• v0.2.5 06241ea1ff

    LlamaMod 0.2.5
    build / build (push) Successful in 49s
    release / release (push) Successful in 1m21s
    Stable

    MineTec released this 2026-11-08 17:40:57 +00:00 | 0 commits to master since this release

    (0.2.4 was tagged but its release build failed on a test; 0.2.5 contains the same changes plus that test fix.)

    • New mod "Mountain 3 crash fix" (Gameplay): the rolling boulder spawners in Mountain chapter 3
      deleted themselves too early and their boulders later wrote into the freed memory (use after free),
      which can crash the game in FreeLocalMem. One word of level data keeps the spawners alive.

    • New mod "Developer mode" (Cheats): turns on the game's hidden developer switch. Hold A+S to
      warp to the developers' warp points, F1 to fly, F2 for a heart and 5 fruit, F3/F11 to count idols
      and coins up; Space on the river log makes it invincible and fast.

    • Debug wireframe: new option "Allowance areas" (off by default). The game counts the llama as
      standing on a floor even a little outside its edges; at sharp corners this margin becomes a long
      sliver where the llama can stand in the air. Floating spots marks those places in pink, All edges
      draws the margin as a thin pink band along every floor edge.

    Downloads
  • v0.2.3 d32d197b54

    LlamaMod 0.2.3
    build / build (push) Successful in 1m5s
    release / release (push) Successful in 3m18s
    Stable

    MineTec released this 2026-11-07 20:22:35 +00:00 | 15 commits to master since this release

    • Editor: flying with the right mouse button + W A S D / Q E now works even when another part of
      the window (a text field, a dock) still had the keyboard focus.
    • Editor: the block, pillar and invisible-box icons sat too low in the toolbars (drawn outside
      their box); a test now keeps every icon inside its 16 × 16 box.
    • Tutorials say where the Objects panel is (the ⊙ tab next to Outliner).
    Downloads
  • v0.2.2 1cc59bfb78

    LlamaMod 0.2.2
    build / build (push) Successful in 49s
    release / release (push) Successful in 1m31s
    Stable

    MineTec released this 2026-11-07 17:36:55 +00:00 | 20 commits to master since this release

    • English game version supported. All exe mods (boot to level, cheats, intro skip, practice
      tools, free camera) and the base patch now also work with the English groove.exe of
      2000-10-17. With any other version LlamaMod warns at start and before the first Apply (nothing
      is blocked); mods that change groove.exe then stop with a clear message.
    • Display diagnostics option renamed and explained. The cheats option is now called
      "Troubleshooting: write display diagnostics" and warns that the game switches through every
      screen mode of every monitor at start (screens go black for a while). It stays off by default.
    Downloads
  • v0.2.1 abe97b6977

    LlamaMod 0.2.1
    build / build (push) Successful in 57s
    release / release (push) Successful in 1m16s
    Stable

    MineTec released this 2026-11-07 16:12:58 +00:00 | 25 commits to master since this release

    The first test release was 0.1.0 (launcher edition). Everything below is new for testers.
    There are two downloads: full (launcher + level editor) and launcher (mods only).

    Launcher

    • Clearer texts everywhere. Mod descriptions and options are explained in plain words,
      directly under each option instead of only in tooltips.
    • Setup wizard
      • Wrong files, truncated ISO downloads and too little disk space are caught when you
        pick the source, not after you click Set up.
      • Copy progress shows megabytes ("123 of 568 MB").
      • Cancel tells you what happened.
    • Play
      • While the game runs, Play becomes Quit game, so a hung game can be stopped from LlamaMod.
      • A crash now says "The game crashed" with advice, instead of only "The game has ended".
      • Wine: a too-old Wine version gives a warning, and a wrong Wine command is explained.
    • Safer applying
      • Two LlamaMod windows (or the command line) can no longer break each other's apply.
      • If LlamaMod is closed in the middle of applying mods, it finishes or rolls back the
        apply on the next start and tells you.
      • Settings changed in one window show up in the other.
      • Old cached mod results are rebuilt after an update.
    • Mods
      • Mirror mode: pick the worlds with check boxes.
      • Practice and Free camera: if two hotkeys use the same key, Apply refuses and says
        which ones clash.
      • Boot to level: a custom start position belongs to its level and no longer breaks
        other levels.
      • Intro skip and Boot to level can now be used together.
      • Test World: a new gallery with all 253 characters, enemies, animals and objects
        of the game, standing still on pedestals (the animal pen is gone).
      • New levels and the Alligator Arena only use TestLevel chapters 1 and 32–49. On other
        chapters the game stored the level's coins over your progress and other game data (chapter 9
        broke the world map). Levels and settings on old chapters move to a free one automatically.
        The game itself is fixed too: picking an empty TestLevel chapter on the world map (or in
        Boot to level) no longer damages your progress.
      • The level tally shows the real coin and secret totals of new levels, the Test World and the
        arena instead of the Village's "55".
      • New: Alligator Arena – a minigame on a TestLevel chapter (default 49): alligators come in
        waves into a walled pit; every hit costs one of their lives and coins pop out, their bite
        costs your energy; beat every wave and the exit opens. Lives, waves, energy and coins per hit
        can be set.
      • New: Llama Coaster – a roller-coaster ride on a TestLevel chapter (default 48), with the
        cart from the Catacombs: drops, climbs, boost arrows, a jump and a spin pad. Two tracks, 1–3
        laps, three speeds.
    • Save games
      • Backups can no longer overwrite each other.
      • Import… opens in the backups folder.
      • The table fits small (1280×720) screens.
    • Layout: works on small and laptop screens; the dark theme is easier to read.

    Level editor (full edition)

    • Play-test
      • Shows "Game running" and a Stop game button.
      • Shift+F5 shows a crosshair where the llama will start.
      • Play-test copies are removed when the game ends, and your mod selection comes back.
    • Readable names. "Coin 3", "Floor 2", "Waypoint 4" instead of internal ids, in the
      outliner, inspector, status bar and messages; the outliner filter finds them.
    • Error messages. Damaged files give one plain sentence with optional details.
    • Geometry
      • Painting or erasing tiles in one drag is one undo step.
      • New tile option No collision (walk-through decoration).
    • Meshes and export
      • Export level as glTF/GLB (textures, vertex colours; optionally only the selection,
        or collision as a separate mesh).
      • Imported and exported models are no longer mirrored compared to Blender. Meshes in
        older projects keep their look; switch them to "right" handedness in the inspector to
        fix them.
    • Objects
      • Guards and alligators need a waypoint box around them, or the game removes
        them. The editor now sets this up automatically and warns when it is wrong. It also
        says which objects can trigger a guard's event bit.
      • The start camera no longer starts inside the llama's head on some base levels. Moving
        the player start moves its camera and intro fly-by too.
      • Snap to floor follows the game's own rule.
    • Object scripts
      • Custom object types can be edited and deleted (with undo).
      • Script language with compiler: if/else, loops, switch, events, named parameters.
      • The script view is much easier to read.
      • Opcodes have checked descriptions.
    • Narrow docks, small windows and long labels wrap instead of being cut off.

    Documentation

    • New guide for building your own levels, a reference of the game's file formats and engine
      limits, and a chapter on object scripts (strats) with the arena and the coaster as worked
      examples: start at docs/README.md.

    Known limits

    • Tested on Linux (Wine) and in a Windows VM. Real Windows hardware is not tested yet.
    • The game draws objects only within about 12 units of the llama.
    • Four music tracks of the game have no file on the CD (GAMEOVER, TALLY, PUZZLE2, PLATFORM); the
      editor marks them.
    Downloads