fix blockstate y-rotation direction and rotate top/bottom UVs without uvlock
Blockstate "y" rotations turned the geometry counter-clockwise while the faces were re-assigned clockwise (vanilla). Every east/west variant of an asymmetric block ended up mirrored on the wrong side of its cell: shelf mushrooms and ladders floated away from their support, stairs faced backwards. Rotate clockwise like vanilla, adjust element-rotation axes, and turn up/down face textures with the model unless uvlock is set. Edge-case test plugin: shelf mushroom (side + top view) and rotated-block scenes.
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@@ -86,6 +86,12 @@ public final class ModelBaker {
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from = r[0];
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to = r[1];
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faces = rotateFacesY(faces);
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// Without uvlock the top/bottom textures turn with the model (vanilla); side faces already
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// keep their orientation through the face re-assignment. With uvlock they stay world-aligned.
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if (!variant.uvlock()) {
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faces[Direction.UP.ordinal()] = turned(faces[Direction.UP.ordinal()], 90);
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faces[Direction.DOWN.ordinal()] = turned(faces[Direction.DOWN.ordinal()], 90);
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}
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if (rotAxis >= 0) {
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rotOrigin = rotatePointY(rotOrigin);
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AxisRotation na = rotateAxisY(rotAxis);
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@@ -162,10 +168,16 @@ public final class ModelBaker {
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};
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}
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/** The face with its texture lookup rotated by a further {@code deg} (90° steps). */
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private static Face turned(Face f, int deg) {
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if (f == null) return null;
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return new Face(f.texture, f.u1, f.v1, f.u2, f.v2, (f.rotation + deg) % 360, f.tintIndex);
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}
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// --- 90-degree box rotations around the block center (0.5, 0.5, 0.5) ---
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private double[][] rotateBoxY(double[] from, double[] to) {
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// (x,z) -> (z, 1-x): 90 deg clockwise viewed from above.
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// 90 deg clockwise viewed from above (vanilla), see rotatePointY.
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double[] c1 = rotatePointY(from);
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double[] c2 = rotatePointY(to);
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return minMax(c1, c2);
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@@ -178,8 +190,10 @@ public final class ModelBaker {
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}
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private double[] rotatePointY(double[] p) {
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// Vanilla blockstate "y": clockwise seen from above (north -> east, south -> west), i.e. a rotation
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// by -90° about +Y: (dx, dz) -> (-dz, dx). Must match Direction.rotateY used for the faces.
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double x = p[0] - 0.5, z = p[2] - 0.5;
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return new double[] {0.5 + z, p[1], 0.5 - x};
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return new double[] {0.5 - z, p[1], 0.5 + x};
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}
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private double[] rotatePointX(double[] p) {
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@@ -214,10 +228,10 @@ public final class ModelBaker {
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private record AxisRotation(int axis, boolean flip) {}
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private AxisRotation rotateAxisY(int axis) {
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// Y rotation maps x<->z; the y axis is unchanged.
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// Clockwise Y rotation maps +x -> +z and +z -> -x; the y axis is unchanged.
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return switch (axis) {
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case 0 -> new AxisRotation(2, true); // x -> z
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case 2 -> new AxisRotation(0, false); // z -> x
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case 0 -> new AxisRotation(2, false); // x -> z
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case 2 -> new AxisRotation(0, true); // z -> -x
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default -> new AxisRotation(axis, false);
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};
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}
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@@ -46,6 +46,9 @@ public class PPTest extends JavaPlugin {
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scenes.put("pixelblock", new Scene("pixelblock", this::pixelblock, 1.5, 1.9, -1.3, 0.5, 0.5, 0.5));
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scenes.put("misc", new Scene("misc", this::misc, 5, 3, -7, 5, 0.8, 1.5));
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scenes.put("dbg", new Scene("dbg", this::dbg, 1, 1.6, -3, 1, 0.8, 0.5));
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scenes.put("shelf", new Scene("shelf", this::shelf, 3.5, 3.2, -2.5, 0.5, 1.5, 0.5));
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scenes.put("shelftop", new Scene("shelftop", this::shelf, 0.52, 6, 0.5, 0.5, 0, 0.5));
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scenes.put("rotated", new Scene("rotated", this::rotated, 3, 4.5, -4, 3, 0.5, 2));
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scenes.put("vehicles", new Scene("vehicles", this::vehicles, 5, 3, -7, 5, 0.6, 1.5));
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}
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@@ -380,6 +383,39 @@ public class PPTest extends JavaPlugin {
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getLogger().info("dbg text=" + t1.isValid() + " opacity=" + t1.getTextOpacity() + " shield=" + i4.getItemStack());
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}
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/** World blocks: a log column with shelf mushrooms (26.x) on all four sides, both growth stages. */
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private void shelf(Location o) {
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for (int y = 0; y < 3; y++) o.clone().add(0, y, 0).getBlock().setType(Material.OAK_LOG, false);
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o.clone().add(0, 0, -3).getBlock().setType(Material.DIAMOND_BLOCK, false); // north marker
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o.clone().add(3, 0, 0).getBlock().setType(Material.GOLD_BLOCK, false); // east marker
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String[] f = {"north", "south", "east", "west"};
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int[][] off = {{0, -1}, {0, 1}, {1, 0}, {-1, 0}};
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for (int i = 0; i < 4; i++) {
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for (int age = 0; age < 2; age++) {
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o.clone().add(off[i][0], 1 + age, off[i][1]).getBlock().setBlockData(
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Bukkit.createBlockData("minecraft:shelf_mushroom[age=" + age + ",facing=" + f[i] + "]"), false);
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}
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}
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}
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/** Blockstate y-rotations: ladders, stairs, wall torches, furnaces, logs on all sides of stone pillars. */
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private void rotated(Location o) {
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String[] f = {"north", "south", "east", "west"};
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int[][] off = {{0, -1}, {0, 1}, {1, 0}, {-1, 0}};
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String[] kinds = {"ladder[facing=%s]", "wall_torch[facing=%s]", "oak_stairs[facing=%s]", "furnace[facing=%s]"};
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for (int k = 0; k < kinds.length; k++) {
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Location c = o.clone().add(k * 3 - 1, 0, 2);
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c.getBlock().setType(Material.STONE, false);
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c.clone().add(0, 1, 0).getBlock().setType(Material.STONE, false);
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for (int i = 0; i < 4; i++) {
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c.clone().add(off[i][0], k == 2 || k == 3 ? 0 : 1, off[i][1]).getBlock().setBlockData(
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Bukkit.createBlockData("minecraft:" + String.format(kinds[k], f[i])), false);
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}
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}
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o.clone().add(9, 0, 2).getBlock().setBlockData(Bukkit.createBlockData("minecraft:oak_log[axis=x]"), false);
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o.clone().add(9, 0, 4).getBlock().setBlockData(Bukkit.createBlockData("minecraft:oak_log[axis=z]"), false);
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}
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private void vehicles(Location o) {
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spawn(o, 0, 0, 0, 0, EntityType.CHEST_MINECART);
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spawn(o, 1.8, 0, 0, 90, EntityType.FURNACE_MINECART);
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