a99acad80c030619be0c01151532a61a2d037bee
Blockstate "y" rotations turned the geometry counter-clockwise while the faces were re-assigned clockwise (vanilla). Every east/west variant of an asymmetric block ended up mirrored on the wrong side of its cell: shelf mushrooms and ladders floated away from their support, stairs faced backwards. Rotate clockwise like vanilla, adjust element-rotation axes, and turn up/down face textures with the model unless uvlock is set. Edge-case test plugin: shelf mushroom (side + top view) and rotated-block scenes.
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