developer mode mod: game's developer switch on (warp with a+s, river log cheat), keys for the hidden aux inputs (fly, heart and fruit, idols, coins) on both exe versions

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MineTec committed 2026-11-08 18:09:03 +01:00
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@@ -124,12 +124,6 @@ A minigame on a TestLevel chapter: alligators come in waves into a walled pit. E
| Coins per hit | 0 – 5 | 1 | Coins that pop out per hit (5 more at the end). |
| TestLevel chapter | 32 – 49 | 49 | Chapter of world 9 the arena replaces (32–49; chapter 1 is the Test World's). |
#### Jungle Day Chapter 2 (play-test)
Temporary play-test copy from the level editor – removed when the play-test ends. Changes the original level t1l4m002.
*Id* `playtest-jungle-day-chapter-2`
#### Llama Coaster
A roller coaster ride on a TestLevel chapter, with the cart from the Catacombs coaster levels: drops, climbs, boost arrows, a spin pad that turns the cart backwards and a jump over a gap. Steer left and right to stay on the track and collect coins; the ride ends at the station. Unlock TestLevel on the Save games tab.
@@ -259,6 +253,20 @@ Shows what is normally invisible: the walls and floors the llama collides with (
|---|---|---|---|
| Allowance areas | Off, Floating spots, All edges | Off | Pink marks where the game still counts the llama as standing on a floor although it is just beside it (the collision test accepts a small margin outside every floor edge). Off: nothing extra. Floating spots: only the places where that margin reaches noticeably far, past sharp corners, and the llama would stand in the air above the real floor. All edges: a thin pink band along every floor edge, also where it does not matter. Off by default because it adds geometry to every level. |
#### Developer mode
Turns on the game's hidden developer switch and puts its extra buttons on the keyboard. Hold A+S to warp the llama to the developers' warp points (22 levels, they go round in a circle). Hold F1 to fly, press F2 for a heart and 5 fruit, hold F3 for idols and F11 for coins (keys can be changed below). On the river log (world 3) hold Space: no damage, through the banks, very fast. In the finale, holding Space+Z ends the level. The developers' level-skip and music menu stays unavailable (it needs a second switch that is always off).
*Id* `devmode` · **modifies groove.exe** (see [antivirus warnings](20-troubleshooting.md))
| Option | Values | Default | Description |
|---|---|---|---|
| Fly key | F1, F2, F3, F4, F5, F7, F8, F9, F11, F12, Insert, Delete, Home, End | F1 | Hold to fly: the llama (also from standing), the bunny and the frog (after a jump) rise while the key is held. |
| Heart and fruit key | F1, F2, F3, F4, F5, F7, F8, F9, F11, F12, Insert, Delete, Home, End | F2 | Each press gives one heart and 5 purple fruit. |
| Idol key | F1, F2, F3, F4, F5, F7, F8, F9, F11, F12, Insert, Delete, Home, End | F3 | Hold to count the pink idols up (to 99). |
| Coin key | F1, F2, F3, F4, F5, F7, F8, F9, F11, F12, Insert, Delete, Home, End | F11 | Hold to count the coins up fast. |
| Fly key switches on and off | on / off | off | Press the fly key once to start flying and again to stop, instead of holding it. |
#### Free camera & noclip
Press F7 to fly the camera freely around the level: arrow keys move, A/S turn, PgUp/PgDn look up and down, X/Z rise and sink, Shift or Space go faster. Press F9 for noclip: the llama flies through walls (arrow keys, X/Z up and down). Press the key again to switch off (the keys can be changed below).