Prevent players from breaking blocks by canceling PlayerBlockBreakEvent

This commit is contained in:
2025-12-25 20:46:32 +01:00
parent d6b396758b
commit ead09520d9

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@@ -7,6 +7,7 @@ import net.minestom.server.entity.Player;
import net.minestom.server.entity.PlayerSkin;
import net.minestom.server.event.GlobalEventHandler;
import net.minestom.server.event.player.AsyncPlayerConfigurationEvent;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerDisconnectEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.extras.velocity.VelocityProxy;
@@ -76,6 +77,8 @@ public class EndlessJumper {
//if(p.getPosition().z() > target.z()+2) generator.highlight();
});
eventHandler.addListener(PlayerBlockBreakEvent.class, event -> event.setCancelled(true));
eventHandler.addListener(PlayerDisconnectEvent.class, event -> games.remove(event.getPlayer()));
VelocityProxy.enable("iph0YHK9jNWZ");