Commit Graph

  • cbce781099 Drop chat locally, chat-bridge on velocity distributes it master MineTec 2026-10-17 22:41:48 +02:00
  • 05f2fcb9da Cycle random stage themes every 50 jumps in the endless part and unload chunks far behind the player MineTec 2026-10-10 13:34:41 +02:00
  • d4465063d4 Launch more fireworks across the field of view, near and far MineTec 2026-10-10 13:28:09 +02:00
  • c9da982285 Never generate upward jumps from blocks lower than a full block MineTec 2026-10-10 13:24:22 +02:00
  • f2b7602321 Add an admin-only /joker command to hand out jokers for testing MineTec 2026-10-10 13:17:19 +02:00
  • a262010c82 Keep the block display a few ticks after placing the real block to avoid flickering MineTec 2026-10-10 13:13:03 +02:00
  • 38bb9c6dc8 Add feather fall and spring jokers, drop jokers on checkpoints with 10% chance and only give a totem when starting from zero MineTec 2026-10-10 13:09:02 +02:00
  • 555f4024e4 Simplify the rescue totem: keep the platform and ladder and disallow breaking blocks MineTec 2026-10-10 13:06:36 +02:00
  • 7e85a6d229 Compress the stages so the endless part starts at 1000, keep the stage in the action bar permanently and let the bridge cover the next 10 blocks from the current position MineTec 2026-10-10 13:03:11 +02:00
  • 40bedc3c43 Spawn ambient particles along the course ahead instead of only around the player MineTec 2026-10-10 12:57:23 +02:00
  • de3578eafe Count skipped checkpoints when jumping past them MineTec 2026-10-08 00:53:27 +02:00
  • 249cd0c08a Add /reset to start over from scratch and hint at it in the endless stage MineTec 2026-10-08 00:48:44 +02:00
  • e2c574bf0b Upload the limbo jar to a temp file, verify the checksum and rename it atomically MineTec 2026-10-08 00:46:16 +02:00
  • 115064cafa Make the underground stages dark from the start MineTec 2026-10-08 00:38:09 +02:00
  • 806d76e560 Resume from the last checkpoint, celebrate reaching the end with fireworks, continue endlessly afterwards and start the run right on spawn MineTec 2026-10-08 00:35:08 +02:00
  • 137e162ea4 Give every stage its own time of day with smooth transitions, ambient particles and music MineTec 2026-10-08 00:31:48 +02:00
  • de6b987ffd Drop a random joker on every diamond block and simplify the generator around an explicit course position MineTec 2026-10-08 00:23:17 +02:00
  • ef1662b144 Add bridge and rescue totem jokers and fix dark block displays during the transition MineTec 2026-10-08 00:17:00 +02:00
  • f56a3765c6 Show each player's current score in the tab list MineTec 2026-10-08 00:11:28 +02:00
  • 9e1edbfc7c Prevent upward jumps from blocks lower than a full block like end portal frames MineTec 2026-10-08 00:10:19 +02:00
  • 8ba25758be Show the current stage in the action bar instead of a title MineTec 2026-10-07 23:56:14 +02:00
  • b1950dd664 Keep jumps at natural sprint distance, grow new blocks out of the top of the previous one and show one more preview block MineTec 2026-10-07 23:55:27 +02:00
  • 452f2f3ef7 new blocks grow out of the previous block and glide into place MineTecandClaude Opus 5.5 2026-10-07 23:52:04 +02:00
  • 0faff2bd0c added difficulty curve and themed stages from overworld to the end MineTecandClaude Opus 5.5 2026-10-07 23:49:49 +02:00
  • 8e046c8603 migrated to Gradle and Minestom 2026.10.05-26.2 MineTecandClaude Opus 5.5 2026-10-07 23:47:40 +02:00
  • ead09520d9 Prevent players from breaking blocks by canceling PlayerBlockBreakEvent MineTec 2025-12-25 20:46:32 +01:00
  • d6b396758b Update project configuration and refactor codebase MineTec 2025-12-19 21:45:07 +01:00
  • 7561d42f41 initial commit MineTec 2021-11-29 22:14:13 +01:00