resource-pack render engine

This commit is contained in:
2026-06-07 18:57:40 +02:00
parent 18c5fc4ffc
commit 211c7e8479
69 changed files with 4060 additions and 1398 deletions
@@ -0,0 +1,35 @@
package eu.mhsl.minecraft.pixelpics.assets;
/**
* Builds pack-relative asset paths from namespaced ids, following the vanilla layout
* {@code assets/<namespace>/<category>/<path>.<ext>}.
*/
public final class AssetPaths {
private AssetPaths() {}
/** {@code assets/<ns>/blockstates/<name>.json} for a plain block name (no {@code block/} prefix). */
public static String blockState(String blockName) {
return String.format("assets/%s/blockstates/%s.json", ResourceLocation.DEFAULT_NAMESPACE, blockName.toLowerCase());
}
/** {@code assets/<ns>/models/<path>.json}. The id path already contains e.g. {@code block/stone}. */
public static String model(ResourceLocation id) {
return String.format("assets/%s/models/%s.json", id.namespace(), id.path());
}
/** {@code assets/<ns>/textures/<path>.png}. The id path already contains e.g. {@code block/stone}. */
public static String texture(ResourceLocation id) {
return String.format("assets/%s/textures/%s.png", id.namespace(), id.path());
}
/** {@code assets/<ns>/textures/<path>.png.mcmeta} animation metadata, if present. */
public static String textureMeta(ResourceLocation id) {
return texture(id) + ".mcmeta";
}
/** {@code assets/minecraft/textures/colormap/<name>.png}. */
public static String colormap(String name) {
return String.format("assets/%s/textures/colormap/%s.png", ResourceLocation.DEFAULT_NAMESPACE, name.toLowerCase());
}
}
@@ -0,0 +1,45 @@
package eu.mhsl.minecraft.pixelpics.assets;
import com.google.gson.Gson;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import java.nio.charset.StandardCharsets;
import java.util.Optional;
/**
* Thin convenience layer over a {@link ResourcePack} for reading JSON assets.
*/
public final class AssetReader {
private final ResourcePack pack;
private final Gson gson = new Gson();
public AssetReader(ResourcePack pack) {
this.pack = pack;
}
public ResourcePack pack() {
return pack;
}
public <T> Optional<T> readJson(String path, Class<T> type) {
return pack.read(path).flatMap(bytes -> {
try {
return Optional.ofNullable(gson.fromJson(new String(bytes, StandardCharsets.UTF_8), type));
} catch (Exception e) {
return Optional.empty();
}
});
}
public Optional<JsonObject> readJsonObject(String path) {
return pack.read(path).flatMap(bytes -> {
try {
return Optional.of(JsonParser.parseString(new String(bytes, StandardCharsets.UTF_8)).getAsJsonObject());
} catch (Exception e) {
return Optional.empty();
}
});
}
}
@@ -0,0 +1,135 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.model.AverageColor;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Top-level entry point that turns a {@link BlockData} into a baked {@link ResolvedModel}, combining
* blockstate resolution, model resolution and geometry baking. Results are cached per BlockData and
* the cache is safe for concurrent access by the parallel renderer.
*/
public final class BlockModelRegistry {
private final TextureCache textures;
private final BlockStateResolver blockStateResolver;
private final ModelResolver modelResolver;
private final ModelBaker baker;
private final Map<BlockData, ResolvedModel> cache = new ConcurrentHashMap<>();
private volatile ResolvedModel waterModel;
private volatile ResolvedModel lavaModel;
public BlockModelRegistry(AssetReader reader, TextureCache textures) {
this.textures = textures;
this.blockStateResolver = new BlockStateResolver(reader);
this.modelResolver = new ModelResolver(reader);
this.baker = new ModelBaker(textures);
}
public ResolvedModel get(BlockData data) {
return cache.computeIfAbsent(data, this::resolve);
}
private ResolvedModel resolve(BlockData data) {
Material material = data.getMaterial();
if (material == Material.WATER) return water();
if (material == Material.LAVA) return lava();
List<Variant> variants = blockStateResolver.resolve(data);
List<Element> elements = new java.util.ArrayList<>();
long ar = 0, ag = 0, ab = 0;
int acount = 0;
FlatModel lastFlat = null;
for (Variant variant : variants) {
FlatModel flat = modelResolver.resolve(variant.model());
lastFlat = flat;
ModelBaker.BakedGeometry baked = baker.bake(flat, variant);
elements.addAll(baked.elements());
if (baked.hasGeometry()) {
int c = baked.averageColor();
ar += (c >> 16) & 0xFF;
ag += (c >> 8) & 0xFF;
ab += c & 0xFF;
acount++;
}
}
if (!elements.isEmpty()) {
int avg = 0xFF000000 | (((int) (ar / acount)) << 16) | (((int) (ag / acount)) << 8) | ((int) (ab / acount));
return new ResolvedModel(elements, avg, 0, 0, false, true);
}
// No geometry: render a flat full cube using a fallback average color.
int avg = fallbackColor(lastFlat);
return new ResolvedModel(List.of(solidCube(avg)), avg, 0, 0, false, false);
}
/** A full-block cube whose six faces sample a single solid color (1x1 texture). */
private Element solidCube(int color) {
int[][] tex = {{color}};
Face[] faces = new Face[6];
for (Direction d : Direction.values()) {
faces[d.ordinal()] = new Face(tex, 0, 0, 1, 1, 0, -1);
}
return new Element(new double[]{0, 0, 0}, new double[]{1, 1, 1}, faces, null, -1, 0, false);
}
private int fallbackColor(FlatModel flat) {
if (flat != null && flat.textures() != null) {
String particle = flat.textures().get("particle");
if (particle != null && !particle.startsWith("#")) {
int[][] tex = textures.get(ResourceLocation.parse(particle)).orElse(null);
if (tex != null) return AverageColor.of(tex);
}
}
return 0xFF7F7F7F;
}
private ResolvedModel water() {
ResolvedModel m = waterModel;
if (m == null) {
m = liquid("block/water_still", 0, 0.60, 0.10);
waterModel = m;
}
return m;
}
private ResolvedModel lava() {
ResolvedModel m = lavaModel;
if (m == null) {
m = liquid("block/lava_still", -1, 0.15, 0.05);
lavaModel = m;
}
return m;
}
/** Builds a simple full-cube model for a liquid texture with the given tint/transparency/reflection. */
private ResolvedModel liquid(String texturePath, int tintIndex, double transparency, double reflection) {
int[][] tex = textures.get(ResourceLocation.parse(texturePath)).orElse(null);
if (tex == null) {
return new ResolvedModel(List.of(solidCube(0xFF3F76E4)), 0xFF3F76E4, transparency, reflection, true, true);
}
Face[] faces = new Face[6];
for (Direction d : Direction.values()) {
double[] uv = switch (d) {
case UP, DOWN -> new double[]{0, 0, 1, 1};
default -> new double[]{0, 0, 1, 1};
};
faces[d.ordinal()] = new Face(tex, uv[0], uv[1], uv[2], uv[3], 0, tintIndex);
}
Element cube = new Element(new double[]{0, 0, 0}, new double[]{1, 1, 1}, faces, null, -1, 0, false);
int avg = AverageColor.of(tex);
return new ResolvedModel(List.of(cube), avg, transparency, reflection, true, true);
}
}
@@ -0,0 +1,41 @@
package eu.mhsl.minecraft.pixelpics.assets;
import org.bukkit.block.data.BlockData;
import java.util.LinkedHashMap;
import java.util.Map;
/**
* Parses the property map and plain block name out of a {@link BlockData} string such as
* {@code minecraft:oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]}.
*/
public final class BlockStateProperties {
private BlockStateProperties() {}
/** The block name without namespace, e.g. {@code oak_stairs}. */
public static String blockName(BlockData data) {
String s = data.getAsString(false);
int bracket = s.indexOf('[');
String id = bracket < 0 ? s : s.substring(0, bracket);
int colon = id.indexOf(':');
return (colon < 0 ? id : id.substring(colon + 1)).trim();
}
/** The {@code prop -> value} map (empty when the block has no properties). */
public static Map<String, String> properties(BlockData data) {
Map<String, String> props = new LinkedHashMap<>();
String s = data.getAsString(false);
int open = s.indexOf('[');
int close = s.lastIndexOf(']');
if (open < 0 || close < 0 || close <= open) return props;
String body = s.substring(open + 1, close);
for (String pair : body.split(",")) {
int eq = pair.indexOf('=');
if (eq < 0) continue;
props.put(pair.substring(0, eq).trim(), pair.substring(eq + 1).trim());
}
return props;
}
}
@@ -0,0 +1,116 @@
package eu.mhsl.minecraft.pixelpics.assets;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* Resolves a {@link BlockData} to the list of model variants vanilla would render, by reading the
* block's {@code blockstates/<name>.json} (either {@code variants} or {@code multipart}).
*/
public final class BlockStateResolver {
private final AssetReader reader;
public BlockStateResolver(AssetReader reader) {
this.reader = reader;
}
public List<Variant> resolve(BlockData data) {
String name = BlockStateProperties.blockName(data);
Map<String, String> props = BlockStateProperties.properties(data);
JsonObject root = reader.readJsonObject(AssetPaths.blockState(name)).orElse(null);
if (root == null) return List.of();
if (root.has("variants")) {
return resolveVariants(root.getAsJsonObject("variants"), props);
}
if (root.has("multipart")) {
return resolveMultipart(root.getAsJsonArray("multipart"), props);
}
return List.of();
}
private List<Variant> resolveVariants(JsonObject variants, Map<String, String> props) {
for (Map.Entry<String, JsonElement> entry : variants.entrySet()) {
if (variantKeyMatches(entry.getKey(), props)) {
return List.of(parseVariant(firstOf(entry.getValue())));
}
}
return List.of();
}
private List<Variant> resolveMultipart(JsonArray multipart, Map<String, String> props) {
List<Variant> result = new ArrayList<>();
for (JsonElement caseEl : multipart) {
JsonObject caseObj = caseEl.getAsJsonObject();
if (caseObj.has("when") && !whenMatches(caseObj.get("when"), props)) continue;
result.add(parseVariant(firstOf(caseObj.get("apply"))));
}
return result;
}
/** A variant key like {@code facing=east,half=bottom} matches when every pair holds for the block. */
private boolean variantKeyMatches(String key, Map<String, String> props) {
if (key.isEmpty()) return true;
for (String pair : key.split(",")) {
int eq = pair.indexOf('=');
if (eq < 0) continue;
String prop = pair.substring(0, eq).trim();
String value = pair.substring(eq + 1).trim();
if (!valueMatches(props.get(prop), value)) return false;
}
return true;
}
private boolean whenMatches(JsonElement when, Map<String, String> props) {
JsonObject obj = when.getAsJsonObject();
if (obj.has("OR")) {
for (JsonElement sub : obj.getAsJsonArray("OR")) {
if (whenMatches(sub, props)) return true;
}
return false;
}
if (obj.has("AND")) {
for (JsonElement sub : obj.getAsJsonArray("AND")) {
if (!whenMatches(sub, props)) return false;
}
return true;
}
// Implicit AND over property conditions.
for (Map.Entry<String, JsonElement> e : obj.entrySet()) {
if (!valueMatches(props.get(e.getKey()), e.getValue().getAsString())) return false;
}
return true;
}
/** A condition value may be an OR list like {@code "north|south"}. */
private boolean valueMatches(String actual, String expected) {
if (actual == null) return false;
for (String option : expected.split("\\|")) {
if (option.equals(actual)) return true;
}
return false;
}
private JsonObject firstOf(JsonElement element) {
if (element.isJsonArray()) {
return element.getAsJsonArray().get(0).getAsJsonObject();
}
return element.getAsJsonObject();
}
private Variant parseVariant(JsonObject obj) {
ResourceLocation model = ResourceLocation.parse(obj.get("model").getAsString());
int x = obj.has("x") ? obj.get("x").getAsInt() : 0;
int y = obj.has("y") ? obj.get("y").getAsInt() : 0;
boolean uvlock = obj.has("uvlock") && obj.get("uvlock").getAsBoolean();
return new Variant(model, x, y, uvlock);
}
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.util.List;
import java.util.Optional;
/**
* Combines several packs into one; the first pack that contains an asset wins. Lets an admin drop
* both an unpacked directory and one or more {@code .zip} packs.
*/
public final class CompositeResourcePack implements ResourcePack {
private final List<ResourcePack> packs;
public CompositeResourcePack(List<ResourcePack> packs) {
this.packs = List.copyOf(packs);
}
@Override
public Optional<byte[]> read(String path) {
for (ResourcePack pack : packs) {
Optional<byte[]> result = pack.read(path);
if (result.isPresent()) return result;
}
return Optional.empty();
}
@Override
public boolean exists(String path) {
return packs.stream().anyMatch(pack -> pack.exists(path));
}
@Override
public void close() {
packs.forEach(ResourcePack::close);
}
}
@@ -0,0 +1,48 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.Optional;
/**
* A {@link ResourcePack} backed by a directory on disk. The root typically contains the
* {@code assets/} folder.
*/
public final class DirectoryResourcePack implements ResourcePack {
private final Path root;
public DirectoryResourcePack(Path root) {
this.root = root.toAbsolutePath().normalize();
}
private Optional<Path> resolve(String path) {
Path resolved = root.resolve(path).normalize();
// Guard against path traversal outside the pack root.
if (!resolved.startsWith(root)) return Optional.empty();
return Optional.of(resolved);
}
@Override
public Optional<byte[]> read(String path) {
return resolve(path).flatMap(p -> {
if (!Files.isRegularFile(p)) return Optional.empty();
try {
return Optional.of(Files.readAllBytes(p));
} catch (IOException e) {
return Optional.empty();
}
});
}
@Override
public boolean exists(String path) {
return resolve(path).map(Files::isRegularFile).orElse(false);
}
@Override
public void close() {
// nothing to release
}
}
@@ -0,0 +1,17 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import java.util.List;
import java.util.Map;
/**
* A model with its parent chain flattened: textures merged (child wins) and the nearest non-empty
* {@code elements} list selected (vanilla does not merge elements across parents).
*/
public record FlatModel(Map<String, String> textures, List<ModelFileDto.ElementDto> elements) {
public boolean hasElements() {
return elements != null && !elements.isEmpty();
}
}
@@ -0,0 +1,237 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import eu.mhsl.minecraft.pixelpics.assets.model.AverageColor;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* Bakes a {@link FlatModel} plus a blockstate {@link Variant} into intersectable {@link Element}
* boxes. Texture variables are resolved against the model's merged texture map; default UVs follow
* the vanilla element extents; blockstate {@code x}/{@code y} rotations (90-degree steps) are baked
* into geometry and face directions, while a model element's own rotation is preserved for OBB
* intersection.
*/
public final class ModelBaker {
private final TextureCache textures;
public ModelBaker(TextureCache textures) {
this.textures = textures;
}
public record BakedGeometry(List<Element> elements, int averageColor, boolean hasGeometry) {}
public BakedGeometry bake(FlatModel model, Variant variant) {
if (!model.hasElements()) {
return new BakedGeometry(List.of(), 0, false);
}
int xSteps = ((variant.x() / 90) % 4 + 4) % 4;
int ySteps = ((variant.y() / 90) % 4 + 4) % 4;
List<Element> baked = new ArrayList<>();
long ar = 0, ag = 0, ab = 0, acount = 0;
for (ModelFileDto.ElementDto dto : model.elements()) {
if (dto.from == null || dto.to == null) continue;
double[] from = {dto.from[0] / 16.0, dto.from[1] / 16.0, dto.from[2] / 16.0};
double[] to = {dto.to[0] / 16.0, dto.to[1] / 16.0, dto.to[2] / 16.0};
// Build faces (pre variant rotation).
Face[] faces = new Face[6];
if (dto.faces != null) {
for (Map.Entry<String, ModelFileDto.FaceDto> e : dto.faces.entrySet()) {
Direction dir = Direction.fromName(e.getKey());
if (dir == null) continue;
Face face = buildFace(dir, e.getValue(), from, to, model.textures());
if (face != null) faces[dir.ordinal()] = face;
}
}
// Element's own rotation (origin in 0..1, axis index, radians).
double[] rotOrigin = null;
int rotAxis = -1;
double rotAngle = 0;
boolean rescale = false;
if (dto.rotation != null && dto.rotation.angle != 0 && dto.rotation.origin != null) {
rotOrigin = new double[]{
dto.rotation.origin[0] / 16.0, dto.rotation.origin[1] / 16.0, dto.rotation.origin[2] / 16.0};
rotAxis = axisIndex(dto.rotation.axis);
rotAngle = Math.toRadians(dto.rotation.angle);
rescale = dto.rotation.rescale;
}
// Apply blockstate variant rotation (90-degree steps) to box + faces + element rotation.
for (int i = 0; i < xSteps; i++) {
double[][] r = rotateBoxX(from, to);
from = r[0];
to = r[1];
faces = rotateFacesX(faces);
if (rotAxis >= 0) {
rotOrigin = rotatePointX(rotOrigin);
int[] na = rotateAxisX(rotAxis, rotAngle);
rotAxis = na[0];
rotAngle = na[1] == 0 ? rotAngle : -rotAngle;
}
}
for (int i = 0; i < ySteps; i++) {
double[][] r = rotateBoxY(from, to);
from = r[0];
to = r[1];
faces = rotateFacesY(faces);
if (rotAxis >= 0) {
rotOrigin = rotatePointY(rotOrigin);
int[] na = rotateAxisY(rotAxis, rotAngle);
rotAxis = na[0];
rotAngle = na[1] == 0 ? rotAngle : -rotAngle;
}
}
baked.add(new Element(from, to, faces, rotOrigin, rotAxis, rotAngle, rescale));
// Accumulate average color from the element's face textures.
for (Face f : faces) {
if (f == null) continue;
int c = AverageColor.of(f.texture);
ar += (c >> 16) & 0xFF;
ag += (c >> 8) & 0xFF;
ab += c & 0xFF;
acount++;
}
}
int avg = acount == 0 ? 0xFF7F7F7F
: 0xFF000000 | (((int) (ar / acount)) << 16) | (((int) (ag / acount)) << 8) | ((int) (ab / acount));
return new BakedGeometry(baked, avg, !baked.isEmpty());
}
private Face buildFace(Direction dir, ModelFileDto.FaceDto dto, double[] from, double[] to,
Map<String, String> textureVars) {
int[][] tex = resolveTexture(dto.texture, textureVars);
if (tex == null) return null;
double u1, v1, u2, v2;
if (dto.uv != null && dto.uv.length == 4) {
u1 = dto.uv[0] / 16.0;
v1 = dto.uv[1] / 16.0;
u2 = dto.uv[2] / 16.0;
v2 = dto.uv[3] / 16.0;
} else {
double[] d = defaultUv(dir, from, to);
u1 = d[0];
v1 = d[1];
u2 = d[2];
v2 = d[3];
}
int tint = dto.tintindex != null ? dto.tintindex : -1;
return new Face(tex, u1, v1, u2, v2, dto.rotation, tint);
}
/**
* Default UV (normalized 0..1) from the element extents, matching vanilla. Texture V is top-down,
* so for side faces v1 (texture top) corresponds to the element's high-Y edge: v = [1-to.y, 1-from.y].
*/
private double[] defaultUv(Direction dir, double[] f, double[] t) {
return switch (dir) {
case UP, DOWN -> new double[]{f[0], f[2], t[0], t[2]};
case NORTH, SOUTH -> new double[]{f[0], 1 - t[1], t[0], 1 - f[1]};
case WEST, EAST -> new double[]{f[2], 1 - t[1], t[2], 1 - f[1]};
};
}
private int[][] resolveTexture(String ref, Map<String, String> vars) {
if (ref == null) return null;
String current = ref;
int guard = 0;
while (current.startsWith("#") && guard++ < 16) {
current = vars.get(current.substring(1));
if (current == null) return null;
}
if (current.startsWith("#")) return null;
return textures.get(ResourceLocation.parse(current)).orElse(null);
}
private int axisIndex(String axis) {
if (axis == null) return -1;
return switch (axis.toLowerCase()) {
case "x" -> 0;
case "y" -> 1;
case "z" -> 2;
default -> -1;
};
}
// --- 90-degree box rotations around the block center (0.5, 0.5, 0.5) ---
private double[][] rotateBoxY(double[] from, double[] to) {
// (x,z) -> (z, 1-x): 90 deg clockwise viewed from above.
double[] c1 = rotatePointY(from);
double[] c2 = rotatePointY(to);
return minMax(c1, c2);
}
private double[][] rotateBoxX(double[] from, double[] to) {
double[] c1 = rotatePointX(from);
double[] c2 = rotatePointX(to);
return minMax(c1, c2);
}
private double[] rotatePointY(double[] p) {
double x = p[0] - 0.5, z = p[2] - 0.5;
return new double[]{0.5 + z, p[1], 0.5 - x};
}
private double[] rotatePointX(double[] p) {
double y = p[1] - 0.5, z = p[2] - 0.5;
return new double[]{p[0], 0.5 + z, 0.5 - y};
}
private double[][] minMax(double[] a, double[] b) {
double[] from = {Math.min(a[0], b[0]), Math.min(a[1], b[1]), Math.min(a[2], b[2])};
double[] to = {Math.max(a[0], b[0]), Math.max(a[1], b[1]), Math.max(a[2], b[2])};
return new double[][]{from, to};
}
private Face[] rotateFacesY(Face[] faces) {
Face[] out = new Face[6];
for (Direction d : Direction.values()) {
out[d.rotateY(1).ordinal()] = faces[d.ordinal()];
}
return out;
}
private Face[] rotateFacesX(Face[] faces) {
Face[] out = new Face[6];
for (Direction d : Direction.values()) {
out[d.rotateX(1).ordinal()] = faces[d.ordinal()];
}
return out;
}
// Rotating an element's own rotation axis under a 90-degree block rotation.
// Returns {newAxisIndex, flipFlag(0/1)}; flip indicates the angle sign should invert.
private int[] rotateAxisY(int axis, double angle) {
// Y rotation maps x<->z; the y axis is unchanged.
return switch (axis) {
case 0 -> new int[]{2, 1}; // x -> z
case 2 -> new int[]{0, 0}; // z -> x
default -> new int[]{axis, 0};
};
}
private int[] rotateAxisX(int axis, double angle) {
// X rotation maps y<->z; the x axis is unchanged.
return switch (axis) {
case 1 -> new int[]{2, 1}; // y -> z
case 2 -> new int[]{1, 0}; // z -> y
default -> new int[]{axis, 0};
};
}
}
@@ -0,0 +1,54 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Loads block models and flattens their parent chains into {@link FlatModel}s. Results are cached by
* model id.
*/
public final class ModelResolver {
private static final int MAX_DEPTH = 16;
private final AssetReader reader;
private final Map<ResourceLocation, FlatModel> cache = new ConcurrentHashMap<>();
public ModelResolver(AssetReader reader) {
this.reader = reader;
}
public FlatModel resolve(ResourceLocation modelId) {
FlatModel cached = cache.get(modelId);
if (cached != null) return cached;
FlatModel resolved = resolve(modelId, 0);
cache.put(modelId, resolved);
return resolved;
}
private FlatModel resolve(ResourceLocation modelId, int depth) {
ModelFileDto dto = reader.readJson(AssetPaths.model(modelId), ModelFileDto.class).orElse(null);
if (dto == null) {
return new FlatModel(new HashMap<>(), null);
}
Map<String, String> textures = new HashMap<>();
java.util.List<ModelFileDto.ElementDto> elements = dto.elements;
if (dto.parent != null && depth < MAX_DEPTH && !dto.parent.startsWith("builtin/")) {
FlatModel parent = resolve(ResourceLocation.parse(dto.parent), depth + 1);
textures.putAll(parent.textures());
if (elements == null || elements.isEmpty()) {
elements = parent.elements();
}
}
if (dto.textures != null) {
textures.putAll(dto.textures);
}
return new FlatModel(textures, elements);
}
}
@@ -0,0 +1,31 @@
package eu.mhsl.minecraft.pixelpics.assets;
/**
* A namespaced identifier as used throughout Minecraft assets, e.g. {@code minecraft:block/stone}.
* When no namespace is present the default {@code minecraft} is assumed.
*/
public record ResourceLocation(String namespace, String path) {
public static final String DEFAULT_NAMESPACE = "minecraft";
public ResourceLocation {
namespace = namespace.toLowerCase();
path = path.toLowerCase();
}
/**
* Parses a string like {@code minecraft:block/stone} or {@code block/stone}.
*/
public static ResourceLocation parse(String raw) {
int colon = raw.indexOf(':');
if (colon < 0) {
return new ResourceLocation(DEFAULT_NAMESPACE, raw);
}
return new ResourceLocation(raw.substring(0, colon), raw.substring(colon + 1));
}
@Override
public String toString() {
return namespace + ":" + path;
}
}
@@ -0,0 +1,27 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.Closeable;
import java.util.Optional;
/**
* A read-only source of Minecraft assets. Paths are pack-relative and always use {@code /} as a
* separator, e.g. {@code assets/minecraft/blockstates/oak_fence.json}.
*
* <p>Implementations must be safe for concurrent {@link #read} calls, since the renderer accesses
* assets from multiple threads.
*/
public interface ResourcePack extends Closeable {
/**
* Reads the raw bytes of an asset, or an empty optional if it does not exist.
*/
Optional<byte[]> read(String path);
/**
* Whether the given asset path exists in this pack.
*/
boolean exists(String path);
@Override
void close();
}
@@ -0,0 +1,79 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.logging.Logger;
import java.util.stream.Stream;
/**
* Builds a {@link ResourcePack} from the plugin's {@code resourcepack/} data folder. The folder may
* contain an unpacked pack (a directory with {@code assets/minecraft/...}) and/or one or more
* {@code .zip} packs. Returns an empty optional when nothing usable is found.
*/
public final class ResourcePackLoader {
/** The marker that identifies a valid pack root: {@code <root>/assets/minecraft}. */
private static final String MARKER = "assets/minecraft";
private ResourcePackLoader() {}
public static Optional<ResourcePack> load(File resourcePackDir, Logger logger) {
if (!resourcePackDir.isDirectory()) {
return Optional.empty();
}
List<ResourcePack> packs = new ArrayList<>();
// Directory packs: probe the folder itself and any direct sub-folder for the assets marker.
List<Path> dirCandidates = new ArrayList<>();
dirCandidates.add(resourcePackDir.toPath());
File[] children = resourcePackDir.listFiles(File::isDirectory);
if (children != null) {
for (File child : children) dirCandidates.add(child.toPath());
}
for (Path candidate : dirCandidates) {
if (Files.isDirectory(candidate.resolve(MARKER))) {
packs.add(new DirectoryResourcePack(candidate));
logger.info("Loaded resource pack directory: " + candidate);
}
}
// Zip packs anywhere under the resourcepack folder.
try (Stream<Path> walk = Files.walk(resourcePackDir.toPath())) {
List<Path> zips = walk
.filter(Files::isRegularFile)
.filter(p -> p.getFileName().toString().toLowerCase().endsWith(".zip"))
.toList();
for (Path zip : zips) {
try {
ZipResourcePack pack = new ZipResourcePack(zip);
if (pack.exists(MARKER + "/blockstates") || pack.exists("pack.mcmeta")
|| hasAnyBlockstate(pack)) {
packs.add(pack);
logger.info("Loaded resource pack zip: " + zip);
} else {
pack.close();
}
} catch (IOException e) {
logger.warning("Failed to open resource pack zip " + zip + ": " + e.getMessage());
}
}
} catch (IOException e) {
logger.warning("Failed to scan resource pack directory: " + e.getMessage());
}
if (packs.isEmpty()) return Optional.empty();
if (packs.size() == 1) return Optional.of(packs.getFirst());
return Optional.of(new CompositeResourcePack(packs));
}
private static boolean hasAnyBlockstate(ResourcePack pack) {
// Cheap sanity probe for a couple of guaranteed-present vanilla blockstates.
return pack.exists(AssetPaths.blockState("stone")) || pack.exists(AssetPaths.blockState("dirt"));
}
}
@@ -0,0 +1,76 @@
package eu.mhsl.minecraft.pixelpics.assets;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.InputStream;
import java.net.URI;
import java.net.URL;
import java.net.URLConnection;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ConcurrentHashMap;
/**
* Downloads and caches player skin textures (by URL) as ARGB pixel grids. Legacy 64x32 skins are
* converted to the modern 64x64 layout (so the model's overlay/second-layer bones map correctly).
* Downloads happen off the main thread (from the entity baking step) and are cached.
*/
public final class SkinCache {
private final Map<String, int[][]> cache = new ConcurrentHashMap<>();
private static final int[][] FAILED = new int[0][0];
public Optional<int[][]> get(String url) {
if (url == null || url.isEmpty()) return Optional.empty();
int[][] result = cache.computeIfAbsent(url, this::download);
return result == FAILED ? Optional.empty() : Optional.of(result);
}
private int[][] download(String url) {
try {
URL u = URI.create(url).toURL();
URLConnection conn = u.openConnection();
conn.setConnectTimeout(5000);
conn.setReadTimeout(5000);
conn.setRequestProperty("User-Agent", "PixelPics");
BufferedImage img;
try (InputStream in = conn.getInputStream()) {
img = ImageIO.read(in);
}
if (img == null) return FAILED;
return toModern(img);
} catch (Exception e) {
return FAILED;
}
}
/** Reads the image to a 64x64 grid, converting the legacy 64x32 layout (mirrored arm/leg) if needed. */
private int[][] toModern(BufferedImage img) {
int w = img.getWidth();
int h = img.getHeight();
int[][] out = new int[64][64];
for (int y = 0; y < Math.min(h, 64); y++) {
for (int x = 0; x < Math.min(w, 64); x++) {
out[y][x] = img.getRGB(x, y);
}
}
if (h <= 32) {
// Legacy skin: copy the right arm/leg regions into the modern left arm/leg slots (mirrored).
copyMirrored(img, out, 44, 16, 36, 48); // right leg -> left leg (top/quads handled by mirror)
copyMirrored(img, out, 44, 16, 36, 52);
copyMirrored(img, out, 40, 16, 32, 48); // right arm -> left arm
}
return out;
}
/** Mirror-copies a 16x12 limb block (legacy) into a modern slot; coarse but visually adequate. */
private void copyMirrored(BufferedImage img, int[][] out, int srcX, int srcY, int dstX, int dstY) {
for (int y = 0; y < 12 && srcY + y < img.getHeight(); y++) {
for (int x = 0; x < 16 && srcX + x < img.getWidth(); x++) {
int px = img.getRGB(srcX + (15 - x), srcY + y);
int ox = dstX + x, oy = dstY + y;
if (ox < 64 && oy < 64) out[oy][ox] = px;
}
}
}
}
@@ -0,0 +1,64 @@
package eu.mhsl.minecraft.pixelpics.assets;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ConcurrentHashMap;
/**
* Loads and caches block textures as raw ARGB pixel grids. Textures are stored unflipped (vanilla
* UV origin is top-left); all orientation is handled by the UV math in the intersector.
*
* <p>Animated textures (e.g. {@code water_still.png}, a vertical strip of frames) are reduced to their
* first frame — but ONLY when an actual {@code .png.mcmeta} animation file is present. A tall sprite
* without one (e.g. a 64×128 entity texture like the witch/strider) is a real texture, not an animation,
* and must be loaded in full.
*/
public final class TextureCache {
private final ResourcePack pack;
private final Map<ResourceLocation, int[][]> cache = new ConcurrentHashMap<>();
private static final int[][] MISSING = new int[0][0];
public TextureCache(ResourcePack pack) {
this.pack = pack;
}
/**
* Returns the texture pixels for the given id, or empty if it cannot be loaded.
* The grid is indexed {@code [y][x]} with {@code [0][0]} at the top-left.
*/
public Optional<int[][]> get(ResourceLocation textureId) {
int[][] result = cache.computeIfAbsent(textureId, this::load);
return result == MISSING ? Optional.empty() : Optional.of(result);
}
private int[][] load(ResourceLocation id) {
Optional<byte[]> bytes = pack.read(AssetPaths.texture(id));
if (bytes.isEmpty()) return MISSING;
BufferedImage img;
try {
img = ImageIO.read(new ByteArrayInputStream(bytes.get()));
} catch (Exception e) {
return MISSING;
}
if (img == null) return MISSING;
int width = img.getWidth();
int height = img.getHeight();
// Reduce animated strips to the first frame — but only a REAL animation (has a .mcmeta); a tall
// sprite without one (e.g. a 64×128 entity texture) is a full texture, not a frame strip.
boolean animated = height > width && height % width == 0 && pack.exists(AssetPaths.textureMeta(id));
int frameHeight = animated ? width : height;
int[][] pixels = new int[frameHeight][width];
for (int y = 0; y < frameHeight; y++) {
for (int x = 0; x < width; x++) {
pixels[y][x] = img.getRGB(x, y);
}
}
return pixels;
}
}
@@ -0,0 +1,8 @@
package eu.mhsl.minecraft.pixelpics.assets;
/**
* A resolved blockstate variant: which model to use plus its {@code x}/{@code y} rotation (in
* degrees, multiples of 90) and {@code uvlock}.
*/
public record Variant(ResourceLocation model, int x, int y, boolean uvlock) {
}
@@ -0,0 +1,53 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Path;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
/**
* A {@link ResourcePack} backed by a {@code .zip} archive (e.g. a vanilla/custom resource pack).
*
* <p>{@link ZipFile} allows concurrent {@link ZipFile#getInputStream} calls, so reads are thread
* safe. The entry lookup map is built once at construction.
*/
public final class ZipResourcePack implements ResourcePack {
private final ZipFile zipFile;
private final Map<String, ZipEntry> entries = new HashMap<>();
public ZipResourcePack(Path zipPath) throws IOException {
this.zipFile = new ZipFile(zipPath.toFile());
zipFile.stream()
.filter(entry -> !entry.isDirectory())
.forEach(entry -> entries.put(entry.getName(), entry));
}
@Override
public Optional<byte[]> read(String path) {
ZipEntry entry = entries.get(path);
if (entry == null) return Optional.empty();
try (InputStream input = zipFile.getInputStream(entry)) {
return Optional.of(input.readAllBytes());
} catch (IOException e) {
return Optional.empty();
}
}
@Override
public boolean exists(String path) {
return entries.containsKey(path);
}
@Override
public void close() {
try {
zipFile.close();
} catch (IOException ignored) {
}
}
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.assets.dto;
import java.util.List;
import java.util.Map;
/**
* Gson-bound representation of a vanilla block model JSON
* ({@code assets/minecraft/models/block/*.json}).
*/
public class ModelFileDto {
public String parent;
public Map<String, String> textures;
public List<ElementDto> elements;
public static class ElementDto {
public double[] from; // 0..16
public double[] to; // 0..16
public RotationDto rotation; // optional
public Map<String, FaceDto> faces; // keys: down/up/north/south/west/east
}
public static class FaceDto {
public double[] uv; // optional, 0..16 (x1,y1,x2,y2)
public String texture; // e.g. "#side" or "minecraft:block/oak_planks"
public Integer tintindex;
public String cullface; // ignored by the renderer
public int rotation; // 0/90/180/270
}
public static class RotationDto {
public double[] origin; // 0..16
public String axis; // "x" | "y" | "z"
public double angle; // -45..45 in 22.5 steps
public boolean rescale;
}
}
@@ -0,0 +1,28 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
/**
* Computes the average opaque color of a texture, used as the 100% coverage fallback.
*/
public final class AverageColor {
private AverageColor() {}
/** Average ARGB over pixels with alpha &gt; 16; returns opaque gray when fully transparent/empty. */
public static int of(int[][] texture) {
long r = 0, g = 0, b = 0;
int count = 0;
for (int[] row : texture) {
for (int argb : row) {
if (ColorUtil.alpha(argb) <= 16) continue;
r += ColorUtil.red(argb);
g += ColorUtil.green(argb);
b += ColorUtil.blue(argb);
count++;
}
}
if (count == 0) return 0xFF7F7F7F;
return ColorUtil.argb(0xFF, (int) (r / count), (int) (g / count), (int) (b / count));
}
}
@@ -0,0 +1,66 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/**
* The six block face directions, with unit normals and 90-degree rotation helpers used when baking
* blockstate {@code x}/{@code y} rotations.
*/
public enum Direction {
DOWN(0, -1, 0),
UP(0, 1, 0),
NORTH(0, 0, -1),
SOUTH(0, 0, 1),
WEST(-1, 0, 0),
EAST(1, 0, 0);
public final int nx, ny, nz;
Direction(int nx, int ny, int nz) {
this.nx = nx;
this.ny = ny;
this.nz = nz;
}
public static Direction fromName(String name) {
return switch (name.toLowerCase()) {
case "down" -> DOWN;
case "up" -> UP;
case "north" -> NORTH;
case "south" -> SOUTH;
case "west" -> WEST;
case "east" -> EAST;
default -> null;
};
}
/** Rotate this direction by {@code steps * 90} degrees around the Y axis (clockwise from above). */
public Direction rotateY(int steps) {
steps = ((steps % 4) + 4) % 4;
Direction d = this;
for (int i = 0; i < steps; i++) {
d = switch (d) {
case NORTH -> EAST;
case EAST -> SOUTH;
case SOUTH -> WEST;
case WEST -> NORTH;
default -> d; // up/down unchanged
};
}
return d;
}
/** Rotate this direction by {@code steps * 90} degrees around the X axis. */
public Direction rotateX(int steps) {
steps = ((steps % 4) + 4) % 4;
Direction d = this;
for (int i = 0; i < steps; i++) {
d = switch (d) {
case UP -> NORTH;
case NORTH -> DOWN;
case DOWN -> SOUTH;
case SOUTH -> UP;
default -> d; // east/west unchanged
};
}
return d;
}
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/**
* A single box of a baked block model. Coordinates are normalized to the 0..1 block cube. Faces are
* indexed by {@link Direction#ordinal()} and may be {@code null} when absent.
*
* <p>An optional element rotation (from the model JSON) is kept as origin/axis/angle so the
* intersector can treat the box as oriented (OBB) when {@code angle != 0}.
*/
public final class Element {
public final double[] from; // length 3, 0..1
public final double[] to; // length 3, 0..1
public final Face[] faces; // length 6, indexed by Direction.ordinal()
// Element rotation (0..1 origin), null/zero when axis-aligned.
public final double[] rotOrigin; // length 3, 0..1, may be null
public final int rotAxis; // 0=x,1=y,2=z, -1 when none
public final double rotAngleRad; // radians
public final boolean rescale;
public Element(double[] from, double[] to, Face[] faces,
double[] rotOrigin, int rotAxis, double rotAngleRad, boolean rescale) {
this.from = from;
this.to = to;
this.faces = faces;
this.rotOrigin = rotOrigin;
this.rotAxis = rotAxis;
this.rotAngleRad = rotAngleRad;
this.rescale = rescale;
}
public boolean isAxisAligned() {
return rotAxis < 0 || rotAngleRad == 0.0;
}
}
@@ -0,0 +1,51 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/**
* A textured face of an {@link Element}. UV coordinates are normalized to 0..1 in texture space with
* the origin at the top-left ({@code v} increasing downwards), matching the vanilla convention.
*/
public final class Face {
public final int[][] texture; // [y][x] ARGB, top-left origin
public final double u1, v1, u2, v2;
public final int rotation; // 0/90/180/270, applied to the sampled UV
public final int tintIndex; // -1 = no tint
public Face(int[][] texture, double u1, double v1, double u2, double v2, int rotation, int tintIndex) {
this.texture = texture;
this.u1 = u1;
this.v1 = v1;
this.u2 = u2;
this.v2 = v2;
this.rotation = rotation;
this.tintIndex = tintIndex;
}
/**
* Samples the ARGB pixel for a position within the face, where {@code (s, t)} are in 0..1 across
* the face's two in-plane axes (s = horizontal, t = vertical, top-left origin).
*/
public int sample(double s, double t) {
// Apply face rotation by rotating the (s,t) lookup.
double rs = s, rt = t;
switch (((rotation % 360) + 360) % 360) {
case 90 -> { rs = t; rt = 1.0 - s; }
case 180 -> { rs = 1.0 - s; rt = 1.0 - t; }
case 270 -> { rs = 1.0 - t; rt = s; }
default -> { /* 0 */ }
}
double u = u1 + (u2 - u1) * rs;
double v = v1 + (v2 - v1) * rt;
int h = texture.length;
if (h == 0) return 0;
int w = texture[0].length;
int px = (int) Math.floor(u * w);
int py = (int) Math.floor(v * h);
px = Math.max(0, Math.min(w - 1, px));
py = Math.max(0, Math.min(h - 1, py));
return texture[py][px];
}
}
@@ -0,0 +1,31 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
import java.util.List;
/**
* A fully baked, intersectable block model: a list of {@link Element} boxes plus rendering hints.
*
* <p>{@code averageColor} is the 100% coverage fallback used for blocks without geometry
* (builtin/generated models, unresolved blocks) and as a backstop. {@code hasGeometry} is false when
* the model has no usable elements; the renderer then draws a flat shaded cube using
* {@code averageColor}.
*/
public final class ResolvedModel {
public final List<Element> elements;
public final int averageColor; // ARGB
public final double transparency; // 0..1
public final double reflection; // 0..1
public final boolean occluding;
public final boolean hasGeometry;
public ResolvedModel(List<Element> elements, int averageColor,
double transparency, double reflection, boolean occluding, boolean hasGeometry) {
this.elements = elements;
this.averageColor = averageColor;
this.transparency = transparency;
this.reflection = reflection;
this.occluding = occluding;
this.hasGeometry = hasGeometry;
}
}
@@ -0,0 +1,98 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* A 3x3 linear transform plus translation (affine), used to compose entity bone hierarchies and to
* map a cube's local space to world space. The {@code apply} parameter {@code t} of a ray is
* preserved under affine maps, so ray distances stay consistent between world and local space.
*/
public final class Affine {
// row-major 3x3
public final double[] r;
public final double[] t;
public Affine(double[] r, double[] t) {
this.r = r;
this.t = t;
}
public static Affine identity() {
return new Affine(new double[]{1, 0, 0, 0, 1, 0, 0, 0, 1}, new double[]{0, 0, 0});
}
public static Affine translation(double x, double y, double z) {
return new Affine(new double[]{1, 0, 0, 0, 1, 0, 0, 0, 1}, new double[]{x, y, z});
}
public static Affine scale(double s) {
return new Affine(new double[]{s, 0, 0, 0, s, 0, 0, 0, s}, new double[]{0, 0, 0});
}
public static Affine rotX(double a) {
double c = Math.cos(a), s = Math.sin(a);
return new Affine(new double[]{1, 0, 0, 0, c, -s, 0, s, c}, new double[]{0, 0, 0});
}
public static Affine rotY(double a) {
double c = Math.cos(a), s = Math.sin(a);
return new Affine(new double[]{c, 0, s, 0, 1, 0, -s, 0, c}, new double[]{0, 0, 0});
}
public static Affine rotZ(double a) {
double c = Math.cos(a), s = Math.sin(a);
return new Affine(new double[]{c, -s, 0, s, c, 0, 0, 0, 1}, new double[]{0, 0, 0});
}
/** this ∘ o (apply o first, then this). */
public Affine mul(Affine o) {
double[] a = this.r, b = o.r;
double[] nr = new double[9];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
nr[i * 3 + j] = a[i * 3] * b[j] + a[i * 3 + 1] * b[3 + j] + a[i * 3 + 2] * b[6 + j];
}
}
double[] ot = o.t;
double[] nt = new double[]{
a[0] * ot[0] + a[1] * ot[1] + a[2] * ot[2] + this.t[0],
a[3] * ot[0] + a[4] * ot[1] + a[5] * ot[2] + this.t[1],
a[6] * ot[0] + a[7] * ot[1] + a[8] * ot[2] + this.t[2]
};
return new Affine(nr, nt);
}
public double[] apply(double x, double y, double z) {
return new double[]{
r[0] * x + r[1] * y + r[2] * z + t[0],
r[3] * x + r[4] * y + r[5] * z + t[1],
r[6] * x + r[7] * y + r[8] * z + t[2]
};
}
/** Linear part only (for directions). */
public double[] applyLinear(double x, double y, double z) {
return new double[]{
r[0] * x + r[1] * y + r[2] * z,
r[3] * x + r[4] * y + r[5] * z,
r[6] * x + r[7] * y + r[8] * z
};
}
/** General affine inverse (3x3 inverse + translation). */
public Affine inverse() {
double a = r[0], b = r[1], c = r[2], d = r[3], e = r[4], f = r[5], g = r[6], h = r[7], i = r[8];
double det = a * (e * i - f * h) - b * (d * i - f * g) + c * (d * h - e * g);
double inv = Math.abs(det) < 1e-12 ? 0 : 1.0 / det;
double[] ir = new double[]{
(e * i - f * h) * inv, (c * h - b * i) * inv, (b * f - c * e) * inv,
(f * g - d * i) * inv, (a * i - c * g) * inv, (c * d - a * f) * inv,
(d * h - e * g) * inv, (b * g - a * h) * inv, (a * e - b * d) * inv
};
double[] it = new double[]{
-(ir[0] * t[0] + ir[1] * t[1] + ir[2] * t[2]),
-(ir[3] * t[0] + ir[4] * t[1] + ir[5] * t[2]),
-(ir[6] * t[0] + ir[7] * t[1] + ir[8] * t[2])
};
return new Affine(ir, it);
}
}
@@ -0,0 +1,70 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
/**
* Unwraps a {@link ModelCube} into six {@link Face}s using the standard Minecraft/Bedrock box-UV
* layout (faces packed in the canonical cross around the {@code uv} offset). Mirror swaps the
* left/right faces and flips each face horizontally.
*/
public final class BoxUv {
private BoxUv() {}
/**
* Returns Faces indexed by {@link Direction#ordinal()}. UVs are normalized by the model's DECLARED
* texel size (so a higher-res pack texture — e.g. a 128x128 sheet for a model authored at 64x64 —
* still maps proportionally, same layout). Falls back to the actual texture size if undeclared.
*/
public static Face[] build(ModelCube cube, int[][] texture, int declaredW, int declaredH) {
int texW = texture.length > 0 ? texture[0].length : 64;
int texH = texture.length > 0 ? texture.length : 64;
int nW = declaredW > 0 ? declaredW : texW;
int nH = declaredH > 0 ? declaredH : texH;
// Modern per-face UV: each face carries its own {u, v, w, h} rect directly.
if (cube.faceUv != null) {
Face[] faces = new Face[6];
for (int i = 0; i < 6; i++) {
if (cube.faceUv[i] != null) faces[i] = face(cube.faceUv[i], texture, nW, nH);
}
return faces;
}
double dx = cube.size[0], dy = cube.size[1], dz = cube.size[2];
double u = cube.uv[0], v = cube.uv[1];
// rect = {x, y, w, h} in texels, SIGNED — a negative width/height flips that axis. These match
// the OptiFine/Blockbench box-UV layout EXACTLY (up/down are flipped), paired with the (s,t) the
// EntityIntersector feeds in, so every face's texture orientation matches vanilla Java.
double[] east = {u, v + dz, dz, dy};
double[] west = {u + dz + dx, v + dz, dz, dy};
double[] north = {u + dz, v + dz, dx, dy};
double[] south = {u + 2 * dz + dx, v + dz, dx, dy};
double[] up = {u + dz + dx, v + dz, -dx, -dz};
double[] down = {u + dz + 2 * dx, v, -dx, dz};
if (cube.mirror) {
for (double[] f : new double[][]{east, west, up, down, south, north}) { f[0] += f[2]; f[2] = -f[2]; }
double[] tmp = east; east = west; west = tmp; // mirror swaps the left/right faces
}
Face[] faces = new Face[6];
faces[Direction.EAST.ordinal()] = face(east, texture, nW, nH);
faces[Direction.WEST.ordinal()] = face(west, texture, nW, nH);
faces[Direction.NORTH.ordinal()] = face(north, texture, nW, nH);
faces[Direction.SOUTH.ordinal()] = face(south, texture, nW, nH);
faces[Direction.UP.ordinal()] = face(up, texture, nW, nH);
faces[Direction.DOWN.ordinal()] = face(down, texture, nW, nH);
return faces;
}
private static Face face(double[] rect, int[][] texture, int texW, int texH) {
double u1 = rect[0] / texW;
double v1 = rect[1] / texH;
double u2 = (rect[0] + rect[2]) / texW;
double v2 = (rect[1] + rect[3]) / texH;
return new Face(texture, u1, v1, u2, v2, 0, -1);
}
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
/**
* A baked entity cube in world space: a local box (model pixels) plus the affine transform mapping it
* into the world, its six faces, the precomputed inverse transform and a world-space AABB for
* broad-phase culling.
*/
public final class EntityCube {
public final double[] from; // local min (px, inflated)
public final double[] to; // local max
public final Face[] faces; // by Direction.ordinal()
public final Affine toWorld;
public final Affine toLocal; // inverse
public final double[] aabbMin = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
public final double[] aabbMax = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
public EntityCube(double[] from, double[] to, Face[] faces, Affine toWorld) {
this.from = from;
this.to = to;
this.faces = faces;
this.toWorld = toWorld;
this.toLocal = toWorld.inverse();
for (int i = 0; i < 8; i++) {
double x = (i & 1) == 0 ? from[0] : to[0];
double y = (i & 2) == 0 ? from[1] : to[1];
double z = (i & 4) == 0 ? from[2] : to[2];
double[] w = toWorld.apply(x, y, z);
for (int a = 0; a < 3; a++) {
if (w[a] < aabbMin[a]) aabbMin[a] = w[a];
if (w[a] > aabbMax[a]) aabbMax[a] = w[a];
}
}
}
}
@@ -0,0 +1,88 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.raytrace.FaceHit;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import org.bukkit.util.Vector;
/**
* Intersects a world-space ray with a single {@link EntityCube} (oriented box). The ray is mapped
* into the cube's local frame, slab-tested, and the entry face is sampled. Fully transparent texels
* are treated as holes (alpha cutout). The returned {@code t} is a world-space distance.
*/
public final class EntityIntersector {
private static final double EPS = 1e-7;
private static final int ALPHA_THRESHOLD = 16;
private EntityIntersector() {}
public static FaceHit intersect(EntityCube cube, double ox, double oy, double oz,
double dx, double dy, double dz) {
double[] o = cube.toLocal.apply(ox, oy, oz);
double[] d = cube.toLocal.applyLinear(dx, dy, dz);
double tmin = Double.NEGATIVE_INFINITY, tmax = Double.POSITIVE_INFINITY;
int axis = -1;
boolean neg = false;
for (int a = 0; a < 3; a++) {
if (Math.abs(d[a]) < EPS) {
if (o[a] < cube.from[a] - EPS || o[a] > cube.to[a] + EPS) return null;
continue;
}
double inv = 1.0 / d[a];
double t1 = (cube.from[a] - o[a]) * inv;
double t2 = (cube.to[a] - o[a]) * inv;
boolean n = true;
if (t1 > t2) {
double tmp = t1; t1 = t2; t2 = tmp;
n = false;
}
if (t1 > tmin) { tmin = t1; axis = a; neg = n; }
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return null;
}
if (axis < 0) return null;
double t = tmin;
if (t < EPS) { t = tmax; if (t < EPS) return null; }
double px = o[0] + d[0] * t, py = o[1] + d[1] * t, pz = o[2] + d[2] * t;
Direction dir = switch (axis) {
case 0 -> neg ? Direction.WEST : Direction.EAST;
case 1 -> neg ? Direction.DOWN : Direction.UP;
default -> neg ? Direction.NORTH : Direction.SOUTH;
};
Face face = cube.faces[dir.ordinal()];
if (face == null) return null;
double fx = frac(px, cube.from[0], cube.to[0]);
double fy = frac(py, cube.from[1], cube.to[1]);
double fz = frac(pz, cube.from[2], cube.to[2]);
// (s,t) = Blockbench/Java box-UV (lerp_x, lerp_y) for this face (see BoxUv). Front/right faces
// run their horizontal axis opposite to back/left (they're viewed from the other side).
double s, tt;
switch (dir) {
case UP -> { s = fx; tt = fz; }
case DOWN -> { s = fx; tt = 1 - fz; }
case NORTH -> { s = 1 - fx; tt = 1 - fy; }
case SOUTH -> { s = fx; tt = 1 - fy; }
case EAST -> { s = 1 - fz; tt = 1 - fy; }
default -> { s = fz; tt = 1 - fy; } // WEST
}
int color = face.sample(s, tt);
if (ColorUtil.alpha(color) <= ALPHA_THRESHOLD) return null;
Vector world = new Vector(ox + dx * t, oy + dy * t, oz + dz * t);
double[] n = cube.toWorld.applyLinear(dir.nx, dir.ny, dir.nz);
Vector normal = new Vector(n[0], n[1], n[2]).normalize();
return new FaceHit(t, world, normal, color, -1);
}
private static double frac(double v, double lo, double hi) {
double span = hi - lo;
if (span < 1e-6) return 0;
double f = (v - lo) / span;
return f < 0 ? 0 : Math.min(f, 1);
}
}
@@ -0,0 +1,168 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* Maps an entity type to its CEM ({@code .jem}) Java model name and candidate texture paths. Most types
* use the type key directly for both; small override maps handle the exceptions. The models are vanilla
* Java models (already posed); variant-specific textures (cow/sheep colour, etc.) are handled here.
*/
public final class EntityModels {
private EntityModels() {}
// Type key -> CEM (.jem) model name. Default is the type key itself; these are the exceptions
// (mob reuses another mob's model, or the CEM set only ships a version-suffixed/renamed name).
private static final Map<String, String> CEM_OVERRIDE = Map.ofEntries(
Map.entry("husk", "zombie"),
Map.entry("giant", "zombie"),
Map.entry("mooshroom", "cow"),
Map.entry("ocelot", "cat"),
Map.entry("cave_spider", "spider"),
Map.entry("elder_guardian", "guardian"),
Map.entry("glow_squid", "squid"),
Map.entry("mule", "donkey"),
Map.entry("skeleton_horse", "horse"),
Map.entry("zombie_horse", "horse"),
Map.entry("trader_llama", "llama"),
Map.entry("stray", "skeleton"),
Map.entry("wither_skeleton", "skeleton"),
Map.entry("zoglin", "hoglin"),
Map.entry("piglin_brute", "piglin"),
Map.entry("zombified_piglin", "piglin"),
Map.entry("evoker", "illager"),
Map.entry("vindicator", "illager"),
Map.entry("illusioner", "illager"),
Map.entry("wandering_trader", "villager"),
Map.entry("ender_dragon", "dragon"),
Map.entry("mannequin", "player"),
Map.entry("camel_husk", "camel"),
Map.entry("rabbit", "rabbit_21.11"),
Map.entry("pufferfish", "puffer_fish_big"),
Map.entry("tropical_fish", "tropical_fish_a")
);
/** The CEM model name for an entity type (boats/rafts share the boat hull). */
public static String cemModel(String typeKey) {
if (typeKey.endsWith("_boat") || typeKey.endsWith("_raft")) return "boat";
return CEM_OVERRIDE.getOrDefault(typeKey, typeKey);
}
// Type key -> texture path override (where the first derived candidate is wrong).
private static final Map<String, String> TEX_OVERRIDE = Map.ofEntries(
Map.entry("cow", "entity/cow/cow_temperate"),
Map.entry("mooshroom", "entity/cow/mooshroom_red"),
Map.entry("zombie", "entity/zombie/zombie"),
Map.entry("husk", "entity/zombie/husk"),
Map.entry("drowned", "entity/zombie/drowned"),
Map.entry("zombified_piglin", "entity/piglin/zombified_piglin"),
Map.entry("skeleton", "entity/skeleton/skeleton"),
Map.entry("stray", "entity/skeleton/stray"),
Map.entry("wither_skeleton", "entity/skeleton/wither_skeleton"),
Map.entry("creeper", "entity/creeper/creeper"),
Map.entry("spider", "entity/spider/spider"),
Map.entry("enderman", "entity/enderman/enderman"),
Map.entry("player", "entity/player/wide/steve"),
// Textures whose folder/name doesn't follow the "entity/<key>/<key>" pattern.
Map.entry("iron_golem", "entity/iron_golem/iron_golem"),
Map.entry("polar_bear", "entity/bear/polarbear"),
Map.entry("ender_dragon", "entity/enderdragon/dragon"),
Map.entry("magma_cube", "entity/slime/magmacube"),
Map.entry("tropical_fish", "entity/fish/tropical_a"),
Map.entry("bogged", "entity/skeleton/bogged"),
Map.entry("donkey", "entity/horse/donkey"),
Map.entry("mule", "entity/horse/mule"),
Map.entry("skeleton_horse", "entity/horse/horse_skeleton"),
Map.entry("zombie_horse", "entity/horse/horse_zombie"),
Map.entry("trader_llama", "entity/llama/llama_creamy"),
Map.entry("cave_spider", "entity/spider/cave_spider"),
Map.entry("guardian", "entity/guardian/guardian"),
Map.entry("elder_guardian", "entity/guardian/guardian_elder"),
Map.entry("piglin_brute", "entity/piglin/piglin_brute"),
Map.entry("zoglin", "entity/hoglin/zoglin"),
Map.entry("illusioner", "entity/illager/illusioner"),
Map.entry("giant", "entity/zombie/zombie"),
// Illagers share one texture folder; none follow the entity/<key>/<key> pattern.
Map.entry("pillager", "entity/illager/pillager"),
Map.entry("vindicator", "entity/illager/vindicator"),
Map.entry("evoker", "entity/illager/evoker"),
Map.entry("ravager", "entity/illager/ravager"),
Map.entry("vex", "entity/illager/vex"),
// Fish share entity/fish/; squids share entity/squid/.
Map.entry("cod", "entity/fish/cod"),
Map.entry("salmon", "entity/fish/salmon"),
Map.entry("pufferfish", "entity/fish/pufferfish"),
Map.entry("glow_squid", "entity/squid/glow_squid"),
// Variant-only textures with no plain base file — pick a sensible default variant.
Map.entry("cat", "entity/cat/cat_tabby"),
Map.entry("ocelot", "entity/cat/ocelot"), // ocelot texture lives in the cat folder now
Map.entry("axolotl", "entity/axolotl/axolotl_wild"),
Map.entry("parrot", "entity/parrot/parrot_red_blue"),
Map.entry("turtle", "entity/turtle/turtle"),
Map.entry("wind_charge", "entity/projectiles/wind_charge"),
Map.entry("camel_husk", "entity/camel/camel_husk"),
Map.entry("armor_stand", "entity/armorstand/armorstand"), // texture folder is "armorstand"
Map.entry("happy_ghast", "entity/ghast/happy_ghast"),
Map.entry("parched", "entity/skeleton/parched"), // husk-style skeleton, texture in skeleton/
Map.entry("zombie_nautilus_coral", "entity/nautilus/zombie_nautilus_coral"),
Map.entry("mannequin", "entity/player/wide/steve")
);
/** Ordered texture-path candidates; the baker uses the first that loads. */
public static List<ResourceLocation> textureCandidates(String typeKey, String variant) {
List<ResourceLocation> list = new ArrayList<>();
if (typeKey.endsWith("_boat")) {
String wood = typeKey.substring(0, typeKey.length() - "_boat".length());
if (wood.endsWith("_chest")) wood = wood.substring(0, wood.length() - "_chest".length());
list.add(ResourceLocation.parse("entity/boat/" + wood));
return list;
}
if (variant != null) {
for (String p : variantPaths(typeKey, variant)) list.add(ResourceLocation.parse(p));
}
String override = TEX_OVERRIDE.get(typeKey);
if (override != null) list.add(ResourceLocation.parse(override));
list.add(ResourceLocation.parse("entity/" + typeKey + "/temperate_" + typeKey)); // legacy 1.21 default
list.add(ResourceLocation.parse("entity/" + typeKey + "/" + typeKey));
list.add(ResourceLocation.parse("entity/" + typeKey));
return list;
}
/**
* Variant-specific texture paths (modern pack naming is "entity/<folder>/<entity>_<variant>", with a
* handful of mismatches the small maps below normalise). Returned paths are tried before the generic
* fallbacks, so an unknown variant still degrades to the base texture.
*/
private static List<String> variantPaths(String typeKey, String v) {
switch (typeKey) {
case "cat": return List.of("entity/cat/cat_" + v);
case "axolotl": return List.of("entity/axolotl/axolotl_" + v);
case "wolf": return List.of("entity/wolf/wolf_" + v, "entity/wolf/wolf");
case "horse": return List.of("entity/horse/horse_" + HORSE_COLOR.getOrDefault(v, v));
case "llama": return List.of("entity/llama/llama_" + v);
case "cow": return List.of("entity/cow/cow_" + v);
case "pig": return List.of("entity/pig/pig_" + v);
case "chicken": return List.of("entity/chicken/chicken_" + v);
case "frog": return List.of("entity/frog/frog_" + v);
case "panda": return List.of(v.equals("normal") ? "entity/panda/panda" : "entity/panda/panda_" + v);
case "fox": return List.of(v.equals("snow") ? "entity/fox/fox_snow" : "entity/fox/fox");
case "parrot": return List.of("entity/parrot/parrot_" + PARROT_COLOR.getOrDefault(v, v));
case "rabbit": return List.of("entity/rabbit/rabbit_" + RABBIT_TYPE.getOrDefault(v, v));
case "mooshroom": return List.of("entity/cow/mooshroom_" + v);
case "shulker": return List.of("entity/shulker/shulker_" + v);
// villager/zombie_villager: type/<biome> and profession are transparent OVERLAYS (clothing
// only); the opaque base body is entity/<folder>/<folder> — handled by the generic candidates.
default: return List.of();
}
}
private static final Map<String, String> HORSE_COLOR = Map.of("dark_brown", "darkbrown");
private static final Map<String, String> PARROT_COLOR = Map.of(
"red", "red_blue", "cyan", "yellow_blue", "gray", "grey");
private static final Map<String, String> RABBIT_TYPE = Map.of(
"black_and_white", "white_splotched", "salt_and_pepper", "salt", "the_killer_bunny", "caerbannog");
}
@@ -0,0 +1,67 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker;
import eu.mhsl.minecraft.pixelpics.render.raytrace.FaceHit;
import java.util.ArrayList;
import java.util.List;
/**
* All baked entities for one render. Provides the nearest entity hit along a ray, using per-entity
* and per-cube AABB broad-phase culling. Immutable after construction → safe for the parallel tracer.
*/
public final class EntityScene {
private static final double EPS = 1e-7;
private final List<RenderedEntity> entities;
public EntityScene(List<EntityState> states, CemBaker baker) {
this.entities = new ArrayList<>(states.size());
for (EntityState s : states) {
RenderedEntity e = baker.bake(s);
if (e != null && !e.cubes.isEmpty()) entities.add(e);
}
}
public boolean isEmpty() {
return entities.isEmpty();
}
/** Nearest entity hit with {@code t < maxT}, or null. */
public FaceHit nearestHit(double ox, double oy, double oz, double dx, double dy, double dz, double maxT) {
FaceHit best = null;
double bestT = maxT;
for (RenderedEntity e : entities) {
if (!rayAabb(e.aabbMin, e.aabbMax, ox, oy, oz, dx, dy, dz, bestT)) continue;
for (EntityCube cube : e.cubes) {
if (!rayAabb(cube.aabbMin, cube.aabbMax, ox, oy, oz, dx, dy, dz, bestT)) continue;
FaceHit hit = EntityIntersector.intersect(cube, ox, oy, oz, dx, dy, dz);
if (hit != null && hit.t() > EPS && hit.t() < bestT) {
best = hit;
bestT = hit.t();
}
}
}
return best;
}
private static boolean rayAabb(double[] min, double[] max, double ox, double oy, double oz,
double dx, double dy, double dz, double maxT) {
double tmin = 0, tmax = maxT;
double[] o = {ox, oy, oz}, d = {dx, dy, dz};
for (int a = 0; a < 3; a++) {
if (Math.abs(d[a]) < EPS) {
if (o[a] < min[a] || o[a] > max[a]) return false;
} else {
double inv = 1.0 / d[a];
double t1 = (min[a] - o[a]) * inv;
double t2 = (max[a] - o[a]) * inv;
if (t1 > t2) { double tmp = t1; t1 = t2; t2 = tmp; }
if (t1 > tmin) tmin = t1;
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return false;
}
}
return true;
}
}
@@ -0,0 +1,22 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* Immutable snapshot of one entity captured on the main thread, sufficient to bake and pose it
* off-thread. Angles are in degrees (Minecraft convention).
*/
public record EntityState(
String typeKey, // e.g. "cow", "zombie", "player"
double x, double y, double z,
float bodyYaw, float headYaw, float pitch,
double vx, double vy, double vz,
boolean baby,
double width, double height,
boolean player, String skinUrl, boolean slim,
String variant, // texture-selecting variant key (e.g. "ashen", "warm", "tabby"), or null
int tint, // ARGB multiplier for tintable layers (sheep wool); 0 = none
double sizeScale // extra model scale (slime/magma-cube size); 1.0 = default
) {
public double horizontalSpeed() {
return Math.sqrt(vx * vx + vz * vz);
}
}
@@ -0,0 +1,38 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* A single box of an entity model, in Bedrock model-pixel coordinates (16 px = 1 block).
* {@code origin} is the minimum corner, {@code uv} is the box-UV texture offset.
*/
public final class ModelCube {
public final double[] origin; // 3, min corner (px)
public final double[] size; // 3 (px)
public final double inflate; // px, expands the box on all sides (overlay layers)
public final double[] uv; // 2, box-UV offset (texels)
public final boolean mirror;
public final double[] rotation; // 3 (degrees), per-cube rotation around pivot
public final double[] pivot; // 3 (px), per-cube rotation pivot
/** Optional modern per-face UV, indexed by {@link Direction#ordinal()}: {u, v, w, h} texels (h/w may be negative for flips). Null = use box-UV. */
public final double[][] faceUv;
public ModelCube(double[] origin, double[] size, double inflate, double[] uv, boolean mirror,
double[] rotation, double[] pivot) {
this(origin, size, inflate, uv, mirror, rotation, pivot, null);
}
public ModelCube(double[] origin, double[] size, double inflate, double[] uv, boolean mirror,
double[] rotation, double[] pivot, double[][] faceUv) {
this.origin = origin;
this.size = size;
this.inflate = inflate;
this.uv = uv;
this.mirror = mirror;
this.rotation = rotation;
this.pivot = pivot;
this.faceUv = faceUv;
}
public boolean hasRotation() {
return rotation[0] != 0 || rotation[1] != 0 || rotation[2] != 0;
}
}
@@ -0,0 +1,16 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import java.util.List;
/** A baked entity: its world-space cubes and overall AABB (for broad-phase culling). */
public final class RenderedEntity {
public final List<EntityCube> cubes;
public final double[] aabbMin;
public final double[] aabbMax;
public RenderedEntity(List<EntityCube> cubes, double[] aabbMin, double[] aabbMax) {
this.cubes = cubes;
this.aabbMin = aabbMin;
this.aabbMax = aabbMax;
}
}
@@ -0,0 +1,206 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.SkinCache;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.BoxUv;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityCube;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityModels;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ModelCube;
import eu.mhsl.minecraft.pixelpics.render.entity.RenderedEntity;
import java.util.ArrayList;
import java.util.List;
/**
* Bakes an {@link EntityState} into world-space cubes using a vanilla Java {@link CemModelLoader.CemModel}
* (OptiFine-CEM format). These models are already correctly posed (standing), so no animation/lay-down
* logic is needed. The CEM model space (px, invertAxis "xy") is mapped to the world by an inner X/Y flip
* + px→block scale + an outer Y-flip (upright); the model is then dropped onto the ground and placed at
* the entity's position/yaw. Calibrated against fox/pig/cow.
*/
public final class CemBaker {
// Parts representing an alternate state (rolled-up, sleeping, …) that must not render in the idle pose.
private static final java.util.Map<String, java.util.Set<String>> HIDDEN_PARTS = java.util.Map.of(
"armadillo", java.util.Set.of("cube"), // the rolled-up ball
"illager", java.util.Set.of("left_arm", "right_arm")
);
private final CemModelLoader models;
private final TextureCache textures;
private final SkinCache skins;
public CemBaker(CemModelLoader models, TextureCache textures, SkinCache skins) {
this.models = models;
this.textures = textures;
this.skins = skins;
}
private record Baked(double[] from, double[] to, Face[] faces, Affine world) {
double minWorldY() {
double m = Double.MAX_VALUE;
for (int i = 0; i < 8; i++) {
double x = (i & 1) == 0 ? from[0] : to[0];
double y = (i & 2) == 0 ? from[1] : to[1];
double z = (i & 4) == 0 ? from[2] : to[2];
m = Math.min(m, world.apply(x, y, z)[1]);
}
return m;
}
}
public RenderedEntity bake(EntityState s) {
int[][] tex = resolveTexture(s);
CemModelLoader.CemModel model = models.get(EntityModels.cemModel(s.typeKey()));
if (model == null || tex == null) return fallbackBox(s, tex);
double sc = (s.baby() ? 0.5 : 1.0) * s.sizeScale();
// CEM model px -> entity-local blocks. Identity orientation (no axis flip) preserves ALL part
// rotations and handedness; only px->block scaling is applied.
Affine pre = Affine.scale(sc / 16.0);
java.util.Set<String> hidden = HIDDEN_PARTS.getOrDefault(EntityModels.cemModel(s.typeKey()), java.util.Set.of());
List<Baked> baked = new ArrayList<>();
bakeModel(model, tex, pre, hidden, baked);
// Sheep: render the inflated, dye-tinted wool fur layer over the body (transparent where the face shows).
if (s.typeKey().equals("sheep")) {
CemModelLoader.CemModel wool = models.get("sheep_wool");
int[][] woolTex = textures.get(ResourceLocation.parse("entity/sheep/sheep_wool")).orElse(null);
if (wool != null && woolTex != null) {
int[][] t = new int[woolTex.length][];
for (int y = 0; y < woolTex.length; y++) t[y] = woolTex[y].clone();
if (s.tint() != 0) tint(t, s.tint());
bakeModel(wool, t, pre, hidden, baked);
}
}
// Guardian: the CEM model ships a RIGHT body side-panel but no left one, and the main body box's
// left face is transparent in the texture → a see-through hole on the left. Add the mirrored left panel.
if (EntityModels.cemModel(s.typeKey()).equals("guardian")) {
double[] org = {-8, 2, -6}, size = {2, 12, 12};
ModelCube mc = new ModelCube(org, size, 0, new double[]{0, 28}, true, new double[]{0,0,0}, new double[]{0,0,0});
Face[] faces = BoxUv.build(mc, tex, model.texW(), model.texH());
baked.add(new Baked(org, new double[]{org[0]+size[0], org[1]+size[1], org[2]+size[2]}, faces, pre));
}
if (baked.isEmpty()) return fallbackBox(s, tex);
double minY = Double.MAX_VALUE;
for (Baked b : baked) minY = Math.min(minY, b.minWorldY());
Affine place = Affine.translation(s.x(), s.y(), s.z())
.mul(Affine.rotY(Math.PI - Math.toRadians(s.bodyYaw())))
.mul(Affine.translation(0, -minY, 0));
List<EntityCube> cubes = new ArrayList<>(baked.size());
for (Baked b : baked) cubes.add(new EntityCube(b.from, b.to, b.faces, place.mul(b.world)));
return finish(cubes);
}
private void bakeModel(CemModelLoader.CemModel model, int[][] tex, Affine pre,
java.util.Set<String> hidden, List<Baked> out) {
for (CemModelLoader.CemPart p : model.parts()) {
double[] o = {-p.translate()[0], -p.translate()[1], -p.translate()[2]};
bakePart(p, pre, o, 0, hidden, model, tex, out);
}
}
/**
* Faithful OptiFine/Blockbench CEM transform: each part is a group whose rotation pivots around its
* origin {@code O} (top-level: {@code -translate}; submodel: {@code translate}, accumulated with the
* parent origin from the 2nd nesting level on). Top-level boxes are absolute; nested boxes are offset
* by their group origin. The group transform is {@code parent · T(O) · R · T(-O)}.
*/
private void bakePart(CemModelLoader.CemPart part, Affine parentWorld, double[] o, int depth,
java.util.Set<String> hidden, CemModelLoader.CemModel model, int[][] tex, List<Baked> out) {
if (hidden.contains(part.name())) return;
Affine world = parentWorld
.mul(Affine.translation(o[0], o[1], o[2]))
.mul(Affine.rotZ(Math.toRadians(part.rotate()[2])))
.mul(Affine.rotY(Math.toRadians(part.rotate()[1])))
.mul(Affine.rotX(Math.toRadians(part.rotate()[0])))
.mul(Affine.translation(-o[0], -o[1], -o[2]));
double ox = depth > 0 ? o[0] : 0, oy = depth > 0 ? o[1] : 0, oz = depth > 0 ? o[2] : 0;
for (CemModelLoader.CemBox b : part.boxes()) {
double inf = b.inflate();
double[] org = {b.origin()[0] + ox, b.origin()[1] + oy, b.origin()[2] + oz};
double[] from = {org[0] - inf, org[1] - inf, org[2] - inf};
double[] to = {org[0] + b.size()[0] + inf, org[1] + b.size()[1] + inf, org[2] + b.size()[2] + inf};
ModelCube mc = new ModelCube(org, b.size(), inf, b.uv(), b.mirror(), new double[]{0,0,0}, new double[]{0,0,0});
Face[] faces = BoxUv.build(mc, tex, model.texW(), model.texH());
out.add(new Baked(from, to, faces, world));
}
for (CemModelLoader.CemPart child : part.children()) {
double[] t = child.translate();
// submodel origin = its translate, accumulated with this group's origin from the 2nd level on.
double[] co = depth >= 1 ? new double[]{t[0] + o[0], t[1] + o[1], t[2] + o[2]} : new double[]{t[0], t[1], t[2]};
bakePart(child, world, co, depth + 1, hidden, model, tex, out);
}
}
// --- texture resolution (player skin, dyed sheep wool, variant candidates) ---
private int[][] resolveTexture(EntityState s) {
if (s.player()) {
int[][] skin = skins.get(s.skinUrl()).orElse(null);
if (skin != null) return skin;
int[][] def = textures.get(ResourceLocation.parse(
s.slim() ? "entity/player/slim/steve" : "entity/player/wide/steve")).orElse(null);
if (def != null) return def;
}
for (ResourceLocation rl : EntityModels.textureCandidates(s.typeKey(), s.variant())) {
int[][] t = textures.get(rl).orElse(null);
if (t != null) return t;
}
return null;
}
private RenderedEntity fallbackBox(EntityState s, int[][] tex) {
double w = Math.max(0.3, s.width()) * 16 * s.sizeScale(), h = Math.max(0.3, s.height()) * 16 * s.sizeScale();
double[] from = {-w / 2, 0, -w / 2};
double[] to = {w / 2, h, w / 2};
int[][] t = tex != null ? tex : flat(0xFF8C8C8C);
ModelCube box = new ModelCube(new double[]{-w/2, 0, -w/2}, new double[]{w, h, w}, 0,
new double[]{0, 0}, false, new double[]{0, 0, 0}, new double[]{0, 0, 0});
Face[] faces = BoxUv.build(box, t, Math.max(64, (int) (2 * (w + w))), Math.max(64, (int) (2 * (w + h))));
Affine place = Affine.translation(s.x(), s.y(), s.z())
.mul(Affine.rotY(Math.PI - Math.toRadians(s.bodyYaw())))
.mul(Affine.scale(1.0 / 16.0));
List<EntityCube> cubes = new ArrayList<>();
cubes.add(new EntityCube(from, to, faces, place));
return finish(cubes);
}
private RenderedEntity finish(List<EntityCube> cubes) {
double[] min = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
double[] max = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
for (EntityCube c : cubes) {
for (int a = 0; a < 3; a++) {
if (c.aabbMin[a] < min[a]) min[a] = c.aabbMin[a];
if (c.aabbMax[a] > max[a]) max[a] = c.aabbMax[a];
}
}
return new RenderedEntity(cubes, min, max);
}
private static void tint(int[][] tex, int argb) {
int tr = (argb >> 16) & 0xFF, tg = (argb >> 8) & 0xFF, tb = argb & 0xFF;
for (int[] row : tex) {
for (int x = 0; x < row.length; x++) {
int p = row[x];
int a = (p >>> 24) & 0xFF;
if (a == 0) continue;
int r = ((p >> 16) & 0xFF) * tr / 255, g = ((p >> 8) & 0xFF) * tg / 255, b = (p & 0xFF) * tb / 255;
row[x] = (a << 24) | (r << 16) | (g << 8) | b;
}
}
}
private static int[][] flat(int argb) {
int[][] t = new int[1][1];
t[0][0] = argb;
return t;
}
}
@@ -0,0 +1,103 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Logger;
/**
* Loads OptiFine-CEM ({@code .jem}) entity models from the bundled {@code cem_template_models.json}
* (CEM Template Loader data) into baked-ready {@link CemModel}s. These are the vanilla Java entity
* models, already in the correct standing pose — no Bedrock geometry / animation needed.
*
* <p>Format per part: {@code coordinates} are ABSOLUTE model pixels, {@code translate} is the rotation
* pivot (negated), {@code rotate} is degrees. {@code invertAxis "xy"} is handled by the baker's flips.
*/
public final class CemModelLoader {
/** A box: absolute min corner + size (px), inflate, box-UV offset (texels), and horizontal texture mirror. */
public record CemBox(double[] origin, double[] size, double inflate, double[] uv, boolean mirror) {}
/** A model part: its (raw) translate, rotation (deg), boxes and nested submodels. The rotation pivot
* is {@code -(sum of translates from the root to this part)} — accumulated by the baker. */
public record CemPart(String name, double[] translate, double[] rotate, List<CemBox> boxes, List<CemPart> children) {}
/** A whole model: declared texture size and its top-level parts. */
public record CemModel(int texW, int texH, List<CemPart> parts) {}
private final Map<String, CemModel> models = new HashMap<>();
public CemModel get(String name) {
return models.get(name);
}
public int size() {
return models.size();
}
/** Parse the CEM template-models JSON stream. Returns the number of models loaded. */
public int load(InputStream in, Logger logger) {
JsonObject root = JsonParser.parseReader(new InputStreamReader(in, StandardCharsets.UTF_8)).getAsJsonObject();
JsonObject modelsObj = root.getAsJsonObject("models");
for (Map.Entry<String, JsonElement> e : modelsObj.entrySet()) {
try {
JsonObject entry = e.getValue().getAsJsonObject();
if (!entry.has("model")) continue;
JsonObject model = JsonParser.parseString(entry.get("model").getAsString()).getAsJsonObject();
int tw = model.getAsJsonArray("textureSize").get(0).getAsInt();
int th = model.getAsJsonArray("textureSize").get(1).getAsInt();
List<CemPart> parts = new ArrayList<>();
for (JsonElement pe : model.getAsJsonArray("models")) parts.add(parsePart(pe.getAsJsonObject()));
models.put(e.getKey(), new CemModel(tw, th, parts));
} catch (Exception ex) {
if (logger != null) logger.warning("Failed to parse CEM model " + e.getKey() + ": " + ex.getMessage());
}
}
return models.size();
}
private CemPart parsePart(JsonObject p) {
double[] translate = arr3(p, "translate");
double[] rotate = arr3(p, "rotate");
boolean partMirror = mirrorsU(p); // mirrorTexture "u" — applies to all of the part's boxes
List<CemBox> boxes = new ArrayList<>();
if (p.has("boxes")) {
for (JsonElement be : p.getAsJsonArray("boxes")) {
JsonObject b = be.getAsJsonObject();
if (!b.has("coordinates")) continue;
JsonArray c = b.getAsJsonArray("coordinates");
double[] origin = {c.get(0).getAsDouble(), c.get(1).getAsDouble(), c.get(2).getAsDouble()};
double[] size = {c.get(3).getAsDouble(), c.get(4).getAsDouble(), c.get(5).getAsDouble()};
double inflate = b.has("sizeAdd") ? b.get("sizeAdd").getAsDouble() : 0;
double[] uv = b.has("textureOffset")
? new double[]{b.getAsJsonArray("textureOffset").get(0).getAsDouble(), b.getAsJsonArray("textureOffset").get(1).getAsDouble()}
: new double[]{0, 0};
boxes.add(new CemBox(origin, size, inflate, uv, partMirror || mirrorsU(b)));
}
}
List<CemPart> children = new ArrayList<>();
if (p.has("submodels")) for (JsonElement se : p.getAsJsonArray("submodels")) children.add(parsePart(se.getAsJsonObject()));
if (p.has("submodel")) children.add(parsePart(p.getAsJsonObject("submodel")));
String name = p.has("part") ? p.get("part").getAsString() : (p.has("id") ? p.get("id").getAsString() : "");
return new CemPart(name, translate, rotate, boxes, children);
}
private static boolean mirrorsU(JsonObject o) {
return o.has("mirrorTexture") && o.get("mirrorTexture").getAsString().contains("u");
}
private static double[] arr3(JsonObject o, String key) {
if (!o.has(key) || !o.get(key).isJsonArray()) return new double[]{0, 0, 0};
JsonArray a = o.getAsJsonArray(key);
return new double[]{a.get(0).getAsDouble(), a.get(1).getAsDouble(), a.get(2).getAsDouble()};
}
}
@@ -1,108 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import com.google.common.base.Preconditions;
import eu.mhsl.minecraft.pixelpics.render.model.MultiModel.MultiModelBuilder;
import eu.mhsl.minecraft.pixelpics.render.model.CrossModel.CrossModelBuilder;
import eu.mhsl.minecraft.pixelpics.render.model.StaticModel.StaticModelBuilder;
import eu.mhsl.minecraft.pixelpics.render.model.OctahedronModel.OctahedronModelBuilder;
import eu.mhsl.minecraft.pixelpics.render.model.SphereModel.SphereModelBuilder;
public abstract class AbstractModel implements Model {
final int textureSize;
final int[][] texture;
private final double transparencyFactor;
private final double reflectionFactor;
private final boolean occluding;
AbstractModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding) {
Preconditions.checkNotNull(texture);
Preconditions.checkArgument(texture.length > 0, "texture cannot be empty");
Preconditions.checkArgument(texture.length == texture[0].length, "texture must be a square array");
this.textureSize = texture.length;
this.texture = texture;
this.transparencyFactor = transparencyFactor;
this.reflectionFactor = reflectionFactor;
this.occluding = occluding;
}
@Override
public double getTransparencyFactor() {
return transparencyFactor;
}
@Override
public double getReflectionFactor() {
return reflectionFactor;
}
@Override
public boolean isOccluding() {
return occluding;
}
public static abstract class Builder {
final int[][] texture;
double transparencyFactor;
double reflectionFactor;
boolean occluding;
Builder(int[][] texture) {
this.texture = texture;
this.transparencyFactor = 0;
this.reflectionFactor = 0;
this.occluding = false;
}
public static SimpleModel.SimpleModelBuilder createSimple(int[][] texture) {
return new SimpleModel.SimpleModelBuilder(texture);
}
public static MultiModelBuilder createMulti(int[][] topTexture, int[][] sideTexture,
int[][] bottomTexture) {
return new MultiModelBuilder(topTexture, sideTexture, bottomTexture);
}
public static StaticModelBuilder createStatic(int color) {
return new StaticModelBuilder(color);
}
public static CrossModelBuilder createCross(int[][] texture) {
return new CrossModelBuilder(texture);
}
public static SphereModelBuilder createSphere(int[][] texture) {
return new SphereModelBuilder(texture);
}
public static OctahedronModelBuilder createOctahedron(int[][] texture) {
return new OctahedronModelBuilder(texture);
}
public Builder transparency(double transparencyFactor) {
this.transparencyFactor = transparencyFactor;
return this;
}
public Builder reflection(double reflectionFactor) {
this.reflectionFactor = reflectionFactor;
return this;
}
public Builder occlusion() {
this.occluding = true;
return this;
}
public abstract Model build();
}
}
@@ -1,91 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class CrossModel extends AbstractModel {
private static final Vector NORMAL_ONE = new Vector(1, 0, 1).normalize();
private static final Vector NORMAL_TWO = new Vector(-1, 0, 1).normalize();
private static final Vector POINT_ONE = new Vector(1, 0, 0);
private static final Vector POINT_TWO = new Vector(1, 0, 1);
private CrossModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding) {
super(texture, transparencyFactor, reflectionFactor, occluding);
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
Vector linePoint = currentIntersection.getPoint();
Vector lineDirection = currentIntersection.getDirection();
Vector blockPoint = block.getLocation().toVector();
Vector planePoint = block.getLocation().add(0.5, 0, 0.5).toVector();
double distance = Double.POSITIVE_INFINITY;
int color = 0;
Vector target = null;
Vector intersectionOne = MathUtil.getLinePlaneIntersection(linePoint, lineDirection, planePoint, NORMAL_ONE,
true);
if (intersectionOne != null) {
intersectionOne.subtract(blockPoint);
if (isInsideBlock(intersectionOne)) {
color = getColor(intersectionOne, POINT_ONE);
distance = linePoint.distanceSquared(intersectionOne.add(blockPoint));
target = intersectionOne;
}
}
Vector intersectionTwo = MathUtil.getLinePlaneIntersection(linePoint, lineDirection, planePoint, NORMAL_TWO,
true);
if (intersectionTwo != null) {
intersectionTwo.subtract(blockPoint);
if (isInsideBlock(intersectionTwo)) {
int colorTwo = getColor(intersectionTwo, POINT_TWO);
double distanceTwo = linePoint.distanceSquared(intersectionTwo.add(blockPoint));
if ((distanceTwo < distance && (colorTwo >> 24) != 0) || (color >> 24) == 0) {
target = intersectionTwo;
color = colorTwo;
}
}
}
if (target == null) {
target = linePoint;
}
return Intersection.of(currentIntersection.getNormal(), target, lineDirection, color);
}
private boolean isInsideBlock(Vector vec) {
return vec.getX() >= 0 && vec.getZ() < 1 && vec.getY() >= 0 && vec.getY() < 1 && vec.getZ() >= 0
&& vec.getZ() < 1;
}
private int getColor(Vector vec, Vector base) {
double xOffset = Math.sqrt(Math.pow(vec.getX() - base.getX(), 2) + Math.pow(vec.getZ() - base.getZ(), 2));
double yOffset = vec.getY();
int pixelY = (int) Math.floor(yOffset * textureSize);
int pixelX = (int) Math.floor(xOffset / Math.sqrt(2) * textureSize);
return texture[pixelY][pixelX];
}
public static class CrossModelBuilder extends Builder {
CrossModelBuilder(int[][] texture) {
super(texture);
}
@Override
public CrossModel build() {
return new CrossModel(texture, transparencyFactor, reflectionFactor, occluding);
}
}
}
@@ -1,15 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import org.bukkit.block.Block;
public interface Model {
Intersection intersect(Block block, Intersection currentIntersection);
double getTransparencyFactor();
double getReflectionFactor();
boolean isOccluding();
}
@@ -1,61 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class MultiModel extends SimpleModel {
private final int[][] topTexture;
private final int[][] bottomTexture;
private MultiModel(int[][] topTexture, int[][] sideTexture, int[][] bottomTexture,
double transparencyFactor, double reflectionFactor, boolean occluding) {
super(sideTexture, transparencyFactor, reflectionFactor, occluding);
this.topTexture = topTexture;
this.bottomTexture = bottomTexture;
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
if (!currentIntersection.getNormal().equals(UP) && !currentIntersection.getNormal().equals(DOWN)) {
return super.intersect(block, currentIntersection);
}
Vector normal = currentIntersection.getNormal();
Vector point = currentIntersection.getPoint();
Vector direction = currentIntersection.getDirection();
double yOffset = point.getX() - (int) point.getX();
double xOffset = point.getZ() - (int) point.getZ();
int pixelY = (int) Math.floor((yOffset < 0 ? yOffset + 1 : yOffset) * textureSize);
int pixelX = (int) Math.floor((xOffset < 0 ? xOffset + 1 : xOffset) * textureSize);
if (normal.equals(UP)) {
return Intersection.of(normal, point, direction, topTexture[pixelY][pixelX]);
} else {
return Intersection.of(normal, point, direction, bottomTexture[pixelY][pixelX]);
}
}
public static class MultiModelBuilder extends SimpleModelBuilder {
private final int[][] topTexture;
private final int[][] bottomTexture;
MultiModelBuilder(int[][] topTexture, int[][] sideTexture, int[][] bottomTexture) {
super(sideTexture);
this.topTexture = topTexture;
this.bottomTexture = bottomTexture;
}
@Override
public MultiModel build() {
return new MultiModel(topTexture, texture, bottomTexture, transparencyFactor,
reflectionFactor, occluding);
}
}
}
@@ -1,100 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class OctahedronModel extends AbstractModel {
private static final double RADIUS = 0.5;
private static final Vector[] NORMALS = new Vector[]{new Vector(-1, -1, -1), new Vector(-1, -1, 1),
new Vector(-1, 1, -1), new Vector(-1, 1, 1), new Vector(1, -1, -1), new Vector(1, -1, 1),
new Vector(1, 1, -1), new Vector(1, 1, 1)};
private OctahedronModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding) {
super(texture, transparencyFactor, reflectionFactor, occluding);
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
Vector linePoint = currentIntersection.getPoint();
Vector lineDirection = currentIntersection.getDirection();
Vector blockPoint = block.getLocation().toVector();
Vector centerPoint = blockPoint.clone().add(new Vector(0.5, 0.5, 0.5));
Vector lastIntersection = null;
double lastDistance = Double.POSITIVE_INFINITY;
for (int i = 0; i < 8; i++) {
Vector planePoint = new Vector(i < 4 ? -0.5 : 0.5, 0, 0).add(centerPoint);
Vector planeNormal = NORMALS[i];
Vector intersection = MathUtil.getLinePlaneIntersection(linePoint, lineDirection, planePoint, planeNormal,
false);
if (intersection == null) {
continue;
}
if (!isInsideBlock(blockPoint, planeNormal, intersection)) {
continue;
}
double distance = intersection.distance(linePoint);
if (distance < lastDistance) {
lastIntersection = intersection;
lastDistance = distance;
}
}
if (lastIntersection == null) {
return currentIntersection;
}
double dist = linePoint.distance(centerPoint);
double minDist = dist - RADIUS;
double maxDist = dist + RADIUS;
double factor = (lastDistance - minDist) / (maxDist - minDist);
double yOffset = lastIntersection.getX() - (int) lastIntersection.getX();
double xOffset = lastIntersection.getZ() - (int) lastIntersection.getZ();
int pixelY = (int) Math.floor((yOffset < 0 ? yOffset + 1 : yOffset) * textureSize);
int pixelX = (int) Math.floor((xOffset < 0 ? xOffset + 1 : xOffset) * textureSize);
return Intersection.of(currentIntersection.getNormal(), lastIntersection, lineDirection,
0xFF000000 | MathUtil.weightedColorSum(texture[pixelY][pixelX], 0, 1 - factor, factor));
}
private boolean isInsideBlock(Vector blockPoint, Vector planeNormal, Vector intersection) {
intersection = intersection.clone().subtract(blockPoint);
if (intersection.getX() < 0 || intersection.getX() >= 1 || intersection.getY() < 0 || intersection.getY() >= 1
|| intersection.getZ() < 0 || intersection.getZ() >= 1) {
return false;
}
boolean posX = planeNormal.getX() >= 0;
boolean posY = planeNormal.getY() >= 0;
boolean posZ = planeNormal.getZ() >= 0;
boolean blockX = intersection.getX() >= 0.5;
boolean blockY = intersection.getY() >= 0.5;
boolean blockZ = intersection.getZ() >= 0.5;
return posX == blockX && posY == blockY && posZ == blockZ;
}
public static class OctahedronModelBuilder extends Builder {
OctahedronModelBuilder(int[][] texture) {
super(texture);
}
@Override
public Model build() {
return new OctahedronModel(texture, transparencyFactor, reflectionFactor, occluding);
}
}
}
@@ -1,58 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class SimpleModel extends AbstractModel {
static final Vector UP = new Vector(0, 1, 0);
static final Vector DOWN = new Vector(0, -1, 0);
private static final Vector NORTH = new Vector(0, 0, -1);
private static final Vector SOUTH = new Vector(0, 0, 1);
private static final Vector EAST = new Vector(1, 0, 0);
private static final Vector WEST = new Vector(-1, 0, 0);
SimpleModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding) {
super(texture, transparencyFactor, reflectionFactor, occluding);
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
double yOffset;
double xOffset;
Vector normal = currentIntersection.getNormal();
Vector point = currentIntersection.getPoint();
Vector direction = currentIntersection.getDirection();
if (normal.equals(NORTH) || normal.equals(SOUTH)) {
yOffset = point.getY() - (int) point.getY();
xOffset = point.getX() - (int) point.getX();
} else if (normal.equals(EAST) || normal.equals(WEST)) {
yOffset = point.getY() - (int) point.getY();
xOffset = point.getZ() - (int) point.getZ();
} else {
yOffset = point.getX() - (int) point.getX();
xOffset = point.getZ() - (int) point.getZ();
}
int pixelY = (int) Math.floor((yOffset < 0 ? yOffset + 1 : yOffset) * textureSize);
int pixelX = (int) Math.floor((xOffset < 0 ? xOffset + 1 : xOffset) * textureSize);
return Intersection.of(normal, point, direction, texture[pixelY][pixelX]);
}
public static class SimpleModelBuilder extends Builder {
protected SimpleModelBuilder(int[][] texture) {
super(texture);
}
@Override
public Model build() {
return new SimpleModel(texture, transparencyFactor, reflectionFactor, occluding);
}
}
}
@@ -1,128 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class SphereModel extends AbstractModel {
private final double radius;
private final Vector offset;
private SphereModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding, double radius, Vector offset) {
super(texture, transparencyFactor, reflectionFactor, occluding);
this.radius = radius;
this.offset = offset;
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
Vector linePoint = currentIntersection.getPoint();
Vector lineDirection = currentIntersection.getDirection();
Vector blockPoint = block.getLocation().toVector();
Vector centerPoint = block.getLocation().add(0.5, 0.5, 0.5).add(offset).toVector();
double a = lineDirection.dot(lineDirection);
double b = 2 * (linePoint.dot(lineDirection) - centerPoint.dot(lineDirection));
double c = linePoint.dot(linePoint) - 2 * centerPoint.dot(linePoint) + centerPoint.dot(centerPoint)
- Math.pow(radius, 2);
double delta = Math.pow(b, 2) - 4 * a * c;
if (delta < 0) {
return Intersection.of(currentIntersection.getNormal(), linePoint, lineDirection);
}
double dist = linePoint.distance(centerPoint);
double minDist = dist - radius;
double maxDist = dist + radius;
if (delta == 0) {
double t = -b / (2 * a);
Vector intersection = lineDirection.clone().add(lineDirection.clone().multiply(t));
if (!isInsideBlock(blockPoint, intersection)) {
return currentIntersection;
}
double currentDist = intersection.distance(linePoint);
double factor = (currentDist - minDist) / (maxDist - minDist);
Vector normal = intersection.clone().subtract(centerPoint).normalize();
return Intersection.of(normal, intersection, lineDirection, getColor(centerPoint, intersection, factor));
}
double deltaSqrt = Math.sqrt(delta);
double tOne = (-b + deltaSqrt) / (2 * a);
double tTwo = (-b - deltaSqrt) / (2 * a);
Vector intersectionOne = linePoint.clone().add(lineDirection.clone().multiply(tOne));
Vector intersectionTwo = linePoint.clone().add(lineDirection.clone().multiply(tTwo));
boolean first = intersectionOne.distanceSquared(linePoint) < intersectionTwo.distanceSquared(linePoint);
double currentDist = (first ? intersectionOne : intersectionTwo).distance(linePoint);
double factor = (currentDist - minDist) / (maxDist - minDist);
if (first && isInsideBlock(blockPoint, intersectionOne)) {
Vector normal = intersectionOne.clone().subtract(centerPoint).normalize();
return Intersection.of(normal, intersectionOne, lineDirection,
getColor(centerPoint, intersectionOne, factor));
} else if (isInsideBlock(blockPoint, intersectionTwo)) {
Vector normal = intersectionTwo.clone().subtract(centerPoint).normalize();
return Intersection.of(normal, intersectionTwo, lineDirection,
getColor(centerPoint, intersectionTwo, factor));
} else {
return currentIntersection;
}
}
private int getColor(Vector base, Vector intersection, double factor) {
Location loc = base.toLocation(null);
loc.setDirection(intersection.clone().subtract(base).normalize());
double perimeter = Math.round(2 * Math.PI * radius);
double yawDiv = 360 / perimeter;
double pitchDiv = 180 / perimeter;
int pixelX = (int) ((loc.getYaw() % yawDiv) / (yawDiv / textureSize));
int pixelY = (int) (((loc.getPitch() + 90) % pitchDiv) / (pitchDiv / textureSize));
return 0xFF000000 | MathUtil.weightedColorSum(texture[pixelY][pixelX], 0, 1 - factor, factor);
}
private boolean isInsideBlock(Vector blockPoint, Vector intersection) {
intersection = intersection.clone().subtract(blockPoint);
return intersection.getX() >= 0 && intersection.getX() < 1 && intersection.getY() >= 0
&& intersection.getY() < 1 && intersection.getZ() >= 0 && intersection.getZ() < 1;
}
public static class SphereModelBuilder extends Builder {
private double radius;
private Vector offset;
SphereModelBuilder(int[][] texture) {
super(texture);
this.radius = 0.5;
this.offset = new Vector();
}
public SphereModelBuilder radius(double radius) {
this.radius = radius;
return this;
}
public SphereModelBuilder offset(Vector offset) {
this.offset = offset.clone();
return this;
}
@Override
public Model build() {
return new SphereModel(texture, transparencyFactor, reflectionFactor, occluding, radius,
offset);
}
}
}
@@ -1,57 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.model.AbstractModel.Builder;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import org.bukkit.block.Block;
public class StaticModel implements Model {
private final int color;
private final double transparencyFactor;
private final double reflectionFactor;
private final boolean occluding;
private StaticModel(int color, double transparencyFactor, double reflectionFactor, boolean occluding) {
this.color = color;
this.transparencyFactor = transparencyFactor;
this.reflectionFactor = reflectionFactor;
this.occluding = occluding;
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
return Intersection.of(currentIntersection.getNormal(), currentIntersection.getPoint(),
currentIntersection.getDirection(), color);
}
@Override
public double getTransparencyFactor() {
return transparencyFactor;
}
@Override
public double getReflectionFactor() {
return reflectionFactor;
}
@Override
public boolean isOccluding() {
return occluding;
}
public static class StaticModelBuilder extends Builder {
private final int color;
StaticModelBuilder(int color) {
super(new int[1][1]);
this.color = color;
}
@Override
public StaticModel build() {
return new StaticModel(color, transparencyFactor, reflectionFactor, occluding);
}
}
}
@@ -1,149 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import eu.mhsl.minecraft.pixelpics.render.registry.AdvancedModelRegistry;
import eu.mhsl.minecraft.pixelpics.render.util.BlockRaytracer;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Color;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
public class AdvancedRaytracer implements Raytracer {
private final int maxDistance;
private final int reflectionDepth;
private final AdvancedModelRegistry textureRegistry;
private Block reflectedBlock;
public AdvancedRaytracer() {
this(300, 10);
}
public AdvancedRaytracer(int maxDistance, int reflectionDepth) {
this.maxDistance = maxDistance;
this.reflectionDepth = reflectionDepth;
this.textureRegistry = new AdvancedModelRegistry();
this.textureRegistry.initialize();
this.reflectedBlock = null;
}
@Override
public int trace(World world, Vector point, Vector direction) {
return trace(world, point, direction, reflectionDepth);
}
private int trace(World world, Vector point, Vector direction, int reflectionDepth) {
Location loc = point.toLocation(world);
loc.setDirection(direction);
BlockRaytracer iterator = new BlockRaytracer(loc);
int baseColor = Color.fromRGB(65, 89, 252).asRGB();
Vector finalIntersection = null;
int reflectionColor = 0;
double reflectionFactor = 0;
boolean reflected = false;
Vector transparencyStart = null;
int transparencyColor = 0;
double transparencyFactor = 0;
Material occlusionMaterial = null;
BlockData occlusionData = null;
for (int i = 0; i < maxDistance; i++) {
if (!iterator.hasNext()) break;
Block block = iterator.next();
if (reflectedBlock != null && reflectedBlock.equals(block)) continue;
reflectedBlock = null;
Material material = block.getType();
if (material == Material.AIR) {
occlusionMaterial = null;
occlusionData = null;
continue;
}
Model textureModel = textureRegistry.getModel(block.getType(), block.getBlockData(), block.getTemperature(), block.getHumidity());
Intersection currentIntersection = Intersection.of(
MathUtil.toVector(iterator.getIntersectionFace()),
i == 0 ? point : iterator.getIntersectionPoint(),
direction
);
Intersection newIntersection = textureModel.intersect(block, currentIntersection);
if (newIntersection == null) continue;
int color = newIntersection.getColor();
if (!reflected && textureModel.getReflectionFactor() > 0 && reflectionDepth > 0 && (color >> 24) != 0) {
reflectedBlock = block;
reflectionColor = trace(
world,
newIntersection.getPoint(),
MathUtil.reflectVector(
point,
direction,
newIntersection.getPoint(),
newIntersection.getNormal()
),
reflectionDepth - 1
);
reflectionFactor = textureModel.getReflectionFactor();
reflected = true;
}
if (transparencyStart == null && textureModel.getTransparencyFactor() > 0) {
transparencyStart = newIntersection.getPoint();
transparencyColor = newIntersection.getColor();
transparencyFactor = textureModel.getTransparencyFactor();
}
if (textureModel.isOccluding()) {
BlockData data = block.getBlockData();
if (material == occlusionMaterial && data.equals(occlusionData)) continue;
occlusionMaterial = material;
occlusionData = data;
} else {
occlusionMaterial = null;
occlusionData = null;
}
if (transparencyStart != null && textureModel.getTransparencyFactor() > 0) continue;
if ((color >> 24) == 0) continue;
baseColor = color;
finalIntersection = newIntersection.getPoint();
break;
}
if (transparencyStart != null) {
baseColor = MathUtil.weightedColorSum(
baseColor,
transparencyColor,
transparencyFactor,
(1
- transparencyFactor)
* (1 + transparencyStart.distance(finalIntersection == null ? transparencyStart : finalIntersection)
/ 5.0));
}
if (reflected) {
baseColor = MathUtil.weightedColorSum(
baseColor,
reflectionColor,
1 - reflectionFactor,
reflectionFactor
);
}
return baseColor & 0xFFFFFF;
}
}
@@ -1,152 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import eu.mhsl.minecraft.pixelpics.render.registry.AdvancedModelRegistry;
import eu.mhsl.minecraft.pixelpics.render.registry.ModelRegistry;
import eu.mhsl.minecraft.pixelpics.render.util.BlockRaytracer;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Color;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Biome;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
public class DefaultRaytracer implements Raytracer {
private final int maxDistance;
private final int reflectionDepth;
private final ModelRegistry textureRegistry;
private Block reflectedBlock;
public DefaultRaytracer() {
this(300, 10);
}
public DefaultRaytracer(int maxDistance, int reflectionDepth) {
this.maxDistance = maxDistance;
this.reflectionDepth = reflectionDepth;
this.textureRegistry = new AdvancedModelRegistry();
this.textureRegistry.initialize();
this.reflectedBlock = null;
}
@Override
public int trace(World world, Vector point, Vector direction) {
return trace(world, point, direction, reflectionDepth);
}
private int trace(World world, Vector point, Vector direction, int reflectionDepth) {
Location loc = point.toLocation(world);
loc.setDirection(direction);
BlockRaytracer iterator = new BlockRaytracer(loc);
int baseColor = Color.fromRGB(65, 89, 252).asRGB();
Vector finalIntersection = null;
int reflectionColor = 0;
double reflectionFactor = 0;
boolean reflected = false;
Vector transparencyStart = null;
int transparencyColor = 0;
double transparencyFactor = 0;
Material occlusionMaterial = null;
BlockData occlusionData = null;
for (int i = 0; i < maxDistance; i++) {
if (!iterator.hasNext()) break;
Block block = iterator.next();
if (reflectedBlock != null && reflectedBlock.equals(block)) continue;
reflectedBlock = null;
Material material = block.getType();
if (material == Material.AIR) {
occlusionMaterial = null;
occlusionData = null;
continue;
}
Biome biome = block.getBiome();
Model textureModel = textureRegistry.getModel(block);
Intersection currentIntersection = Intersection.of(
MathUtil.toVector(iterator.getIntersectionFace()),
i == 0 ? point : iterator.getIntersectionPoint(),
direction
);
Intersection newIntersection = textureModel.intersect(block, currentIntersection);
if (newIntersection == null) continue;
int color = newIntersection.getColor();
if (!reflected && textureModel.getReflectionFactor() > 0 && reflectionDepth > 0 && (color >> 24) != 0) {
reflectedBlock = block;
reflectionColor = trace(
world,
newIntersection.getPoint(),
MathUtil.reflectVector(
point,
direction,
newIntersection.getPoint(),
newIntersection.getNormal()
),
reflectionDepth - 1
);
reflectionFactor = textureModel.getReflectionFactor();
reflected = true;
}
if (transparencyStart == null && textureModel.getTransparencyFactor() > 0) {
transparencyStart = newIntersection.getPoint();
transparencyColor = newIntersection.getColor();
transparencyFactor = textureModel.getTransparencyFactor();
}
if (textureModel.isOccluding()) {
BlockData data = block.getBlockData();
if (material == occlusionMaterial && data.equals(occlusionData)) continue;
occlusionMaterial = material;
occlusionData = data;
} else {
occlusionMaterial = null;
occlusionData = null;
}
if (transparencyStart != null && textureModel.getTransparencyFactor() > 0) continue;
if ((color >> 24) == 0) continue;
baseColor = color;
finalIntersection = newIntersection.getPoint();
break;
}
if (transparencyStart != null) {
baseColor = MathUtil.weightedColorSum(
baseColor,
transparencyColor,
transparencyFactor,
(1
- transparencyFactor)
* (1 + transparencyStart.distance(finalIntersection == null ? transparencyStart : finalIntersection)
/ 5.0));
}
if (reflected) {
baseColor = MathUtil.weightedColorSum(
baseColor,
reflectionColor,
1 - reflectionFactor,
reflectionFactor
);
}
return baseColor & 0xFFFFFF;
}
}
@@ -0,0 +1,173 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.List;
/**
* Intersects a ray (in block coordinates) with a {@link ResolvedModel}'s element boxes and returns
* the nearest opaque face hit. Axis-aligned boxes use a slab test; rotated elements are handled as
* oriented boxes by transforming the ray into the element's local frame. Fully transparent texels
* (alpha &le; threshold) are treated as holes so the ray passes through (cutout for plants, glass).
*/
public final class ElementIntersector {
private static final double EPS = 1e-7;
private static final int ALPHA_THRESHOLD = 16;
private ElementIntersector() {}
/**
* @param ox,oy,oz ray origin in block-local coordinates (world origin minus block min corner)
* @param dx,dy,dz ray direction (need not be normalized)
* @param bx,by,bz block min corner in world coordinates (for reconstructing the world hit point)
*/
public static FaceHit intersect(ResolvedModel model,
double ox, double oy, double oz,
double dx, double dy, double dz,
int bx, int by, int bz) {
List<Candidate> candidates = new ArrayList<>(model.elements.size());
for (int i = 0; i < model.elements.size(); i++) {
Element element = model.elements.get(i);
Candidate c = element.isAxisAligned()
? intersectAabb(element, ox, oy, oz, dx, dy, dz)
: intersectObb(element, ox, oy, oz, dx, dy, dz);
if (c != null) candidates.add(new Candidate(c.element, c.t, c.dir, c.s, c.t2, c.normal, i));
}
if (candidates.isEmpty()) return null;
// Sort by depth; for coplanar faces (equal t) render later elements first, matching vanilla's
// draw order so overlays (e.g. the tinted grass side overlay) sit on top of the base face.
candidates.sort((a, b) -> {
if (Math.abs(a.t - b.t) > 1e-4) return Double.compare(a.t, b.t);
return Integer.compare(b.order, a.order);
});
for (Candidate c : candidates) {
Face face = c.element.faces[c.dir.ordinal()];
if (face == null) continue;
int color = face.sample(c.s, c.t2);
if (ColorUtil.alpha(color) <= ALPHA_THRESHOLD) continue;
Vector world = new Vector(bx + ox + dx * c.t, by + oy + dy * c.t, bz + oz + dz * c.t);
Vector normal = new Vector(c.normal[0], c.normal[1], c.normal[2]);
return new FaceHit(c.t, world, normal, color, face.tintIndex);
}
return null;
}
private record Candidate(Element element, double t, Direction dir, double s, double t2, double[] normal, int order) {}
private static Candidate intersectAabb(Element e, double ox, double oy, double oz,
double dx, double dy, double dz) {
return slab(e, ox, oy, oz, dx, dy, dz, e.from, e.to, null);
}
/** Rotated element: transform the ray into the element's local (unrotated) frame, then slab-test. */
private static Candidate intersectObb(Element e, double ox, double oy, double oz,
double dx, double dy, double dz) {
double[] o = rotate(ox - e.rotOrigin[0], oy - e.rotOrigin[1], oz - e.rotOrigin[2], e.rotAxis, -e.rotAngleRad);
o[0] += e.rotOrigin[0];
o[1] += e.rotOrigin[1];
o[2] += e.rotOrigin[2];
double[] d = rotate(dx, dy, dz, e.rotAxis, -e.rotAngleRad);
return slab(e, o[0], o[1], o[2], d[0], d[1], d[2], e.from, e.to, e);
}
private static Candidate slab(Element e, double ox, double oy, double oz,
double dx, double dy, double dz,
double[] from, double[] to, Element obb) {
double tmin = Double.NEGATIVE_INFINITY;
double tmax = Double.POSITIVE_INFINITY;
int axis = -1;
boolean negFace = false; // entered through the low-coordinate face
double[] o = {ox, oy, oz};
double[] d = {dx, dy, dz};
for (int a = 0; a < 3; a++) {
if (Math.abs(d[a]) < EPS) {
if (o[a] < from[a] - EPS || o[a] > to[a] + EPS) return null;
continue;
}
double inv = 1.0 / d[a];
double t1 = (from[a] - o[a]) * inv;
double t2 = (to[a] - o[a]) * inv;
boolean neg = true;
if (t1 > t2) {
double tmp = t1; t1 = t2; t2 = tmp;
neg = false;
}
if (t1 > tmin) {
tmin = t1;
axis = a;
negFace = neg;
}
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return null;
}
if (axis < 0) return null;
double tEntry = tmin;
if (tEntry < EPS) {
// origin inside the box (e.g. camera within a block): use exit point instead
tEntry = tmax;
if (tEntry < EPS) return null;
}
double px = o[0] + d[0] * tEntry;
double py = o[1] + d[1] * tEntry;
double pz = o[2] + d[2] * tEntry;
Direction dir = faceFor(axis, negFace);
double[] normal = {dir.nx, dir.ny, dir.nz};
if (obb != null) {
// rotate the normal back into block space
normal = rotate(normal[0], normal[1], normal[2], obb.rotAxis, obb.rotAngleRad);
}
double fracX = frac(px, from[0], to[0]);
double fracY = frac(py, from[1], to[1]);
double fracZ = frac(pz, from[2], to[2]);
double s, t;
switch (dir) {
// Texture V is top-down (0 = texture top). For side faces the texture top is the block
// top (high Y), so t = 1 - fracY.
case UP, DOWN -> { s = fracX; t = fracZ; }
case NORTH, SOUTH -> { s = fracX; t = 1 - fracY; }
default -> { s = fracZ; t = 1 - fracY; } // WEST, EAST
}
return new Candidate(e, tEntry, dir, s, t, normal, 0);
}
private static Direction faceFor(int axis, boolean negFace) {
return switch (axis) {
case 0 -> negFace ? Direction.WEST : Direction.EAST;
case 1 -> negFace ? Direction.DOWN : Direction.UP;
default -> negFace ? Direction.NORTH : Direction.SOUTH;
};
}
private static double frac(double v, double lo, double hi) {
double span = hi - lo;
if (span < 1e-6) return 0;
double f = (v - lo) / span;
return f < 0 ? 0 : Math.min(f, 1);
}
/** Rotate (x,y,z) around the given axis (0=x,1=y,2=z) by angle radians. */
private static double[] rotate(double x, double y, double z, int axis, double angle) {
double cos = Math.cos(angle);
double sin = Math.sin(angle);
return switch (axis) {
case 0 -> new double[]{x, y * cos - z * sin, y * sin + z * cos};
case 1 -> new double[]{x * cos + z * sin, y, -x * sin + z * cos};
default -> new double[]{x * cos - y * sin, x * sin + y * cos, z};
};
}
}
@@ -0,0 +1,10 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import org.bukkit.util.Vector;
/**
* The result of intersecting a ray with a block's geometry: the world-space hit point and normal,
* the sampled ARGB color (before shading/tinting) and the face's tint index ({@code -1} = none).
*/
public record FaceHit(double t, Vector point, Vector normal, int color, int tintIndex) {
}
@@ -1,9 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import org.bukkit.World;
import org.bukkit.util.Vector;
public interface Raytracer {
int trace(World world, Vector point, Vector direction);
}
@@ -0,0 +1,286 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityScene;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyRenderer;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTint;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.tint.TintResolver;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Material;
import org.bukkit.block.Biome;
import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
/**
* Traces a single ray against a {@link WorldSnapshot}, sampling block models via the
* {@link ElementIntersector} and applying biome tint, directional face shading, transparency and
* reflection. Contains no Bukkit world access, so it is safe to invoke from worker threads.
*/
public final class SnapshotRaytracer {
private static final int BIOME_BLEND_RADIUS = 2;
// Distance fog (atmospheric perspective).
private static final double FOG_START = 128;
private static final double FOG_END = 256;
private static final double FOG_MAX = 0.75;
// Vanilla-style ambient occlusion brightness per occlusion level (0=most occluded .. 3=open). Kept subtle.
private static final double[] AO_BRIGHTNESS = {0.55, 0.70, 0.85, 1.0};
private final BlockModelRegistry registry;
private final BiomeTintProvider tintProvider;
private final SkyRenderer skyRenderer;
private final double maxDistance;
private final int reflectionDepth;
private final int maxSteps;
private final java.util.Map<Long, BiomeTint> tintCache = new java.util.concurrent.ConcurrentHashMap<>();
public SnapshotRaytracer(BlockModelRegistry registry, BiomeTintProvider tintProvider,
SkyRenderer skyRenderer, double maxDistance, int reflectionDepth) {
this.registry = registry;
this.tintProvider = tintProvider;
this.skyRenderer = skyRenderer;
this.maxDistance = maxDistance;
this.reflectionDepth = reflectionDepth;
this.maxSteps = (int) (maxDistance * 3) + 3;
}
public int trace(WorldSnapshot snapshot, Vector origin, Vector direction, SkyContext sky, EntityScene scene) {
return trace(snapshot, origin, direction, sky, scene, reflectionDepth);
}
private int trace(WorldSnapshot snapshot, Vector origin, Vector direction, SkyContext sky, EntityScene scene, int depth) {
double ox = origin.getX(), oy = origin.getY(), oz = origin.getZ();
double dx = direction.getX(), dy = direction.getY(), dz = direction.getZ();
VoxelDDA dda = new VoxelDDA(ox, oy, oz, dx, dy, dz);
int skyColor = skyRenderer.colorFor(direction, origin, sky);
int baseColor = skyColor;
Vector finalPoint = null;
int reflectionColor = 0;
double reflectionFactor = 0;
boolean reflected = false;
Vector transparencyStart = null;
int transparencyColor = 0;
double transparencyFactor = 0;
BlockData occlusion = null;
for (int i = 0; i < maxSteps && dda.tCurrent <= maxDistance; i++) {
int bx = dda.x, by = dda.y, bz = dda.z;
BlockData data = snapshot.getBlockData(bx, by, bz);
if (data.getMaterial() == Material.AIR) {
occlusion = null;
dda.advance();
continue;
}
ResolvedModel model = registry.get(data);
FaceHit hit = ElementIntersector.intersect(model, ox - bx, oy - by, oz - bz, dx, dy, dz, bx, by, bz);
if (hit == null) {
occlusion = null;
dda.advance();
continue;
}
int color = shadeAndTint(hit, data, snapshot, bx, by, bz);
if (!reflected && model.reflection > 0 && depth > 0) {
Vector reflectDir = MathUtil.reflectVector(origin, direction, hit.point(), hit.normal());
Vector reflectStart = hit.point().clone().add(hit.normal().clone().multiply(1e-3));
reflectionColor = trace(snapshot, reflectStart, reflectDir, sky, scene, depth - 1);
reflectionFactor = model.reflection;
reflected = true;
}
if (transparencyStart == null && model.transparency > 0) {
transparencyStart = hit.point();
transparencyColor = color;
transparencyFactor = model.transparency;
}
if (model.occluding) {
if (data.equals(occlusion)) {
dda.advance();
continue;
}
occlusion = data;
} else {
occlusion = null;
}
if (transparencyStart != null && model.transparency > 0) {
dda.advance();
continue;
}
baseColor = color;
finalPoint = hit.point();
break;
}
// Entities: if one is closer than the opaque block/sky, it becomes the surface.
if (scene != null && !scene.isEmpty()) {
double blockDist = finalPoint != null ? origin.distance(finalPoint) : maxDistance;
FaceHit eh = scene.nearestHit(ox, oy, oz, dx, dy, dz, blockDist);
if (eh != null) {
baseColor = ColorUtil.shade(eh.color(), shadeFactor(eh.normal()));
finalPoint = eh.point();
reflected = false;
if (transparencyStart != null && origin.distance(transparencyStart) >= eh.t()) {
transparencyStart = null;
}
}
}
if (transparencyStart != null) {
baseColor = MathUtil.weightedColorSum(
baseColor,
transparencyColor,
transparencyFactor,
(1 - transparencyFactor)
* (1 + transparencyStart.distance(finalPoint == null ? transparencyStart : finalPoint) / 5.0));
}
if (reflected) {
baseColor = MathUtil.weightedColorSum(baseColor, reflectionColor, 1 - reflectionFactor, reflectionFactor);
}
// Distance fog (atmospheric perspective): fade distant geometry toward the sky color.
if (finalPoint != null) {
double fog = fogFactor(origin.distance(finalPoint));
if (fog > 0) baseColor = MathUtil.weightedColorSum(baseColor, skyColor, 1 - fog, fog);
}
return baseColor & 0xFFFFFF;
}
private int shadeAndTint(FaceHit hit, BlockData data, WorldSnapshot snapshot, int bx, int by, int bz) {
int color = hit.color();
if (hit.tintIndex() >= 0) {
BiomeTint tint = blendedTint(snapshot, bx, by, bz);
if (tint != null) {
int tintColor = TintResolver.resolve(data, hit.tintIndex(), tint);
if (tintColor != -1) color = ColorUtil.multiply(color, tintColor);
}
}
double light = shadeFactor(hit.normal()) * ambientOcclusion(hit, snapshot, bx, by, bz);
return ColorUtil.shade(color, light);
}
private double fogFactor(double distance) {
if (distance <= FOG_START) return 0;
double f = (distance - FOG_START) / (FOG_END - FOG_START);
return Math.clamp(f, 0, FOG_MAX);
}
/**
* Vanilla-style smooth ambient occlusion: darkens face corners by how many of the three blocks
* touching that corner (in the layer just outside the face) are solid, bilinearly interpolated
* across the face. Only applied to axis-aligned faces.
*/
private double ambientOcclusion(FaceHit hit, WorldSnapshot snapshot, int bx, int by, int bz) {
double nx = hit.normal().getX(), ny = hit.normal().getY(), nz = hit.normal().getZ();
double ax = Math.abs(nx), ay = Math.abs(ny), az = Math.abs(nz);
if (Math.max(ax, Math.max(ay, az)) < 0.99) return 1.0; // skip rotated/diagonal faces
double lx = hit.point().getX() - bx;
double ly = hit.point().getY() - by;
double lz = hit.point().getZ() - bz;
// Offset to the layer just outside the face, plus the two in-plane unit axes and face coords.
int ofx = (int) Math.round(nx), ofy = (int) Math.round(ny), ofz = (int) Math.round(nz);
int ux, uy, uz, vx, vy, vz;
double su, sv;
if (ay > 0.5) { // up/down
ux = 1; uy = 0; uz = 0; vx = 0; vy = 0; vz = 1; su = lx; sv = lz;
} else if (ax > 0.5) { // east/west
ux = 0; uy = 0; uz = 1; vx = 0; vy = 1; vz = 0; su = lz; sv = ly;
} else { // north/south
ux = 1; uy = 0; uz = 0; vx = 0; vy = 1; vz = 0; su = lx; sv = ly;
}
double b00 = aoCorner(snapshot, bx, by, bz, ofx, ofy, ofz, ux, uy, uz, vx, vy, vz, -1, -1);
double b10 = aoCorner(snapshot, bx, by, bz, ofx, ofy, ofz, ux, uy, uz, vx, vy, vz, +1, -1);
double b01 = aoCorner(snapshot, bx, by, bz, ofx, ofy, ofz, ux, uy, uz, vx, vy, vz, -1, +1);
double b11 = aoCorner(snapshot, bx, by, bz, ofx, ofy, ofz, ux, uy, uz, vx, vy, vz, +1, +1);
double top = b00 + (b10 - b00) * su;
double bottom = b01 + (b11 - b01) * su;
return top + (bottom - top) * sv;
}
private double aoCorner(WorldSnapshot snapshot, int bx, int by, int bz,
int ofx, int ofy, int ofz, int ux, int uy, int uz, int vx, int vy, int vz,
int du, int dv) {
boolean side1 = solid(snapshot, bx + ofx + du * ux, by + ofy + du * uy, bz + ofz + du * uz);
boolean side2 = solid(snapshot, bx + ofx + dv * vx, by + ofy + dv * vy, bz + ofz + dv * vz);
boolean corner = solid(snapshot,
bx + ofx + du * ux + dv * vx, by + ofy + du * uy + dv * vy, bz + ofz + du * uz + dv * vz);
int level = (side1 && side2) ? 0 : 3 - (side1 ? 1 : 0) - (side2 ? 1 : 0) - (corner ? 1 : 0);
return AO_BRIGHTNESS[Math.clamp(level, 0, 3)];
}
private boolean solid(WorldSnapshot snapshot, int x, int y, int z) {
Material m = snapshot.getBlockData(x, y, z).getMaterial();
return m != Material.AIR && m.isOccluding();
}
/**
* Biome-blended tint: averages the per-biome tint over a {@code (2r+1)x(2r+1)} neighbourhood in
* X/Z (vanilla biome blend radius, default 2), giving smooth grass/foliage gradients across biome
* borders instead of hard edges. Cached per column.
*/
private BiomeTint blendedTint(WorldSnapshot snapshot, int bx, int by, int bz) {
long key = (((long) bx) & 0xFFFFFFFFL) | (((long) bz) << 32);
BiomeTint cached = tintCache.get(key);
if (cached != null) return cached;
long[] g = new long[3], f = new long[3], d = new long[3], w = new long[3];
int n = 0;
for (int dx = -BIOME_BLEND_RADIUS; dx <= BIOME_BLEND_RADIUS; dx++) {
for (int dz = -BIOME_BLEND_RADIUS; dz <= BIOME_BLEND_RADIUS; dz++) {
Biome biome = snapshot.getBiome(bx + dx, by, bz + dz);
if (biome == null) continue;
BiomeTint t = tintProvider.forBiome(biome);
accumulate(g, t.grass());
accumulate(f, t.foliage());
accumulate(d, t.dryFoliage());
accumulate(w, t.water());
n++;
}
}
if (n == 0) return null;
BiomeTint result = new BiomeTint(average(g, n), average(f, n), average(d, n), average(w, n));
tintCache.put(key, result);
return result;
}
private static void accumulate(long[] acc, int argb) {
acc[0] += (argb >> 16) & 0xFF;
acc[1] += (argb >> 8) & 0xFF;
acc[2] += argb & 0xFF;
}
private static int average(long[] acc, int n) {
return 0xFF000000 | (((int) (acc[0] / n)) << 16) | (((int) (acc[1] / n)) << 8) | ((int) (acc[2] / n));
}
/** Vanilla-style directional shading: top 1.0, north/south 0.8, east/west 0.6, bottom 0.5. */
private double shadeFactor(Vector normal) {
double ax = Math.abs(normal.getX());
double ay = Math.abs(normal.getY());
double az = Math.abs(normal.getZ());
if (ay >= ax && ay >= az) return normal.getY() >= 0 ? 1.0 : 0.5;
if (az >= ax) return 0.8;
return 0.6;
}
}
@@ -0,0 +1,65 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
/**
* Amanatides-Woo voxel traversal: walks the integer block grid a ray passes through, in order,
* without any Bukkit world access (safe to run off the main thread).
*/
public final class VoxelDDA {
public int x, y, z;
public double tCurrent; // ray parameter at which the current voxel was entered
private final int stepX, stepY, stepZ;
private final double tDeltaX, tDeltaY, tDeltaZ;
private double tMaxX, tMaxY, tMaxZ;
public VoxelDDA(double ox, double oy, double oz, double dx, double dy, double dz) {
this.x = (int) Math.floor(ox);
this.y = (int) Math.floor(oy);
this.z = (int) Math.floor(oz);
this.tCurrent = 0;
this.stepX = dx > 0 ? 1 : (dx < 0 ? -1 : 0);
this.stepY = dy > 0 ? 1 : (dy < 0 ? -1 : 0);
this.stepZ = dz > 0 ? 1 : (dz < 0 ? -1 : 0);
this.tDeltaX = dx == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dx);
this.tDeltaY = dy == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dy);
this.tDeltaZ = dz == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dz);
this.tMaxX = boundary(ox, dx, x, stepX);
this.tMaxY = boundary(oy, dy, y, stepY);
this.tMaxZ = boundary(oz, dz, z, stepZ);
}
private static double boundary(double origin, double dir, int voxel, int step) {
if (dir == 0) return Double.POSITIVE_INFINITY;
double next = step > 0 ? (voxel + 1) : voxel;
return (next - origin) / dir;
}
/** Advance to the next voxel along the ray, updating {@link #tCurrent}. */
public void advance() {
if (tMaxX < tMaxY) {
if (tMaxX < tMaxZ) {
x += stepX;
tCurrent = tMaxX;
tMaxX += tDeltaX;
} else {
z += stepZ;
tCurrent = tMaxZ;
tMaxZ += tDeltaZ;
}
} else {
if (tMaxY < tMaxZ) {
y += stepY;
tCurrent = tMaxY;
tMaxY += tDeltaY;
} else {
z += stepZ;
tCurrent = tMaxZ;
tMaxZ += tDeltaZ;
}
}
}
}
@@ -1,157 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.registry;
import com.google.gson.Gson;
import eu.mhsl.minecraft.pixelpics.Main;
import eu.mhsl.minecraft.pixelpics.render.model.AbstractModel;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import org.bukkit.Color;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.*;
import java.net.URL;
import java.util.*;
import static eu.mhsl.minecraft.pixelpics.render.registry.DefaultModelRegistry.TEXTURE_SIZE;
public class AdvancedModelRegistry implements ModelRegistry {
private final Gson gson = new Gson();
private final Map<Material, Map<BlockData, Model>> modelMap = new HashMap<>();
private final Set<String> tintedBlocks = Set.of("grass", "grass_block", "leaves", "oak_leaves", "water", "vine", "sugar_cane");
public record BlockInfo(String parent, BlockTextures textures){}
public record BlockTextures(
String texture,
String bottom,
String top,
String all,
String particle,
String end,
String side,
String cross,
String rail,
String overlay
){}
@Override
public void initialize() {
System.out.println(modelMap);
File blockDir = new File(Main.getInstance().getDataFolder(), "models/block");
for (File file : Objects.requireNonNull(blockDir.listFiles())) {
addModelFromFile(file);
}
try {
registerModel(Material.LAVA, AbstractModel.Builder.createSimple(getTextureArray("lava_still"))
.transparency(0.15).reflection(0.05).occlusion().build());
registerModel(Material.WATER, AbstractModel.Builder.createSimple(getTextureArray("water_still"))
.transparency(0.60).reflection(0.1).occlusion().build());
} catch (Exception ignored) { }
}
@Override
public Model getModel(Block block) {
return ModelRegistry.super.getModel(block);
}
@Override
public Model getModel(Material material, BlockData blockData) {
return getModel(material, blockData, 0.8, 0.4);
}
public Model getModel(Material material, BlockData blockData, double temperature, double humidity) {
return modelMap.computeIfAbsent(material, key -> new HashMap<>()).getOrDefault(blockData,
blockData == null ? getDefaultModel()
: modelMap.get(material).getOrDefault(null, getDefaultModel()));
}
@Override
public Model getDefaultModel() {
return AbstractModel.Builder.createStatic(Color.PURPLE.asRGB()).build();
}
private void registerModel(Material material, Model blockModel) {
modelMap.computeIfAbsent(material, key -> new HashMap<>())
.put(null, blockModel);
}
private void addModelFromFile(File file) {
String blockName = file.getName().substring(0, file.getName().lastIndexOf('.'));
Material material = Material.getMaterial(blockName.toUpperCase());
if(material == null) return;
Model model = getModelFromFile(file);
if(model == null) return;
registerModel(material, model);
}
private Model getModelFromFile(File file) {
try (Reader reader = new FileReader(file)) {
BlockInfo blockInfo = gson.fromJson(reader, BlockInfo.class);
if(blockInfo.textures.all != null) {
return AbstractModel.Builder.createSimple(
getTextureArray(blockInfo.textures.all.substring(blockInfo.textures.all.lastIndexOf('/') + 1))
).build();
}
if(blockInfo.textures.cross != null) {
return AbstractModel.Builder.createCross(
getTextureArray(blockInfo.textures.cross.substring(blockInfo.textures.cross.lastIndexOf('/') + 1))
).build();
}
if(blockInfo.textures.side != null && blockInfo.textures.bottom != null && blockInfo.textures.top != null) {
return AbstractModel.Builder.createMulti(
getTextureArray(blockInfo.textures.top.substring(blockInfo.textures.top.lastIndexOf('/') + 1)),
getTextureArray(blockInfo.textures.side.substring(blockInfo.textures.side.lastIndexOf('/') + 1)),
getTextureArray(blockInfo.textures.bottom.substring(blockInfo.textures.bottom.lastIndexOf('/') + 1))
).build();
}
if(blockInfo.textures.side != null && blockInfo.textures.end != null) {
return AbstractModel.Builder.createMulti(
getTextureArray(blockInfo.textures.end.substring(blockInfo.textures.end.lastIndexOf('/') + 1)),
getTextureArray(blockInfo.textures.side.substring(blockInfo.textures.side.lastIndexOf('/') + 1)),
getTextureArray(blockInfo.textures.end.substring(blockInfo.textures.end.lastIndexOf('/') + 1))
).build();
}
} catch (Exception e) {
System.out.println(e.getMessage());
}
return null;
}
private int[][] getTextureArray(String textureName) {
int[][] texture = new int[TEXTURE_SIZE][TEXTURE_SIZE];
BufferedImage img;
URL url = this.getClass().getClassLoader().getResource(String.format("textures/block/%s.png", textureName));
if (url == null) {
throw new RuntimeException("Block Texture Resource not found.");
}
try (InputStream input = url.openConnection().getInputStream()) {
img = ImageIO.read(input);
} catch (IOException e) {
throw new RuntimeException(e);
}
for (int pixelY = 0; pixelY < TEXTURE_SIZE; pixelY++) {
for (int pixelX = 0; pixelX < TEXTURE_SIZE; pixelX++) {
texture[TEXTURE_SIZE - 1 - pixelY][TEXTURE_SIZE - 1 - pixelX] = img.getRGB(pixelX, pixelY);
}
}
return texture;
}
private int tintPixel(int baseColor, int tintColor) {
int a = (baseColor >> 24) & 0xFF;
int r = ((baseColor >> 16) & 0xFF) * ((tintColor >> 16) & 0xFF) / 255;
int g = ((baseColor >> 8) & 0xFF) * ((tintColor >> 8) & 0xFF) / 255;
int b = (baseColor & 0xFF) * (tintColor & 0xFF) / 255;
return (a << 24) | (r << 16) | (g << 8) | b;
}
}
@@ -1,169 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.registry;
import eu.mhsl.minecraft.pixelpics.render.model.AbstractModel.Builder;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import org.bukkit.Color;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
public class DefaultModelRegistry implements ModelRegistry {
private static final String IMAGE_RESOURCE = "terrain.png";
static final int TEXTURE_SIZE = 16;
private final Map<Material, Map<BlockData, Model>> modelMap;
private BufferedImage textures;
public DefaultModelRegistry() {
this.modelMap = new HashMap<>();
}
@Override
public void initialize() {
URL url = this.getClass().getClassLoader().getResource(IMAGE_RESOURCE);
if (url == null) {
throw new RuntimeException("Default resource \"terrain.png\" is missing");
}
try (InputStream input = url.openConnection().getInputStream()) {
this.textures = ImageIO.read(input);
} catch (IOException e) {
throw new RuntimeException(e);
}
registerModel(Material.GRASS_BLOCK, Builder.createMulti(textureIndex(0, 0), textureIndex(0, 3), textureIndex(0, 2)).build());
registerModel(Material.STONE, Builder.createSimple(textureIndex(0, 1)).build());
registerModel(Material.DIRT, Builder.createSimple(textureIndex(0, 2)).build());
registerModel(Material.OAK_PLANKS, Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.SPRUCE_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.BIRCH_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.JUNGLE_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.ACACIA_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.DARK_OAK_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.BRICK, Builder.createSimple(textureIndex(0, 7)).build());
registerModel(Material.TNT, Builder.createMulti(textureIndex(0, 9),
textureIndex(0, 8), textureIndex(0, 10)).build());
registerModel(Material.WATER, Builder.createStatic(0xFF000000 | Color.fromRGB(0, 5, 60).asRGB())
.transparency(0.60).reflection(0.1).occlusion().build());
registerModel(Material.DIAMOND_BLOCK,
Builder.createSimple(textureIndex(3, 3)).reflection(0.75).build());
registerModel(Material.POPPY, Builder.createCross(textureIndex(0, 12)).build());
registerModel(Material.DANDELION, Builder.createCross(textureIndex(0, 13)).build());
registerModel(Material.OAK_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.SPRUCE_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.BIRCH_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.JUNGLE_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.ACACIA_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.DARK_OAK_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.COBBLESTONE,
Builder.createSimple(textureIndex(1, 0)).build());
registerModel(Material.BEDROCK, Builder.createSimple(textureIndex(1, 1)).build());
registerModel(Material.SAND, Builder.createSimple(textureIndex(1, 2)).build());
registerModel(Material.GRAVEL, Builder.createSimple(textureIndex(1, 3)).build());
registerModel(Material.OAK_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.SPRUCE_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.BIRCH_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.JUNGLE_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.ACACIA_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.DARK_OAK_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.OAK_WOOD, Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.SPRUCE_WOOD,
Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.BIRCH_WOOD, Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.JUNGLE_WOOD,
Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.ACACIA_WOOD,
Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.DARK_OAK_WOOD,
Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.OAK_LEAVES, Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.SPRUCE_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.BIRCH_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.JUNGLE_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.ACACIA_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.DARK_OAK_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.IRON_BLOCK,
Builder.createMulti(textureIndex(1, 7),
textureIndex(2, 7), textureIndex(3, 7)).build());
registerModel(Material.GOLD_BLOCK, Builder.createMulti(textureIndex(1, 8),
textureIndex(2, 8), textureIndex(3, 8)).build());
registerModel(Material.RED_MUSHROOM,
Builder.createCross(textureIndex(1, 12)).build());
registerModel(Material.BROWN_MUSHROOM,
Builder.createCross(textureIndex(1, 13)).build());
registerModel(Material.LAVA, Builder.createSimple(textureIndex(2, 14))
.transparency(0.15).reflection(0.05).occlusion().build());
registerModel(Material.GOLD_ORE, Builder.createSimple(textureIndex(2, 0)).build());
registerModel(Material.IRON_ORE, Builder.createSimple(textureIndex(2, 1)).build());
registerModel(Material.COAL_ORE, Builder.createSimple(textureIndex(2, 2)).build());
registerModel(Material.GLASS,
Builder.createSimple(textureIndex(3, 1)).occlusion().build());
registerModel(Material.SHORT_GRASS, Builder.createCross(textureIndex(5, 6)).build());
registerModel(Material.SUGAR_CANE, Builder.createCross(textureIndex(5, 5)).build());
}
@Override
public Model getModel(Material material, BlockData blockData) {
return modelMap.computeIfAbsent(material, key -> new HashMap<>()).getOrDefault(blockData,
blockData == null ? getDefaultModel()
: modelMap.get(material).getOrDefault(null, getDefaultModel()));
}
@Override
public Model getDefaultModel() {
return Builder.createStatic(Color.PURPLE.asRGB()).build();
}
private void registerModel(Material material, Model blockModel) {
modelMap.computeIfAbsent(material, key -> new HashMap<>())
.put(null, blockModel);
}
private int[][] textureIndex(int verticalIndex, int horizontalIndex) {
int[][] texture = new int[TEXTURE_SIZE][TEXTURE_SIZE];
int offsetY = verticalIndex * TEXTURE_SIZE + (TEXTURE_SIZE - 1);
int offsetX = horizontalIndex * TEXTURE_SIZE;
for (int pixelY = 0; pixelY < TEXTURE_SIZE; pixelY++) {
for (int pixelX = 0; pixelX < TEXTURE_SIZE; pixelX++) {
texture[pixelY][pixelX] = textures.getRGB(offsetX + pixelX, offsetY - pixelY);
}
}
return texture;
}
}
@@ -1,23 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.registry;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
public interface ModelRegistry {
void initialize();
default Model getModel(Block block) {
return getModel(block.getType(), block.getBlockData());
}
default Model getModel(Material material) {
return getModel(material, null);
}
Model getModel(Material material, BlockData blockData);
Model getDefaultModel();
}
@@ -1,52 +1,118 @@
package eu.mhsl.minecraft.pixelpics.render.render;
import eu.mhsl.minecraft.pixelpics.render.raytrace.DefaultRaytracer;
import eu.mhsl.minecraft.pixelpics.render.raytrace.Raytracer;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityScene;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.raytrace.SnapshotRaytracer;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyRenderer;
import eu.mhsl.minecraft.pixelpics.render.snapshot.EntitySnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.SnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.util.Vector;
import java.util.UUID;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
import java.util.stream.IntStream;
/**
* Renders the scene by capturing a world snapshot on the main thread ({@link #prepare}) and then
* tracing one ray per pixel in parallel against that snapshot ({@link #execute}).
*/
public class DefaultScreenRenderer implements Renderer {
private static final double FOV_YAW_DEG = 53;
private static final double FOV_PITCH_DEG = 23;
private static final double FOV_YAW_RAD = Math.toRadians(FOV_YAW_DEG);
private static final double FOV_PITCH_RAD = Math.toRadians(FOV_PITCH_DEG);
/** Horizontal half field-of-view; the vertical half is derived from the output aspect ratio. */
private static final double H_FOV_HALF_RAD = Math.toRadians(35);
private static final Vector BASE_VEC = new Vector(1, 0, 0);
private final Raytracer raytracer;
private static final double MAX_DISTANCE = 256;
private static final int REFLECTION_DEPTH = 4;
public DefaultScreenRenderer() {
this.raytracer = new DefaultRaytracer();
/** Supersampling factor: SSAA x SSAA rays per output pixel, downsampled gamma-correctly. */
private static final int SSAA = 3;
private final SnapshotRaytracer raytracer;
private final CemBaker entityBaker;
private final Logger logger;
public DefaultScreenRenderer(BlockModelRegistry registry, BiomeTintProvider tintProvider,
TextureCache textures, CemBaker entityBaker, Logger logger) {
SkyRenderer skyRenderer = new SkyRenderer(textures);
this.raytracer = new SnapshotRaytracer(registry, tintProvider, skyRenderer, MAX_DISTANCE, REFLECTION_DEPTH);
this.entityBaker = entityBaker;
this.logger = logger;
}
/** Convenience: prepare and execute in one call (must run on the main thread). */
@Override
public BufferedImage render(Location eyeLocation, Resolution resolution) {
int width = resolution.getWidth();
int height = resolution.getHeight();
return execute(prepare(eyeLocation, resolution, null));
}
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
int[] imageData = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
/** Builds the (supersampled) ray map and captures world + entities. MUST run on the main thread. */
public RenderJob prepare(Location eyeLocation, Resolution resolution, UUID shooter) {
int superW = resolution.getWidth() * SSAA;
int superH = resolution.getHeight() * SSAA;
List<Vector> rayMap = buildRayMap(eyeLocation, superW, superH);
WorldSnapshot snapshot = SnapshotBuilder.build(eyeLocation, rayMap, MAX_DISTANCE, logger);
List<EntityState> entities = EntitySnapshotBuilder.build(eyeLocation, rayMap, MAX_DISTANCE, shooter);
World world = eyeLocation.getWorld();
Vector linePoint = eyeLocation.toVector();
List<Vector> rayMap = buildRayMap(eyeLocation, resolution);
for (int i = 0; i < rayMap.size(); i++) {
imageData[i] = raytracer.trace(world, linePoint, rayMap.get(i));
}
long dayTime = world.getTime();
long fullTime = world.getFullTime();
int moonPhase = (int) (fullTime / 24000L % 8L);
SkyContext sky = new SkyContext(dayTime, moonPhase, fullTime);
return new RenderJob(snapshot, rayMap, eyeLocation.toVector(),
resolution.getWidth(), resolution.getHeight(), sky, entities);
}
/** Traces every (super)ray in parallel, then downsamples gamma-correctly. Safe off the main thread. */
public BufferedImage execute(RenderJob job) {
int finalW = job.width();
int finalH = job.height();
int superW = finalW * SSAA;
List<Vector> rayMap = job.rayMap();
WorldSnapshot snapshot = job.snapshot();
Vector origin = job.origin();
SkyContext sky = job.sky();
EntityScene scene = new EntityScene(job.entities(), entityBaker);
int[] superBuf = new int[rayMap.size()];
IntStream.range(0, rayMap.size()).parallel().forEach(i ->
superBuf[i] = raytracer.trace(snapshot, origin, rayMap.get(i), sky, scene));
BufferedImage image = new BufferedImage(finalW, finalH, BufferedImage.TYPE_INT_RGB);
int[] imageData = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
IntStream.range(0, finalH).parallel().forEach(fy -> {
int[] block = new int[SSAA * SSAA];
for (int fx = 0; fx < finalW; fx++) {
int n = 0;
for (int sy = 0; sy < SSAA; sy++) {
int srcRow = (fy * SSAA + sy) * superW + fx * SSAA;
for (int sx = 0; sx < SSAA; sx++) {
block[n++] = superBuf[srcRow + sx];
}
}
imageData[fy * finalW + fx] = ColorUtil.averageLinear(block, 0, n);
}
});
return image;
}
private List<Vector> buildRayMap(Location eyeLocation, Resolution resolution) {
private List<Vector> buildRayMap(Location eyeLocation, int width, int height) {
Vector lineDirection = eyeLocation.getDirection();
double x = lineDirection.getX();
@@ -56,20 +122,21 @@ public class DefaultScreenRenderer implements Renderer {
double angleYaw = Math.atan2(z, x);
double anglePitch = Math.atan2(y, Math.sqrt(x * x + z * z));
Vector lowerLeftCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, -FOV_YAW_RAD, -FOV_PITCH_RAD, angleYaw, anglePitch);
Vector upperLeftCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, -FOV_YAW_RAD, FOV_PITCH_RAD, angleYaw, anglePitch);
Vector lowerRightCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, FOV_YAW_RAD, -FOV_PITCH_RAD, angleYaw, anglePitch);
Vector upperRightCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, FOV_YAW_RAD, FOV_PITCH_RAD, angleYaw, anglePitch);
// Derive the vertical half-FOV from the horizontal one so square output is not distorted.
double yawHalf = H_FOV_HALF_RAD;
double pitchHalf = Math.atan(Math.tan(yawHalf) * ((double) height / width));
Vector lowerLeftCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, -yawHalf, -pitchHalf, angleYaw, anglePitch);
Vector upperLeftCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, -yawHalf, pitchHalf, angleYaw, anglePitch);
Vector lowerRightCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, yawHalf, -pitchHalf, angleYaw, anglePitch);
Vector upperRightCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, yawHalf, pitchHalf, angleYaw, anglePitch);
int width = resolution.getWidth();
int height = resolution.getHeight();
List<Vector> rayMap = new ArrayList<>(width * height);
Vector leftFraction = upperLeftCorner.clone().subtract(lowerLeftCorner).multiply(1.0 / (height - 1));
Vector rightFraction = upperRightCorner.clone().subtract(lowerRightCorner).multiply(1.0 / (height - 1));
for (int pitch = 0; pitch < height; pitch++) {
Vector leftPitch = upperLeftCorner.clone().subtract(leftFraction.clone().multiply(pitch));
Vector rightPitch = upperRightCorner.clone().subtract(rightFraction.clone().multiply(pitch));
Vector yawFraction = rightPitch.clone().subtract(leftPitch).multiply(1.0 / (width - 1));
@@ -0,0 +1,17 @@
package eu.mhsl.minecraft.pixelpics.render.render;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import org.bukkit.util.Vector;
import java.util.List;
/**
* A prepared render: the world snapshot (captured on the main thread) plus the ray map, camera
* origin, the sky context (time of day / moon phase) and the captured entity states.
* {@link DefaultScreenRenderer#execute} can run this off the main thread.
*/
public record RenderJob(WorldSnapshot snapshot, List<Vector> rayMap, Vector origin,
int width, int height, SkyContext sky, List<EntityState> entities) {
}
@@ -0,0 +1,9 @@
package eu.mhsl.minecraft.pixelpics.render.sky;
/**
* Per-render sky state captured on the main thread: the world time of day (0..24000), the moon phase
* (0..7) and the absolute world time (for continuous cloud drift). Immutable so it can be read from
* worker threads.
*/
public record SkyContext(long dayTime, int moonPhase, long fullTime) {
}
@@ -0,0 +1,271 @@
package eu.mhsl.minecraft.pixelpics.render.sky;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import org.bukkit.util.Vector;
/**
* Computes a time-of-day dependent sky color for rays that escape the world: a day/night gradient
* with twilight glow, the sun and moon (with phase), stars at night and a procedural cloud layer.
* All inputs are immutable ({@link SkyContext} + captured textures), so it is thread safe.
*/
public final class SkyRenderer {
private static final double TICKS_PER_DAY = 24000.0;
private static final double CLOUD_HEIGHT = 192.0;
private static final double CLOUD_CELL = 12.0; // world blocks per cloud texel
private static final double CLOUD_SPEED = 0.03; // blocks per tick, drift along +X
private static final double SUN_HALF = 0.085; // angular half-size (radians)
private static final double MOON_HALF = 0.075;
// Gradient endpoints (RGB).
private static final int DAY_ZENITH = rgb(86, 138, 252);
private static final int DAY_HORIZON = rgb(170, 205, 255);
private static final int NIGHT_ZENITH = rgb(2, 3, 12);
private static final int NIGHT_HORIZON = rgb(10, 14, 40);
private static final int SUNSET_ORANGE = rgb(255, 150, 70);
private static final int SUNSET_RED = rgb(205, 70, 60);
private static final int TWI_PURPLE = rgb(80, 42, 92);
private final int[][] sunTexture;
private final int[][] moonTexture;
private final int[][] cloudTexture;
public SkyRenderer(TextureCache textures) {
this.sunTexture = textures.get(ResourceLocation.parse("environment/sun")).orElse(null);
this.moonTexture = textures.get(ResourceLocation.parse("environment/moon_phases")).orElse(null);
this.cloudTexture = textures.get(ResourceLocation.parse("environment/clouds")).orElse(null);
}
public int colorFor(Vector direction, Vector origin, SkyContext ctx) {
double dx = direction.getX(), dy = direction.getY(), dz = direction.getZ();
double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (len < 1e-9) return DAY_ZENITH;
dx /= len; dy /= len; dz /= len;
// Sun/moon position, derived exactly from Minecraft's sky transforms:
// celestialAngle ca = getTimeOfDay(dayTime); the sun is rotated by ca*360deg about the X axis
// (after a -90deg Y rotation), giving sunDir = (-sin(2*pi*ca), cos(2*pi*ca), 0) in world space.
double ca = celestialAngle(ctx.dayTime());
double ang = ca * 2 * Math.PI;
double sunX = -Math.sin(ang), sunY = Math.cos(ang);
double dayFactor = smoothstep(-0.20, 0.25, sunY);
// Base vertical gradient, blended day<->night.
double up = clamp01(dy);
int dayColor = lerp(DAY_HORIZON, DAY_ZENITH, up);
int nightColor = lerp(NIGHT_HORIZON, NIGHT_ZENITH, up);
int color = lerp(nightColor, dayColor, dayFactor);
// Sunrise/sunset: a full-sky warm wash (orange at the horizon -> red -> purple at the zenith),
// strongest while the sun is near the horizon and warmer toward its azimuth. Matches vanilla.
double twilight = clamp01(1 - Math.abs(sunY) / 0.45);
if (twilight > 0) {
double az = clamp01(dx * Math.signum(sunX) * 0.5 + 0.5); // 1 toward sun .. 0 away
int grad = up < 0.40
? lerp(SUNSET_ORANGE, SUNSET_RED, up / 0.40)
: lerp(SUNSET_RED, TWI_PURPLE, (up - 0.40) / 0.60);
int twiColor = lerp(lerp(TWI_PURPLE, grad, 0.55), grad, az); // cooler away from the sun
color = lerp(color, twiColor, twilight * 0.85);
}
// Stars: at night, faded out by daylight and twilight.
if (dy > 0) {
double visibility = (1 - dayFactor) * (1 - twilight);
if (visibility > 0.05) {
double star = starField(dx, dy, dz);
if (star > 0) {
int s = (int) (star * 255 * visibility);
color = add(color, s, s, s);
}
}
}
// Warm bloom halo around the sun near the horizon.
if (sunY > -0.20) {
double cosSun = dx * sunX + dy * sunY;
if (cosSun > 0) {
double bloom = Math.pow(clamp01(cosSun), 16) * clamp01(sunY + 0.3);
color = lerp(color, rgb(255, 235, 190), bloom * 0.7);
}
}
// Sun disc (soft glowing disc, texture used only as a shape mask).
if (sunY > -0.15) {
color = overlayDisc(color, dx, dy, dz, sunX, sunY, 0, SUN_HALF, sunTexture, rgb(255, 244, 214), -1);
}
// Moon disc (phase shape from the texture's alpha).
if (-sunY > -0.15) {
color = overlayDisc(color, dx, dy, dz, -sunX, -sunY, 0, MOON_HALF, moonTexture, rgb(228, 228, 238), ctx.moonPhase());
}
// Cloud layer: the ray crosses the cloud plane at y = CLOUD_HEIGHT; the world hit point is
// mapped to a clouds.png texel exactly as vanilla does (see clouds()). Horizontal drift uses
// the world time (fullTime * CLOUD_SPEED along +X).
if (dy > 0.02 && origin.getY() < CLOUD_HEIGHT) {
double t = (CLOUD_HEIGHT - origin.getY()) / dy;
double cx = origin.getX() + dx * t + ctx.fullTime() * CLOUD_SPEED;
double cz = origin.getZ() + dz * t;
double coverage = clouds(cx, cz);
if (coverage > 0) {
int cloudColor = lerp(rgb(45, 48, 60), rgb(236, 240, 248), dayFactor);
if (twilight > 0) cloudColor = lerp(cloudColor, rgb(150, 95, 85), twilight * 0.45);
double fade = clamp01((dy - 0.02) * 4); // fade out near the horizon (single-plane sampling)
color = lerp(color, cloudColor, coverage * fade);
}
}
return color & 0xFFFFFF;
}
/** Draws a sun/moon disc, sampling a texture when available (moonPhase &ge; 0 picks the phase tile). */
private int overlayDisc(int base, double dx, double dy, double dz,
double cx, double cy, double cz, double half, int[][] texture, int solid, int moonPhase) {
double cos = dx * cx + dy * cy + dz * cz;
if (cos <= 0) return base;
double sinHalf = Math.sin(half);
// Local disc coordinates: project the direction onto the plane around the body axis.
// right = normalize(body x worldUp); discUp = right x body
double crx = cz, cry = 0, crz = -cx;
double crl = Math.sqrt(crx * crx + crz * crz);
if (crl < 1e-6) { crx = 1; cry = 0; crz = 0; crl = 1; }
crx /= crl; cry /= crl; crz /= crl;
// discUp = right cross body
double ux = cry * cz - crz * cy;
double uy = crz * cx - crx * cz;
double uz = crx * cy - cry * cx;
double u = dx * crx + dy * cry + dz * crz;
double v = dx * ux + dy * uy + dz * uz;
// The sun and moon are flat SQUARE billboards in Minecraft, not round discs.
double m = Math.max(Math.abs(u), Math.abs(v)) / sinHalf; // 0 center .. 1 square edge
if (m > 1) return base;
double su = u / sinHalf * 0.5 + 0.5;
double sv = v / sinHalf * 0.5 + 0.5;
// The texture is used only as a shape/phase mask; the body color is always `solid` so the
// texture's black transparent texels never bleed in as a dark rim.
double alpha;
if (moonPhase >= 0 && texture != null && texture.length > 0) {
alpha = bodyAlpha(texture, su, sv, moonPhase) > 80 ? 1.0 : 0.0; // phase shape
} else {
alpha = 1 - smoothstep(0.92, 1.0, m); // solid square, faint edge softening
}
if (alpha <= 0.02) return base;
return lerp(base, solid, alpha);
}
/** Alpha of the body texture at the disc coordinate; moonPhase&ge;0 selects a tile in the 4x2 grid. */
private int bodyAlpha(int[][] texture, double su, double sv, int moonPhase) {
int h = texture.length;
int w = texture[0].length;
double u = su, v = 1 - sv; // texture v is top-down
int col = moonPhase % 4;
int row = (moonPhase / 4) % 2;
u = (col + u) / 4.0;
v = (row + v) / 2.0;
int px = clamp((int) (u * w), 0, w - 1);
int py = clamp((int) (v * h), 0, h - 1);
return ColorUtil.alpha(texture[py][px]);
}
/** Sparse pseudo-random star field keyed on the quantized direction. */
private double starField(double dx, double dy, double dz) {
int gx = (int) Math.floor(dx * 320);
int gy = (int) Math.floor(dy * 320);
int gz = (int) Math.floor(dz * 320);
int h = hash(gx, gy, gz);
if ((h & 0x1FF) != 0) return 0; // ~1/512 cells contain a star
return 0.5 + ((h >>> 9) & 0xFF) / 510.0;
}
/**
* Exact vanilla cloud coverage. Minecraft tiles {@code clouds.png} (256x256) over the world with
* each texel covering a {@link #CLOUD_CELL} (=12) block square, so the pattern repeats every
* 256*12 = 3072 blocks. A world position maps to texel
* {@code (col = floorMod(floor(x/12), 256), row = floorMod(floor(z/12), 256))} with the texture's
* U axis along world X and V axis along world Z; a texel is a cloud where its alpha &gt; 0. This
* reproduces the blocky cloud shapes and their world alignment exactly. Falls back to value noise
* only when the texture is missing from the pack.
*/
private double clouds(double x, double z) {
if (cloudTexture != null && cloudTexture.length > 0) {
int w = cloudTexture[0].length;
int h = cloudTexture.length;
int tx = Math.floorMod((int) Math.floor(x / CLOUD_CELL), w);
int tz = Math.floorMod((int) Math.floor(z / CLOUD_CELL), h);
int alpha = ColorUtil.alpha(cloudTexture[tz][tx]);
return alpha > 16 ? 0.85 : 0.0;
}
double scale = 0.012;
double n = valueNoise(x * scale, z * scale) * 0.6
+ valueNoise(x * scale * 2.3, z * scale * 2.3) * 0.4;
return smoothstep(0.52, 0.72, n) * 0.8;
}
private double valueNoise(double x, double z) {
int x0 = (int) Math.floor(x), z0 = (int) Math.floor(z);
double fx = x - x0, fz = z - z0;
double sx = fx * fx * (3 - 2 * fx);
double sz = fz * fz * (3 - 2 * fz);
double n00 = rand(x0, z0), n10 = rand(x0 + 1, z0);
double n01 = rand(x0, z0 + 1), n11 = rand(x0 + 1, z0 + 1);
double nx0 = n00 + (n10 - n00) * sx;
double nx1 = n01 + (n11 - n01) * sx;
return nx0 + (nx1 - nx0) * sz;
}
private double rand(int x, int z) {
return (hash(x, z, 0) & 0xFFFF) / 65535.0;
}
private int hash(int x, int y, int z) {
int h = x * 374761393 + y * 668265263 + z * 2147483647;
h = (h ^ (h >>> 13)) * 1274126177;
return h ^ (h >>> 16);
}
// --- small color/math helpers ---
private static int rgb(int r, int g, int b) { return (r << 16) | (g << 8) | b; }
private static int lerp(int a, int b, double t) {
t = clamp01(t);
int ar = (a >> 16) & 0xFF, ag = (a >> 8) & 0xFF, ab = a & 0xFF;
int br = (b >> 16) & 0xFF, bg = (b >> 8) & 0xFF, bb = b & 0xFF;
int r = (int) (ar + (br - ar) * t);
int g = (int) (ag + (bg - ag) * t);
int bl = (int) (ab + (bb - ab) * t);
return rgb(r, g, bl);
}
private static int add(int c, int r, int g, int b) {
int cr = Math.min(255, ((c >> 16) & 0xFF) + r);
int cg = Math.min(255, ((c >> 8) & 0xFF) + g);
int cb = Math.min(255, (c & 0xFF) + b);
return rgb(cr, cg, cb);
}
/** Minecraft's {@code Level.getTimeOfDay}: the celestial angle as a fraction [0,1). */
private static double celestialAngle(long dayTime) {
double d = frac(dayTime / TICKS_PER_DAY - 0.25);
double e = 0.5 - Math.cos(d * Math.PI) / 2.0;
return (d * 2.0 + e) / 3.0;
}
private static double frac(double v) {
return v - Math.floor(v);
}
private static double smoothstep(double edge0, double edge1, double x) {
double t = clamp01((x - edge0) / (edge1 - edge0));
return t * t * (3 - 2 * t);
}
private static double clamp01(double v) { return v < 0 ? 0 : Math.min(v, 1); }
private static int clamp(int v, int lo, int hi) { return v < lo ? lo : Math.min(v, hi); }
}
@@ -0,0 +1,197 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import org.bukkit.Location;
import org.bukkit.entity.Ageable;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.UUID;
/**
* Captures entities near the view frustum into immutable {@link EntityState}s. MUST run on the main
* thread (live entity access). The camera entity is skipped.
*/
public final class EntitySnapshotBuilder {
private EntitySnapshotBuilder() {}
// Technical / non-mob entity types that have no meaningful geometry; rendering them would only
// produce stray fallback boxes. Markers, displays, item frames, paintings, projectiles, drops, etc.
private static final java.util.Set<String> NON_RENDERABLE = java.util.Set.of(
"area_effect_cloud", "marker", "interaction",
"item_frame", "glow_item_frame", "painting",
"block_display", "item_display", "text_display",
"fishing_bobber", "lightning_bolt", "eye_of_ender",
"experience_orb", "experience_bottle", "egg", "snowball",
"potion", "ender_pearl", "tnt", "falling_block", "item"
);
public static List<EntityState> build(Location eye, List<Vector> rayMap, double maxDistance, UUID shooter) {
Vector o = eye.toVector();
double minX = o.getX(), minY = o.getY(), minZ = o.getZ();
double maxX = o.getX(), maxY = o.getY(), maxZ = o.getZ();
for (Vector ray : rayMap) {
minX = Math.min(minX, o.getX() + ray.getX() * maxDistance);
maxX = Math.max(maxX, o.getX() + ray.getX() * maxDistance);
minY = Math.min(minY, o.getY() + ray.getY() * maxDistance);
maxY = Math.max(maxY, o.getY() + ray.getY() * maxDistance);
minZ = Math.min(minZ, o.getZ() + ray.getZ() * maxDistance);
maxZ = Math.max(maxZ, o.getZ() + ray.getZ() * maxDistance);
}
Location center = new Location(eye.getWorld(), (minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2);
double hx = (maxX - minX) / 2 + 2, hy = (maxY - minY) / 2 + 2, hz = (maxZ - minZ) / 2 + 2;
Collection<Entity> nearby = eye.getWorld().getNearbyEntities(center, hx, hy, hz);
List<EntityState> states = new ArrayList<>();
for (Entity e : nearby) {
if (shooter != null && e.getUniqueId().equals(shooter)) continue;
EntityState s = toState(e);
if (s != null) states.add(s);
}
return states;
}
private static EntityState toState(Entity e) {
Location loc = e.getLocation();
// Skip non-renderable technical entities.
String type = e.getType().getKey().getKey();
// Boats now have a bundled geometry.boat; rafts use a different hull we don't ship yet — skip those.
if (NON_RENDERABLE.contains(type) || type.endsWith("_raft")) return null;
float bodyYaw = loc.getYaw();
float headYaw = loc.getYaw();
float pitch = loc.getPitch();
if (e instanceof LivingEntity le) {
bodyYaw = le.getBodyYaw();
Location eyeLoc = le.getEyeLocation();
headYaw = eyeLoc.getYaw();
pitch = eyeLoc.getPitch();
}
boolean baby = (e instanceof Ageable a && !a.isAdult())
|| (e instanceof org.bukkit.entity.Zombie z && z.isBaby());
Vector v = e.getVelocity();
double width = safeWidth(e);
double height = safeHeight(e);
boolean player = e instanceof Player;
String skinUrl = null;
boolean slim = false;
if (player) {
String[] skin = resolveSkin((Player) e);
skinUrl = skin[0];
slim = "slim".equals(skin[1]);
}
String variant = null;
int tint = 0;
double sizeScale = 1.0;
try {
// Slime & magma cube (MagmaCube extends Slime) scale their model by size (1/2/4).
if (e instanceof org.bukkit.entity.Slime sl) sizeScale = sl.getSize();
// MushroomCow extends Cow, ZombieVillager does not extend Villager — order matters.
if (e instanceof org.bukkit.entity.Sheep sh) {
tint = dyeArgb(sh.getColor());
} else if (e instanceof org.bukkit.entity.Cat c) {
variant = keyOf(c.getCatType());
} else if (e instanceof org.bukkit.entity.Wolf w) {
variant = keyOf(w.getVariant());
} else if (e instanceof org.bukkit.entity.Axolotl a) {
variant = keyOf(a.getVariant());
} else if (e instanceof org.bukkit.entity.Parrot p) {
variant = keyOf(p.getVariant());
} else if (e instanceof org.bukkit.entity.Rabbit r) {
variant = keyOf(r.getRabbitType());
} else if (e instanceof org.bukkit.entity.Horse h) {
variant = keyOf(h.getColor());
} else if (e instanceof org.bukkit.entity.Llama l) {
variant = keyOf(l.getColor());
} else if (e instanceof org.bukkit.entity.Fox f) {
variant = keyOf(f.getFoxType());
} else if (e instanceof org.bukkit.entity.MushroomCow mc) {
variant = keyOf(mc.getVariant());
} else if (e instanceof org.bukkit.entity.Panda pa) {
variant = keyOf(pa.getMainGene());
} else if (e instanceof org.bukkit.entity.Frog fr) {
variant = keyOf(fr.getVariant());
} else if (e instanceof org.bukkit.entity.Shulker s) {
variant = s.getColor() == null ? null : keyOf(s.getColor());
} else if (e instanceof org.bukkit.entity.ZombieVillager zv) {
variant = keyOf(zv.getVillagerType());
} else if (e instanceof org.bukkit.entity.Villager vi) {
variant = keyOf(vi.getVillagerType());
} else if (e instanceof org.bukkit.entity.Cow co) {
variant = keyOf(co.getVariant());
} else if (e instanceof org.bukkit.entity.Pig pg) {
variant = keyOf(pg.getVariant());
} else if (e instanceof org.bukkit.entity.Chicken ch) {
variant = keyOf(ch.getVariant());
}
} catch (Throwable ignored) {
// Unsupported on this server version — fall back to the base texture.
}
return new EntityState(type, loc.getX(), loc.getY(), loc.getZ(),
bodyYaw, headYaw, pitch, v.getX(), v.getY(), v.getZ(), baby, width, height,
player, skinUrl, slim, variant, tint, sizeScale);
}
/** Registry/Keyed values yield their key path; plain enums yield their lower-case name. */
private static String keyOf(Object o) {
if (o == null) return null;
if (o instanceof org.bukkit.Keyed k) return k.getKey().getKey();
if (o instanceof Enum<?> en) return en.name().toLowerCase(java.util.Locale.ROOT);
return o.toString().toLowerCase(java.util.Locale.ROOT);
}
/** ARGB wool-tint multiplier for a dye colour (opaque); never returns 0 so it stays "set". */
private static int dyeArgb(org.bukkit.DyeColor dye) {
if (dye == null) return 0;
org.bukkit.Color c = dye.getColor();
return 0xFF000000 | (c.getRed() << 16) | (c.getGreen() << 8) | c.getBlue();
}
/** Returns {skinUrl, model} from the player's profile texture property, or {null, null}. */
private static String[] resolveSkin(Player player) {
try {
for (com.destroystokyo.paper.profile.ProfileProperty prop : player.getPlayerProfile().getProperties()) {
if (!prop.getName().equals("textures")) continue;
String json = new String(java.util.Base64.getDecoder().decode(prop.getValue()),
java.nio.charset.StandardCharsets.UTF_8);
com.google.gson.JsonObject root = com.google.gson.JsonParser.parseString(json).getAsJsonObject();
com.google.gson.JsonObject skin = root.getAsJsonObject("textures").getAsJsonObject("SKIN");
String url = skin.get("url").getAsString();
String model = null;
if (skin.has("metadata") && skin.getAsJsonObject("metadata").has("model")) {
model = skin.getAsJsonObject("metadata").get("model").getAsString();
}
return new String[]{url, model};
}
} catch (Exception ignored) {
}
return new String[]{null, null};
}
private static double safeWidth(Entity e) {
try {
return e.getWidth();
} catch (Throwable t) {
return e.getBoundingBox().getWidthX();
}
}
private static double safeHeight(Entity e) {
try {
return e.getHeight();
} catch (Throwable t) {
return e.getBoundingBox().getHeight();
}
}
}
@@ -0,0 +1,78 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Logger;
/**
* Captures the world region covered by the camera frustum into a {@link WorldSnapshot}.
*
* <p>MUST be called on the main server thread: it reads live chunks. Only already-loaded chunks are
* captured (no forced generation), so the call is cheap and rays into unloaded areas hit sky.
*/
public final class SnapshotBuilder {
/** Safety cap on captured chunks to avoid pathological memory/latency. */
private static final int MAX_CHUNKS = 4096;
private SnapshotBuilder() {}
public static WorldSnapshot build(Location eye, List<Vector> rayMap, double maxDistance, Logger logger) {
World world = eye.getWorld();
Vector origin = eye.toVector();
double minX = origin.getX(), minY = origin.getY(), minZ = origin.getZ();
double maxX = origin.getX(), maxY = origin.getY(), maxZ = origin.getZ();
for (Vector ray : rayMap) {
double fx = origin.getX() + ray.getX() * maxDistance;
double fy = origin.getY() + ray.getY() * maxDistance;
double fz = origin.getZ() + ray.getZ() * maxDistance;
minX = Math.min(minX, fx); maxX = Math.max(maxX, fx);
minY = Math.min(minY, fy); maxY = Math.max(maxY, fy);
minZ = Math.min(minZ, fz); maxZ = Math.max(maxZ, fz);
}
int worldMinY = world.getMinHeight();
int worldMaxY = world.getMaxHeight();
int clampedMinY = Math.max(worldMinY, (int) Math.floor(minY) - 1);
int clampedMaxY = Math.min(worldMaxY, (int) Math.ceil(maxY) + 1);
int minCX = (int) Math.floor(minX) >> 4;
int maxCX = (int) Math.floor(maxX) >> 4;
int minCZ = (int) Math.floor(minZ) >> 4;
int maxCZ = (int) Math.floor(maxZ) >> 4;
Map<Long, ChunkSnapshot> chunks = new HashMap<>();
int captured = 0;
int skipped = 0;
for (int cx = minCX; cx <= maxCX; cx++) {
for (int cz = minCZ; cz <= maxCZ; cz++) {
if (captured >= MAX_CHUNKS) {
skipped++;
continue;
}
if (!world.isChunkLoaded(cx, cz)) {
skipped++;
continue;
}
ChunkSnapshot cs = world.getChunkAt(cx, cz).getChunkSnapshot(false, true, false);
chunks.put(WorldSnapshot.chunkKey(cx, cz), cs);
captured++;
}
}
if (skipped > 0) {
logger.fine(String.format("Snapshot captured %d chunks, skipped %d (unloaded or over cap)", captured, skipped));
}
return new WorldSnapshot(chunks, clampedMinY, clampedMaxY, Material.AIR.createBlockData());
}
}
@@ -0,0 +1,47 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import org.bukkit.ChunkSnapshot;
import org.bukkit.block.Biome;
import org.bukkit.block.data.BlockData;
import java.util.Map;
/**
* An immutable, thread-safe view of a bounded region of the world, backed by {@link ChunkSnapshot}s.
* Block/biome lookups outside the captured region return air/null so rays simply terminate there.
*/
public final class WorldSnapshot {
private final Map<Long, ChunkSnapshot> chunks;
private final int minY;
private final int maxY; // exclusive
private final BlockData air;
public WorldSnapshot(Map<Long, ChunkSnapshot> chunks, int minY, int maxY, BlockData air) {
this.chunks = chunks;
this.minY = minY;
this.maxY = maxY;
this.air = air;
}
public static long chunkKey(int chunkX, int chunkZ) {
return ((long) chunkX << 32) ^ (chunkZ & 0xFFFFFFFFL);
}
public BlockData getBlockData(int x, int y, int z) {
if (y < minY || y >= maxY) return air;
ChunkSnapshot cs = chunks.get(chunkKey(x >> 4, z >> 4));
if (cs == null) return air;
return cs.getBlockData(x & 15, y, z & 15);
}
public Biome getBiome(int x, int y, int z) {
if (y < minY || y >= maxY) return null;
ChunkSnapshot cs = chunks.get(chunkKey(x >> 4, z >> 4));
if (cs == null) return null;
return cs.getBiome(x & 15, y, z & 15);
}
public int minY() { return minY; }
public int maxY() { return maxY; }
}
@@ -0,0 +1,95 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import java.util.HashMap;
import java.util.Map;
/**
* Hardcoded vanilla temperature/downfall and water color per biome. Used to drive the colormap
* lookup, since Paper does not expose the client-side per-block climate reliably. Unknown biomes
* fall back to a plains-like default.
*/
public final class BiomeClimate {
public record Climate(double temperature, double downfall, int water) {}
public static final int DEFAULT_WATER = 0x3F76E4;
public static final Climate DEFAULT = new Climate(0.8, 0.4, DEFAULT_WATER);
private static final Map<String, Climate> TABLE = new HashMap<>();
private static void put(String key, double t, double d) { TABLE.put(key, new Climate(t, d, DEFAULT_WATER)); }
private static void put(String key, double t, double d, int water) { TABLE.put(key, new Climate(t, d, water)); }
static {
put("plains", 0.8, 0.4);
put("sunflower_plains", 0.8, 0.4);
put("snowy_plains", 0.0, 0.5);
put("ice_spikes", 0.0, 0.5);
put("desert", 2.0, 0.0);
put("swamp", 0.8, 0.9, 0x617B64);
put("mangrove_swamp", 0.8, 0.9, 0x3A7A6A);
put("forest", 0.7, 0.8);
put("flower_forest", 0.7, 0.8);
put("birch_forest", 0.6, 0.6);
put("old_growth_birch_forest", 0.6, 0.6);
put("dark_forest", 0.7, 0.8);
put("old_growth_pine_taiga", 0.3, 0.8);
put("old_growth_spruce_taiga", 0.25, 0.8);
put("taiga", 0.25, 0.8);
put("snowy_taiga", -0.5, 0.4);
put("savanna", 2.0, 0.0);
put("savanna_plateau", 2.0, 0.0);
put("windswept_hills", 0.2, 0.3);
put("windswept_gravelly_hills", 0.2, 0.3);
put("windswept_forest", 0.2, 0.3);
put("windswept_savanna", 2.0, 0.0);
put("jungle", 0.95, 0.9);
put("sparse_jungle", 0.95, 0.8);
put("bamboo_jungle", 0.95, 0.9);
put("badlands", 2.0, 0.0);
put("eroded_badlands", 2.0, 0.0);
put("wooded_badlands", 2.0, 0.0);
put("meadow", 0.5, 0.8);
put("cherry_grove", 0.5, 0.8, 0x5DB7DD);
put("grove", -0.2, 0.8);
put("snowy_slopes", -0.3, 0.9);
put("frozen_peaks", -0.7, 0.9);
put("jagged_peaks", -0.7, 0.9);
put("stony_peaks", 1.0, 0.3);
put("river", 0.5, 0.5);
put("frozen_river", 0.0, 0.5, 0x3938C9);
put("beach", 0.8, 0.4);
put("snowy_beach", 0.05, 0.3, 0x3D57D6);
put("stony_shore", 0.2, 0.3);
put("warm_ocean", 0.5, 0.5, 0x43D5EE);
put("lukewarm_ocean", 0.5, 0.5, 0x45ADF2);
put("deep_lukewarm_ocean", 0.5, 0.5, 0x45ADF2);
put("ocean", 0.5, 0.5);
put("deep_ocean", 0.5, 0.5);
put("cold_ocean", 0.5, 0.5, 0x3D57D6);
put("deep_cold_ocean", 0.5, 0.5, 0x3D57D6);
put("frozen_ocean", 0.0, 0.5, 0x3938C9);
put("deep_frozen_ocean", 0.5, 0.5, 0x3938C9);
put("mushroom_fields", 0.9, 1.0);
put("dripstone_caves", 0.8, 0.4);
put("lush_caves", 0.5, 0.5);
put("deep_dark", 0.8, 0.4);
put("nether_wastes", 2.0, 0.0, 0x905957);
put("soul_sand_valley", 2.0, 0.0, 0x905957);
put("crimson_forest", 2.0, 0.0, 0x905957);
put("warped_forest", 2.0, 0.0, 0x905957);
put("basalt_deltas", 2.0, 0.0, 0x3F76E4);
put("the_end", 0.5, 0.5, 0x62529E);
put("end_highlands", 0.5, 0.5, 0x62529E);
put("end_midlands", 0.5, 0.5, 0x62529E);
put("small_end_islands", 0.5, 0.5, 0x62529E);
put("end_barrens", 0.5, 0.5, 0x62529E);
put("the_void", 0.5, 0.5);
}
private BiomeClimate() {}
public static Climate forKey(String biomePath) {
return TABLE.getOrDefault(biomePath, DEFAULT);
}
}
@@ -0,0 +1,7 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
/**
* The biome-dependent tint colors (RGB) for the colormap-driven channels.
*/
public record BiomeTint(int grass, int foliage, int dryFoliage, int water) {
}
@@ -0,0 +1,82 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import org.bukkit.block.Biome;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Computes per-biome grass/foliage tint colors by sampling the resource pack's colormaps using the
* vanilla temperature/downfall formula, plus a per-biome water color. Results are cached per biome.
*/
public final class BiomeTintProvider {
private final int[][] grassMap;
private final int[][] foliageMap;
private final int[][] dryFoliageMap;
private final Map<String, BiomeTint> cache = new ConcurrentHashMap<>();
public BiomeTintProvider(TextureCache textures) {
this.grassMap = textures.get(ResourceLocation.parse("colormap/grass")).orElse(null);
this.foliageMap = textures.get(ResourceLocation.parse("colormap/foliage")).orElse(null);
this.dryFoliageMap = textures.get(ResourceLocation.parse("colormap/dry_foliage")).orElse(null);
}
public BiomeTint forBiome(Biome biome) {
return cache.computeIfAbsent(keyOf(biome), this::compute);
}
private String keyOf(Biome biome) {
try {
return biome.getKey().getKey();
} catch (Throwable t) {
return "plains";
}
}
private BiomeTint compute(String key) {
BiomeClimate.Climate climate = BiomeClimate.forKey(key);
int grass = sample(grassMap, climate.temperature(), climate.downfall(), 0xFF91BD59);
int foliage = sample(foliageMap, climate.temperature(), climate.downfall(), 0xFF77AB2F);
int dry = sample(dryFoliageMap, climate.temperature(), climate.downfall(), 0xFFA9A05B);
// Vanilla per-biome grass/foliage color overrides and modifiers that the colormap alone misses.
switch (key) {
case "swamp", "mangrove_swamp" -> {
grass = 0xFF6A7039;
foliage = 0xFF6A7039;
}
case "badlands", "eroded_badlands", "wooded_badlands" -> {
grass = 0xFF90814D;
foliage = 0xFF9E814D;
}
case "dark_forest" -> {
// DARK_FOREST modifier: ((color & 0xFEFEFE) + 0x28340A) >> 1
grass = 0xFF000000 | (((grass & 0xFEFEFE) + 0x28340A) >> 1);
foliage = 0xFF000000 | (((foliage & 0xFEFEFE) + 0x28340A) >> 1);
}
default -> { }
}
return new BiomeTint(grass, foliage, dry, 0xFF000000 | climate.water());
}
/** Vanilla colormap lookup: x = (1-temp)*255, y = (1-downfall*temp)*255. */
private int sample(int[][] colormap, double temperature, double downfall, int fallback) {
if (colormap == null || colormap.length == 0) return fallback;
double temp = clamp01(temperature);
double down = clamp01(downfall) * temp;
int x = (int) ((1.0 - temp) * 255.0);
int y = (int) ((1.0 - down) * 255.0);
int h = colormap.length;
int w = colormap[0].length;
x = Math.max(0, Math.min(w - 1, x));
y = Math.max(0, Math.min(h - 1, y));
return 0xFF000000 | (colormap[y][x] & 0xFFFFFF);
}
private double clamp01(double v) {
return v < 0 ? 0 : Math.min(v, 1);
}
}
@@ -0,0 +1,60 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import org.bukkit.block.data.BlockData;
/**
* Maps a tinted face (material + tintindex) to the concrete tint color, choosing between the
* biome-driven channels and a handful of vanilla constants.
*/
public final class TintResolver {
private static final int BIRCH = 0xFF80A755;
private static final int SPRUCE = 0xFF619961;
private static final int LILY_PAD = 0xFF208030;
private static final int STEM = 0xFF60A017;
private TintResolver() {}
/** Returns the ARGB tint to multiply with, or {@code -1} when the face should not be tinted. */
public static int resolve(BlockData data, int tintIndex, BiomeTint biomeTint) {
if (tintIndex < 0) return -1;
String name = data.getMaterial().name().toLowerCase();
if (name.equals("birch_leaves")) return BIRCH;
if (name.equals("spruce_leaves")) return SPRUCE;
if (name.endsWith("leaves") || name.equals("vine")) return biomeTint.foliage();
if (name.equals("lily_pad")) return LILY_PAD;
if (name.equals("water") || name.equals("water_cauldron") || name.equals("bubble_column")) {
return biomeTint.water();
}
if (name.equals("redstone_wire")) return redstone(data);
if (name.endsWith("stem")) return STEM;
// grass_block (top/overlay), short_grass, tall_grass, fern, large_fern, sugar_cane, ...
if (name.contains("grass") || name.equals("fern") || name.equals("large_fern")
|| name.equals("sugar_cane") || name.equals("potted_fern")) {
return biomeTint.grass();
}
// Default for unknown tinted faces: grass channel (the most common tintindex 0 use).
return biomeTint.grass();
}
private static int redstone(BlockData data) {
int power = 0;
String s = data.getAsString(false);
int idx = s.indexOf("power=");
if (idx >= 0) {
int end = idx + 6;
int e = end;
while (e < s.length() && Character.isDigit(s.charAt(e))) e++;
try {
power = Integer.parseInt(s.substring(end, e));
} catch (NumberFormatException ignored) {
}
}
int r = Math.min(255, 75 + power * 12);
return 0xFF000000 | (r << 16);
}
}
@@ -1,51 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.util;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.util.BlockIterator;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
public class BlockRaytracer extends BlockIterator {
private final Vector position;
private final Vector direction;
private Block lastBlock;
private BlockFace currentFace;
public BlockRaytracer(Location loc) {
super(loc);
this.position = loc.toVector();
this.direction = loc.getDirection();
}
public BlockFace getIntersectionFace() {
if (currentFace == null) {
throw new IllegalStateException("Called before next()");
}
return currentFace;
}
public Vector getIntersectionPoint() {
BlockFace lastFace = getIntersectionFace();
Vector planeNormal = new Vector(lastFace.getModX(), lastFace.getModY(), lastFace.getModZ());
Vector planePoint = lastBlock.getLocation()
.add(0.5, 0.5, 0.5)
.toVector()
.add(planeNormal.clone().multiply(0.5));
return MathUtil.getLinePlaneIntersection(position, direction, planePoint, planeNormal, true);
}
@Override
public @NotNull Block next() {
Block currentBlock = super.next();
currentFace = lastBlock == null ? BlockFace.SELF : currentBlock.getFace(lastBlock);
return (lastBlock = currentBlock);
}
}
@@ -0,0 +1,71 @@
package eu.mhsl.minecraft.pixelpics.render.util;
/**
* Helpers for packed ARGB integer colors.
*/
public final class ColorUtil {
private ColorUtil() {}
public static int alpha(int argb) { return (argb >> 24) & 0xFF; }
public static int red(int argb) { return (argb >> 16) & 0xFF; }
public static int green(int argb) { return (argb >> 8) & 0xFF; }
public static int blue(int argb) { return argb & 0xFF; }
public static int argb(int a, int r, int g, int b) {
return (a << 24) | (r << 16) | (g << 8) | b;
}
/** Multiplies the RGB channels of {@code base} by {@code tint} (per-channel, 0..255), keeping base alpha. */
public static int multiply(int base, int tint) {
int a = alpha(base);
int r = red(base) * red(tint) / 255;
int g = green(base) * green(tint) / 255;
int b = blue(base) * blue(tint) / 255;
return argb(a, r, g, b);
}
/** Scales the RGB channels by {@code factor} (0..1), keeping alpha. Used for directional face shading. */
public static int shade(int argb, double factor) {
int a = alpha(argb);
int r = clamp((int) (red(argb) * factor));
int g = clamp((int) (green(argb) * factor));
int b = clamp((int) (blue(argb) * factor));
return argb(a, r, g, b);
}
private static int clamp(int v) {
return v < 0 ? 0 : Math.min(v, 255);
}
// --- Gamma-correct (linear-light) averaging ---
private static final float[] SRGB_TO_LINEAR = new float[256];
static {
for (int i = 0; i < 256; i++) {
double c = i / 255.0;
SRGB_TO_LINEAR[i] = (float) (c <= 0.04045 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4));
}
}
public static float toLinear(int channel) {
return SRGB_TO_LINEAR[channel & 0xFF];
}
public static int toSrgb(double linear) {
double c = linear <= 0.0031308 ? linear * 12.92 : 1.055 * Math.pow(linear, 1 / 2.4) - 0.055;
return clamp((int) Math.round(c * 255.0));
}
/** Averages a set of RGB colors in linear light and returns the sRGB result (opaque). */
public static int averageLinear(int[] colors, int from, int count) {
double r = 0, g = 0, b = 0;
for (int i = 0; i < count; i++) {
int c = colors[from + i];
r += toLinear((c >> 16) & 0xFF);
g += toLinear((c >> 8) & 0xFF);
b += toLinear(c & 0xFF);
}
return argb(0xFF, toSrgb(r / count), toSrgb(g / count), toSrgb(b / count));
}
}
@@ -1,42 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.util;
import org.bukkit.util.Vector;
public final class Intersection {
private final Vector normal;
private final Vector point;
private final Vector direction;
private final int color;
private Intersection(Vector normal, Vector point, Vector direction, int color) {
this.normal = normal;
this.point = point;
this.direction = direction;
this.color = color;
}
public Vector getNormal() {
return normal;
}
public Vector getPoint() {
return point;
}
public Vector getDirection() {
return direction;
}
public int getColor() {
return color;
}
public static Intersection of(Vector normal, Vector point, Vector direction) {
return of(normal, point, direction, 0);
}
public static Intersection of(Vector normal, Vector point, Vector direction, int color) {
return new Intersection(normal, point, direction, color);
}
}
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import eu.mhsl.minecraft.pixelpics.assets.*;
import eu.mhsl.minecraft.pixelpics.render.entity.*;
import eu.mhsl.minecraft.pixelpics.render.render.*;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.lang.reflect.Proxy;
import java.util.*;
import java.util.List;
import java.util.logging.Logger;
/** Standalone (no server) renderer: every entity twice (yaw 45° / 225°) against empty sky -> contact sheets. */
public class EntityTestRender {
static final String ROOT = "/home/elias/Dokumente/mcTestServer/plugins/PixelPics";
static final double H_FOV_HALF = Math.toRadians(35);
static final Vector BASE = new Vector(1, 0, 0);
static final int SSAA = 3;
static final int TW = 200, TH = 230; // per-view tile size
// Entity type keys to render (current vanilla + bundled bedrock specials). variant=null (base look).
static final String[] ENTITIES = {
"allay","armadillo","armor_stand","axolotl","bat","bee","blaze","bogged","breeze","camel",
"cat","cave_spider","chicken","cod","copper_golem","cow","creaking","creeper","dolphin","donkey",
"drowned","elder_guardian","enderman","endermite","evoker","fox","frog","ghast","giant","glow_squid",
"goat","guardian","happy_ghast","hoglin","horse","husk","illusioner","iron_golem","llama","magma_cube",
"mooshroom","mule","ocelot","panda","parrot","phantom","pig","piglin","piglin_brute","pillager",
"polar_bear","pufferfish","rabbit","ravager","salmon","sheep","shulker","silverfish","skeleton","skeleton_horse",
"slime","sniffer","snow_golem","spider","squid","stray","strider","tadpole","trader_llama","tropical_fish",
"turtle","vex","villager","vindicator","wandering_trader","warden","witch","wither","wither_skeleton","wolf",
"zoglin","zombie","zombie_horse","zombie_villager","zombified_piglin","ender_dragon","player","mannequin",
"nautilus","zombie_nautilus_coral","parched","camel_husk","oak_boat"
};
// Representative variants (the game always supplies these; null base textures wouldn't exist otherwise).
static final Map<String, String> VAR = Map.ofEntries(
Map.entry("cat", "tabby"), Map.entry("wolf", "pale"), Map.entry("axolotl", "lucy"),
Map.entry("parrot", "red"), Map.entry("rabbit", "brown"), Map.entry("horse", "white"),
Map.entry("llama", "creamy"), Map.entry("trader_llama", "creamy"), Map.entry("fox", "red"),
Map.entry("mooshroom", "red"), Map.entry("frog", "temperate"), Map.entry("panda", "normal"),
Map.entry("cow", "temperate"), Map.entry("pig", "temperate"), Map.entry("chicken", "temperate")
);
public static void main(String[] args) throws Exception {
Logger log = Logger.getLogger("test");
ResourcePack pack = ResourcePackLoader.load(new File(ROOT, "resourcepack"), log).orElseThrow();
AssetReader reader = new AssetReader(pack);
TextureCache textures = new TextureCache(pack);
BlockModelRegistry registry = new BlockModelRegistry(reader, textures);
BiomeTintProvider tint = new BiomeTintProvider(textures);
eu.mhsl.minecraft.pixelpics.render.entity.cem.CemModelLoader geo = new eu.mhsl.minecraft.pixelpics.render.entity.cem.CemModelLoader();
int n = geo.load(new java.io.FileInputStream("/tmp/cem_models.json"), log);
log.info("Loaded " + n + " geometries");
eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker baker = new eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker(geo, textures, new SkinCache());
DefaultScreenRenderer renderer = new DefaultScreenRenderer(registry, tint, textures, baker, log);
BlockData air = (BlockData) Proxy.newProxyInstance(EntityTestRender.class.getClassLoader(),
new Class[]{BlockData.class}, (p, m, a) -> {
switch (m.getName()) {
case "getMaterial": return Material.AIR;
case "equals": return p == a[0];
case "hashCode": return System.identityHashCode(p);
case "toString": return "air";
}
Class<?> rt = m.getReturnType();
if (rt == boolean.class) return false;
if (rt.isPrimitive()) return 0;
return null;
});
WorldSnapshot empty = new WorldSnapshot(Map.of(), 0, 1, air);
SkyContext sky = new SkyContext(6000, 0, 6000);
String[] list = args.length > 0 ? args : ENTITIES;
List<BufferedImage> cells = new ArrayList<>();
for (String key : list) {
BufferedImage v1 = renderEntity(renderer, baker, empty, sky, key, 45);
BufferedImage v2 = renderEntity(renderer, baker, empty, sky, key, 225);
cells.add(labelCell(key, v1, v2));
log.info("rendered " + key);
}
File outDir = new File("/home/elias/Dokumente/PixelPics-Entity-Renders");
outDir.mkdirs();
// One image per entity (both 45°/225° views side by side), named by entity key.
File single = new File(outDir, "einzeln");
single.mkdirs();
for (int i = 0; i < list.length; i++) {
ImageIO.write(cells.get(i), "png", new File(single, list[i] + ".png"));
}
// Compose contact-sheet pages: 2 columns.
int cols = 2, cellW = cells.get(0).getWidth(), cellH = cells.get(0).getHeight();
int perPage = cols * 5;
for (int page = 0, idx = 0; idx < cells.size(); page++) {
int count = Math.min(perPage, cells.size() - idx);
int rows = (count + cols - 1) / cols;
BufferedImage sheet = new BufferedImage(cols * cellW, rows * cellH, BufferedImage.TYPE_INT_RGB);
Graphics2D g = sheet.createGraphics();
g.setColor(new Color(40, 40, 48));
g.fillRect(0, 0, sheet.getWidth(), sheet.getHeight());
for (int i = 0; i < count; i++) {
int r = i / cols, c = i % cols;
g.drawImage(cells.get(idx + i), c * cellW, r * cellH, null);
}
g.dispose();
File f = new File(outDir, String.format("page_%d.png", page));
ImageIO.write(sheet, "png", f);
System.out.println("WROTE " + f);
idx += count;
}
}
static BufferedImage renderEntity(DefaultScreenRenderer renderer, eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker baker, WorldSnapshot world,
SkyContext sky, String key, float yaw) {
boolean isPlayer = key.equals("player");
EntityState s = new EntityState(key, 0, 0, 0, yaw, yaw, 0, 0, 0, 0, false, 0.8, 1.0,
isPlayer, null, false, VAR.get(key), 0, 1.0);
RenderedEntity re = baker.bake(s);
double cx = (re.aabbMin[0] + re.aabbMax[0]) / 2;
double cy = (re.aabbMin[1] + re.aabbMax[1]) / 2;
double cz = (re.aabbMin[2] + re.aabbMax[2]) / 2;
double ext = 0;
for (int a = 0; a < 3; a++) ext = Math.max(ext, re.aabbMax[a] - re.aabbMin[a]);
if (ext < 0.5) ext = 0.5;
double dist = ext / (2 * Math.tan(H_FOV_HALF)) * 1.25 + 0.4;
Vector center = new Vector(cx, cy, cz);
Vector cam = new Vector(cx - dist, cy + dist * 0.42, cz - dist * 0.15);
Location loc = new Location(null, cam.getX(), cam.getY(), cam.getZ());
loc.setDirection(center.clone().subtract(cam));
List<Vector> rayMap = buildRayMap(loc, TW * SSAA, TH * SSAA);
RenderJob job = new RenderJob(world, rayMap, cam, TW, TH, sky, List.of(s));
return renderer.execute(job);
}
static BufferedImage labelCell(String key, BufferedImage v1, BufferedImage v2) {
int w = v1.getWidth() + v2.getWidth();
int labelH = 20;
BufferedImage cell = new BufferedImage(w, v1.getHeight() + labelH, BufferedImage.TYPE_INT_RGB);
Graphics2D g = cell.createGraphics();
g.setColor(new Color(25, 25, 30));
g.fillRect(0, 0, cell.getWidth(), cell.getHeight());
g.drawImage(v1, 0, labelH, null);
g.drawImage(v2, v1.getWidth(), labelH, null);
g.setColor(Color.WHITE);
g.setFont(new Font("SansSerif", Font.BOLD, 13));
g.drawString(key, 4, 15);
g.dispose();
return cell;
}
// Replicated from DefaultScreenRenderer.buildRayMap.
static List<Vector> buildRayMap(Location eye, int width, int height) {
Vector dir = eye.getDirection();
double angleYaw = Math.atan2(dir.getZ(), dir.getX());
double anglePitch = Math.atan2(dir.getY(), Math.sqrt(dir.getX() * dir.getX() + dir.getZ() * dir.getZ()));
double yawHalf = H_FOV_HALF;
double pitchHalf = Math.atan(Math.tan(yawHalf) * ((double) height / width));
Vector ll = MathUtil.doubleYawPitchRotation(BASE, -yawHalf, -pitchHalf, angleYaw, anglePitch);
Vector ul = MathUtil.doubleYawPitchRotation(BASE, -yawHalf, pitchHalf, angleYaw, anglePitch);
Vector lr = MathUtil.doubleYawPitchRotation(BASE, yawHalf, -pitchHalf, angleYaw, anglePitch);
Vector ur = MathUtil.doubleYawPitchRotation(BASE, yawHalf, pitchHalf, angleYaw, anglePitch);
List<Vector> rayMap = new ArrayList<>(width * height);
Vector leftFrac = ul.clone().subtract(ll).multiply(1.0 / (height - 1));
Vector rightFrac = ur.clone().subtract(lr).multiply(1.0 / (height - 1));
for (int pitch = 0; pitch < height; pitch++) {
Vector leftPitch = ul.clone().subtract(leftFrac.clone().multiply(pitch));
Vector rightPitch = ur.clone().subtract(rightFrac.clone().multiply(pitch));
Vector yawFrac = rightPitch.clone().subtract(leftPitch).multiply(1.0 / (width - 1));
for (int yaw = 0; yaw < width; yaw++) {
rayMap.add(leftPitch.clone().add(yawFrac.clone().multiply(yaw)).normalize());
}
}
return rayMap;
}
}
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#!/usr/bin/env bash
# Updates the bundled CEM entity-model set (the only asset PixelPics vendors itself).
#
# Source: the CEM Template Loader data (Ewan Howell / wynem) — vanilla Java entity models as JSON,
# already correctly posed. These ultimately mirror Mojang's hardcoded Java EntityModel classes.
#
# Most future-proof alternative for a NEW Minecraft version (sourced straight from the game):
# 1. Install the JsonEM mod (Fabric), set dump_models=true in .minecraft/config/jsonem.properties
# 2. Launch the game once -> models dumped to .minecraft/jsonem_dump
# (a small format-adapter would be needed; the CEM source below covers vanilla until then.)
#
# Usage: tools/update-cem-models.sh # update if newer
# tools/update-cem-models.sh --force # always overwrite
set -euo pipefail
URL="https://wynem.com/assets/json/cem_template_models.json"
DEST="$(cd "$(dirname "$0")/.." && pwd)/src/main/resources/cem/cem_template_models.json"
TMP="$(mktemp)"
trap 'rm -f "$TMP"' EXIT
echo "Fetching $URL ..."
curl -fsSL "$URL" -o "$TMP"
# Validate + read versions/counts.
read -r NEW_VER NEW_COUNT < <(python3 -c "
import json,sys
d=json.load(open('$TMP'))
assert 'models' in d and len(d['models'])>50, 'unexpected structure'
print(d.get('version','?'), len(d['models']))
")
CUR_VER="(none)"
if [ -f "$DEST" ]; then
CUR_VER="$(python3 -c "import json;print(json.load(open('$DEST')).get('version','?'))" 2>/dev/null || echo '?')"
fi
echo "Current: $CUR_VER Remote: $NEW_VER ($NEW_COUNT models)"
if [ "${1:-}" != "--force" ] && [ "$CUR_VER" = "$NEW_VER" ]; then
echo "Already up to date. (use --force to overwrite)"
exit 0
fi
mkdir -p "$(dirname "$DEST")"
cp "$TMP" "$DEST"
echo "Updated -> $DEST (version $NEW_VER, $NEW_COUNT models)"
echo "Rebuild/redeploy the plugin to apply."