37 Commits
Author SHA1 Message Date
MineTec 526059c70a mountain 3 crash fix mod (keeps the boulder spawners alive, one word of t1l5m003), object palette test skips without a display 2026-11-08 18:28:02 +01:00
MineTec ec2876d9c8 developer mode mod: game's developer switch on (warp with a+s, river log cheat), keys for the hidden aux inputs (fly, heart and fruit, idols, coins) on both exe versions 2026-11-08 18:09:03 +01:00
MineTec 8b3c38fe56 debug wireframe: allowance areas option (off, floating spots, all edges) from an exact port of the engine floor test, capped by level memory 2026-11-08 17:41:19 +01:00
MineTec 0568ae7f24 exit logic corrected from in-game debugging: the leveldoor only sets g101-g105, the llama's script ends the level (material 16, exit cell, near the floor); stale floor record after a position jump explains the hover exit skip in jungle day 2 2026-11-07 20:57:15 +01:00
MineTec 64259ea15b fly key capture lets shift, ctrl and alt through, so the play-here crosshair no longer sticks after flying fast 2026-11-07 19:32:45 +01:00
MineTec 322e36c0f3 toolbar block icons centred in their 16px box (test for all icons), tutorials say where the objects tab is 2026-11-07 19:09:39 +01:00
MineTec 932ccf5fc8 warning dialog for unsupported groove.exe versions at start and before the first apply of a session (nothing blocked) 2026-11-07 18:32:42 +01:00
MineTec ff6673af66 readme and docs: german and english game versions supported, what happens with other versions 2026-11-07 18:17:31 +01:00
MineTec ca22c75fac english groove.exe (2000-10-17) supported next to the german one: named exe sites found by signatures per build (german patches byte-identical), base patch and every exe mod on both, unknown builds get a clear message; display diagnostics moved to troubleshooting with a warning (it flashes every monitor black) 2026-11-07 18:14:15 +01:00
MineTec abe97b6977 changelog: alligator arena, documentation and known limits for 0.2.1; current launcher and editor screenshots everywhere, coaster in the readme pictures
build / build (push) Successful in 57s
release / release (push) Successful in 1m16s
2026-11-07 16:51:40 +01:00
MineTec bc8408d963 save path of the relocated coin and flag arrays verified in game: saves after finishing jungle 2 and village 1 byte-identical to the old exe, testlevel coins never reach the save 2026-11-07 16:51:16 +01:00
MineTec a64df88c77 release automation: gitea actions build every push and publish tagged releases (version from the tag, packages, sha256sums, changelog section as text), simple 5-step install guide in the readme 2026-11-07 16:47:42 +01:00
MineTec f5fd411592 llama coaster: ride the catacombs coaster cart on a new track (loop or grand circuit with drops, climbs, boosts, spin pads and jumps), 1-3 laps, three speeds, coins; offline cart simulation checks every jump and climb; roller coaster chapter in the strats docs 2026-11-07 16:45:54 +01:00
MineTec 6d449257a7 tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names 2026-11-07 16:34:17 +01:00
MineTec a0d961357e readme: large current screenshots of the launcher and of the editor with an open level, outside the picture table 2026-11-07 16:19:26 +01:00
MineTec 624718b893 documentation for level builders: docs index, step-by-step guide, file format reference (wad, geometry, objects, textures, audio, testlevel chapters, engine limits), strat vm and script language with the arena as worked example, tools overview, developer notes; readme rewritten as project front page with screenshots; review notes moved to notes/dev 2026-11-07 16:14:40 +01:00
MineTec 00b2880d67 base exe patch moves the per-chapter coin and flag arrays into free .data space (128 entries), so every testlevel chapter is safe (revision 2, caches rebuilt once); new projects start on a free chapter from 32, manual shows number ranges, texture swatch caches follow texture edits, stray levelbau.md.orig removed 2026-11-07 15:52:00 +01:00
MineTec d6b852a1b6 testlevel chapters 2-31 overwrite game memory (coin counter and flag rows end after world 8: progress, language, options): level projects, play-tests and the arena use chapters 1 and 32-49, old settings migrate; level tally counts the level's own coins and secrets 2026-11-07 15:27:08 +01:00
MineTec 987b0104fa levelbuild texture names mean the same picture on every base level (matched by pixels, missing village textures copied over in the java builder, clear error otherwise), editor texture choices follow the base 2026-11-07 15:27:08 +01:00
MineTec d56f3c604f mesh import fit ignores far-off stray pieces (with hint), project load warnings with readable names, edit projects of imported levelbuild wads load again (header runs applied to original values), -0.0 kept in saved arrays; start cameras checked in game on the test world and a village 2 base 2026-11-07 15:01:46 +01:00
MineTec ec3c619120 alligator arena minigame: walled pit in a testlevel chapter, waves of alligators with several lives (coins pop out on every hit, blink, back off), bites cost energy, exit opens after the last wave; options for lives, waves, energy, coins per hit and chapter 2026-11-07 14:53:00 +01:00
MineTec 38c679b319 readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along) 2026-11-07 14:42:32 +01:00
MineTec 386a06006d strats: custom types stay editable after importing object types (custom code kept last), references between custom types by name, edit can change where fields come from, opcode aliases with clearer names, script view gotos 400 -> 31 (labeled break/continue, condition chains, jumps to return), script language 2: event handlers, switch, short-circuit && ||, constant folding, schema parameter names, plain numbers in cells 2026-11-07 14:12:49 +01:00
MineTec d030c9c6c7 test world: gallery of all 253 figures and objects of every world as static display strats (cross-world import, idle animation, no ai), packed rows per world with coloured posts, animal pen removed 2026-11-07 13:59:54 +01:00
MineTec 6a76cac69f objects: snap to floor follows the engine's cell rule (cell tiles, swap models, then neighbours), alligator, alligator spawner and cow guard spawner schemas with box checks, every way of adding a box walker gives it a box, guard info names the objects that set its event bit, new and moved player starts carry their start camera node (no camera in the llama's head), edit and delete type in the object palettes' context menu 2026-11-07 13:51:12 +01:00
MineTec 01208aa36f editor: readable names in tool status and problem texts, waypoint reference buttons shorten to fit, x/y/z fields stack in a narrow inspector, whole-number outliner filter for tiles, z-buffered mesh import preview, gltf export of the selection only and of collision as a separate mesh 2026-11-07 13:39:54 +01:00
MineTec 22a61246fc editor: readable names in inspector, status hover, asset browser and outliner filter, waypoint buttons and long inspector labels wrap, library keeps no collision, autosave no longer hides fresher messages, old menu play-test path removed, task runner always finishes (no stuck loading), play-test starts bound to their level 2026-11-07 12:48:43 +01:00
MineTec 4a58910fba mesh files use game space (right-handed, y up): obj/gltf import and export no longer mirror models, per-mesh handedness keeps meshes of old projects as they were, python tools follow (--export-space for the old files) 2026-11-07 12:48:43 +01:00
MineTec c4fa500198 launcher: notice when an interrupted apply was finished or rolled back (retries while another window applies), windows take over config changes made in another window, hints and settings wrap at the minimum window size, data paths with .. cleaned up, boot-to-level starts bound to their level (ignored for other levels) 2026-11-07 12:48:43 +01:00
MineTec 8b78958306 strats: custom object types can be edited and deleted with undo (code rebuilt, objects follow their type), low-confidence opcodes re-checked (353 high, 2 low left), script view with do-while, while, break, continue, switch and else-if (gotos 11019 -> 400), first script compiler (structured script -> assembly, script stored with the type) 2026-11-07 12:17:32 +01:00
MineTec 2f22a56cec editor: tile paint and collision strokes are one undo step, no collision option for tiles (visual-only model copy in the build), freed gl buffers and stale pick ids, export level as gltf/glb with textures and vertex colours 2026-11-07 11:57:22 +01:00
MineTec 59531a60b8 editor: game running badge and stop game button during play-tests, crosshair for play from camera position while shift is held, readable outliner names, plain error dialogs with details and no stuck loading status, inspector hints wrap with the dock 2026-11-07 11:57:22 +01:00
MineTec d9f1b8c2fe guards need their position inside a pair of waypoint boxes (else the game removes them): placing a guard gives it a box and event bit 0, check and inspector state with box around it button; exit and object checks use the engine's cell rule (tiles listed in the cell, swap models), tile cell from the map loader formula 2026-11-07 11:57:22 +01:00
MineTec a6708e5fff launcher: interrupted apply recovers cd-active.new (completion marker) or cd-active.old, config.json merged field by field on save across windows, wine version check with warning below 5.0, mirror worlds as check boxes (new multi option type, old values still load), copy progress in mb in the wizard, saves table fits 1280x720 2026-11-07 11:57:22 +01:00
MineTec 1c8b766454 play-test copies are temporary (levels/.playtest, removed and mod selection restored when the game ends), add to llamamod and keep option in the editor, remove level and open levels folder in the launcher plus --remove-level, unique level mod ids for files differing only in case, esc leaves the waypoint tool 2026-11-07 09:42:24 +01:00
MineTec 2386443fac strat scripts: all 434 vm opcodes named from groove.exe handlers (argonaut names via croc 2 lineage), own assembly syntax with byte-exact round trip over all 1461 code units, script view and script panel in the editor, editing values with undo, custom object types from script or clone, manual chapter with the bucky circle tutorial 2026-11-07 09:25:15 +01:00
MineTec b36a366240 initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual) 2026-11-07 08:15:40 +01:00