photos named via item_name instead of custom_name so the recipe book fills the copy recipe, copies keep an anvil name
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@@ -92,6 +92,10 @@ public final class CameraItems {
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&& meta.getMapView().getId() == mapId;
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}
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/**
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* The photo's name, set as ITEM_NAME: a CUSTOM_NAME would keep the recipe book from placing the photo (vanilla
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* Inventory.isUsableForCrafting skips custom-named stacks for the copy recipe's material ingredient).
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*/
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public static Component photoDisplayName() {
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return plain("Foto", NamedTextColor.WHITE);
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}
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@@ -124,7 +124,8 @@ public class CraftingListener implements Listener {
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key,
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PersistentDataType.STRING,
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src.getPersistentDataContainer().get(key, PersistentDataType.STRING));
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dst.displayName(CameraItems.photoDisplayName());
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dst.itemName(CameraItems.photoDisplayName());
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if (src.hasCustomName()) dst.customName(src.customName()); // anvil-renamed photo
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copy.setItemMeta(dst);
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return copy;
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}
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@@ -88,7 +88,7 @@ public final class PhotoService {
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PersistentDataType.STRING,
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UUID.randomUUID().toString());
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meta.setMapView(mapView);
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meta.displayName(CameraItems.photoDisplayName());
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meta.itemName(CameraItems.photoDisplayName());
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map.setItemMeta(meta);
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CameraItems.give(player, map);
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playShutter(player);
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