readme: large current screenshots of the launcher and of the editor with an open level, outside the picture table
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@@ -8,6 +8,16 @@ mods without ever touching the original files, and lets you build new levels, ed
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ones and share them as small files. Everything is based on a complete reverse engineering of the
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game's level formats and its object scripts ("strats").
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*The launcher: tick the mods you want, set their options, click Apply and Play.*
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*The level editor with Village chapter 1 open: outliner (left), 3D view, inspector (right), assets and scripts (bottom).*
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More pictures:
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@@ -93,9 +103,16 @@ python3 tools/asf2wav.py /path/to/cd/music/Village.asf village.wav
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python3 tools/cor2png.py /path/to/cd/t111.cor t111.png
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```
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Some scripts have hard-coded paths of the original Wine setup at the top (`WADS`, `MODWAD` in
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`levelbuild.py`, `CD_WADS` in `debugviz.py`, `PREFIX`/`LAMA_MOD` in `lamatest.py`) – adjust them or
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pass `--base`/`--src`. All tools: [docs/tools.md](docs/tools.md).
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Where the tools look for the game files (or pass `--base`/`--src`):
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| Variable | Meaning | Default |
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|---|---|---|
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| `LLAMAMOD_CD` | the CD folder (`wads/`, `music/`, …), also for the Gradle tests | `~/.wine-lama/iso-dk/Setup/Eng/Cd` |
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| `LAMA_WINEPREFIX` | Wine prefix of a hand-made game setup (`lamatest.py`, `levelbuild.py --install`) | `~/.wine-lama` |
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| `APPTEST_ROOT`, `APPTEST_ISO` | session folders and ISO of `apptest.py` | `~/.cache/llamamod-apptest`, `~/Downloads/GROOVE_DK.iso` |
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| `LLAMAMOD_DATA` | data folder of the app | `~/.local/share/LlamaMod` (Windows `%LOCALAPPDATA%\LlamaMod`) |
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All tools and variables: [docs/tools.md](docs/tools.md#paths).
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### Key facts in one minute
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