0faff2bd0c5a82ff584eecf282ac0ef045bb017e
- jumps start easy (2-3 blocks, rarely sideways/upwards) and get harder over the first 1000 jumps up to the previous difficulty (3-4 blocks, often sideways/upwards) - block themes follow a full playthrough: meadow, forest, underground, caves, deepslate, nether portal, nether, fortress & bastion, stronghold, portal room, the end (from 1000) - title and sound when a new stage is reached - gold/diamond checkpoint markers unchanged Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Languages
Java
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