alligator arena minigame: walled pit in a testlevel chapter, waves of alligators with several lives (coins pop out on every hit, blink, back off), bites cost energy, exit opens after the last wave; options for lives, waves, energy, coins per hit and chapter
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@@ -59,6 +59,21 @@ not want with **Remove…**.
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## The Alligator Arena minigame
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The **Alligator Arena** mod (Levels) puts a small minigame on a TestLevel chapter (default 8):
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a walled sand pit where alligators come in waves (wave 1: one, then two at a time). Face an
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alligator and **kick** (Action) or **jump and press Action in the air** (the llama dives onto
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it). Every hit costs it one life: it blinks, backs off and coins pop out – they count on the
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coin counter. A bite costs you energy; with no energy left you get the game's usual
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*Continue* screen, which restarts the arena. After the last wave five bonus coins and sparkles
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appear on the purple pad at the north wall: step on it to finish the level. Unlock TestLevel on
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the **Save games** tab and pick the chapter on the world-9 map. The options set the alligators'
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lives, the number of waves, your energy (1–5) and the coins per hit. A level project or
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another mod on the same chapter stops the apply with a message – pick another chapter then.
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## Command line
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LlamaMod can be scripted:
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@@ -80,6 +95,20 @@ The following list is generated from the program, so it always matches your Llam
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<!-- generated:mods -->
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### Levels mods
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#### Alligator Arena
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A minigame on a TestLevel chapter: alligators come in waves into a walled pit. Each kick or jump attack (jump, then Action) costs one of their lives and coins pop out; the bite costs your energy. Beat every wave and the exit pad opens. Unlock TestLevel on the Save games tab.
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*Id* `arena`
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| Option | Values | Default | Description |
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|---|---|---|---|
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| Alligator lives | 1 – 10 | 5 | Hits each alligator takes. |
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| Waves | 1 – 5 | 3 | Wave n brings n alligators (at most 2 at once). |
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| Llama energy | 1 – 5 | 4 | Energy cap of the llama in the arena (5 = normal). |
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| Coins per hit | 0 – 5 | 1 | Coins that pop out per hit (5 more at the end). |
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| TestLevel chapter | 2 – 8 | 8 | Chapter of world 9 the arena replaces. |
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#### Test World
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Turns the hidden TestLevel (world 9, chapter 1) into a playground island: a gallery of every character and object model of all worlds (standing still, grouped by world) and a parkour course with checkpoints. To reach it, click "Unlock TestLevel" on the Save games tab.
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