changelog: alligator arena, documentation and known limits for 0.2.1; current launcher and editor screenshots everywhere, coaster in the readme pictures
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MineTec committed 2026-11-07 16:51:40 +01:00
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@@ -40,6 +40,10 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo
Boot to level) no longer damages your progress.
- The level tally shows the real coin and secret totals of new levels, the Test World and the
arena instead of the Village's "55".
- **New: Alligator Arena** – a minigame on a TestLevel chapter (default 49): alligators come in
waves into a walled pit; every hit costs one of their lives and coins pop out, their bite
costs your energy; beat every wave and the exit opens. Lives, waves, energy and coins per hit
can be set.
- **New: Llama Coaster** – a roller-coaster ride on a TestLevel chapter (default 48), with the
cart from the Catacombs: drops, climbs, boost arrows, a jump and a spin pad. Two tracks, 1–3
laps, three speeds.
@@ -81,7 +85,15 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo
- Opcodes have checked descriptions.
- Narrow docks, small windows and long labels wrap instead of being cut off.
### Documentation
- New guide for building your own levels, a reference of the game's file formats and engine
limits, and a chapter on object scripts (strats) with the arena and the coaster as worked
examples: start at [docs/README.md](docs/README.md).
### Known limits
- Tested on Linux (Wine) and in a Windows VM. Real Windows hardware is not tested yet.
- The game draws objects only within about 12 units of the llama.
- Four music tracks of the game have no file on the CD (GAMEOVER, TALLY, PUZZLE2, PLATFORM); the
editor marks them.
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@@ -20,16 +20,16 @@ More pictures:
| | |
|---|---|
| ![LlamaMod launcher](docs/img/launcher.jpg) | ![Level editor](docs/img/editor.jpg) |
| **Launcher**: mods with options, save-game editor, one-click play | **Level editor**: brushes, tiles, meshes, objects, textures, play-test with F5 |
| ![Test World gallery](docs/img/testworld-gallery.jpg) | ![Alligator Arena](docs/manual/img/mod_arena.jpg) |
| **Test World**: all 253 figures and objects of the game in one level | **Alligator Arena**: a minigame with new, scripted enemies |
| ![Debug view](docs/img/debug-view.jpg) | ![glTF in Blender](docs/img/gltf-blender.jpg) |
| **Debug view**: collision and invisible objects in the running game | **glTF/OBJ** export and import for Blender |
| ![Llama Coaster](docs/manual/img/mod_coaster.jpg) | ![Debug view](docs/img/debug-view.jpg) |
| **Llama Coaster**: a new roller coaster track for the catacombs cart | **Debug view**: collision and invisible objects in the running game |
| ![glTF in Blender](docs/img/gltf-blender.jpg) | |
| **glTF/OBJ** export and import for Blender | |
## Features
* **Mods** – tick, *Apply*, *Play*: Test World, Alligator Arena, your own levels, Boot to level,
* **Mods** – tick, *Apply*, *Play*: Test World, Alligator Arena, Llama Coaster, your own levels, Boot to level,
Intro skip, Mirror mode, Practice tools (save/restore position, extra checkpoints), Randomizer,
Draw distance, Built-in cheats, Debug wireframe, Free camera & noclip.
* **Level editor** – new levels from templates or editing the original levels; brushes, the base
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