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MineTec
291d51891f
rendering fixes: rebaked cubes keep unshaded/additive (end portal/gateway in displays), piston heads no longer skulls (shared block-entity material source), armor/horse armor/carpets/saddles from the equippable component (custom assets, trader llama carpet), inverse-transpose normals for non-uniformly scaled displays, later layer wins on equal depth like vanilla, block tints exactly like vanilla blockcolors (redstone table, stems by age, untinted unknown blocks), pose visibility not forced, pptest scenes tint_blocks/equip_assets/display_fixes
2026-11-05 13:18:04 +01:00
.idea
wire up rendering + build config
2026-06-07 18:57:53 +02:00
gradle
/wrapper
update to Paper 26.2, Java 25 and Gradle 9.6.1
2026-10-08 23:33:14 +02:00
src
/main
rendering fixes: rebaked cubes keep unshaded/additive (end portal/gateway in displays), piston heads no longer skulls (shared block-entity material source), armor/horse armor/carpets/saddles from the equippable component (custom assets, trader llama carpet), inverse-transpose normals for non-uniformly scaled displays, later layer wins on equal depth like vanilla, block tints exactly like vanilla blockcolors (redstone table, stems by age, untinted unknown blocks), pose visibility not forced, pptest scenes tint_blocks/equip_assets/display_fixes
2026-11-05 13:18:04 +01:00
tools
rendering fixes: rebaked cubes keep unshaded/additive (end portal/gateway in displays), piston heads no longer skulls (shared block-entity material source), armor/horse armor/carpets/saddles from the equippable component (custom assets, trader llama carpet), inverse-transpose normals for non-uniformly scaled displays, later layer wins on equal depth like vanilla, block tints exactly like vanilla blockcolors (redstone table, stems by age, untinted unknown blocks), pose visibility not forced, pptest scenes tint_blocks/equip_assets/display_fixes
2026-11-05 13:18:04 +01:00
.gitignore
rendering fixes: rebaked cubes keep unshaded/additive (end portal/gateway in displays), piston heads no longer skulls (shared block-entity material source), armor/horse armor/carpets/saddles from the equippable component (custom assets, trader llama carpet), inverse-transpose normals for non-uniformly scaled displays, later layer wins on equal depth like vanilla, block tints exactly like vanilla blockcolors (redstone table, stems by age, untinted unknown blocks), pose visibility not forced, pptest scenes tint_blocks/equip_assets/display_fixes
2026-11-05 13:18:04 +01:00
build.gradle
simplify tools: shared harness setup (pipeline, block proxy, render job, framing, record copy, label cells, contact sheets) for the standalone renderers and the benchmark, block-entity scenes as name/yaw records, one dump pipeline for mob and avatar renderers with a shared submit helper, transform record and jem/entry/subset helpers, posed block entities from direct layer constants, pptest scenes registered once with settle-tick and resolution tables and put() for all blocks, jdk detection and full error log in the dump script, pptest jar rebuilt instead of updated, gradle task printing the tool classpath, comments trimmed
2026-11-05 03:24:30 +01:00
gradle.properties
initial commit
2025-03-18 19:13:59 +01:00
gradlew
update to Paper 26.2, Java 25 and Gradle 9.6.1
2026-10-08 23:33:14 +02:00
settings.gradle
renamed project from PixelPic to PixelPics matching name scheme of PixelBlocks
2025-03-21 19:27:58 +01:00
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