CemGeometry.Baked> target, List<CemGeometry.Baked> baked) {
for (CemGeometry.Baked b : baked) {
double[] from = b.from().clone(), to = b.to().clone();
for (int i = 0; i < 3; i++) {
from[i] -= OVERLAY_INFLATE;
to[i] += OVERLAY_INFLATE;
}
target.add(new CemGeometry.Baked(from, to, b.faces(), b.world()));
}
}
private boolean unshaded(CemModelLoader.CemModel m) {
CemModelLoader.RenderType rt = m == null ? null : models.renderType(m.renderType());
return rt != null && !rt.shaded();
}
/**
* A texture as the model's vanilla render type sees it: texels below the shader's ALPHA_CUTOUT (0.1 → alpha
* &lt; 26) are discarded; cutout and solid types write the rest opaque (partial alpha of e.g. llama or
* tropical-fish patterns is NOT blended in vanilla), solid types even fully transparent texels; only blending
* types (entity_translucent: slime, vex, allay, player skins, …) keep the alpha. Unknown or additive render
* type: unchanged. Cached; {@code tex} itself when nothing changes.
*/
private int[][] renderTexture(CemModelLoader.CemModel m, int[][] tex) {
return renderTexture(m == null ? null : models.renderType(m.renderType()), tex);
}
private int[][] renderTexture(CemModelLoader.RenderType rt, int[][] tex) {
if (rt == null || tex == null || "additive".equals(rt.blend())) return tex;
boolean blend = rt.blend() != null;
int min = rt.cutout() < 0 ? 0 : (int) Math.ceil(rt.cutout() * 255 - 1e-6);
return derived.get(DerivedTextureCache.key("rendertype", tex, min, blend), () -> {
int[][] out = null;
for (int y = 0; y < tex.length; y++) {
for (int x = 0; x < tex[y].length; x++) {
int p = tex[y][x];
int a = p >>> 24;
int na = a < min ? 0 : blend ? a : 255;
if (na == a) continue;
if (out == null) out = TextureOps.deepCopy(tex);
out[y][x] = (na << 24) | (p & 0xFFFFFF);
}
}
return out == null ? tex : out;
});
}
/** A chosen pose variant: part overrides and (when it changes it) the renderer transform. */
private record SelectedPose(Map<String, CemModelLoader.PartPose> parts, CemModelLoader.PoseTransform transform) {
static final SelectedPose NONE = new SelectedPose(Map.of(), null);
}
/**
* The dumped pose variant (per body model: baby/small models have their own pivots) for the entity's flags:
* {@code passenger}, {@code item_r}/{@code item_l}, {@code arms}, {@code chest} and the state poses of
* {@link EntityState#pose()} the dump knows (sleeping, crouching, {@code arms_<armPose>}, …). Combinations
* without an own variant equal a simpler pose: state-pose subsets from all to none, each with all other flags,
* then without the held-item flags (e.g. zombies' arms ignore held items).
*/
private SelectedPose selectPose(EntityState s, CemModelLoader.EntityInfo info, Choice ch) {
if (info == null) return SelectedPose.NONE;
String sub = ch.name.equals(ch.base) || !ch.name.startsWith(ch.base + "/")
? null
: ch.name.substring(ch.base.length() + 1);
CemModelLoader.PoseSet set = info.poseSet(sub);
if (set.poses().isEmpty()) return SelectedPose.NONE;
List<String> flags = new ArrayList<>();
if (s.rightHand() != null) flags.add("item_r");
if (s.leftHand() != null) flags.add("item_l");
if (s.passenger()) flags.add("passenger");
if (s.arms()) flags.add("arms");
if (s.chest()) flags.add("chest");
List<String> states = new ArrayList<>();
if (s.pose() != null) {
Set<String> known = knownPoseFlags(set);
for (String f : s.pose().split("\\+")) if (known.contains(f) && !states.contains(f)) states.add(f);
}
List<List<String>> tries = new ArrayList<>();
for (List<String> st : subsetsBySize(states)) {
List<String> all = new ArrayList<>(st);
all.addAll(flags);
tries.add(all);
List<String> noItems = new ArrayList<>(st);
flags.stream().filter(f -> !f.startsWith("item_")).forEach(noItems::add);
tries.add(noItems);
}
for (List<String> t : tries) {
if (t.isEmpty()) continue;
String name = String.join("+", t.stream().sorted().toList());
Map<String, CemModelLoader.PartPose> p = set.poses().get(name);
if (p != null) return new SelectedPose(p, set.transforms().get(name));
}
return SelectedPose.NONE;
}
// Every flag occurring in a pose name, per loaded pose map.
private final Map<Map<String, Map<String, CemModelLoader.PartPose>>, Set<String>> knownFlags =
Collections.synchronizedMap(new IdentityHashMap<>());
private Set<String> knownPoseFlags(CemModelLoader.PoseSet set) {
return knownFlags.computeIfAbsent(set.poses(), poses -> {
Set<String> out = new HashSet<>();
for (String n : poses.keySet()) out.addAll(List.of(n.split("\\+")));
return out;
});
}
/** All subsets of {@code l}, largest first (input order within a size); the empty set last. */
private static List<List<String>> subsetsBySize(List<String> l) {
List<List<String>> out = new ArrayList<>();
int n = Math.min(l.size(), 6);
for (int size = n; size >= 0; size--) {
for (int mask = 0; mask < (1 << n); mask++) {
if (Integer.bitCount(mask) != size) continue;
List<String> sub = new ArrayList<>();
for (int i = 0; i < n; i++) if ((mask & (1 << i)) != 0) sub.add(l.get(i));
out.add(sub);
}
}
return out;
}
/**
* The pose overrides plus the dump's rotation bindings: armor-stand part poses ({@code headPose}, …, from
* {@link EntityState#partPoses()}) and body pitch ({@code xRot} = {@link EntityState#pitch()}: dolphins,
* striders, nautili), each added as {@code coeff · (value − default)} to the bound parts' rotation.
*/
private static Map<String, CemModelLoader.PartPose> withBindings(
Map<String, CemModelLoader.PartPose> parts, EntityState s, CemModelLoader.EntityInfo info) {
if (info == null || info.rotationBindings().isEmpty()) return parts;
Map<String, CemModelLoader.PartPose> out = null;
for (Map.Entry<String, CemModelLoader.RotationBinding> b :
info.rotationBindings().entrySet()) {
double[] value;
if (b.getKey().equals("xRot")) {
value = new double[] {s.pitch()};
} else {
float[] v = s.partPoses() == null ? null : s.partPoses().get(b.getKey());
if (v == null) continue;
value = new double[] {v[0], v[1], v[2]};
}
double[] def = b.getValue().def();
double[] delta = new double[3];
boolean any = false;
for (int j = 0; j < value.length && j < 3; j++) {
delta[j] = value[j] - (def != null && j < def.length ? def[j] : 0);
any |= Math.abs(delta[j]) > 1e-6;
}
if (!any) continue;
if (out == null) out = new HashMap<>(parts);
for (Map.Entry<String, double[]> pc : b.getValue().parts().entrySet()) {
double[] c = pc.getValue();
double[] add = new double[3];
for (int i = 0; i < 3; i++)
add[i] = c[i * 3] * delta[0] + c[i * 3 + 1] * delta[1] + c[i * 3 + 2] * delta[2];
CemModelLoader.PartPose cur = out.get(pc.getKey());
out.put(
pc.getKey(),
cur != null ? cur.plusRotation(add) : new CemModelLoader.PartPose(null, null, null, null, add));
}
}
return out == null ? parts : out;
}
/**
* Held items (ItemInHandLayer: hand frame · rotX(-90) · rotY(180) · T(±1/16, 0.125, -0.625), third-person
* context), crossed-arms items (villagers/witches: root · T(0, 0.4, -0.4) · rotX(180), ground context; illagers
* hide held items while their arms are crossed) and head items (CustomHeadLayer).
*/
private void addItems(EntityState s, Map<String, Affine> frames, boolean illager, List<EntityCube> out) {
String d = CemGeometry.DRAWN;
boolean crossed = frames.containsKey(d + "arms") && !frames.containsKey(d + "right_arm") && !illager;
for (int side = 0; side < 2; side++) {
boolean left = side == 1;
ItemSpec item = left ? s.leftHand() : s.rightHand();
if (item == null) continue;
Affine arm = frames.get(left ? "left_arm" : "right_arm");
if (arm != null && !crossed && !(illager && !frames.containsKey(d + "right_arm"))) {
// ItemInHandLayer.useBabyOffset (babies except armor stands).
boolean babyOffset = s.baby() && !s.typeKey().equals("armor_stand");
Affine x = arm.mul(CemGeometry.JAVA_LOCAL)
.mul(Affine.rotX(Math.toRadians(-90)))
.mul(Affine.rotY(Math.PI))
.mul(
babyOffset
? Affine.translation(0, 1 / 16.0, -4.5 / 16)
: Affine.translation((left ? -1 : 1) / 16.0, 0.125, -0.625));
items.bake(item, left ? "thirdperson_lefthand" : "thirdperson_righthand", left, x, out);
} else if (crossed && !left && frames.containsKey("root")) {
Affine x = frames.get("root")
.mul(CemGeometry.JAVA_LOCAL)
.mul(Affine.translation(0, 0.4, -0.4))
.mul(Affine.rotX(Math.PI));
items.bake(item, "ground", false, x, out);
}
}
addMouthItem(s, frames, out);
ItemSpec head = s.headItem();
Affine h = frames.get("head");
if (head != null && h != null) {
Affine hj = h.mul(CemGeometry.JAVA_LOCAL);
if (head.blockEntity() != null && head.blockEntity().kind() == BlockEntityState.Kind.HEAD) {
// CustomHeadLayer: head frame · S(1.1875) · the bare skull model.
items.bakeBlockEntityModel(head.blockEntity(), hj.mul(Affine.scale(1.1875)), out);
} else {
// SnowGolemHeadLayer sits lower than CustomHeadLayer items.
double dy = s.typeKey().equals("snow_golem") ? -0.34375 : -0.25;
Affine x = hj.mul(Affine.translation(0, dy, 0))
.mul(Affine.rotY(Math.PI))
.mul(Affine.scale(0.625, -0.625, -0.625));
items.bake(head, "head", false, x, out);
}
}
}
/**
* Mouth item, "ground" context. FoxHeldItemLayer: head PIVOT (the layer turns by the head-look angles, not the
* posed head part; PixelPics has no head look) · [baby S(0.75)] · offsets per sleeping/baby. DolphinCarrying-
* ItemLayer: model root · offset by a = |pitch| / 60, up or down.
*/
private void addMouthItem(EntityState s, Map<String, Affine> frames, List<EntityCube> out) {
ItemSpec item = s.mouthItem();
if (item == null) return;
boolean baby = s.baby();
Affine x = null;
String headPivot = CemGeometry.PIVOT + "head";
if (s.typeKey().equals("fox") && frames.containsKey(headPivot)) {
boolean asleep = s.hasPose("sleeping");
x = frames.get(headPivot).mul(CemGeometry.JAVA_LOCAL);
if (baby) x = x.mul(Affine.scale(0.75));
if (asleep) {
x = x.mul(baby ? Affine.translation(0.4, 0.26, 0.15) : Affine.translation(0.46, 0.26, 0.22))
.mul(Affine.rotX(Math.PI / 2))
.mul(Affine.rotZ(Math.PI / 2));
} else {
x = x.mul(Affine.translation(0.06, baby ? 0.26 : 0.27, -0.5)).mul(Affine.rotX(Math.PI / 2));
}
} else if (s.typeKey().equals("dolphin") && frames.containsKey("root")) {
double a = Math.abs(s.pitch()) / 60.0;
Affine off = s.pitch() < 0
? Affine.translation(0, 1 - a * 0.5, -1 + a * 0.5)
: Affine.translation(0, 1 + a * 0.8, -1 + a * 0.2);
x = frames.get("root").mul(CemGeometry.JAVA_LOCAL).mul(off);
}
if (x != null) items.bake(item, "ground", false, x, out);
}
/** ParrotOnShoulderLayer: the parrot in its on_shoulder pose at T(±0.4, -1.5 [crouching -1.3], 0). */
private void addShoulderParrots(EntityState s, Choice ch, Affine t0, Out out) {
if (s.shoulderLeft() == null && s.shoulderRight() == null) return;
if (!ch.base.startsWith("player")) return;
CemModelLoader.CemModel pm = models.vanilla("parrot");
CemModelLoader.EntityInfo pi = models.entityInfo("parrot");
if (pm == null || pi == null) return;
Map<String, CemModelLoader.PartPose> parts = pi.poses().getOrDefault("on_shoulder", Map.of());
double y = s.hasPose("crouching") ? -1.3 : -1.5;
for (int side = 0; side < 2; side++) {
String variant = side == 0 ? s.shoulderLeft() : s.shoulderRight();
if (variant == null) continue;
int[][] tex = null;
for (ResourceLocation rl : EntityModels.textureCandidates("parrot", variant)) {
tex = texture(rl.path());
if (tex != null) break;
}
if (tex == null && pi.texture() != null) tex = texture(pi.texture());
if (tex == null) continue;
Affine pre = CemGeometry.modelSpace(t0.mul(Affine.translation(side == 0 ? 0.4 : -0.4, y, 0)));
out.lit.addAll(CemGeometry.bakePosed(pm, renderTexture(pm, tex), pre, parts, null));
}
}
private static boolean isIllager(CemModelLoader.EntityInfo info) {
return info != null && info.poses().keySet().stream().anyMatch(k -> k.startsWith("arms_"));
}
/**
* The body model: baby model for babies, variant model matched by name token (temperature variants, salmon
* size, puff state, …), else the main model; else the legacy CEM template.
*/
private Choice chooseModel(EntityState s) {
String type = s.typeKey();
if (s.player()) type = s.slim() && models.hasVanilla("player_slim") ? "player_slim" : "player";
String legacy = EntityModels.cemModel(type);
// Types without an own dump entry reuse another's (mannequin -> player).
String base = models.hasVanilla(type) || !subModels(type).isEmpty() ? type : legacy;
if (base.equals("player") && s.slim() && models.hasVanilla("player_slim")) base = "player_slim";
String variant = s.variant() == null ? null : s.variant().toLowerCase(Locale.ROOT);
CemModelLoader.VariantAssets va = models.variant(type, s.variant());
if (va != null) variant = va.model(); // "cold", …; null = normal
if (type.equals("tropical_fish") && variant != null) {
variant = EntityModels.tropicalPattern(variant) >= 6 ? "large" : "small"; // pattern -> body shape
}
if (s.baby() && !models.hasVanilla(base + "/baby") && models.hasVanilla(base + "/smallModel")) {
return vanilla(base + "/smallModel", base, true); // renderers with a "small" instead of a baby model
}
if (s.baby()) {
String n = findSub(base, variant, true);
if (n == null && models.hasVanilla(base + "/baby")) n = base + "/baby";
if (n != null) return vanilla(n, base, true);
}
String n = findSub(base, variant, false);
if (n != null) return vanilla(n, base, false);
if (models.hasVanilla(base)) return vanilla(base, base, false);
CemModelLoader.CemModel lm = models.get(legacy);
return lm == null ? null : new Choice(lm, legacy, base, false);
}
private Choice vanilla(String name, String base, boolean baby) {
return new Choice(models.vanilla(name), name, base, baby);
}
/** A body sub-model of {@code base} whose name contains the variant token (or "normal"), baby or adult. */
private String findSub(String base, String variant, boolean baby) {
List<String> subs = subModels(base);
if (subs.isEmpty()) return null;
String[] tokens = variant == null ? new String[] {"normal"} : new String[] {variant, "normal"};
for (String tok : tokens) {
for (String n : subs) {
String lower = n.substring(base.length() + 1).toLowerCase(Locale.ROOT);
boolean isBaby = lower.contains("baby");
if (isBaby != baby) continue;
// Segment match by prefix: "cold" ~ models.cold.adultModel, "large" ~ largeSalmonModel.
for (String seg : lower.split("[./_]")) if (seg.startsWith(tok)) return n;
}
}
return null;
}
/** Body sub-models of a type (variant/baby/size models), excluding render-layer models. */
private List<String> subModels(String base) {
return namesCached("B:" + base, n -> {
if (!n.startsWith(base + "/")) return false;
String rest = n.substring(base.length() + 1);
return !rest.contains("Layer.") && !rest.startsWith("equip.") && !rest.contains("waterPatch");
});
}
/** Render-layer models of a type: {@code <base>/<LayerClass>.<field>}. */
private List<String> layerModels(String base) {
return namesCached(
"L:" + base,
n -> n.startsWith(base + "/") && n.substring(base.length() + 1).contains("Layer."));
}
/** Equipment-layer models of a type: {@code <base>/equip.<layerType>.<field>}. */
private List<String> equipModels(String base) {
return namesCached("E:" + base, n -> n.startsWith(base + "/equip."));
}
private List<String> namesCached(String key, Predicate<String> filter) {
return subModelCache.computeIfAbsent(key, k -> {
List<String> out = new ArrayList<>();
for (String n : models.vanillaNames()) if (filter.test(n)) out.add(n);
out.sort(null);
return out;
});
}
private void addVanillaLayers(
EntityState s, Choice ch, CemModelLoader.EntityInfo info, Pose pose, int[][] bodyTex, Out out) {
String base = ch.base;
boolean baby = ch.babyModel;
for (String n : layerModels(base)) {
String rest = n.substring(base.length() + 1);
String layerClass = rest.substring(0, rest.indexOf('.'));
if (rest.toLowerCase(Locale.ROOT).contains("baby") != baby) continue;
CemModelLoader.CemModel lm = models.vanilla(n);
if (lm == null) continue;
switch (layerClass) {
case "SheepWoolLayer", "SheepWoolUndercoatLayer" -> {
// Undercoat: only adults with non-white or jeb_ wool (snapshot flag), sheared or not.
boolean undercoat = layerClass.equals("SheepWoolUndercoatLayer");
if (undercoat ? !s.hasPose("undercoat") : "sheared".equals(s.variant())) continue;
int[][] t = layerTexture(lm);
if (t == null) continue;
t = tinted(t, s.tint());
if (undercoat || baby) {
// The body's own mesh (coloredCutoutModelCopyLayerRender): an overlay on its surface.
addOverlay(out.lit, pose.bake(lm, renderTexture(lm, t)));
} else {
add(out, pose, lm, t);
}
}
case "TropicalFishPatternLayer" -> addTropicalPattern(s, n, lm, pose, out);
case "CatCollarLayer" -> {
int[][] t = s.collar() == 0 ? null : layerTexture(lm);
if (t != null) add(out, pose, lm, tinted(t, s.collar()));
}
case "CreeperPowerLayer", "WitherArmorLayer" -> {
// EnergySwirlLayer, drawn additively.
if (!s.powered() || lm.texture() == null) continue;
int[][] t = energySwirl(lm.texture(), layerClass.equals("WitherArmorLayer"));
if (t != null) out.glow.addAll(pose.bake(lm, t));
}
case "SlimeOuterLayer" -> {
int[][] t = lm.texture() != null ? texture(lm.texture()) : bodyTex;
if (t != null) add(out, pose, lm, t);
}
case "LlamaDecorLayer", "WolfArmorLayer" -> {
// Texture folder <base>_body (trader llama: llama_body).
if (s.bodyEquip() == null) continue;
int[][] t = equipmentTexture(base + "_body", s.bodyEquip(), baby, s.bodyDye());
if (t == null && base.contains("_")) {
t = equipmentTexture(
base.substring(base.indexOf('_') + 1) + "_body", s.bodyEquip(), baby, s.bodyDye());
}
if (t != null) add(out, pose, lm, t);
}
case "RopesLayer" -> {
int[][] t = s.bodyEquip() == null ? null : layerTexture(lm); // only with a harness
if (t != null) add(out, pose, lm, t);
}
default -> {
// Other layers only if vanilla draws them for the default state (drowned outer, breeze wind, …).
int[][] t = info == null || !info.layerDrawnByDefault(layerClass) ? null : layerTexture(lm);
if (t != null) add(out, pose, lm, t);
}
}
}
// Equipment layers <base>/equip.<layerType>.<field> (saddles, body armor, harness, carpets).
for (String n : equipModels(base)) {
String rest = n.substring(base.length() + "/equip.".length());
String layerType = rest.substring(0, rest.indexOf('.'));
if (rest.toLowerCase(Locale.ROOT).contains("baby") != baby) continue;
CemModelLoader.CemModel em = models.vanilla(n);
int[][] t = null;
if (layerType.endsWith("_saddle") && s.saddle()) {
t = texture("entity/equipment/" + layerType + "/saddle");
} else if (layerType.endsWith("_body")
&& s.bodyEquip() != null
&& !s.bodyEquip().equals("trader_llama")) {
t = equipmentTexture(layerType, s.bodyEquip(), baby, s.bodyDye());
}
if (t != null) add(out, pose, em, t);
}
}
private int[][] layerTexture(CemModelLoader.CemModel lm) {
return lm.texture() == null ? null : texture(lm.texture());
}
/** Tropical fish pattern texture, tinted with the pattern colour. */
private void addTropicalPattern(EntityState s, String name, CemModelLoader.CemModel lm, Pose pose, Out out) {
int idx = EntityModels.tropicalPattern(s.variant());
if (idx < 0) return;
boolean small = idx < 6; // patterns 0-5: shape A (small model), 6-11: shape B
if (name.toLowerCase(Locale.ROOT).contains("small") != small) return;
int[][] t = texture("entity/fish/tropical_" + (small ? "a" : "b") + "_pattern_" + (idx % 6 + 1));
if (t == null) return;
add(out, pose, lm, tinted(t, s.tint2()));
}
/** {@code entity/equipment/<layerType>/<asset>} (baby, "_carpet"-stripped fallbacks; dye + overlay); cached. */
private int[][] equipmentTexture(String layerType, String asset, boolean baby, int dye) {
return derived.get(
DerivedTextureCache.key("equip", layerType, asset, baby, dye),
() -> buildEquipmentTexture(layerType, asset, baby, dye));
}
private int[][] buildEquipmentTexture(String layerType, String asset, boolean baby, int dye) {
String folder = "entity/equipment/" + layerType + "/";
int[][] t = null;
List<String> names = new ArrayList<>();
if (baby) names.add(asset + "_baby");
names.add(asset);
if (asset.endsWith("_carpet")) names.add(asset.substring(0, asset.length() - "_carpet".length()));
for (String n : names) {
t = texture(folder + n);
if (t != null) {
asset = n;
break;
}
}
if (t == null) return null;
int[][] out = TextureOps.deepCopy(t);
if (dye != 0) {
TextureOps.tint(out, dye);
overlayIfPresent(out, folder + asset + "_overlay");
}
return out;
}
// A photo has no time: the swirl scroll is frozen at this age (ticks), chosen so the sparse wither_armor pattern
// covers every wither part (at e.g. 42 the side heads land on empty rows).
private static final float SWIRL_AGE = 59f;
/**
* EnergySwirlLayer texture: the texture matrix shifts the UV by ({@code xOffset(age) % 1}, {@code age·0.01 % 1})
* (xOffset: creeper {@code age·0.01}, wither {@code cos(age·0.02)·3}), baked as a rolled copy; vertex colour
* 0xFF808080 halves the RGB. Drawn additively, so alpha only cuts out.
*/
private int[][] energySwirl(String path, boolean wither) {
return derived.get(DerivedTextureCache.key("swirl", path, wither), () -> buildEnergySwirl(path, wither));
}
private int[][] buildEnergySwirl(String path, boolean wither) {
int[][] src = texture(path);
if (src == null) return null;
double u = wither ? Math.cos(SWIRL_AGE * 0.02) * 3 : SWIRL_AGE * 0.01;
double v = SWIRL_AGE * 0.01;
int h = src.length, w = src[0].length;
int du = Math.floorMod((int) Math.round((u % 1) * w), w);
int dv = Math.floorMod((int) Math.round((v % 1) * h), h);
int[][] out = new int[h][w];
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int p = src[(y + dv) % h][(x + du) % w];
out[y][x] = (p & 0xFF000000) | ((p >>> 1) & 0x7F7F7F);
}
}
return out;
}
/** Body texture with the dyed {@code entity/<base>/<base>_collar[_baby]} over it. */
private int[][] withCollar(int[][] tex, String base, boolean baby, int dye) {
return derived.get(
DerivedTextureCache.key("collar", tex, base, baby, dye), () -> buildWithCollar(tex, base, baby, dye));
}
private int[][] buildWithCollar(int[][] tex, String base, boolean baby, int dye) {
String path = "entity/" + base + "/" + base + "_collar" + (baby ? "_baby" : "");
int[][] collar = texture(path);
if (collar == null || collar.length != tex.length || collar[0].length != tex[0].length) return tex;
int[][] out = TextureOps.deepCopy(tex);
TextureOps.overlay(out, tinted(collar, dye));
return out;
}
/** {@code src} multiplied by an ARGB tint (cached; {@code src} itself for no tint). */
private int[][] tinted(int[][] src, int argb) {
if (argb == 0) return src;
return derived.get(DerivedTextureCache.key("tint", src, argb), () -> TextureOps.tinted(src, argb));
}
/**
* The dump's emissive layers (eyes, warden bioluminescence, …): texture per variant, processed by the layer's
* render type, times its static alpha. Skipped: animated layers (a photo has no age), layers whose state flag is
* off (creaking eyes), and on invisible entities those vanilla hides.
*/
private void addEmissiveLayers(EntityState s, Choice ch, CemModelLoader.EntityInfo info, Pose pose, Out out) {
if (info == null) return;
for (CemModelLoader.EmissiveLayer e : info.emissive()) {
if (e.animated() || e.alpha() <= 1e-5) continue;
if (e.when() != null && !s.hasPose(e.when())) continue;
if (s.invisible() && !e.invisible()) continue;
// A layer drawing the parent model follows the chosen body model (baby, variant).
CemModelLoader.CemModel m = e.model().equals(ch.base) ? ch.model : models.vanilla(e.model());
if (m == null) continue;
String variantTex =
s.variant() == null ? null : e.textures().get(s.variant().toLowerCase(Locale.ROOT));
int[][] t = texture(variantTex != null ? variantTex : e.texture());
if (t == null) continue;
CemModelLoader.RenderType rt = models.renderType(e.renderType());
t = renderTexture(rt, t);
if (e.alpha() < 1) t = withAlpha(t, e.alpha());
addOverlay(rt != null && !rt.shaded() ? out.unshaded : out.lit, pose.bake(m, t));
}
}
/** {@code src} with every texel's alpha multiplied by {@code alpha} (vertex alpha of a layer); cached. */
private int[][] withAlpha(int[][] src, double alpha) {
return derived.get(DerivedTextureCache.key("alpha", src, alpha), () -> {
int[][] out = TextureOps.deepCopy(src);
for (int[] row : out) {
for (int x = 0; x < row.length; x++) {
int a = (int) Math.round((row[x] >>> 24) * alpha);
row[x] = (a << 24) | (row[x] & 0xFFFFFF);
}
}
return out;
});
}
private int[][] texture(String path) {
return textures.get(ResourceLocation.parse(path)).orElse(null);
}
/**
* Player skin, else a dumped state texture whose flag is set (tipped arrow, invulnerable wither), else the
* registry variant's asset, else the {@link EntityModels} candidates with the renderer's default texture (baby
* model: the {@code _baby} counterparts first).
*/
private int[][] resolveTexture(EntityState s, CemModelLoader.EntityInfo info, boolean babyModel) {
if (s.player()) {
int[][] skin = skins.get(s.skinUrl()).orElse(null);
if (skin != null) return skin;
int[][] def = texture(s.slim() ? "entity/player/slim/steve" : "entity/player/wide/steve");
if (def != null) return def;
}
if (info != null && s.pose() != null) {
for (Map.Entry<String, String> st : info.stateTextures().entrySet()) {
if (!s.hasPose(st.getKey())) continue;
int[][] t = texture(st.getValue());
if (t != null) return t;
}
}
CemModelLoader.VariantAssets va = models.variant(s.typeKey(), s.variant());
String asset = va == null ? null : va.texture(babyModel, s.collar() != 0, s.hasPose("angry"));
if (asset != null) {
int[][] t = texture(asset);
if (t != null) return t;
}
List<String> adult = new ArrayList<>();
for (ResourceLocation rl : EntityModels.textureCandidates(s.typeKey(), s.variant())) adult.add(rl.path());
if (info != null && info.texture() != null && !info.texture().equals("missingno")) {
adult.add(
Math.min(adult.size(), EntityModels.specificCandidateCount(s.typeKey(), s.variant())),
info.texture());
}
List<String> order = new ArrayList<>();
if (babyModel) {
for (String a : adult) order.add(a + "_baby");
if (info != null && info.babyTexture() != null) order.add(info.babyTexture());
}
order.addAll(adult);
for (String p : order) {
int[][] t = texture(p);
if (t != null) return t;
}
return null;
}
private static final String[] LEVEL_BADGE = {"stone", "iron", "gold", "emerald", "diamond"};
/** Villager texture: biome type, profession and level badge over the base body. */
private int[][] compositeVillager(EntityState s, int[][] base, String folder, boolean babyModel) {
if (base == null) return null;
// Only the inputs the composite reads (babies: no profession).
String prof = babyModel ? null : s.profession();
int level = babyModel ? 0 : s.villagerLevel();
return derived.get(
DerivedTextureCache.key("villager", base, folder, babyModel, s.variant(), prof, level),
() -> buildVillager(s, base, folder, babyModel));
}
private int[][] buildVillager(EntityState s, int[][] base, String folder, boolean babyModel) {
int[][] out = TextureOps.deepCopy(base);
if (babyModel) {
if (s.variant() != null) overlayIfPresent(out, "entity/" + folder + "/baby/" + s.variant());
return out;
}
if (s.variant() != null) overlayIfPresent(out, "entity/" + folder + "/type/" + s.variant());
String prof = s.profession();
if (prof != null && !prof.equals("none")) {
overlayIfPresent(out, "entity/" + folder + "/profession/" + prof);
if (!prof.equals("nitwit") && s.villagerLevel() >= 1) {
int lvl = Math.min(5, s.villagerLevel());
overlayIfPresent(out, "entity/" + folder + "/profession_level/" + LEVEL_BADGE[lvl - 1]);
}
}
return out;
}
/** Overlays {@code path} onto {@code dst} if it exists and has the same size (HD-pack guard). */
private void overlayIfPresent(int[][] dst, String path) {
int[][] o = texture(path);
if (o == null || o.length != dst.length || o[0].length != dst[0].length) return;
TextureOps.overlay(dst, o);
}
private static final int GLINT_COLOR = 0xFF8040CC; // approximated enchantment-glint purple
/** The wearer's per-slot armor models {@code <base>/HumanoidArmorLayer.modelSet.<slot>}, posed like the body. */
private void addArmorLayers(EntityState s, Choice ch, Pose pose, Out out) {
EntityState.Equipment eq = s.equipment();
String base = ch.base;
boolean baby = ch.babyModel;
String set = base + "/HumanoidArmorLayer." + (baby ? "babyModelSet" : "modelSet") + ".";
// HumanoidArmorLayer: babies use humanoid_baby textures, except small armor stands (ARMOR_STAND_SMALL_ARMOR =
// the adult layer scaled, adult UVs).
boolean babyTextures = baby && !s.typeKey().equals("armor_stand");
String folder = babyTextures ? "humanoid_baby" : "humanoid";
// Vanilla draw order chest, legs, feet, head (coplanar ties: the later piece wins), then the WingsLayer.
boolean elytra = eq.chest() != null && eq.chest().asset().equals("elytra");
if (!elytra) bakeArmorPiece(eq.chest(), set + "chest", folder, pose, out);
bakeArmorPiece(eq.legs(), set + "legs", babyTextures ? "humanoid_baby" : "humanoid_leggings", pose, out);
bakeArmorPiece(eq.feet(), set + "feet", folder, pose, out);
bakeArmorPiece(eq.head(), set + "head", folder, pose, out);
if (elytra) bakeElytra(eq.chest(), base, baby, pose, out);
}
private void bakeArmorPiece(
EntityState.EquipPiece piece, String modelName, String layerFolder, Pose pose, Out out) {
if (piece == null) return;
CemModelLoader.CemModel model = models.vanilla(modelName);
if (model == null) return;
int[][] tex = derived.get(
DerivedTextureCache.key("armor", piece, layerFolder), () -> buildArmorTexture(piece, layerFolder));
if (tex != null) add(out, pose, model, tex);
}
/** Material texture (+ leather dye and overlay), trim, glint. */
private int[][] buildArmorTexture(EntityState.EquipPiece piece, String layerFolder) {
String asset = piece.asset();
int[][] base = texture("entity/equipment/" + layerFolder + "/" + asset);
if (base == null) return null;
int[][] out = TextureOps.deepCopy(base);
if (asset.equals("leather")) {
if (piece.dyeColor() != 0) TextureOps.tint(out, piece.dyeColor());
overlayIfPresent(out, "entity/equipment/" + layerFolder + "/leather_overlay");
}
if (piece.trimMaterial() != null && piece.trimPattern() != null) {
applyTrim(out, layerFolder, piece.trimPattern(), piece.trimMaterial(), asset);
}
if (piece.glint()) applyGlint(out);
return out;
}
/** Armor trim: the grayscale pattern recoloured by the material palette, overlaid (same UV). */
private void applyTrim(int[][] armorTex, String layerFolder, String pattern, String material, String armorAsset) {
int[][] mask = texture("trims/entity/" + layerFolder + "/" + pattern);
if (mask == null || mask.length != armorTex.length || mask[0].length != armorTex[0].length) return;
int[] from = palette8("trims/color_palettes/trim_palette");
String palette = material;
if (material.equals(armorAsset) && texture("trims/color_palettes/" + material + "_darker") != null) {
palette = material + "_darker";
}
int[] to = palette8("trims/color_palettes/" + palette);
if (from == null || to == null) return;
int[][] colored = TextureOps.deepCopy(mask);
TextureOps.paletteSwap(colored, from, to);
TextureOps.overlay(armorTex, colored);
}
private int[] palette8(String path) {
int[][] p = texture(path);
return (p == null || p.length == 0) ? null : p[0];
}
private void applyGlint(int[][] tex) {
textures.get(ResourceLocation.parse("misc/enchanted_glint_armor"))
.ifPresent(glint -> TextureOps.addGlint(tex, glint, GLINT_COLOR, 0.6));
}
/** Elytra in the chest slot: the wearer's own wings model (vanilla WingsLayer). */
private void bakeElytra(EntityState.EquipPiece piece, String base, boolean baby, Pose pose, Out out) {
CemModelLoader.CemModel model =
models.vanilla(base + "/WingsLayer." + (baby ? "elytraBabyModel" : "elytraModel"));
if (model == null) return; // renderer without a WingsLayer
int[][] tex = texture("entity/equipment/wings/elytra");
if (tex == null) return;
if (piece.glint()) {
int[][] src = tex;
tex = derived.get(DerivedTextureCache.key("elytra_glint", src), () -> {
int[][] glinted = TextureOps.deepCopy(src);
applyGlint(glinted);
return glinted;
});
}
add(out, pose, model, tex);
}
/** A textured (or grey) box of the entity's size when no model renders. */
private RenderedEntity fallbackBox(EntityState s, int[][] tex) {
double w = Math.max(0.3, s.width()) * 16 * s.sizeScale(), h = Math.max(0.3, s.height()) * 16 * s.sizeScale();
int[][] t = tex != null ? tex : new int[][] {{0xFF8C8C8C}};
ModelCube box = new ModelCube(new double[] {w, h, w}, new double[] {0, 0}, false, null);
Face[] faces = BoxUv.build(box, t, Math.max(64, (int) (2 * (w + w))), Math.max(64, (int) (2 * (w + h))));
Affine place = Affine.translation(s.x(), s.y(), s.z())
.mul(Affine.rotY(Math.PI - Math.toRadians(s.bodyYaw())))
.mul(Affine.scale(1.0 / 16.0));
return RenderedEntity.of(List.of(
new EntityCube(new double[] {-w / 2, 0, -w / 2}, new double[] {w / 2, h, w / 2}, faces, place)));
}
}
@@ -0,0 +1,195 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.BoxUv;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityCube;
import eu.mhsl.minecraft.pixelpics.render.entity.ModelCube;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
/**
* Turns a {@link CemModelLoader.CemModel} into {@link Baked} boxes (local box + model→pre-space transform) for
* mobs, block entities and items; placing them in the world is up to the caller.
*/
final class CemGeometry {
private CemGeometry() {}
// CEM frame (x negated, y up, ground at 24 px) -> Java model px: x' = -x, y' = 24 - y, z' = z.
static final Affine CEM_TO_JAVA = new Affine(new double[] {-1, 0, 0, 0, -1, 0, 0, 0, 1}, new double[] {0, 24, 0});
// Java-model block offsets -> CEM px offsets of a part frame (x/y flip, 16 px per block, no translation).
static final Affine JAVA_LOCAL = new Affine(new double[] {-16, 0, 0, 0, -16, 0, 0, 0, 16}, new double[] {0, 0, 0});
/** Model px (CEM frame) → the Java-model block space {@code x} maps. */
static Affine modelSpace(Affine x) {
return x.mul(Affine.scale(1 / 16.0)).mul(CEM_TO_JAVA);
}
/** {@link #bakeModel} as cubes. */
static void bakeCubes(
CemModelLoader.CemModel model, int[][] tex, Affine pre, Set<String> hidden, List<EntityCube> out) {
for (Baked b : bakeModel(model, tex, pre, hidden)) {
out.add(new EntityCube(b.from(), b.to(), b.faces(), b.world()));
}
}
record Baked(double[] from, double[] to, Face[] faces, Affine world) {
double minWorldY() {
double m = Double.MAX_VALUE;
for (int i = 0; i < 8; i++) {
double x = (i & 1) == 0 ? from[0] : to[0];
double y = (i & 2) == 0 ? from[1] : to[1];
double z = (i & 4) == 0 ? from[2] : to[2];
m = Math.min(m, world.apply(x, y, z)[1]);
}
return m;
}
}
/** Rest pose; parts in {@code hidden} are skipped. */
static List<Baked> bakeModel(CemModelLoader.CemModel model, int[][] tex, Affine pre, Set<String> hidden) {
return bake(model, tex, pre, hidden, Map.of(), null);
}
/**
* Vanilla models with pose {@code overrides} by part name (pivot/rotation/visibility/scale; boxes follow an
* overridden pivot). {@code frames}, when non-null, receives each part's frame {@code parent·T(P)·R·S} (also
* {@link #PIVOT} and {@link #DRAWN} entries), used to attach items to hands and heads.
*/
static List<Baked> bakePosed(
CemModelLoader.CemModel model,
int[][] tex,
Affine pre,
Map<String, CemModelLoader.PartPose> overrides,
Map<String, Affine> frames) {
return bake(model, tex, pre, Set.of(), overrides, frames);
}
private static List<Baked> bake(
CemModelLoader.CemModel model,
int[][] tex,
Affine pre,
Set<String> hidden,
Map<String, CemModelLoader.PartPose> overrides,
Map<String, Affine> frames) {
Ctx ctx = new Ctx(hidden, model.texW(), model.texH(), tex, new ArrayList<>(), overrides, frames);
for (CemModelLoader.CemPart p : model.parts()) {
if (model.absolute()) {
bakeAbsolute(p, pre, ctx, true);
} else {
double[] o = {-p.translate()[0], -p.translate()[1], -p.translate()[2]};
bakePart(p, pre, o, 0, ctx);
}
}
return ctx.out;
}
// Frame-map key prefixes: parts that were drawn, and a part's pivot frame parent·T(P) (without its rotation).
static final String DRAWN = "drawn:";
static final String PIVOT = "pivot:";
private record Ctx(
Set<String> hidden,
int texW,
int texH,
int[][] tex,
List<Baked> out,
Map<String, CemModelLoader.PartPose> overrides,
Map<String, Affine> frames) {}
/**
* Vanilla ("absolute") part: {@code parent · T(P) · Rz·Ry·Rx · S · T(-P)} like
* {@code ModelPart.translateAndRotate}. Invisible parts hide their subtree, {@code skipDraw} only their own
* boxes. With frames requested, a hidden subtree is still walked ({@code draw=false}): vanilla attaches held
* items to an arm even when it isn't drawn (armor stands without arms).
*/
private static void bakeAbsolute(CemModelLoader.CemPart part, Affine parentWorld, Ctx ctx, boolean draw) {
if (ctx.hidden.contains(part.name())) return;
CemModelLoader.PartPose ov = ctx.overrides.get(part.name());
boolean invisible = ov != null && ov.visible() != null ? !ov.visible() : part.invisible();
if (invisible) {
if (ctx.frames == null) return;
draw = false;
}
double[] scale = ov != null && ov.scale() != null ? ov.scale() : part.scale();
double[] add = ov == null ? null : ov.rotateAdd();
boolean moved = ov != null && ov.pivot() != null;
double[] o = moved ? ov.pivot() : part.pivot();
double[] rot = moved ? ov.rotate() : part.rotate();
if (add != null) rot = new double[] {rot[0] + add[0], rot[1] + add[1], rot[2] + add[2]};
Affine pivotFrame = parentWorld.mul(Affine.translation(o[0], o[1], o[2]));
Affine world = pivotFrame
.mul(Affine.rotZ(Math.toRadians(rot[2])))
.mul(Affine.rotY(Math.toRadians(rot[1])))
.mul(Affine.rotX(Math.toRadians(rot[0])));
if (scale != null) {
// A collapsed (zero) scale is vanilla's way to hide a part; it would also be non-invertible.
for (double v : scale) if (Math.abs(v) < 1e-6) return;
world = world.mul(Affine.scale(scale[0], scale[1], scale[2]));
}
if (ctx.frames != null) {
ctx.frames.putIfAbsent(part.name(), world);
ctx.frames.putIfAbsent(PIVOT + part.name(), pivotFrame);
if (draw) ctx.frames.putIfAbsent(DRAWN + part.name(), world);
}
world = world.mul(Affine.translation(-o[0], -o[1], -o[2]));
Affine boxWorld = world;
if (moved) {
// Boxes follow the overridden pivot; children carry their own absolute pivots.
double[] p0 = part.pivot();
boxWorld = world.mul(Affine.translation(o[0] - p0[0], o[1] - p0[1], o[2] - p0[2]));
}
if (draw && !part.skipDraw()) {
for (CemModelLoader.CemBox b : part.boxes()) ctx.out.add(bakeBox(b, b.origin(), boxWorld, ctx));
}
for (CemModelLoader.CemPart child : part.children()) bakeAbsolute(child, world, ctx, draw);
}
private static Baked bakeBox(CemModelLoader.CemBox b, double[] org, Affine world, Ctx ctx) {
double[] inf = b.inflate();
double[] from = {org[0] - inf[0], org[1] - inf[1], org[2] - inf[2]};
double[] to = {org[0] + b.size()[0] + inf[0], org[1] + b.size()[1] + inf[1], org[2] + b.size()[2] + inf[2]};
ModelCube mc = new ModelCube(b.size(), b.uv(), b.mirror(), b.faceUv());
// Vanilla texScale: UVs normalised by texSize·scale.
int tw = ctx.texW, th = ctx.texH;
if (b.texScale() != null) {
tw = (int) Math.round(tw * b.texScale()[0]);
th = (int) Math.round(th * b.texScale()[1]);
}
Face[] faces = BoxUv.build(mc, ctx.tex, tw, th);
if (b.hiddenFaces() != null) {
for (int i = 0; i < 6; i++) if (b.hiddenFaces()[i]) faces[i] = null;
}
return new Baked(from, to, faces, world);
}
/**
* CEM template part (OptiFine/Blockbench import): {@code parent · T(O) · R · T(-O)} with origin {@code O} =
* {@code -translate} at the top level, else {@code translate}, accumulated with the parent origin from the
* 2nd nesting level on. Top-level boxes are absolute, nested ones offset by their group origin.
*/
private static void bakePart(CemModelLoader.CemPart part, Affine parentWorld, double[] o, int depth, Ctx ctx) {
if (ctx.hidden.contains(part.name())) return;
Affine world = parentWorld
.mul(Affine.translation(o[0], o[1], o[2]))
.mul(Affine.rotZ(Math.toRadians(part.rotate()[2])))
.mul(Affine.rotY(Math.toRadians(part.rotate()[1])))
.mul(Affine.rotX(Math.toRadians(part.rotate()[0])))
.mul(Affine.translation(-o[0], -o[1], -o[2]));
double ox = depth > 0 ? o[0] : 0, oy = depth > 0 ? o[1] : 0, oz = depth > 0 ? o[2] : 0;
for (CemModelLoader.CemBox b : part.boxes()) {
double[] org = {b.origin()[0] + ox, b.origin()[1] + oy, b.origin()[2] + oz};
ctx.out.add(bakeBox(b, org, world, ctx));
}
for (CemModelLoader.CemPart child : part.children()) {
double[] t = child.translate();
double[] co =
depth >= 1 ? new double[] {t[0] + o[0], t[1] + o[1], t[2] + o[2]} : new double[] {t[0], t[1], t[2]};
bakePart(child, world, co, depth + 1, ctx);
}
}
}
@@ -0,0 +1,509 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Logger;
/**
* Loads CEM ({@code .jem} layout) entity models: the vanilla client dump ({@code tools/VanillaModelDump.java},
* "absolute" models plus per-type renderer info, render types and registry variants) and the CEM template set
* (legacy entity fallback; part {@code translate} = negated pivot, box {@code coordinates} absolute px).
*/
public final class CemModelLoader {
/** A box in px: min corner, size, per-axis inflation, box-UV offset (texels) and mirror. */
public record CemBox(
double[] origin,
double[] size,
double[] inflate,
double[] uv,
boolean mirror,
double[][] faceUv, // per-face {x, y, w, h} texels by Direction ordinal; null = box-UV
double[] texScale, // vanilla CubeDefinition texScale (UV normalised by texSize*scale); null = 1
boolean[] hiddenFaces) {} // by Direction ordinal; null = all faces drawn
/** A model part: CEM translate (legacy pivot rule, see {@link CemGeometry}), rotation (deg), boxes, children. */
public record CemPart(
String name,
double[] translate,
double[] rotate,
List<CemBox> boxes,
List<CemPart> children,
double[] pivot, // absolute rotation pivot (vanilla dump, "absolute" models); null = CEM translate rules
double[] scale, // part scale around the pivot; null = 1
boolean invisible, // vanilla ModelPart.visible == false after setupAnim (part + children hidden)
boolean skipDraw) {} // own boxes not drawn, children are
/**
* A model: declared texture size, top-level parts; {@code absolute} = vanilla dump (absolute pivots and boxes,
* {@code renderType} = the vanilla render type it is drawn with, null = unknown).
*/
public record CemModel(
int texW, int texH, List<CemPart> parts, boolean absolute, String texture, String renderType) {}
/**
* How a vanilla render type's pipeline draws texels: {@code cutout} = shader ALPHA_CUTOUT threshold (0..1,
* texels below it are discarded; -1 = none), {@code blend} = alpha-blended ("translucent") / added
* ("additive") / null = written opaque (cutout and solid types: alpha ignored), {@code shaded} = directional
* face shading (false with NO_CARDINAL_LIGHTING: eyes, breeze wind).
*/
public record RenderType(double cutout, String blend, boolean shaded) {}
/**
* An emissive render layer (EyesLayer, LivingEntityEmissiveLayer, BreezeEyesLayer): the dumped model it
* draws (the body model's name for layers that draw the parent model), its texture (per render-state enum
* constant in {@code textures}, e.g. copper-golem weathering), render type, the constant vertex alpha of
* its alpha function, the state flag it needs ({@code when}, null = always), whether it is still drawn on an
* invisible entity, and whether its alpha is animated (not drawn: a photo has no age).
*/
public record EmissiveLayer(
String model,
String texture,
Map<String, String> textures,
String renderType,
double alpha,
String when,
boolean invisible,
boolean animated) {}
/** Per-entity-type renderer info from the vanilla dump. */
public record EntityInfo(
String texture,
String babyTexture,
double[] transform, // vanilla renderer pose at yaw=pitch=0 (column-major 4x4, Java model -> blocks)
int yawSign, // how the entity yaw enters the renderer: -1 (mobs), +1 (projectiles), 0 (ignored)
double[] pitchAxis, // world-frame axis the pitch rotates about; null = pitch ignored
Map<String, Map<String, PartPose>> poses, // pose ("passenger+item_r", "arms", "chest", …) -> overrides
Map<String, Boolean> layers, // render layer class -> drawn for the default (idle, unequipped) state
boolean humanoidArmor, // the renderer has a HumanoidArmorLayer (wears humanoid armor)
Map<String, PoseTransform> poseTransforms, // pose -> renderer transform when it differs (sleeping, …)
Map<String, PoseSet> modelPoses, // body sub-model ("baby", "smallModel", …) -> its own poses
Map<String, RotationBinding> rotationBindings, // state field ("headPose", "xRot", …) -> part rotations
List<EmissiveLayer> emissive, // emissive layers (eyes, glow), in vanilla layer order
Map<String, String> stateTextures) { // state flag ("tipped", "invulnerable") -> body texture
/** Whether the vanilla renderer draws this layer for an entity in its default state. */
public boolean layerDrawnByDefault(String layerClass) {
return layers.getOrDefault(layerClass, false);
}
/** The poses of a body model: its own set when the dump has one, else the main model's. */
public PoseSet poseSet(String subModel) {
PoseSet own = subModel == null ? null : modelPoses.get(subModel);
return own != null ? own : new PoseSet(poses, poseTransforms);
}
}
/** Pose overrides + renderer transforms of one body model (see {@link EntityInfo#poseSet}). */
public record PoseSet(Map<String, Map<String, PartPose>> poses, Map<String, PoseTransform> transforms) {}
/**
* The renderer transform of a pose (like {@link EntityInfo#transform}/{@code yawSign}/{@code pitchAxis}):
* e.g. sleeping turns the body by the bed direction (yawSign +1), swimming pitches it.
*/
public record PoseTransform(double[] transform, int yawSign, double[] pitchAxis) {}
/**
* A continuous state input bound linearly to part rotations: {@code part rotate += coeff · (value − def)},
* {@code coeff} row-major 3×3 (row = CEM rotate axis, column = input component). Armor-stand part poses,
* body pitch.
*/
public record RotationBinding(double[] def, Map<String, double[]> parts) {}
/**
* A posed part override: absolute CEM pivot and CEM rotation (deg) — both null for a pure visibility
* toggle (the part keeps the pivot of whichever model it is in) — visibility (null = the part's own), scale
* (null = the part's own) and an extra rotation (deg, added to whichever rotation applies; null = none).
*/
public record PartPose(double[] pivot, double[] rotate, Boolean visible, double[] scale, double[] rotateAdd) {
/** This override plus an extra rotation (rotation bindings). */
public PartPose plusRotation(double[] add) {
double[] r = rotateAdd == null
? add
: new double[] {rotateAdd[0] + add[0], rotateAdd[1] + add[1], rotateAdd[2] + add[2]};
return new PartPose(pivot, rotate, visible, scale, r);
}
}
/**
* Client assets of a data-driven mob variant ({@code data/<ns>/<type>_variant/<key>.json}): the texture
* ({@code asset_id}), its baby texture, the per-state textures of wolves ({@code assets.wild/tame/angry},
* {@code baby_assets}) and the model kind ({@code model}: "cold", "warm"; null = normal).
*/
public record VariantAssets(
String asset, String babyAsset, Map<String, String> assets, Map<String, String> babyAssets, String model) {
static VariantAssets parse(JsonObject o) {
return new VariantAssets(
str(o, "asset_id"),
str(o, "baby_asset_id"),
strMap(o, "assets"),
strMap(o, "baby_assets"),
str(o, "model"));
}
/**
* Texture id for the entity's state: wolves by tame / angry / wild (vanilla Wolf.getTexture: a tame wolf
* keeps its tame texture when angry), others by asset id; baby first if asked.
*/
public String texture(boolean baby, boolean tame, boolean angry) {
String state = tame ? "tame" : angry ? "angry" : "wild";
if (baby && babyAssets.containsKey(state)) return babyAssets.get(state);
if (baby && babyAsset != null) return babyAsset;
if (assets.containsKey(state)) return assets.get(state);
return asset;
}
private static Map<String, String> strMap(JsonObject o, String k) {
Map<String, String> out = new HashMap<>();
if (o.has(k) && o.get(k).isJsonObject()) {
for (Map.Entry<String, JsonElement> e : o.getAsJsonObject(k).entrySet()) {
if (e.getValue().isJsonPrimitive())
out.put(e.getKey(), e.getValue().getAsString());
}
}
return out;
}
}
private final Map<String, CemModel> models = new HashMap<>();
// Own namespace: the dump and the CEM template set use the same names for different models.
private final Map<String, CemModel> vanilla = new HashMap<>();
private final Map<String, EntityInfo> entities = new HashMap<>();
private final Map<String, RenderType> renderTypes = new HashMap<>();
// entity type -> variant key ("tabby", or "<ns>:<key>" outside minecraft) -> assets
private final Map<String, Map<String, VariantAssets>> variants = new ConcurrentHashMap<>();
/** Assets of a data-driven variant of {@code typeKey} (registry {@code <typeKey>_variant}), or null. */
public VariantAssets variant(String typeKey, String key) {
Map<String, VariantAssets> m = key == null ? null : variants.get(typeKey);
return m == null ? null : m.get(key);
}
/** Registers a (datapack) variant definition — the raw {@code <type>_variant} JSON; replaces the vanilla one. */
public void addVariant(String typeKey, String key, JsonObject definition) {
variants.computeIfAbsent(typeKey, k -> new ConcurrentHashMap<>()).put(key, VariantAssets.parse(definition));
}
/** A model from the vanilla client dump, or null. */
public CemModel vanilla(String name) {
return vanilla.get(name);
}
public boolean hasVanilla(String name) {
return vanilla.containsKey(name);
}
public Set<String> vanillaNames() {
return vanilla.keySet();
}
/** Pipeline properties of a vanilla render type by name (see {@link CemModel#renderType()}), or null. */
public RenderType renderType(String name) {
return name == null ? null : renderTypes.get(name);
}
/** Vanilla renderer info for an entity type key, or null (not in the dump). */
public EntityInfo entityInfo(String typeKey) {
return entities.get(typeKey);
}
/** A model of the CEM template set (legacy fallback), or null. */
public CemModel get(String name) {
return models.get(name);
}
/**
* Parses a CEM template set or a vanilla dump (recognised by its {@code entities}); later loads override
* models of the same name. Returns the total number of models loaded so far.
*/
public int load(InputStream in, Logger logger) {
JsonObject root = JsonParser.parseReader(new InputStreamReader(in, StandardCharsets.UTF_8))
.getAsJsonObject();
boolean isVanillaDump = root.has("entities");
if (isVanillaDump) loadDumpInfo(root);
Map<String, CemModel> target = isVanillaDump ? vanilla : models;
for (Map.Entry<String, JsonElement> e : root.getAsJsonObject("models").entrySet()) {
try {
JsonObject entry = e.getValue().getAsJsonObject();
if (!entry.has("model")) continue;
// The dump nests the jem as an object; the CEM template set embeds a JSON string.
JsonElement m = entry.get("model");
JsonObject model = m.isJsonObject()
? m.getAsJsonObject()
: JsonParser.parseString(m.getAsString()).getAsJsonObject();
JsonArray size = model.getAsJsonArray("textureSize");
List<CemPart> parts = new ArrayList<>();
for (JsonElement pe : model.getAsJsonArray("models")) parts.add(parsePart(pe.getAsJsonObject()));
target.put(
e.getKey(),
new CemModel(
size.get(0).getAsInt(),
size.get(1).getAsInt(),
parts,
bool(model, "absolute"),
str(model, "texture"),
str(model, "renderType")));
} catch (Exception ex) {
if (logger != null) logger.warning("Failed to parse CEM model " + e.getKey() + ": " + ex.getMessage());
}
}
return models.size() + vanilla.size();
}
private void loadDumpInfo(JsonObject root) {
for (Map.Entry<String, JsonElement> e : root.getAsJsonObject("entities").entrySet()) {
JsonObject o = e.getValue().getAsJsonObject();
entities.put(
e.getKey(),
new EntityInfo(
str(o, "texture"),
str(o, "babyTexture"),
doubles(o, "transform"),
o.has("yawSign") ? o.get("yawSign").getAsInt() : -1,
doubles(o, "pitchAxis"),
poses(o.getAsJsonObject("poses")),
layers(o.getAsJsonObject("layers")),
bool(o, "humanoidArmor"),
poseTransforms(o.getAsJsonObject("poseTransforms")),
modelPoses(o.getAsJsonObject("modelPoses")),
rotationBindings(o.getAsJsonObject("rotationBindings")),
emissive(o.getAsJsonArray("emissive")),
strings(o.getAsJsonObject("stateTextures"))));
}
if (root.has("renderTypes")) {
for (Map.Entry<String, JsonElement> t :
root.getAsJsonObject("renderTypes").entrySet()) {
JsonObject o = t.getValue().getAsJsonObject();
renderTypes.put(
t.getKey(),
new RenderType(
o.has("cutout") ? o.get("cutout").getAsDouble() : -1,
str(o, "blend"),
!o.has("shaded") || o.get("shaded").getAsBoolean()));
}
}
if (root.has("variants")) {
for (Map.Entry<String, JsonElement> t :
root.getAsJsonObject("variants").entrySet()) {
Map<String, VariantAssets> m = new ConcurrentHashMap<>();
for (Map.Entry<String, JsonElement> v :
t.getValue().getAsJsonObject().entrySet()) {
m.put(v.getKey(), VariantAssets.parse(v.getValue().getAsJsonObject()));
}
variants.put(t.getKey(), m);
}
}
}
private CemPart parsePart(JsonObject p) {
double[] translate = arr3(p, "translate");
double[] rotate = arr3(p, "rotate");
boolean partMirror = mirrorsU(p); // a part's mirrorTexture applies to all its boxes
List<CemBox> boxes = new ArrayList<>();
if (p.has("boxes")) {
for (JsonElement be : p.getAsJsonArray("boxes")) {
JsonObject b = be.getAsJsonObject();
if (!b.has("coordinates")) continue;
JsonArray c = b.getAsJsonArray("coordinates");
double[] origin = {
c.get(0).getAsDouble(), c.get(1).getAsDouble(), c.get(2).getAsDouble()
};
double[] size = {
c.get(3).getAsDouble(), c.get(4).getAsDouble(), c.get(5).getAsDouble()
};
double add = b.has("sizeAdd") ? b.get("sizeAdd").getAsDouble() : 0;
double[] inflate = b.has("sizeAddXYZ") ? arr3(b, "sizeAddXYZ") : new double[] {add, add, add};
double[] texScale = null;
if (b.has("textureScale")) {
JsonArray ts = b.getAsJsonArray("textureScale");
texScale = new double[] {ts.get(0).getAsDouble(), ts.get(1).getAsDouble()};
}
boolean[] hiddenFaces = null;
if (b.has("hiddenFaces")) {
hiddenFaces = new boolean[6];
for (JsonElement hf : b.getAsJsonArray("hiddenFaces")) {
hiddenFaces[Direction.fromName(hf.getAsString()).ordinal()] = true;
}
}
JsonArray to = b.has("textureOffset") ? b.getAsJsonArray("textureOffset") : null;
double[] uv = to == null
? new double[] {0, 0}
: new double[] {to.get(0).getAsDouble(), to.get(1).getAsDouble()};
boxes.add(new CemBox(
origin, size, inflate, uv, partMirror || mirrorsU(b), parseFaceUv(b), texScale, hiddenFaces));
}
}
List<CemPart> children = new ArrayList<>();
if (p.has("submodels"))
for (JsonElement se : p.getAsJsonArray("submodels")) children.add(parsePart(se.getAsJsonObject()));
if (p.has("submodel")) children.add(parsePart(p.getAsJsonObject("submodel")));
String name = p.has("part")
? p.get("part").getAsString()
: (p.has("id") ? p.get("id").getAsString() : "");
double[] pivot = p.has("pivot") ? arr3(p, "pivot") : null;
double[] scale = p.has("scale") ? arr3(p, "scale") : null;
return new CemPart(
name, translate, rotate, boxes, children, pivot, scale, bool(p, "invisible"), bool(p, "skipDraw"));
}
// CEM per-face UV keys ordered by Direction ordinal (DOWN, UP, NORTH, SOUTH, WEST, EAST).
private static final String[] FACE_UV_KEYS = {"uvDown", "uvUp", "uvNorth", "uvSouth", "uvWest", "uvEast"};
/** Per-face UV ({@code uvNorth} etc., each {@code [u1,v1,u2,v2]}) as {@code {x,y,w,h}}, or null. */
private static double[][] parseFaceUv(JsonObject b) {
if (Arrays.stream(FACE_UV_KEYS).noneMatch(b::has)) return null;
double[][] faces = new double[6][];
for (int i = 0; i < FACE_UV_KEYS.length; i++) {
if (!b.has(FACE_UV_KEYS[i])) continue;
JsonArray a = b.getAsJsonArray(FACE_UV_KEYS[i]);
double u1 = a.get(0).getAsDouble(), v1 = a.get(1).getAsDouble();
double u2 = a.get(2).getAsDouble(), v2 = a.get(3).getAsDouble();
faces[i] = new double[] {u1, v1, u2 - u1, v2 - v1};
}
return faces;
}
private static boolean mirrorsU(JsonObject o) {
return o.has("mirrorTexture") && o.get("mirrorTexture").getAsString().contains("u");
}
private static Map<String, Map<String, PartPose>> poses(JsonObject poses) {
Map<String, Map<String, PartPose>> out = new HashMap<>();
if (poses == null) return out;
for (Map.Entry<String, JsonElement> v : poses.entrySet()) {
Map<String, PartPose> parts = new HashMap<>();
for (Map.Entry<String, JsonElement> pe :
v.getValue().getAsJsonObject().entrySet()) {
JsonObject po = pe.getValue().getAsJsonObject();
parts.put(
pe.getKey(),
new PartPose(
po.has("pivot") ? arr3(po, "pivot") : null,
po.has("rotate") ? arr3(po, "rotate") : null,
po.has("visible") ? po.get("visible").getAsBoolean() : null,
po.has("scale") ? arr3(po, "scale") : null,
null));
}
out.put(v.getKey(), parts);
}
return out;
}
private static Map<String, PoseTransform> poseTransforms(JsonObject o) {
Map<String, PoseTransform> out = new HashMap<>();
if (o == null) return out;
for (Map.Entry<String, JsonElement> e : o.entrySet()) {
JsonObject t = e.getValue().getAsJsonObject();
out.put(
e.getKey(),
new PoseTransform(
doubles(t, "transform"),
t.has("yawSign") ? t.get("yawSign").getAsInt() : -1,
doubles(t, "pitchAxis")));
}
return out;
}
private static Map<String, PoseSet> modelPoses(JsonObject o) {
Map<String, PoseSet> out = new HashMap<>();
if (o == null) return out;
for (Map.Entry<String, JsonElement> e : o.entrySet()) {
JsonObject m = e.getValue().getAsJsonObject();
out.put(
e.getKey(),
new PoseSet(
poses(m.getAsJsonObject("poses")), poseTransforms(m.getAsJsonObject("poseTransforms"))));
}
return out;
}
private static Map<String, RotationBinding> rotationBindings(JsonObject o) {
Map<String, RotationBinding> out = new HashMap<>();
if (o == null) return out;
for (Map.Entry<String, JsonElement> e : o.entrySet()) {
JsonObject b = e.getValue().getAsJsonObject();
Map<String, double[]> parts = new HashMap<>();
for (Map.Entry<String, JsonElement> p : b.getAsJsonObject("parts").entrySet()) {
JsonArray a = p.getValue().getAsJsonArray();
double[] c = new double[9];
for (int i = 0; i < 9 && i < a.size(); i++) c[i] = a.get(i).getAsDouble();
parts.put(p.getKey(), c);
}
out.put(e.getKey(), new RotationBinding(doubles(b, "default"), parts));
}
return out;
}
private static List<EmissiveLayer> emissive(JsonArray a) {
List<EmissiveLayer> out = new ArrayList<>();
if (a == null) return out;
for (JsonElement el : a) {
JsonObject o = el.getAsJsonObject();
out.add(new EmissiveLayer(
o.get("model").getAsString(),
o.get("texture").getAsString(),
strings(o.getAsJsonObject("textures")),
str(o, "renderType"),
o.has("alpha") ? o.get("alpha").getAsDouble() : 1,
str(o, "when"),
bool(o, "invisible"),
bool(o, "animated")));
}
return out;
}
private static Map<String, String> strings(JsonObject o) {
Map<String, String> out = new HashMap<>();
if (o == null) return out;
for (Map.Entry<String, JsonElement> e : o.entrySet())
out.put(e.getKey(), e.getValue().getAsString());
return out;
}
private static Map<String, Boolean> layers(JsonObject o) {
Map<String, Boolean> out = new HashMap<>();
if (o == null) return out;
for (Map.Entry<String, JsonElement> e : o.entrySet())
out.put(e.getKey(), e.getValue().getAsBoolean());
return out;
}
private static String str(JsonObject o, String k) {
return o.has(k) && o.get(k).isJsonPrimitive() ? o.get(k).getAsString() : null;
}
private static boolean bool(JsonObject o, String k) {
return o.has(k) && o.get(k).getAsBoolean();
}
private static double[] doubles(JsonObject o, String key) {
if (!o.has(key) || !o.get(key).isJsonArray()) return null;
JsonArray a = o.getAsJsonArray(key);
double[] out = new double[a.size()];
for (int i = 0; i < out.length; i++) out[i] = a.get(i).getAsDouble();
return out;
}
private static double[] arr3(JsonObject o, String key) {
if (!o.has(key) || !o.get(key).isJsonArray()) return new double[] {0, 0, 0};
JsonArray a = o.getAsJsonArray(key);
return new double[] {
a.get(0).getAsDouble(), a.get(1).getAsDouble(), a.get(2).getAsDouble()
};
}
}
@@ -0,0 +1,112 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Stream;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
/**
* Registers the mob variants of the worlds' datapacks ({@code data/<ns>/<type>_variant/<key>.json}, folder or
* zip packs) with the model loader, overriding the dumped vanilla ones (textures must be in the resource pack).
*/
public final class DatapackVariants {
private static final Pattern VARIANT =
Pattern.compile("data/([a-z0-9_.-]+)/([a-z0-9_]+)_variant/([a-z0-9_/.-]+)\\.json");
private DatapackVariants() {}
/**
* Scans {@code <level>/datapacks/*} for every world folder: the folder itself or the nearest of up to 4 parents
* that has one (26.x keeps dimensions under {@code <level>/dimensions/<ns>/<name>}); returns the number of
* variants registered.
*/
public static int load(CemModelLoader models, Iterable<File> worldFolders, Logger log) {
int n = 0;
Set<File> seen = new HashSet<>();
for (File world : worldFolders) {
File dir = world.getAbsoluteFile();
for (int up = 0; dir != null && up < 4 && !new File(dir, "datapacks").isDirectory(); up++) {
dir = dir.getParentFile();
}
if (dir == null || !seen.add(dir)) continue;
File[] packs = new File(dir, "datapacks").listFiles();
if (packs == null) continue;
for (File pack : packs) {
try {
n += pack.isDirectory() ? scanDir(models, pack.toPath(), log) : scanZip(models, pack, log);
} catch (IOException | RuntimeException e) {
log.warning("Skipping datapack " + pack + ": " + e.getMessage());
}
}
}
return n;
}
private static int scanDir(CemModelLoader models, Path root, Logger log) throws IOException {
int n = 0;
try (Stream<Path> files = Files.walk(root)) {
for (Path f : (Iterable<Path>) files.filter(Files::isRegularFile)::iterator) {
String rel = root.relativize(f).toString().replace(File.separatorChar, '/');
Matcher m = variant(rel);
if (m == null) continue;
try (InputStream in = Files.newInputStream(f)) {
register(models, m, in);
n++;
} catch (IOException | RuntimeException e) {
log.warning("Skipping variant " + f + ": " + e.getMessage());
}
}
}
return n;
}
private static int scanZip(CemModelLoader models, File zip, Logger log) throws IOException {
if (!zip.getName().endsWith(".zip")) return 0;
int n = 0;
try (ZipFile zf = new ZipFile(zip)) {
for (ZipEntry ze : Collections.list(zf.entries())) {
if (ze.isDirectory()) continue;
Matcher m = variant(ze.getName());
if (m == null) continue;
try (InputStream in = zf.getInputStream(ze)) {
register(models, m, in);
n++;
} catch (IOException | RuntimeException e) {
log.warning("Skipping variant " + ze.getName() + " in " + zip + ": " + e.getMessage());
}
}
}
return n;
}
/** The match of a mob variant definition path, or null (other files are not even opened). */
private static Matcher variant(String path) {
Matcher m = VARIANT.matcher(path);
if (!m.matches()) return null;
String type = m.group(2);
if (type.endsWith("_sound") || type.equals("painting")) return null; // no mob texture
return m;
}
private static void register(CemModelLoader models, Matcher m, InputStream in) {
JsonObject def = JsonParser.parseReader(new InputStreamReader(in, StandardCharsets.UTF_8))
.getAsJsonObject();
String key = m.group(1).equals("minecraft") ? m.group(3) : m.group(1) + ":" + m.group(3);
models.addVariant(m.group(2), key, def);
}
}
@@ -0,0 +1,573 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import eu.mhsl.minecraft.pixelpics.assets.AssetPaths;
import eu.mhsl.minecraft.pixelpics.assets.AssetReader;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.ModelResolver;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityCube;
import eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec;
import eu.mhsl.minecraft.pixelpics.render.entity.RenderedEntity;
import eu.mhsl.minecraft.pixelpics.render.entity.TextureOps;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTint;
import eu.mhsl.minecraft.pixelpics.render.tint.TintResolver;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import eu.mhsl.minecraft.pixelpics.render.util.SpecialDates;
import java.text.SimpleDateFormat;
import java.time.LocalDate;
import java.time.ZonedDateTime;
import java.util.ArrayList;
import java.util.Date;
import java.util.HashMap;
import java.util.IdentityHashMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.TimeZone;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.DyeColor;
import org.bukkit.block.data.BlockData;
/**
* Item (and block) geometry like vanilla's ItemRenderer, from the resource pack: the 26.x item definition
* ({@code items/<id>.json}) picks the model for the display context, its parent chain supplies the {@code display}
* transform and {@code layerN} textures. Generated items are extruded sprites (1 px thick), block items their block
* model, special models (chest, heads, banners, shield, trident, …) entity/block-entity models. The caller's
* {@code toWorld} maps the ItemRenderer origin; this class applies the display transform and {@code T(-0.5)}.
*/
public final class ItemGeometry {
private static final Info EMPTY = new Info(null, List.of(), List.of(), null, null, null);
private static final double Z0 = 7.5 / 16, Z1 = 8.5 / 16; // extruded sprite depth
private final AssetReader reader;
private final BlockModelRegistry registry;
private final TextureCache textures;
private final CemModelLoader models;
private final BlockEntityBaker blockEntities;
// Per "id#context"; date-dependent definitions (local_time selects) remember the day they were resolved for.
private final Map<String, DatedInfo> infos = new ConcurrentHashMap<>();
private final Map<int[][], Map<Integer, int[][]>> tinted = new IdentityHashMap<>();
private final Map<int[][], List<Box>> extrusions = new IdentityHashMap<>();
private final Map<Info, Optional<int[][]>> composedSprites = new ConcurrentHashMap<>();
public ItemGeometry(
AssetReader reader,
BlockModelRegistry registry,
TextureCache textures,
CemModelLoader models,
BlockEntityBaker blockEntities) {
this.reader = reader;
this.registry = registry;
this.textures = textures;
this.models = models;
this.blockEntities = blockEntities;
}
/** Resolved item model for one display context. */
private record Info(
double[] display, // {rx,ry,rz, tx,ty,tz, sx,sy,sz} (deg, blocks, factor); null = identity
List<String> layers, // generated-item layer textures (layer0, layer1, …); empty if not generated
List<Integer> tints, // ARGB per layer (0 = none)
String special, // special model type ("shield", "trident", "chest", "head", …) or null
JsonObject specialModel, // the special model's own fields (chest texture/chest_type, …) or null
Affine specialTransform) {} // item-model transformation for special models (T·Rl·S·Rr) or null
/** An item in a display context ("thirdperson_righthand", "head", "ground", "fixed", "none", …). */
public void bake(ItemSpec item, String context, boolean leftHand, Affine toWorld, List<EntityCube> out) {
if (item == null) return;
Info info = info(item.id(), context);
Affine m = toWorld.mul(displayTransform(info.display, leftHand)).mul(Affine.translation(-0.5, -0.5, -0.5));
int before = out.size();
if (info.special != null) bakeSpecial(item, info, m, out);
if (out.size() == before && !info.layers.isEmpty()) bakeGenerated(info, m, out);
if (out.size() == before && item.block() != null) {
// An item, not a placed block: the first (unrotated) variant like its item model, no random pick.
bakeModel(registry.firstVariants(item.block()), item.block(), m, out);
}
// Placed block-entity fallback only for block items (a shield carries its patterns as a banner state).
if (out.size() == before && item.block() != null && item.blockEntity() != null) {
bakeBlockEntity(item.blockEntity(), m, out);
}
if (out.size() == before) {
int[][] sprite = sprite(item.id());
if (sprite != null) addExtruded(sprite, m, out);
}
}
/**
* ItemStackRenderState.getModelBoundingBox: the model's extents through {@code display·T(-0.5)} as
* {minX, minY, minZ, maxX, maxY, maxZ}; null when nothing renders. Generated items span their whole sprite
* square, not just the opaque texels.
*/
public double[] modelBounds(ItemSpec item, String context) {
if (item == null) return null;
Info info = info(item.id(), context);
List<EntityCube> cubes = new ArrayList<>();
if (info.special == null && !info.layers.isEmpty()) {
Affine m = displayTransform(info.display, false).mul(Affine.translation(-0.5, -0.5, -0.5));
cubes.add(new EntityCube(new double[] {0, 0, Z0}, new double[] {1, 1, Z1}, new Face[6], m));
} else {
bake(item, context, false, Affine.identity(), cubes);
}
if (cubes.isEmpty()) return null;
RenderedEntity r = RenderedEntity.of(cubes);
return new double[] {r.aabbMin[0], r.aabbMin[1], r.aabbMin[2], r.aabbMax[0], r.aabbMax[1], r.aabbMax[2]};
}
/**
* A block's model elements in the block cube [0,1]³, weighted variants picked by {@code modelSeed}
* ({@link BlockModelRegistry#MODEL_SEED} for displays/minecart blocks).
*/
public void bakeBlock(BlockData data, long modelSeed, Affine toWorld, List<EntityCube> out) {
if (data == null) return;
bakeModel(registry.get(data, modelSeed), data, toWorld, out);
}
/** A block model's elements in the block cube [0,1]³; {@code data} = tint context (plains colours) or null. */
public void bakeModel(ResolvedModel model, BlockData data, Affine toWorld, List<EntityCube> out) {
if (model == null || !model.hasGeometry) return;
for (Element world : model.elements) {
// Blockstate-rotated: the model-space element turned as a whole, so textures stay bound to the model.
Element e = world;
Affine variant = Affine.identity();
if (world.unrotated != null) {
e = world.unrotated;
variant = variantRotation(world.xSteps, world.ySteps);
}
Face[] faces = new Face[6];
for (int i = 0; i < 6; i++) faces[i] = tint(e.faces[i], data);
out.add(new EntityCube(e.from, e.to, faces, toWorld.mul(variant).mul(elementTransform(e))));
}
}
/** A block entity placed as in the world at cell (0,0,0), in the block cube [0,1]³ (block displays, …). */
public void bakeBlockEntity(BlockEntityState state, Affine toWorld, List<EntityCube> out) {
if (state == null || blockEntities == null) return;
RenderedEntity r = blockEntities.bake(state);
if (r == null) return;
for (EntityCube c : r.cubes) out.add(c.transformed(toWorld));
}
/** A block entity's bare models (no block pose) mapped by {@code toWorld}. */
public void bakeBlockEntityModel(BlockEntityState state, Affine toWorld, List<EntityCube> out) {
if (state != null && blockEntities != null) blockEntities.bakeModel(state, toWorld, out);
}
/** A resolved item definition; {@code day} is the date it holds for (local_time selects) or null (any day). */
private record DatedInfo(Info info, LocalDate day) {}
private Info info(String id, String context) {
ZonedDateTime now = SpecialDates.now();
LocalDate today = now.toLocalDate();
String key = id + "#" + context;
DatedInfo cached = infos.get(key);
if (cached != null && (cached.day == null || cached.day.equals(today))) return cached.info;
// minecraft:local_time selects (christmas chest items) change with the day: such entries are replaced on a
// new day instead of adding one per day.
boolean[] dated = {false};
Info info;
try {
info = resolve(id, context, now, dated);
} catch (RuntimeException e) {
// Unexpected item-definition format (newer version?): the plain sprite.
info = EMPTY;
}
infos.put(key, new DatedInfo(info, dated[0] ? today : null));
return info;
}
private Info resolve(String id, String context, ZonedDateTime now, boolean[] dated) {
String modelRef = null, special = null;
JsonObject specialModel = null;
Affine specialXf = null;
List<Integer> tints = new ArrayList<>();
Optional<JsonObject> def = reader.readJsonObject("assets/minecraft/items/" + id + ".json");
if (def.isPresent() && def.get().has("model")) {
Affine[] outer = {null};
JsonObject node = pick(def.get().getAsJsonObject("model"), context, now, outer, dated);
if (node != null) {
String type = str(node, "type");
if (type.endsWith("special")) {
modelRef = str(node, "base");
JsonObject sm = node.has("model") ? node.getAsJsonObject("model") : null;
special = sm == null ? null : str(sm, "type").replace("minecraft:", "");
specialModel = sm;
specialXf = outer[0];
} else {
modelRef = str(node, "model");
}
if (node.has("tints")) {
for (JsonElement t : node.getAsJsonArray("tints")) tints.add(tintOf(t));
}
}
}
if (modelRef == null || modelRef.isEmpty()) modelRef = "minecraft:item/" + id;
// Parent chain: the nearest "display" entry for the context wins.
double[] display = null;
Map<String, String> tex = new HashMap<>();
boolean generated = false;
String ref = modelRef;
for (int depth = 0; ref != null && depth < 16; depth++) {
ResourceLocation rl = ResourceLocation.parse(ref);
if (rl.path().startsWith("builtin/generated")) {
generated = true;
break;
}
Optional<JsonObject> m = reader.readJsonObject(AssetPaths.model(rl));
if (m.isEmpty()) break;
JsonObject mo = m.get();
if (display == null && mo.has("display")) {
JsonObject d = mo.getAsJsonObject("display");
String ctx = context;
if (!d.has(ctx) && ctx.equals("thirdperson_lefthand")) ctx = "thirdperson_righthand";
if (d.has(ctx)) display = displayOf(d.getAsJsonObject(ctx));
}
if (mo.has("textures")) {
for (Map.Entry<String, JsonElement> e :
mo.getAsJsonObject("textures").entrySet()) {
String val = ModelResolver.textureRef(e.getValue());
if (val != null) tex.putIfAbsent(e.getKey(), val);
}
}
// Keep walking past element models: block/block.json (the root) holds the block display transforms.
ref = mo.has("parent") ? mo.get("parent").getAsString() : null;
}
List<String> layers = new ArrayList<>();
if (generated) {
for (int i = 0; tex.containsKey("layer" + i); i++) layers.add(resolveTex(tex, tex.get("layer" + i)));
}
return new Info(display, layers, tints, special, specialModel, specialXf);
}
/**
* Walks an item-model node to the model/special for a display context. {@code outer[0]} accumulates the
* {@code transformation}s of the nodes passed down to a special (ItemModel.Unbaked.bake: shield/trident flips,
* statue placement; null = none). {@code dated[0]} is set when a {@code local_time} select was evaluated.
*/
private static JsonObject pick(
JsonObject node, String context, ZonedDateTime now, Affine[] outer, boolean[] dated) {
for (int depth = 0; node != null && depth < 16; depth++) {
String type = str(node, "type").replace("minecraft:", "");
if (!type.equals("model") && node.has("transformation")) {
Affine t = transformation(node.getAsJsonObject("transformation"));
outer[0] = outer[0] == null ? t : outer[0].mul(t);
}
switch (type) {
case "model", "special" -> {
return node;
}
case "condition" -> node = obj(node, "on_false");
case "select" -> {
JsonObject chosen = null;
String property = str(node, "property");
if (property.endsWith("local_time")) dated[0] = true;
String value = property.endsWith("display_context")
? context
: property.endsWith("local_time") ? localTime(node, now) : null;
if (value != null && node.has("cases")) {
for (JsonElement c : node.getAsJsonArray("cases")) {
JsonObject co = c.getAsJsonObject();
if (matches(co.get("when"), value)) {
chosen = obj(co, "model");
break;
}
}
}
if (chosen == null) chosen = obj(node, "fallback");
if (chosen == null && node.has("cases")) {
chosen = obj(node.getAsJsonArray("cases").get(0).getAsJsonObject(), "model");
}
node = chosen;
}
case "range_dispatch" -> {
JsonObject f = obj(node, "fallback");
if (f == null
&& node.has("entries")
&& !node.getAsJsonArray("entries").isEmpty()) {
f = obj(node.getAsJsonArray("entries").get(0).getAsJsonObject(), "model");
}
node = f;
}
case "composite" -> node =
node.has("models") && !node.getAsJsonArray("models").isEmpty()
? node.getAsJsonArray("models").get(0).getAsJsonObject()
: null;
default -> node = obj(node, "fallback");
}
}
return null;
}
/** The {@code minecraft:local_time} select value (SimpleDateFormat) for {@code now}; null when invalid. */
private static String localTime(JsonObject node, ZonedDateTime now) {
try {
String locale = str(node, "locale");
SimpleDateFormat f = new SimpleDateFormat(
str(node, "pattern"), locale.isEmpty() ? Locale.ROOT : Locale.forLanguageTag(locale));
String tz = str(node, "time_zone");
f.setTimeZone(tz.isEmpty() ? TimeZone.getTimeZone(now.getZone()) : TimeZone.getTimeZone(tz));
return f.format(Date.from(now.toInstant()));
} catch (RuntimeException e) {
return null;
}
}
private static boolean matches(JsonElement when, String context) {
if (when == null) return false;
if (when.isJsonArray()) {
for (JsonElement w : when.getAsJsonArray()) if (w.getAsString().equals(context)) return true;
return false;
}
return when.getAsString().equals(context);
}
private static int tintOf(JsonElement t) {
if (!t.isJsonObject()) return 0;
JsonObject o = t.getAsJsonObject();
for (String k : new String[] {"value", "default"}) {
if (o.has(k) && o.get(k).isJsonPrimitive()) return o.get(k).getAsInt() | 0xFF000000;
}
return 0;
}
private static String resolveTex(Map<String, String> tex, String v) {
for (int i = 0; i < 8 && v.startsWith("#"); i++) v = tex.getOrDefault(v.substring(1), v);
return v;
}
private static double[] displayOf(JsonObject d) {
double[] r = arr(d, "rotation", 0), t = arr(d, "translation", 0), s = arr(d, "scale", 1);
return new double[] {r[0], r[1], r[2], t[0] / 16, t[1] / 16, t[2] / 16, s[0], s[1], s[2]};
}
/** Vanilla ItemTransform.apply: T(±tx,ty,tz) · rotationXYZ(rx,±ry,±rz) · S. */
private static Affine displayTransform(double[] d, boolean left) {
if (d == null) return Affine.identity();
int i = left ? -1 : 1;
return Affine.translation(i * d[3], d[4], d[5])
.mul(Affine.rotX(Math.toRadians(d[0])))
.mul(Affine.rotY(Math.toRadians(i * d[1])))
.mul(Affine.rotZ(Math.toRadians(i * d[2])))
.mul(Affine.scale(d[6], d[7], d[8]));
}
/** Item-model "transformation" (translation, left_rotation quat, scale, right_rotation quat) as T·L·S·R. */
private static Affine transformation(JsonObject o) {
double[] t = arr(o, "translation", 0), s = arr(o, "scale", 1);
double[] l = quat(o, "left_rotation"), r = quat(o, "right_rotation");
return Affine.translation(t[0], t[1], t[2])
.mul(Affine.fromQuaternion(l[0], l[1], l[2], l[3]))
.mul(Affine.scale(s[0], s[1], s[2]))
.mul(Affine.fromQuaternion(r[0], r[1], r[2], r[3]));
}
private static double[] quat(JsonObject o, String k) {
if (!o.has(k) || !o.get(k).isJsonArray() || o.getAsJsonArray(k).size() != 4) return new double[] {0, 0, 0, 1};
JsonArray a = o.getAsJsonArray(k);
return new double[] {
a.get(0).getAsDouble(),
a.get(1).getAsDouble(),
a.get(2).getAsDouble(),
a.get(3).getAsDouble()
};
}
private static double[] arr(JsonObject o, String k, double def) {
double[] v = {def, def, def};
if (o.has(k) && o.get(k).isJsonArray()) {
JsonArray a = o.getAsJsonArray(k);
for (int i = 0; i < 3 && i < a.size(); i++) v[i] = a.get(i).getAsDouble();
}
return v;
}
private static String str(JsonObject o, String k) {
return o.has(k) && o.get(k).isJsonPrimitive() ? o.get(k).getAsString() : "";
}
private static JsonObject obj(JsonObject o, String k) {
return o.has(k) && o.get(k).isJsonObject() ? o.getAsJsonObject(k) : null;
}
private void bakeSpecial(ItemSpec item, Info info, Affine m, List<EntityCube> out) {
Affine xf = info.specialTransform != null ? m.mul(info.specialTransform) : m;
switch (info.special) {
case "shield" -> {
CemModelLoader.CemModel model = models.vanilla("layer/shield#main");
int[][] tex = shieldTexture(item.blockEntity());
if (model != null && tex != null) bakeEntityModel(model, tex, xf, out);
}
case "trident" -> {
CemModelLoader.CemModel model = models.vanilla("trident");
if (model == null) model = models.vanilla("layer/trident#main");
int[][] tex = texture("entity/trident/trident");
if (model != null && tex != null) bakeEntityModel(model, tex, xf, out);
}
case "chest" -> {
if (!bakeChest(info.specialModel, xf, out)) bakeBlockEntityModel(item.blockEntity(), xf, out);
}
// Block-entity specials (head, banner, shulker box, conduit, pot, …): the bare model.
default -> bakeBlockEntityModel(item.blockEntity(), xf, out);
}
}
private static void bakeEntityModel(CemModelLoader.CemModel model, int[][] tex, Affine xf, List<EntityCube> out) {
CemGeometry.bakeCubes(model, tex, CemGeometry.modelSpace(xf), Set.of(), out);
}
/**
* ChestSpecialRenderer: the chest model of the {@code chest_type} with the definition's texture
* ({@code entity/chest/<texture>}); false when unresolvable.
*/
private boolean bakeChest(JsonObject sm, Affine xf, List<EntityCube> out) {
if (sm == null || str(sm, "texture").isEmpty()) return false;
String layer =
switch (str(sm, "chest_type").replace("minecraft:", "")) {
case "left" -> "layer/double_chest_left#main";
case "right" -> "layer/double_chest_right#main";
default -> "layer/chest#main";
};
CemModelLoader.CemModel model = models.vanilla(layer);
ResourceLocation id = ResourceLocation.parse(str(sm, "texture"));
int[][] tex = texture(id.namespace() + ":entity/chest/" + id.path());
if (model == null || tex == null) return false;
bakeEntityModel(model, tex, xf, out);
return true;
}
/**
* ShieldSpecialRenderer: shield_base_nopattern, or with patterns/base colour (a {@code BANNER} state from the
* item meta) shield_base + the dyed shield masks (base colour default white).
*/
private int[][] shieldTexture(BlockEntityState patterns) {
boolean patterned = patterns != null
&& (patterns.baseColorArgb() != 0 || !patterns.patterns().isEmpty());
int[][] base = texture(patterned ? "entity/shield/shield_base" : "entity/shield/shield_base_nopattern");
if (!patterned || base == null || blockEntities == null) return base;
int baseColor = patterns.baseColorArgb() != 0 ? patterns.baseColorArgb() : ColorUtil.dyeArgb(DyeColor.WHITE, 0);
return blockEntities.patterned(base, "entity/shield/", baseColor, patterns.patterns());
}
private void bakeGenerated(Info info, Affine m, List<EntityCube> out) {
// Cached per Info: a stable texture identity keeps the extrusion cache from growing per bake.
int[][] composed = composedSprites
.computeIfAbsent(info, k -> Optional.ofNullable(compose(k)))
.orElse(null);
if (composed != null) addExtruded(composed, m, out);
}
/** The generated item's layers composited (tinted) into one sprite, or null. */
private int[][] compose(Info info) {
int[][] composed = null;
for (int i = 0; i < info.layers.size(); i++) {
int[][] t = texture(info.layers.get(i));
if (t == null) t = TextureCache.MISSINGNO; // vanilla: the missing texture, not a hole
int tint = i < info.tints.size() ? info.tints.get(i) : 0;
if (composed == null) {
composed = tint != 0 ? TextureOps.tinted(t, tint) : TextureOps.deepCopy(t);
} else if (t.length == composed.length && t[0].length == composed[0].length) {
TextureOps.overlay(composed, tint != 0 ? TextureOps.tinted(t, tint) : t);
}
}
return composed;
}
private int[][] sprite(String id) {
int[][] t = texture("item/" + id);
return t != null ? t : texture("block/" + id);
}
private int[][] texture(String path) {
return textures.get(ResourceLocation.parse(path)).orElse(null);
}
private record Box(double[] from, double[] to, Face[] faces) {}
/** Extruded sprite: one box per horizontal run of opaque texels; edges show the run's end texels. */
private void addExtruded(int[][] tex, Affine m, List<EntityCube> out) {
List<Box> boxes;
synchronized (extrusions) {
boxes = extrusions.computeIfAbsent(tex, ItemGeometry::extrude);
}
for (Box b : boxes) out.add(new EntityCube(b.from, b.to, b.faces, m));
}
private static List<Box> extrude(int[][] tex) {
int h = tex.length, w = h == 0 ? 0 : tex[0].length;
List<Box> boxes = new ArrayList<>();
for (int py = 0; py < h; py++) {
for (int px = 0; px < w; ) {
if (!ColorUtil.opaque(tex[py][px])) {
px++;
continue;
}
int start = px;
while (px < w && ColorUtil.opaque(tex[py][px])) px++;
double u1 = (double) start / w, u2 = (double) px / w, v1 = (double) py / h, v2 = (double) (py + 1) / h;
double vm = (py + 0.5) / h;
Face[] f = new Face[6];
f[Direction.SOUTH.ordinal()] = new Face(tex, u1, v1, u2, v2, 0, -1); // front (+Z)
f[Direction.NORTH.ordinal()] = new Face(tex, u2, v1, u1, v2, 0, -1); // back, same texel per point
f[Direction.UP.ordinal()] = new Face(tex, u1, vm, u2, vm, 0, -1);
f[Direction.DOWN.ordinal()] = new Face(tex, u1, vm, u2, vm, 0, -1);
double uw = (start + 0.5) / w, ue = (px - 0.5) / w;
f[Direction.WEST.ordinal()] = new Face(tex, uw, vm, uw, vm, 0, -1);
f[Direction.EAST.ordinal()] = new Face(tex, ue, vm, ue, vm, 0, -1);
boxes.add(new Box(new double[] {u1, 1 - v2, Z0}, new double[] {u2, 1 - v1, Z1}, f));
}
}
return boxes;
}
/** Vanilla blockstate rotation (x steps then y steps, clockwise, about the block centre); see Element#rotate. */
private static Affine variantRotation(int xSteps, int ySteps) {
return Affine.translation(0.5, 0.5, 0.5)
.mul(Affine.rotY(-Math.PI / 2 * ySteps))
.mul(Affine.rotX(-Math.PI / 2 * xSteps))
.mul(Affine.translation(-0.5, -0.5, -0.5));
}
/** Element rotation (origin/axis/angle, optional rescale) as an affine in block units. */
private static Affine elementTransform(Element e) {
if (e.isAxisAligned()) return Affine.identity();
Affine r =
switch (e.rotAxis) {
case 0 -> Affine.rotX(e.rotAngleRad);
case 1 -> Affine.rotY(e.rotAngleRad);
case 2 -> Affine.rotZ(e.rotAngleRad);
default -> new Affine(e.linearRotation(), new double[] {0, 0, 0});
};
if (e.invScale != null) {
// Vanilla CuboidRotation rescale: R·S, S = 1 / max|component of R·axis| per local axis.
double[] f = e.rescaleFactors();
r = r.mul(Affine.scale(f[0], f[1], f[2]));
}
return Affine.rotationAround(r, e.rotOrigin[0], e.rotOrigin[1], e.rotOrigin[2]);
}
/** The face with its tint baked into a texture copy (the entity path has no per-hit tinting). */
private Face tint(Face f, BlockData data) {
if (f == null || f.tintIndex < 0 || data == null) return f;
int color = TintResolver.resolve(data, f.tintIndex, BiomeTint.PLAINS);
if (color == -1) return f;
int[][] t;
synchronized (tinted) {
t = tinted.computeIfAbsent(f.texture, k -> new HashMap<>())
.computeIfAbsent(color, c -> TextureOps.tinted(f.texture, c));
}
return f.withTexture(t, -1);
}
}
@@ -0,0 +1,103 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.font.BitmapFont;
import eu.mhsl.minecraft.pixelpics.assets.font.Glyph;
import java.util.List;
/**
* Rasterizes text lines into a transparent ARGB grid (top-left origin) at the font's native pixel size: lines
* centred horizontally, blank lines keep their slot, glyphs of all providers on a common baseline, glowing text
* with an 8-directional outline.
*/
public final class SignTextRasterizer {
private SignTextRasterizer() {}
/** The text panel, or null when nothing is drawn (no font/glyphs). */
public static int[][] rasterize(List<String> lines, BitmapFont font, int fillArgb, int outlineArgb, boolean glow) {
if (font.isEmpty() || lines.isEmpty()) return null;
int ascent = font.maxAscent();
int pitch = font.lineHeight();
int margin = glow ? 1 : 0; // room for the outline
int[] widths = new int[lines.size()];
int contentW = 1;
for (int i = 0; i < widths.length; i++)
contentW = Math.max(contentW, widths[i] = lineWidth(lines.get(i), font));
int contentH = Math.max(1, lines.size() * pitch);
int w = contentW + 2 * margin;
int h = contentH + 2 * margin;
int[][] out = new int[h][w];
boolean[][] covered = new boolean[h][w];
boolean any = false;
for (int li = 0; li < lines.size(); li++) {
String line = lines.get(li);
int penX = margin + (contentW - widths[li]) / 2;
int baseline = margin + li * pitch + ascent;
for (int ci = 0; ci < line.length(); ) {
int cp = line.codePointAt(ci);
ci += Character.charCount(cp);
Glyph g = font.glyph(cp);
if (g != null) any |= blit(g, penX, baseline, fillArgb, out, covered);
penX += font.advance(cp);
}
}
if (!any) return null;
if (glow) {
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
if (!covered[y][x]) continue;
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
if (dx == 0 && dy == 0) continue;
int nx = x + dx, ny = y + dy;
if (nx < 0 || ny < 0 || nx >= w || ny >= h) continue;
if (!covered[ny][nx]) out[ny][nx] = outlineArgb;
}
}
}
}
}
return out;
}
/** Stamps the glyph's opaque pixels in {@code fillArgb}, its baseline on {@code baseline}; false if none landed. */
private static boolean blit(Glyph g, int penX, int baseline, int fillArgb, int[][] out, boolean[][] covered) {
double scale = g.height() / (double) g.cellH();
int rw = Math.max(1, (int) (g.glyphPx() * scale + 0.5));
int rh = g.height();
int top = baseline - g.ascent();
boolean any = false;
for (int dy = 0; dy < rh; dy++) {
int oy = top + dy;
if (oy < 0 || oy >= out.length) continue;
int sy = g.srcY() + (int) (dy / scale);
for (int dx = 0; dx < rw; dx++) {
int ox = penX + dx;
if (ox < 0 || ox >= out[0].length) continue;
int sx = g.srcX() + (int) (dx / scale);
int argb = g.tex()[sy][sx];
if ((argb >>> 24) == 0) continue;
out[oy][ox] = fillArgb;
covered[oy][ox] = true;
any = true;
}
}
return any;
}
/** Width of a line in font px (sum of glyph advances). */
public static int lineWidth(String line, BitmapFont font) {
int w = 0;
for (int ci = 0; ci < line.length(); ) {
int cp = line.codePointAt(ci);
ci += Character.charCount(cp);
w += font.advance(cp);
}
return w;
}
}
@@ -0,0 +1,70 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTint;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.block.Biome;
/**
* Biome tints of one photo: the vanilla biome blend (radius 2) over a {@link WorldSnapshot}, cached per block column
* and biome cell height ({@code y >> 2}: snapshots store biomes per 4³ cell). Lives as long as its photo, so the
* cache never outlives the snapshot it was computed from (other worlds, later biome changes, chunks loaded since).
*/
public final class BiomeBlend {
private static final int RADIUS = 2;
private static final BiomeTint NONE = new BiomeTint(0, 0, 0, 0); // cached "no biome around"
private final WorldSnapshot snapshot;
private final BiomeTintProvider provider;
private final Map<Long, BiomeTint> cache = new ConcurrentHashMap<>();
BiomeBlend(WorldSnapshot snapshot, BiomeTintProvider provider) {
this.snapshot = snapshot;
this.provider = provider;
}
/** Biome tint averaged over the (2r+1)² columns around the block at its height; null without any biome. */
public BiomeTint at(int bx, int by, int bz) {
// x/z: 26 bits each (world border ±30M), y cell: 12 bits.
long key = ((bx & 0x3FFFFFFL) << 38) | ((bz & 0x3FFFFFFL) << 12) | ((by >> 2) & 0xFFFL);
BiomeTint cached = cache.get(key);
if (cached == null) {
cached = blend(bx, by, bz);
cache.put(key, cached);
}
return cached == NONE ? null : cached;
}
private BiomeTint blend(int bx, int by, int bz) {
long[] g = new long[3], f = new long[3], d = new long[3], w = new long[3];
int n = 0;
for (int dx = -RADIUS; dx <= RADIUS; dx++) {
for (int dz = -RADIUS; dz <= RADIUS; dz++) {
Biome biome = snapshot.getBiome(bx + dx, by, bz + dz);
if (biome == null) continue;
BiomeTint t = provider.forBiome(biome);
accumulate(g, t.grass());
accumulate(f, t.foliage());
accumulate(d, t.dryFoliage());
accumulate(w, t.water());
n++;
}
}
if (n == 0) return NONE;
return new BiomeTint(average(g, n), average(f, n), average(d, n), average(w, n));
}
private static void accumulate(long[] acc, int argb) {
acc[0] += ColorUtil.red(argb);
acc[1] += ColorUtil.green(argb);
acc[2] += ColorUtil.blue(argb);
}
private static int average(long[] acc, int n) {
return ColorUtil.argb(0xFF, (int) (acc[0] / n), (int) (acc[1] / n), (int) (acc[2] / n));
}
}
@@ -0,0 +1,159 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeClimate;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import org.bukkit.block.Biome;
import org.bukkit.util.Vector;
/**
* What the camera looks through and its distance fog. In water/lava like vanilla 26.3 {@code FogRenderer} with
* {@code WaterFogEnvironment} / {@code LavaFogEnvironment}: linear fog from {@code fogStart} to {@code fogEnd}
* (spherical distance) towards {@code fogColor}; the sky is the fogged sky disc. In air: PixelPics' own
* atmospheric fog towards the sky colour (not vanilla).
*
* <p>Water: start/end/colour are the biome attributes {@code water_fog_start_distance} (-8),
* {@code water_fog_end_distance} (96, swamps x0.85) and {@code water_fog_color} (default #050533), blended over
* the biomes around the camera with vanilla's {@code GaussianSampler} (6x6x6 quart cells, kernel 1-4-6-4-1).
* Water vision ({@code LocalPlayer.getWaterVision}) is taken as fully adapted (1), which keeps the end distance and
* brightens the colour to a maximum channel of 1. Lava: #991A00 from 0.25 to 1 block (no fire resistance).
*
* <p>Air outside the overworld: the Nether fogs like vanilla's environmental fog towards the camera biome's
* {@code fog_color}; the End uses the overworld's atmospheric fog towards its fog colour instead of the sky.
*
* @param fogColor in air: the fixed colour distant surfaces fog towards, or -1 for the sky colour in their direction
* @param fogMax the strongest fog (1 = opaque)
*/
public record CameraMedium(int fluid, int fogColor, double fogStart, double fogEnd, double fogMax) {
/** Overworld air: PixelPics' atmospheric fog towards the sky. */
public static final CameraMedium AIR = new CameraMedium(
FluidRenderer.NONE, -1, CameraMedium.AIR_FOG_START, CameraMedium.AIR_FOG_END, CameraMedium.AIR_FOG_MAX);
private static final double[] KERNEL = {0, 1, 4, 6, 4, 1, 0};
// Atmospheric fog in air.
private static final double AIR_FOG_START = 128;
private static final double AIR_FOG_END = 256;
private static final double AIR_FOG_MAX = 0.75;
// Nether: dimension type attributes minecraft:visual/fog_start_distance / fog_end_distance (vanilla 26.3).
private static final double NETHER_FOG_START = 10;
private static final double NETHER_FOG_END = 96;
// Vanilla sky disc (SkyRenderer.buildSkyDisc): a fan at height 16 around the camera, rim octagon at 512.
private static final double DISC_HEIGHT = 16;
private static final double DISC_RADIUS = 512;
private static final double DISC_APOTHEM = DISC_RADIUS * Math.cos(Math.PI / 8);
private static final double DISC_RIM_DISTANCE = Math.hypot(DISC_RADIUS, DISC_HEIGHT);
public boolean inFluid() {
return fluid != FluidRenderer.NONE;
}
static CameraMedium at(WorldSnapshot snapshot, Vector eye, int fluid, BiomeTintProvider tints, SkyContext sky) {
double x = eye.getX(), y = eye.getY(), z = eye.getZ();
if (fluid == FluidRenderer.LAVA) return new CameraMedium(fluid, 0x991A00, 0.25, 1.0, 1);
if (fluid != FluidRenderer.WATER) {
return switch (sky.skybox()) {
case OVERWORLD -> AIR;
case NONE -> new CameraMedium(fluid, sky.fogColor(), NETHER_FOG_START, NETHER_FOG_END, 1);
case END -> new CameraMedium(fluid, sky.fogColor(), AIR_FOG_START, AIR_FOG_END, AIR_FOG_MAX);
};
}
// GaussianSampler.sample(position / 4) over the noise biomes (quart positions).
double px = x * 0.25 - 0.5, py = y * 0.25 - 0.5, pz = z * 0.25 - 0.5;
int ix = (int) Math.floor(px), iy = (int) Math.floor(py), iz = (int) Math.floor(pz);
double rx = px - ix, ry = py - iy, rz = pz - iz;
double r = 0, g = 0, b = 0, start = 0, end = 0, total = 0;
for (int k = 0; k < 6; k++) {
double wz = lerp(rz, KERNEL[k + 1], KERNEL[k]);
for (int i = 0; i < 6; i++) {
double wx = lerp(rx, KERNEL[i + 1], KERNEL[i]);
for (int j = 0; j < 6; j++) {
double wy = lerp(ry, KERNEL[j + 1], KERNEL[j]);
double w = wx * wy * wz;
if (w == 0) continue;
// Quart y clamped into the captured height range (vanilla clamps to the world height).
int by = Math.clamp((iy - 2 + j) * 4, snapshot.minY(), snapshot.maxY() - 1);
Biome biome = snapshot.getBiome((ix - 2 + i) * 4, by, (iz - 2 + k) * 4);
BiomeClimate.Climate c = biome == null ? BiomeClimate.DEFAULT : tints.climate(biome);
int fog = c.waterFogColor();
r += w * ColorUtil.red(fog) / 255.0;
g += w * ColorUtil.green(fog) / 255.0;
b += w * ColorUtil.blue(fog) / 255.0;
start += w * c.waterFogStart();
end += w * c.waterFogEnd();
total += w;
}
}
}
r /= total;
g /= total;
b /= total;
start /= total;
end /= total;
// FogRenderer.computeFogColor with water vision 1: brightened to a maximum channel of 1.
if (r != 0 && g != 0 && b != 0) {
double scale = 1 / Math.max(r, Math.max(g, b));
r = r + (r * scale - r);
g = g + (g * scale - g);
b = b + (b * scale - b);
}
int color = ColorUtil.argb(255, channel(r), channel(g), channel(b)) & 0xFFFFFF;
return new CameraMedium(fluid, color, start, end, 1);
}
private static double lerp(double a, double from, double to) {
return from + a * (to - from);
}
private static int channel(double v) {
return Math.clamp((int) Math.round(v * 255), 0, 255);
}
/** Fog fraction at distance {@code d} (in fluids fog.glsl {@code linear_fog_value}). */
double fogValue(double d) {
if (d <= fogStart) return 0;
if (d >= fogEnd) return fogMax;
return Math.min((d - fogStart) / (fogEnd - fogStart), fogMax);
}
/** {@code color} fogged at distance {@code d}; overworld air fogs towards {@code skyColor}. */
int fog(int color, double d, int skyColor) {
double f = fogValue(d);
return f > 0 ? ColorUtil.mix(color, fogColor >= 0 ? fogColor : skyColor, 1 - f, f) : color;
}
/** Whether {@link #fog}/{@link #sky} of a surface at {@code t} (infinite = sky) read the sky colour. */
boolean needsSkyColor(double t) {
return Double.isInfinite(t) || (fogColor < 0 && t > fogStart);
}
/**
* The sky seen in direction {@code (dx, dy, dz)} (unit). From inside a fluid vanilla draws the sky disc with fog
* over {@code [0, skyEnd = fogEnd]} using the vertex distances interpolated across the fan triangles (centre 16,
* rim 512, plus the cylindrical distance beyond skyEnd = fully fogged); below the horizon and beyond the disc
* only the clear colour (= fog colour) remains.
*/
int sky(int skyColor, double dx, double dy, double dz) {
if (!inFluid()) return skyColor;
if (fluid == FluidRenderer.LAVA || dy <= 1e-9) return fogColor;
double horizontal = Math.sqrt(dx * dx + dz * dz);
double radius = DISC_HEIGHT * horizontal / dy;
double lambda = 0;
if (radius > 0) {
double phi = Math.atan2(dz, dx);
double sector = Math.PI / 4;
double rel = phi - Math.floor(phi / sector) * sector; // 0..45°
lambda = radius * Math.cos(rel - sector / 2) / DISC_APOTHEM;
}
if (lambda >= 1) return fogColor;
double spherical = DISC_HEIGHT + (DISC_RIM_DISTANCE - DISC_HEIGHT) * lambda;
double cylindrical = DISC_HEIGHT + (DISC_RADIUS - DISC_HEIGHT) * lambda;
double f = cylindrical > fogEnd ? 1 : Math.clamp(spherical / fogEnd, 0, 1);
return ColorUtil.mix(skyColor, fogColor, 1 - f, f);
}
}
@@ -0,0 +1,401 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import org.bukkit.util.Vector;
/**
* Intersects a ray (in block coordinates) with a {@link ResolvedModel}'s element boxes and returns the nearest drawn
* face hit. Rotated elements are slab-tested in their local frame. Cut-out texels are holes the ray passes through;
* partially transparent texels are returned with their alpha for the caller to blend.
*/
public final class ElementIntersector {
private static final double EPS = 1e-7;
private static final Direction[] DIRECTIONS = Direction.values();
private ElementIntersector() {}
/** Per-thread scratch of one {@link #intersect} call: candidate faces as parallel arrays, so nothing is allocated. */
private static final class Scratch {
int n;
Element[] element = new Element[16];
double[] t = new double[16];
Direction[] dir = new Direction[16];
double[] s = new double[16];
double[] t2 = new double[16];
double[] nx = new double[16], ny = new double[16], nz = new double[16];
int[] order = new int[16];
// Candidate indices to sort; pre-boxed (cached Integers) so the sort allocates nothing.
Integer[] idx = new Integer[16];
final double[] o = new double[3], d = new double[3], v = new double[3];
// Result of the last slab test.
double hitT, hitS, hitT2, hitNx, hitNy, hitNz;
Direction hitDir;
// Depth; coplanar within 1e-4: later elements first, like vanilla's draw order (overlays such as the grass
// side tint). Not transitive, so the tie order depends on the sort algorithm: keep Arrays.sort over objects
// (TimSort).
final Comparator<Integer> byDepth = (a, b) -> {
if (Math.abs(t[a] - t[b]) > 1e-4) return Double.compare(t[a], t[b]);
return Integer.compare(order[b], order[a]);
};
void grow() {
int len = element.length * 2;
element = Arrays.copyOf(element, len);
t = Arrays.copyOf(t, len);
dir = Arrays.copyOf(dir, len);
s = Arrays.copyOf(s, len);
t2 = Arrays.copyOf(t2, len);
nx = Arrays.copyOf(nx, len);
ny = Arrays.copyOf(ny, len);
nz = Arrays.copyOf(nz, len);
order = Arrays.copyOf(order, len);
idx = new Integer[len];
}
}
private static final ThreadLocal<Scratch> SCRATCH = ThreadLocal.withInitial(Scratch::new);
/**
* @param ox,oy,oz ray origin in block-local coordinates (world origin minus block min corner)
* @param dx,dy,dz ray direction (need not be normalized)
* @param bx,by,bz block min corner in world coordinates (for reconstructing the world hit point)
* @param minT only faces strictly beyond this ray parameter count (continuing past a translucent hit)
*/
public static FaceHit intersect(
ResolvedModel model,
double ox,
double oy,
double oz,
double dx,
double dy,
double dz,
int bx,
int by,
int bz,
double minT) {
List<Element> elements = model.elements;
int count = elements.size();
if (count == 0) return null;
Scratch sc = SCRATCH.get();
sc.n = 0;
double[] v = sc.v;
for (int i = 0; i < count; i++) {
Element element = elements.get(i);
Element e = element;
double eox = ox, eoy = oy, eoz = oz, edx = dx, edy = dy, edz = dz;
if (element.unrotated != null) {
// Blockstate rotation: hit the model-space element with the inverse-rotated ray (same t: rigid
// transform), so faces and UVs stay bound to the model like vanilla's FaceBakery.
e = element.unrotated;
Element.unrotate(v, ox, oy, oz, element.xSteps, element.ySteps, true);
eox = v[0];
eoy = v[1];
eoz = v[2];
Element.unrotate(v, dx, dy, dz, element.xSteps, element.ySteps, false);
edx = v[0];
edy = v[1];
edz = v[2];
}
boolean hit = e.isAxisAligned()
? slab(sc, eox, eoy, eoz, edx, edy, edz, e.from, e.to, null)
: intersectObb(sc, e, eox, eoy, eoz, edx, edy, edz);
if (hit && element.unrotated != null) {
Element.rotate(v, sc.hitNx, sc.hitNy, sc.hitNz, element.xSteps, element.ySteps, false);
sc.hitNx = v[0];
sc.hitNy = v[1];
sc.hitNz = v[2];
}
if (!hit || !(sc.hitT > minT)) continue;
int k = sc.n;
if (k == sc.element.length) sc.grow();
sc.element[k] = e;
sc.t[k] = sc.hitT;
sc.dir[k] = sc.hitDir;
sc.s[k] = sc.hitS;
sc.t2[k] = sc.hitT2;
sc.nx[k] = sc.hitNx;
sc.ny[k] = sc.hitNy;
sc.nz[k] = sc.hitNz;
sc.order[k] = i;
sc.n = k + 1;
}
int n = sc.n;
if (n == 0) return null;
Integer[] idx = sc.idx;
for (int k = 0; k < n; k++) idx[k] = k; // Integer cache for k < 128
if (n > 1) Arrays.sort(idx, 0, n, sc.byDepth);
for (int j = 0; j < n; j++) {
int k = idx[j];
Face face = sc.element[k].faces[sc.dir[k].ordinal()];
if (face == null) continue;
int color = face.sample(sc.s[k], sc.t2[k]);
if (!ColorUtil.opaque(color)) continue;
double t = sc.t[k];
Vector world = new Vector(bx + ox + dx * t, by + oy + dy * t, bz + oz + dz * t);
Vector normal = new Vector(sc.nx[k], sc.ny[k], sc.nz[k]);
return new FaceHit(t, world, normal, color, face.tintIndex, false, false);
}
return null;
}
/**
* Rotated element: slab test in the element's local (unrotated, unscaled) frame. Vanilla bakes
* {@code origin + R·S·(p - origin)} (S = rescale); the inverse is affine, so t stays the block-space one.
*/
private static boolean intersectObb(
Scratch sc, Element e, double ox, double oy, double oz, double dx, double dy, double dz) {
double[] v = sc.v;
double[] o = e.rotOrigin;
unrotateElement(v, e, ox - o[0], oy - o[1], oz - o[2]);
double lox = v[0], loy = v[1], loz = v[2];
unrotateElement(v, e, dx, dy, dz);
double ldx = v[0], ldy = v[1], ldz = v[2];
double[] is = e.invScale;
if (is != null) {
lox *= is[0];
loy *= is[1];
loz *= is[2];
ldx *= is[0];
ldy *= is[1];
ldz *= is[2];
}
return slab(sc, lox + o[0], loy + o[1], loz + o[2], ldx, ldy, ldz, e.from, e.to, e);
}
/** Inverse element rotation (block -> local) of a vector into out, without the rescale. */
private static void unrotateElement(double[] out, Element e, double x, double y, double z) {
double[] m = e.invRotMatrix;
if (m != null) {
out[0] = m[0] * x + m[1] * y + m[2] * z;
out[1] = m[3] * x + m[4] * y + m[5] * z;
out[2] = m[6] * x + m[7] * y + m[8] * z;
} else {
rotate(out, x, y, z, e.rotAxis, e.invRotCos, e.invRotSin);
}
}
/**
* Slab test; on a hit the entry (or, from inside, exit) face is left in the scratch's hit fields. {@code obb}:
* the rotated element whose local frame the ray is in (normal rotated back), else null.
*/
private static boolean slab(
Scratch sc,
double ox,
double oy,
double oz,
double dx,
double dy,
double dz,
double[] from,
double[] to,
Element obb) {
double[] o = sc.o, d = sc.d;
o[0] = ox;
o[1] = oy;
o[2] = oz;
d[0] = dx;
d[1] = dy;
d[2] = dz;
if (from[0] > to[0] || from[1] > to[1] || from[2] > to[2]) return invertedBox(sc, from, to, obb);
double tmin = Double.NEGATIVE_INFINITY;
double tmax = Double.POSITIVE_INFINITY;
int axis = -1;
boolean negFace = false; // entered through the low-coordinate face
for (int a = 0; a < 3; a++) {
if (Math.abs(d[a]) < EPS) {
if (o[a] < from[a] - EPS || o[a] > to[a] + EPS) return false;
continue;
}
double inv = 1.0 / d[a];
double t1 = (from[a] - o[a]) * inv;
double t2 = (to[a] - o[a]) * inv;
// Entered through the low face when travelling +axis. Decided by the direction, not t1 > t2, so
// zero-thickness elements (vines, lichen: from == to) show the face turned towards the ray.
boolean neg = inv > 0;
if (t1 > t2) {
double tmp = t1;
t1 = t2;
t2 = tmp;
}
if (t1 > tmin) {
tmin = t1;
axis = a;
negFace = neg;
}
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return false;
}
if (axis < 0) return false;
double tEntry = tmin;
if (tEntry < EPS) {
// Origin inside the box (camera within a block): the exit face.
tEntry = tmax;
if (tEntry < EPS) return false;
}
double px = o[0] + d[0] * tEntry;
double py = o[1] + d[1] * tEntry;
double pz = o[2] + d[2] * tEntry;
Direction dir = Direction.of(axis, negFace);
setNormal(sc, obb, dir.nx, dir.ny, dir.nz);
double fracX = frac(px, from[0], to[0]);
double fracY = frac(py, from[1], to[1]);
double fracZ = frac(pz, from[2], to[2]);
sc.hitT = tEntry;
sc.hitDir = dir;
sc.hitS = faceS(dir, fracX, fracY, fracZ);
sc.hitT2 = faceT(dir, fracY, fracZ);
return true;
}
/**
* Element with {@code from > to} on some axis (spawner/vault/trial-spawner inner faces, snow layer 2's inner
* bottom): vanilla places the WEST/DOWN/NORTH face at {@code from} and EAST/UP/SOUTH at {@code to} of its axis,
* and every inverted OTHER axis mirrors the quad, flipping its winding. So these faces point into the box and
* are seen from inside (through the cage: the far wall). Each face is tested as its own back-face-culled quad;
* the nearest visible one wins. Texture coordinates follow the mirrored corners (signed span). The ray is in
* the scratch's {@code o}/{@code d}.
*/
private static boolean invertedBox(Scratch sc, double[] from, double[] to, Element obb) {
double[] o = sc.o, d = sc.d;
double best = Double.POSITIVE_INFINITY;
Direction bestDir = null;
for (Direction dir : DIRECTIONS) {
double t = invertedFaceT(dir, from, to, o, d, false);
if (!(t >= EPS) || t >= best) continue;
best = t;
bestDir = dir;
}
if (bestDir == null) return false;
int a = bestDir.axis;
double sign = invertedFaceSign(bestDir, from, to, false);
setNormal(sc, obb, a == 0 ? sign : 0, a == 1 ? sign : 0, a == 2 ? sign : 0);
double fx = frac(o[0] + d[0] * best, from[0], to[0]);
double fy = frac(o[1] + d[1] * best, from[1], to[1]);
double fz = frac(o[2] + d[2] * best, from[2], to[2]);
sc.hitT = best;
sc.hitDir = bestDir;
sc.hitS = faceS(bestDir, fx, fy, fz);
sc.hitT2 = faceT(bestDir, fy, fz);
return true;
}
/**
* Outward normal sign of face {@code dir} of an inverted box along its axis: each inverted OTHER axis flips the
* winding, as does a mirroring transform ({@code mirrored}).
*/
private static double invertedFaceSign(Direction dir, double[] from, double[] to, boolean mirrored) {
int b = (dir.axis + 1) % 3, c = (dir.axis + 2) % 3;
int flips = (from[b] > to[b] ? 1 : 0) + (from[c] > to[c] ? 1 : 0);
boolean neg = dir.nx + dir.ny + dir.nz < 0;
return (neg ? -1 : 1) * (flips % 2 == 0 ? 1 : -1) * (mirrored ? -1 : 1);
}
/**
* Ray parameter where the ray {@code o + t·d} meets face {@code dir} of an inverted box (see
* {@link #invertedBox}) from its visible side inside the face rectangle; NaN for a back face, a parallel ray or
* a miss. Shared with the entity intersector (inverted elements baked as items/displays).
*/
public static double invertedFaceT(
Direction dir, double[] from, double[] to, double[] o, double[] d, boolean mirrored) {
int a = dir.axis, b = (a + 1) % 3, c = (a + 2) % 3;
if (invertedFaceSign(dir, from, to, mirrored) * d[a] >= 0) return Double.NaN;
boolean neg = dir.nx + dir.ny + dir.nz < 0;
double t = ((neg ? from[a] : to[a]) - o[a]) / d[a];
double pb = o[b] + d[b] * t, pc = o[c] + d[c] * t;
if (pb < Math.min(from[b], to[b]) - EPS || pb > Math.max(from[b], to[b]) + EPS) return Double.NaN;
if (pc < Math.min(from[c], to[c]) - EPS || pc > Math.max(from[c], to[c]) + EPS) return Double.NaN;
return t;
}
/**
* The hit normal (local axis normal of the element's frame) in block space: rotated back for {@code obb}. The
* rescale is diagonal in the local frame, so an axis normal keeps its direction (n = R·n_local).
*/
private static void setNormal(Scratch sc, Element obb, double nx, double ny, double nz) {
if (obb == null) {
sc.hitNx = nx;
sc.hitNy = ny;
sc.hitNz = nz;
return;
}
double[] m = obb.rotMatrix;
if (m != null) {
sc.hitNx = m[0] * nx + m[1] * ny + m[2] * nz;
sc.hitNy = m[3] * nx + m[4] * ny + m[5] * nz;
sc.hitNz = m[6] * nx + m[7] * ny + m[8] * nz;
} else {
double[] v = sc.v;
rotate(v, nx, ny, nz, obb.rotAxis, obb.rotCos, obb.rotSin);
sc.hitNx = v[0];
sc.hitNy = v[1];
sc.hitNz = v[2];
}
}
/** Position between {@code from} (0) and {@code to} (1), also when {@code from > to}; clamped to 0..1. */
public static double frac(double v, double from, double to) {
double span = to - from;
if (Math.abs(span) < 1e-6) return 0;
double f = (v - from) / span;
return f < 0 ? 0 : Math.min(f, 1);
}
/**
* Face-local horizontal coordinate s in 0..1 for a hit at box fractions (fx, fy, fz), like vanilla's
* {@code BlockElement.uvsByFace}: north/east faces run towards -x/-z (left to right seen from outside), down runs
* v towards north. Shared with the entity intersector (box UVs have the same orientation).
*/
public static double faceS(Direction dir, double fx, double fy, double fz) {
return switch (dir) {
case UP, DOWN, SOUTH -> fx;
case NORTH -> 1 - fx;
case WEST -> fz;
case EAST -> 1 - fz;
};
}
/** Face-local vertical coordinate t in 0..1 (see {@link #faceS}); t does not depend on fx. */
public static double faceT(Direction dir, double fy, double fz) {
return switch (dir) {
case UP -> fz;
case DOWN -> 1 - fz;
default -> 1 - fy;
};
}
/** Rotates (x, y, z) about axis 0/1/2 (x/y/z) by the angle with the given cos/sin into out. */
private static void rotate(double[] out, double x, double y, double z, int axis, double cos, double sin) {
switch (axis) {
case 0 -> {
out[0] = x;
out[1] = y * cos - z * sin;
out[2] = y * sin + z * cos;
}
case 1 -> {
out[0] = x * cos + z * sin;
out[1] = y;
out[2] = -x * sin + z * cos;
}
default -> {
out[0] = x * cos - y * sin;
out[1] = x * sin + y * cos;
out[2] = z;
}
}
}
}
@@ -0,0 +1,11 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import org.bukkit.util.Vector;
/**
* A ray hit on block or entity geometry: world-space point and normal, sampled ARGB texel (before shading/tint),
* tint index (-1 = none), additive (emissive energy swirl, added to what lies behind) and unshaded (no cardinal
* lighting: eyes, breeze wind).
*/
public record FaceHit(
double t, Vector point, Vector normal, int color, int tintIndex, boolean additive, boolean unshaded) {}
@@ -0,0 +1,571 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import java.util.EnumSet;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockSupport;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Levelled;
import org.bukkit.block.data.Waterlogged;
/**
* Water and lava like vanilla 26.3 {@code FluidRenderer} (decompiled client): not block models but polygons built
* per cell from the fluid state and its neighbours. The top surface has four corner heights (amount / 9, full
* under the same fluid, averaged with the neighbours like {@code calculateAverageHeight}) split into the triangles
* NW-SW-SE / NW-SE-NE; side faces against every neighbour that is not the same fluid and does not cover the face;
* a bottom face. Top and sides are double-sided (the top only if {@code shouldRenderBackwardUpFace}), except side
* water faces against {@code HalfTransparentBlock}/{@code LeavesBlock}, which use the overlay texture one-sided; the
* bottom is seen from below only. Waterlogged blocks and seagrass/kelp/bubble columns hold a water source.
*/
public final class FluidRenderer {
public static final int NONE = 0;
static final int WATER = 1;
static final int LAVA = 2;
// Vanilla insets: faces 0.001 inside the cell, the top 0.001 below the computed height.
private static final float OFFS = 0.001F;
private static final double EPS = 1e-9;
/** Block access by world position: a {@code WorldSnapshot} or the live world (main thread). */
@FunctionalInterface
public interface BlockLookup {
BlockData at(int x, int y, int z);
}
// LiquidBlockContainers without a waterlogged property: always a water source.
private static final EnumSet<Material> ALWAYS_WATER =
materials("SEAGRASS", "TALL_SEAGRASS", "KELP", "KELP_PLANT", "BUBBLE_COLUMN");
// Vanilla HalfTransparentBlock / LeavesBlock (FluidRenderer isOverlay). Blue ice too, but it occludes anyway.
private static final EnumSet<Material> OVERLAY_NEIGHBOURS = EnumSet.noneOf(Material.class);
// Vanilla tag blocks_fluid_flow = #blocks_motion (Material.isSolid) + #all_signs.
private static final EnumSet<Material> SIGNS = EnumSet.noneOf(Material.class);
static {
for (Material m : Material.values()) {
if (m.isLegacy()) continue;
String n = m.name();
if (n.equals("GLASS")
|| n.equals("TINTED_GLASS")
|| n.endsWith("_STAINED_GLASS")
|| n.equals("ICE")
|| n.equals("FROSTED_ICE")
|| n.equals("BLUE_ICE")
|| n.equals("SLIME_BLOCK")
|| n.equals("HONEY_BLOCK")
|| n.endsWith("_LEAVES")) OVERLAY_NEIGHBOURS.add(m);
if (n.endsWith("_SIGN")) SIGNS.add(m);
}
}
private static EnumSet<Material> materials(String... names) {
EnumSet<Material> set = EnumSet.noneOf(Material.class);
for (String n : names) {
try {
set.add(Material.valueOf(n));
} catch (IllegalArgumentException ignored) {
// Older/newer server
}
}
return set;
}
// Packed fluid state: type (bits 0-1), amount 1..8 (bits 2-5), falling (bit 6), source (bit 7).
private static final int WATER_SOURCE = WATER | 8 << 2 | 1 << 7;
/** The fluid state of a block (vanilla {@code BlockState.getFluidState}), packed; 0 = no fluid. */
static int state(BlockData data) {
Material m = data.getMaterial();
if (m == Material.AIR) return 0;
if (m == Material.WATER || m == Material.LAVA) {
int type = m == Material.WATER ? WATER : LAVA;
// LiquidBlock: level 0 = source, 1..7 = flowing amount 8 - level, 8..15 = falling amount 8.
int level = data instanceof Levelled l ? l.getLevel() : 0;
if (level == 0) return type | 8 << 2 | 1 << 7;
if (level >= 8) return type | 8 << 2 | 1 << 6;
return type | (8 - level) << 2;
}
if (ALWAYS_WATER.contains(m)) return WATER_SOURCE;
if (data instanceof Waterlogged w && w.isWaterlogged()) return WATER_SOURCE;
return 0;
}
static int type(int state) {
return state & 3;
}
static int amount(int state) {
return (state >> 2) & 15;
}
static boolean source(int state) {
return (state & 1 << 7) != 0;
}
/** FlowingFluid.getOwnHeight: amount / 9 (0 without fluid). */
static float ownHeight(int state) {
return amount(state) / 9.0F;
}
/**
* Which fluid the camera at {@code (x, y, z)} is in (vanilla {@code Camera.getFluidInCamera}): the eye block's
* fluid when the eye is below its {@code FluidState.getHeightForCamera} (1 under the same fluid or for a source
* under a sturdy bottom face, else amount / 9).
*/
public static int cameraFluid(BlockLookup level, double x, double y, double z) {
int bx = (int) Math.floor(x), by = (int) Math.floor(y), bz = (int) Math.floor(z);
int s = state(level.at(bx, by, bz));
int type = type(s);
if (type == NONE) return NONE;
BlockData above = level.at(bx, by + 1, bz);
float h = type(state(above)) == type || (source(s) && sturdyBottom(above)) ? 1 : ownHeight(s);
double rel = y - by;
// Water: strictly below the surface; lava (near-plane check): at or below it.
return type == WATER ? (rel < h ? WATER : NONE) : (rel <= h ? LAVA : NONE);
}
private static boolean sturdyBottom(BlockData data) {
if (data.getMaterial().isAir()) return false;
try {
return data.isFaceSturdy(BlockFace.DOWN, BlockSupport.FULL);
} catch (RuntimeException e) {
return data.getMaterial().isOccluding();
}
}
/**
* Vanilla sky light level of the cell (x, y, z) under water: 15 minus one per block from this cell up to the
* topmost water block of the column (water and non-occluding blocks below the surface cost one level each).
* 15 without water in the next 15 blocks.
*/
static int skyLevel(BlockLookup level, int x, int y, int z) {
int water = 0;
for (int i = 0; i < 15; i++) {
BlockData d = level.at(x, y + i, z);
if (type(state(d)) == WATER) {
water = i + 1;
continue;
}
Material m = d.getMaterial();
if (m.isAir() || m.isOccluding()) break;
}
return 15 - water;
}
private final BlockModelRegistry registry;
private final int[][] waterStill, waterFlow, waterOverlay, lavaStill, lavaFlow;
// Bit per Direction: the model covers that whole cell face with opaque texels (approximates vanilla's face
// occlusion shape). Identity keys: ResolvedModel is cached per BlockData.
private final Map<ResolvedModel, Integer> fullFaces = new ConcurrentHashMap<>();
FluidRenderer(BlockModelRegistry registry) {
this.registry = registry;
TextureCache textures = registry.textures();
this.waterStill = texture(textures, "block/water_still", 0xB4B1B1B1);
this.waterFlow = texture(textures, "block/water_flow", 0xB4AAAAAA);
this.waterOverlay = texture(textures, "block/water_overlay", 0xB4A5A5A5);
this.lavaStill = texture(textures, "block/lava_still", 0xFFD9691A);
this.lavaFlow = texture(textures, "block/lava_flow", 0xFFCF5C15);
}
private static int[][] texture(TextureCache textures, String path, int fallback) {
int[][] tex = textures.get(ResourceLocation.parse(path)).orElse(null);
return tex != null && tex.length > 0 && tex[0].length > 0 ? tex : new int[][] {{fallback}};
}
/** Samples a sprite at (u, v) in 0..1 of the sprite (vanilla getU/getV), nearest texel. */
private static int sample(int[][] tex, double u, double v) {
int h = tex.length, w = tex[0].length;
int x = Math.clamp((int) Math.floor(u * w), 0, w - 1);
int y = Math.clamp((int) Math.floor(v * h), 0, h - 1);
return tex[y][x];
}
private int fullFaces(BlockData data) {
if (data.getMaterial().isAir()) return 0;
// Any pick of weighted variants: vanilla occludes by the state's occlusion shape, not by the drawn variant.
return fullFaces(registry.get(data));
}
private int fullFaces(ResolvedModel model) {
return fullFaces.computeIfAbsent(model, FluidRenderer::computeFullFaces);
}
/** Faces fully covered by opaque, unrotated element faces on the cell boundary (8x8 sample grid). */
private static int computeFullFaces(ResolvedModel model) {
int mask = 0;
if (model.elements.isEmpty()) return 0;
for (Direction d : Direction.values()) {
int axis = d.axis;
int a1 = axis == 0 ? 1 : 0, a2 = axis == 2 ? 1 : 2;
boolean positive = d.nx + d.ny + d.nz > 0;
boolean covered = true;
for (int i = 0; i < 8 && covered; i++) {
for (int j = 0; j < 8 && covered; j++) {
double p1 = (i + 0.5) / 8, p2 = (j + 0.5) / 8;
boolean any = false;
for (Element e : model.elements) {
if (e.rotAxis != -1) continue;
Face f = e.faces[d.ordinal()];
if (f == null || !opaqueTexture(f)) continue;
double bound = positive ? e.to[axis] : e.from[axis];
if (Math.abs(bound - (positive ? 1 : 0)) > 1e-6) continue;
if (p1 < Math.min(e.from[a1], e.to[a1]) || p1 > Math.max(e.from[a1], e.to[a1])) continue;
if (p2 < Math.min(e.from[a2], e.to[a2]) || p2 > Math.max(e.from[a2], e.to[a2])) continue;
any = true;
break;
}
covered = any;
}
}
if (covered) mask |= 1 << d.ordinal();
}
return mask;
}
private static boolean opaqueTexture(Face f) {
if (f.texture == null) return false;
for (int[] row : f.texture) for (int px : row) if ((px >>> 24) != 0xFF) return false;
return true;
}
/** FluidRenderer.isFaceOccludedByState for a neighbour block whose face points at the fluid. */
private boolean occludes(BlockData block, Direction face) {
return covers(fullFaces(block), face);
}
private static boolean covers(int fullFaces, Direction face) {
return (fullFaces & 1 << face.ordinal()) != 0;
}
/** FluidRenderer.getHeight: 1 under the same fluid, own height in it, 0 for non-solid blocks, -1 for solids. */
private static float height(BlockLookup level, int type, int x, int y, int z, BlockData data, int state) {
if (type(state) == type) {
return type(state(level.at(x, y + 1, z))) == type ? 1.0F : ownHeight(state);
}
return !data.getMaterial().isSolid() ? 0.0F : -1.0F;
}
private static float height(BlockLookup level, int type, int x, int y, int z) {
BlockData d = level.at(x, y, z);
return height(level, type, x, y, z, d, state(d));
}
/** FluidRenderer.calculateAverageHeight (weights: 10 for heights >= 0.8, 1 below, solids (-1) none). */
private static float averageHeight(
BlockLookup level, int type, float self, float h2, float h1, int cx, int cy, int cz) {
if (h1 >= 1.0F || h2 >= 1.0F) return 1.0F;
float corner = -1.0F;
if (h1 > 0.0F || h2 > 0.0F) {
corner = height(level, type, cx, cy, cz);
if (corner >= 1.0F) return 1.0F;
}
float wc = weight(corner), ws = weight(self), w1 = weight(h1), w2 = weight(h2);
// Same summation order as vanilla's running sums.
return (0.0F + corner * wc + self * ws + h1 * w1 + h2 * w2) / (0.0F + wc + ws + w1 + w2);
}
private static float weight(float h) {
return h >= 0.8F ? 10.0F : h >= 0.0F ? 1.0F : 0.0F;
}
private static final int[][] HORIZONTAL = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};
/**
* Texture angle of the flowing top sprite from FlowingFluid.getFlow (horizontal part; the falling tweak only adds
* y), or NaN for the still texture.
*/
private static float flowAngle(BlockLookup level, int type, int x, int y, int z, int state) {
double fx = 0, fz = 0;
float own = ownHeight(state);
for (int[] d : HORIZONTAL) {
BlockData nd = level.at(x + d[0], y, z + d[1]);
int ns = state(nd);
if (!affectsFlow(type, ns)) continue;
float nh = ownHeight(ns);
float distance = 0.0F;
if (nh == 0.0F) {
if (!blocksFluidFlow(nd)) {
int below = state(level.at(x + d[0], y - 1, z + d[1]));
if (affectsFlow(type, below)) {
nh = ownHeight(below);
if (nh > 0.0F) distance = own - (nh - 0.8888889F);
}
}
} else if (nh > 0.0F) {
distance = own - nh;
}
if (distance != 0.0F) {
fx += d[0] * distance;
fz += d[1] * distance;
}
}
// Vec3.normalize: below 1e-5 the vector is zero (still texture).
if (Math.sqrt(fx * fx + fz * fz) < 1.0E-5) return Float.NaN;
return (float) Math.atan2(fz, fx) - (float) (Math.PI / 2);
}
private static boolean affectsFlow(int type, int neighbourState) {
int t = type(neighbourState);
return t == NONE || t == type;
}
private static boolean blocksFluidFlow(BlockData data) {
Material m = data.getMaterial();
return m.isSolid() || SIGNS.contains(m);
}
/** FluidState.shouldRenderBackwardUpFace: some block of the 3x3 above is neither the fluid nor solid-render. */
private static boolean backwardUpFace(BlockLookup level, int type, int x, int y, int z) {
for (int ox = -1; ox <= 1; ox++) {
for (int oz = -1; oz <= 1; oz++) {
BlockData d = level.at(x + ox, y, z + oz);
if (type(state(d)) != type && !d.getMaterial().isOccluding()) return true;
}
}
return false;
}
/** A drawn fluid polygon crossed by a ray. */
static final class Crossing {
double t;
int texel;
boolean entering; // the ray comes from outside the fluid (front side)
double nx, ny, nz; // outward unit normal
boolean bottom; // the bottom face, lit by the cell below
}
/**
* The nearest drawn fluid polygon of cell (bx, by, bz) (block model {@code model}, fluid {@code state}) crossed
* by the ray {@code o + t·d} with {@code t > minT}, or null.
*/
Crossing nearest(
BlockLookup level,
int bx,
int by,
int bz,
ResolvedModel model,
int state,
double ox,
double oy,
double oz,
double dx,
double dy,
double dz,
double minT) {
int type = type(state);
BlockData down = level.at(bx, by - 1, bz), up = level.at(bx, by + 1, bz);
BlockData north = level.at(bx, by, bz - 1), south = level.at(bx, by, bz + 1);
BlockData west = level.at(bx - 1, by, bz), east = level.at(bx + 1, by, bz);
int sNorth = state(north), sSouth = state(south), sWest = state(west), sEast = state(east);
boolean sameUp = type(state(up)) == type, sameDown = type(state(down)) == type;
boolean sameN = type(sNorth) == type, sameS = type(sSouth) == type;
boolean sameW = type(sWest) == type, sameE = type(sEast) == type;
// Own faces covering the cell faces; only looked up when a face other than the top may be drawn.
int selfFaces = sameDown && sameN && sameS && sameW && sameE ? 0 : fullFaces(model);
boolean renderUp = !sameUp;
boolean renderDown = !sameDown && !covers(selfFaces, Direction.DOWN) && !occludes(down, Direction.UP);
boolean renderN = !sameN && !covers(selfFaces, Direction.NORTH);
boolean renderS = !sameS && !covers(selfFaces, Direction.SOUTH);
boolean renderW = !sameW && !covers(selfFaces, Direction.WEST);
boolean renderE = !sameE && !covers(selfFaces, Direction.EAST);
if (!(renderUp || renderDown || renderN || renderS || renderW || renderE)) return null;
float self = sameUp ? 1.0F : ownHeight(state);
float hNE, hNW, hSE, hSW;
if (self >= 1.0F) {
hNE = hNW = hSE = hSW = 1.0F;
} else {
float hN = height(level, type, bx, by, bz - 1, north, sNorth);
float hS = height(level, type, bx, by, bz + 1, south, sSouth);
float hE = height(level, type, bx + 1, by, bz, east, sEast);
float hW = height(level, type, bx - 1, by, bz, west, sWest);
hNE = averageHeight(level, type, self, hN, hE, bx + 1, by, bz - 1);
hNW = averageHeight(level, type, self, hN, hW, bx - 1, by, bz - 1);
hSE = averageHeight(level, type, self, hS, hE, bx + 1, by, bz + 1);
hSW = averageHeight(level, type, self, hS, hW, bx - 1, by, bz + 1);
}
float bottom = renderDown ? OFFS : 0.0F;
// The top is not drawn under a block covering it when every corner is full.
boolean drawUp =
renderUp && !(Math.min(Math.min(hNW, hSW), Math.min(hSE, hNE)) >= 1.0F && occludes(up, Direction.DOWN));
if (drawUp) {
hNW -= OFFS;
hSW -= OFFS;
hSE -= OFFS;
hNE -= OFFS;
}
double lx = ox - bx, ly = oy - by, lz = oz - bz;
double bestT = Double.POSITIVE_INFINITY;
int bestFace = -1; // 0 top, 1 bottom, 2 N, 3 S, 4 W, 5 E
double bestNx = 0, bestNy = 0, bestNz = 0;
boolean bestEntering = false;
double hitX = 0, hitY = 0, hitZ = 0;
boolean sideOverlay = false;
double sideS = 0;
if (drawUp) {
Boolean backUp = null;
// Triangle 1: NW(0,0) SW(0,1) SE(1,1) (z >= x); triangle 2: NW, SE, NE(1,0) (z < x).
for (int tri = 0; tri < 2; tri++) {
double a = hNW, b, c;
if (tri == 0) {
b = hSE - hSW;
c = hSW - hNW;
} else {
b = hNE - hNW;
c = hSE - hNE;
}
// Plane y = a + b·x + c·z, outward normal (-b, 1, -c).
double denom = dy - b * dx - c * dz;
if (Math.abs(denom) < 1e-12) continue;
double t = (a + b * lx + c * lz - ly) / denom;
if (!(t > minT) || t >= bestT) continue;
double x = lx + dx * t, z = lz + dz * t;
if (x < -EPS || x > 1 + EPS || z < -EPS || z > 1 + EPS) continue;
if (tri == 0 ? z < x - EPS : z >= x + EPS) continue;
boolean entering = denom < 0;
if (!entering) {
if (backUp == null) backUp = backwardUpFace(level, type, bx, by + 1, bz);
if (!backUp) continue;
}
double len = Math.sqrt(b * b + 1 + c * c);
bestT = t;
bestFace = 0;
bestNx = -b / len;
bestNy = 1 / len;
bestNz = -c / len;
bestEntering = entering;
hitX = x;
hitY = ly + dy * t;
hitZ = z;
}
}
if (renderDown && dy > 0) {
double t = (bottom - ly) / dy;
if (t > minT && t < bestT) {
double x = lx + dx * t, z = lz + dz * t;
if (x >= -EPS && x <= 1 + EPS && z >= -EPS && z <= 1 + EPS) {
bestT = t;
bestFace = 1;
bestNx = 0;
bestNy = -1;
bestNz = 0;
bestEntering = true;
hitX = x;
hitY = bottom;
hitZ = z;
}
}
}
// Side faces: the neighbour's face towards the fluid, plane, outward sign and the edge heights from vertex 0
// to vertex 1 in vanilla's order (N: west->east, S: east->west, W: south->north, E: north->south).
for (int face = 2; face <= 5; face++) {
boolean render;
BlockData neighbour;
Direction neighbourFace;
float h0, h1;
switch (face) {
case 2 -> {
render = renderN;
neighbour = north;
neighbourFace = Direction.SOUTH;
h0 = hNW;
h1 = hNE;
}
case 3 -> {
render = renderS;
neighbour = south;
neighbourFace = Direction.NORTH;
h0 = hSE;
h1 = hSW;
}
case 4 -> {
render = renderW;
neighbour = west;
neighbourFace = Direction.EAST;
h0 = hSW;
h1 = hNW;
}
default -> {
render = renderE;
neighbour = east;
neighbourFace = Direction.WEST;
h0 = hNE;
h1 = hSE;
}
}
if (!render) continue;
boolean alongX = face == 2 || face == 3;
boolean negative = face == 2 || face == 4;
double plane = negative ? OFFS : 1 - OFFS;
double dAxis = alongX ? dz : dx;
if (Math.abs(dAxis) < 1e-12) continue;
double t = (plane - (alongX ? lz : lx)) / dAxis;
if (!(t > minT) || t >= bestT) continue;
double outward = negative ? -1 : 1;
boolean entering = dAxis * outward < 0;
if (occludes(neighbour, neighbourFace)) continue;
boolean overlay = type == WATER && OVERLAY_NEIGHBOURS.contains(neighbour.getMaterial());
if (!entering && overlay) continue;
double x = lx + dx * t, y = ly + dy * t, z = lz + dz * t;
double along = alongX ? x : z;
if (along < -EPS || along > 1 + EPS) continue;
double s = alongX ? (negative ? x : 1 - x) : (negative ? 1 - z : z);
double top = h0 + (h1 - h0) * s;
if (y < bottom - EPS || y > top + EPS) continue;
bestT = t;
bestFace = face;
bestNx = alongX ? 0 : outward;
bestNy = 0;
bestNz = alongX ? outward : 0;
bestEntering = entering;
hitX = x;
hitY = y;
hitZ = z;
sideOverlay = overlay;
sideS = s;
}
if (bestFace < 0) return null;
Crossing best = new Crossing();
best.t = bestT;
best.entering = bestEntering;
best.nx = bestNx;
best.ny = bestNy;
best.nz = bestNz;
best.bottom = bestFace == 1;
boolean water = type == WATER;
int[][] still = water ? waterStill : lavaStill, flow = water ? waterFlow : lavaFlow;
if (bestFace == 0) {
float angle = flowAngle(level, type, bx, by, bz, state);
if (Float.isNaN(angle)) {
best.texel = sample(still, hitX, hitZ);
} else {
// Flowing sprite turned to the flow (vanilla UVs at the corners; affine over the cell).
double sn = Math.sin(angle) * 0.25F, cs = Math.cos(angle) * 0.25F;
double u = 0.5 - cs - sn + 2 * cs * hitX + 2 * sn * hitZ;
double v = 0.5 - cs + sn - 2 * sn * hitX + 2 * cs * hitZ;
best.texel = sample(flow, u, v);
}
} else if (bestFace == 1) {
best.texel = sample(still, hitX, hitZ);
} else {
best.texel = sample(sideOverlay ? waterOverlay : flow, sideS * 0.5, (1 - hitY) * 0.5);
}
return best;
}
}
@@ -0,0 +1,484 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityScene;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyRenderer;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTint;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.tint.TintResolver;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
/**
* Traces a single ray against a {@link WorldSnapshot}: block models ({@link ElementIntersector}), fluid polygons
* ({@link FluidRenderer}) and entities, with biome tint, face shading, ambient occlusion, alpha blending of
* translucent surfaces, fog and water reflection. No Bukkit world access, so it runs on worker threads.
*/
public final class SnapshotRaytracer {
// Vanilla-style ambient occlusion brightness per occlusion level (0 = most occluded .. 3 = open), kept subtle.
private static final double[] AO_BRIGHTNESS = {0.55, 0.70, 0.85, 1.0};
// Texels with alpha >= OPAQUE_ALPHA end the ray; translucent ones are blended over what lies behind them.
// A surface after which less than MIN_TRANSMITTANCE (one 8-bit step) of the background would show through ends
// the ray too (error <= 1 colour level): water faces (alpha 180/255) stay see-through up to the 5th one, e.g.
// through two water blocks with air between them (4 faces) or a waterfall in front of a pool. Bounded so a stack
// of glass costs at most a few extra intersection rounds per ray; only rays through that many faces pay.
private static final int OPAQUE_ALPHA = 250;
private static final int MAX_TRANSLUCENT_LAYERS = 8;
private static final double MIN_TRANSMITTANCE = 1 / 255.0;
private static final double LAYER_EPS = 1e-5;
// layerAlpha marker of an additive (emissive) layer: its colour is added to what lies behind.
private static final double ADDITIVE = -1;
// Water reflection (not vanilla): weight of the reflected ray on the first water surface entered from the air.
private static final double WATER_REFLECTION = 0.10;
// Brightness by sky light level: vanilla lightmap.fsh (level / (4 - 3·level), mixed halfway with notGamma at the
// default brightness 0.5, overworld ambient 0). PixelPics has no other light model, so it only matters under
// water, where sky light drops by vertical water depth (FluidRenderer.skyLevel). SKY_LIGHT[15] == 1.
private static final double[] SKY_LIGHT = new double[16];
static {
for (int level = 0; level < 16; level++) {
double l = level / 15.0;
double b = l / (4 - 3 * l);
double inv = 1 - b;
SKY_LIGHT[level] = (b + (1 - inv * inv * inv * inv)) / 2;
}
}
private final BlockModelRegistry registry;
private final FluidRenderer fluids;
private final BiomeTintProvider tintProvider;
private final SkyRenderer skyRenderer;
private final double maxDistance;
private final int reflectionDepth;
private final int maxSteps;
public SnapshotRaytracer(
BlockModelRegistry registry,
BiomeTintProvider tintProvider,
SkyRenderer skyRenderer,
double maxDistance,
int reflectionDepth) {
this.registry = registry;
this.fluids = new FluidRenderer(registry);
this.tintProvider = tintProvider;
this.skyRenderer = skyRenderer;
this.maxDistance = maxDistance;
this.reflectionDepth = reflectionDepth;
this.maxSteps = (int) (maxDistance * 3) + 3;
}
/** The per-photo biome tint blend over {@code snapshot}; once per photo. */
public BiomeBlend biomeBlend(WorldSnapshot snapshot) {
return new BiomeBlend(snapshot, tintProvider);
}
/**
* The medium (air or {@code fluid} with its fog) of the camera at {@code origin}; once per photo. {@code fluid} =
* {@link FluidRenderer#cameraFluid} (determined once per photo, also for the FOV).
*/
public CameraMedium cameraMedium(WorldSnapshot snapshot, Vector origin, int fluid, SkyContext sky) {
return CameraMedium.at(snapshot, origin, fluid, tintProvider, sky);
}
public int trace(
WorldSnapshot snapshot,
Vector origin,
Vector direction,
SkyContext sky,
EntityScene scene,
CameraMedium medium,
BiomeBlend tints) {
return trace(snapshot, origin, direction, sky, scene, reflectionDepth, medium, tints);
}
private int trace(
WorldSnapshot snapshot,
Vector origin,
Vector direction,
SkyContext sky,
EntityScene scene,
int depth,
CameraMedium medium,
BiomeBlend tints) {
double ox = origin.getX(), oy = origin.getY(), oz = origin.getZ();
double dx = direction.getX(), dy = direction.getY(), dz = direction.getZ();
BlockCursor blocks = new BlockCursor(snapshot, origin, direction, sky, scene, depth, medium, tints);
boolean entities = scene != null && !scene.isEmpty();
// Translucent surfaces in front of the final one, front to back (shaded colour, alpha 0..1 or ADDITIVE,
// ray t, already lit).
int[] layerColor = null;
double[] layerAlpha = null, layerT = null;
boolean[] layerLit = null;
int layers = 0;
double transmittance = 1;
int finalColor = 0;
double finalT = Double.POSITIVE_INFINITY; // sky
boolean finalLit = false;
double minT = 0;
BlockHit pending = null; // nearest block surface not consumed yet
// Surfaces in depth order (blocks, fluid faces and entities interleaved): translucent ones become layers,
// the first opaque one ends the ray.
while (true) {
if (pending == null) pending = blocks.next(minT);
double limit = pending != null ? pending.t : maxDistance;
FaceHit eh = entities ? scene.nearestHit(ox, oy, oz, dx, dy, dz, minT, limit) : null;
int color;
double t;
boolean additive = false;
boolean lit = false;
if (eh != null) {
// Vanilla NO_CARDINAL_LIGHTING: additive energy swirl, eyes, breeze wind.
additive = eh.additive();
boolean flat = additive || eh.unshaded();
color = flat ? eh.color() : ColorUtil.shade(eh.color(), shadeFactor(eh.normal()));
t = eh.t();
} else if (pending != null) {
color = pending.color;
t = pending.t;
lit = pending.lit;
pending = null;
} else {
break;
}
int alpha = ColorUtil.alpha(color);
double a = alpha / 255.0;
if (additive) {
// Additive light neither ends nor dims the ray; beyond the layer budget it is dropped.
if (layers == MAX_TRANSLUCENT_LAYERS) {
minT = t + LAYER_EPS;
continue;
}
} else if (alpha >= OPAQUE_ALPHA
|| layers == MAX_TRANSLUCENT_LAYERS
|| transmittance * (1 - a) < MIN_TRANSMITTANCE) {
finalColor = color;
finalT = t;
finalLit = lit;
break;
}
if (layerColor == null) {
layerColor = new int[MAX_TRANSLUCENT_LAYERS];
layerAlpha = new double[MAX_TRANSLUCENT_LAYERS];
layerT = new double[MAX_TRANSLUCENT_LAYERS];
layerLit = new boolean[MAX_TRANSLUCENT_LAYERS];
}
layerColor[layers] = color;
layerAlpha[layers] = additive ? ADDITIVE : a;
layerT[layers] = t;
layerLit[layers] = lit;
layers++;
if (!additive) transmittance *= 1 - a;
minT = t + LAYER_EPS;
}
// Compose back to front, each surface fogged; surfaces under water dimmed by their sky light. The sky
// colour is only computed when something reads it (most rays end on a near surface).
int skyColor = medium.needsSkyColor(finalT) ? skyRenderer.colorFor(direction, origin, sky) : 0;
int color;
if (Double.isInfinite(finalT)) {
color = medium.sky(skyColor, dx, dy, dz);
} else {
int lit = finalLit ? finalColor : blocks.underwaterLight(finalColor, finalT);
color = medium.fog(lit, finalT, skyColor);
}
for (int i = layers - 1; i >= 0; i--) {
if (layerAlpha[i] == ADDITIVE) {
double f = medium.fogValue(layerT[i]);
color = ColorUtil.add(color, ColorUtil.shade(layerColor[i], 1 - f));
} else {
int layer = layerLit[i] ? layerColor[i] : blocks.underwaterLight(layerColor[i], layerT[i]);
color = ColorUtil.mix(medium.fog(layer, layerT[i], skyColor), color, layerAlpha[i], 1 - layerAlpha[i]);
}
}
return color & 0xFFFFFF;
}
/** A surface found by the {@link BlockCursor}; {@code lit}: carries its own sky light (fluid faces). */
private record BlockHit(int color, double t, boolean lit) {}
/**
* Walks the voxel grid along one ray and hands out block surfaces in depth order. It stays on the voxel of the
* last returned hit, so a later call (with {@code minT} behind that hit) also finds surfaces further inside the
* same block (slime/honey cores, the far side of a pane, the water polygons of a waterlogged block).
*/
private final class BlockCursor {
private final WorldSnapshot snapshot;
private final Vector direction;
private final SkyContext sky;
private final EntityScene scene;
private final int depth;
private final CameraMedium medium;
private final BiomeBlend tints;
private final double ox, oy, oz, dx, dy, dz;
private final FluidRenderer.BlockLookup blocks;
private final VoxelDDA dda;
private int steps;
private boolean done;
// Ray parameter from which on the ray is in water (camera in water: -inf; never: +inf): surfaces behind it
// may need the underwater light, surfaces in front of it (also entities and layers composed after the whole
// walk) never do. Set by the first water cell the walk enters: the water face it enters through, else the
// cell entry.
private double waterT;
private boolean reflected;
BlockCursor(
WorldSnapshot snapshot,
Vector origin,
Vector direction,
SkyContext sky,
EntityScene scene,
int depth,
CameraMedium medium,
BiomeBlend tints) {
this.snapshot = snapshot;
this.tints = tints;
this.direction = direction;
this.sky = sky;
this.scene = scene;
this.depth = depth;
this.medium = medium;
this.ox = origin.getX();
this.oy = origin.getY();
this.oz = origin.getZ();
this.dx = direction.getX();
this.dy = direction.getY();
this.dz = direction.getZ();
this.blocks = snapshot::getBlockData;
this.dda = new VoxelDDA(ox, oy, oz, dx, dy, dz);
this.waterT = medium.fluid() == FluidRenderer.WATER ? Double.NEGATIVE_INFINITY : Double.POSITIVE_INFINITY;
}
/** The next block surface with {@code t > minT}, or null when the ray leaves the render distance. */
BlockHit next(double minT) {
while (!done) {
if (steps >= maxSteps || dda.tCurrent > maxDistance) {
done = true;
break;
}
int bx = dda.x, by = dda.y, bz = dda.z;
BlockData data = snapshot.getBlockData(bx, by, bz);
Material material = data.getMaterial();
if (material == Material.AIR) {
advance();
continue;
}
ResolvedModel model = registry.get(data, bx, by, bz);
FaceHit hit =
ElementIntersector.intersect(model, ox - bx, oy - by, oz - bz, dx, dy, dz, bx, by, bz, minT);
int fluidState = FluidRenderer.state(data);
if (fluidState != 0) {
int type = FluidRenderer.type(fluidState);
FluidRenderer.Crossing c =
fluids.nearest(blocks, bx, by, bz, model, fluidState, ox, oy, oz, dx, dy, dz, minT);
if (type == FluidRenderer.WATER && waterT == Double.POSITIVE_INFINITY) {
// An exit face first: the ray was in the water from the cell entry on.
waterT = c != null && c.entering ? c.t : dda.tCurrent;
}
if (c != null && (hit == null || c.t < hit.t())) return fluidHit(c, type, bx, by, bz);
}
if (hit == null) {
advance();
continue;
}
// Shading and tint keep the texel alpha, so the culling test can run first.
if (ColorUtil.alpha(hit.color()) < OPAQUE_ALPHA && culledByNeighbour(hit, data, bx, by, bz)) {
minT = hit.t();
continue;
}
return new BlockHit(shadeAndTint(hit, data, snapshot, tints, bx, by, bz), hit.t(), false);
}
return null;
}
private void advance() {
dda.advance();
steps++;
}
/**
* A crossed fluid polygon as a surface: texel × biome water colour × face shade × sky light of the face's
* cell (the one below for the bottom face; max with the cell above, like vanilla's light coords). Lava is
* neither tinted nor dimmed. The first water surface entered from the air also reflects.
*/
private BlockHit fluidHit(FluidRenderer.Crossing c, int type, int bx, int by, int bz) {
int color = c.texel;
boolean water = type == FluidRenderer.WATER;
double light = 1;
if (water) {
BiomeTint tint = tints.at(bx, by, bz);
if (tint != null) color = ColorUtil.multiply(color, tint.water());
int y = c.bottom ? by - 1 : by;
int level = Math.max(
FluidRenderer.skyLevel(blocks, bx, y, bz), FluidRenderer.skyLevel(blocks, bx, y + 1, bz));
if (level < 15) light = SKY_LIGHT[level];
}
color = ColorUtil.shade(color, shadeFactor(c.nx, c.ny, c.nz) * light);
if (water && c.entering && !reflected && depth > 0 && !medium.inFluid()) {
reflected = true;
double px = ox + dx * c.t, py = oy + dy * c.t, pz = oz + dz * c.t;
Vector normal = new Vector(c.nx, c.ny, c.nz);
Vector reflectDir = MathUtil.reflectVector(direction, normal);
Vector reflectStart = new Vector(px, py, pz).add(normal.clone().multiply(1e-3));
int reflection =
trace(snapshot, reflectStart, reflectDir, sky, scene, depth - 1, CameraMedium.AIR, tints);
// mix(layer over behind, reflection) as one layer with alpha a' = 1 - (1-a)(1-r).
double a = ColorUtil.alpha(color) / 255.0, r = WATER_REFLECTION;
double a2 = 1 - (1 - a) * (1 - r);
double wl = a * (1 - r) / a2, wr = r / a2;
int mixed = ColorUtil.mix(color, reflection, wl, wr);
color = ColorUtil.argb(
(int) Math.round(a2 * 255),
ColorUtil.red(mixed),
ColorUtil.green(mixed),
ColorUtil.blue(mixed));
}
return new BlockHit(color, c.t, true);
}
/**
* {@code color} of a surface at ray parameter {@code t} dimmed by the sky light of the block in front of it
* (back along the ray), when the ray is in water there.
*/
int underwaterLight(int color, double t) {
if (t < waterT) return color;
double back = 1e-4 / Math.sqrt(dx * dx + dy * dy + dz * dz);
int bx = (int) Math.floor(ox + dx * (t - back));
int by = (int) Math.floor(oy + dy * (t - back));
int bz = (int) Math.floor(oz + dz * (t - back));
int level = FluidRenderer.skyLevel(blocks, bx, by, bz);
return level >= 15 ? color : ColorUtil.shade(color, SKY_LIGHT[level]);
}
/**
* Vanilla skips the faces between two translucent blocks of the same kind (HalfTransparentBlock: stained
* glass walls, ice, connected panes): the hit lies on the block boundary and the neighbour is the same type.
*/
private boolean culledByNeighbour(FaceHit hit, BlockData data, int bx, int by, int bz) {
Vector n = hit.normal();
double nx = n.getX(), ny = n.getY(), nz = n.getZ();
int sx = 0, sy = 0, sz = 0;
double local;
if (Math.abs(nx) > 0.99) {
sx = nx > 0 ? 1 : -1;
local = hit.point().getX() - bx;
} else if (Math.abs(ny) > 0.99) {
sy = ny > 0 ? 1 : -1;
local = hit.point().getY() - by;
} else if (Math.abs(nz) > 0.99) {
sz = nz > 0 ? 1 : -1;
local = hit.point().getZ() - bz;
} else {
return false;
}
double boundary = (sx + sy + sz) > 0 ? 1 : 0;
if (Math.abs(local - boundary) > 1e-4) return false;
return snapshot.getBlockData(bx + sx, by + sy, bz + sz).getMaterial() == data.getMaterial();
}
}
private int shadeAndTint(
FaceHit hit, BlockData data, WorldSnapshot snapshot, BiomeBlend tints, int bx, int by, int bz) {
int color = hit.color();
if (hit.tintIndex() >= 0) {
BiomeTint tint = tints.at(bx, by, bz);
if (tint != null) {
int tintColor = TintResolver.resolve(data, hit.tintIndex(), tint);
if (tintColor != -1) color = ColorUtil.multiply(color, tintColor);
}
}
double light = shadeFactor(hit.normal()) * ambientOcclusion(hit, snapshot, bx, by, bz);
return ColorUtil.shade(color, light);
}
/**
* Smooth ambient occlusion like vanilla: each face corner is darkened by how many of the three blocks touching
* it (in the layer just outside the face) are solid, bilinearly interpolated across the face. Axis-aligned
* faces only.
*/
private double ambientOcclusion(FaceHit hit, WorldSnapshot snapshot, int bx, int by, int bz) {
double nx = hit.normal().getX(),
ny = hit.normal().getY(),
nz = hit.normal().getZ();
double ax = Math.abs(nx), ay = Math.abs(ny), az = Math.abs(nz);
if (Math.max(ax, Math.max(ay, az)) < 0.99) return 1.0;
double lx = hit.point().getX() - bx;
double ly = hit.point().getY() - by;
double lz = hit.point().getZ() - bz;
// In-plane axes u = (ux, 0, uz), v = (0, vy, vz) and the face coordinates along them.
int ux, uz, vy, vz;
double su, sv;
if (ay > 0.5) { // up/down
ux = 1;
uz = 0;
vy = 0;
vz = 1;
su = lx;
sv = lz;
} else if (ax > 0.5) { // east/west
ux = 0;
uz = 1;
vy = 1;
vz = 0;
su = lz;
sv = ly;
} else { // north/south
ux = 1;
uz = 0;
vy = 1;
vz = 0;
su = lx;
sv = ly;
}
// The cell just outside the face.
int x = bx + (int) Math.round(nx), y = by + (int) Math.round(ny), z = bz + (int) Math.round(nz);
boolean uMinus = solid(snapshot, x - ux, y, z - uz), uPlus = solid(snapshot, x + ux, y, z + uz);
boolean vMinus = solid(snapshot, x, y - vy, z - vz), vPlus = solid(snapshot, x, y + vy, z + vz);
double b00 = aoBrightness(uMinus, vMinus, solid(snapshot, x - ux, y - vy, z - uz - vz));
double b10 = aoBrightness(uPlus, vMinus, solid(snapshot, x + ux, y - vy, z + uz - vz));
double b01 = aoBrightness(uMinus, vPlus, solid(snapshot, x - ux, y + vy, z - uz + vz));
double b11 = aoBrightness(uPlus, vPlus, solid(snapshot, x + ux, y + vy, z + uz + vz));
double top = b00 + (b10 - b00) * su;
double bottom = b01 + (b11 - b01) * su;
return top + (bottom - top) * sv;
}
private static double aoBrightness(boolean side1, boolean side2, boolean corner) {
int level = (side1 && side2) ? 0 : 3 - (side1 ? 1 : 0) - (side2 ? 1 : 0) - (corner ? 1 : 0);
return AO_BRIGHTNESS[level];
}
private boolean solid(WorldSnapshot snapshot, int x, int y, int z) {
Material m = snapshot.getBlockData(x, y, z).getMaterial();
return m != Material.AIR && m.isOccluding();
}
private static double shadeFactor(Vector normal) {
return shadeFactor(normal.getX(), normal.getY(), normal.getZ());
}
/** Vanilla directional shading by the dominant normal axis: up 1.0, down 0.5, north/south 0.8, east/west 0.6. */
private static double shadeFactor(double nx, double ny, double nz) {
double ax = Math.abs(nx), ay = Math.abs(ny), az = Math.abs(nz);
if (ay >= ax && ay >= az) return ny >= 0 ? 1.0 : 0.5;
if (az >= ax) return 0.8;
return 0.6;
}
}
@@ -0,0 +1,60 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
/** Amanatides-Woo voxel traversal: the integer block cells a ray passes through, in order. */
final class VoxelDDA {
int x, y, z;
double tCurrent; // ray parameter at which the current voxel was entered
private final int stepX, stepY, stepZ;
private final double tDeltaX, tDeltaY, tDeltaZ;
private double tMaxX, tMaxY, tMaxZ;
VoxelDDA(double ox, double oy, double oz, double dx, double dy, double dz) {
this.x = (int) Math.floor(ox);
this.y = (int) Math.floor(oy);
this.z = (int) Math.floor(oz);
this.stepX = dx > 0 ? 1 : (dx < 0 ? -1 : 0);
this.stepY = dy > 0 ? 1 : (dy < 0 ? -1 : 0);
this.stepZ = dz > 0 ? 1 : (dz < 0 ? -1 : 0);
this.tDeltaX = dx == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dx);
this.tDeltaY = dy == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dy);
this.tDeltaZ = dz == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dz);
this.tMaxX = boundary(ox, dx, x, stepX);
this.tMaxY = boundary(oy, dy, y, stepY);
this.tMaxZ = boundary(oz, dz, z, stepZ);
}
private static double boundary(double origin, double dir, int voxel, int step) {
if (dir == 0) return Double.POSITIVE_INFINITY;
double next = step > 0 ? (voxel + 1) : voxel;
return (next - origin) / dir;
}
void advance() {
if (tMaxX < tMaxY) {
if (tMaxX < tMaxZ) {
x += stepX;
tCurrent = tMaxX;
tMaxX += tDeltaX;
} else {
z += stepZ;
tCurrent = tMaxZ;
tMaxZ += tDeltaZ;
}
} else {
if (tMaxY < tMaxZ) {
y += stepY;
tCurrent = tMaxY;
tMaxY += tDeltaY;
} else {
z += stepZ;
tCurrent = tMaxZ;
tMaxZ += tDeltaZ;
}
}
}
}
@@ -0,0 +1,269 @@
package eu.mhsl.minecraft.pixelpics.render.render;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationState;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityScene;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ObjectBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.ObjectState;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.BlockEntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.ItemGeometry;
import eu.mhsl.minecraft.pixelpics.render.raytrace.BiomeBlend;
import eu.mhsl.minecraft.pixelpics.render.raytrace.CameraMedium;
import eu.mhsl.minecraft.pixelpics.render.raytrace.FluidRenderer;
import eu.mhsl.minecraft.pixelpics.render.raytrace.SnapshotRaytracer;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyRenderer;
import eu.mhsl.minecraft.pixelpics.render.snapshot.BlockEntitySnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.DecorationSnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.EntitySnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.FrustumBounds;
import eu.mhsl.minecraft.pixelpics.render.snapshot.ObjectSnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.SnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeClimate;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import eu.mhsl.minecraft.pixelpics.render.util.SpecialDates;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.util.Collection;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.ForkJoinPool;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Logger;
import java.util.stream.IntStream;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Entity;
import org.bukkit.util.Vector;
/**
* Renders the scene by capturing a world snapshot on the main thread ({@link #prepare}) and then
* tracing one ray per pixel in parallel against that snapshot ({@link #execute}).
*/
public class DefaultScreenRenderer {
/** Vertical field of view in degrees (vanilla's default FOV option is vertical too). */
public static final double V_FOV_DEG = 70;
// Camera.getFov in water/lava: fov · lerp(fovEffectScale = 1, 1, 6/7).
private static final double FLUID_FOV_SCALE = 6.0 / 7.0;
private static final double MAX_DISTANCE = 256;
// Fog colours of the vanilla 26.3 dimension types / nether_wastes (the default of a nether biome without one).
private static final int NETHER_FOG_COLOR = 0x330808;
private static final int END_FOG_COLOR = 0x181318;
private static final int REFLECTION_DEPTH = 4;
/** SSAA x SSAA rays per output pixel, downsampled gamma-correctly. */
private static final int SSAA = 3;
private final SnapshotRaytracer raytracer;
private final CemBaker entityBaker;
private final BlockEntityBaker blockEntityBaker;
private final DecorationBaker decorationBaker;
private final ObjectBaker objectBaker;
private final Logger logger;
/** Bounds parallel ray tracing to a fixed, low-priority pool; {@code null} = use the common pool. */
private final ForkJoinPool tracePool;
public DefaultScreenRenderer(
BlockModelRegistry registry,
BiomeTintProvider tintProvider,
TextureCache textures,
CemBaker entityBaker,
BlockEntityBaker blockEntityBaker,
Logger logger) {
this(registry, tintProvider, textures, entityBaker, blockEntityBaker, logger, null);
}
public DefaultScreenRenderer(
BlockModelRegistry registry,
BiomeTintProvider tintProvider,
TextureCache textures,
CemBaker entityBaker,
BlockEntityBaker blockEntityBaker,
Logger logger,
ForkJoinPool tracePool) {
SkyRenderer skyRenderer = new SkyRenderer(textures);
this.raytracer = new SnapshotRaytracer(registry, tintProvider, skyRenderer, MAX_DISTANCE, REFLECTION_DEPTH);
this.entityBaker = entityBaker;
this.blockEntityBaker = blockEntityBaker;
ItemGeometry items = new ItemGeometry(
registry.reader(),
registry,
textures,
entityBaker == null ? null : entityBaker.models(),
blockEntityBaker);
if (entityBaker != null) entityBaker.setItemGeometry(items);
if (blockEntityBaker != null) {
blockEntityBaker.setItemGeometry(items); // campfire/shelf/vault contents
blockEntityBaker.setEntityBaker(entityBaker); // spawner mobs
}
this.decorationBaker = new DecorationBaker(textures, registry, items);
this.objectBaker = new ObjectBaker(items, blockEntityBaker == null ? null : blockEntityBaker.font());
this.logger = logger;
this.tracePool = tracePool;
}
/** Builds the (supersampled) ray map and captures world + entities. MUST run on the main thread. */
public RenderJob prepare(Location eyeLocation, Resolution resolution, UUID shooter) {
int superW = resolution.width() * SSAA;
int superH = resolution.height() * SSAA;
World world = eyeLocation.getWorld();
// Determined once, here: the FOV needs it before the snapshot exists, and execute's fog uses the same value.
int cameraFluid = cameraFluid(eyeLocation);
RayMap rayMap = rayMap(eyeLocation, superW, superH, cameraFluid);
FrustumBounds bounds = FrustumBounds.of(eyeLocation, rayMap, MAX_DISTANCE);
WorldSnapshot snapshot = SnapshotBuilder.build(world, eyeLocation, bounds, logger);
Collection<Entity> nearby = bounds.nearbyEntities(world);
List<EntityState> entities = EntitySnapshotBuilder.build(nearby, shooter);
List<BlockEntityState> blockEntities = BlockEntitySnapshotBuilder.build(eyeLocation, bounds);
List<DecorationState> decorations = DecorationSnapshotBuilder.build(nearby);
List<ObjectState> objects = ObjectSnapshotBuilder.build(nearby, eyeLocation);
long dayTime = world.getTime();
long fullTime = world.getFullTime();
int moonPhase = (int) (fullTime / 24000L % 8L);
SkyContext sky =
switch (world.getEnvironment()) {
case NETHER -> new SkyContext(
dayTime,
moonPhase,
fullTime,
SkyContext.Skybox.NONE,
BiomeClimate.fogColor(
world.getBiome(eyeLocation).getKey().getKey(), NETHER_FOG_COLOR));
case THE_END -> new SkyContext(dayTime, moonPhase, fullTime, SkyContext.Skybox.END, END_FOG_COLOR);
default -> new SkyContext(dayTime, moonPhase, fullTime);
};
return new RenderJob(
snapshot,
rayMap,
eyeLocation.toVector(),
cameraFluid,
resolution.width(),
resolution.height(),
sky,
entities,
blockEntities,
decorations,
objects,
SpecialDates.now());
}
/**
* The chunks {@link #prepare} will capture for this view (with a block of slack: computed from one ray per output
* pixel instead of the supersampled ones). Main thread.
*/
public SnapshotBuilder.ChunkArea chunkArea(Location eyeLocation, Resolution resolution) {
RayMap rayMap = rayMap(eyeLocation, resolution.width(), resolution.height(), cameraFluid(eyeLocation));
return SnapshotBuilder.chunkArea(eyeLocation, FrustumBounds.of(eyeLocation, rayMap, MAX_DISTANCE), 2);
}
/** The fluid at the eye; an unloaded chunk counts as air (never loads one, see {@link SnapshotBuilder}). */
private static int cameraFluid(Location eye) {
World world = eye.getWorld();
BlockData air = Material.AIR.createBlockData();
return FluidRenderer.cameraFluid(
(x, y, z) -> world.isChunkLoaded(x >> 4, z >> 4) ? world.getBlockData(x, y, z) : air,
eye.getX(),
eye.getY(),
eye.getZ());
}
private static RayMap rayMap(Location eye, int width, int height, int cameraFluid) {
return RayMap.of(
eye, width, height, cameraFluid != FluidRenderer.NONE ? V_FOV_DEG * FLUID_FOV_SCALE : V_FOV_DEG);
}
/** Traces every (super)ray in parallel, then downsamples gamma-correctly. Safe off the main thread. */
public BufferedImage execute(RenderJob job) {
return execute(job, new AtomicBoolean(false));
}
/**
* As {@link #execute(RenderJob)}, but abortable: once {@code cancelled} is set (or the tracing thread is
* interrupted) the remaining work is skipped and the returned image is partial (to be discarded).
*/
public BufferedImage execute(RenderJob job, AtomicBoolean cancelled) {
int finalW = job.width();
int finalH = job.height();
int superW = finalW * SSAA;
RayMap rayMap = job.rayMap();
WorldSnapshot snapshot = job.snapshot();
Vector origin = job.origin();
SkyContext sky = job.sky();
// Date-dependent assets (christmas chests, local_time item models) use the photo's time throughout.
EntityScene scene = SpecialDates.at(
job.time(),
() -> new EntityScene(
job.entities(),
entityBaker,
job.blockEntities(),
blockEntityBaker,
job.decorations(),
decorationBaker,
job.objects(),
objectBaker));
CameraMedium medium = raytracer.cameraMedium(snapshot, origin, job.cameraFluid(), sky);
BiomeBlend tints = raytracer.biomeBlend(snapshot);
int[] superBuf = new int[rayMap.size()];
runParallel(() -> IntStream.range(0, rayMap.size()).parallel().forEach(i -> {
if (!stopped(cancelled))
superBuf[i] = raytracer.trace(snapshot, origin, rayMap.get(i), sky, scene, medium, tints);
}));
BufferedImage image = new BufferedImage(finalW, finalH, BufferedImage.TYPE_INT_RGB);
int[] imageData = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
runParallel(() -> IntStream.range(0, finalH).parallel().forEach(fy -> {
if (stopped(cancelled)) return;
int[] block = new int[SSAA * SSAA];
for (int fx = 0; fx < finalW; fx++) {
int n = 0;
for (int sy = 0; sy < SSAA; sy++) {
int srcRow = (fy * SSAA + sy) * superW + fx * SSAA;
for (int sx = 0; sx < SSAA; sx++) {
block[n++] = superBuf[srcRow + sx];
}
}
imageData[fy * finalW + fx] = ColorUtil.averageLinear(block, 0, n);
}
}));
return image;
}
/** Cancelled, or the worker was interrupted (pool shut down), which then cancels the whole job. */
private static boolean stopped(AtomicBoolean cancelled) {
if (cancelled.get()) return true;
if (!Thread.currentThread().isInterrupted()) return false;
cancelled.set(true);
return true;
}
/**
* Runs a parallel-stream task in the {@link #tracePool} (parallel streams adopt the pool of the running fork-join
* worker), or on the common pool without one (offline render tools).
*/
private void runParallel(Runnable task) {
if (tracePool == null) {
task.run();
} else {
tracePool.submit(task).join();
}
}
/** {@link RayMap#of} with the default vertical FOV. */
public static RayMap buildRayMap(Location eye, int width, int height) {
return RayMap.of(eye, width, height, V_FOV_DEG);
}
}
@@ -0,0 +1,59 @@
package eu.mhsl.minecraft.pixelpics.render.render;
import org.bukkit.Location;
import org.bukkit.util.Vector;
/**
* The camera rays of a photo, computed on demand instead of stored (a stored ray map of a 384×384 photo held 147k
* {@link Vector}s, ~6 MB per queued photo). Pinhole camera like vanilla's projection: {@code ray = forward +
* u·tan(fovX/2)·right + v·tan(fovY/2)·up} with u, v ∈ [-1, 1] at the pixel centres, row 0 = top; {@code tan(fovX/2)
* = tan(fovY/2)·w/h}. Right/up come from the yaw of the eye (no roll), so looking straight up or down keeps the yaw
* orientation. Immutable and thread-safe.
*/
public final class RayMap {
private final int width, height;
private final double tanX, tanY;
private final double fx, fy, fz, rx, ry, rz, ux, uy, uz;
private RayMap(int width, int height, double tanX, double tanY, Vector forward, Vector right, Vector up) {
this.width = width;
this.height = height;
this.tanX = tanX;
this.tanY = tanY;
this.fx = forward.getX();
this.fy = forward.getY();
this.fz = forward.getZ();
this.rx = right.getX();
this.ry = right.getY();
this.rz = right.getZ();
this.ux = up.getX();
this.uy = up.getY();
this.uz = up.getZ();
}
/** {@code width × height} rays from {@code eye}'s view with the vertical FOV {@code vFovDeg}. */
public static RayMap of(Location eye, int width, int height, double vFovDeg) {
double yaw = Math.toRadians(eye.getYaw());
Vector forward = eye.getDirection();
// Player's right in Minecraft's coordinates (yaw 0 = south/+Z → right = west/−X).
Vector right = new Vector(-Math.cos(yaw), 0, -Math.sin(yaw));
Vector up = right.getCrossProduct(forward).normalize();
double tanY = Math.tan(Math.toRadians(vFovDeg) / 2);
double tanX = tanY * width / height;
return new RayMap(width, height, tanX, tanY, forward, right, up);
}
public int size() {
return width * height;
}
/** The normalized direction of ray {@code i} (row-major, row 0 = top); a new vector per call. */
public Vector get(int i) {
int row = i / width, col = i % width;
double v = (1 - 2 * (row + 0.5) / height) * tanY;
double u = (2 * (col + 0.5) / width - 1) * tanX;
return new Vector(fx + u * rx + v * ux, fy + u * ry + v * uy, fz + u * rz + v * uz).normalize();
}
}
@@ -0,0 +1,33 @@
package eu.mhsl.minecraft.pixelpics.render.render;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationState;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ObjectState;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import java.time.ZonedDateTime;
import java.util.List;
import org.bukkit.util.Vector;
/**
* A prepared render: everything captured on the main thread (world snapshot, ray map, camera origin and the fluid
* it is in, sky state, entity/block-entity/decoration/object states, the time for date-dependent assets).
* {@link DefaultScreenRenderer#execute} runs it off the main thread.
*
* @param cameraFluid {@code FluidRenderer.cameraFluid} at the origin (NONE/WATER/LAVA), determined once in
* {@code prepare}: it sets the FOV of the ray map and the fog
*/
public record RenderJob(
WorldSnapshot snapshot,
RayMap rayMap,
Vector origin,
int cameraFluid,
int width,
int height,
SkyContext sky,
List<EntityState> entities,
List<BlockEntityState> blockEntities,
List<DecorationState> decorations,
List<ObjectState> objects,
ZonedDateTime time) {}
@@ -0,0 +1,11 @@
package eu.mhsl.minecraft.pixelpics.render.render;
import com.google.common.base.Preconditions;
public record Resolution(int width, int height) {
public Resolution {
Preconditions.checkArgument(width > 0);
Preconditions.checkArgument(height > 0);
}
}
@@ -0,0 +1,21 @@
package eu.mhsl.minecraft.pixelpics.render.sky;
/**
* Per-render sky state captured on the main thread: the world time of day (0..24000), the moon phase
* (0..7), the absolute world time (for continuous cloud drift), the dimension's sky box and its fog colour (Nether:
* the camera biome's {@code fog_color}, End: the dimension's). Immutable so it can be read from worker threads.
*/
public record SkyContext(long dayTime, int moonPhase, long fullTime, Skybox skybox, int fogColor) {
/** Like vanilla's {@code DimensionType.skybox}; {@code NONE} (the Nether) shows only the fog colour. */
public enum Skybox {
OVERWORLD,
NONE,
END
}
/** An overworld sky. */
public SkyContext(long dayTime, int moonPhase, long fullTime) {
this(dayTime, moonPhase, fullTime, Skybox.OVERWORLD, 0);
}
}
@@ -0,0 +1,336 @@
package eu.mhsl.minecraft.pixelpics.render.sky;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import org.bukkit.util.Vector;
/**
* Sky colour of rays that escape the world. Overworld (not vanilla's sky renderer): day/night gradient with twilight
* glow, sun and moon (with phase), stars and vanilla's cloud layer. The Nether has no sky (fog colour) and the End
* vanilla's textured sky box ({@code SkyRenderer.buildEndSky}). Immutable, so thread safe.
*/
public final class SkyRenderer {
private static final double TICKS_PER_DAY = 24000.0;
private static final double CLOUD_HEIGHT = 192.0;
private static final double CLOUD_CELL = 12.0; // world blocks per cloud texel
private static final double CLOUD_SPEED = 0.03; // blocks per tick, drift along +X
// sin of the angular half-size.
private static final double SUN_SIN_HALF = Math.sin(0.085);
private static final double MOON_SIN_HALF = Math.sin(0.075);
// Gradient endpoints (RGB).
private static final int DAY_ZENITH = rgb(86, 138, 252);
private static final int DAY_HORIZON = rgb(170, 205, 255);
private static final int NIGHT_ZENITH = rgb(2, 3, 12);
private static final int NIGHT_HORIZON = rgb(10, 14, 40);
private static final int SUNSET_ORANGE = rgb(255, 150, 70);
private static final int SUNSET_RED = rgb(205, 70, 60);
private static final int TWI_PURPLE = rgb(80, 42, 92);
// End sky box (vanilla SkyRenderer.buildEndSky): 6 quads at distance 100, the texture repeated 16 times per face,
// vertex colour #282828.
private static final double END_SKY_REPEAT = 16;
private static final int END_SKY_TINT = 0x28;
// Face poses of the end sky quads: identity, rotX(90°), rotX(-90°), rotX(180°), rotZ(90°), rotZ(-90°), as
// {axis (0 none, 1 x, 2 z), cos, sin}.
private static final double[][] END_FACES = {
endFace(0, 0),
endFace(1, Math.PI / 2),
endFace(1, -Math.PI / 2),
endFace(1, Math.PI),
endFace(2, Math.PI / 2),
endFace(2, -Math.PI / 2)
};
private static double[] endFace(int axis, double angle) {
return new double[] {axis, Math.cos(angle), Math.sin(angle)};
}
private final int[][] moonTexture;
private final int[][] cloudTexture;
private final int[][] endSkyTexture;
public SkyRenderer(TextureCache textures) {
this.moonTexture =
textures.get(ResourceLocation.parse("environment/moon_phases")).orElse(null);
this.cloudTexture =
textures.get(ResourceLocation.parse("environment/clouds")).orElse(null);
this.endSkyTexture =
textures.get(ResourceLocation.parse("environment/end_sky")).orElse(null);
}
/**
* The end sky in a direction: the quad of vanilla's sky box hit by the ray, its texel (nearest, repeating) times
* the vertex colour.
*/
private int endSky(double dx, double dy, double dz) {
int[][] tex = endSkyTexture;
if (tex == null || tex.length == 0) return rgb(END_SKY_TINT, END_SKY_TINT, END_SKY_TINT);
// The quad whose pose maps its plane y = -100 onto the ray: q = pose^T d with the most negative q.y.
double bestY = 0, qx = 0, qz = 0;
for (double[] face : END_FACES) {
double c = face[1], sn = face[2];
double x, y, z;
if (face[0] == 1) { // rotX(a)^T
x = dx;
y = dy * c + dz * sn;
z = -dy * sn + dz * c;
} else if (face[0] == 2) { // rotZ(a)^T
x = dx * c + dy * sn;
y = -dx * sn + dy * c;
z = dz;
} else {
x = dx;
y = dy;
z = dz;
}
if (y < bestY) {
bestY = y;
qx = x;
qz = z;
}
}
if (bestY >= 0) return rgb(END_SKY_TINT, END_SKY_TINT, END_SKY_TINT);
double t = -100 / bestY;
double u = (qx * t + 100) / 200 * END_SKY_REPEAT;
double v = (qz * t + 100) / 200 * END_SKY_REPEAT;
int h = tex.length, w = tex[0].length;
int px = Math.floorMod((int) Math.floor(u * w), w);
int py = Math.floorMod((int) Math.floor(v * h), h);
int texel = tex[py][px];
return rgb(
ColorUtil.red(texel) * END_SKY_TINT / 255,
ColorUtil.green(texel) * END_SKY_TINT / 255,
ColorUtil.blue(texel) * END_SKY_TINT / 255);
}
public int colorFor(Vector direction, Vector origin, SkyContext ctx) {
double dx = direction.getX(), dy = direction.getY(), dz = direction.getZ();
double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (len < 1e-9) return DAY_ZENITH;
dx /= len;
dy /= len;
dz /= len;
switch (ctx.skybox()) {
case NONE -> {
return ctx.fogColor() & 0xFFFFFF;
}
case END -> {
return endSky(dx, dy, dz);
}
case OVERWORLD -> {}
}
// Vanilla sun direction: rotated by celestialAngle·360° about X (after -90° about Y)
// = (-sin(2π·ca), cos(2π·ca), 0).
double ca = celestialAngle(ctx.dayTime());
double ang = ca * 2 * Math.PI;
double sunX = -Math.sin(ang), sunY = Math.cos(ang);
double dayFactor = smoothstep(-0.20, 0.25, sunY);
// Base vertical gradient, blended day<->night.
double up = Math.clamp(dy, 0, 1);
int dayColor = lerp(DAY_HORIZON, DAY_ZENITH, up);
int nightColor = lerp(NIGHT_HORIZON, NIGHT_ZENITH, up);
int color = lerp(nightColor, dayColor, dayFactor);
// Sunrise/sunset: a full-sky warm wash (orange at the horizon -> red -> purple at the zenith), strongest while
// the sun is near the horizon and warmer toward its azimuth.
double twilight = Math.clamp(1 - Math.abs(sunY) / 0.45, 0, 1);
if (twilight > 0) {
double az = Math.clamp(dx * Math.signum(sunX) * 0.5 + 0.5, 0, 1); // 1 toward sun .. 0 away
int grad = up < 0.40
? lerp(SUNSET_ORANGE, SUNSET_RED, up / 0.40)
: lerp(SUNSET_RED, TWI_PURPLE, (up - 0.40) / 0.60);
int twiColor = lerp(lerp(TWI_PURPLE, grad, 0.55), grad, az); // cooler away from the sun
color = lerp(color, twiColor, twilight * 0.85);
}
// Stars: at night, faded out by daylight and twilight.
if (dy > 0) {
double visibility = (1 - dayFactor) * (1 - twilight);
if (visibility > 0.05) {
double star = starField(dx, dy, dz);
if (star > 0) {
int s = (int) (star * 255 * visibility);
color = ColorUtil.add(color, rgb(s, s, s));
}
}
}
// Warm bloom halo around the sun near the horizon.
if (sunY > -0.20) {
double cosSun = dx * sunX + dy * sunY;
if (cosSun > 0) {
double bloom = Math.pow(Math.clamp(cosSun, 0, 1), 16) * Math.clamp(sunY + 0.3, 0, 1);
color = lerp(color, rgb(255, 235, 190), bloom * 0.7);
}
}
if (sunY > -0.15) {
color = overlayDisc(color, dx, dy, dz, sunX, sunY, 0, SUN_SIN_HALF, rgb(255, 244, 214), -1);
}
if (sunY < 0.15) {
color = overlayDisc(color, dx, dy, dz, -sunX, -sunY, 0, MOON_SIN_HALF, rgb(228, 228, 238), ctx.moonPhase());
}
// Cloud layer at y = CLOUD_HEIGHT, drifting along +X with the world time.
if (dy > 0.02 && origin.getY() < CLOUD_HEIGHT) {
double t = (CLOUD_HEIGHT - origin.getY()) / dy;
double cx = origin.getX() + dx * t + ctx.fullTime() * CLOUD_SPEED;
double cz = origin.getZ() + dz * t;
double coverage = clouds(cx, cz);
if (coverage > 0) {
int cloudColor = lerp(rgb(45, 48, 60), rgb(236, 240, 248), dayFactor);
if (twilight > 0) cloudColor = lerp(cloudColor, rgb(150, 95, 85), twilight * 0.45);
double fade = Math.clamp((dy - 0.02) * 4, 0, 1); // fade out near the horizon (single-plane sampling)
color = lerp(color, cloudColor, coverage * fade);
}
}
return color & 0xFFFFFF;
}
/**
* Draws the sun or moon (a square billboard like vanilla) in colour {@code solid} around the body direction
* {@code c}. The sun ({@code moonPhase < 0}) is a solid square, the moon takes its phase shape from the alpha of
* the moon texture's tile (only a mask, so its dark transparent texels never bleed in as a rim).
*/
private int overlayDisc(
int base,
double dx,
double dy,
double dz,
double cx,
double cy,
double cz,
double sinHalf,
int solid,
int moonPhase) {
double cos = dx * cx + dy * cy + dz * cz;
if (cos <= 0) return base;
// Disc coordinates: right = normalize(body x worldUp), discUp = right x body.
double crx = cz, cry = 0, crz = -cx;
double crl = Math.sqrt(crx * crx + crz * crz);
if (crl < 1e-6) {
crx = 1;
cry = 0;
crz = 0;
crl = 1;
}
crx /= crl;
cry /= crl;
crz /= crl;
double ux = cry * cz - crz * cy;
double uy = crz * cx - crx * cz;
double uz = crx * cy - cry * cx;
double u = dx * crx + dy * cry + dz * crz;
double v = dx * ux + dy * uy + dz * uz;
double m = Math.max(Math.abs(u), Math.abs(v)) / sinHalf; // 0 center .. 1 square edge
if (m > 1) return base;
double su = u / sinHalf * 0.5 + 0.5;
double sv = v / sinHalf * 0.5 + 0.5;
double alpha;
if (moonPhase >= 0 && moonTexture != null && moonTexture.length > 0) {
alpha = bodyAlpha(moonTexture, su, sv, moonPhase) > 80 ? 1.0 : 0.0;
} else {
alpha = 1 - smoothstep(0.92, 1.0, m); // solid square, faint edge softening
}
if (alpha <= 0.02) return base;
return lerp(base, solid, alpha);
}
/** Alpha of the texture at the disc coordinate in the moon phase's tile of the 4x2 grid. */
private int bodyAlpha(int[][] texture, double su, double sv, int moonPhase) {
int h = texture.length;
int w = texture[0].length;
double u = su, v = 1 - sv; // texture v is top-down
int col = moonPhase % 4;
int row = moonPhase / 4;
u = (col + u) / 4.0;
v = (row + v) / 2.0;
int px = Math.clamp((int) (u * w), 0, w - 1);
int py = Math.clamp((int) (v * h), 0, h - 1);
return ColorUtil.alpha(texture[py][px]);
}
/** Sparse pseudo-random star field keyed on the quantized direction. */
private double starField(double dx, double dy, double dz) {
int gx = (int) Math.floor(dx * 320);
int gy = (int) Math.floor(dy * 320);
int gz = (int) Math.floor(dz * 320);
int h = hash(gx, gy, gz);
if ((h & 0x1FF) != 0) return 0; // ~1/512 cells contain a star
return 0.5 + ((h >>> 9) & 0xFF) / 510.0;
}
/**
* Vanilla cloud coverage: {@code clouds.png} tiled over the world, one texel per {@link #CLOUD_CELL} block square
* (U along X, V along Z); a texel with alpha is a cloud. Value noise only when the pack lacks the texture.
*/
private double clouds(double x, double z) {
if (cloudTexture != null && cloudTexture.length > 0) {
int w = cloudTexture[0].length;
int h = cloudTexture.length;
int tx = Math.floorMod((int) Math.floor(x / CLOUD_CELL), w);
int tz = Math.floorMod((int) Math.floor(z / CLOUD_CELL), h);
int alpha = ColorUtil.alpha(cloudTexture[tz][tx]);
return alpha > 16 ? 0.85 : 0.0;
}
double scale = 0.012;
double n = valueNoise(x * scale, z * scale) * 0.6 + valueNoise(x * scale * 2.3, z * scale * 2.3) * 0.4;
return smoothstep(0.52, 0.72, n) * 0.8;
}
private double valueNoise(double x, double z) {
int x0 = (int) Math.floor(x), z0 = (int) Math.floor(z);
double fx = x - x0, fz = z - z0;
double sx = fx * fx * (3 - 2 * fx);
double sz = fz * fz * (3 - 2 * fz);
double n00 = rand(x0, z0), n10 = rand(x0 + 1, z0);
double n01 = rand(x0, z0 + 1), n11 = rand(x0 + 1, z0 + 1);
double nx0 = n00 + (n10 - n00) * sx;
double nx1 = n01 + (n11 - n01) * sx;
return nx0 + (nx1 - nx0) * sz;
}
private double rand(int x, int z) {
return (hash(x, z, 0) & 0xFFFF) / 65535.0;
}
private int hash(int x, int y, int z) {
int h = x * 374761393 + y * 668265263 + z * 2147483647;
h = (h ^ (h >>> 13)) * 1274126177;
return h ^ (h >>> 16);
}
private static int rgb(int r, int g, int b) {
return (r << 16) | (g << 8) | b;
}
private static int lerp(int a, int b, double t) {
t = Math.clamp(t, 0, 1);
return ColorUtil.mix(a, b, 1 - t, t);
}
/** Minecraft's {@code Level.getTimeOfDay}: the celestial angle as a fraction [0,1). */
private static double celestialAngle(long dayTime) {
double d = frac(dayTime / TICKS_PER_DAY - 0.25);
double e = 0.5 - Math.cos(d * Math.PI) / 2.0;
return (d * 2.0 + e) / 3.0;
}
private static double frac(double v) {
return v - Math.floor(v);
}
private static double smoothstep(double edge0, double edge1, double x) {
double t = Math.clamp((x - edge0) / (edge1 - edge0), 0, 1);
return t * t * (3 - 2 * t);
}
}
@@ -0,0 +1,710 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.assets.BlockEntityBlocks;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.BannerPattern;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.ChestKind;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.Kind;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.regex.Pattern;
import org.bukkit.Bukkit;
import org.bukkit.DyeColor;
import org.bukkit.HeightMap;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Banner;
import org.bukkit.block.Beacon;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.Campfire;
import org.bukkit.block.Conduit;
import org.bukkit.block.CreatureSpawner;
import org.bukkit.block.DecoratedPot;
import org.bukkit.block.Shelf;
import org.bukkit.block.Sign;
import org.bukkit.block.Skull;
import org.bukkit.block.TrialSpawner;
import org.bukkit.block.Vault;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.Rotatable;
import org.bukkit.block.data.type.Chest;
import org.bukkit.block.data.type.CopperGolemStatue;
import org.bukkit.block.data.type.Lectern;
import org.bukkit.block.sign.Side;
import org.bukkit.block.sign.SignSide;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntitySnapshot;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BannerMeta;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.ShieldMeta;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.profile.PlayerProfile;
import org.bukkit.spawner.BaseSpawner;
/**
* Captures block-entities (chests, signs, banners, heads, pots, lecterns, …) inside the frustum bounds into
* {@link BlockEntityState}s. MUST run on the main thread (live {@link BlockState} access). Reads each loaded
* chunk's tile entities instead of scanning every block.
*/
public final class BlockEntitySnapshotBuilder {
private BlockEntitySnapshotBuilder() {}
/** {@code eye}: camera position for the camera-dependent parts (enchanting-table book, beacon beam width). */
public static List<BlockEntityState> build(Location eye, FrustumBounds bounds) {
World world = eye.getWorld();
// 1-block margin so block-entities straddling the frustum edge are still captured.
int bMinX = (int) Math.floor(bounds.minX) - 1, bMaxX = (int) Math.ceil(bounds.maxX) + 1;
int bMinY = (int) Math.floor(bounds.minY) - 1, bMaxY = (int) Math.ceil(bounds.maxY) + 1;
int bMinZ = (int) Math.floor(bounds.minZ) - 1, bMaxZ = (int) Math.ceil(bounds.maxZ) + 1;
int minCX = bMinX >> 4, maxCX = bMaxX >> 4, minCZ = bMinZ >> 4, maxCZ = bMaxZ >> 4;
List<BlockEntityState> out = new ArrayList<>();
for (int cx = minCX; cx <= maxCX; cx++) {
for (int cz = minCZ; cz <= maxCZ; cz++) {
if (!world.isChunkLoaded(cx, cz)) continue;
for (BlockState ts : world.getChunkAt(cx, cz).getTileEntities(false)) {
int bx = ts.getX(), by = ts.getY(), bz = ts.getZ();
// A beacon's beam rises from below: keep beacons under the view box too.
if (bx < bMinX
|| bx > bMaxX
|| (by < bMinY && !(ts instanceof Beacon))
|| by > bMaxY
|| bz < bMinZ
|| bz > bMaxZ) continue;
try {
BlockEntityState s = classify(ts.getBlockData(), bx, by, bz, ts, eye);
if (s != null) out.add(s);
} catch (Throwable ignored) {
}
}
}
}
return out;
}
/**
* A state from bare block data (no tile) at cell 0 for block displays, minecarts and special items; without
* tile-only details (patterns, sign text, skins). Null for blocks that aren't block-entity rendered.
*/
static BlockEntityState fromBlockData(BlockData data) {
try {
return classify(data, 0, 0, 0, null, null);
} catch (Throwable t) {
return null;
}
}
/**
* Adds the stack details a placed tile would carry to a {@link #fromBlockData} state: a player head's skin
* ({@code SkullMeta}) and banner patterns ({@code BannerMeta}).
*/
static BlockEntityState withItemMeta(BlockEntityState s, ItemMeta meta) {
if (s == null || meta == null) return s;
try {
if (meta instanceof SkullMeta skull && "player".equals(s.headType())) {
String skin = skinUrl(skull.getOwnerProfile());
return skin == null ? s : copy(s, skin, s.patterns());
}
if (meta instanceof BannerMeta banner && !banner.getPatterns().isEmpty()) {
return copy(s, s.skinUrl(), patterns(banner.getPatterns()));
}
} catch (Throwable ignored) {
}
return s;
}
/** A shield's base colour + patterns as a BANNER state for the shield special model; null for a plain shield. */
static BlockEntityState shieldPatterns(ItemMeta meta) {
try {
if (!(meta instanceof ShieldMeta shield)) return null;
DyeColor baseColor = shield.getBaseColor();
List<BannerPattern> pats = patterns(shield.getPatterns());
if (baseColor == null && pats.isEmpty()) return null;
return base(Kind.BANNER, 0, 0, 0, 0)
.baseColorArgb(ColorUtil.dyeArgb(baseColor, 0))
.patterns(pats)
.build();
} catch (Throwable ignored) {
return null;
}
}
private static BlockEntityState copy(BlockEntityState s, String skinUrl, List<BannerPattern> patterns) {
return new BlockEntityState(
s.kind(),
s.bx(),
s.by(),
s.bz(),
s.facingDeg(),
s.direction(),
s.active(),
s.chestKind(),
s.baseColorArgb(),
s.colorName(),
s.headType(),
skinUrl,
patterns,
s.sherds(),
s.frontText(),
s.backText(),
s.items(),
s.displayEntity(),
s.beam(),
s.pose());
}
/** {@code ts} = the live tile (null for bare block data), {@code eye} = camera position or null. */
private static BlockEntityState classify(BlockData data, int bx, int by, int bz, BlockState ts, Location eye) {
Material mat = data.getMaterial();
String n = mat.name();
Kind chest = BlockEntityBlocks.isCopperChest(mat)
? Kind.COPPER_CHEST
: switch (mat) {
case CHEST -> Kind.CHEST;
case TRAPPED_CHEST -> Kind.TRAPPED_CHEST;
case ENDER_CHEST -> Kind.ENDER_CHEST;
default -> null;
};
if (chest != null) {
ChestKind ck =
data instanceof Chest cd ? ChestKind.valueOf(cd.getType().name()) : ChestKind.SINGLE;
Builder b = base(chest, bx, by, bz, facingYaw(data)).chestKind(ck);
if (chest == Kind.COPPER_CHEST) b.colorName(copperStage(n, "COPPER_CHEST"));
return b.build();
}
if (BlockEntityBlocks.isShulkerBox(mat)) {
String color =
n.equals("SHULKER_BOX") ? null : prefix(n, "_SHULKER_BOX").toLowerCase(Locale.ROOT);
String dir = data instanceof Directional d ? d.getFacing().name().toLowerCase(Locale.ROOT) : "up";
return base(Kind.SHULKER_BOX, bx, by, bz, 0)
.direction(dir)
.colorName(color)
.build();
}
if (BlockEntityBlocks.isBanner(mat)) {
boolean wall = BlockEntityBlocks.isWallBanner(mat);
Builder b = base(wall ? Kind.WALL_BANNER : Kind.BANNER, bx, by, bz, facingYaw(data));
if (ts instanceof Banner banner) {
b.baseColorArgb(ColorUtil.dyeArgb(banner.getBaseColor(), 0xFFFFFFFF));
b.patterns(patterns(banner.getPatterns()));
} else { // no tile: the base colour is in the block name
DyeColor dye = dye(prefix(n, wall ? "_WALL_BANNER" : "_BANNER"));
if (dye != null) b.baseColorArgb(ColorUtil.dyeArgb(dye, 0xFFFFFFFF));
}
return b.build();
}
if (BlockEntityBlocks.isSign(mat)) {
Kind kind = BlockEntityBlocks.isWallSign(mat)
? Kind.WALL_SIGN
: BlockEntityBlocks.isHangingSign(mat) ? Kind.HANGING_SIGN : Kind.SIGN;
Builder b = base(kind, bx, by, bz, facingYaw(data));
if (ts instanceof Sign sign) {
b.frontText(signText(sign.getSide(Side.FRONT)));
b.backText(signText(sign.getSide(Side.BACK)));
}
return b.build();
}
if (BlockEntityBlocks.isHead(mat)) {
boolean wall = BlockEntityBlocks.isWallHead(mat);
String headType = headType(n);
Builder b = base(wall ? Kind.WALL_HEAD : Kind.HEAD, bx, by, bz, facingYaw(data))
.headType(headType);
if ("player".equals(headType) && ts instanceof Skull skull) {
try {
b.skinUrl(skinUrl(skull.getOwnerProfile()));
} catch (Throwable ignored) {
}
}
return b.build();
}
if (mat == Material.CONDUIT) {
return base(Kind.CONDUIT, bx, by, bz, 0)
.active(ts instanceof Conduit c && c.isActive())
.build();
}
// Lectern and bell frames are block models; the renderers add only the book / the bell body.
if (data instanceof Lectern lectern) {
return base(Kind.LECTERN, bx, by, bz, facingYaw(data))
.active(lectern.hasBook())
.build();
}
if (mat == Material.DECORATED_POT) {
Builder b = base(Kind.DECORATED_POT, bx, by, bz, facingYaw(data));
if (ts instanceof DecoratedPot pot) b.sherds(sherds(pot));
return b.build();
}
if (mat == Material.BELL) {
return base(Kind.BELL, bx, by, bz, 0).build();
}
if (mat == Material.ENCHANTING_TABLE) {
return enchantingTable(bx, by, bz, eye);
}
if (data instanceof org.bukkit.block.data.type.Campfire) {
Builder b = base(Kind.CAMPFIRE, bx, by, bz, facingYaw(data));
if (ts instanceof Campfire c) {
List<ItemSpec> items = new ArrayList<>(c.getSize());
for (int i = 0; i < c.getSize(); i++) items.add(ItemSpecs.of(c.getItem(i)));
b.items(items);
}
return b.build();
}
// ShelfRenderer's align_items_to_bottom has no API (false).
if (data instanceof org.bukkit.block.data.type.Shelf) {
Builder b = base(Kind.SHELF, bx, by, bz, facingYaw(data));
if (ts instanceof Shelf shelf) {
ItemStack[] content = shelf.getSnapshotInventory().getContents();
List<ItemSpec> items = new ArrayList<>(content.length);
for (ItemStack it : content) items.add(ItemSpecs.of(it));
b.items(items);
}
return b.build();
}
if (data instanceof CopperGolemStatue statue) {
return base(Kind.COPPER_GOLEM_STATUE, bx, by, bz, facingYaw(data))
.colorName(copperStage(n, "COPPER_GOLEM_STATUE"))
.pose(statue.getCopperGolemPose().name().toLowerCase(Locale.ROOT))
.build();
}
if (mat == Material.SPAWNER || n.equals("TRIAL_SPAWNER")) {
return base(Kind.SPAWNER, bx, by, bz, 0)
.displayEntity(spawnerEntity(ts, data))
.build();
}
// VaultRenderer shows the displayed item only while a player is connected.
if (n.equals("VAULT")) {
Builder b = base(Kind.VAULT, bx, by, bz, facingYaw(data));
if (ts instanceof Vault vault && !vault.getConnectedPlayers().isEmpty()) {
ItemSpec item = ItemSpecs.of(vault.getDisplayedItem());
if (item != null) b.items(List.of(item));
}
return b.build();
}
// No beam without a pyramid (getBeamSections is empty at level 0).
if (mat == Material.BEACON) {
Builder b = base(Kind.BEACON, bx, by, bz, 0);
if (ts instanceof Beacon beacon && beacon.getTier() > 0) b.beam(beam(ts.getWorld(), bx, by, bz, eye));
return b.build();
}
if (mat == Material.END_PORTAL) {
return base(Kind.END_PORTAL, bx, by, bz, 0).build();
}
if (mat == Material.END_GATEWAY) {
return base(Kind.END_GATEWAY, bx, by, bz, 0)
.direction(ts == null ? null : gatewayFaces(ts))
.build();
}
return null;
}
/**
* EnchantingTableBlockEntity.bookAnimationTick: with a player within 3 blocks of the table centre the book
* opens and turns to {@code atan2(dz, dx)}; otherwise it is closed (its idle yaw drifts — static 0 here).
* The photographer's feet ({@code eye − 1.62}) stand in for the nearest player.
*/
private static BlockEntityState enchantingTable(int bx, int by, int bz, Location eye) {
boolean open = false;
float yaw = 0;
if (eye != null) {
double dx = eye.getX() - (bx + 0.5), dy = eye.getY() - 1.62 - (by + 0.5), dz = eye.getZ() - (bz + 0.5);
if (dx * dx + dy * dy + dz * dz <= 9) {
open = true;
yaw = (float) Math.toDegrees(Math.atan2(dz, dx));
}
}
return base(Kind.ENCHANTING_TABLE, bx, by, bz, yaw).active(open).build();
}
/**
* The spawner's display mob (vanilla BaseSpawner/TrialSpawnerStateData.getOrCreateDisplayEntity loads the
* same NBT): the spawn data's entity snapshot, else a bare entity of the spawned type. Trial spawners show
* it only while waiting/active, from the ominous configuration when ominous. Null when empty or no tile.
*/
private static EntityState spawnerEntity(BlockState ts, BlockData data) {
try {
BaseSpawner spawner;
if (ts instanceof CreatureSpawner cs) {
spawner = cs;
} else if (ts instanceof TrialSpawner trial && data instanceof org.bukkit.block.data.type.TrialSpawner td) {
String st = td.getTrialSpawnerState().name();
if (!st.equals("WAITING_FOR_PLAYERS") && !st.equals("ACTIVE")) return null;
spawner = trial.isOminous() ? trial.getOminousConfiguration() : trial.getNormalConfiguration();
} else {
return null;
}
EntitySnapshot snap = spawner.getSpawnedEntity();
if (snap == null && !spawner.getPotentialSpawns().isEmpty()) {
snap = spawner.getPotentialSpawns().getFirst().getSnapshot();
}
if (snap == null && spawner.getSpawnedType() != null) {
snap = Bukkit.getEntityFactory()
.createEntitySnapshot(
"{id:\"" + spawner.getSpawnedType().getKey() + "\"}");
}
if (snap == null) return null;
// createEntity(World), NOT createEntity(Location): the Location variant ADDS the entity to the world
// (createEntity(World) also skips finalizeSpawn randomisation). The baker moves the state to the cage.
Entity e = snap.createEntity(ts.getWorld());
return e == null ? null : EntitySnapshotBuilder.toState(e);
} catch (Throwable t) {
return null;
}
}
/**
* BeaconBlockEntity.tick's beam scan from the beacon up to the WORLD_SURFACE height: the beacon starts a
* white section, stained glass (panes) starts a section of its dye colour (the first one over the beacon
* is not blended with white, later ones average with the previous colour, equal colours just extend it), other
* blocks extend the current section, and a light-blocking block (except bedrock) stops the beam.
*/
private static BlockEntityState.Beam beam(World world, int bx, int by, int bz, Location eye) {
int top = world.getHighestBlockYAt(bx, bz, HeightMap.WORLD_SURFACE);
List<int[]> sections = new ArrayList<>(); // {argb, height}
for (int y = by; y <= top; y++) {
Material m = y == by ? Material.BEACON : world.getType(bx, y, bz);
int color = beamColor(m);
if (color != 0) {
if (sections.size() <= 1) {
sections.add(new int[] {color, 1});
} else {
int[] last = sections.getLast();
if (color == last[0]) last[1]++;
else sections.add(new int[] {average(last[0], color), 1});
}
} else {
if (sections.isEmpty() || (blocksBeam(m) && m != Material.BEDROCK)) return null;
sections.getLast()[1]++;
}
}
List<BlockEntityState.BeamSection> out = new ArrayList<>(sections.size());
for (int[] sec : sections) out.add(new BlockEntityState.BeamSection(sec[0], sec[1]));
float scale = 1;
if (eye != null) {
double dx = eye.getX() - (bx + 0.5), dz = eye.getZ() - (bz + 0.5);
scale = (float) Math.max(1, Math.sqrt(dx * dx + dz * dz) / 96);
}
return new BlockEntityState.Beam(out, scale);
}
/** BeaconBeamBlock colour (DyeColor texture-diffuse colour) of a beacon/stained glass (pane); 0 = none. */
private static int beamColor(Material m) {
if (m == Material.BEACON) return ColorUtil.dyeArgb(DyeColor.WHITE, 0);
String n = m.name();
int i = n.indexOf("_STAINED_GLASS");
return i < 0 ? 0 : ColorUtil.dyeArgb(dye(n.substring(0, i)), 0);
}
/** Light dampening 15 (full opaque cubes, tinted glass) — the beam stops there. */
private static boolean blocksBeam(Material m) {
return m.isOccluding() || m == Material.TINTED_GLASS;
}
/** ARGB.average: per-channel integer mean. */
private static int average(int a, int b) {
return ColorUtil.argb(
(ColorUtil.alpha(a) + ColorUtil.alpha(b)) / 2,
(ColorUtil.red(a) + ColorUtil.red(b)) / 2,
(ColorUtil.green(a) + ColorUtil.green(b)) / 2,
(ColorUtil.blue(a) + ColorUtil.blue(b)) / 2);
}
/**
* TheEndGatewayBlockEntity.shouldRenderFace ≈ the neighbour is not a full opaque cube; "+"-joined. A neighbour in
* an unloaded chunk counts as open (like the client's empty chunk) and is not loaded.
*/
private static String gatewayFaces(BlockState ts) {
World world = ts.getWorld();
int x = ts.getX(), y = ts.getY(), z = ts.getZ();
StringBuilder sb = new StringBuilder();
for (BlockFace f : GATEWAY_FACES) {
int nx = x + f.getModX(), nz = z + f.getModZ();
if (world.isChunkLoaded(nx >> 4, nz >> 4)
&& world.getType(nx, y + f.getModY(), nz).isOccluding()) continue;
if (!sb.isEmpty()) sb.append('+');
sb.append(f.name().toLowerCase(Locale.ROOT));
}
return sb.toString();
}
private static final BlockFace[] GATEWAY_FACES = {
BlockFace.DOWN, BlockFace.UP, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.WEST, BlockFace.EAST
};
/**
* Yaw in degrees (0 = south, clockwise, vanilla rotation convention) of a wall block's {@link Directional}
* facing or a standing block's {@link Rotatable} rotation (no block data implements both).
*/
private static float facingYaw(BlockData data) {
BlockFace face =
data instanceof Directional d ? d.getFacing() : data instanceof Rotatable r ? r.getRotation() : null;
Float y = face == null ? null : FACE_YAW.get(face);
return y == null ? 0 : y;
}
private static final Map<BlockFace, Float> FACE_YAW = buildFaceYaw();
private static Map<BlockFace, Float> buildFaceYaw() {
Map<BlockFace, Float> m = new EnumMap<>(BlockFace.class);
m.put(BlockFace.SOUTH, 0f);
m.put(BlockFace.SOUTH_SOUTH_WEST, 22.5f);
m.put(BlockFace.SOUTH_WEST, 45f);
m.put(BlockFace.WEST_SOUTH_WEST, 67.5f);
m.put(BlockFace.WEST, 90f);
m.put(BlockFace.WEST_NORTH_WEST, 112.5f);
m.put(BlockFace.NORTH_WEST, 135f);
m.put(BlockFace.NORTH_NORTH_WEST, 157.5f);
m.put(BlockFace.NORTH, 180f);
m.put(BlockFace.NORTH_NORTH_EAST, 202.5f);
m.put(BlockFace.NORTH_EAST, 225f);
m.put(BlockFace.EAST_NORTH_EAST, 247.5f);
m.put(BlockFace.EAST, 270f);
m.put(BlockFace.EAST_SOUTH_EAST, 292.5f);
m.put(BlockFace.SOUTH_EAST, 315f);
m.put(BlockFace.SOUTH_SOUTH_EAST, 337.5f);
return m;
}
private static String prefix(String name, String suffix) {
return name.substring(0, name.length() - suffix.length());
}
/** The dye of an upper-case colour name, or null. */
private static DyeColor dye(String name) {
try {
return DyeColor.valueOf(name);
} catch (IllegalArgumentException e) {
return null;
}
}
/** Weathering stage from {@code [WAXED_][EXPOSED_|WEATHERED_|OXIDIZED_]<suffix>}; null when unweathered. */
private static String copperStage(String name, String suffix) {
String stage = name.replace("WAXED_", "").replace(suffix, "").replace("_", "");
return stage.isEmpty() ? null : stage.toLowerCase(Locale.ROOT);
}
private static List<BannerPattern> patterns(List<org.bukkit.block.banner.Pattern> patterns) {
List<BannerPattern> out = new ArrayList<>(patterns.size());
for (org.bukkit.block.banner.Pattern p : patterns) {
out.add(new BannerPattern(patternKey(p), ColorUtil.dyeArgb(p.getColor(), 0xFFFFFFFF)));
}
return out;
}
private static final Pattern LEGACY_FORMAT = Pattern.compile("§.");
/** Null when all four lines are blank. */
private static BlockEntityState.SignText signText(SignSide side) {
String[] raw = side.getLines();
List<String> lines = new ArrayList<>(raw.length);
boolean any = false;
for (String l : raw) {
String s = l == null ? "" : LEGACY_FORMAT.matcher(l).replaceAll("");
if (!s.isEmpty()) any = true;
lines.add(s);
}
if (!any) return null;
DyeColor dye = side.getColor();
boolean glow = side.isGlowingText();
return new BlockEntityState.SignText(
lines, ColorUtil.signFillArgb(dye, glow), ColorUtil.signOutlineArgb(dye), glow);
}
private static String headType(String name) {
String s = name.replace("_WALL_", "_");
return switch (s) {
case "PLAYER_HEAD" -> "player";
case "ZOMBIE_HEAD" -> "zombie";
case "CREEPER_HEAD" -> "creeper";
case "DRAGON_HEAD" -> "dragon";
case "PIGLIN_HEAD" -> "piglin";
case "WITHER_SKELETON_SKULL" -> "wither_skeleton";
default -> "skeleton";
};
}
/** Order of the DecoratedPotRenderer side parts (BlockEntityModels.potParts). */
private static final DecoratedPot.Side[] SHERD_SIDES = {
DecoratedPot.Side.FRONT, DecoratedPot.Side.LEFT, DecoratedPot.Side.RIGHT, DecoratedPot.Side.BACK
};
private static List<String> sherds(DecoratedPot pot) {
List<String> out = new ArrayList<>(4);
for (DecoratedPot.Side side : SHERD_SIDES)
out.add(pot.getSherd(side).name().toLowerCase(Locale.ROOT));
return out;
}
private static String skinUrl(PlayerProfile profile) {
return profile == null || profile.getTextures().getSkin() == null
? null
: profile.getTextures().getSkin().toString();
}
/** Every PatternType key accessor is marked for removal with no stable replacement. */
@SuppressWarnings("removal")
private static String patternKey(org.bukkit.block.banner.Pattern p) {
return p.getPattern().getKey().getKey();
}
private static Builder base(Kind kind, int bx, int by, int bz, float yaw) {
return new Builder(kind, bx, by, bz, yaw);
}
private static final class Builder {
private final Kind kind;
private final int bx, by, bz;
private final float yaw;
private String direction;
private boolean active;
private ChestKind chestKind;
private int baseColorArgb;
private String colorName;
private String headType;
private String skinUrl;
private List<BannerPattern> patterns = List.of();
private List<String> sherds = List.of();
private BlockEntityState.SignText frontText;
private BlockEntityState.SignText backText;
private List<ItemSpec> items = List.of();
private EntityState displayEntity;
private BlockEntityState.Beam beam;
private String pose;
Builder(Kind kind, int bx, int by, int bz, float yaw) {
this.kind = kind;
this.bx = bx;
this.by = by;
this.bz = bz;
this.yaw = yaw;
}
Builder chestKind(ChestKind v) {
this.chestKind = v;
return this;
}
Builder baseColorArgb(int v) {
this.baseColorArgb = v;
return this;
}
Builder colorName(String v) {
this.colorName = v;
return this;
}
Builder direction(String v) {
this.direction = v;
return this;
}
Builder active(boolean v) {
this.active = v;
return this;
}
Builder headType(String v) {
this.headType = v;
return this;
}
Builder skinUrl(String v) {
this.skinUrl = v;
return this;
}
Builder patterns(List<BannerPattern> v) {
this.patterns = v;
return this;
}
Builder sherds(List<String> v) {
this.sherds = v;
return this;
}
Builder frontText(BlockEntityState.SignText v) {
this.frontText = v;
return this;
}
Builder backText(BlockEntityState.SignText v) {
this.backText = v;
return this;
}
Builder items(List<ItemSpec> v) {
this.items = v;
return this;
}
Builder displayEntity(EntityState v) {
this.displayEntity = v;
return this;
}
Builder beam(BlockEntityState.Beam v) {
this.beam = v;
return this;
}
Builder pose(String v) {
this.pose = v;
return this;
}
BlockEntityState build() {
return new BlockEntityState(
kind,
bx,
by,
bz,
yaw,
direction,
active,
chestKind,
baseColorArgb,
colorName,
headType,
skinUrl,
patterns,
sherds,
frontText,
backText,
items,
displayEntity,
beam,
pose);
}
}
}
@@ -0,0 +1,100 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationState;
import eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec;
import eu.mhsl.minecraft.pixelpics.utils.MapManager;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Entity;
import org.bukkit.entity.GlowItemFrame;
import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.Painting;
import org.bukkit.inventory.ItemStack;
import org.bukkit.map.MapView;
import org.bukkit.util.BoundingBox;
/**
* Captures paintings and item frames into {@link DecorationState}s. MUST run on the main thread. The entity's
* world bounding box already encodes vanilla's painting placement offsets.
*/
public final class DecorationSnapshotBuilder {
private DecorationSnapshotBuilder() {}
public static List<DecorationState> build(Collection<Entity> nearby) {
List<DecorationState> out = new ArrayList<>();
for (Entity e : nearby) {
try {
DecorationState s = toState(e);
if (s != null) out.add(s);
} catch (Throwable ignored) {
}
}
return out;
}
private static DecorationState toState(Entity e) {
DecorationState.Kind kind;
String art = null;
ItemSpec item = null;
int[][] map = null;
List<DecorationState.MapMarker> markers = List.of();
int rotation = 0;
boolean glow = false, invisible = false;
if (e instanceof Painting painting) {
kind = DecorationState.Kind.PAINTING;
art = painting.getArt().assetId().value();
} else if (e instanceof ItemFrame frame) {
kind = DecorationState.Kind.ITEM_FRAME;
ItemStack stack = frame.getItem();
item = ItemSpecs.of(stack);
if (stack.getType() == Material.FILLED_MAP) {
int id = MapPixels.mapId(stack);
// the attached renderer first: spares the file checks for loaded photos
if (id >= 0 && (MapManager.renderer(id) != null || MapManager.isManaged(id))) {
map = MapPixels.photo(id); // photos have no markers
} else {
MapView view = MapPixels.view(stack);
map = MapPixels.of(view);
if (map != null) markers = MapPixels.markers(view);
}
}
rotation = frame.getRotation().ordinal();
glow = e instanceof GlowItemFrame;
invisible = !frame.isVisible();
} else {
return null;
}
BoundingBox bb = e.getBoundingBox();
return new DecorationState(
kind,
bb.getMinX(),
bb.getMinY(),
bb.getMinZ(),
bb.getMaxX(),
bb.getMaxY(),
bb.getMaxZ(),
facing(e.getFacing()),
art,
item,
map,
rotation,
glow,
invisible,
markers);
}
private static DecorationState.Facing facing(BlockFace face) {
return switch (face) {
case NORTH -> DecorationState.Facing.NORTH;
case SOUTH -> DecorationState.Facing.SOUTH;
case EAST -> DecorationState.Facing.EAST;
case WEST -> DecorationState.Facing.WEST;
case UP -> DecorationState.Facing.UP;
default -> DecorationState.Facing.DOWN;
};
}
}
@@ -0,0 +1,766 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import com.destroystokyo.paper.profile.ProfileProperty;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import io.papermc.paper.datacomponent.DataComponentTypes;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.Base64;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;
import java.util.UUID;
import java.util.function.DoubleSupplier;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer;
import org.bukkit.Color;
import org.bukkit.DyeColor;
import org.bukkit.Keyed;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.World;
import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeInstance;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Bed;
import org.bukkit.entity.AbstractArrow;
import org.bukkit.entity.Ageable;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Axolotl;
import org.bukkit.entity.Bat;
import org.bukkit.entity.Cat;
import org.bukkit.entity.ChestedHorse;
import org.bukkit.entity.Creaking;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Fox;
import org.bukkit.entity.Horse;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Illusioner;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Llama;
import org.bukkit.entity.Mob;
import org.bukkit.entity.MushroomCow;
import org.bukkit.entity.Panda;
import org.bukkit.entity.Parrot;
import org.bukkit.entity.Piglin;
import org.bukkit.entity.PiglinAbstract;
import org.bukkit.entity.Pillager;
import org.bukkit.entity.Player;
import org.bukkit.entity.PufferFish;
import org.bukkit.entity.Rabbit;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Shulker;
import org.bukkit.entity.Sittable;
import org.bukkit.entity.Slime;
import org.bukkit.entity.Sniffer;
import org.bukkit.entity.Snowman;
import org.bukkit.entity.Spellcaster;
import org.bukkit.entity.TraderLlama;
import org.bukkit.entity.Trident;
import org.bukkit.entity.TropicalFish;
import org.bukkit.entity.Villager;
import org.bukkit.entity.Vindicator;
import org.bukkit.entity.Wither;
import org.bukkit.entity.Wolf;
import org.bukkit.entity.ZombieVillager;
import org.bukkit.inventory.EntityEquipment;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.MainHand;
import org.bukkit.inventory.meta.ArmorMeta;
import org.bukkit.inventory.meta.CrossbowMeta;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.LeatherArmorMeta;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.EulerAngle;
/** Captures entities into {@link EntityState}s. MUST run on the main thread (live entity access). */
public final class EntitySnapshotBuilder {
private EntitySnapshotBuilder() {}
// Types without a mob model (technical entities, or drawn by the decoration/object builders); they would
// otherwise render as fallback boxes.
private static final Set<String> NON_RENDERABLE = Set.of(
"area_effect_cloud",
"marker",
"interaction",
"item_frame",
"glow_item_frame",
"painting",
"block_display",
"item_display",
"text_display",
"fishing_bobber",
"lightning_bolt",
"eye_of_ender",
"experience_orb",
"experience_bottle",
"egg",
"snowball",
"potion",
"ender_pearl",
"tnt",
"falling_block",
"item");
// Mobs whose main-hand item is drawn in the mouth (FoxHeldItemLayer, DolphinCarryingItemLayer).
private static final Set<String> MOUTH_CARRIERS = Set.of("fox", "dolphin");
/** {@code shooter}: the photographer, skipped. */
public static List<EntityState> build(Collection<Entity> nearby, UUID shooter) {
List<EntityState> states = new ArrayList<>();
for (Entity e : nearby) {
if (shooter != null && e.getUniqueId().equals(shooter)) continue;
EntityState s = toState(e);
if (s != null) states.add(s);
}
return states;
}
/** The entity's state, or null for non-renderable types. Also used for unspawned spawner display mobs. */
static EntityState toState(Entity e) {
String type = e.getType().getKey().getKey();
if (NON_RENDERABLE.contains(type)) return null;
Location loc = e.getLocation();
float bodyYaw = e instanceof LivingEntity le ? le.getBodyYaw() : loc.getYaw();
boolean baby = (e instanceof Ageable a && !a.isAdult()) || (e instanceof ArmorStand st && st.isSmall());
// Invisible entities render only their equipment (like vanilla): the generic invisible flag, an
// invisibility potion effect, or an explicitly-hidden armor stand.
boolean invisible = e.isInvisible()
|| (e instanceof ArmorStand as && !as.isVisible())
|| (e instanceof LivingEntity inv && inv.hasPotionEffect(PotionEffectType.INVISIBILITY));
double width = safeDim(e::getWidth, () -> e.getBoundingBox().getWidthX());
double height = safeDim(e::getHeight, () -> e.getBoundingBox().getHeight());
boolean player = e instanceof Player;
String skinUrl = null;
boolean slim = false;
if (e instanceof Player p) {
String[] skin = resolveSkin(p);
skinUrl = skin[0];
slim = "slim".equals(skin[1]);
}
String variant = null;
int tint = 0;
double sizeScale = 1.0;
String profession = null;
int villagerLevel = 0;
String markings = null;
boolean saddle = false;
boolean chest = false;
boolean arms = false;
String bodyEquip = null;
int bodyDye = 0;
int tint2 = 0;
int collar = 0;
boolean powered = false;
try {
if (e instanceof Slime sl) sizeScale = sl.getSize(); // incl. magma cubes
// Order matters for subtypes (Llama extends ChestedHorse extends AbstractHorse).
if (e instanceof Sheep sh) {
tint = isJebSheep(sh) ? jebWoolColor(sh.getTicksLived()) : sheepWoolColor(sh.getColor());
if (sh.isSheared()) variant = "sheared";
} else if (e instanceof TropicalFish tf) {
variant = keyOf(tf.getPattern());
tint = ColorUtil.dyeArgb(tf.getBodyColor(), 0);
tint2 = ColorUtil.dyeArgb(tf.getPatternColor(), 0);
} else if (e instanceof PufferFish pf) {
variant = switch (pf.getPuffState()) {
case 0 -> "small";
case 1 -> "mid";
default -> "big";};
} else if (e instanceof Cat c) {
variant = keyOf(c.getCatType());
if (c.isTamed()) collar = ColorUtil.dyeArgb(c.getCollarColor(), 0);
} else if (e instanceof Wolf w) {
variant = keyOf(w.getVariant());
if (w.isTamed()) collar = ColorUtil.dyeArgb(w.getCollarColor(), 0);
} else if (e instanceof Creeper cr) {
powered = cr.isPowered();
} else if (e instanceof Wither wi) {
// WitherBoss.isPowered(): health <= max health / 2 (wither armor layer).
AttributeInstance max = wi.getAttribute(Attribute.MAX_HEALTH);
powered = max != null && wi.getHealth() <= max.getValue() / 2;
// WitherBossRenderer.scale: 2 - invulnerableTicks / 220 · 0.5 (the dumped transform holds the 2).
int inv = wi.getInvulnerableTicks();
if (inv > 0) sizeScale = (2 - inv / 220f * 0.5f) / 2;
} else if (e instanceof Axolotl a) {
variant = keyOf(a.getVariant());
} else if (e instanceof Parrot p) {
variant = keyOf(p.getVariant());
} else if (e instanceof Rabbit r) {
variant = keyOf(r.getRabbitType());
} else if (e instanceof Horse h) {
variant = keyOf(h.getColor());
markings = markingsKey(h.getStyle());
} else if (e instanceof Llama l) {
variant = keyOf(l.getColor());
chest = l.isCarryingChest();
} else if (e instanceof ChestedHorse ch) {
chest = ch.isCarryingChest();
} else if (e instanceof Fox f) {
variant = keyOf(f.getFoxType());
} else if (e instanceof MushroomCow mc) {
variant = keyOf(mc.getVariant());
} else if (e instanceof Panda pa) {
variant = keyOf(pa.getMainGene());
} else if (e instanceof Shulker s) {
variant = keyOf(s.getColor());
} else if (e instanceof ZombieVillager zv) {
variant = keyOf(zv.getVillagerType());
} else if (e instanceof Villager vi) {
variant = keyOf(vi.getVillagerType());
profession = keyOf(vi.getProfession());
villagerLevel = vi.getVillagerLevel();
}
if (e instanceof ArmorStand st) arms = st.hasArms();
// Any other mob with a variant/weathering getter (frog, cow, pig, copper golem, new mobs, …).
// Reflective on purpose: the compile-time declaring interface of getVariant() (AbstractCow) doesn't
// exist at runtime on every server build (NoSuchMethodError).
if (variant == null) variant = genericVariant(e);
} catch (Throwable ignored) {
}
// Saddle + BODY slot for every mount (horse armor, carpet, harness, wolf armor, …), held items by hand
// side (a left-handed mob holds its main-hand item left) and a non-armor head item.
ItemSpec rightHand = null, leftHand = null, headItem = null, mouthItem = null;
EntityEquipment eq = e instanceof LivingEntity le ? le.getEquipment() : null;
if (eq != null) {
try {
ItemStack sd = eq.getItem(EquipmentSlot.SADDLE);
if (sd != null && !sd.getType().isAir()) saddle = true;
ItemStack body = eq.getItem(EquipmentSlot.BODY);
String asset = equipAsset(body);
if (asset != null) {
bodyEquip = asset;
bodyDye = dyeOf(body);
}
} catch (Throwable ignored) {
// slot not supported by this entity
}
// LlamaDecorLayer: the trader llama's own decor unless it wears a carpet.
if (bodyEquip == null && e instanceof TraderLlama) bodyEquip = "trader_llama";
try {
boolean leftHanded = (e instanceof Mob mob && mob.isLeftHanded())
|| (e instanceof HumanEntity he && he.getMainHand() == MainHand.LEFT);
ItemSpec main = ItemSpecs.of(eq.getItemInMainHand());
ItemSpec off = ItemSpecs.of(eq.getItemInOffHand());
if (MOUTH_CARRIERS.contains(type)) {
mouthItem = main;
} else {
rightHand = leftHanded ? off : main;
leftHand = leftHanded ? main : off;
}
ItemStack helmet = eq.getHelmet();
if (helmet != null && !helmet.getType().isAir() && armorAsset(helmet, EquipmentSlot.HEAD) == null) {
headItem = ItemSpecs.of(helmet);
}
// Snow golems wear a carved pumpkin unless sheared (vanilla SnowGolemHeadLayer).
if (headItem == null && e instanceof Snowman sg && !sg.isDerp()) {
headItem = ItemSpecs.of(new ItemStack(Material.CARVED_PUMPKIN));
}
} catch (Throwable ignored) {
}
}
// Worn armor of every living entity; the baker draws it only for renderers with a HumanoidArmorLayer.
EntityState.Equipment equipment = eq == null ? null : captureEquipment(eq);
String pose = poseFlags(e);
double x = loc.getX(), z = loc.getZ();
if (pose != null && pose.contains("sleeping") && e instanceof LivingEntity sleeper && !(e instanceof Fox)) {
// LivingEntityRenderer: a sleeper in a bed lies along the bed (yaw from the bed direction instead of
// the body yaw) and is shifted by its standing eye height - 0.1 towards the foot end.
BlockFace bed = bedFacing(e);
if (bed != null) {
bodyYaw = switch (bed) {
case SOUTH -> 90;
case NORTH -> 270;
case EAST -> 180;
default -> 0;};
double off = standingEyeHeight(sleeper) - 0.1;
x -= bed.getModX() * off;
z -= bed.getModZ() * off;
}
}
Map<String, float[]> partPoses = e instanceof ArmorStand as ? armorStandPoses(as) : null;
String shoulderLeft = null, shoulderRight = null;
if (e instanceof HumanEntity he) {
shoulderLeft = shoulderParrot(he, true);
shoulderRight = shoulderParrot(he, false);
}
return new EntityState(
type,
x,
loc.getY(),
z,
bodyYaw,
baby,
width,
height,
player,
skinUrl,
slim,
variant,
tint,
sizeScale,
profession,
villagerLevel,
markings,
saddle,
chest,
arms,
bodyEquip,
equipment,
invisible,
loc.getPitch() + arrowShake(e),
bodyDye,
tint2,
e.isInsideVehicle(),
rightHand,
leftHand,
headItem,
collar,
powered,
mouthItem,
pose,
partPoses,
shoulderLeft,
shoulderRight);
}
/**
* State-pose flags (names of the vanilla dump's STATE_POSES, sorted, "+"-joined; null = idle): the generic
* pose plus the per-mob flags vanilla's renderers read from the entity. The baker ignores unknown flags.
*/
private static String poseFlags(Entity e) {
TreeSet<String> f = new TreeSet<>();
try {
switch (e.getPose()) {
case SLEEPING -> f.add("sleeping");
case SNEAKING -> f.add("crouching");
case SWIMMING -> f.add(e.isInWater() ? "swimming" : "crawling");
case FALL_FLYING -> f.add("fall_flying");
case SITTING -> f.add("sitting");
case DIGGING -> f.add("digging");
default -> {}
}
if (e instanceof LivingEntity le && le.isGliding()) f.add("fall_flying");
if (e.isInWater()) f.add("in_water");
if (e instanceof Sittable st && st.isSitting()) f.add("sitting");
if (e instanceof Fox fox) {
if (fox.isSleeping()) f.add("sleeping");
if (fox.isCrouching()) f.add("crouching");
if (fox.isLeaping()) f.add("pouncing");
if (fox.isFaceplanted()) f.add("faceplanted");
} else if (e instanceof Cat cat) {
if (cat.isLyingDown()) {
f.add("lying");
if (sleepingPlayerNear(cat)) f.add("on_player");
}
if (cat.isHeadUp()) f.add("head_up");
} else if (e instanceof Panda pa) {
if (pa.isOnBack()) f.add("on_back");
} else if (e instanceof Bat bat) {
if (!bat.isAwake()) f.add("resting");
} else if (e instanceof Parrot pa) {
// ParrotModel.getPose: party > sitting > flying (= not on the ground) > standing.
if (pa.isDancing()) f.add("party");
else if (!pa.isSitting() && pa.isOnGround()) f.add("standing");
} else if (e instanceof Sniffer sn && sn.getState() == Sniffer.State.DIGGING) {
f.add("digging");
}
renderFlags(e, f);
} catch (Throwable ignored) {
// keep the flags found so far
}
return f.isEmpty() ? null : String.join("+", f);
}
/** Render-state flags beyond poses: arm poses ({@code arms_<pose>}), textures and layers. */
private static void renderFlags(Entity e, Set<String> f) {
String arms = armPose(e);
if (arms != null) f.add("arms_" + arms);
if (e instanceof Wolf w && w.isAngry()) f.add("angry");
// TippableArrowRenderer: isTipped = Arrow.getColor() > 0 — the raw ARGB int, so only colours without the
// alpha bit (custom RGB colours) count; potion colours are opaque ARGB (negative) and keep the plain arrow.
if (e instanceof Arrow ar && ar.getColor() != null && ar.getColor().asARGB() > 0) f.add("tipped");
if (e instanceof Wither wi) {
// WitherBossRenderer.getTextureLocation: invulnerable texture above 80 ticks, then blinking every 5.
int t = wi.getInvulnerableTicks();
if (t > 0 && (t > 80 || t / 5 % 2 != 1)) f.add("invulnerable");
}
if (e instanceof Creaking cr && cr.isActive()) f.add("eyes_glowing");
// SheepWoolUndercoatLayer: jeb_ or non-white wool (adults only, decided by the baker), sheared or not.
if (e instanceof Sheep sh && (isJebSheep(sh) || sh.getColor() != DyeColor.WHITE)) f.add("undercoat");
}
/**
* Arm pose (lower-case IllagerArmPose / PiglinArmPose constant; null = idle) like Piglin/PiglinBrute.getArmPose
* and the illagers' getArmPose.
*/
private static String armPose(Entity e) {
boolean aggressive = e instanceof Mob m && m.isAggressive();
if (e instanceof PiglinAbstract pa) {
EntityEquipment eq = pa.getEquipment();
ItemStack main = eq == null ? null : eq.getItemInMainHand();
ItemStack off = eq == null ? null : eq.getItemInOffHand();
boolean melee = main != null && !main.getType().isAir() && main.hasData(DataComponentTypes.TOOL);
if (e instanceof Piglin p) {
if (p.isDancing()) return "dancing";
if (off != null && Tag.ITEMS_PIGLIN_LOVED.isTagged(off.getType())) return "admiring_item";
if (aggressive && melee) return "attacking_with_melee_weapon";
if (p.isChargingCrossbow()) return "crossbow_charge";
boolean holding = (main != null && main.getType() == Material.CROSSBOW)
|| (off != null && off.getType() == Material.CROSSBOW);
return holding
&& main != null
&& main.getItemMeta() instanceof CrossbowMeta cm
&& cm.hasChargedProjectiles()
? "crossbow_hold"
: null;
}
return aggressive && melee ? "attacking_with_melee_weapon" : null;
}
if (e instanceof Pillager pi) {
if (pi.isChargingAttack()) return "crossbow_charge";
EntityEquipment eq = pi.getEquipment();
boolean crossbow = eq != null
&& (eq.getItemInMainHand().getType() == Material.CROSSBOW
|| eq.getItemInOffHand().getType() == Material.CROSSBOW);
return crossbow ? "crossbow_hold" : aggressive ? "attacking" : "neutral";
}
if (e instanceof Vindicator v) {
return aggressive ? "attacking" : v.isCelebrating() ? "celebrating" : null;
}
if (e instanceof Spellcaster sc) {
if (sc.getSpell() != Spellcaster.Spell.NONE) return "spellcasting";
if (e instanceof Illusioner) return aggressive ? "bow_and_arrow" : null;
return sc.isCelebrating() ? "celebrating" : null;
}
return null;
}
/** SheepRenderer: a sheep named "jeb_" (checkMagicName) cycles through all wool colours. */
private static boolean isJebSheep(Sheep sh) {
Component name = sh.customName();
return name != null
&& "jeb_".equals(PlainTextComponentSerializer.plainText().serialize(name));
}
/**
* Vanilla wool colour (ColorLerper.Type.SHEEP): the dye's texture-diffuse colour × 0.75, white 0xE6E6E6.
*/
private static int sheepWoolColor(DyeColor dye) {
if (dye == null || dye == DyeColor.WHITE) return 0xFFE6E6E6;
Color c = dye.getColor();
return ColorUtil.argb(
0xFF, (int) (c.getRed() * 0.75f), (int) (c.getGreen() * 0.75f), (int) (c.getBlue() * 0.75f));
}
/**
* jeb_ wool (ColorLerper.getLerpedColor(SHEEP, ageInTicks)) at the entity's age: 25 ticks per dye colour, linearly
* blended to the next one.
*/
private static int jebWoolColor(int ticks) {
DyeColor[] dyes = DyeColor.values();
int value = ticks / 25;
int c1 = sheepWoolColor(dyes[value % dyes.length]);
int c2 = sheepWoolColor(dyes[(value + 1) % dyes.length]);
float step = (ticks % 25) / 25f;
int out = 0xFF000000;
for (int sh = 0; sh <= 16; sh += 8) {
int a = (c1 >> sh) & 0xFF, b = (c2 >> sh) & 0xFF;
out |= (a + (int) Math.floor(step * (b - a))) << sh;
}
return out;
}
/** Cat.isLyingOnTopOfSleepingPlayer: a sleeping player within the cat's block box inflated by 2. */
private static boolean sleepingPlayerNear(Entity cat) {
Location l = cat.getLocation();
BoundingBox box = new BoundingBox(
l.getBlockX() - 2,
l.getBlockY() - 2,
l.getBlockZ() - 2,
l.getBlockX() + 3,
l.getBlockY() + 3,
l.getBlockZ() + 3);
for (Entity p : cat.getWorld().getNearbyEntities(box, en -> en instanceof Player)) {
if (((Player) p).isSleeping()) return true;
}
return false;
}
/**
* Eye height in the STANDING pose (vanilla state.eyeHeight of a sleeper): {@code getEyeHeight(true)} returns the
* sleeping pose's 0.2 on Paper 26.x, so ask the server entity ({@code getEyeHeight(Pose.STANDING)}).
*/
private static double standingEyeHeight(LivingEntity le) {
try {
Object handle = handle(le);
StandingEyeHeight m = STANDING_EYE_HEIGHT.get(handle.getClass());
if (m != null) return ((Number) m.method.invoke(handle, m.standing)).doubleValue();
} catch (ReflectiveOperationException | RuntimeException ignored) {
}
return le.getEyeHeight(true);
}
private record StandingEyeHeight(Method method, Object standing) {}
/** Per NMS entity class: its {@code getEyeHeight(Pose)} with the STANDING constant, or null. */
private static final ClassValue<StandingEyeHeight> STANDING_EYE_HEIGHT = new ClassValue<>() {
@Override
protected StandingEyeHeight computeValue(Class<?> c) {
for (Method m : c.getMethods()) {
if (!m.getName().equals("getEyeHeight") || m.getParameterCount() != 1) continue;
Class<?> pose = m.getParameterTypes()[0];
if (!pose.isEnum()) continue;
for (Object p : pose.getEnumConstants()) {
if (((Enum<?>) p).name().equals("STANDING")) return new StandingEyeHeight(m, p);
}
}
return null;
}
};
private static final ClassValue<Method> GET_HANDLE = Reflection.method("getHandle"); // Craft entity
private static Object handle(Entity e) throws ReflectiveOperationException {
Method m = GET_HANDLE.get(e.getClass());
if (m == null) throw new NoSuchMethodException("getHandle");
return m.invoke(e);
}
/**
* Facing of the bed the entity sleeps in (LivingEntity.getBedOrientation = the bed block's FACING), or null. Never
* loads a chunk: spawner display mobs are not in a world (their location is the origin), and an unloaded chunk
* has no bed to read.
*/
private static BlockFace bedFacing(Entity e) {
if (!e.isInWorld()) return null;
Location l = e.getLocation();
World w = l.getWorld();
int x = l.getBlockX(), y = l.getBlockY(), z = l.getBlockZ();
if (w == null || !w.isChunkLoaded(x >> 4, z >> 4)) return null;
return w.getBlockData(x, y, z) instanceof Bed bed ? bed.getFacing() : null;
}
/** Armor-stand part poses in degrees, keyed by the vanilla render-state field (dump rotation bindings). */
private static Map<String, float[]> armorStandPoses(ArmorStand as) {
Map<String, float[]> out = new HashMap<>();
out.put("headPose", deg(as.getHeadPose()));
out.put("bodyPose", deg(as.getBodyPose()));
out.put("leftArmPose", deg(as.getLeftArmPose()));
out.put("rightArmPose", deg(as.getRightArmPose()));
out.put("leftLegPose", deg(as.getLeftLegPose()));
out.put("rightLegPose", deg(as.getRightLegPose()));
return out;
}
private static float[] deg(EulerAngle a) {
return new float[] {
(float) Math.toDegrees(a.getX()), (float) Math.toDegrees(a.getY()), (float) Math.toDegrees(a.getZ())
};
}
/** Variant key of a parrot sitting on the player's left/right shoulder, or null. */
@SuppressWarnings("deprecation")
private static String shoulderParrot(HumanEntity he, boolean left) {
try {
Entity p = left ? he.getShoulderEntityLeft() : he.getShoulderEntityRight();
return p instanceof Parrot parrot ? keyOf(parrot.getVariant()) : null;
} catch (Throwable t) {
return null;
}
}
/** Worn armor; null when nothing is equipped. */
private static EntityState.Equipment captureEquipment(EntityEquipment eq) {
try {
EntityState.Equipment equip = new EntityState.Equipment(
armorPiece(eq.getHelmet(), EquipmentSlot.HEAD), armorPiece(eq.getChestplate(), EquipmentSlot.CHEST),
armorPiece(eq.getLeggings(), EquipmentSlot.LEGS), armorPiece(eq.getBoots(), EquipmentSlot.FEET));
return equip.isEmpty() ? null : equip;
} catch (Throwable t) {
return null;
}
}
/** Null for empty / non-armor items. */
private static EntityState.EquipPiece armorPiece(ItemStack it, EquipmentSlot slot) {
if (it == null || it.getType().isAir()) return null;
String asset = armorAsset(it, slot);
if (asset == null) return null; // not a humanoid-armor item (e.g. a mob head / pumpkin)
int dye = 0;
String trimMat = null, trimPat = null;
boolean glint = false;
if (it.hasItemMeta()) {
ItemMeta meta = it.getItemMeta();
glint = meta.hasEnchants();
if (meta instanceof LeatherArmorMeta lam) dye = lam.getColor().asARGB();
if (meta instanceof ArmorMeta am && am.getTrim() != null) {
trimMat = keyOf(am.getTrim().getMaterial());
trimPat = keyOf(am.getTrim().getPattern());
}
}
return new EntityState.EquipPiece(asset, dye, trimMat, trimPat, glint);
}
private static final String[] ARMOR_SUFFIXES = {"_helmet", "_chestplate", "_leggings", "_boots"};
/**
* Equipment asset id (= texture name) a humanoid armor layer draws for the item worn in {@code slot}: the
* EQUIPPABLE asset when its slot matches (vanilla HumanoidArmorLayer.shouldRender, custom armor included);
* from the item name without the component. Null if none.
*/
private static String armorAsset(ItemStack it, EquipmentSlot slot) {
try {
var comp = it.getData(DataComponentTypes.EQUIPPABLE);
if (comp != null)
return comp.slot() == slot && comp.assetId() != null
? comp.assetId().value()
: null;
} catch (Throwable ignored) {
}
return armorAssetByName(it.getType());
}
/** Item Material -> equipment asset id: strips the slot suffix; null if not armor. */
private static String armorAssetByName(Material m) {
String key = m.getKey().getKey();
if (key.equals("elytra")) return "elytra";
if (key.equals("turtle_helmet")) return "turtle_scute";
for (String suf : ARMOR_SUFFIXES) {
if (key.endsWith(suf)) return assetMaterial(key.substring(0, key.length() - suf.length()));
}
return null;
}
/** Equipment assets name the gold material "gold", items "golden". */
private static String assetMaterial(String itemMaterial) {
return itemMaterial.equals("golden") ? "gold" : itemMaterial;
}
/** Horse coat markings overlay key (vanilla texture suffix); null for the plain NONE style. */
private static String markingsKey(Horse.Style style) {
if (style == null || style == Horse.Style.NONE) return null;
return style.name().toLowerCase(Locale.ROOT).replace("_", ""); // WHITE_DOTS -> whitedots
}
/** Equipment asset id (= equipment/<asset> texture name) from an item's EQUIPPABLE component; null if none. */
private static String equipAsset(ItemStack it) {
if (it == null || it.getType().isAir()) return null;
try {
var comp = it.getData(DataComponentTypes.EQUIPPABLE);
if (comp != null && comp.assetId() != null) return comp.assetId().value();
} catch (Throwable ignored) {
}
return null;
}
/** ARGB of an item's DYED_COLOR component (leather horse armor, wolf armor); 0 = undyed. */
private static int dyeOf(ItemStack it) {
try {
var c = it.getData(DataComponentTypes.DYED_COLOR);
return c == null ? 0 : c.color().asARGB();
} catch (Throwable t) {
return 0;
}
}
private static final ClassValue<Field> SHAKE_FIELD = Reflection.field("shakeTime"); // NMS AbstractArrow
/**
* Vanilla impact wobble of a freshly stuck arrow (ArrowModel#setupAnim, partialTick 0): the model root turns
* by {@code -sin(3·shake)·shake} degrees about its z axis — the same axis as the pitch, so it is added to it.
* {@code shakeTime} (7 → 0 ticks after hitting a block) has no API; read from the server entity. Tridents
* ignore it (ThrownTridentRenderer has no shake).
*/
private static float arrowShake(Entity e) {
if (!(e instanceof AbstractArrow) || e instanceof Trident) return 0;
try {
Object handle = handle(e);
Field f = SHAKE_FIELD.get(handle.getClass());
int shake = f == null ? 0 : f.getInt(handle);
return shake <= 0 ? 0 : (float) (-Math.sin(shake * 3.0) * shake);
} catch (ReflectiveOperationException | RuntimeException ex) {
return 0;
}
}
private static final ClassValue<Method> VARIANT_GETTER = Reflection.method("getVariant", "getWeatheringState");
private static String genericVariant(Entity e) {
Method m = VARIANT_GETTER.get(e.getClass());
if (m == null) return null;
try {
return keyOf(m.invoke(e));
} catch (ReflectiveOperationException ex) {
return null;
}
}
/**
* Registry/Keyed values yield their key path ({@code "<ns>:<path>"} outside the minecraft namespace, e.g.
* datapack variants); plain enums yield their lower-case name.
*/
private static String keyOf(Object o) {
return switch (o) {
case null -> null;
case Keyed k -> k.getKey().getNamespace().equals("minecraft")
? k.getKey().getKey()
: k.getKey().toString();
case Enum<?> en -> en.name().toLowerCase(Locale.ROOT);
default -> o.toString().toLowerCase(Locale.ROOT);
};
}
/** Returns {skinUrl, model} from the player's profile texture property, or {null, null}. */
private static String[] resolveSkin(Player player) {
try {
for (ProfileProperty prop : player.getPlayerProfile().getProperties()) {
if (!prop.getName().equals("textures")) continue;
String json = new String(Base64.getDecoder().decode(prop.getValue()), StandardCharsets.UTF_8);
JsonObject root = JsonParser.parseString(json).getAsJsonObject();
JsonObject skin = root.getAsJsonObject("textures").getAsJsonObject("SKIN");
String url = skin.get("url").getAsString();
String model = null;
if (skin.has("metadata") && skin.getAsJsonObject("metadata").has("model")) {
model = skin.getAsJsonObject("metadata").get("model").getAsString();
}
return new String[] {url, model};
}
} catch (Exception ignored) {
}
return new String[] {null, null};
}
/** Reads a dimension via {@code primary}, falling back to {@code fallback} on any version mismatch. */
private static double safeDim(DoubleSupplier primary, DoubleSupplier fallback) {
try {
return primary.getAsDouble();
} catch (Throwable t) {
return fallback.getAsDouble();
}
}
}
@@ -0,0 +1,58 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.render.render.RayMap;
import java.util.Collection;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.util.Vector;
/**
* Axis-aligned world-space bounds of the camera frustum (origin plus every ray end at {@code maxDistance}),
* computed once per photo and shared by all snapshot builders.
*/
public final class FrustumBounds {
final double minX, minY, minZ;
final double maxX, maxY, maxZ;
private FrustumBounds(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
this.minX = minX;
this.minY = minY;
this.minZ = minZ;
this.maxX = maxX;
this.maxY = maxY;
this.maxZ = maxZ;
}
public static FrustumBounds of(Location eye, RayMap rayMap, double maxDistance) {
double ox = eye.getX(), oy = eye.getY(), oz = eye.getZ();
double minX = ox, minY = oy, minZ = oz;
double maxX = ox, maxY = oy, maxZ = oz;
for (int i = 0, n = rayMap.size(); i < n; i++) {
Vector ray = rayMap.get(i);
double fx = ox + ray.getX() * maxDistance;
double fy = oy + ray.getY() * maxDistance;
double fz = oz + ray.getZ() * maxDistance;
minX = Math.min(minX, fx);
maxX = Math.max(maxX, fx);
minY = Math.min(minY, fy);
maxY = Math.max(maxY, fy);
minZ = Math.min(minZ, fz);
maxZ = Math.max(maxZ, fz);
}
return new FrustumBounds(minX, minY, minZ, maxX, maxY, maxZ);
}
/**
* Entities near the frustum (2-block margin), queried once per photo and shared by the entity, decoration
* and object builders. MUST run on the main thread.
*/
public Collection<Entity> nearbyEntities(World world) {
Location center = new Location(world, (minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2);
double hx = (maxX - minX) / 2 + 2;
double hy = (maxY - minY) / 2 + 2;
double hz = (maxZ - minZ) / 2 + 2;
return world.getNearbyEntities(center, hx, hy, hz);
}
}
@@ -0,0 +1,51 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import org.bukkit.inventory.ItemStack;
/** Builds {@link ItemSpec}s from Bukkit item stacks. MUST run on the main thread. */
final class ItemSpecs {
private ItemSpecs() {}
/** Block data + block-entity state depend only on the material. */
private record BlockInfo(BlockData data, BlockEntityState blockEntity) {}
private static final Map<Material, BlockInfo> BLOCKS = new ConcurrentHashMap<>();
/** The spec for a stack, or null for empty/air. */
static ItemSpec of(ItemStack stack) {
if (stack == null || stack.getType().isAir()) return null;
Material m = stack.getType();
BlockInfo b = BLOCKS.computeIfAbsent(m, ItemSpecs::blockInfo);
boolean glint;
try {
glint = !stack.getEnchantments().isEmpty(); // no ItemMeta copy
} catch (Throwable t) {
glint = false;
}
BlockEntityState be = b.blockEntity;
// Head skins / banner patterns live on the stack: only those kinds pay for the meta copy.
if (be != null && ("player".equals(be.headType()) || be.kind() == BlockEntityState.Kind.BANNER)) {
be = BlockEntitySnapshotBuilder.withItemMeta(be, stack.getItemMeta());
} else if (m == Material.SHIELD) {
be = BlockEntitySnapshotBuilder.shieldPatterns(stack.getItemMeta());
}
return new ItemSpec(m.getKey().getKey(), b.data, be, glint);
}
private static BlockInfo blockInfo(Material m) {
BlockData data = null;
try {
if (m.isBlock()) data = m.createBlockData();
} catch (Throwable ignored) {
// item-only material
}
return new BlockInfo(data, data == null ? null : BlockEntitySnapshotBuilder.fromBlockData(data));
}
}
@@ -0,0 +1,143 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationState;
import eu.mhsl.minecraft.pixelpics.utils.ImageMapRenderer;
import eu.mhsl.minecraft.pixelpics.utils.MapColorPalette;
import eu.mhsl.minecraft.pixelpics.utils.MapManager;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.MapMeta;
import org.bukkit.map.MapRenderer;
import org.bukkit.map.MapView;
/**
* Captures a filled map's 128x128 colours (and vanilla frame markers) for rendering it in an item frame.
* PixelPics photo maps come from their {@link ImageMapRenderer} (or the on-disk index cache), other maps from
* the server's {@code MapItemSavedData} via reflection (Bukkit has no API to read it). MUST run on the main
* thread.
*/
final class MapPixels {
private static final int SIZE = ImageMapRenderer.MAP_SIZE;
private MapPixels() {}
/** The stack's map view, or null when it has none. */
static MapView view(ItemStack stack) {
try {
return stack.getItemMeta() instanceof MapMeta meta && meta.hasMapView() ? meta.getMapView() : null;
} catch (Throwable t) {
return null;
}
}
/** The stack's map id without loading its view, or -1. */
static int mapId(ItemStack stack) {
try {
return stack.getItemMeta() instanceof MapMeta meta && meta.hasMapId() ? meta.getMapId() : -1;
} catch (Throwable t) {
return -1;
}
}
/**
* A PixelPics photo without loading the server's map data (expensive on the main thread for a wall of photos): its
* renderer's indices, else the stored index cache, else blank film like its map shows meanwhile.
*/
static int[][] photo(int mapId) {
ImageMapRenderer renderer = MapManager.renderer(mapId);
byte[] colors = renderer != null ? renderer.getIndices() : MapManager.readIndices(mapId);
return argb(colors != null ? colors : film());
}
/** ARGB {@code [y][x]}, or null without map data (vanilla then draws the item). */
static int[][] of(MapView view) {
if (view == null) return null;
try {
return argb(colors(view));
} catch (Throwable t) {
return null;
}
}
private static int[][] argb(byte[] colors) {
if (colors == null || colors.length != SIZE * SIZE) return null;
int[][] out = new int[SIZE][SIZE];
for (int y = 0; y < SIZE; y++) {
for (int x = 0; x < SIZE; x++) out[y][x] = MapColorPalette.argb(colors[y * SIZE + x]);
}
return out;
}
private static byte[] colors(MapView view) throws ReflectiveOperationException {
for (MapRenderer r : view.getRenderers()) {
if (r instanceof ImageMapRenderer image) {
byte[] indices = image.getIndices();
return indices != null ? indices : film();
}
}
if (MapManager.isManaged(view.getId())) {
byte[] cached = MapManager.readIndices(view.getId());
if (cached != null) return cached;
}
Object data = worldMap(view);
Field colors = data == null ? null : COLORS.get(data.getClass());
return colors == null ? null : (byte[]) colors.get(data);
}
/** A photo still being rendered shows blank film, as its map does. */
private static byte[] film() {
byte[] b = new byte[SIZE * SIZE];
Arrays.fill(b, ImageMapRenderer.filmColor());
return b;
}
/**
* The decorations an item frame shows (MapDecorationType.showOnItemFrame: banners, frame/structure/target
* markers; never players), in the map data's order. Only for maps drawn by the vanilla CraftMapRenderer,
* which sends {@code MapItemSavedData.decorations} as cursors; plugin-rendered maps (photos) get none.
*/
static List<DecorationState.MapMarker> markers(MapView view) {
try {
if (view == null || MapManager.isManaged(view.getId())) return List.of();
boolean vanilla = false;
for (MapRenderer r : view.getRenderers()) {
if (r instanceof ImageMapRenderer) return List.of();
if (r.getClass().getSimpleName().equals("CraftMapRenderer")) vanilla = true;
}
if (!vanilla) return List.of();
Object data = worldMap(view);
Field f = data == null ? null : DECORATIONS.get(data.getClass());
if (f == null || !(f.get(data) instanceof Map<?, ?> decorations) || decorations.isEmpty()) return List.of();
List<DecorationState.MapMarker> out = new ArrayList<>();
for (Object d : decorations.values()) {
Method[] m = DECORATION_METHODS.get(d.getClass());
if (m == null) return List.of();
if (!(Boolean) m[0].invoke(d)) continue;
String sprite = String.valueOf(m[1].invoke(d));
out.add(new DecorationState.MapMarker(
sprite.substring(sprite.indexOf(':') + 1), (Byte) m[2].invoke(d), (Byte) m[3].invoke(d), (Byte)
m[4].invoke(d)));
}
return out;
} catch (Throwable t) {
return List.of();
}
}
private static Object worldMap(MapView view) throws ReflectiveOperationException {
Field f = WORLD_MAP.get(view.getClass());
return f == null ? null : f.get(view);
}
private static final ClassValue<Field> WORLD_MAP = Reflection.field("worldMap"); // CraftMapView
private static final ClassValue<Field> DECORATIONS = Reflection.field("decorations"); // MapItemSavedData
private static final ClassValue<Field> COLORS = Reflection.field("colors"); // MapItemSavedData
private static final ClassValue<Method[]> DECORATION_METHODS =
Reflection.methods("renderOnFrame", "getSpriteLocation", "x", "y", "rot"); // MapDecoration
}
@@ -0,0 +1,229 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec;
import eu.mhsl.minecraft.pixelpics.render.entity.ObjectState;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.List;
import java.util.Locale;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.TextColor;
import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer;
import org.bukkit.Color;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.BlockDisplay;
import org.bukkit.entity.Display;
import org.bukkit.entity.Entity;
import org.bukkit.entity.FallingBlock;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Item;
import org.bukkit.entity.ItemDisplay;
import org.bukkit.entity.LeashHitch;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Minecart;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.entity.TextDisplay;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Transformation;
import org.joml.Quaternionf;
/**
* Captures display entities (transformation, billboard resolved against the camera), dropped items, falling
* blocks, primed TNT, minecart blocks and leash ropes into {@link ObjectState}s. MUST run on the main thread.
*/
public final class ObjectSnapshotBuilder {
private ObjectSnapshotBuilder() {}
/** {@code eye} orients billboards. */
public static List<ObjectState> build(Collection<Entity> nearby, Location eye) {
List<ObjectState> out = new ArrayList<>();
for (Entity e : nearby) {
try {
ObjectState s = toState(e, eye);
if (s != null) out.add(s);
} catch (Throwable ignored) {
}
try {
ObjectState leash = leash(e);
if (leash != null) out.add(leash);
} catch (Throwable ignored) {
}
}
return out;
}
private static ObjectState toState(Entity e, Location eye) {
Location l = e.getLocation();
Affine at = Affine.translation(l.getX(), l.getY(), l.getZ());
if (e instanceof Display d) {
Affine base = at.mul(billboard(d, l, eye)).mul(transformation(d.getTransformation()));
if (d instanceof BlockDisplay bd) {
return block(base, bd.getBlock());
}
if (d instanceof ItemDisplay id) {
String ctx = id.getItemDisplayTransform().name().toLowerCase(Locale.ROOT);
// ItemDisplayRenderer.submitInner turns the item by 180° about Y before submitting it.
return item(base.mul(Affine.rotY(Math.PI)), id.getItemStack(), ctx, false);
}
if (d instanceof TextDisplay td) {
return text(base, td);
}
return null;
}
if (e instanceof FallingBlock fb) {
// FallingBlockRenderer: weighted variants seeded by getSeed(startPos) (the block it fell from; Paper's
// origin = the spawn position at the block centre).
BlockData data = fb.getBlockData();
if (data == null || data.getMaterial().isAir()) return null;
Location start = fb.getOrigin() != null ? fb.getOrigin() : fb.getLocation();
long seed = BlockModelRegistry.seed(data, start.getBlockX(), start.getBlockY(), start.getBlockZ());
return ObjectState.block(
at.mul(Affine.translation(-0.5, 0, -0.5)),
data,
BlockEntitySnapshotBuilder.fromBlockData(data),
seed);
}
if (e instanceof TNTPrimed) {
return block(at.mul(Affine.translation(-0.5, 0, -0.5)), Material.TNT.createBlockData());
}
if (e instanceof Item it) {
// GROUND transform, lifted by the baker. The spin (vanilla: age/20 + random bobOffset) is frozen from
// the yaw, which ItemEntity also randomises at creation (tests fix it with setRotation).
double spin = Math.toRadians(l.getYaw());
return item(at.mul(Affine.rotY(spin)), it.getItemStack(), "ground", true);
}
if (e instanceof Minecart mc) {
// Vanilla AbstractMinecartRenderer: cart pivot 0.375 up, yaw/pitch, then the block at 3/4 size.
Affine base = at.mul(Affine.translation(0, 0.375, 0))
.mul(Affine.rotY(Math.PI - Math.toRadians(l.getYaw())))
.mul(Affine.rotZ(-Math.toRadians(l.getPitch())))
.mul(Affine.scale(0.75))
.mul(Affine.translation(-0.5, (mc.getDisplayBlockOffset() - 8) / 16.0, 0.5))
.mul(Affine.rotY(Math.PI / 2));
return block(base, mc.getDisplayBlockData());
}
return null;
}
private static ObjectState block(Affine toWorld, BlockData data) {
if (data == null || data.getMaterial().isAir()) return null;
return ObjectState.block(toWorld, data, BlockEntitySnapshotBuilder.fromBlockData(data));
}
private static ObjectState item(Affine toWorld, ItemStack stack, String context, boolean dropped) {
ItemSpec spec = ItemSpecs.of(stack);
if (spec == null) return null;
return ObjectState.item(toWorld, spec, context, dropped);
}
/** Per class: {isLeashed, getLeashHolder} for non-living leashables (boats, …), or null. */
private static final ClassValue<Method[]> LEASH_METHODS = Reflection.methods("isLeashed", "getLeashHolder");
/**
* A leash rope from a leashed entity to its holder (vanilla LeashRenderer endpoints, approximated): the
* entity end at eye height, 0.4·width in front; the holder end at a knot's centre, a humanoid holder's
* right hand, or 0.7·eye height for other holders.
*/
private static ObjectState leash(Entity e) throws ReflectiveOperationException {
Entity holder;
if (e instanceof LivingEntity le) {
if (!le.isLeashed()) return null;
holder = le.getLeashHolder();
} else {
Method[] m = LEASH_METHODS.get(e.getClass());
if (m == null || !(Boolean) m[0].invoke(e)) return null;
holder = (Entity) m[1].invoke(e);
}
if (holder == null) return null;
Location l = e.getLocation();
double yaw = Math.toRadians(bodyYaw(e, l));
double fwd = e.getWidth() * 0.4;
double[] p = new double[6];
p[0] = l.getX() - Math.sin(yaw) * fwd;
p[1] = l.getY() + eyeHeight(e);
p[2] = l.getZ() + Math.cos(yaw) * fwd;
Location h = holder.getLocation();
p[3] = h.getX();
p[5] = h.getZ();
if (holder instanceof LeashHitch) {
p[4] = h.getY() + 0.2;
} else if (holder instanceof HumanEntity
|| holder.getType().getKey().getKey().equals("mannequin")) {
double hy = Math.toRadians(bodyYaw(holder, h));
double side = 0.35, f = 0.1;
p[3] = h.getX() - Math.cos(hy) * side - Math.sin(hy) * f;
p[4] = h.getY() + holder.getHeight() * 0.42;
p[5] = h.getZ() - Math.sin(hy) * side + Math.cos(hy) * f;
} else {
p[4] = h.getY() + eyeHeight(holder) * 0.7;
}
return ObjectState.leash(p);
}
private static double bodyYaw(Entity e, Location l) {
return e instanceof LivingEntity le ? le.getBodyYaw() : l.getYaw();
}
private static double eyeHeight(Entity e) {
return e instanceof LivingEntity le ? le.getEyeHeight() : e.getHeight() * 0.5;
}
private static ObjectState text(Affine base, TextDisplay td) {
Component c = td.text();
String plain = PlainTextComponentSerializer.plainText().serialize(c);
if (plain.isBlank()) return null;
TextColor color = c.color();
int opacity = td.getTextOpacity() & 0xFF;
if (opacity < 26) opacity = 255; // vanilla: -1 (default) and very low values render opaque
int rgb = color == null ? 0xFFFFFF : color.value();
int textArgb = (opacity << 24) | rgb;
Color bg = td.getBackgroundColor();
int bgArgb = td.isDefaultBackground() || bg == null ? 0x40000000 : bg.asARGB();
// Vanilla text displays render font pixels at 1/40 block.
return ObjectState.text(
base.mul(Affine.scale(0.025)),
Arrays.asList(plain.split("\n", -1)),
td.getLineWidth(),
textArgb,
bgArgb,
td.isShadowed());
}
/**
* Display orientation (vanilla DisplayRenderer): FIXED uses the entity yaw/pitch; CENTER faces the
* camera; VERTICAL turns only around Y towards it; HORIZONTAL keeps the entity yaw, tilts with the camera.
*/
private static Affine billboard(Display d, Location l, Location eye) {
double yaw = Math.toRadians(l.getYaw()), pitch = Math.toRadians(l.getPitch());
double camYaw = Math.toRadians(eye.getYaw()), camPitch = Math.toRadians(eye.getPitch());
return switch (d.getBillboard()) {
case FIXED -> Affine.rotY(-yaw).mul(Affine.rotX(pitch));
case CENTER -> Affine.rotY(Math.PI - camYaw).mul(Affine.rotX(-camPitch));
case VERTICAL -> Affine.rotY(Math.PI - camYaw);
case HORIZONTAL -> Affine.rotY(-yaw).mul(Affine.rotX(-camPitch));
};
}
/** Bukkit display transformation = T(translation) · leftRotation · S(scale) · rightRotation. */
private static Affine transformation(Transformation t) {
Affine tr = Affine.translation(
t.getTranslation().x(),
t.getTranslation().y(),
t.getTranslation().z());
return tr.mul(rot(t.getLeftRotation()))
.mul(Affine.scale(
t.getScale().x(), t.getScale().y(), t.getScale().z()))
.mul(rot(t.getRightRotation()));
}
private static Affine rot(Quaternionf q) {
return Affine.fromQuaternion(q.x(), q.y(), q.z(), q.w());
}
}
@@ -0,0 +1,65 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
/**
* Per-class cached reflection handles for server internals Bukkit has no API for (null when absent, so callers
* fall back). Looked up once per runtime class, not per entity/photo.
*/
final class Reflection {
private Reflection() {}
/** The first of the public no-arg methods {@code names} the class has, or null. */
static ClassValue<Method> method(String... names) {
return new ClassValue<>() {
@Override
protected Method computeValue(Class<?> c) {
for (String n : names) {
try {
return c.getMethod(n);
} catch (NoSuchMethodException ignored) {
}
}
return null;
}
};
}
/** All the public no-arg methods {@code names}, or null unless the class has every one. */
static ClassValue<Method[]> methods(String... names) {
return new ClassValue<>() {
@Override
protected Method[] computeValue(Class<?> c) {
Method[] m = new Method[names.length];
try {
for (int i = 0; i < names.length; i++) m[i] = c.getMethod(names[i]);
} catch (NoSuchMethodException e) {
return null;
}
return m;
}
};
}
/** A public (possibly inherited) field, else a field declared by the class itself (made accessible), or null. */
static ClassValue<Field> field(String name) {
return new ClassValue<>() {
@Override
protected Field computeValue(Class<?> c) {
try {
return c.getField(name);
} catch (NoSuchFieldException ignored) {
}
try {
Field f = c.getDeclaredField(name);
f.setAccessible(true);
return f;
} catch (ReflectiveOperationException | RuntimeException e) {
return null;
}
}
};
}
}
@@ -0,0 +1,70 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Logger;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
/**
* Captures the world region covered by the camera frustum into a {@link WorldSnapshot}. MUST run on the main
* thread. Only already-loaded chunks are captured (no forced loading), rays into unloaded areas hit sky.
*
* <p>Chunk snapshots always hold the full world height, so the snapshot keeps all of it: the sky light under water
* counts the water column up to its surface ({@code FluidRenderer.skyLevel}), which may lie above the frustum. The
* chunks around the camera ({@link #CAMERA_MARGIN}) are captured too, also those behind it: the underwater fog
* blends the biomes around the eye.
*/
public final class SnapshotBuilder {
/** Safety cap on captured chunks (memory/latency). */
private static final int MAX_CHUNKS = 4096;
/**
* Blocks around the eye always captured: the water fog's Gaussian biome blend reads quart cells up to 12 blocks
* (+3 within the cell) from the eye ({@code CameraMedium}).
*/
private static final int CAMERA_MARGIN = 16;
private SnapshotBuilder() {}
public static WorldSnapshot build(World world, Location eye, FrustumBounds bounds, Logger logger) {
int minY = world.getMinHeight();
int maxY = world.getMaxHeight();
ChunkArea area = chunkArea(eye, bounds, 0);
Map<Long, ChunkSnapshot> chunks = new HashMap<>();
int skipped = 0;
for (int cx = area.minCX(); cx <= area.maxCX(); cx++) {
for (int cz = area.minCZ(); cz <= area.maxCZ(); cz++) {
if (chunks.size() >= MAX_CHUNKS || !world.isChunkLoaded(cx, cz)) {
skipped++;
continue;
}
chunks.put(
WorldSnapshot.chunkKey(cx, cz), world.getChunkAt(cx, cz).getChunkSnapshot(false, true, false));
}
}
if (skipped > 0) {
logger.fine(String.format(
"Snapshot captured %d chunks, skipped %d (unloaded or over cap)", chunks.size(), skipped));
}
return new WorldSnapshot(chunks, minY, maxY, Material.AIR.createBlockData());
}
/** Chunk coordinates (inclusive) of a capture area. */
public record ChunkArea(int minCX, int maxCX, int minCZ, int maxCZ) {}
/** The chunks {@link #build} captures for these bounds, widened by {@code margin} blocks on every side. */
public static ChunkArea chunkArea(Location eye, FrustumBounds bounds, double margin) {
double r = CAMERA_MARGIN + margin;
return new ChunkArea(
(int) Math.floor(Math.min(bounds.minX - margin, eye.getX() - r)) >> 4,
(int) Math.floor(Math.max(bounds.maxX + margin, eye.getX() + r)) >> 4,
(int) Math.floor(Math.min(bounds.minZ - margin, eye.getZ() - r)) >> 4,
(int) Math.floor(Math.max(bounds.maxZ + margin, eye.getZ() + r)) >> 4);
}
}
@@ -0,0 +1,87 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import java.util.Map;
import org.bukkit.ChunkSnapshot;
import org.bukkit.block.Biome;
import org.bukkit.block.data.BlockData;
/**
* Immutable, thread-safe view of the captured chunks; lookups outside them return air/null.
*
* <p>Performance: the chunks live in a primitive open-addressing table (linear probing, Fibonacci hash of the
* full {@link #chunkKey}), not a {@code HashMap<Long, …>}: {@code Long.hashCode} is {@code cx ^ cz}, so every
* diagonal would collide into treeified bins and each block lookup would pay for boxing.
*/
public final class WorldSnapshot {
private static final long GOLDEN = 0x9E3779B97F4A7C15L;
private final long[] keys;
private final ChunkSnapshot[] values; // null = empty slot
private final int mask;
private final int shift;
private final int minY;
private final int maxY; // exclusive
private final BlockData air;
public WorldSnapshot(Map<Long, ChunkSnapshot> chunks, int minY, int maxY, BlockData air) {
// Power-of-two capacity >= 2·size (load factor <= 0.5), at least 2 so the shift stays below 64.
int cap = Math.max(2, Integer.highestOneBit(Math.max(1, chunks.size()) * 2 - 1) << 1);
this.keys = new long[cap];
this.values = new ChunkSnapshot[cap];
this.mask = cap - 1;
this.shift = 64 - Integer.numberOfTrailingZeros(cap);
for (Map.Entry<Long, ChunkSnapshot> e : chunks.entrySet()) {
long key = e.getKey();
int i = slot(key);
while (values[i] != null) i = (i + 1) & mask;
keys[i] = key;
values[i] = e.getValue();
}
this.minY = minY;
this.maxY = maxY;
this.air = air;
}
/** Unique key of a chunk position (x in the high, z in the low 32 bits). */
public static long chunkKey(int chunkX, int chunkZ) {
return ((long) chunkX << 32) ^ (chunkZ & 0xFFFFFFFFL);
}
private int slot(long key) {
return (int) ((key * GOLDEN) >>> shift);
}
private ChunkSnapshot chunk(int chunkX, int chunkZ) {
long key = chunkKey(chunkX, chunkZ);
int i = slot(key);
ChunkSnapshot cs;
while ((cs = values[i]) != null) {
if (keys[i] == key) return cs;
i = (i + 1) & mask;
}
return null;
}
public BlockData getBlockData(int x, int y, int z) {
if (y < minY || y >= maxY) return air;
ChunkSnapshot cs = chunk(x >> 4, z >> 4);
if (cs == null) return air;
return cs.getBlockData(x & 15, y, z & 15);
}
public Biome getBiome(int x, int y, int z) {
if (y < minY || y >= maxY) return null;
ChunkSnapshot cs = chunk(x >> 4, z >> 4);
if (cs == null) return null;
return cs.getBiome(x & 15, y, z & 15);
}
public int minY() {
return minY;
}
public int maxY() {
return maxY;
}
}
@@ -0,0 +1,404 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import com.google.gson.JsonPrimitive;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ConcurrentHashMap;
/**
* Per-biome climate (temperature/downfall) and color effects (water, grass/foliage/dry-foliage
* overrides, grass color modifier) as defined by the vanilla biome data.
*
* <p>The definitions are read at runtime from the server's built-in data pack
* ({@code data/minecraft/worldgen/biome/<name>.json} on the server classpath), so new or changed
* vanilla biomes are picked up automatically after a server update. If that lookup fails, a
* snapshot of the vanilla 26.3 values is used; unknown biomes fall back to a plains-like default.
*/
public final class BiomeClimate {
/** Marker for "no explicit color" (use the colormap). */
public static final int NONE = -1;
/**
* @param water RGB water colour (no alpha)
* @param grass explicit grass color override, or {@link #NONE}
* @param foliage explicit foliage color override, or {@link #NONE}
* @param dryFoliage explicit dry-foliage color override, or {@link #NONE}
* @param grassModifier vanilla {@code grass_color_modifier} ("swamp", "dark_forest") or null
* @param waterFogColor RGB underwater fog colour (attribute {@code minecraft:visual/water_fog_color})
* @param waterFogStart underwater fog start distance ({@code minecraft:visual/water_fog_start_distance})
* @param waterFogEnd underwater fog end distance ({@code minecraft:visual/water_fog_end_distance})
*/
public record Climate(
double temperature,
double downfall,
int water,
int grass,
int foliage,
int dryFoliage,
String grassModifier,
int waterFogColor,
double waterFogStart,
double waterFogEnd) {
Climate(
double temperature,
double downfall,
int water,
int grass,
int foliage,
int dryFoliage,
String grassModifier) {
this(
temperature,
downfall,
water,
grass,
foliage,
dryFoliage,
grassModifier,
DEFAULT_WATER_FOG_COLOR,
DEFAULT_WATER_FOG_START,
DEFAULT_WATER_FOG_END);
}
Climate withWaterFog(int color, double endFactor) {
return new Climate(
temperature,
downfall,
water,
grass,
foliage,
dryFoliage,
grassModifier,
color,
waterFogStart,
waterFogEnd * endFactor);
}
}
private static final int DEFAULT_WATER = 0x3F76E4;
// Vanilla 26.3 EnvironmentAttributes defaults (no dimension type sets them).
private static final int DEFAULT_WATER_FOG_COLOR = 0x050533;
private static final double DEFAULT_WATER_FOG_START = -8;
private static final double DEFAULT_WATER_FOG_END = 96;
public static final Climate DEFAULT = new Climate(0.8, 0.4, DEFAULT_WATER, NONE, NONE, NONE, null);
private static final String DATA_PATH = "data/minecraft/worldgen/biome/";
private static final Map<String, Climate> FALLBACK = new HashMap<>();
private static final Map<String, Optional<Climate>> LOADED = new ConcurrentHashMap<>();
private static void put(
String key, double t, double d, int water, int grass, int foliage, int dry, String modifier) {
FALLBACK.put(key, new Climate(t, d, water, grass, foliage, dry, modifier));
}
// Snapshot of vanilla 26.3 data/minecraft/worldgen/biome/*.json
static {
put("badlands", 2.0, 0.0, 0x3F76E4, 0x90814D, 0x9E814D, NONE, null);
put("bamboo_jungle", 0.95, 0.9, 0x3F76E4, NONE, NONE, NONE, null);
put("basalt_deltas", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("beach", 0.8, 0.4, 0x3F76E4, NONE, NONE, NONE, null);
put("birch_forest", 0.6, 0.6, 0x3F76E4, NONE, NONE, NONE, null);
put("cherry_grove", 0.5, 0.8, 0x5DB7EF, 0xB6DB61, 0xB6DB61, NONE, null);
put("cold_ocean", 0.5, 0.5, 0x3D57D6, NONE, NONE, NONE, null);
put("crimson_forest", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("dappled_forest", 0.6, 0.6, 0x375154, 0xDF6827, 0xE68E30, 0x8C3A04, null);
put("dark_forest", 0.7, 0.8, 0x3F76E4, NONE, NONE, 0x7B5334, "dark_forest");
put("deep_cold_ocean", 0.5, 0.5, 0x3D57D6, NONE, NONE, NONE, null);
put("deep_dark", 0.8, 0.4, 0x3F76E4, NONE, NONE, NONE, null);
put("deep_frozen_ocean", 0.5, 0.5, 0x3938C9, NONE, NONE, NONE, null);
put("deep_lukewarm_ocean", 0.5, 0.5, 0x45ADF2, NONE, NONE, NONE, null);
put("deep_ocean", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("desert", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("dripstone_caves", 0.8, 0.4, 0x3F76E4, NONE, NONE, NONE, null);
put("end_barrens", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("end_highlands", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("end_midlands", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("eroded_badlands", 2.0, 0.0, 0x3F76E4, 0x90814D, 0x9E814D, NONE, null);
put("flower_forest", 0.7, 0.8, 0x3F76E4, NONE, NONE, NONE, null);
put("forest", 0.7, 0.8, 0x3F76E4, NONE, NONE, NONE, null);
put("frozen_ocean", 0.0, 0.5, 0x3938C9, NONE, NONE, NONE, null);
put("frozen_peaks", -0.7, 0.9, 0x3F76E4, NONE, NONE, NONE, null);
put("frozen_river", 0.0, 0.5, 0x3938C9, NONE, NONE, NONE, null);
put("grove", -0.2, 0.8, 0x3F76E4, NONE, NONE, NONE, null);
put("ice_spikes", 0.0, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("jagged_peaks", -0.7, 0.9, 0x3F76E4, NONE, NONE, NONE, null);
put("jungle", 0.95, 0.9, 0x3F76E4, NONE, NONE, NONE, null);
put("lukewarm_ocean", 0.5, 0.5, 0x45ADF2, NONE, NONE, NONE, null);
put("lush_caves", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("mangrove_swamp", 0.8, 0.9, 0x3A7A6A, NONE, 0x8DB127, 0x7B5334, "swamp");
put("meadow", 0.5, 0.8, 0x0E4ECF, NONE, NONE, NONE, null);
put("mushroom_fields", 0.9, 1.0, 0x3F76E4, NONE, NONE, NONE, null);
put("nether_wastes", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("ocean", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("old_growth_birch_forest", 0.6, 0.6, 0x3F76E4, NONE, NONE, NONE, null);
put("old_growth_pine_taiga", 0.3, 0.8, 0x3F76E4, NONE, NONE, NONE, null);
put("old_growth_spruce_taiga", 0.25, 0.8, 0x3F76E4, NONE, NONE, NONE, null);
put("pale_garden", 0.7, 0.8, 0x76889D, 0x778272, 0x878D76, 0xA0A69C, null);
put("plains", 0.8, 0.4, 0x3F76E4, NONE, NONE, NONE, null);
put("river", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("savanna", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("savanna_plateau", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("small_end_islands", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("snowy_beach", 0.05, 0.3, 0x3D57D6, NONE, NONE, NONE, null);
put("snowy_plains", 0.0, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("snowy_slopes", -0.3, 0.9, 0x3F76E4, NONE, NONE, NONE, null);
put("snowy_taiga", -0.5, 0.4, 0x3D57D6, NONE, NONE, NONE, null);
put("soul_sand_valley", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("sparse_jungle", 0.95, 0.8, 0x3F76E4, NONE, NONE, NONE, null);
put("stony_peaks", 1.0, 0.3, 0x3F76E4, NONE, NONE, NONE, null);
put("stony_shore", 0.2, 0.3, 0x3F76E4, NONE, NONE, NONE, null);
put("sulfur_caves", 0.8, 0.4, 0x34BF89, 0xABA64F, NONE, NONE, null);
put("sunflower_plains", 0.8, 0.4, 0x3F76E4, NONE, NONE, NONE, null);
put("swamp", 0.8, 0.9, 0x617B64, NONE, 0x6A7039, 0x7B5334, "swamp");
put("taiga", 0.25, 0.8, 0x3F76E4, NONE, NONE, NONE, null);
put("the_end", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("the_void", 0.5, 0.5, 0x3F76E4, NONE, NONE, NONE, null);
put("warm_ocean", 0.5, 0.5, 0x43D5EE, NONE, NONE, NONE, null);
put("warped_forest", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("windswept_forest", 0.2, 0.3, 0x3F76E4, NONE, NONE, NONE, null);
put("windswept_gravelly_hills", 0.2, 0.3, 0x3F76E4, NONE, NONE, NONE, null);
put("windswept_hills", 0.2, 0.3, 0x3F76E4, NONE, NONE, NONE, null);
put("windswept_savanna", 2.0, 0.0, 0x3F76E4, NONE, NONE, NONE, null);
put("wooded_badlands", 2.0, 0.0, 0x3F76E4, 0x90814D, 0x9E814D, NONE, null);
// Biome attributes minecraft:visual/water_fog_color (+ water_fog_end_distance multiply modifier).
fog("cherry_grove", 0x5DB7EF, 1);
fog("dappled_forest", 0x375154, 1);
fog("deep_lukewarm_ocean", 0x041633, 1);
fog("lukewarm_ocean", 0x041633, 1);
fog("mangrove_swamp", 0x4D7A60, 0.85);
fog("pale_garden", 0x556980, 1);
fog("sulfur_caves", 0x17543C, 1);
fog("swamp", 0x232317, 0.85);
fog("warm_ocean", 0x041F33, 1);
}
private static void fog(String key, int color, double endFactor) {
FALLBACK.put(key, FALLBACK.get(key).withWaterFog(color, endFactor));
}
private BiomeClimate() {}
// Biome attribute minecraft:visual/fog_color of the vanilla 26.3 nether biomes (fallback without server data).
private static final Map<String, Integer> FOG_FALLBACK = Map.of(
"nether_wastes", 0x330808,
"basalt_deltas", 0x685F70,
"crimson_forest", 0x330303,
"warped_forest", 0x1A051A,
"soul_sand_valley", 0x1B4745);
private static final Map<String, Integer> FOG_LOADED = new ConcurrentHashMap<>();
/** The biome's {@code minecraft:visual/fog_color} attribute applied to {@code base}. */
public static int fogColor(String biomePath, int base) {
int loaded = FOG_LOADED.computeIfAbsent(biomePath, BiomeClimate::loadFogColor);
if (loaded != NONE) return loaded == Integer.MIN_VALUE ? base : loaded;
return FOG_FALLBACK.getOrDefault(biomePath, base);
}
/** The fog colour of the biome file (MIN_VALUE: file without one), NONE without server data. */
private static int loadFogColor(String biomePath) {
if (!biomePath.matches("[a-z0-9_./-]+")) return NONE;
ClassLoader loader = BiomeClimate.class.getClassLoader();
if (loader == null) return NONE;
try (InputStream in = loader.getResourceAsStream(DATA_PATH + biomePath + ".json")) {
if (in == null) return NONE;
JsonObject root = JsonParser.parseReader(new InputStreamReader(in, StandardCharsets.UTF_8))
.getAsJsonObject();
JsonObject attributes = root.has("attributes") ? root.getAsJsonObject("attributes") : new JsonObject();
if (!attributes.has("minecraft:visual/fog_color")) return Integer.MIN_VALUE;
return rgbAttribute(attributes, "minecraft:visual/fog_color", 0);
} catch (Exception e) {
return NONE;
}
}
public static Climate forKey(String biomePath) {
Optional<Climate> loaded = LOADED.computeIfAbsent(biomePath, BiomeClimate::loadFromServerData);
return loaded.isPresent() ? loaded.get() : FALLBACK.getOrDefault(biomePath, DEFAULT);
}
private static Optional<Climate> loadFromServerData(String biomePath) {
if (!biomePath.matches("[a-z0-9_./-]+")) return Optional.empty();
ClassLoader loader = BiomeClimate.class.getClassLoader();
if (loader == null) return Optional.empty();
try (InputStream in = loader.getResourceAsStream(DATA_PATH + biomePath + ".json")) {
if (in == null) return Optional.empty();
JsonObject root = JsonParser.parseReader(new InputStreamReader(in, StandardCharsets.UTF_8))
.getAsJsonObject();
JsonObject effects = root.has("effects") ? root.getAsJsonObject("effects") : new JsonObject();
JsonElement modifier = effects.get("grass_color_modifier");
JsonObject attributes = root.has("attributes") ? root.getAsJsonObject("attributes") : new JsonObject();
return Optional.of(new Climate(
root.has("temperature") ? root.get("temperature").getAsDouble() : DEFAULT.temperature(),
root.has("downfall") ? root.get("downfall").getAsDouble() : DEFAULT.downfall(),
color(effects, "water_color", DEFAULT_WATER),
color(effects, "grass_color", NONE),
color(effects, "foliage_color", NONE),
color(effects, "dry_foliage_color", NONE),
modifier != null && modifier.isJsonPrimitive() ? modifier.getAsString() : null,
rgbAttribute(attributes, "minecraft:visual/water_fog_color", DEFAULT_WATER_FOG_COLOR),
floatAttribute(attributes, "minecraft:visual/water_fog_start_distance", DEFAULT_WATER_FOG_START),
floatAttribute(attributes, "minecraft:visual/water_fog_end_distance", DEFAULT_WATER_FOG_END)));
} catch (Exception e) {
return Optional.empty();
}
}
/**
* A float environment attribute of a biome applied to the default: a plain value overrides it, an object
* {@code {"argument": a, "modifier": op}} applies vanilla's float modifier (override/alpha_blend/add/subtract/
* multiply/minimum/maximum).
*/
private static double floatAttribute(JsonObject attributes, String key, double base) {
JsonElement el = attributes.get(key);
if (el == null) return base;
try {
if (el.isJsonPrimitive()) return el.getAsDouble();
if (!el.isJsonObject()) return base;
JsonObject o = el.getAsJsonObject();
String op = o.has("modifier") ? o.get("modifier").getAsString() : "override";
JsonElement arg = o.get("argument");
if (op.equals("alpha_blend")) {
// FloatWithAlpha: a plain value (alpha 1) or {"value", "alpha"}; lerp(alpha, base, value).
if (!arg.isJsonObject()) return arg.getAsDouble();
JsonObject v = arg.getAsJsonObject();
double alpha = v.has("alpha") ? v.get("alpha").getAsDouble() : 1;
return base + alpha * (v.get("value").getAsDouble() - base);
}
double a = arg.getAsDouble();
return switch (op) {
case "add" -> base + a;
case "subtract" -> base - a;
case "multiply" -> base * a;
case "minimum" -> Math.min(base, a);
case "maximum" -> Math.max(base, a);
default -> a;
};
} catch (RuntimeException e) {
return base;
}
}
/**
* An RGB colour environment attribute of a biome applied to the default {@code base}: a plain colour overrides
* it, an object {@code {"argument": a, "modifier": op}} applies vanilla's {@code ColorModifier} (26.3
* {@code AttributeModifier.RGB_COLOR_LIBRARY}): override, alpha_blend (argument ARGB), add, subtract, multiply
* (argument RGB), blend_to_gray ({@code {brightness, factor}}). Channels as floats 0..1 like vanilla.
*/
static int rgbAttribute(JsonObject attributes, String key, int base) {
JsonElement el = attributes.get(key);
if (el == null) return base;
try {
if (!el.isJsonObject()) return toRgb(rgb(el));
JsonObject o = el.getAsJsonObject();
JsonElement arg = o.get("argument");
String op = o.has("modifier") ? o.get("modifier").getAsString() : "override";
float[] c = rgb(new JsonPrimitive(base));
float[] r =
switch (op) {
case "override" -> rgb(arg);
case "alpha_blend" -> {
float[] a = argb(arg); // ARGB.alphaBlend: lerp towards the argument by its alpha
yield a[3] == 0 ? c : lerp(a[3], c, new float[] {a[0], a[1], a[2]});
}
case "add" -> {
float[] a = rgb(arg);
yield new float[] {
Math.min(c[0] + a[0], 1), Math.min(c[1] + a[1], 1), Math.min(c[2] + a[2], 1)
};
}
case "subtract" -> {
float[] a = rgb(arg);
yield new float[] {
Math.max(c[0] - a[0], 0), Math.max(c[1] - a[1], 0), Math.max(c[2] - a[2], 0)
};
}
case "multiply" -> {
float[] a = rgb(arg);
yield new float[] {c[0] * a[0], c[1] * a[1], c[2] * a[2]};
}
case "blend_to_gray" -> {
JsonObject a = arg.getAsJsonObject();
float brightness = a.get("brightness").getAsFloat();
float factor = a.get("factor").getAsFloat();
float g = Math.clamp((c[0] * 0.3F + c[1] * 0.59F + c[2] * 0.11F) * brightness, 0, 1);
yield lerp(factor, c, new float[] {g, g, g});
}
// Unknown operation: vanilla rejects the biome; keep the default.
default -> c;
};
return toRgb(r);
} catch (RuntimeException e) {
return base;
}
}
private static float[] lerp(float t, float[] from, float[] to) {
return new float[] {
from[0] + t * (to[0] - from[0]), from[1] + t * (to[1] - from[1]), from[2] + t * (to[2] - from[2])
};
}
/** ExtraCodecs.STRING_RGB_VEC3_COLOR: "#rrggbb", a packed int or [r, g, b] floats. */
private static float[] rgb(JsonElement el) {
if (el.isJsonArray()) {
var a = el.getAsJsonArray();
return new float[] {
a.get(0).getAsFloat(), a.get(1).getAsFloat(), a.get(2).getAsFloat()
};
}
int v = el.getAsJsonPrimitive().isNumber() ? el.getAsInt() : hex(el.getAsString(), 6);
return new float[] {(v >> 16 & 0xFF) / 255F, (v >> 8 & 0xFF) / 255F, (v & 0xFF) / 255F};
}
/** ExtraCodecs.STRING_ARGB_VEC4_COLOR as {r, g, b, a}: "#aarrggbb", a packed int or [r, g, b, a] floats. */
private static float[] argb(JsonElement el) {
if (el.isJsonArray()) {
var a = el.getAsJsonArray();
return new float[] {
a.get(0).getAsFloat(),
a.get(1).getAsFloat(),
a.get(2).getAsFloat(),
a.get(3).getAsFloat()
};
}
int v = el.getAsJsonPrimitive().isNumber() ? el.getAsInt() : hex(el.getAsString(), 8);
return new float[] {(v >> 16 & 0xFF) / 255F, (v >> 8 & 0xFF) / 255F, (v & 0xFF) / 255F, (v >>> 24) / 255F};
}
private static int hex(String s, int digits) {
if (!s.startsWith("#") || s.length() != digits + 1) throw new IllegalArgumentException(s);
return (int) Long.parseLong(s.substring(1), 16);
}
private static int toRgb(float[] c) {
return channel(c[0]) << 16 | channel(c[1]) << 8 | channel(c[2]);
}
private static int channel(float v) {
return Math.clamp(Math.round(v * 255), 0, 255);
}
/** Colors are either "#rrggbb" strings or packed integers, depending on the data version. */
private static int color(JsonObject obj, String key, int fallback) {
JsonElement el = obj.get(key);
if (el == null || !el.isJsonPrimitive()) return fallback;
if (el.getAsJsonPrimitive().isNumber()) return el.getAsInt() & 0xFFFFFF;
String s = el.getAsString().trim();
if (s.startsWith("#")) s = s.substring(1);
try {
return Integer.parseInt(s, 16) & 0xFFFFFF;
} catch (NumberFormatException e) {
return fallback;
}
}
}
@@ -0,0 +1,7 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
/** Biome tint colours (opaque ARGB) of the colormap-driven channels. */
public record BiomeTint(int grass, int foliage, int dryFoliage, int water) {
/** Plains colours: the fallback without a colormap, and the tint of blocks without biome context. */
public static final BiomeTint PLAINS = new BiomeTint(0xFF91BD59, 0xFF77AB2F, 0xFFA9A05B, 0xFF3F76E4);
}
@@ -0,0 +1,76 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.block.Biome;
/** Per-biome grass/foliage/water tints: explicit biome colours or the pack's colormaps, cached per biome. */
public final class BiomeTintProvider {
private final int[][] grassMap;
private final int[][] foliageMap;
private final int[][] dryFoliageMap;
private final Map<String, BiomeTint> cache = new ConcurrentHashMap<>();
public BiomeTintProvider(TextureCache textures) {
this.grassMap = textures.get(ResourceLocation.parse("colormap/grass")).orElse(null);
this.foliageMap =
textures.get(ResourceLocation.parse("colormap/foliage")).orElse(null);
this.dryFoliageMap =
textures.get(ResourceLocation.parse("colormap/dry_foliage")).orElse(null);
}
public BiomeTint forBiome(Biome biome) {
return cache.computeIfAbsent(keyOf(biome), this::compute);
}
/** The biome's climate/effects/attribute data (water fog etc.). */
public BiomeClimate.Climate climate(Biome biome) {
return BiomeClimate.forKey(keyOf(biome));
}
private String keyOf(Biome biome) {
try {
return biome.getKey().getKey();
} catch (Throwable t) {
return "plains";
}
}
private BiomeTint compute(String key) {
BiomeClimate.Climate climate = BiomeClimate.forKey(key);
int grass = channel(climate.grass(), grassMap, climate, BiomeTint.PLAINS.grass());
int foliage = channel(climate.foliage(), foliageMap, climate, BiomeTint.PLAINS.foliage());
int dry = channel(climate.dryFoliage(), dryFoliageMap, climate, BiomeTint.PLAINS.dryFoliage());
// Vanilla grass_color_modifier (grass only).
if ("swamp".equals(climate.grassModifier())) {
// Vanilla picks 0x4C763C/0x6A7039 via position noise; use the dominant color.
grass = 0xFF6A7039;
} else if ("dark_forest".equals(climate.grassModifier())) {
grass = 0xFF000000 | (((grass & 0xFEFEFE) + 0x28340A) >> 1);
}
return new BiomeTint(grass, foliage, dry, 0xFF000000 | climate.water());
}
/** An explicit biome colour wins over the colormap, like in vanilla. */
private static int channel(int explicit, int[][] colormap, BiomeClimate.Climate climate, int fallback) {
return explicit != BiomeClimate.NONE ? 0xFF000000 | explicit : sample(colormap, climate, fallback);
}
/** Vanilla colormap lookup: x = (1-temp)*255, y = (1-downfall*temp)*255. */
private static int sample(int[][] colormap, BiomeClimate.Climate climate, int fallback) {
if (colormap == null || colormap.length == 0) return fallback;
double temp = Math.clamp(climate.temperature(), 0, 1);
double down = Math.clamp(climate.downfall(), 0, 1) * temp;
int x = (int) ((1.0 - temp) * 255.0);
int y = (int) ((1.0 - down) * 255.0);
int h = colormap.length;
int w = colormap[0].length;
x = Math.clamp(x, 0, w - 1);
y = Math.clamp(y, 0, h - 1);
return 0xFF000000 | (colormap[y][x] & 0xFFFFFF);
}
}
@@ -0,0 +1,76 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import org.bukkit.Material;
import org.bukkit.block.data.Ageable;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.RedstoneWire;
/**
* Maps a tinted face (block + tintindex) to its in-world tint colour like vanilla BlockColors.createDefault (26.3):
* a biome channel or a constant. Blocks without a registered tint source (bamboo, cherry and pale oak leaves, the
* lava/powder-snow cauldron, the stonecutter, …) and tint layers beyond the registered ones are not tinted.
*/
public final class TintResolver {
private static final int SPRUCE = 0xFF619961;
private static final int BIRCH = 0xFF80A755;
private static final int LILY_PAD_IN_WORLD = 0xFF208030;
private static final int ATTACHED_STEM = 0xFFE0C71C;
/** RedstoneWireBlock.COLORS: the wire colour per power level, with vanilla's float arithmetic. */
private static final int[] REDSTONE = new int[16];
static {
for (int i = 0; i <= 15; i++) {
float power = i / 15.0F;
float red = power * 0.6F + (power > 0.0F ? 0.4F : 0.3F);
float green = clamp(power * power * 0.7F - 0.5F);
float blue = clamp(power * power * 0.6F - 0.7F);
REDSTONE[i] = 0xFF000000 | channel8(red) << 16 | channel8(green) << 8 | channel8(blue);
}
}
private TintResolver() {}
/** Returns the ARGB tint to multiply with, or {@code -1} when the face should not be tinted. */
public static int resolve(BlockData data, int tintIndex, BiomeTint biomeTint) {
Material m = data.getMaterial();
// Pink petals and wildflowers: layer 0 (the flowers) is blank, layer 1 (the stems) grass.
if (m == Material.PINK_PETALS || m == Material.WILDFLOWERS) return tintIndex == 1 ? biomeTint.grass() : -1;
if (tintIndex != 0) return -1; // every other source has one layer
return switch (m) {
case GRASS_BLOCK, SHORT_GRASS, FERN, POTTED_FERN -> biomeTint.grass();
case BUSH, TALL_GRASS, LARGE_FERN, SUGAR_CANE -> biomeTint.grass();
case OAK_LEAVES, JUNGLE_LEAVES, ACACIA_LEAVES -> biomeTint.foliage();
case DARK_OAK_LEAVES, MANGROVE_LEAVES, VINE -> biomeTint.foliage();
case SPRUCE_LEAVES -> SPRUCE;
case BIRCH_LEAVES -> BIRCH;
case LEAF_LITTER -> biomeTint.dryFoliage();
case WATER_CAULDRON -> biomeTint.water();
case REDSTONE_WIRE -> redstone(data);
case MELON_STEM, PUMPKIN_STEM -> stem(data);
case ATTACHED_MELON_STEM, ATTACHED_PUMPKIN_STEM -> ATTACHED_STEM;
case LILY_PAD -> LILY_PAD_IN_WORLD;
default -> -1;
};
}
private static int redstone(BlockData data) {
return REDSTONE[data instanceof RedstoneWire wire ? Math.clamp(wire.getPower(), 0, 15) : 0];
}
/** BlockTintSources.stem: {@code ARGB.color(age·32, 255 - age·8, age·4)}. */
private static int stem(BlockData data) {
int age = data instanceof Ageable a ? a.getAge() : 0;
return 0xFF000000 | age * 32 << 16 | (255 - age * 8) << 8 | age * 4;
}
private static float clamp(float v) {
return v < 0.0F ? 0.0F : Math.min(v, 1.0F);
}
/** ARGB.as8BitChannel: {@code floor(v·255)}. */
private static int channel8(float v) {
return (int) Math.floor(v * 255.0F);
}
}
@@ -0,0 +1,149 @@
package eu.mhsl.minecraft.pixelpics.render.util;
import org.bukkit.Color;
import org.bukkit.DyeColor;
/** Helpers for packed ARGB colours. */
public final class ColorUtil {
private ColorUtil() {}
public static int alpha(int argb) {
return (argb >> 24) & 0xFF;
}
public static int red(int argb) {
return (argb >> 16) & 0xFF;
}
public static int green(int argb) {
return (argb >> 8) & 0xFF;
}
public static int blue(int argb) {
return argb & 0xFF;
}
public static int argb(int a, int r, int g, int b) {
return (a << 24) | (r << 16) | (g << 8) | b;
}
/** Opaque ARGB for a Bukkit dye colour, or {@code fallback} when {@code dye} is null. */
public static int dyeArgb(DyeColor dye, int fallback) {
if (dye == null) return fallback;
Color c = dye.getColor();
return argb(0xFF, c.getRed(), c.getGreen(), c.getBlue());
}
/** Vanilla {@code DyeColor.getTextColor()} (not the cloth colour) as opaque ARGB; null = black (default ink). */
private static int signTextColor(DyeColor dye) {
int rgb =
switch (dye == null ? DyeColor.BLACK : dye) {
case WHITE -> 0xF9FFFE;
case ORANGE -> 0xF9801D;
case MAGENTA -> 0xC74EBD;
case LIGHT_BLUE -> 0x3AB3DA;
case YELLOW -> 0xFED83D;
case LIME -> 0x80C71F;
case PINK -> 0xF38BAA;
case GRAY -> 0x474F52;
case LIGHT_GRAY -> 0x9D9D97;
case CYAN -> 0x169C9C;
case PURPLE -> 0x8932B8;
case BLUE -> 0x3C44AA;
case BROWN -> 0x835432;
case GREEN -> 0x5E7C16;
case RED -> 0xB02E26;
case BLACK -> 0x1D1D21;
};
return 0xFF000000 | rgb;
}
/** Sign text fill (vanilla SignRenderer): the dye's text colour, darkened to 40 % unless glowing. */
public static int signFillArgb(DyeColor dye, boolean glowing) {
int base = signTextColor(dye);
return glowing ? base : shade(base, 0.4);
}
/** Outline of glowing sign text (vanilla {@code getDarkColor}): text colour at 40 %, black ink a light cream. */
public static int signOutlineArgb(DyeColor dye) {
if (dye == null || dye == DyeColor.BLACK) return 0xFFF0EBCC;
return shade(signTextColor(dye), 0.4);
}
/** Multiplies the RGB channels of {@code base} by {@code tint} (per-channel, 0..255), keeping base alpha. */
public static int multiply(int base, int tint) {
int a = alpha(base);
int r = red(base) * red(tint) / 255;
int g = green(base) * green(tint) / 255;
int b = blue(base) * blue(tint) / 255;
return argb(a, r, g, b);
}
/** Texels with alpha at or below this are holes (alpha cutout) for every intersector and the extrusion. */
public static final int ALPHA_CUTOUT = 16;
/** Whether a texel is drawn (not cut out). */
public static boolean opaque(int argb) {
return alpha(argb) > ALPHA_CUTOUT;
}
/** Scales the RGB channels by {@code factor}, keeping alpha. */
public static int shade(int argb, double factor) {
int a = alpha(argb);
int r = clamp((int) (red(argb) * factor));
int g = clamp((int) (green(argb) * factor));
int b = clamp((int) (blue(argb) * factor));
return argb(a, r, g, b);
}
/** Additive blend (vanilla BlendFunction.ADDITIVE, ONE/ONE): RGB of {@code src} added to {@code dst}, clamped. */
public static int add(int dst, int src) {
return (clamp(red(dst) + red(src)) << 16)
| (clamp(green(dst) + green(src)) << 8)
| clamp(blue(dst) + blue(src));
}
public static int clamp(int v) {
return v < 0 ? 0 : Math.min(v, 255);
}
/** Weighted average of two RGB colours (weights normalised by their sum); alpha ignored, result RGB only. */
public static int mix(int rgbA, int rgbB, double weightA, double weightB) {
double total = weightA + weightB;
int r = (int) ((red(rgbA) * weightA + red(rgbB) * weightB) / total);
int g = (int) ((green(rgbA) * weightA + green(rgbB) * weightB) / total);
int b = (int) ((blue(rgbA) * weightA + blue(rgbB) * weightB) / total);
return (r << 16) | (g << 8) | b;
}
private static final float[] SRGB_TO_LINEAR = new float[256];
static {
for (int i = 0; i < 256; i++) {
double c = i / 255.0;
SRGB_TO_LINEAR[i] = (float) (c <= 0.04045 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4));
}
}
public static float toLinear(int channel) {
return SRGB_TO_LINEAR[channel & 0xFF];
}
private static int toSrgb(double linear) {
double c = linear <= 0.0031308 ? linear * 12.92 : 1.055 * Math.pow(linear, 1 / 2.4) - 0.055;
return clamp((int) Math.round(c * 255.0));
}
/** Averages a set of RGB colors in linear light and returns the sRGB result (opaque). */
public static int averageLinear(int[] colors, int from, int count) {
double r = 0, g = 0, b = 0;
for (int i = 0; i < count; i++) {
int c = colors[from + i];
r += toLinear((c >> 16) & 0xFF);
g += toLinear((c >> 8) & 0xFF);
b += toLinear(c & 0xFF);
}
return argb(0xFF, toSrgb(r / count), toSrgb(g / count), toSrgb(b / count));
}
}
@@ -0,0 +1,13 @@
package eu.mhsl.minecraft.pixelpics.render.util;
import org.bukkit.util.Vector;
public final class MathUtil {
private MathUtil() {}
/** Reflects {@code direction} across the plane with the given (unit) {@code normal}. */
public static Vector reflectVector(Vector direction, Vector normal) {
return direction.clone().subtract(normal.clone().multiply(2 * direction.dot(normal)));
}
}
@@ -0,0 +1,57 @@
package eu.mhsl.minecraft.pixelpics.render.util;
import java.time.LocalDate;
import java.time.LocalTime;
import java.time.MonthDay;
import java.time.ZoneId;
import java.time.ZonedDateTime;
import java.util.List;
import java.util.function.Supplier;
/**
* Vanilla {@code net.minecraft.util.SpecialDates} (decompiled 26.3): the server's local date decides the
* christmas chest textures (ChestRenderer.xmasTextures = {@code isExtendedChristmas()}, 24–26 December) and the
* {@code minecraft:local_time} item-model property (chest / trapped chest items).
*
* <p>Testing: the JVM system property {@value #TEST_DATE_PROPERTY} ({@code yyyy-MM-dd}, e.g.
* {@code -Dpixelpics.testDate=2026-12-25}) replaces today's date (time of day stays the current one). Never set
* it in production.
*/
public final class SpecialDates {
public static final String TEST_DATE_PROPERTY = "pixelpics.testDate";
private static final List<MonthDay> CHRISTMAS_RANGE =
List.of(MonthDay.of(12, 24), MonthDay.of(12, 25), MonthDay.of(12, 26));
// The time of the photo being baked (set around a scene bake), so one photo never mixes two dates.
private static final ScopedValue<ZonedDateTime> PHOTO_TIME = ScopedValue.newInstance();
private SpecialDates() {}
/** Runs {@code task} with {@link #now()} fixed to {@code time} on this thread. */
public static <T> T at(ZonedDateTime time, Supplier<T> task) {
return ScopedValue.where(PHOTO_TIME, time).call(task::get);
}
/**
* The photo's time inside {@link #at}, else the current local date-time ({@code ZonedDateTime.now()}), or the
* test date at the current time of day.
*/
public static ZonedDateTime now() {
if (PHOTO_TIME.isBound()) return PHOTO_TIME.get();
ZonedDateTime now = ZonedDateTime.now();
String test = System.getProperty(TEST_DATE_PROPERTY);
if (test == null || test.isBlank()) return now;
try {
return ZonedDateTime.of(LocalDate.parse(test.trim()), LocalTime.from(now), ZoneId.systemDefault());
} catch (RuntimeException e) {
return now;
}
}
/** Vanilla {@code SpecialDates.isExtendedChristmas()}: today is 24, 25 or 26 December. */
public static boolean isExtendedChristmas() {
return CHRISTMAS_RANGE.contains(MonthDay.from(now()));
}
}
@@ -0,0 +1,67 @@
package eu.mhsl.minecraft.pixelpics.setup;
import com.google.gson.JsonElement;
import com.google.gson.JsonParser;
import eu.mhsl.minecraft.pixelpics.assets.ResourcePackLoader;
import java.io.IOException;
import java.io.InputStream;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
/**
* The Minecraft version of the vanilla packs in {@code resourcepack/}: from the {@value #STAMP} written by the
* auto-download and {@code tools/build-vanilla-pack.sh}, else from a file name {@code vanilla-<version>.zip} (packs
* built by older versions of the script). Packs without either have no known version and are never replaced.
*/
public final class PackVersions {
/** Version stamp in the pack root: {@code {"version": "26.3", ...}}. */
public static final String STAMP = "pixelpics-pack.json";
private static final Pattern FILE_NAME = Pattern.compile("vanilla-(.+)\\.zip");
/** A zip in the pack folder; {@code version} is null when unknown. */
public record VersionedPack(Path path, String version) {}
private PackVersions() {}
public static String fileName(String version) {
return "vanilla-" + version + ".zip";
}
/** All {@code .zip} files below {@code dir} with their version, in load order. */
public static List<VersionedPack> scan(Path dir) {
if (!Files.isDirectory(dir)) return List.of();
try {
return ResourcePackLoader.zips(dir).stream()
.map(zip -> new VersionedPack(zip, version(zip)))
.toList();
} catch (IOException e) {
return List.of(); // an unreadable folder: the loader reports it
}
}
/** The pack's version, or null when it has no stamp and no {@code vanilla-<version>.zip} name. */
private static String version(Path zip) {
try (ZipFile file = new ZipFile(zip.toFile())) {
ZipEntry stamp = file.getEntry(STAMP);
if (stamp != null) {
try (InputStream in = file.getInputStream(stamp)) {
JsonElement root = JsonParser.parseString(new String(in.readAllBytes(), StandardCharsets.UTF_8));
String v = root.getAsJsonObject().get("version").getAsString();
if (!v.isBlank()) return v;
}
}
} catch (IOException | RuntimeException ignored) {
// not a zip or no readable stamp: fall back to the file name
}
Matcher m = FILE_NAME.matcher(zip.getFileName().toString());
return m.matches() ? m.group(1) : null;
}
}
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