readme: large current screenshots of the launcher and of the editor with an open level, outside the picture table

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MineTec committed 2026-11-07 16:19:26 +01:00
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@@ -8,6 +8,16 @@ mods without ever touching the original files, and lets you build new levels, ed
ones and share them as small files. Everything is based on a complete reverse engineering of the
game's level formats and its object scripts ("strats").
![The LlamaMod launcher: tick mods, set their options, Apply and Play](docs/img/readme-launcher.jpg)
*The launcher: tick the mods you want, set their options, click Apply and Play.*
![The LlamaMod level editor with Village chapter 1 open](docs/img/readme-editor.jpg)
*The level editor with Village chapter 1 open: outliner (left), 3D view, inspector (right), assets and scripts (bottom).*
More pictures:
| | |
|---|---|
| ![LlamaMod launcher](docs/img/launcher.jpg) | ![Level editor](docs/img/editor.jpg) |
@@ -93,9 +103,16 @@ python3 tools/asf2wav.py /path/to/cd/music/Village.asf village.wav
python3 tools/cor2png.py /path/to/cd/t111.cor t111.png
```
Some scripts have hard-coded paths of the original Wine setup at the top (`WADS`, `MODWAD` in
`levelbuild.py`, `CD_WADS` in `debugviz.py`, `PREFIX`/`LAMA_MOD` in `lamatest.py`) – adjust them or
pass `--base`/`--src`. All tools: [docs/tools.md](docs/tools.md).
Where the tools look for the game files (or pass `--base`/`--src`):
| Variable | Meaning | Default |
|---|---|---|
| `LLAMAMOD_CD` | the CD folder (`wads/`, `music/`, …), also for the Gradle tests | `~/.wine-lama/iso-dk/Setup/Eng/Cd` |
| `LAMA_WINEPREFIX` | Wine prefix of a hand-made game setup (`lamatest.py`, `levelbuild.py --install`) | `~/.wine-lama` |
| `APPTEST_ROOT`, `APPTEST_ISO` | session folders and ISO of `apptest.py` | `~/.cache/llamamod-apptest`, `~/Downloads/GROOVE_DK.iso` |
| `LLAMAMOD_DATA` | data folder of the app | `~/.local/share/LlamaMod` (Windows `%LOCALAPPDATA%\LlamaMod`) |
All tools and variables: [docs/tools.md](docs/tools.md#paths).
### Key facts in one minute
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