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3412 changed files with 8587 additions and 28711 deletions
+1 -1
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@@ -4,7 +4,7 @@
<modules> <modules>
<module fileurl="file://$PROJECT_DIR$/.idea/modules/PixelPic.main.iml" filepath="$PROJECT_DIR$/.idea/modules/PixelPic.main.iml" /> <module fileurl="file://$PROJECT_DIR$/.idea/modules/PixelPic.main.iml" filepath="$PROJECT_DIR$/.idea/modules/PixelPic.main.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/modules/PixelPics.PixelPic.main.iml" filepath="$PROJECT_DIR$/.idea/modules/PixelPics.PixelPic.main.iml" /> <module fileurl="file://$PROJECT_DIR$/.idea/modules/PixelPics.PixelPic.main.iml" filepath="$PROJECT_DIR$/.idea/modules/PixelPics.PixelPic.main.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/modules/eu.mhsl.minecraft.pixelpic.PixelPic.main.iml" filepath="$PROJECT_DIR$/.idea/modules/eu.mhsl.minecraft.pixelpic.PixelPic.main.iml" /> <module fileurl="file://$PROJECT_DIR$/.idea/modules/PixelPics.main.iml" filepath="$PROJECT_DIR$/.idea/modules/PixelPics.main.iml" />
</modules> </modules>
</component> </component>
</project> </project>
+10 -1
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@@ -1,5 +1,6 @@
plugins { plugins {
id 'java' id 'java'
id 'com.diffplug.spotless' version '7.0.2'
} }
group = 'eu.mhsl.minecraft.pixelpics' group = 'eu.mhsl.minecraft.pixelpics'
@@ -18,7 +19,7 @@ repositories {
} }
dependencies { dependencies {
compileOnly("io.papermc.paper:paper-api:1.21.7-R0.1-SNAPSHOT") compileOnly("io.papermc.paper:paper-api:1.21.11-R0.1-SNAPSHOT")
} }
def targetJavaVersion = 21 def targetJavaVersion = 21
@@ -48,6 +49,14 @@ processResources {
} }
} }
spotless {
java {
target 'src/main/java/**/*.java'
palantirJavaFormat()
removeUnusedImports()
}
}
if (file("local.gradle").exists()) { if (file("local.gradle").exists()) {
apply from: "local.gradle" apply from: "local.gradle"
} }
+1 -1
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@@ -1 +1 @@
distributionUrl=https\://services.gradle.org/distributions/gradle-8.8-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.4-bin.zip
@@ -1,127 +1,154 @@
package eu.mhsl.minecraft.pixelpics; package eu.mhsl.minecraft.pixelpics;
import eu.mhsl.minecraft.pixelpics.assets.AssetReader;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.ResourcePack;
import eu.mhsl.minecraft.pixelpics.assets.ResourcePackLoader;
import eu.mhsl.minecraft.pixelpics.assets.SkinCache;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.font.BitmapFont;
import eu.mhsl.minecraft.pixelpics.assets.font.FontLoader;
import eu.mhsl.minecraft.pixelpics.commands.PixelPicsCommand; import eu.mhsl.minecraft.pixelpics.commands.PixelPicsCommand;
import eu.mhsl.minecraft.pixelpics.listeners.OnMapInitialize;
import eu.mhsl.minecraft.pixelpics.render.RenderManager;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.BlockEntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.CemModelLoader;
import eu.mhsl.minecraft.pixelpics.render.render.DefaultScreenRenderer; import eu.mhsl.minecraft.pixelpics.render.render.DefaultScreenRenderer;
import eu.mhsl.minecraft.pixelpics.render.render.Renderer; import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import net.kyori.adventure.text.Component; import eu.mhsl.minecraft.pixelpics.survival.CameraListener;
import eu.mhsl.minecraft.pixelpics.survival.CraftingListener;
import eu.mhsl.minecraft.pixelpics.survival.JoinListener;
import eu.mhsl.minecraft.pixelpics.survival.SurvivalRecipes;
import eu.mhsl.minecraft.pixelpics.utils.MapColorPalette;
import java.io.File;
import java.io.InputStream;
import java.util.Objects;
import java.util.Optional;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.NamespacedKey; import org.bukkit.NamespacedKey;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import java.io.*;
import java.net.URISyntaxException;
import java.net.URL;
import java.util.Enumeration;
import java.util.Objects;
import java.util.jar.JarEntry;
import java.util.jar.JarFile;
public final class Main extends JavaPlugin { public final class Main extends JavaPlugin {
private static Main instance;
private Renderer screenRenderer;
public final NamespacedKey pictureIdFlag = Objects.requireNonNull( private static Main instance;
NamespacedKey.fromString("imageId".toLowerCase(), this),
"Failed to create item-Flag Namespace" private ResourcePack resourcePack;
); private DefaultScreenRenderer screenRenderer;
private RenderManager renderManager;
public final NamespacedKey pictureIdFlag = new NamespacedKey(this, "imageid");
/** Marks a {@code PLAYER_HEAD} as a camera (BYTE 1). */
public final NamespacedKey cameraMarker = new NamespacedKey(this, "camera");
/** Loaded film count stored on a camera (INTEGER, 0..{@code CameraItems.MAX_FILM}). */
public final NamespacedKey filmCountKey = new NamespacedKey(this, "filmcount");
/** Marks a {@code PLAYER_HEAD} as a film roll (BYTE 1). */
public final NamespacedKey filmMarker = new NamespacedKey(this, "film");
@Override @Override
public void onEnable() { public void onEnable() {
instance = this; instance = this;
extractJsonResources();
Objects.requireNonNull(Bukkit.getPluginCommand("pixelPic")) saveDefaultConfig();
.setExecutor(new PixelPicsCommand()); initRenderManager();
Bukkit.getPluginCommand("test").setExecutor((sender, command, label, args) -> { Bukkit.getPluginManager().registerEvents(new OnMapInitialize(), this);
// Dialog dialog = Dialog.create( Objects.requireNonNull(Bukkit.getPluginCommand("pixelPic")).setExecutor(new PixelPicsCommand());
// builder -> builder.empty()
// .base(
// DialogBase.builder(Component.text("Hello World")).build()
// )
// .type(DialogType.multiAction(
// List.of(
// ActionButton.builder(Component.text("Option 1")).action(DialogAction.staticAction(ClickEvent.callback(audience -> System.out.println("HIIIII")))).build(),
// ActionButton.builder(Component.text("Option 2")).action(DialogAction.customClick(Key.key("test"), null)).build(),
// ActionButton.builder(Component.text("Option 3")).action(DialogAction.commandTemplate("say hi")).build()
// ),
// ActionButton.builder(Component.text("Beenden")).build(),
// 3
// ))
//
// );
// sender.showDialog(dialog);
Material.getMaterial("acacia_button"); Bukkit.getPluginManager().registerEvents(new CameraListener(), this);
Bukkit.broadcast(Component.text(Material.STONE.getBlockTranslationKey().replace("block.minecraft.", ""))); Bukkit.getPluginManager().registerEvents(new CraftingListener(), this);
Bukkit.getPluginManager().registerEvents(new JoinListener(), this);
SurvivalRecipes.register();
if(!(sender instanceof Player)) initRenderer();
throw new IllegalStateException("Dieser Command kann nur von einem Spieler ausgeführt werden!"); }
File blockDir = new File(getDataFolder(), "models/block"); private void initRenderManager() {
for (File file : blockDir.listFiles()) { int cores = Runtime.getRuntime().availableProcessors();
String blockName = file.getName().substring(0, file.getName().lastIndexOf('.')); int threads = getConfig().getInt("render.threads", 0);
Material material = Material.getMaterial(blockName.toUpperCase()); if (threads <= 0) threads = Math.max(1, cores - 2);
System.out.println(material); threads = Math.min(threads, cores);
if(material == null) { int maxConcurrent = Math.max(1, getConfig().getInt("render.max-concurrent", 2));
System.out.println(blockName); int queueSize = Math.max(0, getConfig().getInt("render.queue-size", 8));
int timeoutSeconds = Math.max(1, getConfig().getInt("render.timeout-seconds", 30));
this.renderManager = new RenderManager(this, threads, maxConcurrent, queueSize, timeoutSeconds);
getLogger()
.info("Render pool: " + threads + " core(s), max " + maxConcurrent + " concurrent, queue " + queueSize
+ ", timeout " + timeoutSeconds + "s.");
}
private void initRenderer() {
File resourcePackDir = new File(getDataFolder(), "resourcepack");
if (!resourcePackDir.exists() && !resourcePackDir.mkdirs()) {
getLogger().warning("Could not create resource pack directory: " + resourcePackDir);
}
Optional<ResourcePack> pack = ResourcePackLoader.load(resourcePackDir, getLogger());
if (pack.isEmpty()) {
getLogger()
.severe("No resource pack found in " + resourcePackDir.getPath()
+ " — place a vanilla resource pack (directory with assets/minecraft/... or a .zip) there. "
+ "/pixelPic is disabled until a pack is available.");
return;
}
this.resourcePack = pack.get();
AssetReader reader = new AssetReader(resourcePack);
TextureCache textures = new TextureCache(resourcePack);
BlockModelRegistry registry = new BlockModelRegistry(reader, textures);
BiomeTintProvider tintProvider = new BiomeTintProvider(textures);
CemModelLoader cemLoader = new CemModelLoader();
try (InputStream in = getResource("cem/cem_template_models.json")) {
int n = in == null ? 0 : cemLoader.load(in, getLogger());
getLogger().info("Loaded " + n + " CEM entity models.");
} catch (Exception e) {
getLogger().severe("Failed to load CEM entity models: " + e.getMessage());
}
SkinCache skinCache = new SkinCache();
BitmapFont font = FontLoader.load(resourcePack, textures, getLogger());
getLogger().info("Loaded sign font (" + (font.isEmpty() ? "no glyphs — text disabled" : "ok") + ").");
CemBaker entityBaker = new CemBaker(cemLoader, textures, skinCache);
BlockEntityBaker blockEntityBaker = new BlockEntityBaker(cemLoader, textures, skinCache, font);
this.screenRenderer = new DefaultScreenRenderer(
registry,
tintProvider,
textures,
entityBaker,
blockEntityBaker,
getLogger(),
renderManager.tracePool());
// Warm the map palette on the main thread so off-thread dithering never triggers its first init.
MapColorPalette.size();
getLogger().info("PixelPics renderer initialized with resource pack assets.");
}
@Override
public void onDisable() {
SurvivalRecipes.unregister();
if (renderManager != null) {
renderManager.shutdown();
renderManager = null;
}
if (resourcePack != null) {
resourcePack.close();
resourcePack = null;
} }
} }
return true; /** The renderer, or {@code null} when no resource pack is available (degraded mode). */
}); public DefaultScreenRenderer getScreenRenderer() {
}
public void extractJsonResources() {
String resourcePath = "models/block/";
File outputDir = new File(getDataFolder(), resourcePath);
if (outputDir.exists()) return;
outputDir.mkdirs();
try {
URL jarUrl = getClass().getProtectionDomain().getCodeSource().getLocation();
File jarFile = new File(jarUrl.toURI());
try (JarFile jar = new JarFile(jarFile)) {
Enumeration<JarEntry> entries = jar.entries();
while (entries.hasMoreElements()) {
JarEntry entry = entries.nextElement();
String entryName = entry.getName();
// Nur JSON-Dateien im gewünschten Ordner
if (entryName.startsWith(resourcePath) && entryName.endsWith(".json")) {
InputStream in = getResource(entryName);
if (in == null) continue;
File outFile = new File(getDataFolder(), entryName);
outFile.getParentFile().mkdirs(); // Ordnerstruktur sicherstellen
try (OutputStream out = new FileOutputStream(outFile)) {
byte[] buffer = new byte[1024];
int len;
while ((len = in.read(buffer)) != -1) {
out.write(buffer, 0, len);
}
System.out.println("Extrahiert: " + entryName);
}
in.close();
}
}
}
} catch (IOException | URISyntaxException e) {
e.printStackTrace();
}
}
public Renderer getScreenRenderer() {
if(this.screenRenderer == null) this.screenRenderer = new DefaultScreenRenderer();
return this.screenRenderer; return this.screenRenderer;
} }
/** The render queue/limiter; always available after {@code onEnable}. */
public RenderManager getRenderManager() {
return this.renderManager;
}
public static Main getInstance() { public static Main getInstance() {
return instance; return instance;
} }
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.assets;
/**
* Builds pack-relative asset paths from namespaced ids, following the vanilla layout
* {@code assets/<namespace>/<category>/<path>.<ext>}.
*/
public final class AssetPaths {
private AssetPaths() {}
/** {@code assets/<ns>/blockstates/<name>.json} for a plain block name (no {@code block/} prefix). */
public static String blockState(String blockName) {
return String.format(
"assets/%s/blockstates/%s.json", ResourceLocation.DEFAULT_NAMESPACE, blockName.toLowerCase());
}
/** {@code assets/<ns>/models/<path>.json}. The id path already contains e.g. {@code block/stone}. */
public static String model(ResourceLocation id) {
return String.format("assets/%s/models/%s.json", id.namespace(), id.path());
}
/** {@code assets/<ns>/textures/<path>.png}. The id path already contains e.g. {@code block/stone}. */
public static String texture(ResourceLocation id) {
return String.format("assets/%s/textures/%s.png", id.namespace(), id.path());
}
/** {@code assets/<ns>/textures/<path>.png.mcmeta} animation metadata, if present. */
public static String textureMeta(ResourceLocation id) {
return texture(id) + ".mcmeta";
}
/** {@code assets/<ns>/font/<path>.json}, e.g. for {@code minecraft:default} or {@code minecraft:include/space}. */
public static String font(ResourceLocation id) {
return String.format("assets/%s/font/%s.json", id.namespace(), id.path());
}
}
@@ -0,0 +1,41 @@
package eu.mhsl.minecraft.pixelpics.assets;
import com.google.gson.Gson;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import java.nio.charset.StandardCharsets;
import java.util.Optional;
/**
* Thin convenience layer over a {@link ResourcePack} for reading JSON assets.
*/
public final class AssetReader {
private final ResourcePack pack;
private final Gson gson = new Gson();
public AssetReader(ResourcePack pack) {
this.pack = pack;
}
public <T> Optional<T> readJson(String path, Class<T> type) {
return pack.read(path).flatMap(bytes -> {
try {
return Optional.ofNullable(gson.fromJson(new String(bytes, StandardCharsets.UTF_8), type));
} catch (Exception e) {
return Optional.empty();
}
});
}
public Optional<JsonObject> readJsonObject(String path) {
return pack.read(path).flatMap(bytes -> {
try {
return Optional.of(JsonParser.parseString(new String(bytes, StandardCharsets.UTF_8))
.getAsJsonObject());
} catch (Exception e) {
return Optional.empty();
}
});
}
}
@@ -0,0 +1,182 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.model.AverageColor;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
/**
* Top-level entry point that turns a {@link BlockData} into a baked {@link ResolvedModel}, combining
* blockstate resolution, model resolution and geometry baking. Results are cached per BlockData and
* the cache is safe for concurrent access by the parallel renderer.
*/
public final class BlockModelRegistry {
private final TextureCache textures;
private final BlockStateResolver blockStateResolver;
private final ModelResolver modelResolver;
private final ModelBaker baker;
private final Map<BlockData, ResolvedModel> cache = new ConcurrentHashMap<>();
private volatile ResolvedModel waterModel;
private volatile ResolvedModel lavaModel;
public BlockModelRegistry(AssetReader reader, TextureCache textures) {
this.textures = textures;
this.blockStateResolver = new BlockStateResolver(reader);
this.modelResolver = new ModelResolver(reader);
this.baker = new ModelBaker(textures);
}
public ResolvedModel get(BlockData data) {
return cache.computeIfAbsent(data, this::resolve);
}
private ResolvedModel resolve(BlockData data) {
Material material = data.getMaterial();
if (material == Material.WATER) return water();
if (material == Material.LAVA) return lava();
// Technical blocks that are invisible in the world (their textures only show held in hand).
if (INVISIBLE_MATERIALS.contains(material)) {
return new ResolvedModel(List.of(), 0, 0, 0, false, false);
}
List<Variant> variants = blockStateResolver.resolve(data);
List<Element> elements = new ArrayList<>();
AverageColor.Accumulator avgColor = new AverageColor.Accumulator();
FlatModel lastFlat = null;
for (Variant variant : variants) {
FlatModel flat = modelResolver.resolve(variant.model());
lastFlat = flat;
ModelBaker.BakedGeometry baked = baker.bake(flat, variant);
elements.addAll(baked.elements());
if (baked.hasGeometry()) {
avgColor.add(baked.averageColor());
}
}
if (!elements.isEmpty()) {
return new ResolvedModel(elements, avgColor.average(0xFF7F7F7F), 0, 0, false, true);
}
int avg = fallbackColor(lastFlat);
// Block-entities (chests, signs, banners, beds, heads, …) use builtin/entity models with no
// geometry; their real shape is rendered separately through the entity scene. Return empty
// geometry so the ray passes through to that geometry instead of drawing a grey fallback cube.
if (isBlockEntityRendered(material)) {
return new ResolvedModel(List.of(), avg, 0, 0, false, false);
}
// No geometry: render a flat full cube using a fallback average color.
return new ResolvedModel(List.of(solidCube(avg)), avg, 0, 0, false, false);
}
/** Technical blocks that render nothing in the world (barrier/light/structure void are hand-only). */
private static final EnumSet<Material> INVISIBLE_MATERIALS = buildInvisibleMaterials();
private static EnumSet<Material> buildInvisibleMaterials() {
EnumSet<Material> set = EnumSet.noneOf(Material.class);
for (String n : new String[] {"BARRIER", "LIGHT", "STRUCTURE_VOID"}) {
try {
set.add(Material.valueOf(n));
} catch (IllegalArgumentException ignored) {
/* older/newer server */
}
}
return set;
}
/** Block materials whose shape is drawn by the block-entity renderer, not the block-model pipeline. */
private static final EnumSet<Material> BLOCK_ENTITY_MATERIALS = buildBlockEntityMaterials();
private static boolean isBlockEntityRendered(Material material) {
return BLOCK_ENTITY_MATERIALS.contains(material);
}
private static EnumSet<Material> buildBlockEntityMaterials() {
// Matched purely by name/identity (no Material#isBlock, which needs a live registry): the set is
// only ever queried with placed block materials, so any item-only matches are harmless.
EnumSet<Material> set = EnumSet.noneOf(Material.class);
for (Material m : Material.values()) {
String n = m.name();
boolean match = n.endsWith("_SIGN") // signs: standing/wall/(wall_)hanging
|| n.endsWith("_BANNER") // banners: standing/wall
|| n.endsWith("_BED")
|| n.endsWith("SHULKER_BOX") // SHULKER_BOX + <color>_SHULKER_BOX
|| ((n.endsWith("_SKULL") || n.endsWith("_HEAD")) && m != Material.PISTON_HEAD)
|| m == Material.CHEST
|| m == Material.TRAPPED_CHEST
|| m == Material.ENDER_CHEST
|| m == Material.CONDUIT
|| m == Material.DECORATED_POT
|| m == Material.BELL;
if (match) set.add(m);
}
return set;
}
/** A full-block cube whose six faces sample a single solid color (1x1 texture). */
private Element solidCube(int color) {
int[][] tex = {{color}};
Face[] faces = new Face[6];
for (Direction d : Direction.values()) {
faces[d.ordinal()] = new Face(tex, 0, 0, 1, 1, 0, -1);
}
return new Element(new double[] {0, 0, 0}, new double[] {1, 1, 1}, faces, null, -1, 0, false);
}
private int fallbackColor(FlatModel flat) {
if (flat != null && flat.textures() != null) {
String particle = flat.textures().get("particle");
if (particle != null && !particle.startsWith("#")) {
int[][] tex = textures.get(ResourceLocation.parse(particle)).orElse(null);
if (tex != null) return AverageColor.of(tex);
}
}
return 0xFF7F7F7F;
}
private ResolvedModel water() {
ResolvedModel m = waterModel;
if (m == null) {
m = liquid("block/water_still", 0, 0.60, 0.10);
waterModel = m;
}
return m;
}
private ResolvedModel lava() {
ResolvedModel m = lavaModel;
if (m == null) {
m = liquid("block/lava_still", -1, 0.15, 0.05);
lavaModel = m;
}
return m;
}
/** Builds a simple full-cube model for a liquid texture with the given tint/transparency/reflection. */
private ResolvedModel liquid(String texturePath, int tintIndex, double transparency, double reflection) {
int[][] tex = textures.get(ResourceLocation.parse(texturePath)).orElse(null);
if (tex == null) {
return new ResolvedModel(List.of(solidCube(0xFF3F76E4)), 0xFF3F76E4, transparency, reflection, true, true);
}
Face[] faces = new Face[6];
for (Direction d : Direction.values()) {
faces[d.ordinal()] = new Face(tex, 0, 0, 1, 1, 0, tintIndex);
}
Element cube = new Element(new double[] {0, 0, 0}, new double[] {1, 1, 1}, faces, null, -1, 0, false);
int avg = AverageColor.of(tex);
return new ResolvedModel(List.of(cube), avg, transparency, reflection, true, true);
}
}
@@ -0,0 +1,40 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.util.LinkedHashMap;
import java.util.Map;
import org.bukkit.block.data.BlockData;
/**
* Parses the property map and plain block name out of a {@link BlockData} string such as
* {@code minecraft:oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false]}.
*/
public final class BlockStateProperties {
private BlockStateProperties() {}
/** The block name without namespace, e.g. {@code oak_stairs}. */
public static String blockName(BlockData data) {
String s = data.getAsString(false);
int bracket = s.indexOf('[');
String id = bracket < 0 ? s : s.substring(0, bracket);
int colon = id.indexOf(':');
return (colon < 0 ? id : id.substring(colon + 1)).trim();
}
/** The {@code prop -> value} map (empty when the block has no properties). */
public static Map<String, String> properties(BlockData data) {
Map<String, String> props = new LinkedHashMap<>();
String s = data.getAsString(false);
int open = s.indexOf('[');
int close = s.lastIndexOf(']');
if (open < 0 || close < 0 || close <= open) return props;
String body = s.substring(open + 1, close);
for (String pair : body.split(",")) {
int eq = pair.indexOf('=');
if (eq < 0) continue;
props.put(pair.substring(0, eq).trim(), pair.substring(eq + 1).trim());
}
return props;
}
}
@@ -0,0 +1,115 @@
package eu.mhsl.minecraft.pixelpics.assets;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import org.bukkit.block.data.BlockData;
/**
* Resolves a {@link BlockData} to the list of model variants vanilla would render, by reading the
* block's {@code blockstates/<name>.json} (either {@code variants} or {@code multipart}).
*/
public final class BlockStateResolver {
private final AssetReader reader;
public BlockStateResolver(AssetReader reader) {
this.reader = reader;
}
public List<Variant> resolve(BlockData data) {
String name = BlockStateProperties.blockName(data);
Map<String, String> props = BlockStateProperties.properties(data);
JsonObject root = reader.readJsonObject(AssetPaths.blockState(name)).orElse(null);
if (root == null) return List.of();
if (root.has("variants")) {
return resolveVariants(root.getAsJsonObject("variants"), props);
}
if (root.has("multipart")) {
return resolveMultipart(root.getAsJsonArray("multipart"), props);
}
return List.of();
}
private List<Variant> resolveVariants(JsonObject variants, Map<String, String> props) {
for (Map.Entry<String, JsonElement> entry : variants.entrySet()) {
if (variantKeyMatches(entry.getKey(), props)) {
return List.of(parseVariant(firstOf(entry.getValue())));
}
}
return List.of();
}
private List<Variant> resolveMultipart(JsonArray multipart, Map<String, String> props) {
List<Variant> result = new ArrayList<>();
for (JsonElement caseEl : multipart) {
JsonObject caseObj = caseEl.getAsJsonObject();
if (caseObj.has("when") && !whenMatches(caseObj.get("when"), props)) continue;
result.add(parseVariant(firstOf(caseObj.get("apply"))));
}
return result;
}
/** A variant key like {@code facing=east,half=bottom} matches when every pair holds for the block. */
private boolean variantKeyMatches(String key, Map<String, String> props) {
if (key.isEmpty()) return true;
for (String pair : key.split(",")) {
int eq = pair.indexOf('=');
if (eq < 0) continue;
String prop = pair.substring(0, eq).trim();
String value = pair.substring(eq + 1).trim();
if (!valueMatches(props.get(prop), value)) return false;
}
return true;
}
private boolean whenMatches(JsonElement when, Map<String, String> props) {
JsonObject obj = when.getAsJsonObject();
if (obj.has("OR")) {
for (JsonElement sub : obj.getAsJsonArray("OR")) {
if (whenMatches(sub, props)) return true;
}
return false;
}
if (obj.has("AND")) {
for (JsonElement sub : obj.getAsJsonArray("AND")) {
if (!whenMatches(sub, props)) return false;
}
return true;
}
// Implicit AND over property conditions.
for (Map.Entry<String, JsonElement> e : obj.entrySet()) {
if (!valueMatches(props.get(e.getKey()), e.getValue().getAsString())) return false;
}
return true;
}
/** A condition value may be an OR list like {@code "north|south"}. */
private boolean valueMatches(String actual, String expected) {
if (actual == null) return false;
for (String option : expected.split("\\|")) {
if (option.equals(actual)) return true;
}
return false;
}
private JsonObject firstOf(JsonElement element) {
if (element.isJsonArray()) {
return element.getAsJsonArray().get(0).getAsJsonObject();
}
return element.getAsJsonObject();
}
private Variant parseVariant(JsonObject obj) {
ResourceLocation model = ResourceLocation.parse(obj.get("model").getAsString());
int x = obj.has("x") ? obj.get("x").getAsInt() : 0;
int y = obj.has("y") ? obj.get("y").getAsInt() : 0;
boolean uvlock = obj.has("uvlock") && obj.get("uvlock").getAsBoolean();
return new Variant(model, x, y, uvlock);
}
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.util.List;
import java.util.Optional;
/**
* Combines several packs into one; the first pack that contains an asset wins. Lets an admin drop
* both an unpacked directory and one or more {@code .zip} packs.
*/
public final class CompositeResourcePack implements ResourcePack {
private final List<ResourcePack> packs;
public CompositeResourcePack(List<ResourcePack> packs) {
this.packs = List.copyOf(packs);
}
@Override
public Optional<byte[]> read(String path) {
for (ResourcePack pack : packs) {
Optional<byte[]> result = pack.read(path);
if (result.isPresent()) return result;
}
return Optional.empty();
}
@Override
public boolean exists(String path) {
return packs.stream().anyMatch(pack -> pack.exists(path));
}
@Override
public void close() {
packs.forEach(ResourcePack::close);
}
}
@@ -0,0 +1,48 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.Optional;
/**
* A {@link ResourcePack} backed by a directory on disk. The root typically contains the
* {@code assets/} folder.
*/
public final class DirectoryResourcePack implements ResourcePack {
private final Path root;
public DirectoryResourcePack(Path root) {
this.root = root.toAbsolutePath().normalize();
}
private Optional<Path> resolve(String path) {
Path resolved = root.resolve(path).normalize();
// Guard against path traversal outside the pack root.
if (!resolved.startsWith(root)) return Optional.empty();
return Optional.of(resolved);
}
@Override
public Optional<byte[]> read(String path) {
return resolve(path).flatMap(p -> {
if (!Files.isRegularFile(p)) return Optional.empty();
try {
return Optional.of(Files.readAllBytes(p));
} catch (IOException e) {
return Optional.empty();
}
});
}
@Override
public boolean exists(String path) {
return resolve(path).map(Files::isRegularFile).orElse(false);
}
@Override
public void close() {
// nothing to release
}
}
@@ -0,0 +1,16 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import java.util.List;
import java.util.Map;
/**
* A model with its parent chain flattened: textures merged (child wins) and the nearest non-empty
* {@code elements} list selected (vanilla does not merge elements across parents).
*/
public record FlatModel(Map<String, String> textures, List<ModelFileDto.ElementDto> elements) {
public boolean hasElements() {
return elements != null && !elements.isEmpty();
}
}
@@ -0,0 +1,30 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ConcurrentHashMap;
/**
* Thread-safe cache of ARGB pixel grids keyed by {@code K}. Subclasses implement {@link #load} to
* produce the grid (or {@code null} on failure); a failure is cached as a sentinel so it is not
* retried, and {@link #get} returns empty for it. The grid is indexed {@code [y][x]}, top-left origin.
*/
public abstract class ImageCache<K> {
private static final int[][] MISSING = new int[0][0];
private final Map<K, int[][]> cache = new ConcurrentHashMap<>();
/** Loads the pixel grid for {@code key}, or returns {@code null} if it cannot be loaded. */
protected abstract int[][] load(K key);
public Optional<int[][]> get(K key) {
int[][] result = cache.computeIfAbsent(key, this::loadOrSentinel);
return result == MISSING ? Optional.empty() : Optional.of(result);
}
private int[][] loadOrSentinel(K key) {
int[][] loaded = load(key);
return loaded == null ? MISSING : loaded;
}
}
@@ -0,0 +1,233 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import eu.mhsl.minecraft.pixelpics.assets.model.AverageColor;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* Bakes a {@link FlatModel} plus a blockstate {@link Variant} into intersectable {@link Element}
* boxes. Texture variables are resolved against the model's merged texture map; default UVs follow
* the vanilla element extents; blockstate {@code x}/{@code y} rotations (90-degree steps) are baked
* into geometry and face directions, while a model element's own rotation is preserved for OBB
* intersection.
*/
public final class ModelBaker {
private final TextureCache textures;
public ModelBaker(TextureCache textures) {
this.textures = textures;
}
public record BakedGeometry(List<Element> elements, int averageColor, boolean hasGeometry) {}
public BakedGeometry bake(FlatModel model, Variant variant) {
if (!model.hasElements()) {
return new BakedGeometry(List.of(), 0, false);
}
int xSteps = ((variant.x() / 90) % 4 + 4) % 4;
int ySteps = ((variant.y() / 90) % 4 + 4) % 4;
List<Element> baked = new ArrayList<>();
AverageColor.Accumulator avgColor = new AverageColor.Accumulator();
for (ModelFileDto.ElementDto dto : model.elements()) {
if (dto.from == null || dto.to == null) continue;
double[] from = {dto.from[0] / 16.0, dto.from[1] / 16.0, dto.from[2] / 16.0};
double[] to = {dto.to[0] / 16.0, dto.to[1] / 16.0, dto.to[2] / 16.0};
// Build faces (pre variant rotation).
Face[] faces = new Face[6];
if (dto.faces != null) {
for (Map.Entry<String, ModelFileDto.FaceDto> e : dto.faces.entrySet()) {
Direction dir = Direction.fromName(e.getKey());
if (dir == null) continue;
Face face = buildFace(dir, e.getValue(), from, to, model.textures());
if (face != null) faces[dir.ordinal()] = face;
}
}
// Element's own rotation (origin in 0..1, axis index, radians).
double[] rotOrigin = null;
int rotAxis = -1;
double rotAngle = 0;
boolean rescale = false;
if (dto.rotation != null && dto.rotation.angle != 0 && dto.rotation.origin != null) {
rotOrigin = new double[] {
dto.rotation.origin[0] / 16.0, dto.rotation.origin[1] / 16.0, dto.rotation.origin[2] / 16.0
};
rotAxis = axisIndex(dto.rotation.axis);
rotAngle = Math.toRadians(dto.rotation.angle);
rescale = dto.rotation.rescale;
}
// Apply blockstate variant rotation (90-degree steps) to box + faces + element rotation.
for (int i = 0; i < xSteps; i++) {
double[][] r = rotateBoxX(from, to);
from = r[0];
to = r[1];
faces = rotateFacesX(faces);
if (rotAxis >= 0) {
rotOrigin = rotatePointX(rotOrigin);
AxisRotation na = rotateAxisX(rotAxis);
rotAxis = na.axis();
if (na.flip()) rotAngle = -rotAngle;
}
}
for (int i = 0; i < ySteps; i++) {
double[][] r = rotateBoxY(from, to);
from = r[0];
to = r[1];
faces = rotateFacesY(faces);
if (rotAxis >= 0) {
rotOrigin = rotatePointY(rotOrigin);
AxisRotation na = rotateAxisY(rotAxis);
rotAxis = na.axis();
if (na.flip()) rotAngle = -rotAngle;
}
}
baked.add(new Element(from, to, faces, rotOrigin, rotAxis, rotAngle, rescale));
// Accumulate average color from the element's face textures.
for (Face f : faces) {
if (f == null) continue;
avgColor.add(AverageColor.of(f.texture));
}
}
return new BakedGeometry(baked, avgColor.average(0xFF7F7F7F), !baked.isEmpty());
}
private Face buildFace(
Direction dir, ModelFileDto.FaceDto dto, double[] from, double[] to, Map<String, String> textureVars) {
int[][] tex = resolveTexture(dto.texture, textureVars);
if (tex == null) return null;
double u1, v1, u2, v2;
if (dto.uv != null && dto.uv.length == 4) {
u1 = dto.uv[0] / 16.0;
v1 = dto.uv[1] / 16.0;
u2 = dto.uv[2] / 16.0;
v2 = dto.uv[3] / 16.0;
} else {
double[] d = defaultUv(dir, from, to);
u1 = d[0];
v1 = d[1];
u2 = d[2];
v2 = d[3];
}
int tint = dto.tintindex != null ? dto.tintindex : -1;
return new Face(tex, u1, v1, u2, v2, dto.rotation, tint);
}
/**
* Default UV (normalized 0..1) from the element extents, matching vanilla. Texture V is top-down,
* so for side faces v1 (texture top) corresponds to the element's high-Y edge: v = [1-to.y, 1-from.y].
*/
private double[] defaultUv(Direction dir, double[] f, double[] t) {
return switch (dir) {
case UP, DOWN -> new double[] {f[0], f[2], t[0], t[2]};
case NORTH, SOUTH -> new double[] {f[0], 1 - t[1], t[0], 1 - f[1]};
case WEST, EAST -> new double[] {f[2], 1 - t[1], t[2], 1 - f[1]};
};
}
private int[][] resolveTexture(String ref, Map<String, String> vars) {
if (ref == null) return null;
String current = ref;
int guard = 0;
while (current.startsWith("#") && guard++ < 16) {
current = vars.get(current.substring(1));
if (current == null) return null;
}
if (current.startsWith("#")) return null;
return textures.get(ResourceLocation.parse(current)).orElse(null);
}
private int axisIndex(String axis) {
if (axis == null) return -1;
return switch (axis.toLowerCase()) {
case "x" -> 0;
case "y" -> 1;
case "z" -> 2;
default -> -1;
};
}
// --- 90-degree box rotations around the block center (0.5, 0.5, 0.5) ---
private double[][] rotateBoxY(double[] from, double[] to) {
// (x,z) -> (z, 1-x): 90 deg clockwise viewed from above.
double[] c1 = rotatePointY(from);
double[] c2 = rotatePointY(to);
return minMax(c1, c2);
}
private double[][] rotateBoxX(double[] from, double[] to) {
double[] c1 = rotatePointX(from);
double[] c2 = rotatePointX(to);
return minMax(c1, c2);
}
private double[] rotatePointY(double[] p) {
double x = p[0] - 0.5, z = p[2] - 0.5;
return new double[] {0.5 + z, p[1], 0.5 - x};
}
private double[] rotatePointX(double[] p) {
double y = p[1] - 0.5, z = p[2] - 0.5;
return new double[] {p[0], 0.5 + z, 0.5 - y};
}
private double[][] minMax(double[] a, double[] b) {
double[] from = {Math.min(a[0], b[0]), Math.min(a[1], b[1]), Math.min(a[2], b[2])};
double[] to = {Math.max(a[0], b[0]), Math.max(a[1], b[1]), Math.max(a[2], b[2])};
return new double[][] {from, to};
}
private Face[] rotateFacesY(Face[] faces) {
Face[] out = new Face[6];
for (Direction d : Direction.values()) {
out[d.rotateY(1).ordinal()] = faces[d.ordinal()];
}
return out;
}
private Face[] rotateFacesX(Face[] faces) {
Face[] out = new Face[6];
for (Direction d : Direction.values()) {
out[d.rotateX(1).ordinal()] = faces[d.ordinal()];
}
return out;
}
// Rotating an element's own rotation axis under a 90-degree block rotation.
// {@code flip} indicates the angle sign should invert.
private record AxisRotation(int axis, boolean flip) {}
private AxisRotation rotateAxisY(int axis) {
// Y rotation maps x<->z; the y axis is unchanged.
return switch (axis) {
case 0 -> new AxisRotation(2, true); // x -> z
case 2 -> new AxisRotation(0, false); // z -> x
default -> new AxisRotation(axis, false);
};
}
private AxisRotation rotateAxisX(int axis) {
// X rotation maps y<->z; the x axis is unchanged.
return switch (axis) {
case 1 -> new AxisRotation(2, true); // y -> z
case 2 -> new AxisRotation(1, false); // z -> y
default -> new AxisRotation(axis, false);
};
}
}
@@ -0,0 +1,55 @@
package eu.mhsl.minecraft.pixelpics.assets;
import eu.mhsl.minecraft.pixelpics.assets.dto.ModelFileDto;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Loads block models and flattens their parent chains into {@link FlatModel}s. Results are cached by
* model id.
*/
public final class ModelResolver {
private static final int MAX_DEPTH = 16;
private final AssetReader reader;
private final Map<ResourceLocation, FlatModel> cache = new ConcurrentHashMap<>();
public ModelResolver(AssetReader reader) {
this.reader = reader;
}
public FlatModel resolve(ResourceLocation modelId) {
FlatModel cached = cache.get(modelId);
if (cached != null) return cached;
FlatModel resolved = resolve(modelId, 0);
cache.put(modelId, resolved);
return resolved;
}
private FlatModel resolve(ResourceLocation modelId, int depth) {
ModelFileDto dto =
reader.readJson(AssetPaths.model(modelId), ModelFileDto.class).orElse(null);
if (dto == null) {
return new FlatModel(new HashMap<>(), null);
}
Map<String, String> textures = new HashMap<>();
List<ModelFileDto.ElementDto> elements = dto.elements;
if (dto.parent != null && depth < MAX_DEPTH && !dto.parent.startsWith("builtin/")) {
FlatModel parent = resolve(ResourceLocation.parse(dto.parent), depth + 1);
textures.putAll(parent.textures());
if (elements == null || elements.isEmpty()) {
elements = parent.elements();
}
}
if (dto.textures != null) {
textures.putAll(dto.textures);
}
return new FlatModel(textures, elements);
}
}
@@ -0,0 +1,31 @@
package eu.mhsl.minecraft.pixelpics.assets;
/**
* A namespaced identifier as used throughout Minecraft assets, e.g. {@code minecraft:block/stone}.
* When no namespace is present the default {@code minecraft} is assumed.
*/
public record ResourceLocation(String namespace, String path) {
public static final String DEFAULT_NAMESPACE = "minecraft";
public ResourceLocation {
namespace = namespace.toLowerCase();
path = path.toLowerCase();
}
/**
* Parses a string like {@code minecraft:block/stone} or {@code block/stone}.
*/
public static ResourceLocation parse(String raw) {
int colon = raw.indexOf(':');
if (colon < 0) {
return new ResourceLocation(DEFAULT_NAMESPACE, raw);
}
return new ResourceLocation(raw.substring(0, colon), raw.substring(colon + 1));
}
@Override
public String toString() {
return namespace + ":" + path;
}
}
@@ -0,0 +1,27 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.Closeable;
import java.util.Optional;
/**
* A read-only source of Minecraft assets. Paths are pack-relative and always use {@code /} as a
* separator, e.g. {@code assets/minecraft/blockstates/oak_fence.json}.
*
* <p>Implementations must be safe for concurrent {@link #read} calls, since the renderer accesses
* assets from multiple threads.
*/
public interface ResourcePack extends Closeable {
/**
* Reads the raw bytes of an asset, or an empty optional if it does not exist.
*/
Optional<byte[]> read(String path);
/**
* Whether the given asset path exists in this pack.
*/
boolean exists(String path);
@Override
void close();
}
@@ -0,0 +1,77 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.logging.Logger;
import java.util.stream.Stream;
/**
* Builds a {@link ResourcePack} from the plugin's {@code resourcepack/} data folder. The folder may
* contain an unpacked pack (a directory with {@code assets/minecraft/...}) and/or one or more
* {@code .zip} packs. Returns an empty optional when nothing usable is found.
*/
public final class ResourcePackLoader {
/** The marker that identifies a valid pack root: {@code <root>/assets/minecraft}. */
private static final String MARKER = "assets/minecraft";
private ResourcePackLoader() {}
public static Optional<ResourcePack> load(File resourcePackDir, Logger logger) {
if (!resourcePackDir.isDirectory()) {
return Optional.empty();
}
List<ResourcePack> packs = new ArrayList<>();
// Directory packs: probe the folder itself and any direct sub-folder for the assets marker.
List<Path> dirCandidates = new ArrayList<>();
dirCandidates.add(resourcePackDir.toPath());
File[] children = resourcePackDir.listFiles(File::isDirectory);
if (children != null) {
for (File child : children) dirCandidates.add(child.toPath());
}
for (Path candidate : dirCandidates) {
if (Files.isDirectory(candidate.resolve(MARKER))) {
packs.add(new DirectoryResourcePack(candidate));
logger.info("Loaded resource pack directory: " + candidate);
}
}
// Zip packs anywhere under the resourcepack folder.
try (Stream<Path> walk = Files.walk(resourcePackDir.toPath())) {
List<Path> zips = walk.filter(Files::isRegularFile)
.filter(p -> p.getFileName().toString().toLowerCase().endsWith(".zip"))
.toList();
for (Path zip : zips) {
try {
ZipResourcePack pack = new ZipResourcePack(zip);
if (pack.exists(MARKER + "/blockstates") || pack.exists("pack.mcmeta") || hasAnyBlockstate(pack)) {
packs.add(pack);
logger.info("Loaded resource pack zip: " + zip);
} else {
pack.close();
}
} catch (IOException e) {
logger.warning("Failed to open resource pack zip " + zip + ": " + e.getMessage());
}
}
} catch (IOException e) {
logger.warning("Failed to scan resource pack directory: " + e.getMessage());
}
if (packs.isEmpty()) return Optional.empty();
if (packs.size() == 1) return Optional.of(packs.getFirst());
return Optional.of(new CompositeResourcePack(packs));
}
private static boolean hasAnyBlockstate(ResourcePack pack) {
// Cheap sanity probe for a couple of guaranteed-present vanilla blockstates.
return pack.exists(AssetPaths.blockState("stone")) || pack.exists(AssetPaths.blockState("dirt"));
}
}
@@ -0,0 +1,72 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.awt.image.BufferedImage;
import java.io.InputStream;
import java.net.URI;
import java.net.URL;
import java.net.URLConnection;
import java.util.Optional;
import javax.imageio.ImageIO;
/**
* Downloads and caches player skin textures (by URL) as ARGB pixel grids. Legacy 64x32 skins are
* converted to the modern 64x64 layout (so the model's overlay/second-layer bones map correctly).
* Downloads happen off the main thread (from the entity baking step) and are cached.
*/
public final class SkinCache extends ImageCache<String> {
@Override
public Optional<int[][]> get(String url) {
if (url == null || url.isEmpty()) return Optional.empty();
return super.get(url);
}
@Override
protected int[][] load(String url) {
try {
URL u = URI.create(url).toURL();
URLConnection conn = u.openConnection();
conn.setConnectTimeout(5000);
conn.setReadTimeout(5000);
conn.setRequestProperty("User-Agent", "PixelPics");
BufferedImage img;
try (InputStream in = conn.getInputStream()) {
img = ImageIO.read(in);
}
if (img == null) return null;
return toModern(img);
} catch (Exception e) {
return null;
}
}
/** Reads the image to a 64x64 grid, converting the legacy 64x32 layout (mirrored arm/leg) if needed. */
private int[][] toModern(BufferedImage img) {
int w = img.getWidth();
int h = img.getHeight();
int[][] out = new int[64][64];
for (int y = 0; y < Math.min(h, 64); y++) {
for (int x = 0; x < Math.min(w, 64); x++) {
out[y][x] = img.getRGB(x, y);
}
}
if (h <= 32) {
// Legacy skin: copy the right arm/leg regions into the modern left arm/leg slots (mirrored).
copyMirrored(img, out, 44, 16, 36, 48); // right leg -> left leg (top/quads handled by mirror)
copyMirrored(img, out, 44, 16, 36, 52);
copyMirrored(img, out, 40, 16, 32, 48); // right arm -> left arm
}
return out;
}
/** Mirror-copies a 16x12 limb block (legacy) into a modern slot; coarse but visually adequate. */
private void copyMirrored(BufferedImage img, int[][] out, int srcX, int srcY, int dstX, int dstY) {
for (int y = 0; y < 12 && srcY + y < img.getHeight(); y++) {
for (int x = 0; x < 16 && srcX + x < img.getWidth(); x++) {
int px = img.getRGB(srcX + (15 - x), srcY + y);
int ox = dstX + x, oy = dstY + y;
if (ox < 64 && oy < 64) out[oy][ox] = px;
}
}
}
}
@@ -0,0 +1,51 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream;
import javax.imageio.ImageIO;
/**
* Loads and caches block textures as raw ARGB pixel grids. Textures are stored unflipped (vanilla
* UV origin is top-left); all orientation is handled by the UV math in the intersector.
*
* <p>Animated textures (e.g. {@code water_still.png}, a vertical strip of frames) are reduced to their
* first frame — but ONLY when an actual {@code .png.mcmeta} animation file is present. A tall sprite
* without one (e.g. a 64×128 entity texture like the witch/strider) is a real texture, not an animation,
* and must be loaded in full.
*/
public final class TextureCache extends ImageCache<ResourceLocation> {
private final ResourcePack pack;
public TextureCache(ResourcePack pack) {
this.pack = pack;
}
@Override
protected int[][] load(ResourceLocation id) {
var bytes = pack.read(AssetPaths.texture(id));
if (bytes.isEmpty()) return null;
BufferedImage img;
try {
img = ImageIO.read(new ByteArrayInputStream(bytes.get()));
} catch (Exception e) {
return null;
}
if (img == null) return null;
int width = img.getWidth();
int height = img.getHeight();
// Reduce animated strips to the first frame — but only a REAL animation (has a .mcmeta); a tall
// sprite without one (e.g. a 64×128 entity texture) is a full texture, not a frame strip.
boolean animated = height > width && height % width == 0 && pack.exists(AssetPaths.textureMeta(id));
int frameHeight = animated ? width : height;
int[][] pixels = new int[frameHeight][width];
for (int y = 0; y < frameHeight; y++) {
for (int x = 0; x < width; x++) {
pixels[y][x] = img.getRGB(x, y);
}
}
return pixels;
}
}
@@ -0,0 +1,7 @@
package eu.mhsl.minecraft.pixelpics.assets;
/**
* A resolved blockstate variant: which model to use plus its {@code x}/{@code y} rotation (in
* degrees, multiples of 90) and {@code uvlock}.
*/
public record Variant(ResourceLocation model, int x, int y, boolean uvlock) {}
@@ -0,0 +1,51 @@
package eu.mhsl.minecraft.pixelpics.assets;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Path;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
/**
* A {@link ResourcePack} backed by a {@code .zip} archive (e.g. a vanilla/custom resource pack).
*
* <p>{@link ZipFile} allows concurrent {@link ZipFile#getInputStream} calls, so reads are thread
* safe. The entry lookup map is built once at construction.
*/
public final class ZipResourcePack implements ResourcePack {
private final ZipFile zipFile;
private final Map<String, ZipEntry> entries = new HashMap<>();
public ZipResourcePack(Path zipPath) throws IOException {
this.zipFile = new ZipFile(zipPath.toFile());
zipFile.stream().filter(entry -> !entry.isDirectory()).forEach(entry -> entries.put(entry.getName(), entry));
}
@Override
public Optional<byte[]> read(String path) {
ZipEntry entry = entries.get(path);
if (entry == null) return Optional.empty();
try (InputStream input = zipFile.getInputStream(entry)) {
return Optional.of(input.readAllBytes());
} catch (IOException e) {
return Optional.empty();
}
}
@Override
public boolean exists(String path) {
return entries.containsKey(path);
}
@Override
public void close() {
try {
zipFile.close();
} catch (IOException ignored) {
}
}
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.assets.dto;
import java.util.List;
import java.util.Map;
/**
* Gson-bound representation of a vanilla block model JSON
* ({@code assets/minecraft/models/block/*.json}).
*/
public class ModelFileDto {
public String parent;
public Map<String, String> textures;
public List<ElementDto> elements;
public static class ElementDto {
public double[] from; // 0..16
public double[] to; // 0..16
public RotationDto rotation; // optional
public Map<String, FaceDto> faces; // keys: down/up/north/south/west/east
}
public static class FaceDto {
public double[] uv; // optional, 0..16 (x1,y1,x2,y2)
public String texture; // e.g. "#side" or "minecraft:block/oak_planks"
public Integer tintindex;
public String cullface; // ignored by the renderer
public int rotation; // 0/90/180/270
}
public static class RotationDto {
public double[] origin; // 0..16
public String axis; // "x" | "y" | "z"
public double angle; // -45..45 in 22.5 steps
public boolean rescale;
}
}
@@ -0,0 +1,56 @@
package eu.mhsl.minecraft.pixelpics.assets.font;
import java.util.Map;
/**
* A Minecraft bitmap font assembled from the resource pack's {@code font/default.json} providers
* (the {@code bitmap} and {@code space} providers; {@code unihex}/{@code legacy_unicode}/{@code ttf}
* are out of scope). Maps codepoints to {@link Glyph}s and supplies advance widths, enough to rasterize
* a line of text. Immutable after construction.
*/
public final class BitmapFont {
private final Map<Integer, Glyph> glyphs;
private final Map<Integer, Integer> spaceAdvances;
private final int maxAscent;
private final int maxDescent;
public BitmapFont(Map<Integer, Glyph> glyphs, Map<Integer, Integer> spaceAdvances, int maxAscent, int maxDescent) {
this.glyphs = glyphs;
this.spaceAdvances = spaceAdvances;
this.maxAscent = maxAscent;
this.maxDescent = maxDescent;
}
/** The glyph for a codepoint, or null when no bitmap provider supplies it (e.g. CJK via unihex). */
public Glyph glyph(int codepoint) {
return glyphs.get(codepoint);
}
/** Horizontal advance for a codepoint (font px): a space-provider advance, a glyph advance, else 0. */
public int advance(int codepoint) {
Integer sp = spaceAdvances.get(codepoint);
if (sp != null) return sp;
Glyph g = glyphs.get(codepoint);
return g != null ? g.advance() : 0;
}
/** Largest baseline offset across all glyphs (font px) — the common baseline for a rendered line. */
public int maxAscent() {
return maxAscent;
}
/** Largest below-baseline extent across all glyphs (font px). */
public int maxDescent() {
return maxDescent;
}
/** Total vertical extent of one line (ascent + descent, font px). */
public int lineHeight() {
return maxAscent + maxDescent;
}
public boolean isEmpty() {
return glyphs.isEmpty();
}
}
@@ -0,0 +1,167 @@
package eu.mhsl.minecraft.pixelpics.assets.font;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import eu.mhsl.minecraft.pixelpics.assets.AssetPaths;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.ResourcePack;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import java.nio.charset.StandardCharsets;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.logging.Logger;
/**
* Builds a {@link BitmapFont} from a resource pack's {@code font/default.json}. Resolves {@code reference}
* providers recursively, parses {@code bitmap} providers into per-codepoint {@link Glyph}s (cell size and
* per-glyph pixel width derived from the PNG), and {@code space} providers into advance overrides.
* {@code unihex}/{@code legacy_unicode}/{@code ttf} providers are skipped (CJK etc. render as gaps).
*
* <p>Provider order is priority order (first match wins, matching vanilla): an earlier provider's glyph is
* never overwritten by a later one.
*/
public final class FontLoader {
private FontLoader() {}
/** Loads {@code minecraft:default}. Returns an empty font (no glyphs) when the pack has no font assets. */
public static BitmapFont load(ResourcePack pack, TextureCache textures, Logger log) {
Builder b = new Builder(pack, textures, log);
b.loadFont(ResourceLocation.parse("minecraft:default"), new HashSet<>());
return b.build();
}
private static final class Builder {
private final ResourcePack pack;
private final TextureCache textures;
private final Logger log;
private final Map<Integer, Glyph> glyphs = new HashMap<>();
private final Map<Integer, Integer> spaceAdvances = new HashMap<>();
private int maxAscent = 0;
private int maxDescent = 0;
Builder(ResourcePack pack, TextureCache textures, Logger log) {
this.pack = pack;
this.textures = textures;
this.log = log;
}
BitmapFont build() {
return new BitmapFont(glyphs, spaceAdvances, maxAscent, maxDescent);
}
void loadFont(ResourceLocation id, Set<String> visited) {
String path = AssetPaths.font(id);
if (!visited.add(path)) return; // cycle guard
Optional<byte[]> bytes = pack.read(path);
if (bytes.isEmpty()) return;
JsonObject root;
try {
root = JsonParser.parseString(new String(bytes.get(), StandardCharsets.UTF_8))
.getAsJsonObject();
} catch (Exception e) {
if (log != null) log.warning("PixelPics: failed to parse font " + path + ": " + e.getMessage());
return;
}
JsonArray providers = root.getAsJsonArray("providers");
if (providers == null) return;
for (JsonElement el : providers) {
if (!el.isJsonObject()) continue;
provider(el.getAsJsonObject(), visited);
}
}
private void provider(JsonObject p, Set<String> visited) {
String type = p.has("type") ? p.get("type").getAsString() : "";
switch (type) {
case "reference" -> {
if (p.has("id")) loadFont(ResourceLocation.parse(p.get("id").getAsString()), visited);
}
case "space" -> space(p);
case "bitmap" -> bitmap(p);
default -> {
/* unihex, legacy_unicode, ttf, … — out of scope */
}
}
}
private void space(JsonObject p) {
JsonObject advances = p.getAsJsonObject("advances");
if (advances == null) return;
for (Map.Entry<String, JsonElement> e : advances.entrySet()) {
String key = e.getKey();
if (key.isEmpty()) continue;
int cp = key.codePointAt(0);
spaceAdvances.putIfAbsent(cp, e.getValue().getAsInt());
}
}
private void bitmap(JsonObject p) {
if (!p.has("file") || !p.has("chars")) return;
int height = p.has("height") ? p.get("height").getAsInt() : 8;
int ascent = p.has("ascent") ? p.get("ascent").getAsInt() : 7;
String file = p.get("file").getAsString();
if (file.endsWith(".png")) file = file.substring(0, file.length() - 4);
int[][] tex = textures.get(ResourceLocation.parse(file)).orElse(null);
if (tex == null || tex.length == 0) {
if (log != null) log.warning("PixelPics: font bitmap missing: " + file);
return;
}
int imgH = tex.length;
int imgW = tex[0].length;
JsonArray rows = p.getAsJsonArray("chars");
int nRows = rows.size();
if (nRows == 0) return;
int nCols = rows.get(0)
.getAsString()
.codePointCount(0, rows.get(0).getAsString().length());
if (nCols == 0) return;
int cellW = imgW / nCols;
int cellH = imgH / nRows;
if (cellW == 0 || cellH == 0) return;
double scale = height / (double) cellH;
for (int r = 0; r < nRows; r++) {
String row = rows.get(r).getAsString();
int col = 0;
for (int ci = 0; ci < row.length(); ) {
int cp = row.codePointAt(ci);
ci += Character.charCount(cp);
int thisCol = col++;
if (cp == 0 || thisCol >= nCols) continue; // 0x0000 = empty slot
if (glyphs.containsKey(cp)) continue; // earlier provider wins
int srcX = thisCol * cellW;
int srcY = r * cellH;
int glyphPx = rightmostOpaqueColumn(tex, srcX, srcY, cellW, cellH) + 1;
if (glyphPx <= 0) continue; // blank glyph (handled by space provider)
int advance = (int) (glyphPx * scale + 0.5) + 1;
glyphs.put(cp, new Glyph(tex, srcX, srcY, cellW, cellH, glyphPx, height, ascent, advance));
maxAscent = Math.max(maxAscent, ascent);
maxDescent = Math.max(maxDescent, height - ascent);
}
}
}
/** Rightmost column index (0-based, relative to the cell) containing an opaque pixel, or -1 if blank. */
private static int rightmostOpaqueColumn(int[][] tex, int srcX, int srcY, int cellW, int cellH) {
int last = -1;
for (int x = 0; x < cellW; x++) {
for (int y = 0; y < cellH; y++) {
int argb = tex[srcY + y][srcX + x];
if (((argb >>> 24) & 0xFF) != 0) {
last = x;
break;
}
}
}
return last;
}
}
}
@@ -0,0 +1,19 @@
package eu.mhsl.minecraft.pixelpics.assets.font;
/**
* A single bitmap-font glyph: a rectangular cell {@code [srcX, srcX+cellW) × [srcY, srcY+cellH)} inside
* its provider PNG ({@code tex}, ARGB top-left), the number of opaque pixel columns to actually draw
* ({@code glyphPx}, measured to the rightmost non-transparent column), the rendered {@code height} and
* {@code ascent} (baseline offset from the top, font px) and the horizontal {@code advance} (font px).
*
* <p>Glyphs from different providers may declare different cell sizes and ascents (e.g. ascii 8px/ascent
* 7 vs accented 12px/ascent 10); rendering aligns them on a common baseline so umlauts and Latin mix.
*/
public record Glyph(
int[][] tex, int srcX, int srcY, int cellW, int cellH, int glyphPx, int height, int ascent, int advance) {
/** Vertical pixels below the baseline (font px). */
public int descent() {
return height - ascent;
}
}
@@ -0,0 +1,47 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
/**
* Computes the average opaque color of a texture, used as the 100% coverage fallback.
*/
public final class AverageColor {
private AverageColor() {}
/** Average ARGB over pixels with alpha &gt; 16; returns opaque gray when fully transparent/empty. */
public static int of(int[][] texture) {
long r = 0, g = 0, b = 0;
int count = 0;
for (int[] row : texture) {
for (int argb : row) {
if (ColorUtil.alpha(argb) <= 16) continue;
r += ColorUtil.red(argb);
g += ColorUtil.green(argb);
b += ColorUtil.blue(argb);
count++;
}
}
if (count == 0) return 0xFF7F7F7F;
return ColorUtil.argb(0xFF, (int) (r / count), (int) (g / count), (int) (b / count));
}
/** Mutable accumulator that averages a set of already-opaque ARGB colors (e.g. per-face/per-variant). */
public static final class Accumulator {
private long r, g, b;
private int count;
public void add(int argb) {
r += ColorUtil.red(argb);
g += ColorUtil.green(argb);
b += ColorUtil.blue(argb);
count++;
}
/** Opaque average of the added colors, or {@code fallback} if none were added. */
public int average(int fallback) {
if (count == 0) return fallback;
return ColorUtil.argb(0xFF, (int) (r / count), (int) (g / count), (int) (b / count));
}
}
}
@@ -0,0 +1,65 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/**
* The six block face directions, with unit normals and 90-degree rotation helpers used when baking
* blockstate {@code x}/{@code y} rotations.
*/
public enum Direction {
DOWN(0, -1, 0),
UP(0, 1, 0),
NORTH(0, 0, -1),
SOUTH(0, 0, 1),
WEST(-1, 0, 0),
EAST(1, 0, 0);
public final int nx, ny, nz;
Direction(int nx, int ny, int nz) {
this.nx = nx;
this.ny = ny;
this.nz = nz;
}
public static Direction fromName(String name) {
return switch (name.toLowerCase()) {
case "down" -> DOWN;
case "up" -> UP;
case "north" -> NORTH;
case "south" -> SOUTH;
case "west" -> WEST;
case "east" -> EAST;
default -> null;
};
}
/** Rotate this direction by {@code steps * 90} degrees around the Y axis (clockwise from above). */
public Direction rotateY(int steps) {
steps = ((steps % 4) + 4) % 4;
Direction d = this;
for (int i = 0; i < steps; i++) {
d = switch (d) {
case NORTH -> EAST;
case EAST -> SOUTH;
case SOUTH -> WEST;
case WEST -> NORTH;
// up/down unchanged
default -> d;};
}
return d;
}
/** Rotate this direction by {@code steps * 90} degrees around the X axis. */
public Direction rotateX(int steps) {
steps = ((steps % 4) + 4) % 4;
Direction d = this;
for (int i = 0; i < steps; i++) {
d = switch (d) {
case UP -> NORTH;
case NORTH -> DOWN;
case DOWN -> SOUTH;
case SOUTH -> UP;
// east/west unchanged
default -> d;};
}
return d;
}
}
@@ -0,0 +1,42 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/**
* A single box of a baked block model. Coordinates are normalized to the 0..1 block cube. Faces are
* indexed by {@link Direction#ordinal()} and may be {@code null} when absent.
*
* <p>An optional element rotation (from the model JSON) is kept as origin/axis/angle so the
* intersector can treat the box as oriented (OBB) when {@code angle != 0}.
*/
public final class Element {
public final double[] from; // length 3, 0..1
public final double[] to; // length 3, 0..1
public final Face[] faces; // length 6, indexed by Direction.ordinal()
// Element rotation (0..1 origin), null/zero when axis-aligned.
public final double[] rotOrigin; // length 3, 0..1, may be null
public final int rotAxis; // 0=x,1=y,2=z, -1 when none
public final double rotAngleRad; // radians
public final boolean rescale;
public Element(
double[] from,
double[] to,
Face[] faces,
double[] rotOrigin,
int rotAxis,
double rotAngleRad,
boolean rescale) {
this.from = from;
this.to = to;
this.faces = faces;
this.rotOrigin = rotOrigin;
this.rotAxis = rotAxis;
this.rotAngleRad = rotAngleRad;
this.rescale = rescale;
}
public boolean isAxisAligned() {
return rotAxis < 0 || rotAngleRad == 0.0;
}
}
@@ -0,0 +1,62 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
/**
* A textured face of an {@link Element}. UV coordinates are normalized to 0..1 in texture space with
* the origin at the top-left ({@code v} increasing downwards), matching the vanilla convention.
*/
public final class Face {
public final int[][] texture; // [y][x] ARGB, top-left origin
public final double u1, v1, u2, v2;
public final int rotation; // 0/90/180/270, applied to the sampled UV
public final int tintIndex; // -1 = no tint
public Face(int[][] texture, double u1, double v1, double u2, double v2, int rotation, int tintIndex) {
this.texture = texture;
this.u1 = u1;
this.v1 = v1;
this.u2 = u2;
this.v2 = v2;
this.rotation = rotation;
this.tintIndex = tintIndex;
}
/**
* Samples the ARGB pixel for a position within the face, where {@code (s, t)} are in 0..1 across
* the face's two in-plane axes (s = horizontal, t = vertical, top-left origin).
*/
public int sample(double s, double t) {
// Apply face rotation by rotating the (s,t) lookup.
double rs = s, rt = t;
switch (((rotation % 360) + 360) % 360) {
case 90 -> {
rs = t;
rt = 1.0 - s;
}
case 180 -> {
rs = 1.0 - s;
rt = 1.0 - t;
}
case 270 -> {
rs = 1.0 - t;
rt = s;
}
default -> {
/* 0 */
}
}
double u = u1 + (u2 - u1) * rs;
double v = v1 + (v2 - v1) * rt;
int h = texture.length;
if (h == 0) return 0;
int w = texture[0].length;
int px = (int) Math.floor(u * w);
int py = (int) Math.floor(v * h);
px = Math.clamp(px, 0, w - 1);
py = Math.clamp(py, 0, h - 1);
return texture[py][px];
}
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.assets.model;
import java.util.List;
/**
* A fully baked, intersectable block model: a list of {@link Element} boxes plus rendering hints.
*
* <p>{@code averageColor} is the 100% coverage fallback used for blocks without geometry
* (builtin/generated models, unresolved blocks) and as a backstop. {@code hasGeometry} is false when
* the model has no usable elements; the renderer then draws a flat shaded cube using
* {@code averageColor}.
*/
public final class ResolvedModel {
public final List<Element> elements;
public final int averageColor; // ARGB
public final double transparency; // 0..1
public final double reflection; // 0..1
public final boolean occluding;
public final boolean hasGeometry;
public ResolvedModel(
List<Element> elements,
int averageColor,
double transparency,
double reflection,
boolean occluding,
boolean hasGeometry) {
this.elements = elements;
this.averageColor = averageColor;
this.transparency = transparency;
this.reflection = reflection;
this.occluding = occluding;
this.hasGeometry = hasGeometry;
}
}
@@ -1,64 +1,99 @@
package eu.mhsl.minecraft.pixelpics.commands; package eu.mhsl.minecraft.pixelpics.commands;
import eu.mhsl.minecraft.pixelpics.utils.ImageMapRenderer; import eu.mhsl.minecraft.pixelpics.survival.PhotoService;
import eu.mhsl.minecraft.pixelpics.Main; import eu.mhsl.minecraft.pixelpics.utils.MapManager;
import eu.mhsl.minecraft.pixelpics.render.render.Resolution; import java.util.List;
import org.bukkit.Bukkit; import java.util.Set;
import org.bukkit.Material; import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.command.Command; import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.MapMeta;
import org.bukkit.map.MapView;
import org.bukkit.persistence.PersistentDataType;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.UUID;
public class PixelPicsCommand implements CommandExecutor { public class PixelPicsCommand implements CommandExecutor {
private static final int DEFAULT_CLEANUP_DAYS = 30;
@Override @Override
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String @NotNull [] args) { public boolean onCommand(
if(!(sender instanceof Player player)) @NotNull CommandSender sender,
throw new IllegalStateException("Dieser Command kann nur von einem Spieler ausgeführt werden!"); @NotNull Command command,
@NotNull String label,
if(args.length > 0) @NotNull String @NotNull [] args) {
return false; if (args.length >= 1 && args[0].equalsIgnoreCase("cleanup")) {
return cleanup(sender, args);
// render image
Resolution resolution = new Resolution(Resolution.Pixels._128P, Resolution.AspectRatio._1_1);
BufferedImage image = Main.getInstance().getScreenRenderer().render(player.getEyeLocation(), resolution);
// save image
UUID imageId = UUID.randomUUID();
File imageFolder = new File(Main.getInstance().getDataFolder(), "images");
try {
if(!imageFolder.exists() && !imageFolder.mkdirs())
throw new IOException("Failed to create folders for image output!");
ImageIO.write(image, "png", new File(imageFolder, String.format("%s.png", imageId)));
} catch (IOException e) {
throw new RuntimeException("Failed to save image to disk!");
} }
// image item if (!(sender instanceof Player player)) {
ItemStack map = new ItemStack(Material.FILLED_MAP, 1); sender.sendMessage(
MapMeta meta = (MapMeta) map.getItemMeta(); Component.text("Dieser Command kann nur von einem Spieler ausgeführt werden!", NamedTextColor.RED));
meta.getPersistentDataContainer().set(Main.getInstance().pictureIdFlag, PersistentDataType.STRING, imageId.toString()); return true;
}
if (args.length > 0) return false;
// display image // Debug shortcut: render a photo from the player's view without needing a camera or film.
MapView mapView = Bukkit.createMap(Bukkit.getWorlds().getFirst()); if (!player.hasPermission("pixelpic.admin")) {
mapView.getRenderers().forEach(mapView::removeRenderer); player.sendActionBar(
mapView.addRenderer(new ImageMapRenderer(image)); Component.text("Dafür fehlt dir die Berechtigung — nutze eine Kamera.", NamedTextColor.RED));
meta.setMapView(mapView); return true;
}
map.setItemMeta(meta); PhotoService.takePhoto(player);
player.getInventory().addItem(map); return true;
}
/** {@code /pixelPic cleanup [days]} dry-run; {@code /pixelPic cleanup confirm [days]} deletes orphans. */
private boolean cleanup(CommandSender sender, String[] args) {
if (!sender.hasPermission("pixelpic.admin") && !sender.isOp()) {
sender.sendMessage(
Component.text("Dafür fehlt dir die Berechtigung (pixelpic.admin).", NamedTextColor.RED));
return true;
}
boolean confirm = false;
int days = DEFAULT_CLEANUP_DAYS;
for (int i = 1; i < args.length; i++) {
if (args[i].equalsIgnoreCase("confirm")) confirm = true;
else {
try {
days = Math.max(0, Integer.parseInt(args[i]));
} catch (NumberFormatException ignored) {
}
}
}
Set<Integer> inUse = MapManager.collectInUseMapIds();
long cutoff = System.currentTimeMillis() - days * 86_400_000L;
List<MapManager.StoredMap> candidates = MapManager.listStored().stream()
.filter(s -> !inUse.contains(s.id()) && s.lastModified() < cutoff)
.toList();
if (candidates.isEmpty()) {
sender.sendMessage(Component.text(
"Keine aufräumbaren Aufnahmen gefunden (älter als " + days + " Tage und nicht in Benutzung).",
NamedTextColor.YELLOW));
return true;
}
if (!confirm) {
sender.sendMessage(Component.text(
candidates.size() + " Aufnahme(n) könnten gelöscht werden " + "(älter als " + days
+ " Tage, nicht in geladenen Itemframes/Online-Inventaren).",
NamedTextColor.YELLOW));
sender.sendMessage(Component.text(
"Achtung: Maps in lange ungeladenen Bereichen werden hierbei nicht "
+ "erkannt. Zum Löschen: /pixelPic cleanup confirm " + days,
NamedTextColor.GRAY));
return true;
}
int deleted = 0;
for (MapManager.StoredMap s : candidates) {
if (MapManager.delete(s.id())) deleted++;
}
sender.sendMessage(Component.text(deleted + " Aufnahme(n) gelöscht.", NamedTextColor.GREEN));
return true; return true;
} }
} }
@@ -0,0 +1,31 @@
package eu.mhsl.minecraft.pixelpics.listeners;
import eu.mhsl.minecraft.pixelpics.utils.ImageMapRenderer;
import eu.mhsl.minecraft.pixelpics.utils.MapImageDither;
import eu.mhsl.minecraft.pixelpics.utils.MapManager;
import java.awt.image.BufferedImage;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.server.MapInitializeEvent;
public class OnMapInitialize implements Listener {
@EventHandler
public void onMapInitialize(MapInitializeEvent event) {
int mapId = event.getMap().getId();
// Fast path: use the cached dithered indices (no re-quantization).
byte[] indices = MapManager.readIndices(mapId);
if (indices != null) {
MapManager.attachView(event.getMap(), new ImageMapRenderer(indices));
return;
}
// Fallback/migration: dither from the stored PNG once, then cache for next time.
BufferedImage image = MapManager.readImage(mapId);
if (image == null) return;
indices = MapImageDither.dither(image);
MapManager.saveIndices(indices, mapId);
MapManager.attachView(event.getMap(), new ImageMapRenderer(indices));
}
}
@@ -0,0 +1,159 @@
package eu.mhsl.minecraft.pixelpics.render;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.Executors;
import java.util.concurrent.ForkJoinPool;
import java.util.concurrent.ForkJoinWorkerThread;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Consumer;
import java.util.function.Function;
import org.bukkit.Bukkit;
import org.bukkit.plugin.Plugin;
/**
* Server-friendly scheduling for photo renders. Bounds CPU use and protects the server tick by:
* <ul>
* <li><b>Per player:</b> at most one photo in the system at a time (running or queued).</li>
* <li><b>Globally:</b> at most {@code maxConcurrent} photos render at once, with up to
* {@code queueSize} more waiting; further requests are rejected.</li>
* <li><b>CPU:</b> the ray tracing runs on a dedicated {@link ForkJoinPool} of {@code threads}
* low-priority worker threads ({@link Thread#MIN_PRIORITY}), so it tends to use spare CPU and
* never fans out across every core like the default common pool would.</li>
* </ul>
*
* <p>Reserve a slot with {@link #tryReserve(UUID)}; if accepted, run the heavy work via
* {@link #dispatch} (which releases the slot on completion) — or call {@link #release(UUID)} if you
* bail out before dispatching.
*/
public final class RenderManager {
public enum Outcome {
ACCEPTED,
USER_BUSY,
QUEUE_FULL
}
private final Plugin plugin;
private final ForkJoinPool tracePool;
private final ThreadPoolExecutor dispatcher;
private final ScheduledExecutorService watchdog;
private final Set<UUID> activeUsers = ConcurrentHashMap.newKeySet();
private final AtomicInteger inFlight = new AtomicInteger();
private final int capacity;
private final long timeoutMillis;
public RenderManager(Plugin plugin, int threads, int maxConcurrent, int queueSize, int timeoutSeconds) {
this.plugin = plugin;
this.capacity = maxConcurrent + queueSize;
this.timeoutMillis = Math.max(1L, timeoutSeconds) * 1000L;
this.tracePool = new ForkJoinPool(threads, lowPriorityForkJoinFactory(), null, false);
this.dispatcher = new ThreadPoolExecutor(
maxConcurrent,
maxConcurrent,
30,
TimeUnit.SECONDS,
new LinkedBlockingQueue<>(), // capacity is enforced by inFlight, not this queue
lowPriorityThreadFactory());
this.dispatcher.allowCoreThreadTimeOut(true);
this.watchdog = Executors.newSingleThreadScheduledExecutor(runnable -> {
Thread thread = new Thread(runnable, "PixelPics-render-watchdog");
thread.setDaemon(true);
return thread;
});
}
/** The bounded, low-priority pool the ray tracer must run its parallel work on. */
public ForkJoinPool tracePool() {
return tracePool;
}
/** Atomically reserves a slot for {@code user}. On {@code ACCEPTED}, you must later release it. */
public Outcome tryReserve(UUID user) {
if (!activeUsers.add(user)) return Outcome.USER_BUSY;
if (inFlight.incrementAndGet() > capacity) {
inFlight.decrementAndGet();
activeUsers.remove(user);
return Outcome.QUEUE_FULL;
}
return Outcome.ACCEPTED;
}
/** Releases a reservation made by {@link #tryReserve}. Safe to call once per accepted reserve. */
public void release(UUID user) {
if (activeUsers.remove(user)) {
inFlight.decrementAndGet();
}
}
/**
* Runs {@code work} off the main thread (honoring the global concurrency limit), then delivers the
* result back on the main thread via {@code onSuccess}, or {@code onFailure} if it fails, returns
* null, or exceeds the configured timeout. The {@link AtomicBoolean} handed to {@code work} is set
* once the deadline passes — {@code work} should poll it and bail out cooperatively. Releases the
* caller's reservation when done. Requires a prior {@link #tryReserve} success.
*/
public <T> void dispatch(UUID user, Function<AtomicBoolean, T> work, Consumer<T> onSuccess, Runnable onFailure) {
dispatcher.execute(() -> {
AtomicBoolean cancelled = new AtomicBoolean(false);
ScheduledFuture<?> deadline =
watchdog.schedule(() -> cancelled.set(true), timeoutMillis, TimeUnit.MILLISECONDS);
T result = null;
boolean ok = false;
try {
result = work.apply(cancelled);
ok = result != null && !cancelled.get();
} catch (Throwable t) {
plugin.getLogger().warning("Render job failed: " + t);
} finally {
deadline.cancel(false);
if (cancelled.get()) {
plugin.getLogger()
.warning(
"Render for " + user + " aborted after " + (timeoutMillis / 1000) + "s (timeout).");
}
release(user);
}
T finalResult = result;
boolean finalOk = ok;
Bukkit.getScheduler().runTask(plugin, () -> {
if (finalOk) onSuccess.accept(finalResult);
else onFailure.run();
});
});
}
public void shutdown() {
watchdog.shutdownNow();
dispatcher.shutdownNow();
tracePool.shutdownNow();
}
private static ForkJoinPool.ForkJoinWorkerThreadFactory lowPriorityForkJoinFactory() {
return pool -> {
ForkJoinWorkerThread thread = ForkJoinPool.defaultForkJoinWorkerThreadFactory.newThread(pool);
thread.setName("PixelPics-trace-" + thread.getPoolIndex());
thread.setPriority(Thread.MIN_PRIORITY);
thread.setDaemon(true);
return thread;
};
}
private static ThreadFactory lowPriorityThreadFactory() {
AtomicInteger counter = new AtomicInteger();
return runnable -> {
Thread thread = new Thread(runnable, "PixelPics-render-" + counter.incrementAndGet());
thread.setDaemon(true);
thread.setPriority(Thread.MIN_PRIORITY);
return thread;
};
}
}
@@ -0,0 +1,96 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* A 3x3 linear transform plus translation (affine), used to compose entity bone hierarchies and to
* map a cube's local space to world space. The {@code apply} parameter {@code t} of a ray is
* preserved under affine maps, so ray distances stay consistent between world and local space.
*/
public final class Affine {
// row-major 3x3
public final double[] r;
public final double[] t;
public Affine(double[] r, double[] t) {
this.r = r;
this.t = t;
}
public static Affine identity() {
return new Affine(new double[] {1, 0, 0, 0, 1, 0, 0, 0, 1}, new double[] {0, 0, 0});
}
public static Affine translation(double x, double y, double z) {
return new Affine(new double[] {1, 0, 0, 0, 1, 0, 0, 0, 1}, new double[] {x, y, z});
}
public static Affine scale(double s) {
return new Affine(new double[] {s, 0, 0, 0, s, 0, 0, 0, s}, new double[] {0, 0, 0});
}
public static Affine rotX(double a) {
double c = Math.cos(a), s = Math.sin(a);
return new Affine(new double[] {1, 0, 0, 0, c, -s, 0, s, c}, new double[] {0, 0, 0});
}
public static Affine rotY(double a) {
double c = Math.cos(a), s = Math.sin(a);
return new Affine(new double[] {c, 0, s, 0, 1, 0, -s, 0, c}, new double[] {0, 0, 0});
}
public static Affine rotZ(double a) {
double c = Math.cos(a), s = Math.sin(a);
return new Affine(new double[] {c, -s, 0, s, c, 0, 0, 0, 1}, new double[] {0, 0, 0});
}
/** this ∘ o (apply o first, then this). */
public Affine mul(Affine o) {
double[] a = this.r, b = o.r;
double[] nr = new double[9];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
nr[i * 3 + j] = a[i * 3] * b[j] + a[i * 3 + 1] * b[3 + j] + a[i * 3 + 2] * b[6 + j];
}
}
double[] ot = o.t;
double[] nt = new double[] {
a[0] * ot[0] + a[1] * ot[1] + a[2] * ot[2] + this.t[0],
a[3] * ot[0] + a[4] * ot[1] + a[5] * ot[2] + this.t[1],
a[6] * ot[0] + a[7] * ot[1] + a[8] * ot[2] + this.t[2]
};
return new Affine(nr, nt);
}
public double[] apply(double x, double y, double z) {
return new double[] {
r[0] * x + r[1] * y + r[2] * z + t[0],
r[3] * x + r[4] * y + r[5] * z + t[1],
r[6] * x + r[7] * y + r[8] * z + t[2]
};
}
/** Linear part only (for directions). */
public double[] applyLinear(double x, double y, double z) {
return new double[] {
r[0] * x + r[1] * y + r[2] * z, r[3] * x + r[4] * y + r[5] * z, r[6] * x + r[7] * y + r[8] * z
};
}
/** General affine inverse (3x3 inverse + translation). */
public Affine inverse() {
double a = r[0], b = r[1], c = r[2], d = r[3], e = r[4], f = r[5], g = r[6], h = r[7], i = r[8];
double det = a * (e * i - f * h) - b * (d * i - f * g) + c * (d * h - e * g);
double inv = Math.abs(det) < 1e-12 ? 0 : 1.0 / det;
double[] ir = new double[] {
(e * i - f * h) * inv, (c * h - b * i) * inv, (b * f - c * e) * inv,
(f * g - d * i) * inv, (a * i - c * g) * inv, (c * d - a * f) * inv,
(d * h - e * g) * inv, (b * g - a * h) * inv, (a * e - b * d) * inv
};
double[] it = new double[] {
-(ir[0] * t[0] + ir[1] * t[1] + ir[2] * t[2]),
-(ir[3] * t[0] + ir[4] * t[1] + ir[5] * t[2]),
-(ir[6] * t[0] + ir[7] * t[1] + ir[8] * t[2])
};
return new Affine(ir, it);
}
}
@@ -0,0 +1,110 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import java.util.ArrayList;
import java.util.List;
/**
* Maps a {@link BlockEntityState} to its bundled CEM model name and ordered texture-path candidates.
* Block-entity geometry ships in the same CEM set as mobs (chest/sign/banner/…); textures live under
* {@code assets/minecraft/textures/entity/}. Mirrors the role {@link EntityModels} plays for mobs.
*/
public final class BlockEntityModels {
private BlockEntityModels() {}
/** The CEM ({@code .jem}) model name for a block-entity. */
public static String cemModel(BlockEntityState s) {
return switch (s.kind()) {
case CHEST, TRAPPED_CHEST, ENDER_CHEST -> switch (s.chestKind() == null
? BlockEntityState.ChestKind.SINGLE
: s.chestKind()) {
case LEFT -> "chest_left";
case RIGHT -> "chest_right";
case SINGLE -> "chest";
};
case SIGN -> "sign";
case WALL_SIGN -> "wall_sign";
case HANGING_SIGN -> "hanging_sign";
case BANNER, WALL_BANNER -> "banner";
case BED -> "bed";
case SHULKER_BOX -> "shulker_box";
case CONDUIT -> "conduit";
case DECORATED_POT -> "decorated_pot";
case BELL -> "bell";
case HEAD, WALL_HEAD -> headModel(s.headType());
};
}
private static String headModel(String headType) {
if (headType == null) return "head";
return switch (headType) {
case "dragon" -> "head_dragon";
case "piglin" -> "head_piglin";
case "player" -> "head_player";
case "wither_skeleton" -> "wither_skull";
default -> "head"; // skeleton, zombie, creeper share the plain humanoid skull box
};
}
/** Ordered texture-path candidates; the baker uses the first that loads. */
public static List<ResourceLocation> textureCandidates(BlockEntityState s) {
List<String> paths = new ArrayList<>();
switch (s.kind()) {
case CHEST -> chestTextures(paths, s, "normal");
case TRAPPED_CHEST -> chestTextures(paths, s, "trapped");
case ENDER_CHEST -> paths.add("entity/chest/ender");
case SIGN, WALL_SIGN -> {
String wood = s.wood() == null ? "oak" : s.wood();
paths.add("entity/signs/" + wood);
paths.add("entity/sign"); // legacy single-texture fallback
}
case HANGING_SIGN -> {
String wood = s.wood() == null ? "oak" : s.wood();
paths.add("entity/signs/hanging/" + wood);
}
case BANNER, WALL_BANNER -> paths.add("entity/banner/banner_base"); // tinted by baseColorArgb
case BED -> {
String c = s.colorName() == null ? "red" : s.colorName();
paths.add("entity/bed/" + c);
}
case SHULKER_BOX -> {
if (s.colorName() != null) paths.add("entity/shulker/shulker_" + s.colorName());
paths.add("entity/shulker/shulker"); // uncoloured (purpur) default
}
case CONDUIT -> paths.add("entity/conduit/base");
case DECORATED_POT -> paths.add("entity/decorated_pot/decorated_pot_base");
case BELL -> paths.add("entity/bell/bell_body");
case HEAD, WALL_HEAD -> headTextures(paths, s.headType());
}
List<ResourceLocation> out = new ArrayList<>(paths.size());
for (String p : paths) out.add(ResourceLocation.parse(p));
return out;
}
private static void chestTextures(List<String> paths, BlockEntityState s, String base) {
BlockEntityState.ChestKind ck = s.chestKind() == null ? BlockEntityState.ChestKind.SINGLE : s.chestKind();
switch (ck) {
case LEFT -> paths.add("entity/chest/" + base + "_left");
case RIGHT -> paths.add("entity/chest/" + base + "_right");
case SINGLE -> paths.add("entity/chest/" + base);
}
paths.add("entity/chest/" + base); // fallback to the single texture
}
private static void headTextures(List<String> paths, String headType) {
if (headType == null) {
paths.add("entity/skeleton/skeleton");
return;
}
switch (headType) {
case "wither_skeleton" -> paths.add("entity/skeleton/wither_skeleton");
case "zombie" -> paths.add("entity/zombie/zombie");
case "creeper" -> paths.add("entity/creeper/creeper");
case "piglin" -> paths.add("entity/piglin/piglin");
case "dragon" -> paths.add("entity/enderdragon/dragon");
case "player" -> paths.add("entity/player/wide/steve"); // skin handled separately by the baker
default -> paths.add("entity/skeleton/skeleton");
}
}
}
@@ -0,0 +1,78 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import java.util.List;
/**
* Immutable snapshot of one block-entity captured on the main thread, sufficient to bake and place it
* off-thread. Block-entities (chests, signs, banners, beds, heads, …) use vanilla {@code builtin/entity}
* block models with no geometry; their real shape lives in the bundled CEM models, so they are rendered
* through the same baking/intersection path as mobs. Bukkit-free so the baker needs no world access.
*
* <p>{@code facingDeg} is the world yaw the model should face (already converted from the block's
* facing/rotation, vanilla convention). Type-specific fields are null/0/empty when unused.
*/
public record BlockEntityState(
Kind kind,
int bx,
int by,
int bz,
float facingDeg,
ChestKind chestKind, // double-chest half (CHEST/TRAPPED_CHEST/ENDER_CHEST)
int baseColorArgb, // banner base tint (white texture); 0 = none
String colorName, // bed/shulker/banner colour variant ("red", "white", …); null = default
String wood, // sign/hanging-sign wood ("oak", "spruce", …); null = default
BedPart bedPart, // bed half
String headType, // "skeleton","wither_skeleton","zombie","creeper","piglin","dragon","player"
String skinUrl, // player-head owner skin URL; null otherwise
List<BannerPattern> patterns, // banner overlay patterns (may be empty)
List<String> sherds, // decorated-pot sherds: front/back/left/right item keys (may be empty)
BellAttach bellAttach, // bell attachment; null when not a bell
SignText frontText, // sign front-side text; null when not a sign or blank
SignText backText // sign back-side text; null when not a sign or blank
) {
public enum Kind {
CHEST,
TRAPPED_CHEST,
ENDER_CHEST,
SIGN,
WALL_SIGN,
HANGING_SIGN,
BANNER,
WALL_BANNER,
BED,
SHULKER_BOX,
HEAD,
WALL_HEAD,
CONDUIT,
DECORATED_POT,
BELL
}
public enum ChestKind {
SINGLE,
LEFT,
RIGHT
}
public enum BedPart {
HEAD,
FOOT
}
public enum BellAttach {
FLOOR,
CEILING,
SINGLE_WALL,
DOUBLE_WALL
}
/** One banner overlay layer: a pattern key (e.g. "stripe_top") and the ARGB colour it is dyed with. */
public record BannerPattern(String patternKey, int colorArgb) {}
/**
* One side of a sign: up to four plain-text lines plus the resolved colours. {@code fillArgb} is the
* glyph fill colour (already glow/darken-adjusted); {@code outlineArgb} is the 8-directional outline
* drawn only when {@code glowing}.
*/
public record SignText(List<String> lines, int fillArgb, int outlineArgb, boolean glowing) {}
}
@@ -0,0 +1,75 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
/**
* Unwraps a {@link ModelCube} into six {@link Face}s using the standard Minecraft/Bedrock box-UV
* layout (faces packed in the canonical cross around the {@code uv} offset). Mirror swaps the
* left/right faces and flips each face horizontally.
*/
public final class BoxUv {
private BoxUv() {}
/**
* Returns Faces indexed by {@link Direction#ordinal()}. UVs are normalized by the model's DECLARED
* texel size (so a higher-res pack texture — e.g. a 128x128 sheet for a model authored at 64x64 —
* still maps proportionally, same layout). Falls back to the actual texture size if undeclared.
*/
public static Face[] build(ModelCube cube, int[][] texture, int declaredW, int declaredH) {
int texW = texture.length > 0 ? texture[0].length : 64;
int texH = texture.length > 0 ? texture.length : 64;
int nW = declaredW > 0 ? declaredW : texW;
int nH = declaredH > 0 ? declaredH : texH;
// Modern per-face UV: each face carries its own {u, v, w, h} rect directly.
if (cube.faceUv != null) {
Face[] faces = new Face[6];
for (int i = 0; i < 6; i++) {
if (cube.faceUv[i] != null) faces[i] = face(cube.faceUv[i], texture, nW, nH);
}
return faces;
}
double dx = cube.size[0], dy = cube.size[1], dz = cube.size[2];
double u = cube.uv[0], v = cube.uv[1];
// rect = {x, y, w, h} in texels, SIGNED — a negative width/height flips that axis. These match
// the OptiFine/Blockbench box-UV layout EXACTLY (up/down are flipped), paired with the (s,t) the
// EntityIntersector feeds in, so every face's texture orientation matches vanilla Java.
double[] east = {u, v + dz, dz, dy};
double[] west = {u + dz + dx, v + dz, dz, dy};
double[] north = {u + dz, v + dz, dx, dy};
double[] south = {u + 2 * dz + dx, v + dz, dx, dy};
double[] up = {u + dz + dx, v + dz, -dx, -dz};
double[] down = {u + dz + 2 * dx, v, -dx, dz};
if (cube.mirror) {
for (double[] f : new double[][] {east, west, up, down, south, north}) {
f[0] += f[2];
f[2] = -f[2];
}
double[] tmp = east;
east = west;
west = tmp; // mirror swaps the left/right faces
}
Face[] faces = new Face[6];
faces[Direction.EAST.ordinal()] = face(east, texture, nW, nH);
faces[Direction.WEST.ordinal()] = face(west, texture, nW, nH);
faces[Direction.NORTH.ordinal()] = face(north, texture, nW, nH);
faces[Direction.SOUTH.ordinal()] = face(south, texture, nW, nH);
faces[Direction.UP.ordinal()] = face(up, texture, nW, nH);
faces[Direction.DOWN.ordinal()] = face(down, texture, nW, nH);
return faces;
}
private static Face face(double[] rect, int[][] texture, int texW, int texH) {
double u1 = rect[0] / texW;
double v1 = rect[1] / texH;
double u2 = (rect[0] + rect[2]) / texW;
double v2 = (rect[1] + rect[3]) / texH;
return new Face(texture, u1, v1, u2, v2, 0, -1);
}
}
@@ -0,0 +1,158 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import java.util.ArrayList;
import java.util.List;
/**
* Bakes flat wall decorations (paintings, item frames) into world-space {@link EntityCube}s. These are
* not CEM models but simple textured quads, so the geometry is built directly from the captured world
* bounding box and the front-facing direction. Added to the {@link EntityScene} like any other entity.
*/
public final class DecorationBaker implements EntityBaker<DecorationState> {
private static final double MIN_THICKNESS = 0.0625; // 1px, so the slab test never degenerates
private final TextureCache textures;
public DecorationBaker(TextureCache textures) {
this.textures = textures;
}
@Override
public RenderedEntity bake(DecorationState s) {
return s.kind() == DecorationState.Kind.PAINTING ? bakePainting(s) : bakeItemFrame(s);
}
private RenderedEntity bakePainting(DecorationState s) {
int[][] art = textures.get(ResourceLocation.parse("painting/" + s.paintingArt()))
.orElse(null);
if (art == null) return null;
int[][] back = textures.get(ResourceLocation.parse("painting/back")).orElse(art);
double[] from = {s.minX(), s.minY(), s.minZ()};
double[] to = {s.maxX(), s.maxY(), s.maxZ()};
thicken(from, to, s.facing());
Face[] faces = new Face[6];
Direction front = direction(s.facing());
faces[front.ordinal()] = frontFace(art, s.facing());
faces[opposite(front).ordinal()] = new Face(back, 0, 0, 1, 1, 0, -1);
EntityCube cube = new EntityCube(from, to, faces, Affine.identity());
return RenderedEntity.of(List.of(cube));
}
/**
* Item frames render as the vanilla geometry: a 12x12 birch border, a recessed 10x10 leather back
* panel ({@code block/item_frame}), and the held item as a centred 8x8 sprite. Built in a canonical
* local frame (front toward +Z, centred on the block face) and oriented to the wall by an affine.
*/
private RenderedEntity bakeItemFrame(DecorationState s) {
String frameTex = s.glow() ? "block/glow_item_frame" : "block/item_frame";
int[][] leather = textures.get(ResourceLocation.parse(frameTex)).orElse(null);
int[][] wood =
textures.get(ResourceLocation.parse("block/birch_planks")).orElse(leather);
if (leather == null) return null;
Affine toWorld = Affine.translation(faceCenterX(s), faceCenterY(s), faceCenterZ(s))
.mul(facingRotation(s.facing()));
int si = Direction.SOUTH.ordinal();
List<EntityCube> cubes = new ArrayList<>(3);
// Wood border 12x12 (behind), leather back 10x10 (1px proud), item 8x8 (in front). Front = local +Z.
// `wood` is never null here (orElse(leather) and leather is non-null past the guard above).
Face[] woodFace = new Face[6];
woodFace[si] = new Face(wood, 1, 0, 0, 1, 0, -1); // tileable; flip matches the others
cubes.add(new EntityCube(px(-6, -6, 0), px(6, 6, 1), woodFace, toWorld));
Face[] back = new Face[6];
back[si] = new Face(leather, 13.0 / 16, 3.0 / 16, 3.0 / 16, 13.0 / 16, 0, -1); // centre 10x10, flipped
cubes.add(new EntityCube(px(-5, -5, 1), px(5, 5, 2), back, toWorld));
if (s.itemId() != null) {
int[][] item = resolveItem(s.itemId());
if (item != null) {
int rot = ((Math.round(s.itemRotationDeg() / 90f) * 90) % 360 + 360) % 360;
Face[] f = new Face[6];
f[si] = new Face(item, 1, 0, 0, 1, rot, -1); // full sprite, flipped to read upright
cubes.add(new EntityCube(px(-4, -4, 2), px(4, 4, 3), f, toWorld));
}
}
return RenderedEntity.of(cubes);
}
/** A local-space corner in model pixels (1/16 block); z is the outward (front) offset from the wall. */
private static double[] px(double x, double y, double z) {
return new double[] {x / 16.0, y / 16.0, z / 16.0};
}
/** Item sprite: generated items live under item/, block items fall back to block/. */
private int[][] resolveItem(String id) {
int[][] t = textures.get(ResourceLocation.parse("item/" + id)).orElse(null);
if (t != null) return t;
return textures.get(ResourceLocation.parse("block/" + id)).orElse(null);
}
// Frame placement: in-plane centre from the bbox, depth at the outward wall surface.
private static double faceCenterX(DecorationState s) {
return s.facing().axis() == 0 ? (s.facing().sign() > 0 ? s.maxX() : s.minX()) : (s.minX() + s.maxX()) / 2;
}
private static double faceCenterY(DecorationState s) {
return s.facing().axis() == 1 ? (s.facing().sign() > 0 ? s.maxY() : s.minY()) : (s.minY() + s.maxY()) / 2;
}
private static double faceCenterZ(DecorationState s) {
return s.facing().axis() == 2 ? (s.facing().sign() > 0 ? s.maxZ() : s.minZ()) : (s.minZ() + s.maxZ()) / 2;
}
/** Maps the canonical local frame (front +Z, up +Y) onto the wall facing the given direction. */
private static Affine facingRotation(DecorationState.Facing f) {
return switch (f) {
case SOUTH -> Affine.identity();
case NORTH -> Affine.rotY(Math.PI);
case EAST -> Affine.rotY(Math.PI / 2);
case WEST -> Affine.rotY(-Math.PI / 2);
case UP -> Affine.rotX(-Math.PI / 2);
case DOWN -> Affine.rotX(Math.PI / 2);
};
}
/** Front face with the per-facing horizontal flip so the texture reads upright and unmirrored. */
private Face frontFace(int[][] tex, DecorationState.Facing facing) {
boolean flipH = facing == DecorationState.Facing.SOUTH || facing == DecorationState.Facing.WEST;
double u1 = flipH ? 1 : 0, u2 = flipH ? 0 : 1;
return new Face(tex, u1, 0, u2, 1, 0, -1);
}
private void thicken(double[] from, double[] to, DecorationState.Facing facing) {
int a = facing.axis();
if (to[a] - from[a] >= MIN_THICKNESS) return;
if (facing.sign() > 0) from[a] = to[a] - MIN_THICKNESS;
else to[a] = from[a] + MIN_THICKNESS;
}
private static Direction direction(DecorationState.Facing f) {
return switch (f) {
case NORTH -> Direction.NORTH;
case SOUTH -> Direction.SOUTH;
case EAST -> Direction.EAST;
case WEST -> Direction.WEST;
case UP -> Direction.UP;
case DOWN -> Direction.DOWN;
};
}
private static Direction opposite(Direction d) {
return switch (d) {
case NORTH -> Direction.SOUTH;
case SOUTH -> Direction.NORTH;
case EAST -> Direction.WEST;
case WEST -> Direction.EAST;
case UP -> Direction.DOWN;
case DOWN -> Direction.UP;
};
}
}
@@ -0,0 +1,53 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* Immutable snapshot of a flat wall decoration (painting or item frame). These are Bukkit
* {@code Hanging} entities, not block-entities, but render as flat textured quads rather than CEM
* models, so they have their own state/baker. The world-space bounding box is captured directly (it
* already encodes vanilla's awkward multi-block painting offset), avoiding placement math.
*/
public record DecorationState(
Kind kind,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
Facing facing, // direction the front faces (away from the wall)
String paintingArt, // painting art asset key (texture painting/<art>); null for frames
String itemId, // item-frame contents material key (e.g. "diamond"); null if empty
int itemRotationDeg, // item-frame content rotation (0/45/…/315)
boolean glow // glow item frame
) {
public enum Kind {
PAINTING,
ITEM_FRAME
}
public enum Facing {
NORTH,
SOUTH,
EAST,
WEST,
UP,
DOWN;
/** The axis this face's normal lies on: 0=x, 1=y, 2=z. */
public int axis() {
return switch (this) {
case EAST, WEST -> 0;
case UP, DOWN -> 1;
case NORTH, SOUTH -> 2;
};
}
/** +1 or -1 along {@link #axis()}. */
public int sign() {
return switch (this) {
case SOUTH, UP, EAST -> 1;
case NORTH, DOWN, WEST -> -1;
};
}
}
}
@@ -0,0 +1,10 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* Bakes a captured state {@code S} (mob, block-entity or decoration) into a {@link RenderedEntity},
* or returns {@code null} when it has no renderable geometry. Lets {@link EntityScene} treat all three
* render paths uniformly.
*/
public interface EntityBaker<S> {
RenderedEntity bake(S state);
}
@@ -0,0 +1,36 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
/**
* A baked entity cube in world space: a local box (model pixels) plus the affine transform mapping it
* into the world, its six faces, the precomputed inverse transform and a world-space AABB for
* broad-phase culling.
*/
public final class EntityCube {
public final double[] from; // local min (px, inflated)
public final double[] to; // local max
public final Face[] faces; // by Direction.ordinal()
public final Affine toWorld;
public final Affine toLocal; // inverse
public final double[] aabbMin = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
public final double[] aabbMax = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
public EntityCube(double[] from, double[] to, Face[] faces, Affine toWorld) {
this.from = from;
this.to = to;
this.faces = faces;
this.toWorld = toWorld;
this.toLocal = toWorld.inverse();
for (int i = 0; i < 8; i++) {
double x = (i & 1) == 0 ? from[0] : to[0];
double y = (i & 2) == 0 ? from[1] : to[1];
double z = (i & 4) == 0 ? from[2] : to[2];
double[] w = toWorld.apply(x, y, z);
for (int a = 0; a < 3; a++) {
if (w[a] < aabbMin[a]) aabbMin[a] = w[a];
if (w[a] > aabbMax[a]) aabbMax[a] = w[a];
}
}
}
}
@@ -0,0 +1,115 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.raytrace.FaceHit;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import org.bukkit.util.Vector;
/**
* Intersects a world-space ray with a single {@link EntityCube} (oriented box). The ray is mapped
* into the cube's local frame, slab-tested, and the entry face is sampled. Fully transparent texels
* are treated as holes (alpha cutout). The returned {@code t} is a world-space distance.
*/
public final class EntityIntersector {
private static final double EPS = 1e-7;
private static final int ALPHA_THRESHOLD = 16;
private EntityIntersector() {}
public static FaceHit intersect(EntityCube cube, double ox, double oy, double oz, double dx, double dy, double dz) {
double[] o = cube.toLocal.apply(ox, oy, oz);
double[] d = cube.toLocal.applyLinear(dx, dy, dz);
double tmin = Double.NEGATIVE_INFINITY, tmax = Double.POSITIVE_INFINITY;
int axis = -1;
boolean neg = false;
for (int a = 0; a < 3; a++) {
if (Math.abs(d[a]) < EPS) {
if (o[a] < cube.from[a] - EPS || o[a] > cube.to[a] + EPS) return null;
continue;
}
double inv = 1.0 / d[a];
double t1 = (cube.from[a] - o[a]) * inv;
double t2 = (cube.to[a] - o[a]) * inv;
boolean n = true;
if (t1 > t2) {
double tmp = t1;
t1 = t2;
t2 = tmp;
n = false;
}
if (t1 > tmin) {
tmin = t1;
axis = a;
neg = n;
}
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return null;
}
if (axis < 0) return null;
double t = tmin;
if (t < EPS) {
t = tmax;
if (t < EPS) return null;
}
double px = o[0] + d[0] * t, py = o[1] + d[1] * t, pz = o[2] + d[2] * t;
Direction dir =
switch (axis) {
case 0 -> neg ? Direction.WEST : Direction.EAST;
case 1 -> neg ? Direction.DOWN : Direction.UP;
default -> neg ? Direction.NORTH : Direction.SOUTH;
};
Face face = cube.faces[dir.ordinal()];
if (face == null) return null;
double fx = frac(px, cube.from[0], cube.to[0]);
double fy = frac(py, cube.from[1], cube.to[1]);
double fz = frac(pz, cube.from[2], cube.to[2]);
// (s,t) = Blockbench/Java box-UV (lerp_x, lerp_y) for this face (see BoxUv). Front/right faces
// run their horizontal axis opposite to back/left (they're viewed from the other side).
double s, tt;
switch (dir) {
case UP -> {
s = fx;
tt = fz;
}
case DOWN -> {
s = fx;
tt = 1 - fz;
}
case NORTH -> {
s = 1 - fx;
tt = 1 - fy;
}
case SOUTH -> {
s = fx;
tt = 1 - fy;
}
case EAST -> {
s = 1 - fz;
tt = 1 - fy;
}
default -> {
s = fz;
tt = 1 - fy;
} // WEST
}
int color = face.sample(s, tt);
if (ColorUtil.alpha(color) <= ALPHA_THRESHOLD) return null;
Vector world = new Vector(ox + dx * t, oy + dy * t, oz + dz * t);
double[] n = cube.toWorld.applyLinear(dir.nx, dir.ny, dir.nz);
Vector normal = new Vector(n[0], n[1], n[2]).normalize();
return new FaceHit(t, world, normal, color, -1);
}
private static double frac(double v, double lo, double hi) {
double span = hi - lo;
if (span < 1e-6) return 0;
double f = (v - lo) / span;
return f < 0 ? 0 : Math.min(f, 1);
}
}
@@ -0,0 +1,165 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
/**
* Maps an entity type to its CEM ({@code .jem}) Java model name and candidate texture paths. Most types
* use the type key directly for both; small override maps handle the exceptions. The models are vanilla
* Java models (already posed); variant-specific textures (cow/sheep colour, etc.) are handled here.
*/
public final class EntityModels {
private EntityModels() {}
// Type key -> CEM (.jem) model name. Default is the type key itself; these are the exceptions
// (mob reuses another mob's model, or the CEM set only ships a version-suffixed/renamed name).
private static final Map<String, String> CEM_OVERRIDE = Map.ofEntries(
Map.entry("husk", "zombie"),
Map.entry("giant", "zombie"),
Map.entry("mooshroom", "cow"),
Map.entry("ocelot", "cat"),
Map.entry("cave_spider", "spider"),
Map.entry("elder_guardian", "guardian"),
Map.entry("glow_squid", "squid"),
Map.entry("mule", "donkey"),
Map.entry("skeleton_horse", "horse"),
Map.entry("zombie_horse", "horse"),
Map.entry("trader_llama", "llama"),
Map.entry("stray", "skeleton"),
Map.entry("wither_skeleton", "skeleton"),
Map.entry("zoglin", "hoglin"),
Map.entry("piglin_brute", "piglin"),
Map.entry("zombified_piglin", "piglin"),
Map.entry("evoker", "illager"),
Map.entry("vindicator", "illager"),
Map.entry("illusioner", "illager"),
Map.entry("wandering_trader", "villager"),
Map.entry("ender_dragon", "dragon"),
Map.entry("mannequin", "player"),
Map.entry("camel_husk", "camel"),
Map.entry("rabbit", "rabbit_21.11"),
Map.entry("pufferfish", "puffer_fish_big"),
Map.entry("tropical_fish", "tropical_fish_a"));
/** The CEM model name for an entity type (boats/rafts share the boat hull). */
public static String cemModel(String typeKey) {
if (typeKey.endsWith("_boat") || typeKey.endsWith("_raft")) return "boat";
return CEM_OVERRIDE.getOrDefault(typeKey, typeKey);
}
// Type key -> texture path override (where the first derived candidate is wrong).
private static final Map<String, String> TEX_OVERRIDE = Map.<String, String>ofEntries(
Map.entry("cow", "entity/cow/cow_temperate"),
Map.entry("mooshroom", "entity/cow/mooshroom_red"),
Map.entry("zombie", "entity/zombie/zombie"),
Map.entry("husk", "entity/zombie/husk"),
Map.entry("drowned", "entity/zombie/drowned"),
Map.entry("zombified_piglin", "entity/piglin/zombified_piglin"),
Map.entry("skeleton", "entity/skeleton/skeleton"),
Map.entry("stray", "entity/skeleton/stray"),
Map.entry("wither_skeleton", "entity/skeleton/wither_skeleton"),
Map.entry("creeper", "entity/creeper/creeper"),
Map.entry("spider", "entity/spider/spider"),
Map.entry("enderman", "entity/enderman/enderman"),
Map.entry("player", "entity/player/wide/steve"),
// Textures whose folder/name doesn't follow the "entity/<key>/<key>" pattern.
Map.entry("iron_golem", "entity/iron_golem/iron_golem"),
Map.entry("polar_bear", "entity/bear/polarbear"),
Map.entry("ender_dragon", "entity/enderdragon/dragon"),
Map.entry("magma_cube", "entity/slime/magmacube"),
Map.entry("tropical_fish", "entity/fish/tropical_a"),
Map.entry("bogged", "entity/skeleton/bogged"),
Map.entry("donkey", "entity/horse/donkey"),
Map.entry("mule", "entity/horse/mule"),
Map.entry("skeleton_horse", "entity/horse/horse_skeleton"),
Map.entry("zombie_horse", "entity/horse/horse_zombie"),
Map.entry("trader_llama", "entity/llama/llama_creamy"),
Map.entry("cave_spider", "entity/spider/cave_spider"),
Map.entry("guardian", "entity/guardian/guardian"),
Map.entry("elder_guardian", "entity/guardian/guardian_elder"),
Map.entry("piglin_brute", "entity/piglin/piglin_brute"),
Map.entry("zoglin", "entity/hoglin/zoglin"),
Map.entry("illusioner", "entity/illager/illusioner"),
Map.entry("giant", "entity/zombie/zombie"),
// Illagers share one texture folder; none follow the entity/<key>/<key> pattern.
Map.entry("pillager", "entity/illager/pillager"),
Map.entry("vindicator", "entity/illager/vindicator"),
Map.entry("evoker", "entity/illager/evoker"),
Map.entry("ravager", "entity/illager/ravager"),
Map.entry("vex", "entity/illager/vex"),
// Fish share entity/fish/; squids share entity/squid/.
Map.entry("cod", "entity/fish/cod"),
Map.entry("salmon", "entity/fish/salmon"),
Map.entry("pufferfish", "entity/fish/pufferfish"),
Map.entry("glow_squid", "entity/squid/glow_squid"),
// Variant-only textures with no plain base file — pick a sensible default variant.
Map.entry("cat", "entity/cat/cat_tabby"),
Map.entry("ocelot", "entity/cat/ocelot"), // ocelot texture lives in the cat folder now
Map.entry("axolotl", "entity/axolotl/axolotl_wild"),
Map.entry("parrot", "entity/parrot/parrot_red_blue"),
Map.entry("turtle", "entity/turtle/turtle"),
Map.entry("wind_charge", "entity/projectiles/wind_charge"),
Map.entry("camel_husk", "entity/camel/camel_husk"),
Map.entry("armor_stand", "entity/armorstand/armorstand"), // texture folder is "armorstand"
Map.entry("happy_ghast", "entity/ghast/happy_ghast"),
Map.entry("parched", "entity/skeleton/parched"), // husk-style skeleton, texture in skeleton/
Map.entry("zombie_nautilus_coral", "entity/nautilus/zombie_nautilus_coral"),
Map.entry("mannequin", "entity/player/wide/steve"));
/** Ordered texture-path candidates; the baker uses the first that loads. */
public static List<ResourceLocation> textureCandidates(String typeKey, String variant) {
List<ResourceLocation> list = new ArrayList<>();
if (typeKey.endsWith("_boat")) {
String wood = typeKey.substring(0, typeKey.length() - "_boat".length());
if (wood.endsWith("_chest")) wood = wood.substring(0, wood.length() - "_chest".length());
list.add(ResourceLocation.parse("entity/boat/" + wood));
return list;
}
if (variant != null) {
for (String p : variantPaths(typeKey, variant)) list.add(ResourceLocation.parse(p));
}
String override = TEX_OVERRIDE.get(typeKey);
if (override != null) list.add(ResourceLocation.parse(override));
list.add(ResourceLocation.parse("entity/" + typeKey + "/temperate_" + typeKey)); // legacy 1.21 default
list.add(ResourceLocation.parse("entity/" + typeKey + "/" + typeKey));
list.add(ResourceLocation.parse("entity/" + typeKey));
return list;
}
/**
* Variant-specific texture paths (modern pack naming is "entity/<folder>/<entity>_<variant>", with a
* handful of mismatches the small maps below normalise). Returned paths are tried before the generic
* fallbacks, so an unknown variant still degrades to the base texture.
*/
private static List<String> variantPaths(String typeKey, String v) {
return switch (typeKey) {
case "cat" -> List.of("entity/cat/cat_" + v);
case "axolotl" -> List.of("entity/axolotl/axolotl_" + v);
case "wolf" -> List.of("entity/wolf/wolf_" + v, "entity/wolf/wolf");
case "horse" -> List.of("entity/horse/horse_" + HORSE_COLOR.getOrDefault(v, v));
case "llama" -> List.of("entity/llama/llama_" + v);
case "cow" -> List.of("entity/cow/cow_" + v);
case "pig" -> List.of("entity/pig/pig_" + v);
case "chicken" -> List.of("entity/chicken/chicken_" + v);
case "frog" -> List.of("entity/frog/frog_" + v);
case "panda" -> List.of(v.equals("normal") ? "entity/panda/panda" : "entity/panda/panda_" + v);
case "fox" -> List.of(v.equals("snow") ? "entity/fox/fox_snow" : "entity/fox/fox");
case "parrot" -> List.of("entity/parrot/parrot_" + PARROT_COLOR.getOrDefault(v, v));
case "rabbit" -> List.of("entity/rabbit/rabbit_" + RABBIT_TYPE.getOrDefault(v, v));
case "mooshroom" -> List.of("entity/cow/mooshroom_" + v);
case "shulker" -> List.of("entity/shulker/shulker_" + v);
// villager/zombie_villager: type/<biome> and profession are transparent OVERLAYS (clothing
// only); the opaque base body is entity/<folder>/<folder> — handled by the generic candidates.
default -> List.of();
};
}
private static final Map<String, String> HORSE_COLOR = Map.of("dark_brown", "darkbrown");
private static final Map<String, String> PARROT_COLOR =
Map.of("red", "red_blue", "cyan", "yellow_blue", "gray", "grey");
private static final Map<String, String> RABBIT_TYPE =
Map.of("black_and_white", "white_splotched", "salt_and_pepper", "salt", "the_killer_bunny", "caerbannog");
}
@@ -0,0 +1,87 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.BlockEntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker;
import eu.mhsl.minecraft.pixelpics.render.raytrace.FaceHit;
import java.util.ArrayList;
import java.util.List;
/**
* All baked entities (mobs + block-entities) for one render. Provides the nearest hit along a ray,
* using per-entity and per-cube AABB broad-phase culling. Block-entities are baked into the same list
* and tested identically, so the raytracer needs no special case. Immutable after construction → safe
* for the parallel tracer.
*/
public final class EntityScene {
private static final double EPS = 1e-7;
private final List<RenderedEntity> entities;
public EntityScene(
List<EntityState> states,
CemBaker baker,
List<BlockEntityState> blockEntities,
BlockEntityBaker beBaker,
List<DecorationState> decorations,
DecorationBaker decoBaker) {
this.entities = new ArrayList<>(states.size() + blockEntities.size() + decorations.size());
addAll(states, baker);
addAll(blockEntities, beBaker);
addAll(decorations, decoBaker);
}
/** Bakes each state and keeps the ones with geometry. A null baker (path disabled) is skipped. */
private <S> void addAll(List<S> states, EntityBaker<S> baker) {
if (baker == null) return;
for (S s : states) {
RenderedEntity e = baker.bake(s);
if (e != null && !e.cubes.isEmpty()) entities.add(e);
}
}
public boolean isEmpty() {
return entities.isEmpty();
}
/** Nearest entity hit with {@code t < maxT}, or null. */
public FaceHit nearestHit(double ox, double oy, double oz, double dx, double dy, double dz, double maxT) {
FaceHit best = null;
double bestT = maxT;
for (RenderedEntity e : entities) {
if (!rayAabb(e.aabbMin, e.aabbMax, ox, oy, oz, dx, dy, dz, bestT)) continue;
for (EntityCube cube : e.cubes) {
if (!rayAabb(cube.aabbMin, cube.aabbMax, ox, oy, oz, dx, dy, dz, bestT)) continue;
FaceHit hit = EntityIntersector.intersect(cube, ox, oy, oz, dx, dy, dz);
if (hit != null && hit.t() > EPS && hit.t() < bestT) {
best = hit;
bestT = hit.t();
}
}
}
return best;
}
private static boolean rayAabb(
double[] min, double[] max, double ox, double oy, double oz, double dx, double dy, double dz, double maxT) {
double tmin = 0, tmax = maxT;
double[] o = {ox, oy, oz}, d = {dx, dy, dz};
for (int a = 0; a < 3; a++) {
if (Math.abs(d[a]) < EPS) {
if (o[a] < min[a] || o[a] > max[a]) return false;
} else {
double inv = 1.0 / d[a];
double t1 = (min[a] - o[a]) * inv;
double t2 = (max[a] - o[a]) * inv;
if (t1 > t2) {
double tmp = t1;
t1 = t2;
t2 = tmp;
}
if (t1 > tmin) tmin = t1;
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return false;
}
}
return true;
}
}
@@ -0,0 +1,49 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* Immutable snapshot of one entity captured on the main thread, sufficient to bake and pose it
* off-thread. Angles are in degrees (Minecraft convention).
*/
public record EntityState(
String typeKey, // e.g. "cow", "zombie", "player"
double x,
double y,
double z,
float bodyYaw,
boolean baby,
double width,
double height,
boolean player,
String skinUrl,
boolean slim,
String variant, // texture-selecting variant key (e.g. "ashen", "warm", "tabby"); for villagers the biome type,
// or null
int tint, // ARGB multiplier for tintable layers (sheep wool); 0 = none
double sizeScale, // extra model scale (slime/magma-cube size); 1.0 = default
String profession, // villager profession key (e.g. "farmer", "librarian", "none"), or null
int villagerLevel, // villager profession level 1-5 (badge tier); 0 = none/unknown
String markings, // horse coat markings style (e.g. "white", "whitefield", "whitedots", "blackdots"), or null
boolean saddle, // horse/donkey/mule is saddled
boolean chest, // donkey/mule/llama is carrying a chest
String bodyEquip, // horse armor material (iron/gold/diamond/leather) OR llama carpet colour OR "trader_llama";
// null = none
Equipment equipment, // worn humanoid armor (players, armor stands, zombies, …); null = none/not a wearer
boolean invisible // entity is invisible -> render only its equipment (like vanilla), not the body
) {
/** Worn armor (4 slots) of a humanoid wearer; any field may be null. */
public record Equipment(EquipPiece head, EquipPiece chest, EquipPiece legs, EquipPiece feet) {
public boolean isEmpty() {
return head == null && chest == null && legs == null && feet == null;
}
}
/** One worn armor piece. */
public record EquipPiece(
String asset, // equipment asset id, e.g. "diamond", "leather", "elytra", "turtle_scute"
int dyeColor, // ARGB tint for dyeable (leather) armor; 0 = undyed/not dyeable
String trimMaterial, // armor-trim material key (e.g. "diamond"); null = no trim
String trimPattern, // armor-trim pattern key (e.g. "coast"); null = no trim
boolean glint // item is enchanted -> render the enchantment glint
) {}
}
@@ -0,0 +1,28 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* A single box of an entity model, in Bedrock model-pixel coordinates (16 px = 1 block).
* {@code origin} is the minimum corner, {@code uv} is the box-UV texture offset.
*/
public final class ModelCube {
public final double[] origin; // 3, min corner (px)
public final double[] size; // 3 (px)
public final double inflate; // px, expands the box on all sides (overlay layers)
public final double[] uv; // 2, box-UV offset (texels)
public final boolean mirror;
/** Optional modern per-face UV, indexed by {@code Direction.ordinal()}: {u, v, w, h} texels (h/w may be negative for flips). Null = use box-UV. */
public final double[][] faceUv;
public ModelCube(double[] origin, double[] size, double inflate, double[] uv, boolean mirror) {
this(origin, size, inflate, uv, mirror, null);
}
public ModelCube(double[] origin, double[] size, double inflate, double[] uv, boolean mirror, double[][] faceUv) {
this.origin = origin;
this.size = size;
this.inflate = inflate;
this.uv = uv;
this.mirror = mirror;
this.faceUv = faceUv;
}
}
@@ -0,0 +1,29 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
import java.util.List;
/** A baked entity: its world-space cubes and overall AABB (for broad-phase culling). */
public final class RenderedEntity {
public final List<EntityCube> cubes;
public final double[] aabbMin;
public final double[] aabbMax;
public RenderedEntity(List<EntityCube> cubes, double[] aabbMin, double[] aabbMax) {
this.cubes = cubes;
this.aabbMin = aabbMin;
this.aabbMax = aabbMax;
}
/** Wraps baked world-space cubes, computing the overall broad-phase AABB from their per-cube AABBs. */
public static RenderedEntity of(List<EntityCube> cubes) {
double[] min = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
double[] max = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
for (EntityCube c : cubes) {
for (int a = 0; a < 3; a++) {
if (c.aabbMin[a] < min[a]) min[a] = c.aabbMin[a];
if (c.aabbMax[a] > max[a]) max[a] = c.aabbMax[a];
}
}
return new RenderedEntity(cubes, min, max);
}
}
@@ -0,0 +1,120 @@
package eu.mhsl.minecraft.pixelpics.render.entity;
/**
* In-place ARGB pixel-grid compositing shared by the entity/block-entity bakers: deep copy, tint and
* src-over alpha overlay. Grids are indexed {@code [y][x]}; all operations assume the ARGB layout used
* throughout the renderer.
*/
public final class TextureOps {
private TextureOps() {}
/** A row-by-row copy so callers can tint/overlay without mutating the cached source texture. */
public static int[][] deepCopy(int[][] src) {
int[][] out = new int[src.length][];
for (int y = 0; y < src.length; y++) out[y] = src[y].clone();
return out;
}
/** Multiplies every non-transparent texel by an ARGB tint (RGB channels only), in place. */
public static void tint(int[][] tex, int argb) {
int tr = (argb >> 16) & 0xFF, tg = (argb >> 8) & 0xFF, tb = argb & 0xFF;
for (int[] row : tex) {
for (int x = 0; x < row.length; x++) {
int p = row[x];
int a = (p >>> 24) & 0xFF;
if (a == 0) continue;
int r = ((p >> 16) & 0xFF) * tr / 255, g = ((p >> 8) & 0xFF) * tg / 255, b = (p & 0xFF) * tb / 255;
row[x] = (a << 24) | (r << 16) | (g << 8) | b;
}
}
}
/** Standard src-over alpha composite of {@code src} onto {@code dst} (clipped to the overlap), in place. */
public static void overlay(int[][] dst, int[][] src) {
int h = Math.min(dst.length, src.length);
for (int y = 0; y < h; y++) {
int w = Math.min(dst[y].length, src[y].length);
for (int x = 0; x < w; x++) {
int sp = src[y][x];
int sa = (sp >>> 24) & 0xFF;
if (sa == 0) continue;
if (sa == 255) {
dst[y][x] = sp;
continue;
}
int dp = dst[y][x];
int da = (dp >>> 24) & 0xFF;
int outA = sa + da * (255 - sa) / 255;
int sr = (sp >> 16) & 0xFF, sg = (sp >> 8) & 0xFF, sb = sp & 0xFF;
int dr = (dp >> 16) & 0xFF, dg = (dp >> 8) & 0xFF, db = dp & 0xFF;
int r = (sr * sa + dr * da * (255 - sa) / 255) / Math.max(1, outA);
int g = (sg * sa + dg * da * (255 - sa) / 255) / Math.max(1, outA);
int b = (sb * sa + db * da * (255 - sa) / 255) / Math.max(1, outA);
dst[y][x] = (outA << 24) | (r << 16) | (g << 8) | b;
}
}
}
/**
* Palette-swap recolouring used for armor trims: each (non-transparent) texel of {@code tex} is matched
* to its nearest entry in the grayscale source palette {@code from} (8-colour key, RGB distance) and
* replaced by the same-index colour from the material palette {@code to}, preserving alpha. The vanilla
* trim patterns are authored in those 8 key shades, so this reproduces the runtime palette swap.
*/
public static void paletteSwap(int[][] tex, int[] from, int[] to) {
int n = Math.min(from.length, to.length);
if (n == 0) return;
for (int[] row : tex) {
for (int x = 0; x < row.length; x++) {
int p = row[x];
int a = (p >>> 24) & 0xFF;
if (a == 0) continue;
int pr = (p >> 16) & 0xFF, pg = (p >> 8) & 0xFF, pb = p & 0xFF;
int best = 0, bestD = Integer.MAX_VALUE;
for (int i = 0; i < n; i++) {
int c = from[i];
int dr = pr - ((c >> 16) & 0xFF), dg = pg - ((c >> 8) & 0xFF), db = pb - (c & 0xFF);
int d = dr * dr + dg * dg + db * db;
if (d < bestD) {
bestD = d;
best = i;
}
}
row[x] = (a << 24) | (to[best] & 0xFFFFFF);
}
}
}
/**
* Static approximation of the (animated) enchantment glint: a single glint frame is tiled over the
* texture and additively blended — tinted by {@code glintColor} and scaled by {@code strength} and the
* frame's luminance — onto the texture's opaque texels only (so it sheens the armor, not the
* transparent background). Not animated; just a frozen purple shimmer.
*/
public static void addGlint(int[][] tex, int[][] glint, int glintColor, double strength) {
if (glint == null || glint.length == 0 || glint[0].length == 0) return;
int gh = glint.length, gw = glint[0].length;
int cr = (glintColor >> 16) & 0xFF, cg = (glintColor >> 8) & 0xFF, cb = glintColor & 0xFF;
for (int y = 0; y < tex.length; y++) {
for (int x = 0; x < tex[y].length; x++) {
int p = tex[y][x];
int a = (p >>> 24) & 0xFF;
if (a == 0) continue; // only sheen actual armor pixels
int gp = glint[y % gh][x % gw];
int ga = (gp >>> 24) & 0xFF;
int gl = Math.max((gp >> 16) & 0xFF, Math.max((gp >> 8) & 0xFF, gp & 0xFF));
double inten = strength * (ga / 255.0) * (gl / 255.0);
if (inten <= 0) continue;
int r = clamp(((p >> 16) & 0xFF) + (int) (cr * inten));
int g = clamp(((p >> 8) & 0xFF) + (int) (cg * inten));
int b = clamp((p & 0xFF) + (int) (cb * inten));
tex[y][x] = (a << 24) | (r << 16) | (g << 8) | b;
}
}
}
private static int clamp(int v) {
return v < 0 ? 0 : (Math.min(v, 255));
}
}
@@ -0,0 +1,303 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.SkinCache;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.font.BitmapFont;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityModels;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityCube;
import eu.mhsl.minecraft.pixelpics.render.entity.RenderedEntity;
import eu.mhsl.minecraft.pixelpics.render.entity.TextureOps;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
/**
* Bakes a {@link BlockEntityState} into world-space cubes using the bundled CEM models, reusing
* {@link CemGeometry}. Unlike mobs, block-entities are not dropped to the ground by their model bounds;
* each type is placed by an affine that reproduces the vanilla BlockEntityRenderer: the block cell
* centre, a yaw from the block's facing/rotation, and a per-type local offset/scale.
*
* <p>The CEM block-entity models are authored centred on X/Z with their base near Y=0 (after the px→
* block scale), so the placement is {@code T(cell centre) · rotY(yaw) · T(localOffset)} and most types
* only need defaults. Wall-mounted and scaled types (signs, wall heads, beds) override via {@link Place}.
*/
public final class BlockEntityBaker implements EntityBaker<BlockEntityState> {
private static final double SIGN_SCALE = 0.6666667; // vanilla SignRenderer model scale
// Sign-text placement (model px in the board's local frame; calibrated against the test harness).
// The text block is scaled to fill the board's writable area (W×H) so few-line signs are rendered as
// large as possible (legibility on low-res maps), capped so a single line isn't blown up absurdly.
private static final double SIGN_TEXT_W = 22.0, SIGN_TEXT_H = 11.0, SIGN_TEXT_CAP = 0.5; // board 24x12
private static final double HANG_TEXT_W = 13.0, HANG_TEXT_H = 9.0, HANG_TEXT_CAP = 0.42; // board 14x10
private static final double SIGN_TEXT_CY = 20.0; // board Y∈[14,26], centre 20
private static final double HANGING_TEXT_CY = 5.0; // board Y∈[0,10], centre 5
private static final double BOARD_FRONT_Z = 1.0; // both boards: front/back faces at Z=±1
private static final double TEXT_Z_EPS = 0.05; // lift the text just off the board face
private static final double TEXT_THICK = 0.5; // slab thickness so the ray test never degenerates
private final CemModelLoader models;
private final TextureCache textures;
private final SkinCache skins;
private final BitmapFont font;
public BlockEntityBaker(CemModelLoader models, TextureCache textures, SkinCache skins, BitmapFont font) {
this.models = models;
this.textures = textures;
this.skins = skins;
this.font = font;
}
/** Returns the baked block-entity, or null when it has no model/texture (then nothing renders). */
@Override
public RenderedEntity bake(BlockEntityState s) {
List<Layer> layers = layers(s);
if (layers.isEmpty()) return null;
// Head model depends on the texture aspect (skeleton 64x32 vs zombie/player 64x64), so resolve it
// from the chosen texture rather than statically.
CemModelLoader.CemModel model = models.get(modelName(s, layers.getFirst().tex));
if (model == null) return null;
Place p = place(s);
Affine pre = Affine.scale(p.scale / 16.0);
Affine placement = Affine.translation(s.bx() + 0.5, s.by(), s.bz() + 0.5)
.mul(Affine.rotY(Math.toRadians(p.yaw)))
.mul(Affine.translation(p.lx, p.ly, p.lz));
List<EntityCube> cubes = new ArrayList<>();
for (Layer layer : layers) {
for (CemGeometry.Baked b :
CemGeometry.bakeModel(model, layer.tex, pre, layer.hidden, layer.texW, layer.texH, layer.boxUv)) {
cubes.add(new EntityCube(b.from(), b.to(), b.faces(), placement.mul(b.world())));
}
}
addSignText(s, placement.mul(pre), cubes);
return cubes.isEmpty() ? null : RenderedEntity.of(cubes);
}
/**
* Appends flat text quads in front of (and behind) the sign board, rasterized from the captured
* {@link BlockEntityState.SignText}. Built in the board's model-px frame and transformed by the same
* {@code placement·pre} as the CEM board, so the text rides exactly on the board.
*
* <p>The CEM sign model faces north by default and is aimed with {@code rotY(180facingDeg)} where
* {@code facingDeg} is the direction the sign's FRONT faces — so the model's Z (NORTH) face ends up
* being the front the player reads, and +Z (SOUTH) is the back. Each face uses an unflipped UV: the
* intersector already mirrors NORTH relative to SOUTH ({@code s=1fx} vs {@code s=fx}), so both read
* left-to-right when viewed from outside.
*/
private void addSignText(BlockEntityState s, Affine toWorld, List<EntityCube> cubes) {
if (font == null || font.isEmpty()) return;
boolean hanging = s.kind() == BlockEntityState.Kind.HANGING_SIGN;
boolean sign = hanging || s.kind() == BlockEntityState.Kind.SIGN || s.kind() == BlockEntityState.Kind.WALL_SIGN;
if (!sign) return;
double cy = hanging ? HANGING_TEXT_CY : SIGN_TEXT_CY;
double tw = hanging ? HANG_TEXT_W : SIGN_TEXT_W;
double th = hanging ? HANG_TEXT_H : SIGN_TEXT_H;
double cap = hanging ? HANG_TEXT_CAP : SIGN_TEXT_CAP;
addSide(s.frontText(), Direction.NORTH, tw, th, cap, cy, toWorld, cubes);
addSide(s.backText(), Direction.SOUTH, tw, th, cap, cy, toWorld, cubes);
}
private void addSide(
BlockEntityState.SignText t,
Direction faceDir,
double tw,
double th,
double cap,
double cy,
Affine toWorld,
List<EntityCube> cubes) {
if (t == null) return;
int[][] bmp = SignTextRasterizer.rasterize(
trimBlankLines(t.lines()), font, t.fillArgb(), t.outlineArgb(), t.glowing());
if (bmp == null) return;
// Scale so the text block fills the board's writable area, whichever dimension binds, capped.
double fpm = Math.min(cap, Math.min(tw / bmp[0].length, th / bmp.length));
double blockW = bmp[0].length * fpm;
double blockH = bmp.length * fpm;
double z0, z1;
if (faceDir == Direction.NORTH) { // front: Z face, text sits just past 1
z1 = -BOARD_FRONT_Z - TEXT_Z_EPS;
z0 = z1 - TEXT_THICK;
} else { // back: +Z face, text sits just past +1
z0 = BOARD_FRONT_Z + TEXT_Z_EPS;
z1 = z0 + TEXT_THICK;
}
Face[] faces = new Face[6];
faces[faceDir.ordinal()] = new Face(bmp, 0, 0, 1, 1, 0, -1);
double[] from = {-blockW / 2, cy - blockH / 2, z0};
double[] to = {blockW / 2, cy + blockH / 2, z1};
cubes.add(new EntityCube(from, to, faces, toWorld));
}
/** Drops leading/trailing blank lines so short text fills the board; keeps interior blanks. */
private static List<String> trimBlankLines(List<String> lines) {
int lo = 0, hi = lines.size();
while (lo < hi && lines.get(lo).isBlank()) lo++;
while (hi > lo && lines.get(hi - 1).isBlank()) hi--;
return lines.subList(lo, hi);
}
/** The CEM model name; for heads it depends on the texture's aspect (64x32 vs square 64x64). */
private String modelName(BlockEntityState s, int[][] tex) {
if (s.kind() != BlockEntityState.Kind.HEAD && s.kind() != BlockEntityState.Kind.WALL_HEAD) {
return BlockEntityModels.cemModel(s);
}
String t = s.headType();
if ("dragon".equals(t)) return "head_dragon";
if ("piglin".equals(t)) return "head_piglin";
// Square textures (zombie, player) carry a hat overlay → use the 64x64 player-head model; the
// 2:1 skull textures (skeleton, wither_skeleton, creeper) use the 64x32 skull model.
boolean square = tex.length > 0 && tex.length == tex[0].length;
return square ? "head_player" : "head";
}
/** A single bake pass: one texture applied to the parts not in {@code hidden}, with optional UV size
* and a flag forcing box-UV (for standalone part textures not matching the model's per-face UV). */
private record Layer(int[][] tex, Set<String> hidden, int texW, int texH, boolean boxUv) {
Layer(int[][] tex, Set<String> hidden) {
this(tex, hidden, 0, 0, false);
}
}
/** Some types paint different parts with different textures (pot sherds, conduit cage/heart). */
private List<Layer> layers(BlockEntityState s) {
if (s.kind() == BlockEntityState.Kind.DECORATED_POT) {
return potLayers(s);
}
if (s.kind() == BlockEntityState.Kind.CONDUIT) {
return conduitLayers();
}
int[][] tex = resolveTexture(s);
return tex == null ? List.of() : List.of(new Layer(tex, hiddenParts(s)));
}
private static final Set<String> CONDUIT_PARTS = Set.of("eye", "cage", "base", "wind");
/** The conduit's cage and inner heart use separate textures; the eye/wind (active state) are skipped. */
private List<Layer> conduitLayers() {
int[][] cage =
textures.get(ResourceLocation.parse("entity/conduit/cage")).orElse(null);
int[][] base =
textures.get(ResourceLocation.parse("entity/conduit/base")).orElse(null);
// Each part's texture is authored at its own native size (32x16) with a box-UV layout, so force
// box-UV and normalise by the texture's own size (the model's per-face UV assumes a combined sheet).
List<Layer> layers = new ArrayList<>(2);
if (cage != null)
layers.add(new Layer(cage, onlyPart("cage", CONDUIT_PARTS), cage[0].length, cage.length, true));
if (base != null)
layers.add(new Layer(base, onlyPart("base", CONDUIT_PARTS), base[0].length, base.length, true));
return layers;
}
/** Hidden set that leaves only {@code keep} visible out of {@code all}. */
private static Set<String> onlyPart(String keep, Set<String> all) {
Set<String> hidden = new HashSet<>(all);
hidden.remove(keep);
return hidden;
}
private static final Set<String> POT_PARTS = Set.of("neck", "top", "bottom", "front", "back", "left", "right");
private static final String[] POT_FACES = {"front", "left", "right", "back"}; // matches sherd capture order
private List<Layer> potLayers(BlockEntityState s) {
int[][] base = textures.get(ResourceLocation.parse("entity/decorated_pot/decorated_pot_base"))
.orElse(null);
int[][] side = textures.get(ResourceLocation.parse("entity/decorated_pot/decorated_pot_side"))
.orElse(null);
if (base == null) return List.of();
List<Layer> layers = new ArrayList<>();
// Structure (rim/neck/foot) comes from the combined base texture; the four sides are NOT in it.
layers.add(new Layer(base, new HashSet<>(List.of("front", "back", "left", "right"))));
// Each side: its sherd pattern if set, else the plain brick side. The model's per-face UV maps the
// centre of the 16x16 texture onto the face (centred, edges intact).
for (int i = 0; i < POT_FACES.length; i++) {
int[][] tex = side;
if (i < s.sherds().size()) {
String sherd = s.sherds().get(i);
if (sherd != null && sherd.endsWith("_pottery_sherd")) {
int[][] pat = textures.get(ResourceLocation.parse(
"entity/decorated_pot/" + sherd.replace("_pottery_sherd", "_pottery_pattern")))
.orElse(null);
if (pat != null) tex = pat;
}
}
if (tex == null) continue;
layers.add(new Layer(tex, onlyPart(POT_FACES[i], POT_PARTS)));
}
return layers;
}
// --- placement parameters per type ---
/** Local placement: applied yaw (deg), model scale, and a local-frame offset (blocks). */
private record Place(double yaw, double scale, double lx, double ly, double lz) {}
private Place place(BlockEntityState s) {
double yaw = 180 - s.facingDeg(); // model default faces north; rotate by the block's facing
return switch (s.kind()) {
case SIGN -> new Place(yaw, SIGN_SCALE, 0, 0, 0);
case WALL_SIGN -> new Place(yaw, SIGN_SCALE, 0, -0.3125, 0.4375); // drop to mid-block, push to wall
case WALL_HEAD -> new Place(yaw, 1.0, 0, 0.25, 0.25); // mid-height, against the wall
case WALL_BANNER -> new Place(yaw, 1.0, 0, -0.16, 0.4375);
default -> new Place(yaw, 1.0, 0, 0, 0);
};
}
/** Parts to omit (the unused bed half / its legs, the conduit's open-state shell). */
private Set<String> hiddenParts(BlockEntityState s) {
return switch (s.kind()) {
case BED -> s.bedPart() == BlockEntityState.BedPart.HEAD
? Set.of("foot", "leg3", "leg4")
: Set.of("head", "leg1", "leg2");
case CONDUIT -> Set.of("eye", "wind");
default -> Set.of();
};
}
// --- texture resolution ---
private int[][] resolveTexture(BlockEntityState s) {
// Player heads use the owner's skin when available.
if (s.skinUrl() != null
&& (s.kind() == BlockEntityState.Kind.HEAD || s.kind() == BlockEntityState.Kind.WALL_HEAD)) {
int[][] skin = skins.get(s.skinUrl()).orElse(null);
if (skin != null) return skin;
}
boolean isBanner = s.kind() == BlockEntityState.Kind.BANNER || s.kind() == BlockEntityState.Kind.WALL_BANNER;
for (ResourceLocation rl : BlockEntityModels.textureCandidates(s)) {
int[][] t = textures.get(rl).orElse(null);
if (t == null) continue;
if (isBanner) return bakeBanner(t, s);
return t;
}
return null;
}
/**
* Composites a banner texture: tint the white {@code banner_base} cloth with the base colour, then
* alpha-overlay each pattern mask ({@code entity/banner/<key>}) dyed with its own colour, in order.
*/
private int[][] bakeBanner(int[][] base, BlockEntityState s) {
int[][] out = TextureOps.deepCopy(base);
if (s.baseColorArgb() != 0) TextureOps.tint(out, s.baseColorArgb());
for (BlockEntityState.BannerPattern pat : s.patterns()) {
int[][] mask = textures.get(ResourceLocation.parse("entity/banner/" + pat.patternKey()))
.orElse(null);
if (mask == null) continue;
int[][] dyed = TextureOps.deepCopy(mask);
TextureOps.tint(dyed, pat.colorArgb());
TextureOps.overlay(out, dyed);
}
return out;
}
}
@@ -0,0 +1,346 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.SkinCache;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.BoxUv;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityCube;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityModels;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.ModelCube;
import eu.mhsl.minecraft.pixelpics.render.entity.RenderedEntity;
import eu.mhsl.minecraft.pixelpics.render.entity.TextureOps;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
/**
* Bakes an {@link EntityState} into world-space cubes using a vanilla Java {@link CemModelLoader.CemModel}
* (OptiFine-CEM format). These models are already correctly posed (standing), so no animation/lay-down
* logic is needed. The CEM model space (px, invertAxis "xy") is mapped to the world by an inner X/Y flip
* + px→block scale + an outer Y-flip (upright); the model is then dropped onto the ground and placed at
* the entity's position/yaw. Calibrated against fox/pig/cow.
*/
public final class CemBaker implements EntityBaker<EntityState> {
// Parts representing an alternate state (rolled-up, sleeping, …) that must not render in the idle pose.
private static final Map<String, Set<String>> HIDDEN_PARTS = Map.of(
"armadillo", Set.of("cube"), // the rolled-up ball
"illager", Set.of("left_arm", "right_arm"));
private final CemModelLoader models;
private final TextureCache textures;
private final SkinCache skins;
public CemBaker(CemModelLoader models, TextureCache textures, SkinCache skins) {
this.models = models;
this.textures = textures;
this.skins = skins;
}
@Override
public RenderedEntity bake(EntityState s) {
int[][] tex = resolveTexture(s);
String cem = EntityModels.cemModel(s.typeKey());
// Same-UV overlays are composited straight into the base texture (no extra geometry -> no ray Z-fighting).
if (s.typeKey().equals("villager") || s.typeKey().equals("zombie_villager")) {
tex = compositeVillager(s, tex);
} else if (cem.equals("horse")) {
tex = compositeHorse(s, tex); // coat markings + horse armor
} else if (cem.equals("llama")) {
tex = compositeLlama(s, tex); // dyed/trader carpet decor
} else if (cem.equals("nautilus")) {
tex = compositeNautilus(s, tex); // body armor + saddle (same-UV overlays)
}
CemModelLoader.CemModel model = models.get(cem);
// A visible entity needs its body model+texture; an invisible one renders only its equipment
// (vanilla hides the body but still draws worn armor).
boolean invisible = s.invisible();
if (!invisible && (model == null || tex == null)) return fallbackBox(s, tex);
double sc = (s.baby() ? 0.5 : 1.0) * s.sizeScale();
// CEM model px -> entity-local blocks. Identity orientation (no axis flip) preserves ALL part
// rotations and handedness; only px->block scaling is applied.
Affine pre = Affine.scale(sc / 16.0);
Set<String> hidden = new HashSet<>(HIDDEN_PARTS.getOrDefault(cem, Set.of()));
// Donkeys/llamas carry the chest boxes inside the base model; hide them unless a chest is equipped.
if (!s.chest()) {
if (cem.equals("donkey")) {
hidden.add("left_chest");
hidden.add("right_chest");
} else if (cem.equals("llama")) {
hidden.add("chest_left");
hidden.add("chest_right");
}
}
// The body model is baked even when invisible — not drawn, but used as the ground-snap reference
// so equipment stays at body height (e.g. a lone helmet sits at the head, not on the floor).
List<CemGeometry.Baked> body =
(model != null && tex != null) ? CemGeometry.bakeModel(model, tex, pre, hidden) : List.of();
List<CemGeometry.Baked> baked = new ArrayList<>();
if (!invisible) {
baked.addAll(body);
// Sheep: render the inflated, dye-tinted wool fur layer over the body (transparent where the face shows).
if (s.typeKey().equals("sheep")) {
CemModelLoader.CemModel wool = models.get("sheep_wool");
int[][] woolTex = textures.get(ResourceLocation.parse("entity/sheep/sheep_wool"))
.orElse(null);
if (wool != null && woolTex != null) {
int[][] t = TextureOps.deepCopy(woolTex);
if (s.tint() != 0) TextureOps.tint(t, s.tint());
baked.addAll(CemGeometry.bakeModel(wool, t, pre, hidden));
}
}
// Guardian: the CEM model ships a RIGHT body side-panel but no left one, and the main body box's
// left face is transparent in the texture → a see-through hole on the left. Add the mirrored left panel.
if (cem.equals("guardian")) {
double[] org = {-8, 2, -6}, size = {2, 12, 12};
ModelCube mc = new ModelCube(org, size, 0, new double[] {0, 28}, true);
Face[] faces = BoxUv.build(mc, tex, model.texW(), model.texH());
baked.add(new CemGeometry.Baked(
org, new double[] {org[0] + size[0], org[1] + size[1], org[2] + size[2]}, faces, pre));
}
// Saddle: an extra inflated layer from the *_saddle CEM model, showing only its saddle-specific parts.
if (s.saddle()) addSaddleLayer(s, cem, model, pre, baked);
}
// Humanoid armor (players, armor stands, zombies, …): extra inflated armor_layer models. Rendered
// even when invisible, so an invisible armored entity shows floating armor like in vanilla.
if (s.equipment() != null) addArmorLayers(s, pre, baked);
if (baked.isEmpty()) return invisible ? null : fallbackBox(s, tex);
// Ground-snap from the body extent (preserves visible behaviour); fall back to the drawn geometry.
List<CemGeometry.Baked> ref = (invisible && !body.isEmpty()) ? body : baked;
double minY = Double.MAX_VALUE;
for (CemGeometry.Baked b : ref) minY = Math.min(minY, b.minWorldY());
Affine place = Affine.translation(s.x(), s.y(), s.z())
.mul(Affine.rotY(Math.PI - Math.toRadians(s.bodyYaw())))
.mul(Affine.translation(0, -minY, 0));
List<EntityCube> cubes = new ArrayList<>(baked.size());
for (CemGeometry.Baked b : baked) cubes.add(new EntityCube(b.from(), b.to(), b.faces(), place.mul(b.world())));
return RenderedEntity.of(cubes);
}
// --- texture resolution (player skin, dyed sheep wool, variant candidates) ---
private int[][] resolveTexture(EntityState s) {
if (s.player()) {
int[][] skin = skins.get(s.skinUrl()).orElse(null);
if (skin != null) return skin;
int[][] def = textures.get(
ResourceLocation.parse(s.slim() ? "entity/player/slim/steve" : "entity/player/wide/steve"))
.orElse(null);
if (def != null) return def;
}
for (ResourceLocation rl : EntityModels.textureCandidates(s.typeKey(), s.variant())) {
int[][] t = textures.get(rl).orElse(null);
if (t != null) return t;
}
return null;
}
// --- villager texture compositing (biome type + profession + level badge over the base body) ---
// Profession-level (1-5) -> badge texture, like Mojang's VillagerProfessionLayer.
private static final String[] LEVEL_BADGE = {"stone", "iron", "gold", "emerald", "diamond"};
private int[][] compositeVillager(EntityState s, int[][] base) {
if (base == null) return null;
String folder = s.typeKey(); // "villager" or "zombie_villager"
int[][] out = TextureOps.deepCopy(base);
// Biome-type clothing overlay (always, if known).
if (s.variant() != null) overlayIfPresent(out, "entity/" + folder + "/type/" + s.variant());
String prof = s.profession();
if (prof != null && !prof.equals("none")) {
overlayIfPresent(out, "entity/" + folder + "/profession/" + prof);
// Level badge: only for real professions (not the work-less nitwit) and a known level.
if (!prof.equals("nitwit") && s.villagerLevel() >= 1) {
int lvl = Math.min(5, s.villagerLevel());
overlayIfPresent(out, "entity/" + folder + "/profession_level/" + LEVEL_BADGE[lvl - 1]);
}
}
return out;
}
/** Alpha-composite an overlay texture onto {@code dst} in place, if it exists and matches dst's size. */
private void overlayIfPresent(int[][] dst, String path) {
int[][] o = textures.get(ResourceLocation.parse(path)).orElse(null);
if (o == null || o.length != dst.length || o[0].length != dst[0].length) return; // missing or HD-mismatch
TextureOps.overlay(dst, o);
}
// --- horse / llama equipment compositing (same UV layout as the base model) ---
private int[][] compositeHorse(EntityState s, int[][] base) {
if (base == null || (s.markings() == null && s.bodyEquip() == null)) return base;
int[][] out = TextureOps.deepCopy(base);
if (s.markings() != null) overlayIfPresent(out, "entity/horse/horse_markings_" + s.markings());
if (s.bodyEquip() != null) overlayIfPresent(out, "entity/equipment/horse_body/" + s.bodyEquip());
return out;
}
private int[][] compositeLlama(EntityState s, int[][] base) {
if (base == null || s.bodyEquip() == null) return base;
int[][] out = TextureOps.deepCopy(base);
overlayIfPresent(out, "entity/equipment/llama_body/" + s.bodyEquip());
return out;
}
/** Nautilus body armor + saddle: same 128² UV as the nautilus texture, so composited as overlays. */
private int[][] compositeNautilus(EntityState s, int[][] base) {
if (base == null || (s.bodyEquip() == null && !s.saddle())) return base;
int[][] out = TextureOps.deepCopy(base);
if (s.bodyEquip() != null) overlayIfPresent(out, "entity/equipment/nautilus_body/" + s.bodyEquip());
if (s.saddle()) overlayIfPresent(out, "entity/equipment/nautilus_saddle/saddle");
return out;
}
/** Bake the saddle as a separate inflated layer; only the saddle-specific parts (those not in the base model). */
private void addSaddleLayer(
EntityState s, String cem, CemModelLoader.CemModel base, Affine pre, List<CemGeometry.Baked> baked) {
String saddleModel = cem.equals("donkey") ? "donkey_saddle" : (cem.equals("horse") ? "horse_saddle" : null);
if (saddleModel == null) return; // llamas and other mounts have no saddle model
CemModelLoader.CemModel sm = models.get(saddleModel);
if (sm == null) return;
int[][] saddleTex = textures.get(ResourceLocation.parse("entity/equipment/" + s.typeKey() + "_saddle/saddle"))
.orElse(null);
if (saddleTex == null) return;
// Show only the saddle-specific parts: hide every part the base body model also defines.
Set<String> hideBase = new HashSet<>();
for (CemModelLoader.CemPart p : base.parts()) hideBase.add(p.name());
baked.addAll(CemGeometry.bakeModel(sm, saddleTex, pre, hideBase));
}
// --- humanoid armor ---------------------------------------------------------------------------
// Vanilla splits worn armor across two inflated layer models that overlay the standard humanoid body:
// armor_layer_1 (texture entity/equipment/humanoid/<mat>): head=helmet, body+arms=chestplate,
// shoes=boots;
// armor_layer_2 (texture entity/equipment/humanoid_leggings/<mat>): waist+legs=leggings.
// Each slot may use a different material, so each is baked separately, showing only its parts.
private static final Set<String> ARMOR1_HEAD = Set.of("head");
private static final Set<String> ARMOR1_CHEST = Set.of("body", "left_arm", "right_arm");
private static final Set<String> ARMOR1_FEET = Set.of("left_shoe", "right_shoe");
private static final Set<String> ARMOR2_LEGS = Set.of("waist", "left_leg", "right_leg");
private static final int GLINT_COLOR = 0xFF8040CC; // approximated enchantment-glint purple
private void addArmorLayers(EntityState s, Affine pre, List<CemGeometry.Baked> baked) {
EntityState.Equipment eq = s.equipment();
bakeArmorPiece(eq.head(), "armor_layer_1", ARMOR1_HEAD, "humanoid", pre, baked);
// Chest slot: an elytra renders its own wing model instead of the chestplate layer.
if (eq.chest() != null && eq.chest().asset().equals("elytra")) {
bakeElytra(eq.chest(), pre, baked);
} else {
bakeArmorPiece(eq.chest(), "armor_layer_1", ARMOR1_CHEST, "humanoid", pre, baked);
}
bakeArmorPiece(eq.legs(), "armor_layer_2", ARMOR2_LEGS, "humanoid_leggings", pre, baked);
bakeArmorPiece(eq.feet(), "armor_layer_1", ARMOR1_FEET, "humanoid", pre, baked);
}
/** Bake one armor slot: its layer model with only {@code show} parts, textured for the material. */
private void bakeArmorPiece(
EntityState.EquipPiece piece,
String modelName,
Set<String> show,
String layerFolder,
Affine pre,
List<CemGeometry.Baked> baked) {
if (piece == null) return;
CemModelLoader.CemModel model = models.get(modelName);
if (model == null) return;
int[][] tex = buildArmorTexture(piece, layerFolder);
if (tex == null) return;
Set<String> hidden = new HashSet<>();
for (CemModelLoader.CemPart p : model.parts()) if (!show.contains(p.name())) hidden.add(p.name());
baked.addAll(CemGeometry.bakeModel(model, tex, pre, hidden));
}
/** Resolve + composite a single armor slot's texture: material base (+leather dye/overlay), trim, glint. */
private int[][] buildArmorTexture(EntityState.EquipPiece piece, String layerFolder) {
String asset = piece.asset();
int[][] base = textures.get(ResourceLocation.parse("entity/equipment/" + layerFolder + "/" + asset))
.orElse(null);
if (base == null) return null;
int[][] out = TextureOps.deepCopy(base);
// Leather is dyeable: tint the base layer, then composite the (undyed) overlay layer on top.
if (asset.equals("leather")) {
if (piece.dyeColor() != 0) TextureOps.tint(out, piece.dyeColor());
overlayIfPresent(out, "entity/equipment/" + layerFolder + "/leather_overlay");
}
if (piece.trimMaterial() != null && piece.trimPattern() != null) {
applyTrim(out, layerFolder, piece.trimPattern(), piece.trimMaterial(), asset);
}
if (piece.glint()) applyGlint(out);
return out;
}
/** Armor trim: recolour the grayscale pattern via the material palette (same UV) and overlay it. */
private void applyTrim(int[][] armorTex, String layerFolder, String pattern, String material, String armorAsset) {
int[][] mask = textures.get(ResourceLocation.parse("trims/entity/" + layerFolder + "/" + pattern))
.orElse(null);
if (mask == null || mask.length != armorTex.length || mask[0].length != armorTex[0].length) return;
int[] from = palette8("trims/color_palettes/trim_palette");
// Vanilla uses the darker palette variant when the trim material matches the armor material.
String palette = material;
if (material.equals(armorAsset)
&& textures.get(ResourceLocation.parse("trims/color_palettes/" + material + "_darker"))
.isPresent()) {
palette = material + "_darker";
}
int[] to = palette8("trims/color_palettes/" + palette);
if (from == null || to == null) return;
int[][] colored = TextureOps.deepCopy(mask);
TextureOps.paletteSwap(colored, from, to);
TextureOps.overlay(armorTex, colored);
}
/** First row of an 8×1 trim colour-palette texture; null if missing. */
private int[] palette8(String path) {
int[][] p = textures.get(ResourceLocation.parse(path)).orElse(null);
return (p == null || p.length == 0) ? null : p[0];
}
/** Static enchantment-glint approximation over an armor/elytra/item texture (in place). */
private void applyGlint(int[][] tex) {
textures.get(ResourceLocation.parse("misc/enchanted_glint_armor"))
.ifPresent(glint -> TextureOps.addGlint(tex, glint, GLINT_COLOR, 0.6));
}
/** Elytra in the chest slot: bake the wing model with the default elytra texture (no chestplate). */
private void bakeElytra(EntityState.EquipPiece piece, Affine pre, List<CemGeometry.Baked> baked) {
CemModelLoader.CemModel model = models.get("elytra");
if (model == null) return;
int[][] tex = textures.get(ResourceLocation.parse("entity/equipment/wings/elytra"))
.orElse(null);
if (tex == null) return;
int[][] out = TextureOps.deepCopy(tex);
if (piece.glint()) applyGlint(out);
baked.addAll(CemGeometry.bakeModel(model, out, pre, Set.of()));
}
private RenderedEntity fallbackBox(EntityState s, int[][] tex) {
double w = Math.max(0.3, s.width()) * 16 * s.sizeScale(), h = Math.max(0.3, s.height()) * 16 * s.sizeScale();
double[] from = {-w / 2, 0, -w / 2};
double[] to = {w / 2, h, w / 2};
int[][] t = tex != null ? tex : flat(0xFF8C8C8C);
ModelCube box =
new ModelCube(new double[] {-w / 2, 0, -w / 2}, new double[] {w, h, w}, 0, new double[] {0, 0}, false);
Face[] faces = BoxUv.build(box, t, Math.max(64, (int) (2 * (w + w))), Math.max(64, (int) (2 * (w + h))));
Affine place = Affine.translation(s.x(), s.y(), s.z())
.mul(Affine.rotY(Math.PI - Math.toRadians(s.bodyYaw())))
.mul(Affine.scale(1.0 / 16.0));
List<EntityCube> cubes = new ArrayList<>();
cubes.add(new EntityCube(from, to, faces, place));
return RenderedEntity.of(cubes);
}
private static int[][] flat(int argb) {
int[][] t = new int[1][1];
t[0][0] = argb;
return t;
}
}
@@ -0,0 +1,109 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.render.entity.Affine;
import eu.mhsl.minecraft.pixelpics.render.entity.BoxUv;
import eu.mhsl.minecraft.pixelpics.render.entity.ModelCube;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
/**
* Shared, stateless CEM geometry baking used by both {@link CemBaker} (mobs) and the block-entity
* baker. It turns a {@link CemModelLoader.CemModel} into a list of {@link Baked} boxes (local cube +
* its model→pre-space transform), faithfully reproducing the OptiFine/Blockbench CEM transform. The
* placement into the world (yaw, ground-snap, block cell) is the caller's responsibility.
*/
final class CemGeometry {
private CemGeometry() {}
/** A baked box: local min/max corner, its six faces and the transform mapping it into pre-space. */
record Baked(double[] from, double[] to, Face[] faces, Affine world) {
double minWorldY() {
double m = Double.MAX_VALUE;
for (int i = 0; i < 8; i++) {
double x = (i & 1) == 0 ? from[0] : to[0];
double y = (i & 2) == 0 ? from[1] : to[1];
double z = (i & 4) == 0 ? from[2] : to[2];
m = Math.min(m, world.apply(x, y, z)[1]);
}
return m;
}
}
/** Bake all parts of a model with the given pre-transform; parts in {@code hidden} are skipped. */
static List<Baked> bakeModel(CemModelLoader.CemModel model, int[][] tex, Affine pre, Set<String> hidden) {
return bakeModel(model, tex, pre, hidden, 0, 0, false);
}
/**
* Bake all parts with an explicit texture size for UV normalisation ({@code texW}/{@code texH} of 0
* fall back to the model's declared size; use a real size when the applied texture differs from the
* model's declared {@code textureSize}, e.g. a 16x16 sherd on a 32x32-authored pot face). When
* {@code ignoreFaceUv} is set, box-UV is forced even if the model declares per-face UV — used for a
* standalone texture (e.g. the conduit cage) whose layout is box-UV, not the combined-sheet layout.
*/
static List<Baked> bakeModel(
CemModelLoader.CemModel model,
int[][] tex,
Affine pre,
Set<String> hidden,
int texW,
int texH,
boolean ignoreFaceUv) {
int nw = texW > 0 ? texW : model.texW();
int nh = texH > 0 ? texH : model.texH();
List<Baked> out = new ArrayList<>();
for (CemModelLoader.CemPart p : model.parts()) {
double[] o = {-p.translate()[0], -p.translate()[1], -p.translate()[2]};
bakePart(p, pre, o, 0, hidden, nw, nh, tex, ignoreFaceUv, out);
}
return out;
}
/**
* Faithful OptiFine/Blockbench CEM transform: each part is a group whose rotation pivots around its
* origin {@code O} (top-level: {@code -translate}; submodel: {@code translate}, accumulated with the
* parent origin from the 2nd nesting level on). Top-level boxes are absolute; nested boxes are offset
* by their group origin. The group transform is {@code parent · T(O) · R · T(-O)}.
*/
private static void bakePart(
CemModelLoader.CemPart part,
Affine parentWorld,
double[] o,
int depth,
Set<String> hidden,
int texW,
int texH,
int[][] tex,
boolean ignoreFaceUv,
List<Baked> out) {
if (hidden.contains(part.name())) return;
Affine world = parentWorld
.mul(Affine.translation(o[0], o[1], o[2]))
.mul(Affine.rotZ(Math.toRadians(part.rotate()[2])))
.mul(Affine.rotY(Math.toRadians(part.rotate()[1])))
.mul(Affine.rotX(Math.toRadians(part.rotate()[0])))
.mul(Affine.translation(-o[0], -o[1], -o[2]));
double ox = depth > 0 ? o[0] : 0, oy = depth > 0 ? o[1] : 0, oz = depth > 0 ? o[2] : 0;
for (CemModelLoader.CemBox b : part.boxes()) {
double inf = b.inflate();
double[] org = {b.origin()[0] + ox, b.origin()[1] + oy, b.origin()[2] + oz};
double[] from = {org[0] - inf, org[1] - inf, org[2] - inf};
double[] to = {org[0] + b.size()[0] + inf, org[1] + b.size()[1] + inf, org[2] + b.size()[2] + inf};
double[][] faceUv = ignoreFaceUv ? null : b.faceUv();
ModelCube mc = new ModelCube(org, b.size(), inf, b.uv(), b.mirror(), faceUv);
Face[] faces = BoxUv.build(mc, tex, texW, texH);
out.add(new Baked(from, to, faces, world));
}
for (CemModelLoader.CemPart child : part.children()) {
double[] t = child.translate();
// submodel origin = its translate, accumulated with this group's origin from the 2nd level on.
double[] co =
depth >= 1 ? new double[] {t[0] + o[0], t[1] + o[1], t[2] + o[2]} : new double[] {t[0], t[1], t[2]};
bakePart(child, world, co, depth + 1, hidden, texW, texH, tex, ignoreFaceUv, out);
}
}
}
@@ -0,0 +1,145 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Logger;
/**
* Loads OptiFine-CEM ({@code .jem}) entity models from the bundled {@code cem_template_models.json}
* (CEM Template Loader data) into baked-ready {@link CemModel}s. These are the vanilla Java entity
* models, already in the correct standing pose — no Bedrock geometry / animation needed.
*
* <p>Format per part: {@code coordinates} are ABSOLUTE model pixels, {@code translate} is the rotation
* pivot (negated), {@code rotate} is degrees. {@code invertAxis "xy"} is handled by the baker's flips.
*/
public final class CemModelLoader {
/**
* A box: absolute min corner + size (px), inflate, box-UV offset (texels), horizontal texture mirror,
* and optional per-face UV ({@code faceUv}, indexed by {@link eu.mhsl.minecraft.pixelpics.assets.model.Direction}
* ordinal, each {@code {x, y, w, h}} texels; null = use box-UV).
*/
public record CemBox(
double[] origin, double[] size, double inflate, double[] uv, boolean mirror, double[][] faceUv) {}
/** A model part: its (raw) translate, rotation (deg), boxes and nested submodels. The rotation pivot
* is {@code -(sum of translates from the root to this part)} — accumulated by the baker. */
public record CemPart(
String name, double[] translate, double[] rotate, List<CemBox> boxes, List<CemPart> children) {}
/** A whole model: declared texture size and its top-level parts. */
public record CemModel(int texW, int texH, List<CemPart> parts) {}
private final Map<String, CemModel> models = new HashMap<>();
public CemModel get(String name) {
return models.get(name);
}
public int size() {
return models.size();
}
/** Parse the CEM template-models JSON stream. Returns the number of models loaded. */
public int load(InputStream in, Logger logger) {
JsonObject root = JsonParser.parseReader(new InputStreamReader(in, StandardCharsets.UTF_8))
.getAsJsonObject();
JsonObject modelsObj = root.getAsJsonObject("models");
for (Map.Entry<String, JsonElement> e : modelsObj.entrySet()) {
try {
JsonObject entry = e.getValue().getAsJsonObject();
if (!entry.has("model")) continue;
JsonObject model =
JsonParser.parseString(entry.get("model").getAsString()).getAsJsonObject();
int tw = model.getAsJsonArray("textureSize").get(0).getAsInt();
int th = model.getAsJsonArray("textureSize").get(1).getAsInt();
List<CemPart> parts = new ArrayList<>();
for (JsonElement pe : model.getAsJsonArray("models")) parts.add(parsePart(pe.getAsJsonObject()));
models.put(e.getKey(), new CemModel(tw, th, parts));
} catch (Exception ex) {
if (logger != null) logger.warning("Failed to parse CEM model " + e.getKey() + ": " + ex.getMessage());
}
}
return models.size();
}
private CemPart parsePart(JsonObject p) {
double[] translate = arr3(p, "translate");
double[] rotate = arr3(p, "rotate");
boolean partMirror = mirrorsU(p); // mirrorTexture "u" — applies to all of the part's boxes
List<CemBox> boxes = new ArrayList<>();
if (p.has("boxes")) {
for (JsonElement be : p.getAsJsonArray("boxes")) {
JsonObject b = be.getAsJsonObject();
if (!b.has("coordinates")) continue;
JsonArray c = b.getAsJsonArray("coordinates");
double[] origin = {
c.get(0).getAsDouble(), c.get(1).getAsDouble(), c.get(2).getAsDouble()
};
double[] size = {
c.get(3).getAsDouble(), c.get(4).getAsDouble(), c.get(5).getAsDouble()
};
double inflate = b.has("sizeAdd") ? b.get("sizeAdd").getAsDouble() : 0;
double[] uv = b.has("textureOffset")
? new double[] {
b.getAsJsonArray("textureOffset").get(0).getAsDouble(),
b.getAsJsonArray("textureOffset").get(1).getAsDouble()
}
: new double[] {0, 0};
boxes.add(new CemBox(origin, size, inflate, uv, partMirror || mirrorsU(b), parseFaceUv(b)));
}
}
List<CemPart> children = new ArrayList<>();
if (p.has("submodels"))
for (JsonElement se : p.getAsJsonArray("submodels")) children.add(parsePart(se.getAsJsonObject()));
if (p.has("submodel")) children.add(parsePart(p.getAsJsonObject("submodel")));
String name = p.has("part")
? p.get("part").getAsString()
: (p.has("id") ? p.get("id").getAsString() : "");
return new CemPart(name, translate, rotate, boxes, children);
}
// CEM per-face UV keys ordered by Direction ordinal (DOWN, UP, NORTH, SOUTH, WEST, EAST).
private static final String[] FACE_UV_KEYS = {"uvDown", "uvUp", "uvNorth", "uvSouth", "uvWest", "uvEast"};
/** Parses per-face UV ({@code uvNorth} etc., each {@code [u1,v1,u2,v2]}) into {@code {x,y,w,h}}, or null. */
private static double[][] parseFaceUv(JsonObject b) {
boolean any = false;
for (String k : FACE_UV_KEYS)
if (b.has(k)) {
any = true;
break;
}
if (!any) return null;
double[][] faces = new double[6][];
for (int i = 0; i < FACE_UV_KEYS.length; i++) {
if (!b.has(FACE_UV_KEYS[i])) continue;
JsonArray a = b.getAsJsonArray(FACE_UV_KEYS[i]);
double u1 = a.get(0).getAsDouble(), v1 = a.get(1).getAsDouble();
double u2 = a.get(2).getAsDouble(), v2 = a.get(3).getAsDouble();
faces[i] = new double[] {u1, v1, u2 - u1, v2 - v1};
}
return faces;
}
private static boolean mirrorsU(JsonObject o) {
return o.has("mirrorTexture") && o.get("mirrorTexture").getAsString().contains("u");
}
private static double[] arr3(JsonObject o, String key) {
if (!o.has(key) || !o.get(key).isJsonArray()) return new double[] {0, 0, 0};
JsonArray a = o.getAsJsonArray(key);
return new double[] {
a.get(0).getAsDouble(), a.get(1).getAsDouble(), a.get(2).getAsDouble()
};
}
}
@@ -0,0 +1,108 @@
package eu.mhsl.minecraft.pixelpics.render.entity.cem;
import eu.mhsl.minecraft.pixelpics.assets.font.BitmapFont;
import eu.mhsl.minecraft.pixelpics.assets.font.Glyph;
import java.util.List;
/**
* Rasterizes a sign side's text lines into a transparent ARGB grid ({@code int[][]}, top-left origin) at
* the font's native pixel resolution. Lines are centred horizontally; the block of lines fills the canvas
* top-to-bottom (blank lines reserve their slot so vertical centring matches vanilla, which always lays
* out four lines). The baker maps the result onto a quad whose model size keeps the canvas aspect, so the
* text is never stretched. Glyphs from different providers (ascii/accented) are aligned on a common
* baseline. Glowing text gets an 8-directional outline.
*/
final class SignTextRasterizer {
private SignTextRasterizer() {}
/** Returns the rasterized panel, or null when there is nothing to draw (no font/glyphs). */
static int[][] rasterize(List<String> lines, BitmapFont font, int fillArgb, int outlineArgb, boolean glow) {
if (font.isEmpty() || lines.isEmpty()) return null;
int ascent = font.maxAscent();
int pitch = font.lineHeight(); // ascent + descent
int margin = glow ? 1 : 0; // room for the outline
int contentW = 1;
for (String line : lines) contentW = Math.max(contentW, lineWidth(line, font));
int contentH = Math.max(1, lines.size() * pitch);
int w = contentW + 2 * margin;
int h = contentH + 2 * margin;
int[][] out = new int[h][w];
boolean[][] covered = new boolean[h][w];
// Pass 1: stamp glyph coverage (fill colour) into `out` + `covered`.
boolean any = false;
for (int li = 0; li < lines.size(); li++) {
String line = lines.get(li);
int penX = margin + (contentW - lineWidth(line, font)) / 2;
int baseline = margin + li * pitch + ascent;
for (int ci = 0; ci < line.length(); ) {
int cp = line.codePointAt(ci);
ci += Character.charCount(cp);
Glyph g = font.glyph(cp);
if (g != null) {
any |= blit(g, penX, baseline, fillArgb, out, covered);
}
penX += font.advance(cp);
}
}
if (!any) return null;
// Pass 2 (glow only): paint the outline into uncovered neighbours of covered pixels.
if (glow) {
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
if (!covered[y][x]) continue;
for (int dy = -1; dy <= 1; dy++) {
for (int dx = -1; dx <= 1; dx++) {
if (dx == 0 && dy == 0) continue;
int nx = x + dx, ny = y + dy;
if (nx < 0 || ny < 0 || nx >= w || ny >= h) continue;
if (!covered[ny][nx]) out[ny][nx] = outlineArgb;
}
}
}
}
}
return out;
}
/** Blits a glyph's opaque pixels as {@code fillArgb}; aligns the glyph's baseline to {@code baseline}. */
private static boolean blit(Glyph g, int penX, int baseline, int fillArgb, int[][] out, boolean[][] covered) {
double scale = g.height() / (double) g.cellH();
int rw = Math.max(1, (int) (g.glyphPx() * scale + 0.5));
int rh = g.height();
int top = baseline - g.ascent();
boolean any = false;
for (int dy = 0; dy < rh; dy++) {
int oy = top + dy;
if (oy < 0 || oy >= out.length) continue;
int sy = g.srcY() + (int) (dy / scale);
for (int dx = 0; dx < rw; dx++) {
int ox = penX + dx;
if (ox < 0 || ox >= out[0].length) continue;
int sx = g.srcX() + (int) (dx / scale);
int argb = g.tex()[sy][sx];
if (((argb >>> 24) & 0xFF) == 0) continue;
out[oy][ox] = fillArgb;
covered[oy][ox] = true;
any = true;
}
}
return any;
}
/** Total advance width of a line in font px. */
private static int lineWidth(String line, BitmapFont font) {
int w = 0;
for (int ci = 0; ci < line.length(); ) {
int cp = line.codePointAt(ci);
ci += Character.charCount(cp);
w += font.advance(cp);
}
return w;
}
}
@@ -1,108 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import com.google.common.base.Preconditions;
import eu.mhsl.minecraft.pixelpics.render.model.MultiModel.MultiModelBuilder;
import eu.mhsl.minecraft.pixelpics.render.model.CrossModel.CrossModelBuilder;
import eu.mhsl.minecraft.pixelpics.render.model.StaticModel.StaticModelBuilder;
import eu.mhsl.minecraft.pixelpics.render.model.OctahedronModel.OctahedronModelBuilder;
import eu.mhsl.minecraft.pixelpics.render.model.SphereModel.SphereModelBuilder;
public abstract class AbstractModel implements Model {
final int textureSize;
final int[][] texture;
private final double transparencyFactor;
private final double reflectionFactor;
private final boolean occluding;
AbstractModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding) {
Preconditions.checkNotNull(texture);
Preconditions.checkArgument(texture.length > 0, "texture cannot be empty");
Preconditions.checkArgument(texture.length == texture[0].length, "texture must be a square array");
this.textureSize = texture.length;
this.texture = texture;
this.transparencyFactor = transparencyFactor;
this.reflectionFactor = reflectionFactor;
this.occluding = occluding;
}
@Override
public double getTransparencyFactor() {
return transparencyFactor;
}
@Override
public double getReflectionFactor() {
return reflectionFactor;
}
@Override
public boolean isOccluding() {
return occluding;
}
public static abstract class Builder {
final int[][] texture;
double transparencyFactor;
double reflectionFactor;
boolean occluding;
Builder(int[][] texture) {
this.texture = texture;
this.transparencyFactor = 0;
this.reflectionFactor = 0;
this.occluding = false;
}
public static SimpleModel.SimpleModelBuilder createSimple(int[][] texture) {
return new SimpleModel.SimpleModelBuilder(texture);
}
public static MultiModelBuilder createMulti(int[][] topTexture, int[][] sideTexture,
int[][] bottomTexture) {
return new MultiModelBuilder(topTexture, sideTexture, bottomTexture);
}
public static StaticModelBuilder createStatic(int color) {
return new StaticModelBuilder(color);
}
public static CrossModelBuilder createCross(int[][] texture) {
return new CrossModelBuilder(texture);
}
public static SphereModelBuilder createSphere(int[][] texture) {
return new SphereModelBuilder(texture);
}
public static OctahedronModelBuilder createOctahedron(int[][] texture) {
return new OctahedronModelBuilder(texture);
}
public Builder transparency(double transparencyFactor) {
this.transparencyFactor = transparencyFactor;
return this;
}
public Builder reflection(double reflectionFactor) {
this.reflectionFactor = reflectionFactor;
return this;
}
public Builder occlusion() {
this.occluding = true;
return this;
}
public abstract Model build();
}
}
@@ -1,91 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class CrossModel extends AbstractModel {
private static final Vector NORMAL_ONE = new Vector(1, 0, 1).normalize();
private static final Vector NORMAL_TWO = new Vector(-1, 0, 1).normalize();
private static final Vector POINT_ONE = new Vector(1, 0, 0);
private static final Vector POINT_TWO = new Vector(1, 0, 1);
private CrossModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding) {
super(texture, transparencyFactor, reflectionFactor, occluding);
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
Vector linePoint = currentIntersection.getPoint();
Vector lineDirection = currentIntersection.getDirection();
Vector blockPoint = block.getLocation().toVector();
Vector planePoint = block.getLocation().add(0.5, 0, 0.5).toVector();
double distance = Double.POSITIVE_INFINITY;
int color = 0;
Vector target = null;
Vector intersectionOne = MathUtil.getLinePlaneIntersection(linePoint, lineDirection, planePoint, NORMAL_ONE,
true);
if (intersectionOne != null) {
intersectionOne.subtract(blockPoint);
if (isInsideBlock(intersectionOne)) {
color = getColor(intersectionOne, POINT_ONE);
distance = linePoint.distanceSquared(intersectionOne.add(blockPoint));
target = intersectionOne;
}
}
Vector intersectionTwo = MathUtil.getLinePlaneIntersection(linePoint, lineDirection, planePoint, NORMAL_TWO,
true);
if (intersectionTwo != null) {
intersectionTwo.subtract(blockPoint);
if (isInsideBlock(intersectionTwo)) {
int colorTwo = getColor(intersectionTwo, POINT_TWO);
double distanceTwo = linePoint.distanceSquared(intersectionTwo.add(blockPoint));
if ((distanceTwo < distance && (colorTwo >> 24) != 0) || (color >> 24) == 0) {
target = intersectionTwo;
color = colorTwo;
}
}
}
if (target == null) {
target = linePoint;
}
return Intersection.of(currentIntersection.getNormal(), target, lineDirection, color);
}
private boolean isInsideBlock(Vector vec) {
return vec.getX() >= 0 && vec.getZ() < 1 && vec.getY() >= 0 && vec.getY() < 1 && vec.getZ() >= 0
&& vec.getZ() < 1;
}
private int getColor(Vector vec, Vector base) {
double xOffset = Math.sqrt(Math.pow(vec.getX() - base.getX(), 2) + Math.pow(vec.getZ() - base.getZ(), 2));
double yOffset = vec.getY();
int pixelY = (int) Math.floor(yOffset * textureSize);
int pixelX = (int) Math.floor(xOffset / Math.sqrt(2) * textureSize);
return texture[pixelY][pixelX];
}
public static class CrossModelBuilder extends Builder {
CrossModelBuilder(int[][] texture) {
super(texture);
}
@Override
public CrossModel build() {
return new CrossModel(texture, transparencyFactor, reflectionFactor, occluding);
}
}
}
@@ -1,15 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import org.bukkit.block.Block;
public interface Model {
Intersection intersect(Block block, Intersection currentIntersection);
double getTransparencyFactor();
double getReflectionFactor();
boolean isOccluding();
}
@@ -1,61 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class MultiModel extends SimpleModel {
private final int[][] topTexture;
private final int[][] bottomTexture;
private MultiModel(int[][] topTexture, int[][] sideTexture, int[][] bottomTexture,
double transparencyFactor, double reflectionFactor, boolean occluding) {
super(sideTexture, transparencyFactor, reflectionFactor, occluding);
this.topTexture = topTexture;
this.bottomTexture = bottomTexture;
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
if (!currentIntersection.getNormal().equals(UP) && !currentIntersection.getNormal().equals(DOWN)) {
return super.intersect(block, currentIntersection);
}
Vector normal = currentIntersection.getNormal();
Vector point = currentIntersection.getPoint();
Vector direction = currentIntersection.getDirection();
double yOffset = point.getX() - (int) point.getX();
double xOffset = point.getZ() - (int) point.getZ();
int pixelY = (int) Math.floor((yOffset < 0 ? yOffset + 1 : yOffset) * textureSize);
int pixelX = (int) Math.floor((xOffset < 0 ? xOffset + 1 : xOffset) * textureSize);
if (normal.equals(UP)) {
return Intersection.of(normal, point, direction, topTexture[pixelY][pixelX]);
} else {
return Intersection.of(normal, point, direction, bottomTexture[pixelY][pixelX]);
}
}
public static class MultiModelBuilder extends SimpleModelBuilder {
private final int[][] topTexture;
private final int[][] bottomTexture;
MultiModelBuilder(int[][] topTexture, int[][] sideTexture, int[][] bottomTexture) {
super(sideTexture);
this.topTexture = topTexture;
this.bottomTexture = bottomTexture;
}
@Override
public MultiModel build() {
return new MultiModel(topTexture, texture, bottomTexture, transparencyFactor,
reflectionFactor, occluding);
}
}
}
@@ -1,100 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class OctahedronModel extends AbstractModel {
private static final double RADIUS = 0.5;
private static final Vector[] NORMALS = new Vector[]{new Vector(-1, -1, -1), new Vector(-1, -1, 1),
new Vector(-1, 1, -1), new Vector(-1, 1, 1), new Vector(1, -1, -1), new Vector(1, -1, 1),
new Vector(1, 1, -1), new Vector(1, 1, 1)};
private OctahedronModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding) {
super(texture, transparencyFactor, reflectionFactor, occluding);
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
Vector linePoint = currentIntersection.getPoint();
Vector lineDirection = currentIntersection.getDirection();
Vector blockPoint = block.getLocation().toVector();
Vector centerPoint = blockPoint.clone().add(new Vector(0.5, 0.5, 0.5));
Vector lastIntersection = null;
double lastDistance = Double.POSITIVE_INFINITY;
for (int i = 0; i < 8; i++) {
Vector planePoint = new Vector(i < 4 ? -0.5 : 0.5, 0, 0).add(centerPoint);
Vector planeNormal = NORMALS[i];
Vector intersection = MathUtil.getLinePlaneIntersection(linePoint, lineDirection, planePoint, planeNormal,
false);
if (intersection == null) {
continue;
}
if (!isInsideBlock(blockPoint, planeNormal, intersection)) {
continue;
}
double distance = intersection.distance(linePoint);
if (distance < lastDistance) {
lastIntersection = intersection;
lastDistance = distance;
}
}
if (lastIntersection == null) {
return currentIntersection;
}
double dist = linePoint.distance(centerPoint);
double minDist = dist - RADIUS;
double maxDist = dist + RADIUS;
double factor = (lastDistance - minDist) / (maxDist - minDist);
double yOffset = lastIntersection.getX() - (int) lastIntersection.getX();
double xOffset = lastIntersection.getZ() - (int) lastIntersection.getZ();
int pixelY = (int) Math.floor((yOffset < 0 ? yOffset + 1 : yOffset) * textureSize);
int pixelX = (int) Math.floor((xOffset < 0 ? xOffset + 1 : xOffset) * textureSize);
return Intersection.of(currentIntersection.getNormal(), lastIntersection, lineDirection,
0xFF000000 | MathUtil.weightedColorSum(texture[pixelY][pixelX], 0, 1 - factor, factor));
}
private boolean isInsideBlock(Vector blockPoint, Vector planeNormal, Vector intersection) {
intersection = intersection.clone().subtract(blockPoint);
if (intersection.getX() < 0 || intersection.getX() >= 1 || intersection.getY() < 0 || intersection.getY() >= 1
|| intersection.getZ() < 0 || intersection.getZ() >= 1) {
return false;
}
boolean posX = planeNormal.getX() >= 0;
boolean posY = planeNormal.getY() >= 0;
boolean posZ = planeNormal.getZ() >= 0;
boolean blockX = intersection.getX() >= 0.5;
boolean blockY = intersection.getY() >= 0.5;
boolean blockZ = intersection.getZ() >= 0.5;
return posX == blockX && posY == blockY && posZ == blockZ;
}
public static class OctahedronModelBuilder extends Builder {
OctahedronModelBuilder(int[][] texture) {
super(texture);
}
@Override
public Model build() {
return new OctahedronModel(texture, transparencyFactor, reflectionFactor, occluding);
}
}
}
@@ -1,58 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class SimpleModel extends AbstractModel {
static final Vector UP = new Vector(0, 1, 0);
static final Vector DOWN = new Vector(0, -1, 0);
private static final Vector NORTH = new Vector(0, 0, -1);
private static final Vector SOUTH = new Vector(0, 0, 1);
private static final Vector EAST = new Vector(1, 0, 0);
private static final Vector WEST = new Vector(-1, 0, 0);
SimpleModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding) {
super(texture, transparencyFactor, reflectionFactor, occluding);
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
double yOffset;
double xOffset;
Vector normal = currentIntersection.getNormal();
Vector point = currentIntersection.getPoint();
Vector direction = currentIntersection.getDirection();
if (normal.equals(NORTH) || normal.equals(SOUTH)) {
yOffset = point.getY() - (int) point.getY();
xOffset = point.getX() - (int) point.getX();
} else if (normal.equals(EAST) || normal.equals(WEST)) {
yOffset = point.getY() - (int) point.getY();
xOffset = point.getZ() - (int) point.getZ();
} else {
yOffset = point.getX() - (int) point.getX();
xOffset = point.getZ() - (int) point.getZ();
}
int pixelY = (int) Math.floor((yOffset < 0 ? yOffset + 1 : yOffset) * textureSize);
int pixelX = (int) Math.floor((xOffset < 0 ? xOffset + 1 : xOffset) * textureSize);
return Intersection.of(normal, point, direction, texture[pixelY][pixelX]);
}
public static class SimpleModelBuilder extends Builder {
protected SimpleModelBuilder(int[][] texture) {
super(texture);
}
@Override
public Model build() {
return new SimpleModel(texture, transparencyFactor, reflectionFactor, occluding);
}
}
}
@@ -1,128 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.util.Vector;
public class SphereModel extends AbstractModel {
private final double radius;
private final Vector offset;
private SphereModel(int[][] texture, double transparencyFactor, double reflectionFactor,
boolean occluding, double radius, Vector offset) {
super(texture, transparencyFactor, reflectionFactor, occluding);
this.radius = radius;
this.offset = offset;
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
Vector linePoint = currentIntersection.getPoint();
Vector lineDirection = currentIntersection.getDirection();
Vector blockPoint = block.getLocation().toVector();
Vector centerPoint = block.getLocation().add(0.5, 0.5, 0.5).add(offset).toVector();
double a = lineDirection.dot(lineDirection);
double b = 2 * (linePoint.dot(lineDirection) - centerPoint.dot(lineDirection));
double c = linePoint.dot(linePoint) - 2 * centerPoint.dot(linePoint) + centerPoint.dot(centerPoint)
- Math.pow(radius, 2);
double delta = Math.pow(b, 2) - 4 * a * c;
if (delta < 0) {
return Intersection.of(currentIntersection.getNormal(), linePoint, lineDirection);
}
double dist = linePoint.distance(centerPoint);
double minDist = dist - radius;
double maxDist = dist + radius;
if (delta == 0) {
double t = -b / (2 * a);
Vector intersection = lineDirection.clone().add(lineDirection.clone().multiply(t));
if (!isInsideBlock(blockPoint, intersection)) {
return currentIntersection;
}
double currentDist = intersection.distance(linePoint);
double factor = (currentDist - minDist) / (maxDist - minDist);
Vector normal = intersection.clone().subtract(centerPoint).normalize();
return Intersection.of(normal, intersection, lineDirection, getColor(centerPoint, intersection, factor));
}
double deltaSqrt = Math.sqrt(delta);
double tOne = (-b + deltaSqrt) / (2 * a);
double tTwo = (-b - deltaSqrt) / (2 * a);
Vector intersectionOne = linePoint.clone().add(lineDirection.clone().multiply(tOne));
Vector intersectionTwo = linePoint.clone().add(lineDirection.clone().multiply(tTwo));
boolean first = intersectionOne.distanceSquared(linePoint) < intersectionTwo.distanceSquared(linePoint);
double currentDist = (first ? intersectionOne : intersectionTwo).distance(linePoint);
double factor = (currentDist - minDist) / (maxDist - minDist);
if (first && isInsideBlock(blockPoint, intersectionOne)) {
Vector normal = intersectionOne.clone().subtract(centerPoint).normalize();
return Intersection.of(normal, intersectionOne, lineDirection,
getColor(centerPoint, intersectionOne, factor));
} else if (isInsideBlock(blockPoint, intersectionTwo)) {
Vector normal = intersectionTwo.clone().subtract(centerPoint).normalize();
return Intersection.of(normal, intersectionTwo, lineDirection,
getColor(centerPoint, intersectionTwo, factor));
} else {
return currentIntersection;
}
}
private int getColor(Vector base, Vector intersection, double factor) {
Location loc = base.toLocation(null);
loc.setDirection(intersection.clone().subtract(base).normalize());
double perimeter = Math.round(2 * Math.PI * radius);
double yawDiv = 360 / perimeter;
double pitchDiv = 180 / perimeter;
int pixelX = (int) ((loc.getYaw() % yawDiv) / (yawDiv / textureSize));
int pixelY = (int) (((loc.getPitch() + 90) % pitchDiv) / (pitchDiv / textureSize));
return 0xFF000000 | MathUtil.weightedColorSum(texture[pixelY][pixelX], 0, 1 - factor, factor);
}
private boolean isInsideBlock(Vector blockPoint, Vector intersection) {
intersection = intersection.clone().subtract(blockPoint);
return intersection.getX() >= 0 && intersection.getX() < 1 && intersection.getY() >= 0
&& intersection.getY() < 1 && intersection.getZ() >= 0 && intersection.getZ() < 1;
}
public static class SphereModelBuilder extends Builder {
private double radius;
private Vector offset;
SphereModelBuilder(int[][] texture) {
super(texture);
this.radius = 0.5;
this.offset = new Vector();
}
public SphereModelBuilder radius(double radius) {
this.radius = radius;
return this;
}
public SphereModelBuilder offset(Vector offset) {
this.offset = offset.clone();
return this;
}
@Override
public Model build() {
return new SphereModel(texture, transparencyFactor, reflectionFactor, occluding, radius,
offset);
}
}
}
@@ -1,57 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.model;
import eu.mhsl.minecraft.pixelpics.render.model.AbstractModel.Builder;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import org.bukkit.block.Block;
public class StaticModel implements Model {
private final int color;
private final double transparencyFactor;
private final double reflectionFactor;
private final boolean occluding;
private StaticModel(int color, double transparencyFactor, double reflectionFactor, boolean occluding) {
this.color = color;
this.transparencyFactor = transparencyFactor;
this.reflectionFactor = reflectionFactor;
this.occluding = occluding;
}
@Override
public Intersection intersect(Block block, Intersection currentIntersection) {
return Intersection.of(currentIntersection.getNormal(), currentIntersection.getPoint(),
currentIntersection.getDirection(), color);
}
@Override
public double getTransparencyFactor() {
return transparencyFactor;
}
@Override
public double getReflectionFactor() {
return reflectionFactor;
}
@Override
public boolean isOccluding() {
return occluding;
}
public static class StaticModelBuilder extends Builder {
private final int color;
StaticModelBuilder(int color) {
super(new int[1][1]);
this.color = color;
}
@Override
public StaticModel build() {
return new StaticModel(color, transparencyFactor, reflectionFactor, occluding);
}
}
}
@@ -1,149 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import eu.mhsl.minecraft.pixelpics.render.registry.AdvancedModelRegistry;
import eu.mhsl.minecraft.pixelpics.render.util.BlockRaytracer;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Color;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
public class AdvancedRaytracer implements Raytracer {
private final int maxDistance;
private final int reflectionDepth;
private final AdvancedModelRegistry textureRegistry;
private Block reflectedBlock;
public AdvancedRaytracer() {
this(300, 10);
}
public AdvancedRaytracer(int maxDistance, int reflectionDepth) {
this.maxDistance = maxDistance;
this.reflectionDepth = reflectionDepth;
this.textureRegistry = new AdvancedModelRegistry();
this.textureRegistry.initialize();
this.reflectedBlock = null;
}
@Override
public int trace(World world, Vector point, Vector direction) {
return trace(world, point, direction, reflectionDepth);
}
private int trace(World world, Vector point, Vector direction, int reflectionDepth) {
Location loc = point.toLocation(world);
loc.setDirection(direction);
BlockRaytracer iterator = new BlockRaytracer(loc);
int baseColor = Color.fromRGB(65, 89, 252).asRGB();
Vector finalIntersection = null;
int reflectionColor = 0;
double reflectionFactor = 0;
boolean reflected = false;
Vector transparencyStart = null;
int transparencyColor = 0;
double transparencyFactor = 0;
Material occlusionMaterial = null;
BlockData occlusionData = null;
for (int i = 0; i < maxDistance; i++) {
if (!iterator.hasNext()) break;
Block block = iterator.next();
if (reflectedBlock != null && reflectedBlock.equals(block)) continue;
reflectedBlock = null;
Material material = block.getType();
if (material == Material.AIR) {
occlusionMaterial = null;
occlusionData = null;
continue;
}
Model textureModel = textureRegistry.getModel(block.getType(), block.getBlockData(), block.getTemperature(), block.getHumidity());
Intersection currentIntersection = Intersection.of(
MathUtil.toVector(iterator.getIntersectionFace()),
i == 0 ? point : iterator.getIntersectionPoint(),
direction
);
Intersection newIntersection = textureModel.intersect(block, currentIntersection);
if (newIntersection == null) continue;
int color = newIntersection.getColor();
if (!reflected && textureModel.getReflectionFactor() > 0 && reflectionDepth > 0 && (color >> 24) != 0) {
reflectedBlock = block;
reflectionColor = trace(
world,
newIntersection.getPoint(),
MathUtil.reflectVector(
point,
direction,
newIntersection.getPoint(),
newIntersection.getNormal()
),
reflectionDepth - 1
);
reflectionFactor = textureModel.getReflectionFactor();
reflected = true;
}
if (transparencyStart == null && textureModel.getTransparencyFactor() > 0) {
transparencyStart = newIntersection.getPoint();
transparencyColor = newIntersection.getColor();
transparencyFactor = textureModel.getTransparencyFactor();
}
if (textureModel.isOccluding()) {
BlockData data = block.getBlockData();
if (material == occlusionMaterial && data.equals(occlusionData)) continue;
occlusionMaterial = material;
occlusionData = data;
} else {
occlusionMaterial = null;
occlusionData = null;
}
if (transparencyStart != null && textureModel.getTransparencyFactor() > 0) continue;
if ((color >> 24) == 0) continue;
baseColor = color;
finalIntersection = newIntersection.getPoint();
break;
}
if (transparencyStart != null) {
baseColor = MathUtil.weightedColorSum(
baseColor,
transparencyColor,
transparencyFactor,
(1
- transparencyFactor)
* (1 + transparencyStart.distance(finalIntersection == null ? transparencyStart : finalIntersection)
/ 5.0));
}
if (reflected) {
baseColor = MathUtil.weightedColorSum(
baseColor,
reflectionColor,
1 - reflectionFactor,
reflectionFactor
);
}
return baseColor & 0xFFFFFF;
}
}
@@ -1,152 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import eu.mhsl.minecraft.pixelpics.render.registry.AdvancedModelRegistry;
import eu.mhsl.minecraft.pixelpics.render.registry.ModelRegistry;
import eu.mhsl.minecraft.pixelpics.render.util.BlockRaytracer;
import eu.mhsl.minecraft.pixelpics.render.util.Intersection;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Color;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Biome;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
public class DefaultRaytracer implements Raytracer {
private final int maxDistance;
private final int reflectionDepth;
private final ModelRegistry textureRegistry;
private Block reflectedBlock;
public DefaultRaytracer() {
this(300, 10);
}
public DefaultRaytracer(int maxDistance, int reflectionDepth) {
this.maxDistance = maxDistance;
this.reflectionDepth = reflectionDepth;
this.textureRegistry = new AdvancedModelRegistry();
this.textureRegistry.initialize();
this.reflectedBlock = null;
}
@Override
public int trace(World world, Vector point, Vector direction) {
return trace(world, point, direction, reflectionDepth);
}
private int trace(World world, Vector point, Vector direction, int reflectionDepth) {
Location loc = point.toLocation(world);
loc.setDirection(direction);
BlockRaytracer iterator = new BlockRaytracer(loc);
int baseColor = Color.fromRGB(65, 89, 252).asRGB();
Vector finalIntersection = null;
int reflectionColor = 0;
double reflectionFactor = 0;
boolean reflected = false;
Vector transparencyStart = null;
int transparencyColor = 0;
double transparencyFactor = 0;
Material occlusionMaterial = null;
BlockData occlusionData = null;
for (int i = 0; i < maxDistance; i++) {
if (!iterator.hasNext()) break;
Block block = iterator.next();
if (reflectedBlock != null && reflectedBlock.equals(block)) continue;
reflectedBlock = null;
Material material = block.getType();
if (material == Material.AIR) {
occlusionMaterial = null;
occlusionData = null;
continue;
}
Biome biome = block.getBiome();
Model textureModel = textureRegistry.getModel(block);
Intersection currentIntersection = Intersection.of(
MathUtil.toVector(iterator.getIntersectionFace()),
i == 0 ? point : iterator.getIntersectionPoint(),
direction
);
Intersection newIntersection = textureModel.intersect(block, currentIntersection);
if (newIntersection == null) continue;
int color = newIntersection.getColor();
if (!reflected && textureModel.getReflectionFactor() > 0 && reflectionDepth > 0 && (color >> 24) != 0) {
reflectedBlock = block;
reflectionColor = trace(
world,
newIntersection.getPoint(),
MathUtil.reflectVector(
point,
direction,
newIntersection.getPoint(),
newIntersection.getNormal()
),
reflectionDepth - 1
);
reflectionFactor = textureModel.getReflectionFactor();
reflected = true;
}
if (transparencyStart == null && textureModel.getTransparencyFactor() > 0) {
transparencyStart = newIntersection.getPoint();
transparencyColor = newIntersection.getColor();
transparencyFactor = textureModel.getTransparencyFactor();
}
if (textureModel.isOccluding()) {
BlockData data = block.getBlockData();
if (material == occlusionMaterial && data.equals(occlusionData)) continue;
occlusionMaterial = material;
occlusionData = data;
} else {
occlusionMaterial = null;
occlusionData = null;
}
if (transparencyStart != null && textureModel.getTransparencyFactor() > 0) continue;
if ((color >> 24) == 0) continue;
baseColor = color;
finalIntersection = newIntersection.getPoint();
break;
}
if (transparencyStart != null) {
baseColor = MathUtil.weightedColorSum(
baseColor,
transparencyColor,
transparencyFactor,
(1
- transparencyFactor)
* (1 + transparencyStart.distance(finalIntersection == null ? transparencyStart : finalIntersection)
/ 5.0));
}
if (reflected) {
baseColor = MathUtil.weightedColorSum(
baseColor,
reflectionColor,
1 - reflectionFactor,
reflectionFactor
);
}
return baseColor & 0xFFFFFF;
}
}
@@ -0,0 +1,198 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.assets.model.Direction;
import eu.mhsl.minecraft.pixelpics.assets.model.Element;
import eu.mhsl.minecraft.pixelpics.assets.model.Face;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.util.Vector;
/**
* Intersects a ray (in block coordinates) with a {@link ResolvedModel}'s element boxes and returns
* the nearest opaque face hit. Axis-aligned boxes use a slab test; rotated elements are handled as
* oriented boxes by transforming the ray into the element's local frame. Fully transparent texels
* (alpha &le; threshold) are treated as holes so the ray passes through (cutout for plants, glass).
*/
public final class ElementIntersector {
private static final double EPS = 1e-7;
private static final int ALPHA_THRESHOLD = 16;
private ElementIntersector() {}
/**
* @param ox,oy,oz ray origin in block-local coordinates (world origin minus block min corner)
* @param dx,dy,dz ray direction (need not be normalized)
* @param bx,by,bz block min corner in world coordinates (for reconstructing the world hit point)
*/
public static FaceHit intersect(
ResolvedModel model,
double ox,
double oy,
double oz,
double dx,
double dy,
double dz,
int bx,
int by,
int bz) {
List<Candidate> candidates = new ArrayList<>(model.elements.size());
for (int i = 0; i < model.elements.size(); i++) {
Element element = model.elements.get(i);
Candidate c = element.isAxisAligned()
? intersectAabb(element, ox, oy, oz, dx, dy, dz)
: intersectObb(element, ox, oy, oz, dx, dy, dz);
if (c != null) candidates.add(new Candidate(c.element, c.t, c.dir, c.s, c.t2, c.normal, i));
}
if (candidates.isEmpty()) return null;
// Sort by depth; for coplanar faces (equal t) render later elements first, matching vanilla's
// draw order so overlays (e.g. the tinted grass side overlay) sit on top of the base face.
candidates.sort((a, b) -> {
if (Math.abs(a.t - b.t) > 1e-4) return Double.compare(a.t, b.t);
return Integer.compare(b.order, a.order);
});
for (Candidate c : candidates) {
Face face = c.element.faces[c.dir.ordinal()];
if (face == null) continue;
int color = face.sample(c.s, c.t2);
if (ColorUtil.alpha(color) <= ALPHA_THRESHOLD) continue;
Vector world = new Vector(bx + ox + dx * c.t, by + oy + dy * c.t, bz + oz + dz * c.t);
Vector normal = new Vector(c.normal[0], c.normal[1], c.normal[2]);
return new FaceHit(c.t, world, normal, color, face.tintIndex);
}
return null;
}
private record Candidate(
Element element, double t, Direction dir, double s, double t2, double[] normal, int order) {}
private static Candidate intersectAabb(
Element e, double ox, double oy, double oz, double dx, double dy, double dz) {
return slab(e, ox, oy, oz, dx, dy, dz, e.from, e.to, null);
}
/** Rotated element: transform the ray into the element's local (unrotated) frame, then slab-test. */
private static Candidate intersectObb(Element e, double ox, double oy, double oz, double dx, double dy, double dz) {
double[] o = rotate(ox - e.rotOrigin[0], oy - e.rotOrigin[1], oz - e.rotOrigin[2], e.rotAxis, -e.rotAngleRad);
o[0] += e.rotOrigin[0];
o[1] += e.rotOrigin[1];
o[2] += e.rotOrigin[2];
double[] d = rotate(dx, dy, dz, e.rotAxis, -e.rotAngleRad);
return slab(e, o[0], o[1], o[2], d[0], d[1], d[2], e.from, e.to, e);
}
private static Candidate slab(
Element e,
double ox,
double oy,
double oz,
double dx,
double dy,
double dz,
double[] from,
double[] to,
Element obb) {
double tmin = Double.NEGATIVE_INFINITY;
double tmax = Double.POSITIVE_INFINITY;
int axis = -1;
boolean negFace = false; // entered through the low-coordinate face
double[] o = {ox, oy, oz};
double[] d = {dx, dy, dz};
for (int a = 0; a < 3; a++) {
if (Math.abs(d[a]) < EPS) {
if (o[a] < from[a] - EPS || o[a] > to[a] + EPS) return null;
continue;
}
double inv = 1.0 / d[a];
double t1 = (from[a] - o[a]) * inv;
double t2 = (to[a] - o[a]) * inv;
boolean neg = true;
if (t1 > t2) {
double tmp = t1;
t1 = t2;
t2 = tmp;
neg = false;
}
if (t1 > tmin) {
tmin = t1;
axis = a;
negFace = neg;
}
if (t2 < tmax) tmax = t2;
if (tmin > tmax) return null;
}
if (axis < 0) return null;
double tEntry = tmin;
if (tEntry < EPS) {
// origin inside the box (e.g. camera within a block): use exit point instead
tEntry = tmax;
if (tEntry < EPS) return null;
}
double px = o[0] + d[0] * tEntry;
double py = o[1] + d[1] * tEntry;
double pz = o[2] + d[2] * tEntry;
Direction dir = faceFor(axis, negFace);
double[] normal = {dir.nx, dir.ny, dir.nz};
if (obb != null) {
// rotate the normal back into block space
normal = rotate(normal[0], normal[1], normal[2], obb.rotAxis, obb.rotAngleRad);
}
double fracX = frac(px, from[0], to[0]);
double fracY = frac(py, from[1], to[1]);
double fracZ = frac(pz, from[2], to[2]);
double s, t;
switch (dir) {
// Texture V is top-down (0 = texture top). For side faces the texture top is the block
// top (high Y), so t = 1 - fracY.
case UP, DOWN -> {
s = fracX;
t = fracZ;
}
case NORTH, SOUTH -> {
s = fracX;
t = 1 - fracY;
}
default -> {
s = fracZ;
t = 1 - fracY;
} // WEST, EAST
}
return new Candidate(e, tEntry, dir, s, t, normal, 0);
}
private static Direction faceFor(int axis, boolean negFace) {
return switch (axis) {
case 0 -> negFace ? Direction.WEST : Direction.EAST;
case 1 -> negFace ? Direction.DOWN : Direction.UP;
default -> negFace ? Direction.NORTH : Direction.SOUTH;
};
}
private static double frac(double v, double lo, double hi) {
double span = hi - lo;
if (span < 1e-6) return 0;
double f = (v - lo) / span;
return f < 0 ? 0 : Math.min(f, 1);
}
/** Rotate (x,y,z) around the given axis (0=x,1=y,2=z) by angle radians. */
private static double[] rotate(double x, double y, double z, int axis, double angle) {
double cos = Math.cos(angle);
double sin = Math.sin(angle);
return switch (axis) {
case 0 -> new double[] {x, y * cos - z * sin, y * sin + z * cos};
case 1 -> new double[] {x * cos + z * sin, y, -x * sin + z * cos};
default -> new double[] {x * cos - y * sin, x * sin + y * cos, z};
};
}
}
@@ -0,0 +1,9 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import org.bukkit.util.Vector;
/**
* The result of intersecting a ray with a block's geometry: the world-space hit point and normal,
* the sampled ARGB color (before shading/tinting) and the face's tint index ({@code -1} = none).
*/
public record FaceHit(double t, Vector point, Vector normal, int color, int tintIndex) {}
@@ -1,9 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import org.bukkit.World;
import org.bukkit.util.Vector;
public interface Raytracer {
int trace(World world, Vector point, Vector direction);
}
@@ -0,0 +1,332 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.assets.model.ResolvedModel;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityScene;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyRenderer;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTint;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.tint.TintResolver;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Material;
import org.bukkit.block.Biome;
import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
/**
* Traces a single ray against a {@link WorldSnapshot}, sampling block models via the
* {@link ElementIntersector} and applying biome tint, directional face shading, transparency and
* reflection. Contains no Bukkit world access, so it is safe to invoke from worker threads.
*/
public final class SnapshotRaytracer {
private static final int BIOME_BLEND_RADIUS = 2;
// Distance fog (atmospheric perspective).
private static final double FOG_START = 128;
private static final double FOG_END = 256;
private static final double FOG_MAX = 0.75;
// Vanilla-style ambient occlusion brightness per occlusion level (0=most occluded .. 3=open). Kept subtle.
private static final double[] AO_BRIGHTNESS = {0.55, 0.70, 0.85, 1.0};
private final BlockModelRegistry registry;
private final BiomeTintProvider tintProvider;
private final SkyRenderer skyRenderer;
private final double maxDistance;
private final int reflectionDepth;
private final int maxSteps;
private final Map<Long, BiomeTint> tintCache = new ConcurrentHashMap<>();
public SnapshotRaytracer(
BlockModelRegistry registry,
BiomeTintProvider tintProvider,
SkyRenderer skyRenderer,
double maxDistance,
int reflectionDepth) {
this.registry = registry;
this.tintProvider = tintProvider;
this.skyRenderer = skyRenderer;
this.maxDistance = maxDistance;
this.reflectionDepth = reflectionDepth;
this.maxSteps = (int) (maxDistance * 3) + 3;
}
public int trace(WorldSnapshot snapshot, Vector origin, Vector direction, SkyContext sky, EntityScene scene) {
return trace(snapshot, origin, direction, sky, scene, reflectionDepth);
}
private int trace(
WorldSnapshot snapshot, Vector origin, Vector direction, SkyContext sky, EntityScene scene, int depth) {
double ox = origin.getX(), oy = origin.getY(), oz = origin.getZ();
double dx = direction.getX(), dy = direction.getY(), dz = direction.getZ();
VoxelDDA dda = new VoxelDDA(ox, oy, oz, dx, dy, dz);
int skyColor = skyRenderer.colorFor(direction, origin, sky);
int baseColor = skyColor;
Vector finalPoint = null;
int reflectionColor = 0;
double reflectionFactor = 0;
boolean reflected = false;
Vector transparencyStart = null;
int transparencyColor = 0;
double transparencyFactor = 0;
BlockData occlusion = null;
for (int i = 0; i < maxSteps && dda.tCurrent <= maxDistance; i++) {
int bx = dda.x, by = dda.y, bz = dda.z;
BlockData data = snapshot.getBlockData(bx, by, bz);
if (data.getMaterial() == Material.AIR) {
occlusion = null;
dda.advance();
continue;
}
ResolvedModel model = registry.get(data);
FaceHit hit = ElementIntersector.intersect(model, ox - bx, oy - by, oz - bz, dx, dy, dz, bx, by, bz);
if (hit == null) {
occlusion = null;
dda.advance();
continue;
}
int color = shadeAndTint(hit, data, snapshot, bx, by, bz);
if (!reflected && model.reflection > 0 && depth > 0) {
Vector reflectDir = MathUtil.reflectVector(direction, hit.normal());
Vector reflectStart =
hit.point().clone().add(hit.normal().clone().multiply(1e-3));
reflectionColor = trace(snapshot, reflectStart, reflectDir, sky, scene, depth - 1);
reflectionFactor = model.reflection;
reflected = true;
}
if (transparencyStart == null && model.transparency > 0) {
transparencyStart = hit.point();
transparencyColor = color;
transparencyFactor = model.transparency;
}
if (model.occluding) {
if (data.equals(occlusion)) {
dda.advance();
continue;
}
occlusion = data;
} else {
occlusion = null;
}
if (transparencyStart != null && model.transparency > 0) {
dda.advance();
continue;
}
baseColor = color;
finalPoint = hit.point();
break;
}
// Entities: if one is closer than the opaque block/sky, it becomes the surface.
if (scene != null && !scene.isEmpty()) {
double blockDist = finalPoint != null ? origin.distance(finalPoint) : maxDistance;
FaceHit eh = scene.nearestHit(ox, oy, oz, dx, dy, dz, blockDist);
if (eh != null) {
baseColor = ColorUtil.shade(eh.color(), shadeFactor(eh.normal()));
finalPoint = eh.point();
reflected = false;
if (transparencyStart != null && origin.distance(transparencyStart) >= eh.t()) {
transparencyStart = null;
}
}
}
if (transparencyStart != null) {
baseColor = ColorUtil.mix(
baseColor,
transparencyColor,
transparencyFactor,
(1 - transparencyFactor)
* (1
+ transparencyStart.distance(finalPoint == null ? transparencyStart : finalPoint)
/ 5.0));
}
if (reflected) {
baseColor = ColorUtil.mix(baseColor, reflectionColor, 1 - reflectionFactor, reflectionFactor);
}
// Distance fog (atmospheric perspective): fade distant geometry toward the sky color.
if (finalPoint != null) {
double fog = fogFactor(origin.distance(finalPoint));
if (fog > 0) baseColor = ColorUtil.mix(baseColor, skyColor, 1 - fog, fog);
}
return baseColor & 0xFFFFFF;
}
private int shadeAndTint(FaceHit hit, BlockData data, WorldSnapshot snapshot, int bx, int by, int bz) {
int color = hit.color();
if (hit.tintIndex() >= 0) {
BiomeTint tint = blendedTint(snapshot, bx, by, bz);
if (tint != null) {
int tintColor = TintResolver.resolve(data, hit.tintIndex(), tint);
if (tintColor != -1) color = ColorUtil.multiply(color, tintColor);
}
}
double light = shadeFactor(hit.normal()) * ambientOcclusion(hit, snapshot, bx, by, bz);
return ColorUtil.shade(color, light);
}
private double fogFactor(double distance) {
if (distance <= FOG_START) return 0;
double f = (distance - FOG_START) / (FOG_END - FOG_START);
return Math.clamp(f, 0, FOG_MAX);
}
/**
* Vanilla-style smooth ambient occlusion: darkens face corners by how many of the three blocks
* touching that corner (in the layer just outside the face) are solid, bilinearly interpolated
* across the face. Only applied to axis-aligned faces.
*/
private double ambientOcclusion(FaceHit hit, WorldSnapshot snapshot, int bx, int by, int bz) {
double nx = hit.normal().getX(),
ny = hit.normal().getY(),
nz = hit.normal().getZ();
double ax = Math.abs(nx), ay = Math.abs(ny), az = Math.abs(nz);
if (Math.max(ax, Math.max(ay, az)) < 0.99) return 1.0; // skip rotated/diagonal faces
double lx = hit.point().getX() - bx;
double ly = hit.point().getY() - by;
double lz = hit.point().getZ() - bz;
// Offset to the layer just outside the face, plus the two in-plane unit axes and face coords.
int ofx = (int) Math.round(nx), ofy = (int) Math.round(ny), ofz = (int) Math.round(nz);
int ux, uy, uz, vx, vy, vz;
double su, sv;
if (ay > 0.5) { // up/down
ux = 1;
uy = 0;
uz = 0;
vx = 0;
vy = 0;
vz = 1;
su = lx;
sv = lz;
} else if (ax > 0.5) { // east/west
ux = 0;
uy = 0;
uz = 1;
vx = 0;
vy = 1;
vz = 0;
su = lz;
sv = ly;
} else { // north/south
ux = 1;
uy = 0;
uz = 0;
vx = 0;
vy = 1;
vz = 0;
su = lx;
sv = ly;
}
double b00 = aoCorner(snapshot, bx, by, bz, ofx, ofy, ofz, ux, uy, uz, vx, vy, vz, -1, -1);
double b10 = aoCorner(snapshot, bx, by, bz, ofx, ofy, ofz, ux, uy, uz, vx, vy, vz, +1, -1);
double b01 = aoCorner(snapshot, bx, by, bz, ofx, ofy, ofz, ux, uy, uz, vx, vy, vz, -1, +1);
double b11 = aoCorner(snapshot, bx, by, bz, ofx, ofy, ofz, ux, uy, uz, vx, vy, vz, +1, +1);
double top = b00 + (b10 - b00) * su;
double bottom = b01 + (b11 - b01) * su;
return top + (bottom - top) * sv;
}
private double aoCorner(
WorldSnapshot snapshot,
int bx,
int by,
int bz,
int ofx,
int ofy,
int ofz,
int ux,
int uy,
int uz,
int vx,
int vy,
int vz,
int du,
int dv) {
boolean side1 = solid(snapshot, bx + ofx + du * ux, by + ofy + du * uy, bz + ofz + du * uz);
boolean side2 = solid(snapshot, bx + ofx + dv * vx, by + ofy + dv * vy, bz + ofz + dv * vz);
boolean corner = solid(
snapshot, bx + ofx + du * ux + dv * vx, by + ofy + du * uy + dv * vy, bz + ofz + du * uz + dv * vz);
int level = (side1 && side2) ? 0 : 3 - (side1 ? 1 : 0) - (side2 ? 1 : 0) - (corner ? 1 : 0);
return AO_BRIGHTNESS[Math.clamp(level, 0, 3)];
}
private boolean solid(WorldSnapshot snapshot, int x, int y, int z) {
Material m = snapshot.getBlockData(x, y, z).getMaterial();
return m != Material.AIR && m.isOccluding();
}
/**
* Biome-blended tint: averages the per-biome tint over a {@code (2r+1)x(2r+1)} neighbourhood in
* X/Z (vanilla biome blend radius, default 2), giving smooth grass/foliage gradients across biome
* borders instead of hard edges. Cached per column.
*/
private BiomeTint blendedTint(WorldSnapshot snapshot, int bx, int by, int bz) {
long key = (((long) bx) & 0xFFFFFFFFL) | (((long) bz) << 32);
BiomeTint cached = tintCache.get(key);
if (cached != null) return cached;
long[] g = new long[3], f = new long[3], d = new long[3], w = new long[3];
int n = 0;
for (int dx = -BIOME_BLEND_RADIUS; dx <= BIOME_BLEND_RADIUS; dx++) {
for (int dz = -BIOME_BLEND_RADIUS; dz <= BIOME_BLEND_RADIUS; dz++) {
Biome biome = snapshot.getBiome(bx + dx, by, bz + dz);
if (biome == null) continue;
BiomeTint t = tintProvider.forBiome(biome);
accumulate(g, t.grass());
accumulate(f, t.foliage());
accumulate(d, t.dryFoliage());
accumulate(w, t.water());
n++;
}
}
if (n == 0) return null;
BiomeTint result = new BiomeTint(average(g, n), average(f, n), average(d, n), average(w, n));
tintCache.put(key, result);
return result;
}
private static void accumulate(long[] acc, int argb) {
acc[0] += (argb >> 16) & 0xFF;
acc[1] += (argb >> 8) & 0xFF;
acc[2] += argb & 0xFF;
}
private static int average(long[] acc, int n) {
return 0xFF000000 | (((int) (acc[0] / n)) << 16) | (((int) (acc[1] / n)) << 8) | ((int) (acc[2] / n));
}
/** Vanilla-style directional shading: top 1.0, north/south 0.8, east/west 0.6, bottom 0.5. */
private double shadeFactor(Vector normal) {
double ax = Math.abs(normal.getX());
double ay = Math.abs(normal.getY());
double az = Math.abs(normal.getZ());
if (ay >= ax && ay >= az) return normal.getY() >= 0 ? 1.0 : 0.5;
if (az >= ax) return 0.8;
return 0.6;
}
}
@@ -0,0 +1,65 @@
package eu.mhsl.minecraft.pixelpics.render.raytrace;
/**
* Amanatides-Woo voxel traversal: walks the integer block grid a ray passes through, in order,
* without any Bukkit world access (safe to run off the main thread).
*/
public final class VoxelDDA {
public int x, y, z;
public double tCurrent; // ray parameter at which the current voxel was entered
private final int stepX, stepY, stepZ;
private final double tDeltaX, tDeltaY, tDeltaZ;
private double tMaxX, tMaxY, tMaxZ;
public VoxelDDA(double ox, double oy, double oz, double dx, double dy, double dz) {
this.x = (int) Math.floor(ox);
this.y = (int) Math.floor(oy);
this.z = (int) Math.floor(oz);
this.tCurrent = 0;
this.stepX = dx > 0 ? 1 : (dx < 0 ? -1 : 0);
this.stepY = dy > 0 ? 1 : (dy < 0 ? -1 : 0);
this.stepZ = dz > 0 ? 1 : (dz < 0 ? -1 : 0);
this.tDeltaX = dx == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dx);
this.tDeltaY = dy == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dy);
this.tDeltaZ = dz == 0 ? Double.POSITIVE_INFINITY : Math.abs(1.0 / dz);
this.tMaxX = boundary(ox, dx, x, stepX);
this.tMaxY = boundary(oy, dy, y, stepY);
this.tMaxZ = boundary(oz, dz, z, stepZ);
}
private static double boundary(double origin, double dir, int voxel, int step) {
if (dir == 0) return Double.POSITIVE_INFINITY;
double next = step > 0 ? (voxel + 1) : voxel;
return (next - origin) / dir;
}
/** Advance to the next voxel along the ray, updating {@link #tCurrent}. */
public void advance() {
if (tMaxX < tMaxY) {
if (tMaxX < tMaxZ) {
x += stepX;
tCurrent = tMaxX;
tMaxX += tDeltaX;
} else {
z += stepZ;
tCurrent = tMaxZ;
tMaxZ += tDeltaZ;
}
} else {
if (tMaxY < tMaxZ) {
y += stepY;
tCurrent = tMaxY;
tMaxY += tDeltaY;
} else {
z += stepZ;
tCurrent = tMaxZ;
tMaxZ += tDeltaZ;
}
}
}
}
@@ -1,157 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.registry;
import com.google.gson.Gson;
import eu.mhsl.minecraft.pixelpics.Main;
import eu.mhsl.minecraft.pixelpics.render.model.AbstractModel;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import org.bukkit.Color;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.*;
import java.net.URL;
import java.util.*;
import static eu.mhsl.minecraft.pixelpics.render.registry.DefaultModelRegistry.TEXTURE_SIZE;
public class AdvancedModelRegistry implements ModelRegistry {
private final Gson gson = new Gson();
private final Map<Material, Map<BlockData, Model>> modelMap = new HashMap<>();
private final Set<String> tintedBlocks = Set.of("grass", "grass_block", "leaves", "oak_leaves", "water", "vine", "sugar_cane");
public record BlockInfo(String parent, BlockTextures textures){}
public record BlockTextures(
String texture,
String bottom,
String top,
String all,
String particle,
String end,
String side,
String cross,
String rail,
String overlay
){}
@Override
public void initialize() {
System.out.println(modelMap);
File blockDir = new File(Main.getInstance().getDataFolder(), "models/block");
for (File file : Objects.requireNonNull(blockDir.listFiles())) {
addModelFromFile(file);
}
try {
registerModel(Material.LAVA, AbstractModel.Builder.createSimple(getTextureArray("lava_still"))
.transparency(0.15).reflection(0.05).occlusion().build());
registerModel(Material.WATER, AbstractModel.Builder.createSimple(getTextureArray("water_still"))
.transparency(0.60).reflection(0.1).occlusion().build());
} catch (Exception ignored) { }
}
@Override
public Model getModel(Block block) {
return ModelRegistry.super.getModel(block);
}
@Override
public Model getModel(Material material, BlockData blockData) {
return getModel(material, blockData, 0.8, 0.4);
}
public Model getModel(Material material, BlockData blockData, double temperature, double humidity) {
return modelMap.computeIfAbsent(material, key -> new HashMap<>()).getOrDefault(blockData,
blockData == null ? getDefaultModel()
: modelMap.get(material).getOrDefault(null, getDefaultModel()));
}
@Override
public Model getDefaultModel() {
return AbstractModel.Builder.createStatic(Color.PURPLE.asRGB()).build();
}
private void registerModel(Material material, Model blockModel) {
modelMap.computeIfAbsent(material, key -> new HashMap<>())
.put(null, blockModel);
}
private void addModelFromFile(File file) {
String blockName = file.getName().substring(0, file.getName().lastIndexOf('.'));
Material material = Material.getMaterial(blockName.toUpperCase());
if(material == null) return;
Model model = getModelFromFile(file);
if(model == null) return;
registerModel(material, model);
}
private Model getModelFromFile(File file) {
try (Reader reader = new FileReader(file)) {
BlockInfo blockInfo = gson.fromJson(reader, BlockInfo.class);
if(blockInfo.textures.all != null) {
return AbstractModel.Builder.createSimple(
getTextureArray(blockInfo.textures.all.substring(blockInfo.textures.all.lastIndexOf('/') + 1))
).build();
}
if(blockInfo.textures.cross != null) {
return AbstractModel.Builder.createCross(
getTextureArray(blockInfo.textures.cross.substring(blockInfo.textures.cross.lastIndexOf('/') + 1))
).build();
}
if(blockInfo.textures.side != null && blockInfo.textures.bottom != null && blockInfo.textures.top != null) {
return AbstractModel.Builder.createMulti(
getTextureArray(blockInfo.textures.top.substring(blockInfo.textures.top.lastIndexOf('/') + 1)),
getTextureArray(blockInfo.textures.side.substring(blockInfo.textures.side.lastIndexOf('/') + 1)),
getTextureArray(blockInfo.textures.bottom.substring(blockInfo.textures.bottom.lastIndexOf('/') + 1))
).build();
}
if(blockInfo.textures.side != null && blockInfo.textures.end != null) {
return AbstractModel.Builder.createMulti(
getTextureArray(blockInfo.textures.end.substring(blockInfo.textures.end.lastIndexOf('/') + 1)),
getTextureArray(blockInfo.textures.side.substring(blockInfo.textures.side.lastIndexOf('/') + 1)),
getTextureArray(blockInfo.textures.end.substring(blockInfo.textures.end.lastIndexOf('/') + 1))
).build();
}
} catch (Exception e) {
System.out.println(e.getMessage());
}
return null;
}
private int[][] getTextureArray(String textureName) {
int[][] texture = new int[TEXTURE_SIZE][TEXTURE_SIZE];
BufferedImage img;
URL url = this.getClass().getClassLoader().getResource(String.format("textures/block/%s.png", textureName));
if (url == null) {
throw new RuntimeException("Block Texture Resource not found.");
}
try (InputStream input = url.openConnection().getInputStream()) {
img = ImageIO.read(input);
} catch (IOException e) {
throw new RuntimeException(e);
}
for (int pixelY = 0; pixelY < TEXTURE_SIZE; pixelY++) {
for (int pixelX = 0; pixelX < TEXTURE_SIZE; pixelX++) {
texture[TEXTURE_SIZE - 1 - pixelY][TEXTURE_SIZE - 1 - pixelX] = img.getRGB(pixelX, pixelY);
}
}
return texture;
}
private int tintPixel(int baseColor, int tintColor) {
int a = (baseColor >> 24) & 0xFF;
int r = ((baseColor >> 16) & 0xFF) * ((tintColor >> 16) & 0xFF) / 255;
int g = ((baseColor >> 8) & 0xFF) * ((tintColor >> 8) & 0xFF) / 255;
int b = (baseColor & 0xFF) * (tintColor & 0xFF) / 255;
return (a << 24) | (r << 16) | (g << 8) | b;
}
}
@@ -1,169 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.registry;
import eu.mhsl.minecraft.pixelpics.render.model.AbstractModel.Builder;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import org.bukkit.Color;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
public class DefaultModelRegistry implements ModelRegistry {
private static final String IMAGE_RESOURCE = "terrain.png";
static final int TEXTURE_SIZE = 16;
private final Map<Material, Map<BlockData, Model>> modelMap;
private BufferedImage textures;
public DefaultModelRegistry() {
this.modelMap = new HashMap<>();
}
@Override
public void initialize() {
URL url = this.getClass().getClassLoader().getResource(IMAGE_RESOURCE);
if (url == null) {
throw new RuntimeException("Default resource \"terrain.png\" is missing");
}
try (InputStream input = url.openConnection().getInputStream()) {
this.textures = ImageIO.read(input);
} catch (IOException e) {
throw new RuntimeException(e);
}
registerModel(Material.GRASS_BLOCK, Builder.createMulti(textureIndex(0, 0), textureIndex(0, 3), textureIndex(0, 2)).build());
registerModel(Material.STONE, Builder.createSimple(textureIndex(0, 1)).build());
registerModel(Material.DIRT, Builder.createSimple(textureIndex(0, 2)).build());
registerModel(Material.OAK_PLANKS, Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.SPRUCE_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.BIRCH_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.JUNGLE_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.ACACIA_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.DARK_OAK_PLANKS,
Builder.createSimple(textureIndex(0, 4)).build());
registerModel(Material.BRICK, Builder.createSimple(textureIndex(0, 7)).build());
registerModel(Material.TNT, Builder.createMulti(textureIndex(0, 9),
textureIndex(0, 8), textureIndex(0, 10)).build());
registerModel(Material.WATER, Builder.createStatic(0xFF000000 | Color.fromRGB(0, 5, 60).asRGB())
.transparency(0.60).reflection(0.1).occlusion().build());
registerModel(Material.DIAMOND_BLOCK,
Builder.createSimple(textureIndex(3, 3)).reflection(0.75).build());
registerModel(Material.POPPY, Builder.createCross(textureIndex(0, 12)).build());
registerModel(Material.DANDELION, Builder.createCross(textureIndex(0, 13)).build());
registerModel(Material.OAK_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.SPRUCE_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.BIRCH_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.JUNGLE_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.ACACIA_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.DARK_OAK_SAPLING,
Builder.createCross(textureIndex(0, 15)).build());
registerModel(Material.COBBLESTONE,
Builder.createSimple(textureIndex(1, 0)).build());
registerModel(Material.BEDROCK, Builder.createSimple(textureIndex(1, 1)).build());
registerModel(Material.SAND, Builder.createSimple(textureIndex(1, 2)).build());
registerModel(Material.GRAVEL, Builder.createSimple(textureIndex(1, 3)).build());
registerModel(Material.OAK_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.SPRUCE_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.BIRCH_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.JUNGLE_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.ACACIA_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.DARK_OAK_LOG, Builder.createMulti(textureIndex(1, 5),
textureIndex(1, 4), textureIndex(1, 5)).build());
registerModel(Material.OAK_WOOD, Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.SPRUCE_WOOD,
Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.BIRCH_WOOD, Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.JUNGLE_WOOD,
Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.ACACIA_WOOD,
Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.DARK_OAK_WOOD,
Builder.createSimple(textureIndex(1, 4)).build());
registerModel(Material.OAK_LEAVES, Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.SPRUCE_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.BIRCH_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.JUNGLE_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.ACACIA_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.DARK_OAK_LEAVES,
Builder.createSimple(textureIndex(1, 6)).build());
registerModel(Material.IRON_BLOCK,
Builder.createMulti(textureIndex(1, 7),
textureIndex(2, 7), textureIndex(3, 7)).build());
registerModel(Material.GOLD_BLOCK, Builder.createMulti(textureIndex(1, 8),
textureIndex(2, 8), textureIndex(3, 8)).build());
registerModel(Material.RED_MUSHROOM,
Builder.createCross(textureIndex(1, 12)).build());
registerModel(Material.BROWN_MUSHROOM,
Builder.createCross(textureIndex(1, 13)).build());
registerModel(Material.LAVA, Builder.createSimple(textureIndex(2, 14))
.transparency(0.15).reflection(0.05).occlusion().build());
registerModel(Material.GOLD_ORE, Builder.createSimple(textureIndex(2, 0)).build());
registerModel(Material.IRON_ORE, Builder.createSimple(textureIndex(2, 1)).build());
registerModel(Material.COAL_ORE, Builder.createSimple(textureIndex(2, 2)).build());
registerModel(Material.GLASS,
Builder.createSimple(textureIndex(3, 1)).occlusion().build());
registerModel(Material.SHORT_GRASS, Builder.createCross(textureIndex(5, 6)).build());
registerModel(Material.SUGAR_CANE, Builder.createCross(textureIndex(5, 5)).build());
}
@Override
public Model getModel(Material material, BlockData blockData) {
return modelMap.computeIfAbsent(material, key -> new HashMap<>()).getOrDefault(blockData,
blockData == null ? getDefaultModel()
: modelMap.get(material).getOrDefault(null, getDefaultModel()));
}
@Override
public Model getDefaultModel() {
return Builder.createStatic(Color.PURPLE.asRGB()).build();
}
private void registerModel(Material material, Model blockModel) {
modelMap.computeIfAbsent(material, key -> new HashMap<>())
.put(null, blockModel);
}
private int[][] textureIndex(int verticalIndex, int horizontalIndex) {
int[][] texture = new int[TEXTURE_SIZE][TEXTURE_SIZE];
int offsetY = verticalIndex * TEXTURE_SIZE + (TEXTURE_SIZE - 1);
int offsetX = horizontalIndex * TEXTURE_SIZE;
for (int pixelY = 0; pixelY < TEXTURE_SIZE; pixelY++) {
for (int pixelX = 0; pixelX < TEXTURE_SIZE; pixelX++) {
texture[pixelY][pixelX] = textures.getRGB(offsetX + pixelX, offsetY - pixelY);
}
}
return texture;
}
}
@@ -1,23 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.registry;
import eu.mhsl.minecraft.pixelpics.render.model.Model;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
public interface ModelRegistry {
void initialize();
default Model getModel(Block block) {
return getModel(block.getType(), block.getBlockData());
}
default Model getModel(Material material) {
return getModel(material, null);
}
Model getModel(Material material, BlockData blockData);
Model getDefaultModel();
}
@@ -1,52 +1,183 @@
package eu.mhsl.minecraft.pixelpics.render.render; package eu.mhsl.minecraft.pixelpics.render.render;
import eu.mhsl.minecraft.pixelpics.render.raytrace.DefaultRaytracer; import eu.mhsl.minecraft.pixelpics.assets.BlockModelRegistry;
import eu.mhsl.minecraft.pixelpics.render.raytrace.Raytracer; import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationState;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityScene;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.BlockEntityBaker;
import eu.mhsl.minecraft.pixelpics.render.entity.cem.CemBaker;
import eu.mhsl.minecraft.pixelpics.render.raytrace.SnapshotRaytracer;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyRenderer;
import eu.mhsl.minecraft.pixelpics.render.snapshot.BlockEntitySnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.DecorationSnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.EntitySnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.SnapshotBuilder;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import eu.mhsl.minecraft.pixelpics.render.util.MathUtil; import eu.mhsl.minecraft.pixelpics.render.util.MathUtil;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.util.Vector;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt; import java.awt.image.DataBufferInt;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.UUID;
import java.util.concurrent.ForkJoinPool;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Logger;
import java.util.stream.IntStream;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.util.Vector;
/**
* Renders the scene by capturing a world snapshot on the main thread ({@link #prepare}) and then
* tracing one ray per pixel in parallel against that snapshot ({@link #execute}).
*/
public class DefaultScreenRenderer implements Renderer { public class DefaultScreenRenderer implements Renderer {
private static final double FOV_YAW_DEG = 53; /** Horizontal half field-of-view; the vertical half is derived from the output aspect ratio. */
private static final double FOV_PITCH_DEG = 23; private static final double H_FOV_HALF_RAD = Math.toRadians(35);
private static final double FOV_YAW_RAD = Math.toRadians(FOV_YAW_DEG);
private static final double FOV_PITCH_RAD = Math.toRadians(FOV_PITCH_DEG);
private static final Vector BASE_VEC = new Vector(1, 0, 0); private static final Vector BASE_VEC = new Vector(1, 0, 0);
private final Raytracer raytracer; private static final double MAX_DISTANCE = 256;
private static final int REFLECTION_DEPTH = 4;
public DefaultScreenRenderer() { /** Supersampling factor: SSAA x SSAA rays per output pixel, downsampled gamma-correctly. */
this.raytracer = new DefaultRaytracer(); private static final int SSAA = 3;
private final SnapshotRaytracer raytracer;
private final CemBaker entityBaker;
private final BlockEntityBaker blockEntityBaker;
private final DecorationBaker decorationBaker;
private final Logger logger;
/** Bounds parallel ray tracing to a fixed, low-priority pool; {@code null} = use the common pool. */
private final ForkJoinPool tracePool;
public DefaultScreenRenderer(
BlockModelRegistry registry,
BiomeTintProvider tintProvider,
TextureCache textures,
CemBaker entityBaker,
BlockEntityBaker blockEntityBaker,
Logger logger) {
this(registry, tintProvider, textures, entityBaker, blockEntityBaker, logger, null);
} }
public DefaultScreenRenderer(
BlockModelRegistry registry,
BiomeTintProvider tintProvider,
TextureCache textures,
CemBaker entityBaker,
BlockEntityBaker blockEntityBaker,
Logger logger,
ForkJoinPool tracePool) {
SkyRenderer skyRenderer = new SkyRenderer(textures);
this.raytracer = new SnapshotRaytracer(registry, tintProvider, skyRenderer, MAX_DISTANCE, REFLECTION_DEPTH);
this.entityBaker = entityBaker;
this.blockEntityBaker = blockEntityBaker;
this.decorationBaker = new DecorationBaker(textures);
this.logger = logger;
this.tracePool = tracePool;
}
/** Convenience: prepare and execute in one call (must run on the main thread). */
@Override @Override
public BufferedImage render(Location eyeLocation, Resolution resolution) { public BufferedImage render(Location eyeLocation, Resolution resolution) {
int width = resolution.getWidth(); return execute(prepare(eyeLocation, resolution, null));
int height = resolution.getHeight();
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
int[] imageData = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
World world = eyeLocation.getWorld();
Vector linePoint = eyeLocation.toVector();
List<Vector> rayMap = buildRayMap(eyeLocation, resolution);
for (int i = 0; i < rayMap.size(); i++) {
imageData[i] = raytracer.trace(world, linePoint, rayMap.get(i));
} }
/** Builds the (supersampled) ray map and captures world + entities. MUST run on the main thread. */
public RenderJob prepare(Location eyeLocation, Resolution resolution, UUID shooter) {
int superW = resolution.getWidth() * SSAA;
int superH = resolution.getHeight() * SSAA;
List<Vector> rayMap = buildRayMap(eyeLocation, superW, superH);
WorldSnapshot snapshot = SnapshotBuilder.build(eyeLocation, rayMap, MAX_DISTANCE, logger);
List<EntityState> entities = EntitySnapshotBuilder.build(eyeLocation, rayMap, MAX_DISTANCE, shooter);
List<BlockEntityState> blockEntities = BlockEntitySnapshotBuilder.build(eyeLocation, rayMap, MAX_DISTANCE);
List<DecorationState> decorations = DecorationSnapshotBuilder.build(eyeLocation, rayMap, MAX_DISTANCE);
World world = eyeLocation.getWorld();
long dayTime = world.getTime();
long fullTime = world.getFullTime();
int moonPhase = (int) (fullTime / 24000L % 8L);
SkyContext sky = new SkyContext(dayTime, moonPhase, fullTime);
return new RenderJob(
snapshot,
rayMap,
eyeLocation.toVector(),
resolution.getWidth(),
resolution.getHeight(),
sky,
entities,
blockEntities,
decorations);
}
/** Traces every (super)ray in parallel, then downsamples gamma-correctly. Safe off the main thread. */
public BufferedImage execute(RenderJob job) {
return execute(job, new AtomicBoolean(false));
}
/**
* As {@link #execute(RenderJob)}, but cooperatively abortable: once {@code cancelled} is set, the
* parallel loops short-circuit (remaining work becomes a no-op) so a stuck/overlong render drains
* out quickly. The returned image is then partial and should be discarded by the caller.
*/
public BufferedImage execute(RenderJob job, AtomicBoolean cancelled) {
int finalW = job.width();
int finalH = job.height();
int superW = finalW * SSAA;
List<Vector> rayMap = job.rayMap();
WorldSnapshot snapshot = job.snapshot();
Vector origin = job.origin();
SkyContext sky = job.sky();
EntityScene scene = new EntityScene(
job.entities(), entityBaker, job.blockEntities(), blockEntityBaker, job.decorations(), decorationBaker);
int[] superBuf = new int[rayMap.size()];
runParallel(() -> IntStream.range(0, rayMap.size()).parallel().forEach(i -> {
if (!cancelled.get()) superBuf[i] = raytracer.trace(snapshot, origin, rayMap.get(i), sky, scene);
}));
BufferedImage image = new BufferedImage(finalW, finalH, BufferedImage.TYPE_INT_RGB);
int[] imageData = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
runParallel(() -> IntStream.range(0, finalH).parallel().forEach(fy -> {
if (cancelled.get()) return;
int[] block = new int[SSAA * SSAA];
for (int fx = 0; fx < finalW; fx++) {
int n = 0;
for (int sy = 0; sy < SSAA; sy++) {
int srcRow = (fy * SSAA + sy) * superW + fx * SSAA;
for (int sx = 0; sx < SSAA; sx++) {
block[n++] = superBuf[srcRow + sx];
}
}
imageData[fy * finalW + fx] = ColorUtil.averageLinear(block, 0, n);
}
}));
return image; return image;
} }
private List<Vector> buildRayMap(Location eyeLocation, Resolution resolution) { /**
* Runs a parallel-stream task. With a {@link #tracePool} the work is confined to that bounded,
* low-priority pool (parallel streams adopt the pool of the running fork-join worker); without one
* it runs inline on the common pool (used by the offline render tools).
*/
private void runParallel(Runnable task) {
if (tracePool == null) {
task.run();
} else {
tracePool.submit(task).join();
}
}
private List<Vector> buildRayMap(Location eyeLocation, int width, int height) {
Vector lineDirection = eyeLocation.getDirection(); Vector lineDirection = eyeLocation.getDirection();
double x = lineDirection.getX(); double x = lineDirection.getX();
@@ -56,26 +187,31 @@ public class DefaultScreenRenderer implements Renderer {
double angleYaw = Math.atan2(z, x); double angleYaw = Math.atan2(z, x);
double anglePitch = Math.atan2(y, Math.sqrt(x * x + z * z)); double anglePitch = Math.atan2(y, Math.sqrt(x * x + z * z));
Vector lowerLeftCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, -FOV_YAW_RAD, -FOV_PITCH_RAD, angleYaw, anglePitch); // Derive the vertical half-FOV from the horizontal one so square output is not distorted.
Vector upperLeftCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, -FOV_YAW_RAD, FOV_PITCH_RAD, angleYaw, anglePitch); double yawHalf = H_FOV_HALF_RAD;
Vector lowerRightCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, FOV_YAW_RAD, -FOV_PITCH_RAD, angleYaw, anglePitch); double pitchHalf = Math.atan(Math.tan(yawHalf) * ((double) height / width));
Vector upperRightCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, FOV_YAW_RAD, FOV_PITCH_RAD, angleYaw, anglePitch);
Vector lowerLeftCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, -yawHalf, -pitchHalf, angleYaw, anglePitch);
Vector upperLeftCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, -yawHalf, pitchHalf, angleYaw, anglePitch);
Vector lowerRightCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, yawHalf, -pitchHalf, angleYaw, anglePitch);
Vector upperRightCorner = MathUtil.doubleYawPitchRotation(BASE_VEC, yawHalf, pitchHalf, angleYaw, anglePitch);
int width = resolution.getWidth();
int height = resolution.getHeight();
List<Vector> rayMap = new ArrayList<>(width * height); List<Vector> rayMap = new ArrayList<>(width * height);
Vector leftFraction = upperLeftCorner.clone().subtract(lowerLeftCorner).multiply(1.0 / (height - 1)); Vector leftFraction = upperLeftCorner.clone().subtract(lowerLeftCorner).multiply(1.0 / (height - 1));
Vector rightFraction = upperRightCorner.clone().subtract(lowerRightCorner).multiply(1.0 / (height - 1)); Vector rightFraction =
upperRightCorner.clone().subtract(lowerRightCorner).multiply(1.0 / (height - 1));
for (int pitch = 0; pitch < height; pitch++) { for (int pitch = 0; pitch < height; pitch++) {
Vector leftPitch =
Vector leftPitch = upperLeftCorner.clone().subtract(leftFraction.clone().multiply(pitch)); upperLeftCorner.clone().subtract(leftFraction.clone().multiply(pitch));
Vector rightPitch = upperRightCorner.clone().subtract(rightFraction.clone().multiply(pitch)); Vector rightPitch =
upperRightCorner.clone().subtract(rightFraction.clone().multiply(pitch));
Vector yawFraction = rightPitch.clone().subtract(leftPitch).multiply(1.0 / (width - 1)); Vector yawFraction = rightPitch.clone().subtract(leftPitch).multiply(1.0 / (width - 1));
for (int yaw = 0; yaw < width; yaw++) { for (int yaw = 0; yaw < width; yaw++) {
Vector ray = leftPitch.clone().add(yawFraction.clone().multiply(yaw)).normalize(); Vector ray =
leftPitch.clone().add(yawFraction.clone().multiply(yaw)).normalize();
rayMap.add(ray); rayMap.add(ray);
} }
} }
@@ -0,0 +1,51 @@
package eu.mhsl.minecraft.pixelpics.render.render;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationState;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
import java.util.List;
import org.bukkit.util.Vector;
/**
* A prepared render: the world snapshot (captured on the main thread) plus the ray map, camera origin,
* the sky context (time of day / moon phase) and the captured entity, block-entity and decoration
* (painting / item frame) states. {@link DefaultScreenRenderer#execute} can run this off the main thread.
*/
public record RenderJob(
WorldSnapshot snapshot,
List<Vector> rayMap,
Vector origin,
int width,
int height,
SkyContext sky,
List<EntityState> entities,
List<BlockEntityState> blockEntities,
List<DecorationState> decorations) {
/** Backwards-compatible constructor (no block-entities/decorations), used by the standalone harness. */
public RenderJob(
WorldSnapshot snapshot,
List<Vector> rayMap,
Vector origin,
int width,
int height,
SkyContext sky,
List<EntityState> entities) {
this(snapshot, rayMap, origin, width, height, sky, entities, List.of(), List.of());
}
/** Convenience for callers that supply entities + block-entities but no decorations. */
public RenderJob(
WorldSnapshot snapshot,
List<Vector> rayMap,
Vector origin,
int width,
int height,
SkyContext sky,
List<EntityState> entities,
List<BlockEntityState> blockEntities) {
this(snapshot, rayMap, origin, width, height, sky, entities, blockEntities, List.of());
}
}
@@ -1,8 +1,7 @@
package eu.mhsl.minecraft.pixelpics.render.render; package eu.mhsl.minecraft.pixelpics.render.render;
import org.bukkit.Location;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import org.bukkit.Location;
public interface Renderer { public interface Renderer {
BufferedImage render(Location eyeLocation, Resolution resolution); BufferedImage render(Location eyeLocation, Resolution resolution);
@@ -2,19 +2,16 @@ package eu.mhsl.minecraft.pixelpics.render.render;
import com.google.common.base.Preconditions; import com.google.common.base.Preconditions;
import java.util.*;
public final class Resolution { public final class Resolution {
private final int width; private final int width;
private final int height; private final int height;
public Resolution(Pixels pixels, AspectRatio aspectRatio) { public Resolution(Pixels pixels, AspectRatio aspectRatio) {
Preconditions.checkNotNull(pixels); this(
Preconditions.checkNotNull(aspectRatio); (int) Math.round(
Preconditions.checkNotNull(pixels).height * Preconditions.checkNotNull(aspectRatio).ratio),
this.height = pixels.height; pixels.height);
this.width = (int) Math.round(pixels.height * aspectRatio.ratio);
} }
public Resolution(int width, int height) { public Resolution(int width, int height) {
@@ -34,29 +31,25 @@ public final class Resolution {
} }
public enum Pixels { public enum Pixels {
_128P(128, "128p"), _128P(128),
_256P(256, "256p"); _256P(256);
private final int height; private final int height;
private final List<String> aliases;
Pixels(int height, String... aliases) { Pixels(int height) {
this.height = height; this.height = height;
this.aliases = Collections.unmodifiableList(Arrays.asList(aliases));
} }
} }
public enum AspectRatio { public enum AspectRatio {
_1_1(1, "1:1"), _1_1(1),
_2_1(2, "2:1"), _2_1(2),
_3_2(3 / 2.0, "3:2"); _3_2(3 / 2.0);
private final double ratio; private final double ratio;
private final List<String> aliases;
AspectRatio(double ratio, String... aliases) { AspectRatio(double ratio) {
this.ratio = ratio; this.ratio = ratio;
this.aliases = Collections.unmodifiableList(Arrays.asList(aliases));
} }
} }
} }
@@ -0,0 +1,8 @@
package eu.mhsl.minecraft.pixelpics.render.sky;
/**
* Per-render sky state captured on the main thread: the world time of day (0..24000), the moon phase
* (0..7) and the absolute world time (for continuous cloud drift). Immutable so it can be read from
* worker threads.
*/
public record SkyContext(long dayTime, int moonPhase, long fullTime) {}
@@ -0,0 +1,290 @@
package eu.mhsl.minecraft.pixelpics.render.sky;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import org.bukkit.util.Vector;
/**
* Computes a time-of-day dependent sky color for rays that escape the world: a day/night gradient
* with twilight glow, the sun and moon (with phase), stars at night and a procedural cloud layer.
* All inputs are immutable ({@link SkyContext} + captured textures), so it is thread safe.
*/
public final class SkyRenderer {
private static final double TICKS_PER_DAY = 24000.0;
private static final double CLOUD_HEIGHT = 192.0;
private static final double CLOUD_CELL = 12.0; // world blocks per cloud texel
private static final double CLOUD_SPEED = 0.03; // blocks per tick, drift along +X
private static final double SUN_HALF = 0.085; // angular half-size (radians)
private static final double MOON_HALF = 0.075;
// Gradient endpoints (RGB).
private static final int DAY_ZENITH = rgb(86, 138, 252);
private static final int DAY_HORIZON = rgb(170, 205, 255);
private static final int NIGHT_ZENITH = rgb(2, 3, 12);
private static final int NIGHT_HORIZON = rgb(10, 14, 40);
private static final int SUNSET_ORANGE = rgb(255, 150, 70);
private static final int SUNSET_RED = rgb(205, 70, 60);
private static final int TWI_PURPLE = rgb(80, 42, 92);
private final int[][] sunTexture;
private final int[][] moonTexture;
private final int[][] cloudTexture;
public SkyRenderer(TextureCache textures) {
this.sunTexture =
textures.get(ResourceLocation.parse("environment/sun")).orElse(null);
this.moonTexture =
textures.get(ResourceLocation.parse("environment/moon_phases")).orElse(null);
this.cloudTexture =
textures.get(ResourceLocation.parse("environment/clouds")).orElse(null);
}
public int colorFor(Vector direction, Vector origin, SkyContext ctx) {
double dx = direction.getX(), dy = direction.getY(), dz = direction.getZ();
double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (len < 1e-9) return DAY_ZENITH;
dx /= len;
dy /= len;
dz /= len;
// Sun/moon position, derived exactly from Minecraft's sky transforms:
// celestialAngle ca = getTimeOfDay(dayTime); the sun is rotated by ca*360deg about the X axis
// (after a -90deg Y rotation), giving sunDir = (-sin(2*pi*ca), cos(2*pi*ca), 0) in world space.
double ca = celestialAngle(ctx.dayTime());
double ang = ca * 2 * Math.PI;
double sunX = -Math.sin(ang), sunY = Math.cos(ang);
double dayFactor = smoothstep(-0.20, 0.25, sunY);
// Base vertical gradient, blended day<->night.
double up = Math.clamp(dy, 0, 1);
int dayColor = lerp(DAY_HORIZON, DAY_ZENITH, up);
int nightColor = lerp(NIGHT_HORIZON, NIGHT_ZENITH, up);
int color = lerp(nightColor, dayColor, dayFactor);
// Sunrise/sunset: a full-sky warm wash (orange at the horizon -> red -> purple at the zenith),
// strongest while the sun is near the horizon and warmer toward its azimuth. Matches vanilla.
double twilight = Math.clamp(1 - Math.abs(sunY) / 0.45, 0, 1);
if (twilight > 0) {
double az = Math.clamp(dx * Math.signum(sunX) * 0.5 + 0.5, 0, 1); // 1 toward sun .. 0 away
int grad = up < 0.40
? lerp(SUNSET_ORANGE, SUNSET_RED, up / 0.40)
: lerp(SUNSET_RED, TWI_PURPLE, (up - 0.40) / 0.60);
int twiColor = lerp(lerp(TWI_PURPLE, grad, 0.55), grad, az); // cooler away from the sun
color = lerp(color, twiColor, twilight * 0.85);
}
// Stars: at night, faded out by daylight and twilight.
if (dy > 0) {
double visibility = (1 - dayFactor) * (1 - twilight);
if (visibility > 0.05) {
double star = starField(dx, dy, dz);
if (star > 0) {
int s = (int) (star * 255 * visibility);
color = add(color, s, s, s);
}
}
}
// Warm bloom halo around the sun near the horizon.
if (sunY > -0.20) {
double cosSun = dx * sunX + dy * sunY;
if (cosSun > 0) {
double bloom = Math.pow(Math.clamp(cosSun, 0, 1), 16) * Math.clamp(sunY + 0.3, 0, 1);
color = lerp(color, rgb(255, 235, 190), bloom * 0.7);
}
}
// Sun disc (soft glowing disc, texture used only as a shape mask).
if (sunY > -0.15) {
color = overlayDisc(color, dx, dy, dz, sunX, sunY, 0, SUN_HALF, sunTexture, rgb(255, 244, 214), -1);
}
// Moon disc (phase shape from the texture's alpha).
if (-sunY > -0.15) {
color = overlayDisc(
color, dx, dy, dz, -sunX, -sunY, 0, MOON_HALF, moonTexture, rgb(228, 228, 238), ctx.moonPhase());
}
// Cloud layer: the ray crosses the cloud plane at y = CLOUD_HEIGHT; the world hit point is
// mapped to a clouds.png texel exactly as vanilla does (see clouds()). Horizontal drift uses
// the world time (fullTime * CLOUD_SPEED along +X).
if (dy > 0.02 && origin.getY() < CLOUD_HEIGHT) {
double t = (CLOUD_HEIGHT - origin.getY()) / dy;
double cx = origin.getX() + dx * t + ctx.fullTime() * CLOUD_SPEED;
double cz = origin.getZ() + dz * t;
double coverage = clouds(cx, cz);
if (coverage > 0) {
int cloudColor = lerp(rgb(45, 48, 60), rgb(236, 240, 248), dayFactor);
if (twilight > 0) cloudColor = lerp(cloudColor, rgb(150, 95, 85), twilight * 0.45);
double fade = Math.clamp((dy - 0.02) * 4, 0, 1); // fade out near the horizon (single-plane sampling)
color = lerp(color, cloudColor, coverage * fade);
}
}
return color & 0xFFFFFF;
}
/** Draws a sun/moon disc, sampling a texture when available (moonPhase &ge; 0 picks the phase tile). */
private int overlayDisc(
int base,
double dx,
double dy,
double dz,
double cx,
double cy,
double cz,
double half,
int[][] texture,
int solid,
int moonPhase) {
double cos = dx * cx + dy * cy + dz * cz;
if (cos <= 0) return base;
double sinHalf = Math.sin(half);
// Local disc coordinates: project the direction onto the plane around the body axis.
// right = normalize(body x worldUp); discUp = right x body
double crx = cz, cry = 0, crz = -cx;
double crl = Math.sqrt(crx * crx + crz * crz);
if (crl < 1e-6) {
crx = 1;
cry = 0;
crz = 0;
crl = 1;
}
crx /= crl;
cry /= crl;
crz /= crl;
// discUp = right cross body
double ux = cry * cz - crz * cy;
double uy = crz * cx - crx * cz;
double uz = crx * cy - cry * cx;
double u = dx * crx + dy * cry + dz * crz;
double v = dx * ux + dy * uy + dz * uz;
// The sun and moon are flat SQUARE billboards in Minecraft, not round discs.
double m = Math.max(Math.abs(u), Math.abs(v)) / sinHalf; // 0 center .. 1 square edge
if (m > 1) return base;
double su = u / sinHalf * 0.5 + 0.5;
double sv = v / sinHalf * 0.5 + 0.5;
// The texture is used only as a shape/phase mask; the body color is always `solid` so the
// texture's black transparent texels never bleed in as a dark rim.
double alpha;
if (moonPhase >= 0 && texture != null && texture.length > 0) {
alpha = bodyAlpha(texture, su, sv, moonPhase) > 80 ? 1.0 : 0.0; // phase shape
} else {
alpha = 1 - smoothstep(0.92, 1.0, m); // solid square, faint edge softening
}
if (alpha <= 0.02) return base;
return lerp(base, solid, alpha);
}
/** Alpha of the body texture at the disc coordinate; moonPhase&ge;0 selects a tile in the 4x2 grid. */
private int bodyAlpha(int[][] texture, double su, double sv, int moonPhase) {
int h = texture.length;
int w = texture[0].length;
double u = su, v = 1 - sv; // texture v is top-down
int col = moonPhase % 4;
int row = (moonPhase / 4) % 2;
u = (col + u) / 4.0;
v = (row + v) / 2.0;
int px = clamp((int) (u * w), 0, w - 1);
int py = clamp((int) (v * h), 0, h - 1);
return ColorUtil.alpha(texture[py][px]);
}
/** Sparse pseudo-random star field keyed on the quantized direction. */
private double starField(double dx, double dy, double dz) {
int gx = (int) Math.floor(dx * 320);
int gy = (int) Math.floor(dy * 320);
int gz = (int) Math.floor(dz * 320);
int h = hash(gx, gy, gz);
if ((h & 0x1FF) != 0) return 0; // ~1/512 cells contain a star
return 0.5 + ((h >>> 9) & 0xFF) / 510.0;
}
/**
* Exact vanilla cloud coverage. Minecraft tiles {@code clouds.png} (256x256) over the world with
* each texel covering a {@link #CLOUD_CELL} (=12) block square, so the pattern repeats every
* 256*12 = 3072 blocks. A world position maps to texel
* {@code (col = floorMod(floor(x/12), 256), row = floorMod(floor(z/12), 256))} with the texture's
* U axis along world X and V axis along world Z; a texel is a cloud where its alpha &gt; 0. This
* reproduces the blocky cloud shapes and their world alignment exactly. Falls back to value noise
* only when the texture is missing from the pack.
*/
private double clouds(double x, double z) {
if (cloudTexture != null && cloudTexture.length > 0) {
int w = cloudTexture[0].length;
int h = cloudTexture.length;
int tx = Math.floorMod((int) Math.floor(x / CLOUD_CELL), w);
int tz = Math.floorMod((int) Math.floor(z / CLOUD_CELL), h);
int alpha = ColorUtil.alpha(cloudTexture[tz][tx]);
return alpha > 16 ? 0.85 : 0.0;
}
double scale = 0.012;
double n = valueNoise(x * scale, z * scale) * 0.6 + valueNoise(x * scale * 2.3, z * scale * 2.3) * 0.4;
return smoothstep(0.52, 0.72, n) * 0.8;
}
private double valueNoise(double x, double z) {
int x0 = (int) Math.floor(x), z0 = (int) Math.floor(z);
double fx = x - x0, fz = z - z0;
double sx = fx * fx * (3 - 2 * fx);
double sz = fz * fz * (3 - 2 * fz);
double n00 = rand(x0, z0), n10 = rand(x0 + 1, z0);
double n01 = rand(x0, z0 + 1), n11 = rand(x0 + 1, z0 + 1);
double nx0 = n00 + (n10 - n00) * sx;
double nx1 = n01 + (n11 - n01) * sx;
return nx0 + (nx1 - nx0) * sz;
}
private double rand(int x, int z) {
return (hash(x, z, 0) & 0xFFFF) / 65535.0;
}
private int hash(int x, int y, int z) {
int h = x * 374761393 + y * 668265263 + z * 2147483647;
h = (h ^ (h >>> 13)) * 1274126177;
return h ^ (h >>> 16);
}
// --- small color/math helpers ---
private static int rgb(int r, int g, int b) {
return (r << 16) | (g << 8) | b;
}
private static int lerp(int a, int b, double t) {
t = Math.clamp(t, 0, 1);
return ColorUtil.mix(a, b, 1 - t, t);
}
private static int add(int c, int r, int g, int b) {
int cr = Math.min(255, ((c >> 16) & 0xFF) + r);
int cg = Math.min(255, ((c >> 8) & 0xFF) + g);
int cb = Math.min(255, (c & 0xFF) + b);
return rgb(cr, cg, cb);
}
/** Minecraft's {@code Level.getTimeOfDay}: the celestial angle as a fraction [0,1). */
private static double celestialAngle(long dayTime) {
double d = frac(dayTime / TICKS_PER_DAY - 0.25);
double e = 0.5 - Math.cos(d * Math.PI) / 2.0;
return (d * 2.0 + e) / 3.0;
}
private static double frac(double v) {
return v - Math.floor(v);
}
private static double smoothstep(double edge0, double edge1, double x) {
double t = Math.clamp((x - edge0) / (edge1 - edge0), 0, 1);
return t * t * (3 - 2 * t);
}
private static int clamp(int v, int lo, int hi) {
return v < lo ? lo : Math.min(v, hi);
}
}
@@ -0,0 +1,429 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.BannerPattern;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.BedPart;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.BellAttach;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.ChestKind;
import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.Kind;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Banner;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.DecoratedPot;
import org.bukkit.block.Sign;
import org.bukkit.block.Skull;
import org.bukkit.block.banner.Pattern;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.Rotatable;
import org.bukkit.block.data.type.Bed;
import org.bukkit.block.data.type.Bell;
import org.bukkit.block.data.type.Chest;
import org.bukkit.block.sign.Side;
import org.bukkit.block.sign.SignSide;
import org.bukkit.profile.PlayerProfile;
import org.bukkit.util.Vector;
/**
* Captures block-entities (chests, signs, banners, beds, heads, …) near the view frustum into immutable
* {@link BlockEntityState}s. MUST run on the main thread (live {@link BlockState} access). Reads each
* loaded chunk's tile-entities rather than scanning every block, then keeps only those inside the
* camera's bounding box.
*/
public final class BlockEntitySnapshotBuilder {
private BlockEntitySnapshotBuilder() {}
public static List<BlockEntityState> build(Location eye, List<Vector> rayMap, double maxDistance) {
World world = eye.getWorld();
FrustumBounds bounds = FrustumBounds.of(eye.toVector(), rayMap, maxDistance);
// 1-block margin so block-entities straddling the frustum edge are still captured.
int bMinX = (int) Math.floor(bounds.minX) - 1, bMaxX = (int) Math.ceil(bounds.maxX) + 1;
int bMinY = (int) Math.floor(bounds.minY) - 1, bMaxY = (int) Math.ceil(bounds.maxY) + 1;
int bMinZ = (int) Math.floor(bounds.minZ) - 1, bMaxZ = (int) Math.ceil(bounds.maxZ) + 1;
int minCX = bMinX >> 4, maxCX = bMaxX >> 4, minCZ = bMinZ >> 4, maxCZ = bMaxZ >> 4;
List<BlockEntityState> out = new ArrayList<>();
for (int cx = minCX; cx <= maxCX; cx++) {
for (int cz = minCZ; cz <= maxCZ; cz++) {
if (!world.isChunkLoaded(cx, cz)) continue;
for (BlockState ts : world.getChunkAt(cx, cz).getTileEntities(false)) {
int bx = ts.getX(), by = ts.getY(), bz = ts.getZ();
if (bx < bMinX || bx > bMaxX || by < bMinY || by > bMaxY || bz < bMinZ || bz > bMaxZ) continue;
try {
BlockEntityState s = classify(ts);
if (s != null) out.add(s);
} catch (Throwable ignored) {
// Unsupported on this server version / odd state — skip this one.
}
}
}
}
return out;
}
private static BlockEntityState classify(BlockState ts) {
Material mat = ts.getType();
String n = mat.name();
BlockData data = ts.getBlockData();
int bx = ts.getX(), by = ts.getY(), bz = ts.getZ();
// --- chests ---
if (mat == Material.CHEST || mat == Material.TRAPPED_CHEST || mat == Material.ENDER_CHEST) {
Kind kind = mat == Material.TRAPPED_CHEST
? Kind.TRAPPED_CHEST
: mat == Material.ENDER_CHEST ? Kind.ENDER_CHEST : Kind.CHEST;
ChestKind ck = ChestKind.SINGLE;
if (data instanceof Chest cd) {
ck = switch (cd.getType()) {
case LEFT -> ChestKind.LEFT;
case RIGHT -> ChestKind.RIGHT;
case SINGLE -> ChestKind.SINGLE;};
}
return base(kind, bx, by, bz, facingYaw(data)).chestKind(ck).build();
}
// --- beds ---
if (data instanceof Bed bed) {
BedPart part = bed.getPart() == Bed.Part.HEAD ? BedPart.HEAD : BedPart.FOOT;
return base(Kind.BED, bx, by, bz, faceToYaw(bed.getFacing()))
.bedPart(part)
.colorName(stripColor(n, "_BED"))
.build();
}
// --- shulker boxes ---
if (n.endsWith("SHULKER_BOX")) {
String color = n.equals("SHULKER_BOX") ? null : stripColor(n, "_SHULKER_BOX");
return base(Kind.SHULKER_BOX, bx, by, bz, facingYaw(data))
.colorName(color)
.build();
}
// --- banners ---
if (n.endsWith("_BANNER")) {
boolean wall = n.endsWith("_WALL_BANNER");
float yaw = wall ? facingYaw(data) : rotationYaw(data);
Builder b = base(wall ? Kind.WALL_BANNER : Kind.BANNER, bx, by, bz, yaw);
if (ts instanceof Banner banner) {
DyeColor base = banner.getBaseColor();
b.baseColorArgb(ColorUtil.dyeArgb(base, 0xFFFFFFFF));
List<BannerPattern> pats = new ArrayList<>();
for (Pattern p : banner.getPatterns()) {
pats.add(new BannerPattern(patternKey(p), ColorUtil.dyeArgb(p.getColor(), 0xFFFFFFFF)));
}
b.patterns(pats);
}
return b.build();
}
// --- signs ---
if (n.endsWith("_SIGN")) {
String wood = signWood(n);
Kind kind;
float yaw;
if (n.endsWith("_WALL_SIGN")) {
kind = Kind.WALL_SIGN;
yaw = facingYaw(data);
} else if (n.endsWith("_HANGING_SIGN")) {
kind = Kind.HANGING_SIGN;
yaw = n.endsWith("_WALL_HANGING_SIGN") ? facingYaw(data) : rotationYaw(data);
} else {
kind = Kind.SIGN;
yaw = rotationYaw(data);
}
Builder b = base(kind, bx, by, bz, yaw).wood(wood);
if (ts instanceof Sign sign) {
b.frontText(signText(sign.getSide(Side.FRONT)));
b.backText(signText(sign.getSide(Side.BACK)));
}
return b.build();
}
// --- heads / skulls ---
if (n.endsWith("_SKULL") || n.endsWith("_HEAD")) {
boolean wall = n.contains("_WALL_");
String headType = headType(n);
float yaw = wall ? facingYaw(data) : rotationYaw(data);
Builder b = base(wall ? Kind.WALL_HEAD : Kind.HEAD, bx, by, bz, yaw).headType(headType);
if ("player".equals(headType) && ts instanceof Skull skull) {
b.skinUrl(skinUrl(skull));
}
return b.build();
}
// --- conduit ---
if (mat == Material.CONDUIT) {
return base(Kind.CONDUIT, bx, by, bz, 0).build();
}
// --- decorated pot ---
if (mat == Material.DECORATED_POT) {
Builder b = base(Kind.DECORATED_POT, bx, by, bz, facingYaw(data));
if (ts instanceof DecoratedPot pot) b.sherds(sherds(pot));
return b.build();
}
// --- bell ---
if (mat == Material.BELL) {
BellAttach attach = BellAttach.FLOOR;
if (data instanceof Bell bd) {
attach = switch (bd.getAttachment()) {
case FLOOR -> BellAttach.FLOOR;
case CEILING -> BellAttach.CEILING;
case SINGLE_WALL -> BellAttach.SINGLE_WALL;
case DOUBLE_WALL -> BellAttach.DOUBLE_WALL;};
}
return base(Kind.BELL, bx, by, bz, facingYaw(data))
.bellAttach(attach)
.build();
}
return null;
}
// --- facing / rotation helpers ---
/** Yaw preferring the block's {@link Directional} facing (wall-mounted block-entities). */
private static float facingYaw(BlockData data) {
if (data instanceof Directional d) return faceToYaw(d.getFacing());
if (data instanceof Rotatable r) return faceToYaw(r.getRotation());
return 0;
}
/** Yaw preferring the block's {@link Rotatable} rotation (free-standing block-entities). */
private static float rotationYaw(BlockData data) {
if (data instanceof Rotatable r) return faceToYaw(r.getRotation());
return facingYaw(data);
}
/** Yaw in degrees for a block face, 0 = south increasing clockwise (vanilla rotation convention). */
private static float faceToYaw(BlockFace face) {
Float y = FACE_YAW.get(face);
return y == null ? 0 : y;
}
private static final Map<BlockFace, Float> FACE_YAW = buildFaceYaw();
private static Map<BlockFace, Float> buildFaceYaw() {
Map<BlockFace, Float> m = new EnumMap<>(BlockFace.class);
m.put(BlockFace.SOUTH, 0f);
m.put(BlockFace.SOUTH_SOUTH_WEST, 22.5f);
m.put(BlockFace.SOUTH_WEST, 45f);
m.put(BlockFace.WEST_SOUTH_WEST, 67.5f);
m.put(BlockFace.WEST, 90f);
m.put(BlockFace.WEST_NORTH_WEST, 112.5f);
m.put(BlockFace.NORTH_WEST, 135f);
m.put(BlockFace.NORTH_NORTH_WEST, 157.5f);
m.put(BlockFace.NORTH, 180f);
m.put(BlockFace.NORTH_NORTH_EAST, 202.5f);
m.put(BlockFace.NORTH_EAST, 225f);
m.put(BlockFace.EAST_NORTH_EAST, 247.5f);
m.put(BlockFace.EAST, 270f);
m.put(BlockFace.EAST_SOUTH_EAST, 292.5f);
m.put(BlockFace.SOUTH_EAST, 315f);
m.put(BlockFace.SOUTH_SOUTH_EAST, 337.5f);
return m;
}
// --- data extraction helpers ---
private static String stripColor(String name, String suffix) {
return name.substring(0, name.length() - suffix.length()).toLowerCase(Locale.ROOT);
}
/** One sign side → {@link BlockEntityState.SignText}, or null when all four lines are blank. */
private static BlockEntityState.SignText signText(SignSide side) {
String[] raw = side.getLines();
List<String> lines = new ArrayList<>(raw.length);
boolean any = false;
for (String l : raw) {
String s = l == null ? "" : l.replaceAll("§.", ""); // strip legacy §-codes
if (!s.isEmpty()) any = true;
lines.add(s);
}
if (!any) return null;
DyeColor dye = side.getColor();
boolean glow = side.isGlowingText();
return new BlockEntityState.SignText(
lines, ColorUtil.signFillArgb(dye, glow), ColorUtil.signOutlineArgb(dye), glow);
}
private static String signWood(String name) {
String s = name;
for (String suf : new String[] {"_WALL_HANGING_SIGN", "_HANGING_SIGN", "_WALL_SIGN", "_SIGN"}) {
if (s.endsWith(suf)) {
s = s.substring(0, s.length() - suf.length());
break;
}
}
return s.toLowerCase(Locale.ROOT);
}
private static String headType(String name) {
String s = name.replace("_WALL_", "_");
return switch (s) {
case "PLAYER_HEAD" -> "player";
case "ZOMBIE_HEAD" -> "zombie";
case "CREEPER_HEAD" -> "creeper";
case "DRAGON_HEAD" -> "dragon";
case "PIGLIN_HEAD" -> "piglin";
case "WITHER_SKELETON_SKULL" -> "wither_skeleton";
default -> "skeleton";
};
}
private static List<String> sherds(DecoratedPot pot) {
// Order: front, left, right, back — matches the CEM decorated_pot face parts.
List<String> out = new ArrayList<>(4);
for (DecoratedPot.Side side : new DecoratedPot.Side[] {
DecoratedPot.Side.FRONT, DecoratedPot.Side.LEFT, DecoratedPot.Side.RIGHT, DecoratedPot.Side.BACK
}) {
Material m = pot.getSherd(side);
out.add(m.name().toLowerCase(Locale.ROOT));
}
return out;
}
private static String skinUrl(Skull skull) {
try {
PlayerProfile profile = skull.getOwnerProfile();
if (profile != null && profile.getTextures().getSkin() != null) {
return profile.getTextures().getSkin().toString();
}
} catch (Throwable ignored) {
}
return null;
}
/** The banner pattern's path key (e.g. "stripe_bottom"); every PatternType key accessor is marked
* for removal in this API with no stable replacement, so the warning is suppressed here. */
@SuppressWarnings("removal")
private static String patternKey(Pattern p) {
return p.getPattern().getKey().getKey();
}
// --- small fluent builder to keep the 15-field record construction readable ---
private static Builder base(Kind kind, int bx, int by, int bz, float yaw) {
return new Builder(kind, bx, by, bz, yaw);
}
private static final class Builder {
private final Kind kind;
private final int bx, by, bz;
private final float yaw;
private ChestKind chestKind;
private int baseColorArgb;
private String colorName;
private String wood;
private BedPart bedPart;
private String headType;
private String skinUrl;
private List<BannerPattern> patterns = List.of();
private List<String> sherds = List.of();
private BellAttach bellAttach;
private BlockEntityState.SignText frontText;
private BlockEntityState.SignText backText;
Builder(Kind kind, int bx, int by, int bz, float yaw) {
this.kind = kind;
this.bx = bx;
this.by = by;
this.bz = bz;
this.yaw = yaw;
}
Builder chestKind(ChestKind v) {
this.chestKind = v;
return this;
}
Builder baseColorArgb(int v) {
this.baseColorArgb = v;
return this;
}
Builder colorName(String v) {
this.colorName = v;
return this;
}
Builder wood(String v) {
this.wood = v;
return this;
}
Builder bedPart(BedPart v) {
this.bedPart = v;
return this;
}
Builder headType(String v) {
this.headType = v;
return this;
}
Builder skinUrl(String v) {
this.skinUrl = v;
return this;
}
Builder patterns(List<BannerPattern> v) {
this.patterns = v;
return this;
}
Builder sherds(List<String> v) {
this.sherds = v;
return this;
}
Builder bellAttach(BellAttach v) {
this.bellAttach = v;
return this;
}
Builder frontText(BlockEntityState.SignText v) {
this.frontText = v;
return this;
}
Builder backText(BlockEntityState.SignText v) {
this.backText = v;
return this;
}
BlockEntityState build() {
return new BlockEntityState(
kind,
bx,
by,
bz,
yaw,
chestKind,
baseColorArgb,
colorName,
wood,
bedPart,
headType,
skinUrl,
patterns,
sherds,
bellAttach,
frontText,
backText);
}
}
}
@@ -0,0 +1,97 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import eu.mhsl.minecraft.pixelpics.render.entity.DecorationState;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Entity;
import org.bukkit.entity.GlowItemFrame;
import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.Painting;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
/**
* Captures flat wall decorations (paintings + item frames) near the view frustum into immutable
* {@link DecorationState}s. MUST run on the main thread. Uses each entity's world bounding box directly,
* which already encodes vanilla's painting placement offsets.
*/
public final class DecorationSnapshotBuilder {
private DecorationSnapshotBuilder() {}
public static List<DecorationState> build(Location eye, List<Vector> rayMap, double maxDistance) {
FrustumBounds bounds = FrustumBounds.of(eye.toVector(), rayMap, maxDistance);
Collection<Entity> nearby = bounds.nearbyEntities(eye.getWorld(), 2);
List<DecorationState> out = new ArrayList<>();
for (Entity e : nearby) {
try {
DecorationState s = toState(e);
if (s != null) out.add(s);
} catch (Throwable ignored) {
}
}
return out;
}
private static DecorationState toState(Entity e) {
if (e instanceof Painting painting) {
BoundingBox bb = e.getBoundingBox();
String art = painting.getArt().assetId().value();
return new DecorationState(
DecorationState.Kind.PAINTING,
bb.getMinX(),
bb.getMinY(),
bb.getMinZ(),
bb.getMaxX(),
bb.getMaxY(),
bb.getMaxZ(),
facing(e.getFacing()),
art,
null,
0,
false);
}
if (e instanceof ItemFrame frame) {
BoundingBox bb = e.getBoundingBox();
boolean glow =
e instanceof GlowItemFrame || e.getType().getKey().getKey().equals("glow_item_frame");
String itemId = itemId(frame.getItem());
int rot = frame.getRotation().ordinal() * 45;
return new DecorationState(
DecorationState.Kind.ITEM_FRAME,
bb.getMinX(),
bb.getMinY(),
bb.getMinZ(),
bb.getMaxX(),
bb.getMaxY(),
bb.getMaxZ(),
facing(e.getFacing()),
null,
itemId,
rot,
glow);
}
return null;
}
/** The framed item's material key (e.g. "diamond"); the baker resolves item/ or block/ textures from it. */
private static String itemId(ItemStack item) {
if (item == null || item.getType().isAir()) return null;
return item.getType().getKey().getKey();
}
private static DecorationState.Facing facing(BlockFace face) {
return switch (face) {
case NORTH -> DecorationState.Facing.NORTH;
case SOUTH -> DecorationState.Facing.SOUTH;
case EAST -> DecorationState.Facing.EAST;
case WEST -> DecorationState.Facing.WEST;
case UP -> DecorationState.Facing.UP;
default -> DecorationState.Facing.DOWN;
};
}
}
@@ -0,0 +1,388 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import com.destroystokyo.paper.profile.ProfileProperty;
import com.google.gson.JsonObject;
import com.google.gson.JsonParser;
import eu.mhsl.minecraft.pixelpics.render.entity.EntityState;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import io.papermc.paper.datacomponent.DataComponentTypes;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.Base64;
import java.util.Collection;
import java.util.List;
import java.util.Locale;
import java.util.Set;
import java.util.UUID;
import java.util.function.DoubleSupplier;
import org.bukkit.Keyed;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.AbstractHorse;
import org.bukkit.entity.AbstractNautilus;
import org.bukkit.entity.Ageable;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Axolotl;
import org.bukkit.entity.Cat;
import org.bukkit.entity.ChestedHorse;
import org.bukkit.entity.Chicken;
import org.bukkit.entity.Cow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Fox;
import org.bukkit.entity.Frog;
import org.bukkit.entity.Horse;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Llama;
import org.bukkit.entity.MushroomCow;
import org.bukkit.entity.Panda;
import org.bukkit.entity.Parrot;
import org.bukkit.entity.Pig;
import org.bukkit.entity.Player;
import org.bukkit.entity.Rabbit;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Shulker;
import org.bukkit.entity.Slime;
import org.bukkit.entity.TraderLlama;
import org.bukkit.entity.Villager;
import org.bukkit.entity.Wolf;
import org.bukkit.entity.Zombie;
import org.bukkit.entity.ZombieVillager;
import org.bukkit.inventory.EntityEquipment;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ArmorMeta;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.LeatherArmorMeta;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.util.Vector;
/**
* Captures entities near the view frustum into immutable {@link EntityState}s. MUST run on the main
* thread (live entity access). The camera entity is skipped.
*/
public final class EntitySnapshotBuilder {
private EntitySnapshotBuilder() {}
// Technical / non-mob entity types that have no meaningful geometry; rendering them would only
// produce stray fallback boxes. Markers, displays, item frames, paintings, projectiles, drops, etc.
private static final Set<String> NON_RENDERABLE = Set.of(
"area_effect_cloud",
"marker",
"interaction",
"item_frame",
"glow_item_frame",
"painting",
"block_display",
"item_display",
"text_display",
"fishing_bobber",
"lightning_bolt",
"eye_of_ender",
"experience_orb",
"experience_bottle",
"egg",
"snowball",
"potion",
"ender_pearl",
"tnt",
"falling_block",
"item");
// Entities whose vanilla renderer draws the humanoid armor layers (HumanoidArmorLayer) and held
// items. Their CEM bodies share standard humanoid proportions, so the armor_layer_1/2 models align.
private static final Set<String> HUMANOID_ARMOR_WEARERS = Set.of(
"player",
"mannequin",
"armor_stand",
"giant",
"zombie",
"husk",
"drowned",
"zombie_villager",
"zombified_piglin",
"skeleton",
"stray",
"wither_skeleton",
"bogged",
"piglin",
"piglin_brute");
public static List<EntityState> build(Location eye, List<Vector> rayMap, double maxDistance, UUID shooter) {
FrustumBounds bounds = FrustumBounds.of(eye.toVector(), rayMap, maxDistance);
Collection<Entity> nearby = bounds.nearbyEntities(eye.getWorld(), 2);
List<EntityState> states = new ArrayList<>();
for (Entity e : nearby) {
if (shooter != null && e.getUniqueId().equals(shooter)) continue;
EntityState s = toState(e);
if (s != null) states.add(s);
}
return states;
}
private static EntityState toState(Entity e) {
Location loc = e.getLocation();
// Skip non-renderable technical entities.
String type = e.getType().getKey().getKey();
// Boats now have a bundled geometry.boat; rafts use a different hull we don't ship yet — skip those.
if (NON_RENDERABLE.contains(type) || type.endsWith("_raft")) return null;
float bodyYaw = loc.getYaw();
if (e instanceof LivingEntity le) {
bodyYaw = le.getBodyYaw();
}
boolean baby = (e instanceof Ageable a && !a.isAdult()) || (e instanceof Zombie z && z.isAdult());
// Invisible entities render only their equipment (like vanilla): the generic invisible flag, an
// invisibility potion effect, or an explicitly-hidden armor stand.
boolean invisible = e.isInvisible()
|| (e instanceof ArmorStand as && !as.isVisible())
|| (e instanceof LivingEntity inv && inv.hasPotionEffect(PotionEffectType.INVISIBILITY));
double width = safeDim(e::getWidth, () -> e.getBoundingBox().getWidthX());
double height = safeDim(e::getHeight, () -> e.getBoundingBox().getHeight());
boolean player = e instanceof Player;
String skinUrl = null;
boolean slim = false;
if (player) {
String[] skin = resolveSkin((Player) e);
skinUrl = skin[0];
slim = "slim".equals(skin[1]);
}
String variant = null;
int tint = 0;
double sizeScale = 1.0;
String profession = null;
int villagerLevel = 0;
String markings = null;
boolean saddle = false;
boolean chest = false;
String bodyEquip = null;
try {
// Slime & magma cube (MagmaCube extends Slime) scale their model by size (1/2/4).
if (e instanceof Slime sl) sizeScale = sl.getSize();
// MushroomCow extends Cow, ZombieVillager does not extend Villager — order matters.
if (e instanceof Sheep sh) {
tint = ColorUtil.dyeArgb(sh.getColor(), 0);
} else if (e instanceof Cat c) {
variant = keyOf(c.getCatType());
} else if (e instanceof Wolf w) {
variant = keyOf(w.getVariant());
} else if (e instanceof Axolotl a) {
variant = keyOf(a.getVariant());
} else if (e instanceof Parrot p) {
variant = keyOf(p.getVariant());
} else if (e instanceof Rabbit r) {
variant = keyOf(r.getRabbitType());
} else if (e instanceof Horse h) {
variant = keyOf(h.getColor());
markings = markingsKey(h.getStyle());
saddle = isSaddled(h);
bodyEquip = horseArmorKey(h);
} else if (e instanceof Llama l) {
variant = keyOf(l.getColor());
chest = l.isCarryingChest();
// Trader llamas wear a fixed decor; normal llamas carry a dyed carpet in the decor slot.
bodyEquip = (e instanceof TraderLlama) ? "trader_llama" : carpetKey(l);
} else if (e instanceof ChestedHorse ch) {
// Donkey & mule (llama already handled above).
chest = ch.isCarryingChest();
saddle = isSaddled(ch);
} else if (e instanceof AbstractHorse ah) {
// Skeleton/zombie horse: only saddle (no colour/markings/armor variants).
saddle = isSaddled(ah);
} else if (e instanceof AbstractNautilus nl) {
// Nautilus body armor + saddle are same-UV overlays (like horse armor).
EntityEquipment eq = nl.getEquipment();
bodyEquip = equipAsset(eq.getItem(EquipmentSlot.BODY));
ItemStack sd = eq.getItem(EquipmentSlot.SADDLE);
saddle = !sd.getType().isAir();
} else if (e instanceof Fox f) {
variant = keyOf(f.getFoxType());
} else if (e instanceof MushroomCow mc) {
variant = keyOf(mc.getVariant());
} else if (e instanceof Panda pa) {
variant = keyOf(pa.getMainGene());
} else if (e instanceof Frog fr) {
variant = keyOf(fr.getVariant());
} else if (e instanceof Shulker s) {
variant = s.getColor() == null ? null : keyOf(s.getColor());
} else if (e instanceof ZombieVillager zv) {
variant = keyOf(zv.getVillagerType());
// ZombieVillager exposes no level via Bukkit -> no profession-level badge (matches vanilla).
} else if (e instanceof Villager vi) {
variant = keyOf(vi.getVillagerType());
profession = keyOf(vi.getProfession());
villagerLevel = vi.getVillagerLevel();
} else if (e instanceof Cow co) {
variant = keyOf(co.getVariant());
} else if (e instanceof Pig pg) {
variant = keyOf(pg.getVariant());
} else if (e instanceof Chicken ch) {
variant = keyOf(ch.getVariant());
}
} catch (Throwable ignored) {
// Unsupported on this server version — fall back to the base texture.
}
EntityState.Equipment equipment = null;
if (HUMANOID_ARMOR_WEARERS.contains(type) && e instanceof LivingEntity wearer) {
equipment = captureEquipment(wearer);
}
return new EntityState(
type,
loc.getX(),
loc.getY(),
loc.getZ(),
bodyYaw,
baby,
width,
height,
player,
skinUrl,
slim,
variant,
tint,
sizeScale,
profession,
villagerLevel,
markings,
saddle,
chest,
bodyEquip,
equipment,
invisible);
}
/** Worn armor (4 slots) from a humanoid wearer; null when nothing is equipped. */
private static EntityState.Equipment captureEquipment(LivingEntity le) {
try {
EntityEquipment eq = le.getEquipment();
if (eq == null) return null;
EntityState.Equipment equip = new EntityState.Equipment(
armorPiece(eq.getHelmet()), armorPiece(eq.getChestplate()),
armorPiece(eq.getLeggings()), armorPiece(eq.getBoots()));
return equip.isEmpty() ? null : equip;
} catch (Throwable t) {
return null;
}
}
/** One armor slot -> EquipPiece (asset, leather dye, trim, glint); null for empty / non-armor items. */
private static EntityState.EquipPiece armorPiece(ItemStack it) {
if (it == null || it.getType().isAir()) return null;
String asset = armorAsset(it.getType());
if (asset == null) return null; // not a humanoid-armor item (e.g. a mob head / pumpkin)
int dye = 0;
String trimMat = null, trimPat = null;
boolean glint = false;
if (it.hasItemMeta()) {
ItemMeta meta = it.getItemMeta();
glint = meta.hasEnchants();
if (meta instanceof LeatherArmorMeta lam) dye = lam.getColor().asARGB();
if (meta instanceof ArmorMeta am && am.getTrim() != null) {
trimMat = keyOf(am.getTrim().getMaterial());
trimPat = keyOf(am.getTrim().getPattern());
}
}
return new EntityState.EquipPiece(asset, dye, trimMat, trimPat, glint);
}
/** Item Material -> equipment asset id (= texture name): strips the slot suffix; null if not armor. */
private static String armorAsset(Material m) {
String key = m.getKey().getKey();
if (key.equals("elytra")) return "elytra";
if (key.equals("turtle_helmet")) return "turtle_scute";
String base = null;
for (String suf : new String[] {"_helmet", "_chestplate", "_leggings", "_boots"}) {
if (key.endsWith(suf)) {
base = key.substring(0, key.length() - suf.length());
break;
}
}
if (base == null) return null;
return base.equals("golden") ? "gold" : base;
}
/** Horse coat markings overlay key (vanilla texture suffix); null for the plain NONE style. */
private static String markingsKey(Horse.Style style) {
if (style == null || style == Horse.Style.NONE) return null;
return style.name().toLowerCase(Locale.ROOT).replace("_", ""); // WHITE_DOTS -> whitedots
}
/** Horse armor material -> equipment/horse_body texture key (golden uses the "gold" file); null if none. */
private static String horseArmorKey(Horse h) {
ItemStack a = h.getInventory().getArmor();
if (a == null || a.getType().isAir()) return null;
String k = a.getType().getKey().getKey().replace("_horse_armor", "");
return k.equals("golden") ? "gold" : k;
}
/** Llama carpet decor -> equipment/llama_body colour key; null if none. */
private static String carpetKey(Llama l) {
ItemStack d = l.getInventory().getDecor();
if (d == null || d.getType().isAir()) return null;
String k = d.getType().getKey().getKey();
return k.endsWith("_carpet") ? k.substring(0, k.length() - "_carpet".length()) : null;
}
/** Equipment asset id (= equipment/<asset> texture name) from an item's EQUIPPABLE component; null if none. */
private static String equipAsset(ItemStack it) {
if (it == null || it.getType().isAir()) return null;
try {
var comp = it.getData(DataComponentTypes.EQUIPPABLE);
if (comp != null && comp.assetId() != null) return comp.assetId().value();
} catch (Throwable ignored) {
}
return null;
}
/** Whether a horse-like mount carries a saddle in its dedicated saddle slot. */
private static boolean isSaddled(AbstractHorse h) {
ItemStack st = h.getInventory().getSaddle();
return st != null && !st.getType().isAir();
}
/** Registry/Keyed values yield their key path; plain enums yield their lower-case name. */
private static String keyOf(Object o) {
return switch (o) {
case null -> null;
case Keyed k -> k.getKey().getKey();
case Enum<?> en -> en.name().toLowerCase(Locale.ROOT);
default -> o.toString().toLowerCase(Locale.ROOT);
};
}
/** Returns {skinUrl, model} from the player's profile texture property, or {null, null}. */
private static String[] resolveSkin(Player player) {
try {
for (ProfileProperty prop : player.getPlayerProfile().getProperties()) {
if (!prop.getName().equals("textures")) continue;
String json = new String(Base64.getDecoder().decode(prop.getValue()), StandardCharsets.UTF_8);
JsonObject root = JsonParser.parseString(json).getAsJsonObject();
JsonObject skin = root.getAsJsonObject("textures").getAsJsonObject("SKIN");
String url = skin.get("url").getAsString();
String model = null;
if (skin.has("metadata") && skin.getAsJsonObject("metadata").has("model")) {
model = skin.getAsJsonObject("metadata").get("model").getAsString();
}
return new String[] {url, model};
}
} catch (Exception ignored) {
}
return new String[] {null, null};
}
/** Reads a dimension via {@code primary}, falling back to {@code fallback} on any version mismatch. */
private static double safeDim(DoubleSupplier primary, DoubleSupplier fallback) {
try {
return primary.getAsDouble();
} catch (Throwable t) {
return fallback.getAsDouble();
}
}
}
@@ -0,0 +1,54 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import java.util.Collection;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.util.Vector;
/**
* Axis-aligned world-space bounds of the camera frustum: the min/max corner of the camera origin
* together with every ray endpoint at {@code maxDistance}. Shared by all snapshot builders to size
* their chunk/entity queries identically.
*/
final class FrustumBounds {
final double minX, minY, minZ;
final double maxX, maxY, maxZ;
private FrustumBounds(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
this.minX = minX;
this.minY = minY;
this.minZ = minZ;
this.maxX = maxX;
this.maxY = maxY;
this.maxZ = maxZ;
}
static FrustumBounds of(Vector origin, List<Vector> rayMap, double maxDistance) {
double minX = origin.getX(), minY = origin.getY(), minZ = origin.getZ();
double maxX = origin.getX(), maxY = origin.getY(), maxZ = origin.getZ();
for (Vector ray : rayMap) {
double fx = origin.getX() + ray.getX() * maxDistance;
double fy = origin.getY() + ray.getY() * maxDistance;
double fz = origin.getZ() + ray.getZ() * maxDistance;
minX = Math.min(minX, fx);
maxX = Math.max(maxX, fx);
minY = Math.min(minY, fy);
maxY = Math.max(maxY, fy);
minZ = Math.min(minZ, fz);
maxZ = Math.max(maxZ, fz);
}
return new FrustumBounds(minX, minY, minZ, maxX, maxY, maxZ);
}
/** All entities whose centre falls within these bounds expanded by {@code margin} on every side. */
Collection<Entity> nearbyEntities(World world, double margin) {
Location center = new Location(world, (minX + maxX) / 2, (minY + maxY) / 2, (minZ + maxZ) / 2);
double hx = (maxX - minX) / 2 + margin;
double hy = (maxY - minY) / 2 + margin;
double hz = (maxZ - minZ) / 2 + margin;
return world.getNearbyEntities(center, hx, hy, hz);
}
}
@@ -0,0 +1,66 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.logging.Logger;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.util.Vector;
/**
* Captures the world region covered by the camera frustum into a {@link WorldSnapshot}.
*
* <p>MUST be called on the main server thread: it reads live chunks. Only already-loaded chunks are
* captured (no forced generation), so the call is cheap and rays into unloaded areas hit sky.
*/
public final class SnapshotBuilder {
/** Safety cap on captured chunks to avoid pathological memory/latency. */
private static final int MAX_CHUNKS = 4096;
private SnapshotBuilder() {}
public static WorldSnapshot build(Location eye, List<Vector> rayMap, double maxDistance, Logger logger) {
World world = eye.getWorld();
FrustumBounds bounds = FrustumBounds.of(eye.toVector(), rayMap, maxDistance);
int worldMinY = world.getMinHeight();
int worldMaxY = world.getMaxHeight();
int clampedMinY = Math.max(worldMinY, (int) Math.floor(bounds.minY) - 1);
int clampedMaxY = Math.min(worldMaxY, (int) Math.ceil(bounds.maxY) + 1);
int minCX = (int) Math.floor(bounds.minX) >> 4;
int maxCX = (int) Math.floor(bounds.maxX) >> 4;
int minCZ = (int) Math.floor(bounds.minZ) >> 4;
int maxCZ = (int) Math.floor(bounds.maxZ) >> 4;
Map<Long, ChunkSnapshot> chunks = new HashMap<>();
int captured = 0;
int skipped = 0;
for (int cx = minCX; cx <= maxCX; cx++) {
for (int cz = minCZ; cz <= maxCZ; cz++) {
if (captured >= MAX_CHUNKS) {
skipped++;
continue;
}
if (!world.isChunkLoaded(cx, cz)) {
skipped++;
continue;
}
ChunkSnapshot cs = world.getChunkAt(cx, cz).getChunkSnapshot(false, true, false);
chunks.put(WorldSnapshot.chunkKey(cx, cz), cs);
captured++;
}
}
if (skipped > 0) {
logger.fine(
String.format("Snapshot captured %d chunks, skipped %d (unloaded or over cap)", captured, skipped));
}
return new WorldSnapshot(chunks, clampedMinY, clampedMaxY, Material.AIR.createBlockData());
}
}
@@ -0,0 +1,51 @@
package eu.mhsl.minecraft.pixelpics.render.snapshot;
import java.util.Map;
import org.bukkit.ChunkSnapshot;
import org.bukkit.block.Biome;
import org.bukkit.block.data.BlockData;
/**
* An immutable, thread-safe view of a bounded region of the world, backed by {@link ChunkSnapshot}s.
* Block/biome lookups outside the captured region return air/null so rays simply terminate there.
*/
public final class WorldSnapshot {
private final Map<Long, ChunkSnapshot> chunks;
private final int minY;
private final int maxY; // exclusive
private final BlockData air;
public WorldSnapshot(Map<Long, ChunkSnapshot> chunks, int minY, int maxY, BlockData air) {
this.chunks = chunks;
this.minY = minY;
this.maxY = maxY;
this.air = air;
}
public static long chunkKey(int chunkX, int chunkZ) {
return ((long) chunkX << 32) ^ (chunkZ & 0xFFFFFFFFL);
}
public BlockData getBlockData(int x, int y, int z) {
if (y < minY || y >= maxY) return air;
ChunkSnapshot cs = chunks.get(chunkKey(x >> 4, z >> 4));
if (cs == null) return air;
return cs.getBlockData(x & 15, y, z & 15);
}
public Biome getBiome(int x, int y, int z) {
if (y < minY || y >= maxY) return null;
ChunkSnapshot cs = chunks.get(chunkKey(x >> 4, z >> 4));
if (cs == null) return null;
return cs.getBiome(x & 15, y, z & 15);
}
public int minY() {
return minY;
}
public int maxY() {
return maxY;
}
}
@@ -0,0 +1,100 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import java.util.HashMap;
import java.util.Map;
/**
* Hardcoded vanilla temperature/downfall and water color per biome. Used to drive the colormap
* lookup, since Paper does not expose the client-side per-block climate reliably. Unknown biomes
* fall back to a plains-like default.
*/
public final class BiomeClimate {
public record Climate(double temperature, double downfall, int water) {}
public static final int DEFAULT_WATER = 0x3F76E4;
public static final Climate DEFAULT = new Climate(0.8, 0.4, DEFAULT_WATER);
private static final Map<String, Climate> TABLE = new HashMap<>();
private static void put(String key, double t, double d) {
TABLE.put(key, new Climate(t, d, DEFAULT_WATER));
}
private static void put(String key, double t, double d, int water) {
TABLE.put(key, new Climate(t, d, water));
}
static {
put("plains", 0.8, 0.4);
put("sunflower_plains", 0.8, 0.4);
put("snowy_plains", 0.0, 0.5);
put("ice_spikes", 0.0, 0.5);
put("desert", 2.0, 0.0);
put("swamp", 0.8, 0.9, 0x617B64);
put("mangrove_swamp", 0.8, 0.9, 0x3A7A6A);
put("forest", 0.7, 0.8);
put("flower_forest", 0.7, 0.8);
put("birch_forest", 0.6, 0.6);
put("old_growth_birch_forest", 0.6, 0.6);
put("dark_forest", 0.7, 0.8);
put("old_growth_pine_taiga", 0.3, 0.8);
put("old_growth_spruce_taiga", 0.25, 0.8);
put("taiga", 0.25, 0.8);
put("snowy_taiga", -0.5, 0.4);
put("savanna", 2.0, 0.0);
put("savanna_plateau", 2.0, 0.0);
put("windswept_hills", 0.2, 0.3);
put("windswept_gravelly_hills", 0.2, 0.3);
put("windswept_forest", 0.2, 0.3);
put("windswept_savanna", 2.0, 0.0);
put("jungle", 0.95, 0.9);
put("sparse_jungle", 0.95, 0.8);
put("bamboo_jungle", 0.95, 0.9);
put("badlands", 2.0, 0.0);
put("eroded_badlands", 2.0, 0.0);
put("wooded_badlands", 2.0, 0.0);
put("meadow", 0.5, 0.8);
put("cherry_grove", 0.5, 0.8, 0x5DB7DD);
put("grove", -0.2, 0.8);
put("snowy_slopes", -0.3, 0.9);
put("frozen_peaks", -0.7, 0.9);
put("jagged_peaks", -0.7, 0.9);
put("stony_peaks", 1.0, 0.3);
put("river", 0.5, 0.5);
put("frozen_river", 0.0, 0.5, 0x3938C9);
put("beach", 0.8, 0.4);
put("snowy_beach", 0.05, 0.3, 0x3D57D6);
put("stony_shore", 0.2, 0.3);
put("warm_ocean", 0.5, 0.5, 0x43D5EE);
put("lukewarm_ocean", 0.5, 0.5, 0x45ADF2);
put("deep_lukewarm_ocean", 0.5, 0.5, 0x45ADF2);
put("ocean", 0.5, 0.5);
put("deep_ocean", 0.5, 0.5);
put("cold_ocean", 0.5, 0.5, 0x3D57D6);
put("deep_cold_ocean", 0.5, 0.5, 0x3D57D6);
put("frozen_ocean", 0.0, 0.5, 0x3938C9);
put("deep_frozen_ocean", 0.5, 0.5, 0x3938C9);
put("mushroom_fields", 0.9, 1.0);
put("dripstone_caves", 0.8, 0.4);
put("lush_caves", 0.5, 0.5);
put("deep_dark", 0.8, 0.4);
put("nether_wastes", 2.0, 0.0, 0x905957);
put("soul_sand_valley", 2.0, 0.0, 0x905957);
put("crimson_forest", 2.0, 0.0, 0x905957);
put("warped_forest", 2.0, 0.0, 0x905957);
put("basalt_deltas", 2.0, 0.0, 0x3F76E4);
put("the_end", 0.5, 0.5, 0x62529E);
put("end_highlands", 0.5, 0.5, 0x62529E);
put("end_midlands", 0.5, 0.5, 0x62529E);
put("small_end_islands", 0.5, 0.5, 0x62529E);
put("end_barrens", 0.5, 0.5, 0x62529E);
put("the_void", 0.5, 0.5);
}
private BiomeClimate() {}
public static Climate forKey(String biomePath) {
return TABLE.getOrDefault(biomePath, DEFAULT);
}
}
@@ -0,0 +1,6 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
/**
* The biome-dependent tint colors (RGB) for the colormap-driven channels.
*/
public record BiomeTint(int grass, int foliage, int dryFoliage, int water) {}
@@ -0,0 +1,79 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import eu.mhsl.minecraft.pixelpics.assets.ResourceLocation;
import eu.mhsl.minecraft.pixelpics.assets.TextureCache;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.block.Biome;
/**
* Computes per-biome grass/foliage tint colors by sampling the resource pack's colormaps using the
* vanilla temperature/downfall formula, plus a per-biome water color. Results are cached per biome.
*/
public final class BiomeTintProvider {
private final int[][] grassMap;
private final int[][] foliageMap;
private final int[][] dryFoliageMap;
private final Map<String, BiomeTint> cache = new ConcurrentHashMap<>();
public BiomeTintProvider(TextureCache textures) {
this.grassMap = textures.get(ResourceLocation.parse("colormap/grass")).orElse(null);
this.foliageMap =
textures.get(ResourceLocation.parse("colormap/foliage")).orElse(null);
this.dryFoliageMap =
textures.get(ResourceLocation.parse("colormap/dry_foliage")).orElse(null);
}
public BiomeTint forBiome(Biome biome) {
return cache.computeIfAbsent(keyOf(biome), this::compute);
}
private String keyOf(Biome biome) {
try {
return biome.getKey().getKey();
} catch (Throwable t) {
return "plains";
}
}
private BiomeTint compute(String key) {
BiomeClimate.Climate climate = BiomeClimate.forKey(key);
int grass = sample(grassMap, climate.temperature(), climate.downfall(), 0xFF91BD59);
int foliage = sample(foliageMap, climate.temperature(), climate.downfall(), 0xFF77AB2F);
int dry = sample(dryFoliageMap, climate.temperature(), climate.downfall(), 0xFFA9A05B);
// Vanilla per-biome grass/foliage color overrides and modifiers that the colormap alone misses.
switch (key) {
case "swamp", "mangrove_swamp" -> {
grass = 0xFF6A7039;
foliage = 0xFF6A7039;
}
case "badlands", "eroded_badlands", "wooded_badlands" -> {
grass = 0xFF90814D;
foliage = 0xFF9E814D;
}
case "dark_forest" -> {
// DARK_FOREST modifier: ((color & 0xFEFEFE) + 0x28340A) >> 1
grass = 0xFF000000 | (((grass & 0xFEFEFE) + 0x28340A) >> 1);
foliage = 0xFF000000 | (((foliage & 0xFEFEFE) + 0x28340A) >> 1);
}
default -> {}
}
return new BiomeTint(grass, foliage, dry, 0xFF000000 | climate.water());
}
/** Vanilla colormap lookup: x = (1-temp)*255, y = (1-downfall*temp)*255. */
private int sample(int[][] colormap, double temperature, double downfall, int fallback) {
if (colormap == null || colormap.length == 0) return fallback;
double temp = Math.clamp(temperature, 0, 1);
double down = Math.clamp(downfall, 0, 1) * temp;
int x = (int) ((1.0 - temp) * 255.0);
int y = (int) ((1.0 - down) * 255.0);
int h = colormap.length;
int w = colormap[0].length;
x = Math.clamp(x, 0, w - 1);
y = Math.clamp(y, 0, h - 1);
return 0xFF000000 | (colormap[y][x] & 0xFFFFFF);
}
}
@@ -0,0 +1,63 @@
package eu.mhsl.minecraft.pixelpics.render.tint;
import org.bukkit.block.data.BlockData;
/**
* Maps a tinted face (material + tintindex) to the concrete tint color, choosing between the
* biome-driven channels and a handful of vanilla constants.
*/
public final class TintResolver {
private static final int BIRCH = 0xFF80A755;
private static final int SPRUCE = 0xFF619961;
private static final int LILY_PAD = 0xFF208030;
private static final int STEM = 0xFF60A017;
private TintResolver() {}
/** Returns the ARGB tint to multiply with, or {@code -1} when the face should not be tinted. */
public static int resolve(BlockData data, int tintIndex, BiomeTint biomeTint) {
if (tintIndex < 0) return -1;
String name = data.getMaterial().name().toLowerCase();
if (name.equals("birch_leaves")) return BIRCH;
if (name.equals("spruce_leaves")) return SPRUCE;
if (name.endsWith("leaves") || name.equals("vine")) return biomeTint.foliage();
if (name.equals("lily_pad")) return LILY_PAD;
if (name.equals("water") || name.equals("water_cauldron") || name.equals("bubble_column")) {
return biomeTint.water();
}
if (name.equals("redstone_wire")) return redstone(data);
if (name.endsWith("stem")) return STEM;
// grass_block (top/overlay), short_grass, tall_grass, fern, large_fern, sugar_cane, ...
if (name.contains("grass")
|| name.equals("fern")
|| name.equals("large_fern")
|| name.equals("sugar_cane")
|| name.equals("potted_fern")) {
return biomeTint.grass();
}
// Default for unknown tinted faces: grass channel (the most common tintindex 0 use).
return biomeTint.grass();
}
private static int redstone(BlockData data) {
int power = 0;
String s = data.getAsString(false);
int idx = s.indexOf("power=");
if (idx >= 0) {
int end = idx + 6;
int e = end;
while (e < s.length() && Character.isDigit(s.charAt(e))) e++;
try {
power = Integer.parseInt(s.substring(end, e));
} catch (NumberFormatException ignored) {
}
}
int r = Math.min(255, 75 + power * 12);
return 0xFF000000 | (r << 16);
}
}
@@ -1,51 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.util;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.util.BlockIterator;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
public class BlockRaytracer extends BlockIterator {
private final Vector position;
private final Vector direction;
private Block lastBlock;
private BlockFace currentFace;
public BlockRaytracer(Location loc) {
super(loc);
this.position = loc.toVector();
this.direction = loc.getDirection();
}
public BlockFace getIntersectionFace() {
if (currentFace == null) {
throw new IllegalStateException("Called before next()");
}
return currentFace;
}
public Vector getIntersectionPoint() {
BlockFace lastFace = getIntersectionFace();
Vector planeNormal = new Vector(lastFace.getModX(), lastFace.getModY(), lastFace.getModZ());
Vector planePoint = lastBlock.getLocation()
.add(0.5, 0.5, 0.5)
.toVector()
.add(planeNormal.clone().multiply(0.5));
return MathUtil.getLinePlaneIntersection(position, direction, planePoint, planeNormal, true);
}
@Override
public @NotNull Block next() {
Block currentBlock = super.next();
currentFace = lastBlock == null ? BlockFace.SELF : currentBlock.getFace(lastBlock);
return (lastBlock = currentBlock);
}
}
@@ -0,0 +1,151 @@
package eu.mhsl.minecraft.pixelpics.render.util;
import org.bukkit.Color;
import org.bukkit.DyeColor;
/**
* Helpers for packed ARGB integer colors.
*/
public final class ColorUtil {
private ColorUtil() {}
public static int alpha(int argb) {
return (argb >> 24) & 0xFF;
}
public static int red(int argb) {
return (argb >> 16) & 0xFF;
}
public static int green(int argb) {
return (argb >> 8) & 0xFF;
}
public static int blue(int argb) {
return argb & 0xFF;
}
public static int argb(int a, int r, int g, int b) {
return (a << 24) | (r << 16) | (g << 8) | b;
}
/** Opaque ARGB for a Bukkit dye colour, or {@code fallback} when {@code dye} is null. */
public static int dyeArgb(DyeColor dye, int fallback) {
if (dye == null) return fallback;
Color c = dye.getColor();
return argb(0xFF, c.getRed(), c.getGreen(), c.getBlue());
}
/**
* The vanilla sign-text colour for a dye (opaque ARGB), from Mojang's {@code DyeColor.getTextColor()}
* table (the firework/text colours, NOT the cloth colours). Null = black (the default sign ink).
*/
public static int signTextColor(DyeColor dye) {
int rgb =
switch (dye == null ? DyeColor.BLACK : dye) {
case WHITE -> 0xF9FFFE;
case ORANGE -> 0xF9801D;
case MAGENTA -> 0xC74EBD;
case LIGHT_BLUE -> 0x3AB3DA;
case YELLOW -> 0xFED83D;
case LIME -> 0x80C71F;
case PINK -> 0xF38BAA;
case GRAY -> 0x474F52;
case LIGHT_GRAY -> 0x9D9D97;
case CYAN -> 0x169C9C;
case PURPLE -> 0x8932B8;
case BLUE -> 0x3C44AA;
case BROWN -> 0x835432;
case GREEN -> 0x5E7C16;
case RED -> 0xB02E26;
case BLACK -> 0x1D1D21;
};
return 0xFF000000 | rgb;
}
/**
* The fill colour for sign text: glowing text uses the full dye colour; non-glowing text is the dye
* colour darkened to 40% (matching vanilla {@code SignRenderer}, which is why normal ink looks dim).
*/
public static int signFillArgb(DyeColor dye, boolean glowing) {
int base = signTextColor(dye);
return glowing ? base : (0xFF000000 | (shade(base, 0.4) & 0xFFFFFF));
}
/**
* The 8-directional outline colour drawn around glowing sign text (vanilla {@code getDarkColor}):
* the dye colour darkened to 40%, except glowing BLACK ink which gets a light cream outline so it
* stays readable.
*/
public static int signOutlineArgb(DyeColor dye) {
if ((dye == null ? DyeColor.BLACK : dye) == DyeColor.BLACK) return 0xFFF0EBCC;
return 0xFF000000 | (shade(signTextColor(dye), 0.4) & 0xFFFFFF);
}
/** Multiplies the RGB channels of {@code base} by {@code tint} (per-channel, 0..255), keeping base alpha. */
public static int multiply(int base, int tint) {
int a = alpha(base);
int r = red(base) * red(tint) / 255;
int g = green(base) * green(tint) / 255;
int b = blue(base) * blue(tint) / 255;
return argb(a, r, g, b);
}
/** Scales the RGB channels by {@code factor} (0..1), keeping alpha. Used for directional face shading. */
public static int shade(int argb, double factor) {
int a = alpha(argb);
int r = clamp((int) (red(argb) * factor));
int g = clamp((int) (green(argb) * factor));
int b = clamp((int) (blue(argb) * factor));
return argb(a, r, g, b);
}
private static int clamp(int v) {
return v < 0 ? 0 : Math.min(v, 255);
}
/**
* Normalized weighted average of two RGB colors (alpha ignored, result opaque-RGB in the low 24 bits).
* Weights need not sum to 1; they are normalized by their total.
*/
public static int mix(int rgbA, int rgbB, double weightA, double weightB) {
double total = weightA + weightB;
int r = (int) ((red(rgbA) * weightA + red(rgbB) * weightB) / total);
int g = (int) ((green(rgbA) * weightA + green(rgbB) * weightB) / total);
int b = (int) ((blue(rgbA) * weightA + blue(rgbB) * weightB) / total);
return (r << 16) | (g << 8) | b;
}
// --- Gamma-correct (linear-light) averaging ---
private static final float[] SRGB_TO_LINEAR = new float[256];
static {
for (int i = 0; i < 256; i++) {
double c = i / 255.0;
SRGB_TO_LINEAR[i] = (float) (c <= 0.04045 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4));
}
}
public static float toLinear(int channel) {
return SRGB_TO_LINEAR[channel & 0xFF];
}
public static int toSrgb(double linear) {
double c = linear <= 0.0031308 ? linear * 12.92 : 1.055 * Math.pow(linear, 1 / 2.4) - 0.055;
return clamp((int) Math.round(c * 255.0));
}
/** Averages a set of RGB colors in linear light and returns the sRGB result (opaque). */
public static int averageLinear(int[] colors, int from, int count) {
double r = 0, g = 0, b = 0;
for (int i = 0; i < count; i++) {
int c = colors[from + i];
r += toLinear((c >> 16) & 0xFF);
g += toLinear((c >> 8) & 0xFF);
b += toLinear(c & 0xFF);
}
return argb(0xFF, toSrgb(r / count), toSrgb(g / count), toSrgb(b / count));
}
}
@@ -1,42 +0,0 @@
package eu.mhsl.minecraft.pixelpics.render.util;
import org.bukkit.util.Vector;
public final class Intersection {
private final Vector normal;
private final Vector point;
private final Vector direction;
private final int color;
private Intersection(Vector normal, Vector point, Vector direction, int color) {
this.normal = normal;
this.point = point;
this.direction = direction;
this.color = color;
}
public Vector getNormal() {
return normal;
}
public Vector getPoint() {
return point;
}
public Vector getDirection() {
return direction;
}
public int getColor() {
return color;
}
public static Intersection of(Vector normal, Vector point, Vector direction) {
return of(normal, point, direction, 0);
}
public static Intersection of(Vector normal, Vector point, Vector direction, int color) {
return new Intersection(normal, point, direction, color);
}
}
@@ -1,6 +1,5 @@
package eu.mhsl.minecraft.pixelpics.render.util; package eu.mhsl.minecraft.pixelpics.render.util;
import org.bukkit.Color;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
@@ -8,7 +7,7 @@ public class MathUtil {
private MathUtil() {} private MathUtil() {}
public static Vector yawPitchRotation(Vector base, double angleYaw, double anglePitch) { private static Vector yawPitchRotation(Vector base, double angleYaw, double anglePitch) {
double oldX = base.getX(); double oldX = base.getX();
double oldY = base.getY(); double oldY = base.getY();
double oldZ = base.getZ(); double oldZ = base.getZ();
@@ -25,44 +24,17 @@ public class MathUtil {
return new Vector(newX, newY, newZ); return new Vector(newX, newY, newZ);
} }
public static Vector doubleYawPitchRotation(Vector base, double firstYaw, double firstPitch, double secondYaw, public static Vector doubleYawPitchRotation(
double secondPitch) { Vector base, double firstYaw, double firstPitch, double secondYaw, double secondPitch) {
return yawPitchRotation(yawPitchRotation(base, firstYaw, firstPitch), secondYaw, secondPitch); return yawPitchRotation(yawPitchRotation(base, firstYaw, firstPitch), secondYaw, secondPitch);
} }
public static Vector reflectVector(Vector linePoint, Vector lineDirection, Vector planePoint, Vector planeNormal) { /** Reflects {@code direction} across the plane with the given (unit) {@code normal}. */
return lineDirection.clone().subtract(planeNormal.clone().multiply(2 * lineDirection.dot(planeNormal))); public static Vector reflectVector(Vector direction, Vector normal) {
return direction.clone().subtract(normal.clone().multiply(2 * direction.dot(normal)));
} }
public static Vector toVector(BlockFace face) { public static Vector toVector(BlockFace face) {
return new Vector(face.getModX(), face.getModY(), face.getModZ()); return new Vector(face.getModX(), face.getModY(), face.getModZ());
} }
public static int weightedColorSum(int rgbOne, int rgbTwo, double weightOne, double weightTwo) {
Color colorOne = Color.fromRGB(rgbOne & 0xFFFFFF);
Color colorTwo = Color.fromRGB(rgbTwo & 0xFFFFFF);
double total = weightOne + weightTwo;
int newRed = (int) ((colorOne.getRed() * weightOne + colorTwo.getRed() * weightTwo) / total);
int newGreen = (int) ((colorOne.getGreen() * weightOne + colorTwo.getGreen() * weightTwo) / total);
int newBlue = (int) ((colorOne.getBlue() * weightOne + colorTwo.getBlue() * weightTwo) / total);
return Color.fromRGB(newRed, newGreen, newBlue).asRGB();
}
public static Vector getLinePlaneIntersection(Vector linePoint, Vector lineDirection, Vector planePoint,
Vector planeNormal, boolean allowBackwards) {
double d = planePoint.dot(planeNormal);
double t = (d - planeNormal.dot(linePoint)) / planeNormal.dot(lineDirection);
if (t < 0 && !allowBackwards) {
return null;
}
double x = linePoint.getX() + lineDirection.getX() * t;
double y = linePoint.getY() + lineDirection.getY() * t;
double z = linePoint.getZ() + lineDirection.getZ() * t;
return new Vector(x, y, z);
}
} }
@@ -0,0 +1,152 @@
package eu.mhsl.minecraft.pixelpics.survival;
import com.destroystokyo.paper.profile.PlayerProfile;
import com.destroystokyo.paper.profile.ProfileProperty;
import eu.mhsl.minecraft.pixelpics.Main;
import java.nio.charset.StandardCharsets;
import java.util.List;
import java.util.UUID;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.kyori.adventure.text.format.TextDecoration;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.inventory.meta.components.EquippableComponent;
import org.bukkit.persistence.PersistentDataContainer;
import org.bukkit.persistence.PersistentDataType;
/**
* Factory and identity helpers for the survival items: the camera and the film roll are custom-skinned
* {@code PLAYER_HEAD}s (the texture renders client-side without a resource pack), the photo is the
* existing {@code FILLED_MAP}. Identity is carried by PDC markers (robust against renames), and the
* camera's loaded film count lives in PDC as well.
*/
public final class CameraItems {
/** Maximum film rolls a camera can hold; one roll yields one photo. */
public static final int MAX_FILM = 8;
private static final int CAMERA_MODEL_DATA = 1001;
private static final int FILM_MODEL_DATA = 1002;
static final String CAMERA_TEXTURE_B64 =
"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDlkMmNiZjAyZDMwOGI2MDY1YTZmZThjNjU3MWI2MzU2NjMzZjQxOTJlOGVjNzEyMTNjNzcwNzgwZTNkZTRlMiJ9fX0=";
static final String FILM_TEXTURE_B64 =
"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTVkMGY0OGJlNzNkYmIwZDJjYjE1NTRjMmUzODZiNWNjM2FiMjFhNGRjYWU4ZmYzOGI3NzRhZDNkMDFkMGE1OSJ9fX0=";
private CameraItems() {}
// --- factories ---
/** A camera holding {@code filmCount} (clamped to 0..{@link #MAX_FILM}) loaded film rolls. */
public static ItemStack createCamera(int filmCount) {
int count = Math.clamp(filmCount, 0, MAX_FILM);
ItemStack item = new ItemStack(Material.PLAYER_HEAD);
SkullMeta meta = (SkullMeta) item.getItemMeta();
applyHead(meta, "pixelpics:camera", CAMERA_TEXTURE_B64);
meta.displayName(Component.text("Kamera", NamedTextColor.AQUA).decoration(TextDecoration.ITALIC, false));
meta.setCustomModelData(CAMERA_MODEL_DATA);
meta.getPersistentDataContainer().set(Main.getInstance().cameraMarker, PersistentDataType.BYTE, (byte) 1);
meta.getPersistentDataContainer().set(Main.getInstance().filmCountKey, PersistentDataType.INTEGER, count);
applyCameraLore(meta, count);
makeUnwearable(meta);
item.setItemMeta(meta);
return item;
}
/** A single film roll. */
public static ItemStack createFilm() {
ItemStack item = new ItemStack(Material.PLAYER_HEAD);
SkullMeta meta = (SkullMeta) item.getItemMeta();
applyHead(meta, "pixelpics:film", FILM_TEXTURE_B64);
meta.displayName(Component.text("Filmrolle", NamedTextColor.GREEN).decoration(TextDecoration.ITALIC, false));
meta.setCustomModelData(FILM_MODEL_DATA);
meta.lore(List.of(
Component.text("Lädt eine Kamera auf.", NamedTextColor.GRAY).decoration(TextDecoration.ITALIC, false)));
meta.getPersistentDataContainer().set(Main.getInstance().filmMarker, PersistentDataType.BYTE, (byte) 1);
makeUnwearable(meta);
item.setItemMeta(meta);
return item;
}
/** Returns a copy of {@code camera} with its film count set to {@code newCount} and lore refreshed. */
public static ItemStack withFilmCount(ItemStack camera, int newCount) {
int count = Math.clamp(newCount, 0, MAX_FILM);
ItemStack copy = camera.clone();
SkullMeta meta = (SkullMeta) copy.getItemMeta();
meta.getPersistentDataContainer().set(Main.getInstance().filmCountKey, PersistentDataType.INTEGER, count);
applyCameraLore(meta, count);
copy.setItemMeta(meta);
return copy;
}
// --- identity ---
public static boolean isCamera(ItemStack item) {
return hasMarker(item, Main.getInstance().cameraMarker);
}
public static boolean isFilm(ItemStack item) {
return hasMarker(item, Main.getInstance().filmMarker);
}
/** A photo is a filled map carrying our picture id. */
public static boolean isPhoto(ItemStack item) {
if (item == null || item.getType() != Material.FILLED_MAP || !item.hasItemMeta()) return false;
return item.getItemMeta()
.getPersistentDataContainer()
.has(Main.getInstance().pictureIdFlag, PersistentDataType.STRING);
}
/** Loaded film on a camera, or 0 if the item is not a camera. */
public static int getFilmCount(ItemStack item) {
if (!isCamera(item)) return 0;
Integer v = item.getItemMeta()
.getPersistentDataContainer()
.get(Main.getInstance().filmCountKey, PersistentDataType.INTEGER);
return v == null ? 0 : v;
}
// --- internals ---
private static boolean hasMarker(ItemStack item, NamespacedKey key) {
if (item == null || item.getType() != Material.PLAYER_HEAD || !item.hasItemMeta()) return false;
PersistentDataContainer pdc = item.getItemMeta().getPersistentDataContainer();
return pdc.has(key, PersistentDataType.BYTE);
}
private static void applyCameraLore(ItemMeta meta, int count) {
meta.lore(List.of(
Component.text(
"Film: " + count + " / " + MAX_FILM,
count > 0 ? NamedTextColor.YELLOW : NamedTextColor.RED)
.decoration(TextDecoration.ITALIC, false),
Component.text("Rechtsklick: Foto aufnehmen", NamedTextColor.DARK_GRAY)
.decoration(TextDecoration.ITALIC, false)));
}
/**
* Overrides the {@code PLAYER_HEAD}'s default head-equippable component so the item cannot be worn:
* the slot is moved to {@code SADDLE} (no player slot accepts it, so the helmet slot rejects it —
* blocking right-click, shift-click and dispenser equipping) and right-click swap is disabled.
*/
private static void makeUnwearable(ItemMeta meta) {
EquippableComponent eq = meta.getEquippable();
eq.setSlot(EquipmentSlot.SADDLE);
eq.setSwappable(false);
meta.setEquippable(eq);
}
private static void applyHead(SkullMeta meta, String seed, String textureB64) {
if (textureB64 == null || textureB64.isBlank()) return;
UUID synthetic = UUID.nameUUIDFromBytes(seed.getBytes(StandardCharsets.UTF_8));
PlayerProfile profile = Bukkit.createProfileExact(synthetic, null);
profile.setProperty(new ProfileProperty("textures", textureB64));
meta.setPlayerProfile(profile);
}
}
@@ -0,0 +1,59 @@
package eu.mhsl.minecraft.pixelpics.survival;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
/**
* Takes a photo when a player right-clicks while holding a camera. Consumes one loaded film per shot;
* with no film loaded it gives a short fail feedback. Guards against the well-known double-fire of
* {@link PlayerInteractEvent} (off-hand fire + air/block) via a hand filter and a per-player cooldown.
*/
public class CameraListener implements Listener {
private static final long COOLDOWN_MILLIS = 500;
private final Map<UUID, Long> lastUse = new HashMap<>();
@EventHandler
public void onInteract(PlayerInteractEvent event) {
if (event.getHand() != EquipmentSlot.HAND) return;
Action action = event.getAction();
if (action != Action.RIGHT_CLICK_AIR && action != Action.RIGHT_CLICK_BLOCK) return;
ItemStack inHand = event.getItem();
if (!CameraItems.isCamera(inHand)) return;
Player player = event.getPlayer();
long now = System.currentTimeMillis();
if (now - lastUse.getOrDefault(player.getUniqueId(), 0L) < COOLDOWN_MILLIS) {
event.setCancelled(true);
return;
}
lastUse.put(player.getUniqueId(), now);
event.setCancelled(true);
int film = CameraItems.getFilmCount(inHand);
if (film <= 0) {
// Dry "empty shutter" click — no film loaded.
player.playSound(player.getLocation(), Sound.BLOCK_DISPENSER_FAIL, 1f, 1.2f);
player.sendActionBar(Component.text("Kein Film geladen!", NamedTextColor.RED));
return;
}
// Only charge film if the shot was actually accepted (renderer ready, not queue-rejected).
if (PhotoService.takePhoto(player)) {
player.getInventory().setItemInMainHand(CameraItems.withFilmCount(inHand, film - 1));
}
}
}
@@ -0,0 +1,179 @@
package eu.mhsl.minecraft.pixelpics.survival;
import eu.mhsl.minecraft.pixelpics.Main;
import java.util.function.Predicate;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
import org.bukkit.Keyed;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.CraftItemEvent;
import org.bukkit.event.inventory.PrepareItemCraftEvent;
import org.bukkit.inventory.CraftingInventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.bukkit.inventory.meta.MapMeta;
import org.bukkit.persistence.PersistentDataType;
/**
* Drives the two dynamic recipes whose inputs carry variable NBT: <em>load film</em>
* (camera + film → camera+1) and <em>copy photo</em> (photo + film → 2 photos sharing the same map).
* {@link PrepareItemCraftEvent} computes the result preview and validates the loose
* {@code MaterialChoice} matches; {@link CraftItemEvent} performs the consumption/doubling manually
* (the vanilla machinery cannot, given the variable-NBT ingredients) and blocks shift-click and any
* attempt to leak our custom items into other recipes.
*/
public class CraftingListener implements Listener {
private enum Kind {
LOAD,
COPY,
NONE
}
/** Scanned crafting grid: the relevant items and whether any of our marked items are present. */
private record Scan(Kind kind, ItemStack camera, ItemStack film, ItemStack photo, boolean hasOurItems) {}
@EventHandler
public void onPrepare(PrepareItemCraftEvent event) {
CraftingInventory inv = event.getInventory();
Scan scan = scan(inv.getMatrix());
switch (scan.kind()) {
case LOAD -> {
int count = CameraItems.getFilmCount(scan.camera());
inv.setResult(
count >= CameraItems.MAX_FILM ? null : CameraItems.withFilmCount(scan.camera(), count + 1));
}
case COPY -> inv.setResult(buildPhotoCopy(scan.photo()));
case NONE -> {
// Block our loose MaterialChoice recipes from matching garbage, and stop our items
// from being consumed by any unrelated (vanilla) recipe.
if (isDynamicRecipe(event.getRecipe()) || scan.hasOurItems()) {
inv.setResult(null);
}
}
}
}
@EventHandler
public void onCraft(CraftItemEvent event) {
CraftingInventory inv = event.getInventory();
Scan scan = scan(inv.getMatrix());
if (scan.kind() == Kind.NONE) {
// Defensive: never let our items be consumed by another recipe.
if (scan.hasOurItems()) event.setCancelled(true);
return;
}
event.setCancelled(true);
Player player = (Player) event.getWhoClicked();
if (event.isShiftClick()) {
player.sendActionBar(Component.text("Bitte einzeln herstellen.", NamedTextColor.YELLOW));
return;
}
ItemStack result;
ItemStack[] matrix = inv.getMatrix();
if (scan.kind() == Kind.LOAD) {
int count = CameraItems.getFilmCount(scan.camera());
if (count >= CameraItems.MAX_FILM) return;
result = CameraItems.withFilmCount(scan.camera(), count + 1);
consumeFirst(matrix, CameraItems::isCamera);
consumeFirst(matrix, CameraItems::isFilm);
} else { // COPY
result = buildPhotoCopy(scan.photo());
if (result == null) return;
consumeFirst(matrix, CameraItems::isFilm); // original photo stays
}
// Apply on the next tick so the click settles before we mutate the grid and hand over the item.
ItemStack finalResult = result;
Bukkit.getScheduler().runTask(Main.getInstance(), () -> {
inv.setMatrix(matrix);
give(player, finalResult);
player.playSound(player.getLocation(), Sound.UI_TOAST_IN, 0.7f, 1.4f);
player.updateInventory();
});
}
// --- helpers ---
private static Scan scan(ItemStack[] matrix) {
int cameras = 0, films = 0, photos = 0, others = 0;
ItemStack camera = null, film = null, photo = null;
for (ItemStack it : matrix) {
if (it == null || it.getType().isAir()) continue;
if (CameraItems.isCamera(it)) {
cameras++;
camera = it;
} else if (CameraItems.isFilm(it)) {
films++;
film = it;
} else if (CameraItems.isPhoto(it)) {
photos++;
photo = it;
} else others++;
}
boolean ours = cameras + films + photos > 0;
Kind kind = Kind.NONE;
if (others == 0) {
if (cameras == 1 && films == 1 && photos == 0) kind = Kind.LOAD;
else if (photos == 1 && films == 1 && cameras == 0) kind = Kind.COPY;
}
return new Scan(kind, camera, film, photo, ours);
}
private static boolean isDynamicRecipe(Recipe recipe) {
if (!(recipe instanceof Keyed keyed)) return false;
NamespacedKey key = keyed.getKey();
return SurvivalRecipes.LOAD.equals(key) || SurvivalRecipes.COPY.equals(key);
}
/** A second photo referencing the same {@link org.bukkit.map.MapView} and picture id as {@code photo}. */
private static ItemStack buildPhotoCopy(ItemStack photo) {
MapMeta src = (MapMeta) photo.getItemMeta();
if (!src.hasMapView() || src.getMapView() == null) return null;
ItemStack copy = new ItemStack(Material.FILLED_MAP);
MapMeta dst = (MapMeta) copy.getItemMeta();
dst.setMapView(src.getMapView());
String pid = src.getPersistentDataContainer().get(Main.getInstance().pictureIdFlag, PersistentDataType.STRING);
if (pid != null) {
dst.getPersistentDataContainer().set(Main.getInstance().pictureIdFlag, PersistentDataType.STRING, pid);
}
copy.setItemMeta(dst);
return copy;
}
private static void consumeFirst(ItemStack[] matrix, Predicate<ItemStack> pred) {
for (int i = 0; i < matrix.length; i++) {
ItemStack it = matrix[i];
if (it != null && !it.getType().isAir() && pred.test(it)) {
int amt = it.getAmount();
if (amt <= 1) matrix[i] = null;
else {
it.setAmount(amt - 1);
matrix[i] = it;
}
return;
}
}
}
private static void give(Player player, ItemStack item) {
ItemStack cursor = player.getItemOnCursor();
if (cursor.getType().isAir()) {
player.setItemOnCursor(item);
} else {
player.getInventory().addItem(item).values().forEach(left -> player.getWorld()
.dropItemNaturally(player.getLocation(), left));
}
}
}
@@ -0,0 +1,14 @@
package eu.mhsl.minecraft.pixelpics.survival;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
/** Unlocks the survival recipes in each player's recipe book on join (idempotent). */
public class JoinListener implements Listener {
@EventHandler
public void onJoin(PlayerJoinEvent event) {
event.getPlayer().discoverRecipes(SurvivalRecipes.allKeys());
}
}
@@ -0,0 +1,126 @@
package eu.mhsl.minecraft.pixelpics.survival;
import eu.mhsl.minecraft.pixelpics.Main;
import eu.mhsl.minecraft.pixelpics.render.RenderManager;
import eu.mhsl.minecraft.pixelpics.render.render.DefaultScreenRenderer;
import eu.mhsl.minecraft.pixelpics.render.render.RenderJob;
import eu.mhsl.minecraft.pixelpics.render.render.Resolution;
import eu.mhsl.minecraft.pixelpics.utils.ImageMapRenderer;
import eu.mhsl.minecraft.pixelpics.utils.MapImageDither;
import eu.mhsl.minecraft.pixelpics.utils.MapManager;
import java.awt.image.BufferedImage;
import java.util.UUID;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.MapMeta;
import org.bukkit.map.MapView;
import org.bukkit.persistence.PersistentDataType;
import org.bukkit.util.Vector;
/**
* Renders a photo of a player's current view and delivers it as a developing {@code FILLED_MAP},
* with a shutter sound + flash particles on capture and a chime when the picture finishes developing.
* Heavy work is funneled through {@link RenderManager} (per-player single slot, global concurrency
* limit + queue, bounded low-priority CPU). Shared by the camera item (survival) and the
* {@code /pixelPic} debug command. Film accounting is the caller's responsibility.
*/
public final class PhotoService {
/** Render result carried back to the main thread: PNG source + dithered map indices. */
private record RenderOutput(BufferedImage image, byte[] indices) {}
private PhotoService() {}
/**
* Captures and delivers a photo. Returns {@code false} (with action-bar feedback) if the renderer
* is unavailable or the request is rejected by the queue — callers should not charge film then.
*/
public static boolean takePhoto(Player player) {
Main plugin = Main.getInstance();
DefaultScreenRenderer renderer = plugin.getScreenRenderer();
if (renderer == null) {
player.sendActionBar(
Component.text("PixelPics ist nicht einsatzbereit (kein Resource-Pack).", NamedTextColor.RED));
return false;
}
RenderManager manager = plugin.getRenderManager();
UUID user = player.getUniqueId();
RenderManager.Outcome outcome = manager.tryReserve(user);
if (outcome != RenderManager.Outcome.ACCEPTED) {
player.sendActionBar(Component.text(
outcome == RenderManager.Outcome.USER_BUSY
? "Deine letzte Aufnahme wird noch entwickelt …"
: "Zu viele Aufnahmen gerade — versuch es gleich erneut.",
NamedTextColor.RED));
return false;
}
boolean dispatched = false;
try {
Resolution resolution = new Resolution(Resolution.Pixels._128P, Resolution.AspectRatio._1_1);
// Capture the world snapshot on the main thread (the moment of the shot).
RenderJob job = renderer.prepare(player.getEyeLocation(), resolution, user);
// Hand the map over immediately, showing blank "film"; it develops once the render is ready.
ImageMapRenderer mapRenderer = new ImageMapRenderer();
MapView mapView = Bukkit.createMap(player.getWorld());
int id = mapView.getId();
MapManager.attachView(mapView, mapRenderer);
ItemStack map = new ItemStack(Material.FILLED_MAP, 1);
MapMeta meta = (MapMeta) map.getItemMeta();
meta.getPersistentDataContainer()
.set(
plugin.pictureIdFlag,
PersistentDataType.STRING,
UUID.randomUUID().toString());
meta.setMapView(mapView);
map.setItemMeta(meta);
player.getInventory().addItem(map);
// Feedback is sound + particles only; no action-bar text on a normal shot.
playShutter(player);
// Trace + dither off-thread (queued), then develop on the main thread. The cancel token is
// tripped by the watchdog on timeout; we bail out before the (now pointless) dithering.
manager.dispatch(
user,
cancelled -> {
BufferedImage image = renderer.execute(job, cancelled);
if (cancelled.get()) return null;
return new RenderOutput(image, MapImageDither.dither(image));
},
out -> {
MapManager.saveImage(out.image(), id);
MapManager.saveIndices(out.indices(), id);
mapRenderer.develop(out.indices());
player.playSound(player.getLocation(), Sound.BLOCK_AMETHYST_BLOCK_CHIME, 0.8f, 1.2f);
},
() -> player.sendActionBar(Component.text("Rendern fehlgeschlagen.", NamedTextColor.RED)));
dispatched = true;
} finally {
// prepare()/map setup threw before handing off — free the reserved slot.
if (!dispatched) manager.release(user);
}
return true;
}
private static void playShutter(Player player) {
player.playSound(player.getLocation(), Sound.BLOCK_VAULT_OPEN_SHUTTER, 1f, 1.4f);
Location eye = player.getEyeLocation();
Vector forward = eye.getDirection().normalize().multiply(1.0);
Location flash = eye.clone().add(forward);
player.getWorld().spawnParticle(Particle.END_ROD, flash, 12, 0.2, 0.2, 0.2, 0.01);
player.getWorld().spawnParticle(Particle.FIREWORK, flash, 6, 0.1, 0.1, 0.1, 0.02);
}
}
@@ -0,0 +1,77 @@
package eu.mhsl.minecraft.pixelpics.survival;
import eu.mhsl.minecraft.pixelpics.Main;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.RecipeChoice;
import org.bukkit.inventory.ShapedRecipe;
import org.bukkit.inventory.ShapelessRecipe;
/**
* Registers the four survival recipes and makes them discoverable in the recipe book. Camera and
* film have fixed results; load-film and copy-photo use {@code MaterialChoice} ingredients (their
* inputs carry variable NBT) and their real results are computed dynamically in {@link CraftingListener}
* — the registered result here is only the book/preview icon.
*/
public final class SurvivalRecipes {
public static final NamespacedKey CAMERA = key("camera_recipe");
public static final NamespacedKey FILM = key("film_recipe");
public static final NamespacedKey LOAD = key("load_recipe");
public static final NamespacedKey COPY = key("copy_recipe");
private SurvivalRecipes() {}
private static NamespacedKey key(String name) {
return new NamespacedKey(Main.getInstance(), name);
}
public static List<NamespacedKey> allKeys() {
return List.of(CAMERA, FILM, LOAD, COPY);
}
public static void register() {
unregister();
// Camera
ShapedRecipe camera = new ShapedRecipe(CAMERA, CameraItems.createCamera(0));
camera.shape("IDI", "GLG", "IRI");
camera.setIngredient('I', Material.IRON_INGOT);
camera.setIngredient('D', Material.DIAMOND);
camera.setIngredient('G', Material.GLASS_PANE);
camera.setIngredient('L', Material.ENDER_EYE);
camera.setIngredient('R', Material.REDSTONE);
Bukkit.addRecipe(camera, false);
// Film roll
ShapedRecipe film = new ShapedRecipe(FILM, CameraItems.createFilm());
film.shape(" P ", "PIP", " P ");
film.setIngredient('P', Material.PAPER);
film.setIngredient('I', Material.INK_SAC);
Bukkit.addRecipe(film, false);
// Load film: camera + film
ShapelessRecipe load = new ShapelessRecipe(LOAD, CameraItems.createCamera(1));
load.addIngredient(new RecipeChoice.MaterialChoice(Material.PLAYER_HEAD));
load.addIngredient(new RecipeChoice.MaterialChoice(Material.PLAYER_HEAD));
Bukkit.addRecipe(load, false);
// Copy photo: photo + film
ShapelessRecipe copy = new ShapelessRecipe(COPY, new ItemStack(Material.FILLED_MAP));
copy.addIngredient(new RecipeChoice.MaterialChoice(Material.FILLED_MAP));
copy.addIngredient(new RecipeChoice.MaterialChoice(Material.PLAYER_HEAD));
Bukkit.addRecipe(copy, false);
// Cover /reload while players are online; fresh joins are handled by JoinListener.
Bukkit.getOnlinePlayers().forEach(p -> p.discoverRecipes(allKeys()));
}
public static void unregister() {
for (NamespacedKey k : allKeys()) {
Bukkit.removeRecipe(k, false);
}
}
}
@@ -1,46 +1,119 @@
package eu.mhsl.minecraft.pixelpics.utils; package eu.mhsl.minecraft.pixelpics.utils;
import java.awt.image.BufferedImage;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.map.MapCanvas; import org.bukkit.map.MapCanvas;
import org.bukkit.map.MapRenderer; import org.bukkit.map.MapRenderer;
import org.bukkit.map.MapView; import org.bukkit.map.MapView;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.awt.image.BufferedImage; /**
* Draws precomputed map palette indices onto the canvas. Supports a Polaroid-style "developing"
* animation: the picture dissolves in over {@link #DEVELOP_MILLIS} once the render is ready, like an
* old instant camera. Persisted maps are drawn instantly without animation.
*
* <p>{@code render()} is invoked by Bukkit each tick for viewing players, which drives the animation;
* progress is based on wall-clock time so it is correct even if the player looks away and back.
*/
public class ImageMapRenderer extends MapRenderer { public class ImageMapRenderer extends MapRenderer {
public static final int MAP_SIZE = 128;
private final BufferedImage image;
private boolean alreadyRendered = false;
public static final int MAP_SIZE = MapImageDither.SIZE;
private static final long DEVELOP_MILLIS = 3000;
private static byte filmIndex = 0;
private static boolean filmResolved = false;
private volatile byte[] indices; // MAP_SIZE*MAP_SIZE, null while still rendering
private final boolean animate;
private volatile long developStart = 0; // 0 until indices are available
private boolean finished = false;
private boolean blankDrawn = false;
/** Persisted/instant map: draw the full picture immediately, no animation. */
public ImageMapRenderer(byte[] indices) {
this.indices = indices;
this.animate = false;
}
/** Fresh capture from a rendered image: dithers immediately, then develops. */
public ImageMapRenderer(BufferedImage image) { public ImageMapRenderer(BufferedImage image) {
this(image, 0, 0); this(MapImageDither.dither(image));
} }
public ImageMapRenderer(BufferedImage image, int x, int y) { /** Pending capture: shows blank film until {@link #develop} supplies the picture. */
this.image = this.recalculateInput(image, x, y); public ImageMapRenderer() {
this.indices = null;
this.animate = true;
} }
private BufferedImage recalculateInput(BufferedImage input, int x, int y) { public byte[] getIndices() {
if (x * MAP_SIZE > input.getWidth() || y * MAP_SIZE > input.getHeight()) return indices;
throw new RuntimeException(String.format("Input image mus match a multiple of x and y with %d", MAP_SIZE)); }
int x1 = (int) (double) (x * MAP_SIZE); /** Supplies the finished picture and starts the developing animation. */
int y1 = (int) (double) (y * MAP_SIZE); public void develop(byte[] indices) {
this.indices = indices;
int x2 = (int) (double) Math.min(input.getWidth(), ((x + 1) * MAP_SIZE)); this.developStart = System.currentTimeMillis();
int y2 = (int) (double) Math.min(input.getHeight(), ((y + 1) * MAP_SIZE)); this.finished = false;
if (x2 - x1 <= 0 || y2 - y1 <= 0)
throw new RuntimeException("Invalid Image dimensions!");
return input.getSubimage(x1, y1, x2 - x1, y2 - y1);
} }
@Override @Override
public void render(@NotNull MapView map, @NotNull MapCanvas canvas, @NotNull Player player) { public void render(@NotNull MapView map, @NotNull MapCanvas canvas, @NotNull Player player) {
if(this.alreadyRendered) return; if (finished) return;
canvas.drawImage(0, 0, this.image); byte[] data = this.indices;
this.alreadyRendered = true;
// Still rendering: show a blank "film" once.
if (data == null) {
if (!blankDrawn) {
fill(canvas, film());
blankDrawn = true;
}
return;
}
if (!animate) {
blit(canvas, data, 1.0);
finished = true;
return;
}
double progress = (System.currentTimeMillis() - developStart) / (double) DEVELOP_MILLIS;
blit(canvas, data, progress);
if (progress >= 1.0) finished = true;
}
/** Draws revealed pixels at the given progress; unrevealed pixels stay film-colored. */
private void blit(MapCanvas canvas, byte[] data, double progress) {
byte film = film();
for (int y = 0; y < MAP_SIZE; y++) {
for (int x = 0; x < MAP_SIZE; x++) {
byte value = (progress >= 1.0 || revealThreshold(x, y) <= progress) ? data[y * MAP_SIZE + x] : film;
canvas.setPixel(x, y, value);
}
}
}
@SuppressWarnings("deprecation")
private void fill(MapCanvas canvas, byte value) {
for (int y = 0; y < MAP_SIZE; y++) {
for (int x = 0; x < MAP_SIZE; x++) canvas.setPixel(x, y, value);
}
}
/** Per-pixel reveal time in [0,1]: mostly noise plus a gentle top-to-bottom sweep for an organic develop. */
private double revealThreshold(int x, int y) {
int h = (x * 374761393 + y * 668265263);
h = (h ^ (h >>> 13)) * 1274126177;
double noise = ((h >>> 8) & 0xFFFF) / 65535.0;
double sweep = y / (double) (MAP_SIZE - 1);
return Math.min(0.999, noise * 0.7 + sweep * 0.3);
}
private static byte film() {
if (!filmResolved) {
filmIndex = MapColorPalette.mapIndex(MapColorPalette.nearestPos(206, 202, 190));
filmResolved = true;
}
return filmIndex;
} }
} }
@@ -0,0 +1,100 @@
package eu.mhsl.minecraft.pixelpics.utils;
import eu.mhsl.minecraft.pixelpics.render.util.ColorUtil;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.map.MapPalette;
/**
* The set of usable Minecraft map colors, with nearest-color matching in CIELAB (perceptual) space.
* Built once from {@link MapPalette}. Matching in Lab rather than RGB keeps hues correct (greens stay
* green instead of collapsing to gray).
*/
public final class MapColorPalette {
private static volatile boolean initialized = false;
private static byte[] indices;
private static int[] rgb;
private static double[][] lab;
private MapColorPalette() {}
// MapPalette.getColor(byte) is deprecated for removal with no replacement for enumerating the
// index->colour palette; suppress until the API offers an alternative.
@SuppressWarnings("removal")
private static synchronized void ensure() {
if (initialized) return;
List<Byte> idx = new ArrayList<>();
List<Integer> rgbs = new ArrayList<>();
List<double[]> labs = new ArrayList<>();
for (int i = 0; i < 256; i++) {
Color c;
try {
c = MapPalette.getColor((byte) i);
} catch (Throwable t) {
continue;
}
if (c.getAlpha() < 255) continue; // skip transparent slots
idx.add((byte) i);
rgbs.add((c.getRed() << 16) | (c.getGreen() << 8) | c.getBlue());
labs.add(rgbToLab(c.getRed(), c.getGreen(), c.getBlue()));
}
indices = new byte[idx.size()];
rgb = new int[idx.size()];
lab = new double[idx.size()][];
for (int i = 0; i < idx.size(); i++) {
indices[i] = idx.get(i);
rgb[i] = rgbs.get(i);
lab[i] = labs.get(i);
}
initialized = true;
}
public static int size() {
ensure();
return indices.length;
}
/** Index into the internal arrays of the perceptually nearest palette color. */
public static int nearestPos(int r, int g, int b) {
ensure();
double[] target = rgbToLab(r, g, b);
double best = Double.MAX_VALUE;
int bestPos = 0;
for (int i = 0; i < lab.length; i++) {
double[] l = lab[i];
double dl = target[0] - l[0], da = target[1] - l[1], db = target[2] - l[2];
double d = dl * dl + da * da + db * db;
if (d < best) {
best = d;
bestPos = i;
}
}
return bestPos;
}
public static byte mapIndex(int pos) {
return indices[pos];
}
public static int mapRgb(int pos) {
return rgb[pos];
}
private static double[] rgbToLab(int r, int g, int b) {
double rl = ColorUtil.toLinear(r), gl = ColorUtil.toLinear(g), bl = ColorUtil.toLinear(b);
// sRGB -> XYZ (D65)
double x = rl * 0.4124 + gl * 0.3576 + bl * 0.1805;
double y = rl * 0.2126 + gl * 0.7152 + bl * 0.0722;
double z = rl * 0.0193 + gl * 0.1192 + bl * 0.9505;
double fx = pivotXyz(x / 0.95047);
double fy = pivotXyz(y);
double fz = pivotXyz(z / 1.08883);
return new double[] {116 * fy - 16, 500 * (fx - fy), 200 * (fy - fz)};
}
private static double pivotXyz(double t) {
return t > 0.008856 ? Math.cbrt(t) : (7.787 * t + 16.0 / 116.0);
}
}

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