- jumps start easy (2-3 blocks, rarely sideways/upwards) and get harder over the
first 1000 jumps up to the previous difficulty (3-4 blocks, often sideways/upwards)
- block themes follow a full playthrough: meadow, forest, underground, caves, deepslate,
nether portal, nether, fortress & bastion, stronghold, portal room, the end (from 1000)
- title and sound when a new stage is reached
- gold/diamond checkpoint markers unchanged
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Maven -> Gradle 9.6.1 (shadow 9.6.1, Java 25), shadow jar is build/libs/limbo.jar
- Minestom from Maven Central (net.minestom:minestom), speaks Minecraft 26.2 natively
- Velocity forwarding via Auth.Velocity; the secret is no longer hardcoded but read from
forwarding.secret in the working directory or VELOCITY_FORWARDING_SECRET
- time rate via defaultClock().pause() (new clock API)
- slf4j-simple for logging (Minestom no longer ships a logger)
- removed target/ and Maven files from the repository
- uploadLimbo task copies the jar to the limbo server
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Migrated Minestom dependency to new groupId.
- Added Maven Shade plugin for packaging.
- Switched Java version to 21 and corrected JDK settings.
- Refactored terrain generation logic to use the updated Minestom API.
- Replaced deprecated particle creation methods.
- Enabled Velocity proxy support.
- Updated various configuration files to align with the new build setup.