Compare commits
59 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 14f6a38212 | |||
| 3bdc4113c0 | |||
| b7e292fe0e | |||
| 57cd5acdfd | |||
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| 334e130cf6 | |||
| 31385fbd7f | |||
| b1b1e24104 |
+3
-3
@@ -60,9 +60,9 @@ dependencies {
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|||||||
implementation 'io.github.TogAr2:MinestomPvP:PR62-SNAPSHOT'
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implementation 'io.github.TogAr2:MinestomPvP:PR62-SNAPSHOT'
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||||||
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// Hephaestus engine
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// Hephaestus engine
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implementation("team.unnamed:hephaestus-api:0.2.1-SNAPSHOT")
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// implementation("team.unnamed:hephaestus-api:0.2.1-SNAPSHOT")
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||||||
implementation("team.unnamed:hephaestus-reader-blockbench:0.2.1-SNAPSHOT")
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// implementation("team.unnamed:hephaestus-reader-blockbench:0.2.1-SNAPSHOT")
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implementation("team.unnamed:hephaestus-runtime-minestom:0.2.1-SNAPSHOT")
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// implementation("team.unnamed:hephaestus-runtime-minestom:0.2.1-SNAPSHOT")
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}
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}
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|
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tasks {
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tasks {
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+1
-1
@@ -25,7 +25,7 @@ public class PublishRewardCommand extends PrivilegedCommand {
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String rewardRequestJson = new Gson().toJson(room.getTournament().getRewards());
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String rewardRequestJson = new Gson().toJson(room.getTournament().getRewards());
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HttpRequest giveRewardsRequest = HttpRequest.newBuilder()
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HttpRequest giveRewardsRequest = HttpRequest.newBuilder()
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.uri(new URI("http://10.20.7.1:8080/api/event/reward"))
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.uri(new URI("http://10.20.9.3:8080/api/event/reward"))
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.POST(HttpRequest.BodyPublishers.ofString(rewardRequestJson))
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.POST(HttpRequest.BodyPublishers.ofString(rewardRequestJson))
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.build();
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.build();
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@@ -2,6 +2,8 @@ package eu.mhsl.minenet.minigames.handler.global;
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import eu.mhsl.minenet.minigames.message.Icon;
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import eu.mhsl.minenet.minigames.message.Icon;
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import eu.mhsl.minenet.minigames.message.type.ChatMessage;
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import eu.mhsl.minenet.minigames.message.type.ChatMessage;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.minestom.server.event.EventListener;
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import net.minestom.server.event.EventListener;
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import net.minestom.server.event.player.PlayerChatEvent;
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import net.minestom.server.event.player.PlayerChatEvent;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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@@ -14,7 +16,14 @@ public class ChatFormatHandler implements EventListener<PlayerChatEvent> {
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@Override
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@Override
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public @NotNull Result run(@NotNull PlayerChatEvent event) {
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public @NotNull Result run(@NotNull PlayerChatEvent event) {
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event.setFormattedMessage(new ChatMessage(Icon.CHAT).appendStatic(event.getRawMessage()).build(event.getPlayer()));
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NamedTextColor color = event.getPlayer().getPermissionLevel() > 0 ? NamedTextColor.AQUA : NamedTextColor.GRAY;
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event.setFormattedMessage(
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new ChatMessage(Icon.CHAT)
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.appendStatic(Component.text(event.getPlayer().getUsername(), color))
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.appendStatic(Component.text(" > ", NamedTextColor.DARK_GRAY))
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.appendStatic(event.getRawMessage())
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.build(event.getPlayer())
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);
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return Result.SUCCESS;
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return Result.SUCCESS;
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}
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}
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}
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}
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@@ -5,14 +5,19 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRain
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
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|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle.BlockBattleFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
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|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.colorJump.ColorJumpFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
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||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
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||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.FastbridgeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.FastbridgeFactory;
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||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
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||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
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||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
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|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars.PillarsFactory;
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|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.PlayerRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
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||||||
@@ -44,7 +49,12 @@ public enum GameList {
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HIGHGROUND(new HighGroundFactory(), GameType.PVP),
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HIGHGROUND(new HighGroundFactory(), GameType.PVP),
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FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
|
FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
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BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
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BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
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SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP);
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SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP),
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BOATRACE(new BoatRaceFactory(), GameType.OTHER),
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PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
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BLOCKBATTLE(new BlockBattleFactory(), GameType.PVP),
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COLORJUMP(new ColorJumpFactory(), GameType.JUMPNRUN),
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PLAYERRACE(new PlayerRaceFactory(), GameType.PROTOTYPE);
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|
|
||||||
private final GameFactory factory;
|
private final GameFactory factory;
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||||||
private final GameType type;
|
private final GameType type;
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||||||
|
|||||||
+207
@@ -0,0 +1,207 @@
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|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
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||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.Dimension;
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||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||||
|
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
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||||||
|
import eu.mhsl.minenet.minigames.util.BatchUtil;
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||||||
|
import io.github.togar2.pvp.events.FinalAttackEvent;
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||||||
|
import io.github.togar2.pvp.feature.CombatFeatures;
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||||||
|
import net.minestom.server.coordinate.Pos;
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||||||
|
import net.minestom.server.entity.GameMode;
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||||||
|
import net.minestom.server.entity.Player;
|
||||||
|
import net.minestom.server.event.player.PlayerBlockBreakEvent;
|
||||||
|
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
|
||||||
|
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||||
|
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.item.ItemStack;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
import java.util.concurrent.CompletableFuture;
|
||||||
|
import java.util.stream.Collectors;
|
||||||
|
|
||||||
|
public class BlockBattle extends StatelessGame {
|
||||||
|
private final Team teamBlue = new Team(new Pos(0,101,20).add(0.5).withView(180, 0), Team.Color.BLUE);
|
||||||
|
private final Team teamRed = new Team(new Pos(0, 101, -20).add(0.5), Team.Color.RED);
|
||||||
|
private final int itemCount;
|
||||||
|
|
||||||
|
private final Map<Player, Team> teams = new WeakHashMap<>();
|
||||||
|
|
||||||
|
public BlockBattle(int itemCount) {
|
||||||
|
super(Dimension.THE_END.key, "Block Battle", new FirstWinsScore());
|
||||||
|
|
||||||
|
this.itemCount = itemCount;
|
||||||
|
|
||||||
|
this.eventNode().addChild(
|
||||||
|
CombatFeatures.empty()
|
||||||
|
.add(CombatFeatures.VANILLA_ATTACK)
|
||||||
|
.add(CombatFeatures.VANILLA_DAMAGE)
|
||||||
|
.add(CombatFeatures.VANILLA_KNOCKBACK)
|
||||||
|
.build().createNode()
|
||||||
|
);
|
||||||
|
|
||||||
|
this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
|
||||||
|
if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true);
|
||||||
|
finalAttackEvent.setBaseDamage(0);
|
||||||
|
((Player) finalAttackEvent.getTarget()).setHealth(20);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
|
||||||
|
this.generatePlatform(new Pos(0, 100, 0), Block.GOLD_BLOCK, Block.YELLOW_CONCRETE_POWDER);
|
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|
this.generatePlatform(new Pos(0, 101, 0), Block.AIR, Block.SANDSTONE_SLAB);
|
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|
this.generatePlatform(new Pos(0, 100, 20), Block.BLUE_CONCRETE, Block.BLUE_CONCRETE_POWDER);
|
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|
this.generatePlatform(new Pos(0, 100, -20), Block.RED_CONCRETE, Block.RED_CONCRETE_POWDER);
|
||||||
|
this.generatePlatform(new Pos(-5, 101, -14), Block.RED_STAINED_GLASS, Block.AIR);
|
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|
this.generatePlatform(new Pos(5, 101, 14), Block.BLUE_STAINED_GLASS, Block.AIR);
|
||||||
|
|
||||||
|
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
|
||||||
|
|
||||||
|
Pos[] positionsRedGlass = {
|
||||||
|
new Pos(2, 102, -9),
|
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|
new Pos(-1, 103, -9),
|
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|
new Pos(-2, 104, -6),
|
||||||
|
new Pos(-5, 103, -7),
|
||||||
|
new Pos(-7, 102, -10),
|
||||||
|
new Pos(3, 102, -12),
|
||||||
|
new Pos(5, 101, -15)
|
||||||
|
};
|
||||||
|
|
||||||
|
Pos[] positionsBlueGlass = {
|
||||||
|
new Pos(-5, 101, 15),
|
||||||
|
new Pos(-3, 102, 12),
|
||||||
|
new Pos(-2, 102, 9),
|
||||||
|
new Pos(1, 103, 9),
|
||||||
|
new Pos(2, 104, 6),
|
||||||
|
new Pos(5, 103, 7),
|
||||||
|
new Pos(7, 102, 10)
|
||||||
|
};
|
||||||
|
|
||||||
|
for(Pos pos : positionsRedGlass)
|
||||||
|
batch.setBlock(pos, Block.RED_STAINED_GLASS);
|
||||||
|
|
||||||
|
for(Pos pos : positionsBlueGlass)
|
||||||
|
batch.setBlock(pos, Block.BLUE_STAINED_GLASS);
|
||||||
|
|
||||||
|
BatchUtil.loadAndApplyBatch(batch, this, () -> {});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
|
||||||
|
Pos posGoldBlock = new Pos(playerBlockPlaceEvent.getBlockPosition()).sub(0, 1, 0);
|
||||||
|
Block goldBlock = playerBlockPlaceEvent.getInstance().getBlock(posGoldBlock);
|
||||||
|
|
||||||
|
playerBlockPlaceEvent.setCancelled(goldBlock != Block.GOLD_BLOCK);
|
||||||
|
|
||||||
|
playerBlockPlaceEvent.getInstance().scheduler().scheduleNextTick(() -> {
|
||||||
|
Pos middle = new Pos(0, 101, 0);
|
||||||
|
boolean validBlue = true;
|
||||||
|
boolean validRed = true;
|
||||||
|
|
||||||
|
for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
|
||||||
|
for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
|
||||||
|
if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.BLUE_WOOL) {
|
||||||
|
validBlue = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!validBlue)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
|
||||||
|
for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
|
||||||
|
if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.RED_WOOL) {
|
||||||
|
validRed = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!validRed)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!validBlue && !validRed) return;
|
||||||
|
var winningTeam = validBlue ? Team.Color.BLUE : Team.Color.RED;
|
||||||
|
var winningPlayers = this.teams.entrySet().stream()
|
||||||
|
.filter(entry -> entry.getValue().color().equals(winningTeam))
|
||||||
|
.map(Map.Entry::getKey)
|
||||||
|
.collect(Collectors.toSet());
|
||||||
|
|
||||||
|
this.getScore().insertMultiple(winningPlayers);
|
||||||
|
super.stop();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {
|
||||||
|
boolean isAllowed = Arrays.stream(Team.Color.values())
|
||||||
|
.map(Team.Color::getMaterial)
|
||||||
|
.map(Material::block)
|
||||||
|
.toList()
|
||||||
|
.contains(playerBlockBreakEvent.getBlock());
|
||||||
|
if(!isAllowed) playerBlockBreakEvent.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
||||||
|
if(playerMoveEvent.getNewPosition().y() < 95) {
|
||||||
|
var player = playerMoveEvent.getPlayer();
|
||||||
|
|
||||||
|
player.teleport(
|
||||||
|
this.isBeforeBeginning
|
||||||
|
? this.getSpawn()
|
||||||
|
: this.teams.get(player).spawnPosition()
|
||||||
|
);
|
||||||
|
|
||||||
|
this.giveItems(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onStart() {
|
||||||
|
this.setTeams();
|
||||||
|
this.getPlayers().forEach(player -> player.teleport(this.teams.get(player).spawnPosition()).thenRun(() -> {
|
||||||
|
this.giveItems(player);
|
||||||
|
player.setGameMode(GameMode.SURVIVAL);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void generatePlatform(Pos center, Block inner, Block outer) {
|
||||||
|
for(int x = center.blockX()-2; x < center.blockX()+3; x++) {
|
||||||
|
for(int z = center.blockZ()-2; z < center.blockZ()+3; z++) {
|
||||||
|
this.setBlock(x, center.blockY(), z, outer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int x = center.blockX()-1; x < center.blockX()+2; x++) {
|
||||||
|
for(int z = center.blockZ()-1; z < center.blockZ()+2; z++) {
|
||||||
|
this.setBlock(x, center.blockY(), z, inner);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setTeams() {
|
||||||
|
List<Player> players = new ArrayList<>(this.getPlayers());
|
||||||
|
Collections.shuffle(players);
|
||||||
|
int halfPlayers = players.size()/2;
|
||||||
|
players.subList(0, halfPlayers).forEach(player -> this.teams.put(player, this.teamBlue));
|
||||||
|
players.subList(halfPlayers, players.size()).forEach(player -> this.teams.put(player, this.teamRed));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Pos getSpawn() {
|
||||||
|
return new Pos(0, 101, 0).add(0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void giveItems(Player player) {
|
||||||
|
player.getInventory().clear();
|
||||||
|
ItemStack item = ItemStack.of(
|
||||||
|
this.teams.get(player).color().getMaterial(),
|
||||||
|
this.itemCount
|
||||||
|
);
|
||||||
|
player.getInventory().addItemStack(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
+40
@@ -0,0 +1,40 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||||
|
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class BlockBattleFactory implements GameFactory {
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent name() {
|
||||||
|
return TranslatedComponent.byId("game_BlockBattle#name");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent description() {
|
||||||
|
return TranslatedComponent.byId("game_BlockBattle#description");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ConfigManager configuration() {
|
||||||
|
return new ConfigManager()
|
||||||
|
.addOption(new NumericOption("itemCount", Material.WHITE_WOOL, TranslatedComponent.byId("game_BlockBattle#itemCount"), 1, 2, 3));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Material symbol() {
|
||||||
|
return Material.GREEN_CONCRETE;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||||
|
return new BlockBattle(configuration.get("itemCount").getAsInt()).setParent(parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
+21
@@ -0,0 +1,21 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Pos;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
|
||||||
|
public record Team(Pos spawnPosition, Color color) {
|
||||||
|
public enum Color {
|
||||||
|
RED(Material.RED_WOOL),
|
||||||
|
BLUE(Material.BLUE_WOOL);
|
||||||
|
|
||||||
|
private final Material block;
|
||||||
|
|
||||||
|
Color(Material block) {
|
||||||
|
this.block = block;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Material getMaterial() {
|
||||||
|
return this.block;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+75
@@ -0,0 +1,75 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.Resource;
|
||||||
|
import eu.mhsl.minenet.minigames.handler.global.PlayerLoginHandler;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||||
|
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
|
||||||
|
import eu.mhsl.minenet.minigames.util.CommonProperties;
|
||||||
|
import net.minestom.server.MinecraftServer;
|
||||||
|
import net.minestom.server.coordinate.Pos;
|
||||||
|
import net.minestom.server.entity.Entity;
|
||||||
|
import net.minestom.server.entity.EntityType;
|
||||||
|
import net.minestom.server.entity.GameMode;
|
||||||
|
import net.minestom.server.entity.Player;
|
||||||
|
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||||
|
import net.minestom.server.instance.anvil.AnvilLoader;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.util.concurrent.CompletableFuture;
|
||||||
|
|
||||||
|
|
||||||
|
public class BoatRace extends StatelessGame {
|
||||||
|
public BoatRace() {
|
||||||
|
super(Dimension.OVERWORLD.key, "boatRace", new FirstWinsScore());
|
||||||
|
this.setChunkLoader(new AnvilLoader(Resource.GAME_MAP.getPath().resolve("boatRace/woodlandMansion")));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected boolean onPlayerJoin(Player p) {
|
||||||
|
Entity boat = new Entity(EntityType.OAK_BOAT);
|
||||||
|
boat.setInstance(this, this.getSpawn());
|
||||||
|
boat.setSynchronizationTicks(100000);
|
||||||
|
PlayerLoginHandler.globalTeam.addMember(boat.getUuid().toString());
|
||||||
|
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> boat.addPassenger(p));
|
||||||
|
return super.onPlayerJoin(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
|
||||||
|
for(int z = 9; z <= 32; z++) {
|
||||||
|
this.setBlock(31, 235, z, Block.CHERRY_FENCE.withProperties(CommonProperties.fenceNorthSouth));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onStart() {
|
||||||
|
for(int z = 9; z <= 32; z++) {
|
||||||
|
this.setBlock(31, 235, z, Block.AIR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onPlayerMove(@NotNull PlayerMoveEvent event) {
|
||||||
|
if (this.isBeforeBeginning) return;
|
||||||
|
|
||||||
|
if(event.getNewPosition().z() > 469) {
|
||||||
|
Player player = event.getPlayer();
|
||||||
|
this.getScore().insertResult(player);
|
||||||
|
|
||||||
|
Entity vehicle = player.getVehicle();
|
||||||
|
if(vehicle != null) {
|
||||||
|
vehicle.removePassenger(player);
|
||||||
|
player.teleport(player.getPosition().withY(y -> y + 3));
|
||||||
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
|
vehicle.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Pos getSpawn() {
|
||||||
|
return new Pos(20, 236, 20, -90, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
+27
@@ -0,0 +1,27 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||||
|
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class BoatRaceFactory implements GameFactory {
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent name() {
|
||||||
|
return TranslatedComponent.byId("game_BoatRace#name");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Material symbol() {
|
||||||
|
return Material.OAK_BOAT;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||||
|
return new BoatRace().setParent(parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
+176
@@ -0,0 +1,176 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.colorJump;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||||
|
import eu.mhsl.minenet.minigames.score.LastWinsScore;
|
||||||
|
import eu.mhsl.minenet.minigames.util.BatchUtil;
|
||||||
|
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
|
||||||
|
import net.minestom.server.MinecraftServer;
|
||||||
|
import net.minestom.server.coordinate.Pos;
|
||||||
|
import net.minestom.server.entity.GameMode;
|
||||||
|
import net.minestom.server.event.inventory.InventoryPreClickEvent;
|
||||||
|
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||||
|
import net.minestom.server.event.player.PlayerSwapItemEvent;
|
||||||
|
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.item.ItemStack;
|
||||||
|
import net.minestom.server.timer.Scheduler;
|
||||||
|
import net.minestom.server.timer.TaskSchedule;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Objects;
|
||||||
|
import java.util.concurrent.CompletableFuture;
|
||||||
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
|
||||||
|
public class ColorJump extends StatelessGame {
|
||||||
|
private final List<Block> blocks = List.of(
|
||||||
|
Block.RED_CONCRETE,
|
||||||
|
Block.ORANGE_CONCRETE,
|
||||||
|
Block.YELLOW_CONCRETE,
|
||||||
|
Block.LIME_CONCRETE,
|
||||||
|
Block.LIGHT_BLUE_CONCRETE,
|
||||||
|
Block.BLUE_CONCRETE,
|
||||||
|
Block.PURPLE_CONCRETE,
|
||||||
|
Block.PINK_CONCRETE
|
||||||
|
);
|
||||||
|
private Block currentBlock;
|
||||||
|
private Block blockLastRound;
|
||||||
|
private double roundTime = 5;
|
||||||
|
private final double multiplierNextRoundTime = 0.9;
|
||||||
|
|
||||||
|
public ColorJump() {
|
||||||
|
super(Dimension.THE_END.key, "ColorJump", new LastWinsScore());
|
||||||
|
this.getScore().setIgnoreLastPlayers(1);
|
||||||
|
|
||||||
|
this.setGenerator(new CircularPlateTerrainGenerator(100));
|
||||||
|
|
||||||
|
this.eventNode().addListener(
|
||||||
|
InventoryPreClickEvent.class,
|
||||||
|
inventoryPreClickEvent -> inventoryPreClickEvent.setCancelled(true)
|
||||||
|
);
|
||||||
|
|
||||||
|
this.eventNode().addListener(
|
||||||
|
PlayerSwapItemEvent.class,
|
||||||
|
playerSwapItemEvent -> playerSwapItemEvent.setCancelled(true)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
|
||||||
|
this.generate();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onStart() {
|
||||||
|
this.nextRound();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void nextRound() {
|
||||||
|
this.generate();
|
||||||
|
do {
|
||||||
|
this.currentBlock = this.blocks.get(ThreadLocalRandom.current().nextInt(this.blocks.size()));
|
||||||
|
} while(this.currentBlock == this.blockLastRound);
|
||||||
|
this.blockLastRound = this.currentBlock;
|
||||||
|
|
||||||
|
ItemStack item = ItemStack.of(Objects.requireNonNull(this.currentBlock.registry().material()));
|
||||||
|
this.getPlayers().forEach(player -> {
|
||||||
|
player.getInventory().clear();
|
||||||
|
for(int i = 0; i < 9; i++) {
|
||||||
|
player.getInventory().setItemStack(i, item);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
var scheduler = MinecraftServer.getSchedulerManager();
|
||||||
|
TaskSchedule stop = TaskSchedule.stop();
|
||||||
|
|
||||||
|
scheduler.scheduleTask(() -> {
|
||||||
|
if(!this.isRunning) return stop;
|
||||||
|
this.destroyAllExcept(this.currentBlock);
|
||||||
|
|
||||||
|
scheduler.scheduleTask(() -> {
|
||||||
|
if(this.isRunning) this.nextRound();
|
||||||
|
return stop;
|
||||||
|
}, TaskSchedule.seconds(3));
|
||||||
|
return stop;
|
||||||
|
}, TaskSchedule.seconds((long) this.roundTime));
|
||||||
|
this.roundTime = this.roundTime * this.multiplierNextRoundTime;
|
||||||
|
if(this.roundTime <= 1) this.roundTime = 1;
|
||||||
|
|
||||||
|
long totalTicks = (long) (this.roundTime * 20);
|
||||||
|
this.scheduleExpUpdate(scheduler, totalTicks, totalTicks);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void scheduleExpUpdate(Scheduler scheduler, long remainingTicks, long totalTicks) {
|
||||||
|
if (!this.isRunning) return;
|
||||||
|
|
||||||
|
if (remainingTicks <= 0) {
|
||||||
|
this.getPlayers().forEach(player -> {
|
||||||
|
player.setExp(0f);
|
||||||
|
player.setLevel(0);
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float progress = (float) remainingTicks / totalTicks;
|
||||||
|
|
||||||
|
this.getPlayers().forEach(player -> {
|
||||||
|
player.setExp(progress);
|
||||||
|
player.setLevel((int) Math.ceil(remainingTicks / 20.0));
|
||||||
|
});
|
||||||
|
scheduler.scheduleTask(() -> {
|
||||||
|
this.scheduleExpUpdate(scheduler, remainingTicks -1, totalTicks);
|
||||||
|
return TaskSchedule.stop();
|
||||||
|
}, TaskSchedule.tick(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void generate() {
|
||||||
|
int y = 30;
|
||||||
|
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
|
||||||
|
|
||||||
|
for (int x = -20; x <= 21; x += 2) {
|
||||||
|
for (int z = -11; z <= 10; z += 2) {
|
||||||
|
Block randomBlock = this.blocks.get(ThreadLocalRandom.current().nextInt(this.blocks.size()));
|
||||||
|
|
||||||
|
for (int dx = 0; dx < 2; dx++) {
|
||||||
|
for (int dz = 0; dz < 2; dz++) {
|
||||||
|
batch.setBlock(x + dx, y, z + dz, randomBlock);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
BatchUtil.loadAndApplyBatch(batch, this, () -> {});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void destroyAllExcept(Block block) {
|
||||||
|
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
|
||||||
|
int y = 30;
|
||||||
|
|
||||||
|
for (int x = -20; x <= 21; x++) {
|
||||||
|
for(int z = -11; z <= 10; z++) {
|
||||||
|
Pos blockPos = new Pos(x, y, z);
|
||||||
|
if(this.getBlock(blockPos) != block)
|
||||||
|
batch.setBlock(blockPos, Block.AIR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
BatchUtil.loadAndApplyBatch(batch, this, () -> {});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Pos getSpawn() {
|
||||||
|
return new Pos(0, 31, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
||||||
|
var player = playerMoveEvent.getPlayer();
|
||||||
|
|
||||||
|
if(playerMoveEvent.getNewPosition().y() >= 29)
|
||||||
|
return;
|
||||||
|
player.teleport(this.getSpawn());
|
||||||
|
if(this.isRunning) {
|
||||||
|
this.getScore().insertResult(player);
|
||||||
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+33
@@ -0,0 +1,33 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.colorJump;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||||
|
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class ColorJumpFactory implements GameFactory {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent name() {
|
||||||
|
return TranslatedComponent.byId("game_ColorJump#name");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Material symbol() {
|
||||||
|
return Material.PINK_CONCRETE;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent description() {
|
||||||
|
return TranslatedComponent.byId("game_ColorJump#description");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||||
|
return new ColorJump().setParent(parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
+3
-1
@@ -133,7 +133,7 @@ public class ElytraRace extends StatelessGame {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.playerCheckpoints.putIfAbsent(player, new CheckPointData(this.ringSpacing, this.ringSpacing * 2));
|
this.playerCheckpoints.putIfAbsent(player, new CheckPointData(0, this.ringSpacing));
|
||||||
|
|
||||||
if(newPos.z() > this.generatedUntil - this.ringSpacing) {
|
if(newPos.z() > this.generatedUntil - this.ringSpacing) {
|
||||||
this.generateRing(this.generatedUntil + this.ringSpacing);
|
this.generateRing(this.generatedUntil + this.ringSpacing);
|
||||||
@@ -224,7 +224,9 @@ public class ElytraRace extends StatelessGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void toCheckpoint(Player p) {
|
private void toCheckpoint(Player p) {
|
||||||
|
CheckPointData data = this.playerCheckpoints.get(p);
|
||||||
Point checkpointPos = this.getRingPositionAtZ(this.playerCheckpoints.get(p).currentCheckpoint);
|
Point checkpointPos = this.getRingPositionAtZ(this.playerCheckpoints.get(p).currentCheckpoint);
|
||||||
|
if(data.currentCheckpoint == 0) checkpointPos = this.getSpawn().add(0, 3, 0);
|
||||||
p.setVelocity(Vec.ZERO);
|
p.setVelocity(Vec.ZERO);
|
||||||
p.setFlyingWithElytra(false);
|
p.setFlyingWithElytra(false);
|
||||||
p.teleport(Pos.fromPoint(checkpointPos).add(0.5, 0, 0.5));
|
p.teleport(Pos.fromPoint(checkpointPos).add(0.5, 0, 0.5));
|
||||||
|
|||||||
+103
@@ -0,0 +1,103 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||||
|
import eu.mhsl.minenet.minigames.score.LastWinsScore;
|
||||||
|
import eu.mhsl.minenet.minigames.util.Position;
|
||||||
|
import io.github.togar2.pvp.feature.CombatFeatures;
|
||||||
|
import net.minestom.server.MinecraftServer;
|
||||||
|
import net.minestom.server.coordinate.Pos;
|
||||||
|
import net.minestom.server.entity.GameMode;
|
||||||
|
import net.minestom.server.entity.Player;
|
||||||
|
import net.minestom.server.event.item.ItemDropEvent;
|
||||||
|
import net.minestom.server.event.player.PlayerBlockBreakEvent;
|
||||||
|
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
|
||||||
|
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.item.ItemStack;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
import net.minestom.server.timer.TaskSchedule;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
|
||||||
|
class Pillars extends StatelessGame {
|
||||||
|
private int spawnPosx = 0;
|
||||||
|
private int spawnPosz = 0;
|
||||||
|
private final int pillarSpacing = 10;
|
||||||
|
private final int pillarRowCount = 5;
|
||||||
|
|
||||||
|
public Pillars() {
|
||||||
|
super(Dimension.THE_END.key, "Pillars", new LastWinsScore());
|
||||||
|
this.getScore().setIgnoreLastPlayers(1);
|
||||||
|
|
||||||
|
this.eventNode().addChild(
|
||||||
|
CombatFeatures.empty()
|
||||||
|
.add(CombatFeatures.VANILLA_ATTACK)
|
||||||
|
.add(CombatFeatures.VANILLA_DAMAGE)
|
||||||
|
.add(CombatFeatures.VANILLA_KNOCKBACK)
|
||||||
|
.build().createNode()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected boolean onPlayerJoin(Player p) {
|
||||||
|
Pos pos = new Pos(this.spawnPosx * this.pillarSpacing, 100, this.spawnPosz * this.pillarSpacing);
|
||||||
|
this.setBlock(pos.sub(0, 1, 0), Block.BEDROCK);
|
||||||
|
|
||||||
|
if(this.spawnPosx >= this.pillarRowCount) {
|
||||||
|
this.spawnPosx = 0;
|
||||||
|
this.spawnPosz++;
|
||||||
|
}
|
||||||
|
this.spawnPosx++;
|
||||||
|
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> p.teleport(pos.add(0.5, 0, 0.5)));
|
||||||
|
|
||||||
|
return super.onPlayerJoin(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onItemDrop(@NotNull ItemDropEvent itemDropEvent) {}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Pos getSpawn() {
|
||||||
|
return new Pos(0, 105, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
||||||
|
var player = playerMoveEvent.getPlayer();
|
||||||
|
|
||||||
|
if(this.isBeforeBeginning && Position.hasPositionChanged(player.getPosition(), playerMoveEvent.getNewPosition()))
|
||||||
|
playerMoveEvent.setCancelled(true);
|
||||||
|
|
||||||
|
if(playerMoveEvent.getNewPosition().y() < 80) {
|
||||||
|
this.getScore().insertResult(player);
|
||||||
|
player.teleport(this.getSpawn());
|
||||||
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onStart() {
|
||||||
|
this.getPlayers().forEach(player -> player.setGameMode(GameMode.SURVIVAL));
|
||||||
|
|
||||||
|
MinecraftServer.getSchedulerManager().submitTask(() -> {
|
||||||
|
List<Material> materials = Material.values().stream()
|
||||||
|
.filter(material -> !material.equals(Material.AIR))
|
||||||
|
.toList();
|
||||||
|
this.getPlayers().forEach(player -> {
|
||||||
|
ItemStack item = ItemStack.of(materials.get(ThreadLocalRandom.current().nextInt(Material.values().toArray().length)));
|
||||||
|
player.getInventory().addItemStack(item);
|
||||||
|
});
|
||||||
|
|
||||||
|
return TaskSchedule.seconds(5);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+32
@@ -0,0 +1,32 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||||
|
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class PillarsFactory implements GameFactory {
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent name() {
|
||||||
|
return TranslatedComponent.byId("game_Pillars#name");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent description() {
|
||||||
|
return TranslatedComponent.byId("game_Pillars#description");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Material symbol() {
|
||||||
|
return Material.BEDROCK;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||||
|
return new Pillars().setParent(parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
+29
@@ -0,0 +1,29 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||||
|
import eu.mhsl.minenet.minigames.score.LastWinsScore;
|
||||||
|
import net.minestom.server.coordinate.Pos;
|
||||||
|
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||||
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
public class PlayerRace extends StatelessGame {
|
||||||
|
private final int height = 64;
|
||||||
|
|
||||||
|
public PlayerRace(int obstacleCount) {
|
||||||
|
super(Dimension.THE_END.key, "PlayerRace", new LastWinsScore());
|
||||||
|
this.setGenerator(new PlayerRaceChunkgenerator(this.height, obstacleCount));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Pos getSpawn() {
|
||||||
|
return new Pos(8, this.height + 1.5, 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
||||||
|
var player = playerMoveEvent.getPlayer();
|
||||||
|
if(playerMoveEvent.getNewPosition().y() < this.height - 5)
|
||||||
|
player.teleport(this.getSpawn());
|
||||||
|
}
|
||||||
|
}
|
||||||
+61
@@ -0,0 +1,61 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles.Obstacle;
|
||||||
|
import eu.mhsl.minenet.minigames.util.GeneratorUtils;
|
||||||
|
import eu.mhsl.minenet.minigames.world.BlockPallet;
|
||||||
|
import eu.mhsl.minenet.minigames.world.generator.featureEnriched.ValeGenerator;
|
||||||
|
import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.coordinate.Vec;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
public class PlayerRaceChunkgenerator extends BaseGenerator {
|
||||||
|
private static final int START_LENGTH = 16;
|
||||||
|
private static final int GAP_LENGTH = 3;
|
||||||
|
private static final int PERIOD = Obstacle.LENGTH + GAP_LENGTH;
|
||||||
|
|
||||||
|
public PlayerRaceChunkgenerator(int height, int obstacleCount) {
|
||||||
|
ValeGenerator vale = new ValeGenerator();
|
||||||
|
vale.setXShiftMultiplier(integer -> 0.5d);
|
||||||
|
vale.setHeightNoiseMultiplier(integer -> 2);
|
||||||
|
this.addMixIn(vale);
|
||||||
|
|
||||||
|
int finishStart = START_LENGTH + obstacleCount * PERIOD;
|
||||||
|
int finishEnd = finishStart + 16;
|
||||||
|
|
||||||
|
this.addMixIn(unit -> {
|
||||||
|
Point chunkStart = unit.absoluteStart();
|
||||||
|
if(
|
||||||
|
chunkStart.chunkX() != 0 ||
|
||||||
|
chunkStart.blockZ() + 16 <= 0 ||
|
||||||
|
chunkStart.blockZ() >= finishEnd
|
||||||
|
) return;
|
||||||
|
|
||||||
|
GeneratorUtils.foreachXZ(unit, point -> {
|
||||||
|
Block ground = groundBlockAt(point.blockZ(), finishStart, finishEnd);
|
||||||
|
if(ground != null) unit.modifier().setBlock(point.withY(height), ground);
|
||||||
|
});
|
||||||
|
|
||||||
|
for(int i = 0; i < obstacleCount; i++) {
|
||||||
|
int obstacleZ = START_LENGTH + i * PERIOD;
|
||||||
|
if(obstacleZ < chunkStart.blockZ() || obstacleZ >= chunkStart.blockZ() + 16) continue;
|
||||||
|
|
||||||
|
GenerationUnit fork = unit.fork(
|
||||||
|
new Vec(chunkStart.blockX(), height - 8, obstacleZ),
|
||||||
|
new Vec(chunkStart.blockX() + 16, height + 16, obstacleZ + Obstacle.LENGTH)
|
||||||
|
);
|
||||||
|
Obstacle.getRandomObstacle().generate(fork, new Vec(chunkStart.blockX(), height, obstacleZ));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Block groundBlockAt(int z, int finishStart, int finishEnd) {
|
||||||
|
if(z < 0 || z >= finishEnd) return null;
|
||||||
|
if(z < START_LENGTH) return Block.AMETHYST_BLOCK;
|
||||||
|
if(z >= finishStart) return Block.DIAMOND_BLOCK;
|
||||||
|
|
||||||
|
int relative = (z - START_LENGTH) % PERIOD;
|
||||||
|
return relative >= Obstacle.LENGTH ? BlockPallet.GROUND.rnd() : null;
|
||||||
|
}
|
||||||
|
}
|
||||||
+40
@@ -0,0 +1,40 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||||
|
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class PlayerRaceFactory implements GameFactory {
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent name() {
|
||||||
|
return TranslatedComponent.byId("game_PlayerRace#name");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ConfigManager configuration() {
|
||||||
|
return new ConfigManager()
|
||||||
|
.addOption(new NumericOption("length", Material.RAIL, TranslatedComponent.byId("optionCommon#length"), 8, 12, 16, 20));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||||
|
return new PlayerRace(configuration.get("length").getAsInt()).setParent(parent);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Material symbol() {
|
||||||
|
return Material.GRASS_BLOCK;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent description() {
|
||||||
|
return TranslatedComponent.byId("game_PlayerRace#description");
|
||||||
|
}
|
||||||
|
}
|
||||||
+34
@@ -0,0 +1,34 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dichter Bambushain: Die dünnen Halme haben kleine Hitboxen —
|
||||||
|
* wer sich geschickt durchschlängelt, verliert kaum Tempo.
|
||||||
|
*/
|
||||||
|
class BambooThicket extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), rnd.nextInt(3) == 0 ? Block.PODZOL : Block.GRASS_BLOCK);
|
||||||
|
|
||||||
|
int z = relZ(point, start);
|
||||||
|
if(z < 2 || z > 13 || rnd.nextInt(100) >= 45) return;
|
||||||
|
|
||||||
|
int height = 3 + rnd.nextInt(3);
|
||||||
|
for(int y = 1; y <= height; y++) {
|
||||||
|
String leaves = y == height ? "large" : y == height - 1 ? "small" : "none";
|
||||||
|
unit.modifier().setBlock(
|
||||||
|
point.withY(start.blockY() + y),
|
||||||
|
Block.BAMBOO.withProperty("age", "1").withProperty("leaves", leaves)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+47
@@ -0,0 +1,47 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Basaltdeltas-Säulenfeld: Hohe Basaltsäulen mit Seelenlaternen bilden
|
||||||
|
* einen düsteren Hindernisparcours zum Durchkurven.
|
||||||
|
*/
|
||||||
|
class BasaltPillars extends Obstacle {
|
||||||
|
private final JNoise ground = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.13)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
double noise = this.ground.getNoise(point.blockX(), point.blockZ());
|
||||||
|
Block floor = noise > 0.4 ? Block.SOUL_SOIL : noise < -0.4 ? Block.BASALT : Block.BLACKSTONE;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), floor);
|
||||||
|
});
|
||||||
|
|
||||||
|
for(int i = 0; i < 16; i++) {
|
||||||
|
int x = rnd.nextInt(16);
|
||||||
|
int z = 2 + rnd.nextInt(12);
|
||||||
|
int height = 2 + rnd.nextInt(3);
|
||||||
|
boolean thick = rnd.nextInt(3) == 0 && x < 15;
|
||||||
|
Block pillar = rnd.nextInt(3) == 0 ? Block.POLISHED_BASALT : Block.BASALT;
|
||||||
|
for(int y = 1; y <= height; y++) {
|
||||||
|
unit.modifier().setBlock(start.add(x, y, z), pillar);
|
||||||
|
if(thick) {
|
||||||
|
unit.modifier().setBlock(start.add(x + 1, y, z), pillar);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(rnd.nextInt(3) == 0) {
|
||||||
|
unit.modifier().setBlock(start.add(x, height + 1, z), Block.SOUL_LANTERN);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+33
@@ -0,0 +1,33 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Süßbeerenfeld: Die Büsche bremsen stark. Ein geschwungener Trampelpfad
|
||||||
|
* führt hindurch, ist aber in der Mitte selbst zugewuchert —
|
||||||
|
* ganz ohne Gestrüpp kommt hier niemand durch.
|
||||||
|
*/
|
||||||
|
class BerryPatch extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
int z = relZ(point, start);
|
||||||
|
int pathX = 7 + (int) Math.round(5 * Math.sin(z * Math.PI / 7.5));
|
||||||
|
boolean onPath = relX(point, start) == pathX || relX(point, start) == pathX + 1;
|
||||||
|
boolean overgrown = z == 8;
|
||||||
|
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), onPath ? Block.DIRT_PATH : Block.GRASS_BLOCK);
|
||||||
|
|
||||||
|
boolean bush = onPath ? overgrown : z >= 1 && z <= 14 && rnd.nextInt(100) < 45;
|
||||||
|
if(bush) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.SWEET_BERRY_BUSH.withProperty("age", "3"));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+44
@@ -0,0 +1,44 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ausgetrocknetes Flussbett: Ein zwei Blöcke tiefer Graben quer zur Strecke,
|
||||||
|
* auf dessen Grund bemooste Findlinge liegen. Rein springen, durchkämpfen, rausklettern.
|
||||||
|
*/
|
||||||
|
class BoulderTrench extends Obstacle {
|
||||||
|
private static final int[] DEPTHS = {0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0};
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
int depth = DEPTHS[relZ(point, start)];
|
||||||
|
for(int y = start.blockY() - 2; y < start.blockY() - depth; y++) {
|
||||||
|
unit.modifier().setBlock(point.withY(y), Block.STONE);
|
||||||
|
}
|
||||||
|
Block floor = depth == 0
|
||||||
|
? Block.GRASS_BLOCK
|
||||||
|
: rnd.nextBoolean() ? Block.COARSE_DIRT : Block.GRAVEL;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() - depth), floor);
|
||||||
|
});
|
||||||
|
|
||||||
|
for(int i = 0; i < 10; i++) {
|
||||||
|
int x = rnd.nextInt(16);
|
||||||
|
int z = 6 + rnd.nextInt(4);
|
||||||
|
unit.modifier().setBlock(start.add(x, -1, z), rnd.nextBoolean() ? Block.MOSSY_COBBLESTONE : Block.COBBLESTONE);
|
||||||
|
if(rnd.nextInt(3) == 0) {
|
||||||
|
unit.modifier().setBlock(start.add(x, 0, z), Block.MOSSY_COBBLESTONE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < 4; i++) {
|
||||||
|
unit.modifier().setBlock(start.add(rnd.nextInt(16), -1, 6 + rnd.nextInt(4)), Block.COBWEB);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+70
@@ -0,0 +1,70 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* End-Ruine: Zwei Endstein-Ziegelmauern (nicht überspringbar) mit versetzten,
|
||||||
|
* schmalen Durchgängen, dazwischen ein dichtes Chorus-Dickicht und
|
||||||
|
* Purpur-Trümmer. Passt zur End-Dimension des Spiels.
|
||||||
|
*/
|
||||||
|
class ChorusGrove extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
Block floor = rnd.nextInt(14) == 0 ? Block.PURPUR_BLOCK : Block.END_STONE;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), floor);
|
||||||
|
});
|
||||||
|
|
||||||
|
int[] rows = {5, 10};
|
||||||
|
for(int i = 0; i < rows.length; i++) {
|
||||||
|
int gapStart = i % 2 == 0 ? 1 + rnd.nextInt(4) : 10 + rnd.nextInt(4);
|
||||||
|
|
||||||
|
boolean[] hasWall = new boolean[16];
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
hasWall[x] = x < gapStart || x >= gapStart + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
if(!hasWall[x]) continue;
|
||||||
|
boolean westConnected = x > 0 && hasWall[x - 1];
|
||||||
|
boolean eastConnected = x < 15 && hasWall[x + 1];
|
||||||
|
Block wall = Block.END_STONE_BRICK_WALL
|
||||||
|
.withProperty("west", westConnected ? "low" : "none")
|
||||||
|
.withProperty("east", eastConnected ? "low" : "none")
|
||||||
|
.withProperty("up", String.valueOf(!westConnected || !eastConnected || x % 4 == 0));
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, rows[i]), wall);
|
||||||
|
|
||||||
|
if(rnd.nextInt(6) == 0) {
|
||||||
|
unit.modifier().setBlock(start.add(x, 2, rows[i]), Block.END_ROD);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < 15; i++) {
|
||||||
|
int x = rnd.nextInt(16);
|
||||||
|
int z = 2 + rnd.nextInt(12);
|
||||||
|
if(z == 5 || z == 10) continue;
|
||||||
|
int height = 1 + rnd.nextInt(3);
|
||||||
|
for(int y = 1; y <= height; y++) {
|
||||||
|
unit.modifier().setBlock(start.add(x, y, z), Block.CHORUS_PLANT);
|
||||||
|
}
|
||||||
|
unit.modifier().setBlock(start.add(x, height + 1, z), Block.CHORUS_FLOWER.withProperty("age", "5"));
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < 5; i++) {
|
||||||
|
int x = rnd.nextInt(16);
|
||||||
|
int z = 2 + rnd.nextInt(12);
|
||||||
|
if(z == 5 || z == 10) continue;
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, z), Block.PURPUR_BLOCK);
|
||||||
|
if(rnd.nextBoolean()) {
|
||||||
|
unit.modifier().setBlock(start.add(x, 2, z), Block.PURPUR_BLOCK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+49
@@ -0,0 +1,49 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Verlassener Fichtenhain: Spinnweben zwischen alten Baumstümpfen
|
||||||
|
* bremsen jeden, der nicht sauber um sie herumläuft.
|
||||||
|
*/
|
||||||
|
class CobwebGrove extends Obstacle {
|
||||||
|
private final JNoise soil = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.12)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
Block floor = this.soil.getNoise(point.blockX(), point.blockZ()) > 0 ? Block.PODZOL : Block.COARSE_DIRT;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), floor);
|
||||||
|
|
||||||
|
int z = relZ(point, start);
|
||||||
|
if(z < 2 || z > 13) return;
|
||||||
|
|
||||||
|
int roll = rnd.nextInt(100);
|
||||||
|
if(roll < 28) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.COBWEB);
|
||||||
|
if(roll < 8) unit.modifier().setBlock(point.withY(start.blockY() + 2), Block.COBWEB);
|
||||||
|
} else if(roll < 36) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.FERN);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
for(int i = 0; i < 4; i++) {
|
||||||
|
int x = rnd.nextInt(16);
|
||||||
|
int z = 3 + rnd.nextInt(10);
|
||||||
|
int height = 1 + rnd.nextInt(2);
|
||||||
|
for(int y = 1; y <= height; y++) {
|
||||||
|
unit.modifier().setBlock(start.add(x, y, z), Block.SPRUCE_LOG);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+51
@@ -0,0 +1,51 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Tropfsteinkamm: Drei Zackenreihen aus Dripstone-Sockeln mit Stalagmiten
|
||||||
|
* obendrauf sind unpassierbar — nur die versetzten Lücken führen hindurch.
|
||||||
|
* Dazwischen ragen weitere Stalagmiten aus dem Boden.
|
||||||
|
*/
|
||||||
|
class DripstoneSpikes extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point ->
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), rnd.nextInt(6) == 0 ? Block.STONE : Block.DRIPSTONE_BLOCK));
|
||||||
|
|
||||||
|
int[] rows = {4, 8, 12};
|
||||||
|
for(int i = 0; i < rows.length; i++) {
|
||||||
|
int gapStart = i % 2 == 0 ? 2 + rnd.nextInt(4) : 9 + rnd.nextInt(4);
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
if(x >= gapStart && x < gapStart + 2) continue;
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, rows[i]), Block.DRIPSTONE_BLOCK);
|
||||||
|
this.placeSpike(unit, start.add(0, 1, 0), x, rows[i], 1 + rnd.nextInt(2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < 12; i++) {
|
||||||
|
int x = rnd.nextInt(16);
|
||||||
|
int z = 2 + rnd.nextInt(12);
|
||||||
|
if(z == 4 || z == 8 || z == 12) continue;
|
||||||
|
this.placeSpike(unit, start, x, z, 1 + rnd.nextInt(3));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void placeSpike(GenerationUnit unit, Point start, int x, int z, int height) {
|
||||||
|
for(int y = 1; y <= height; y++) {
|
||||||
|
String thickness = y == height ? "tip" : y == height - 1 ? "frustum" : "base";
|
||||||
|
unit.modifier().setBlock(
|
||||||
|
start.add(x, y, z),
|
||||||
|
Block.POINTED_DRIPSTONE
|
||||||
|
.withProperty("thickness", thickness)
|
||||||
|
.withProperty("vertical_direction", "up")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+40
@@ -0,0 +1,40 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gläsernes Labyrinth auf Quarzboden: Fast unsichtbare Glasscheiben-Wände
|
||||||
|
* mit versetzten Lücken — wer rast, läuft dagegen.
|
||||||
|
*/
|
||||||
|
class GlassPaneWeave extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point ->
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), rnd.nextInt(5) == 0 ? Block.CALCITE : Block.QUARTZ_BLOCK));
|
||||||
|
|
||||||
|
int[] rows = {4, 8, 12};
|
||||||
|
for(int i = 0; i < rows.length; i++) {
|
||||||
|
int gapStart = i % 2 == 0 ? 2 + rnd.nextInt(3) : 11 + rnd.nextInt(3);
|
||||||
|
|
||||||
|
boolean[] hasPane = new boolean[16];
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
hasPane[x] = x < gapStart || x >= gapStart + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
if(!hasPane[x]) continue;
|
||||||
|
Block pane = (rnd.nextInt(6) == 0 ? Block.GRAY_STAINED_GLASS_PANE : Block.WHITE_STAINED_GLASS_PANE)
|
||||||
|
.withProperty("west", String.valueOf(x > 0 && hasPane[x - 1]))
|
||||||
|
.withProperty("east", String.valueOf(x < 15 && hasPane[x + 1]));
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, rows[i]), pane);
|
||||||
|
unit.modifier().setBlock(start.add(x, 2, rows[i]), pane);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+39
@@ -0,0 +1,39 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Bauernhof-Hürdenlauf: Vier Reihen Strohballen — die flachen müssen ohne
|
||||||
|
* Lücke übersprungen werden, die hohen zwingen durch eine schmale Gasse.
|
||||||
|
*/
|
||||||
|
class HayHurdles extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), Block.GRASS_BLOCK);
|
||||||
|
if(relZ(point, start) % 3 != 0 && rnd.nextInt(8) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.SHORT_GRASS);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
int[] rows = {3, 6, 9, 12};
|
||||||
|
for(int i = 0; i < rows.length; i++) {
|
||||||
|
boolean tall = i % 2 == 1;
|
||||||
|
int gapStart = rnd.nextInt(14);
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
if(tall && (x == gapStart || x == gapStart + 1)) continue;
|
||||||
|
Block block = rnd.nextInt(12) == 0 ? Block.CARVED_PUMPKIN : Block.HAY_BLOCK;
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, rows[i]), block);
|
||||||
|
if(tall) {
|
||||||
|
unit.modifier().setBlock(start.add(x, 2, rows[i]), Block.HAY_BLOCK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+38
@@ -0,0 +1,38 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Honigwaben-Feld: klebrige Honigflecken im Boden bremsen, zwei Honigwände
|
||||||
|
* mit versetzten Durchlässen zwingen in eine Zickzack-Linie.
|
||||||
|
*/
|
||||||
|
class HoneyField extends Obstacle {
|
||||||
|
private final JNoise sticky = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.2)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
boolean stickyFloor = this.sticky.getNoise(point.blockX(), point.blockZ()) > 0.35;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), stickyFloor ? Block.HONEY_BLOCK : Block.HONEYCOMB_BLOCK);
|
||||||
|
});
|
||||||
|
|
||||||
|
for(int wallZ : new int[]{5, 10}) {
|
||||||
|
int gapStart = wallZ == 5 ? 1 + rnd.nextInt(5) : 8 + rnd.nextInt(5);
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
if(x >= gapStart && x < gapStart + 2) continue;
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, wallZ), Block.HONEY_BLOCK);
|
||||||
|
unit.modifier().setBlock(start.add(x, 2, wallZ), Block.HONEY_BLOCK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+57
@@ -0,0 +1,57 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spiegelglatte Eisfläche: Blue-Ice-Streifen beschleunigen unkontrolliert,
|
||||||
|
* zwei Eiswände mit versetzten Durchlässen müssen rutschend getroffen werden.
|
||||||
|
*/
|
||||||
|
class IceRink extends Obstacle {
|
||||||
|
private final JNoise streaks = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.15)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
double noise = this.streaks.getNoise(point.blockX(), point.blockZ());
|
||||||
|
Block floor = noise > 0.45 ? Block.BLUE_ICE : noise < -0.55 ? Block.ICE : Block.PACKED_ICE;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), floor);
|
||||||
|
|
||||||
|
if(relZ(point, start) >= 2 && relZ(point, start) <= 13 && rnd.nextInt(14) == 0) {
|
||||||
|
unit.modifier().setBlock(
|
||||||
|
point.withY(start.blockY() + 1),
|
||||||
|
Block.SNOW.withProperty("layers", String.valueOf(1 + rnd.nextInt(2)))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
for(int wallZ : new int[]{5, 10}) {
|
||||||
|
int gapStart = wallZ == 5 ? 1 + rnd.nextInt(4) : 9 + rnd.nextInt(4);
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
if(x >= gapStart && x < gapStart + 3) continue;
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, wallZ), Block.PACKED_ICE);
|
||||||
|
unit.modifier().setBlock(start.add(x, 2, wallZ), Block.ICE);
|
||||||
|
if(rnd.nextInt(4) == 0) {
|
||||||
|
unit.modifier().setBlock(start.add(x, 3, wallZ), Block.SNOW.withProperty("layers", "1"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < 5; i++) {
|
||||||
|
int x = rnd.nextInt(16);
|
||||||
|
int z = 2 + rnd.nextInt(12);
|
||||||
|
if(z == 5 || z == 10) continue;
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, z), Block.PACKED_ICE);
|
||||||
|
unit.modifier().setBlock(start.add(x, 2, z), Block.SNOW.withProperty("layers", "1"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+41
@@ -0,0 +1,41 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.world.BlockPallet;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Alte Festungsmauer quer über die Strecke: Drei Blöcke hoch, zu hoch zum
|
||||||
|
* Springen — nur an manchen Säulen hängen Leitern, den Aufstieg muss man
|
||||||
|
* erst finden. Auf der Rückseite geht es überall hinunter.
|
||||||
|
*/
|
||||||
|
class LadderWall extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point ->
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), BlockPallet.STONE.rnd()));
|
||||||
|
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
boolean hasLadder = rnd.nextInt(3) != 0;
|
||||||
|
for(int y = 1; y <= 3; y++) {
|
||||||
|
for(int z = 7; z <= 8; z++) {
|
||||||
|
Block block = rnd.nextInt(3) == 0 ? Block.MOSSY_STONE_BRICKS : Block.STONE_BRICKS;
|
||||||
|
unit.modifier().setBlock(start.add(x, y, z), block);
|
||||||
|
}
|
||||||
|
if(hasLadder) {
|
||||||
|
unit.modifier().setBlock(start.add(x, y, 6), Block.LADDER.withProperty("facing", "north"));
|
||||||
|
}
|
||||||
|
unit.modifier().setBlock(start.add(x, y, 9), Block.LADDER.withProperty("facing", "south"));
|
||||||
|
}
|
||||||
|
|
||||||
|
if(x % 5 == 2) {
|
||||||
|
unit.modifier().setBlock(start.add(x, 4, 7), Block.LANTERN);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+39
@@ -0,0 +1,39 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.world.BlockPallet;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Heckengarten: Zwei Blöcke hohe Azaleen-Hecken mit versetzten Durchgängen,
|
||||||
|
* dazwischen blühen Blumen — hübsch, aber im Weg.
|
||||||
|
*/
|
||||||
|
class LeafHedges extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), Block.GRASS_BLOCK);
|
||||||
|
int z = relZ(point, start);
|
||||||
|
if(z % 4 != 0 && z >= 1 && z <= 14 && rnd.nextInt(10) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), BlockPallet.FLOWER.rnd());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
int[] rows = {4, 8, 12};
|
||||||
|
for(int i = 0; i < rows.length; i++) {
|
||||||
|
int gapStart = i % 2 == 0 ? 11 + rnd.nextInt(3) : 1 + rnd.nextInt(3);
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
if(x >= gapStart && x < gapStart + 2) continue;
|
||||||
|
Block leaves = (rnd.nextInt(10) < 3 ? Block.FLOWERING_AZALEA_LEAVES : Block.AZALEA_LEAVES)
|
||||||
|
.withProperty("persistent", "true");
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, rows[i]), leaves);
|
||||||
|
unit.modifier().setBlock(start.add(x, 2, rows[i]), leaves);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+44
@@ -0,0 +1,44 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Mangroven-Schlammbecken: Die Becken liegen einen Block tief — man fällt in
|
||||||
|
* den zähen Schlamm und muss sich wieder herauskämpfen, während
|
||||||
|
* Mangrovenwurzeln die trockenen Umwege versperren.
|
||||||
|
*/
|
||||||
|
class MudPools extends Obstacle {
|
||||||
|
private final JNoise pools = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.11)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
int z = relZ(point, start);
|
||||||
|
double noise = this.pools.getNoise(point.blockX(), point.blockZ());
|
||||||
|
boolean pool = z >= 1 && z <= 14 && noise > 0.05;
|
||||||
|
|
||||||
|
if(pool) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() - 1), Block.MUD);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Block floor = noise > -0.3 ? Block.MUDDY_MANGROVE_ROOTS : Block.GRASS_BLOCK;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() - 1), Block.MUD);
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), floor);
|
||||||
|
|
||||||
|
if(z >= 2 && z <= 13 && rnd.nextInt(6) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.MANGROVE_ROOTS);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+24
@@ -0,0 +1,24 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
class Mudpit extends Obstacle {
|
||||||
|
private final JNoise curves = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.1)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
double relative = relZ(point, start);
|
||||||
|
double modifier = -1.5 * Math.cos(relative * Math.PI/7.5) + 1.5;
|
||||||
|
double heightAtBlock = start.blockY() + this.curves.getNoise(point.blockX(), point.blockZ()) * modifier;
|
||||||
|
unit.modifier().setBlock(point.withY(heightAtBlock), Block.SOUL_SAND);
|
||||||
|
unit.modifier().setBlock(point.withY(heightAtBlock-1), Block.SOUL_SAND);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+41
@@ -0,0 +1,41 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Riesenpilz-Wäldchen auf Myzel: Die breiten Kappen hängen so tief, dass man
|
||||||
|
* darunter nur kriechend durchkommt — oder außen eng um die Stiele kurvt.
|
||||||
|
*/
|
||||||
|
class MushroomRoofs extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), Block.MYCELIUM);
|
||||||
|
int z = relZ(point, start);
|
||||||
|
if(z >= 1 && z <= 14 && rnd.nextInt(20) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), rnd.nextBoolean() ? Block.RED_MUSHROOM : Block.BROWN_MUSHROOM);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
for(int stemZ : new int[]{4, 8, 12}) {
|
||||||
|
int x = 4 + rnd.nextInt(8);
|
||||||
|
Block cap = rnd.nextBoolean() ? Block.RED_MUSHROOM_BLOCK : Block.BROWN_MUSHROOM_BLOCK;
|
||||||
|
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, stemZ), Block.MUSHROOM_STEM);
|
||||||
|
|
||||||
|
for(int capX = x - 3; capX <= x + 3; capX++) {
|
||||||
|
for(int capZ = stemZ - 1; capZ <= stemZ + 1; capZ++) {
|
||||||
|
if(capX < 0 || capX > 15 || capZ < 0 || capZ > 15) continue;
|
||||||
|
if(Math.abs(capX - x) == 3 && Math.abs(capZ - stemZ) == 1) continue;
|
||||||
|
unit.modifier().setBlock(start.add(capX, 2, capZ), cap);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+66
@@ -0,0 +1,66 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.util.GeneratorUtils;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Random;
|
||||||
|
import java.util.concurrent.ThreadLocalRandom;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
|
public abstract class Obstacle {
|
||||||
|
public static final int LENGTH = 16;
|
||||||
|
|
||||||
|
@SuppressWarnings("StaticInitializerReferencesSubClass")
|
||||||
|
private static final List<Obstacle> obstacles = List.of(
|
||||||
|
new Mudpit(),
|
||||||
|
new IceRink(),
|
||||||
|
new HoneyField(),
|
||||||
|
new CobwebGrove(),
|
||||||
|
new BerryPatch(),
|
||||||
|
new WaterChannel(),
|
||||||
|
new HayHurdles(),
|
||||||
|
new SlimePatches(),
|
||||||
|
new MudPools(),
|
||||||
|
new PowderSnowField(),
|
||||||
|
new DripstoneSpikes(),
|
||||||
|
new ChorusGrove(),
|
||||||
|
new BasaltPillars(),
|
||||||
|
new WallSlalom(),
|
||||||
|
new LeafHedges(),
|
||||||
|
new MushroomRoofs(),
|
||||||
|
new SandDunes(),
|
||||||
|
new LadderWall(),
|
||||||
|
new GlassPaneWeave(),
|
||||||
|
new BoulderTrench(),
|
||||||
|
new BambooThicket()
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generiert das Hindernis ab {@code start} (16 breit, {@link #LENGTH} lang).
|
||||||
|
* {@code unit} kann ein Fork sein, der über Chunk-Grenzen reicht — daher nie
|
||||||
|
* über die Unit-Bounds iterieren, sondern über {@link #forEachColumn(Point, Consumer)}.
|
||||||
|
*/
|
||||||
|
public abstract void generate(GenerationUnit unit, Point start);
|
||||||
|
|
||||||
|
public static Obstacle getRandomObstacle() {
|
||||||
|
return obstacles.get(ThreadLocalRandom.current().nextInt(obstacles.size()));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static void forEachColumn(Point start, Consumer<Point> callback) {
|
||||||
|
GeneratorUtils.foreachXZ(start, start.add(15, 0, LENGTH - 1), callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static int relX(Point point, Point start) {
|
||||||
|
return point.blockX() - start.blockX();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static int relZ(Point point, Point start) {
|
||||||
|
return point.blockZ() - start.blockZ();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static Random seededRandom(Point start) {
|
||||||
|
return new Random(start.blockX() * 341873128712L + start.blockZ() * 132897987541L);
|
||||||
|
}
|
||||||
|
}
|
||||||
+46
@@ -0,0 +1,46 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Verschneites Feld voller Pulverschnee-Verwehungen: Sie liegen auf dem Boden
|
||||||
|
* statt darunter — man watet stark gebremst hindurch, bleibt aber nie stecken
|
||||||
|
* (aus einer Grube käme man ohne Lederstiefel nicht mehr heraus).
|
||||||
|
* Die geschwungene Packeis-Spur ist schnell, aber rutschig — und selbst dort
|
||||||
|
* lauern vereinzelte Verwehungen.
|
||||||
|
*/
|
||||||
|
class PowderSnowField extends Obstacle {
|
||||||
|
private final JNoise drifts = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.14)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
int z = relZ(point, start);
|
||||||
|
int laneX = 7 + (int) Math.round(3 * Math.sin(z * Math.PI / 7.5));
|
||||||
|
boolean onLane = relX(point, start) == laneX || relX(point, start) == laneX + 1;
|
||||||
|
double noise = this.drifts.getNoise(point.blockX(), point.blockZ());
|
||||||
|
boolean drift = z >= 2 && z <= 13 && noise > (onLane ? 0.45 : 0.0);
|
||||||
|
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), onLane ? Block.PACKED_ICE : Block.SNOW_BLOCK);
|
||||||
|
|
||||||
|
if(drift) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.POWDER_SNOW);
|
||||||
|
if(noise > 0.6) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 2), Block.POWDER_SNOW);
|
||||||
|
}
|
||||||
|
} else if(!onLane && rnd.nextInt(6) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.SNOW.withProperty("layers", "1"));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+44
@@ -0,0 +1,44 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wüstendünen: Sanfte Sandhügel kosten beim Rauflaufen Sprungkraft und Tempo,
|
||||||
|
* vertrocknete Büsche krönen die Kämme. An den Chunk-Rändern flacht das Feld ab.
|
||||||
|
*/
|
||||||
|
class SandDunes extends Obstacle {
|
||||||
|
private final JNoise dunes = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.08)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
double taper = -1.25 * Math.cos(relZ(point, start) * Math.PI / 7.5) + 1.25;
|
||||||
|
double noise = (this.dunes.getNoise(point.blockX(), point.blockZ()) + 1) / 2;
|
||||||
|
int top = start.blockY() + (int) Math.round(noise * taper);
|
||||||
|
|
||||||
|
for(int y = start.blockY() - 1; y < top; y++) {
|
||||||
|
unit.modifier().setBlock(point.withY(y), Block.SANDSTONE);
|
||||||
|
}
|
||||||
|
unit.modifier().setBlock(point.withY(top), Block.SAND);
|
||||||
|
|
||||||
|
if(top > start.blockY() + 1 && rnd.nextInt(14) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(top + 1), Block.DEAD_BUSH);
|
||||||
|
} else if(top == start.blockY() && relZ(point, start) >= 2 && relZ(point, start) <= 13 && rnd.nextInt(22) == 0) {
|
||||||
|
int cactusHeight = 1 + rnd.nextInt(2);
|
||||||
|
for(int y = 1; y <= cactusHeight; y++) {
|
||||||
|
unit.modifier().setBlock(point.withY(top + y), Block.CACTUS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+34
@@ -0,0 +1,34 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import de.articdive.jnoise.JNoise;
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Schleimmorast: Der Großteil des Bodens ist Slime — bremst stark und lässt
|
||||||
|
* Springer unkontrolliert abprallen. Nur schmale Moos-Inseln bieten Halt.
|
||||||
|
*/
|
||||||
|
class SlimePatches extends Obstacle {
|
||||||
|
private final JNoise blobs = JNoise.newBuilder()
|
||||||
|
.fastSimplex()
|
||||||
|
.setFrequency(0.18)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
int z = relZ(point, start);
|
||||||
|
boolean slime = z >= 1 && z <= 14 && this.blobs.getNoise(point.blockX(), point.blockZ()) > -0.2;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), slime ? Block.SLIME_BLOCK : Block.MOSS_BLOCK);
|
||||||
|
|
||||||
|
if(!slime && z >= 2 && z <= 13 && rnd.nextInt(18) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.AZALEA);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+42
@@ -0,0 +1,42 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Mauer-Slalom: Steinmauern sind zu hoch zum Überspringen, die Durchgänge
|
||||||
|
* liegen abwechselnd links und rechts — volle Breite Zickzack.
|
||||||
|
*/
|
||||||
|
class WallSlalom extends Obstacle {
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point ->
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), rnd.nextInt(4) == 0 ? Block.ANDESITE : Block.STONE));
|
||||||
|
|
||||||
|
int[] rows = {4, 8, 12};
|
||||||
|
for(int i = 0; i < rows.length; i++) {
|
||||||
|
int gapStart = i % 2 == 0 ? 1 + rnd.nextInt(3) : 10 + rnd.nextInt(3);
|
||||||
|
|
||||||
|
boolean[] hasWall = new boolean[16];
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
hasWall[x] = x < gapStart || x >= gapStart + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int x = 0; x < 16; x++) {
|
||||||
|
if(!hasWall[x]) continue;
|
||||||
|
boolean westConnected = x > 0 && hasWall[x - 1];
|
||||||
|
boolean eastConnected = x < 15 && hasWall[x + 1];
|
||||||
|
Block wall = Block.STONE_BRICK_WALL
|
||||||
|
.withProperty("west", westConnected ? "low" : "none")
|
||||||
|
.withProperty("east", eastConnected ? "low" : "none")
|
||||||
|
.withProperty("up", String.valueOf(!westConnected || !eastConnected || x % 4 == 0));
|
||||||
|
unit.modifier().setBlock(start.add(x, 1, rows[i]), wall);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+41
@@ -0,0 +1,41 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.playerRace.obstacles;
|
||||||
|
|
||||||
|
import net.minestom.server.coordinate.Point;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.instance.generator.GenerationUnit;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Breiter Wassergraben mit schmalen Sandufern: Fast der ganze Chunk muss
|
||||||
|
* durchschwommen werden, nur vereinzelte Seerosenblätter helfen Mutigen.
|
||||||
|
*/
|
||||||
|
class WaterChannel extends Obstacle {
|
||||||
|
private static final int[] DEPTHS = {0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0};
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void generate(GenerationUnit unit, Point start) {
|
||||||
|
Random rnd = seededRandom(start);
|
||||||
|
|
||||||
|
forEachColumn(start, point -> {
|
||||||
|
int depth = DEPTHS[relZ(point, start)];
|
||||||
|
if(depth == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY()), rnd.nextInt(3) == 0 ? Block.SMOOTH_SANDSTONE : Block.SAND);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Block bottom = rnd.nextInt(5) == 0 ? Block.DARK_PRISMARINE : Block.PRISMARINE;
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() - depth), bottom);
|
||||||
|
for(int y = start.blockY() - depth + 1; y <= start.blockY(); y++) {
|
||||||
|
unit.modifier().setBlock(point.withY(y), Block.WATER);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(depth >= 2 && rnd.nextInt(4) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() - depth + 1), Block.SEAGRASS);
|
||||||
|
}
|
||||||
|
if(rnd.nextInt(20) == 0) {
|
||||||
|
unit.modifier().setBlock(point.withY(start.blockY() + 1), Block.LILY_PAD);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -110,7 +110,7 @@ public class SpaceSnake extends StatelessGame {
|
|||||||
playerMoveEvent.getPlayer().teleport(this.getSpawn());
|
playerMoveEvent.getPlayer().teleport(this.getSpawn());
|
||||||
playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
|
playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
|
||||||
long livingPlayers = this.getPlayers().stream()
|
long livingPlayers = this.getPlayers().stream()
|
||||||
.filter(p -> this.getScore().hasResult(p))
|
.filter(p -> !this.getScore().hasResult(p))
|
||||||
.count();
|
.count();
|
||||||
if(livingPlayers == 1) this.setTimeLimit(10);
|
if(livingPlayers == 1) this.setTimeLimit(10);
|
||||||
if(livingPlayers == 0) this.stop();
|
if(livingPlayers == 0) this.stop();
|
||||||
|
|||||||
+3
-2
@@ -28,7 +28,8 @@ public class StickFightFactory implements GameFactory {
|
|||||||
@Override
|
@Override
|
||||||
public ConfigManager configuration() {
|
public ConfigManager configuration() {
|
||||||
return new ConfigManager()
|
return new ConfigManager()
|
||||||
.addOption(new NumericOption("length", Material.SANDSTONE, TranslatedComponent.byId("optionCommon#length"), 7, 10, 13, 16, 19));
|
.addOption(new NumericOption("length", Material.SANDSTONE, TranslatedComponent.byId("optionCommon#length"), 7, 10, 13, 16, 19))
|
||||||
|
.addOption(new NumericOption("seconds", Material.CLOCK, TranslatedComponent.byId("optionCommon#seconds"), 30, 60, 90, 120));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -40,7 +41,7 @@ public class StickFightFactory implements GameFactory {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Game manufacture(Room parent, Map<String, Option<?>> configuration) {
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) {
|
||||||
return new Stickfight(configuration.get("length").getAsInt()).setParent(parent);
|
return new Stickfight(configuration.get("length").getAsInt(), configuration.get("seconds").getAsInt()).setParent(parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
+14
-1
@@ -10,6 +10,8 @@ import net.minestom.server.coordinate.Pos;
|
|||||||
import net.minestom.server.entity.Player;
|
import net.minestom.server.entity.Player;
|
||||||
import net.minestom.server.event.player.PlayerMoveEvent;
|
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||||
import net.minestom.server.instance.block.Block;
|
import net.minestom.server.instance.block.Block;
|
||||||
|
import net.minestom.server.item.ItemStack;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
@@ -22,10 +24,12 @@ public class Stickfight extends StatelessGame {
|
|||||||
private final WeakHashMap<Player, Pos> spawnPoints = new WeakHashMap<>();
|
private final WeakHashMap<Player, Pos> spawnPoints = new WeakHashMap<>();
|
||||||
private final Map<Player, Integer> scoreMap = new WeakHashMap<>();
|
private final Map<Player, Integer> scoreMap = new WeakHashMap<>();
|
||||||
private boolean countdownStarted = false;
|
private boolean countdownStarted = false;
|
||||||
|
private final int seconds;
|
||||||
|
|
||||||
public Stickfight(int length) {
|
public Stickfight(int length, int seconds) {
|
||||||
super(Dimension.OVERWORLD.key, "Stickfight", new LowestPointsWinScore());
|
super(Dimension.OVERWORLD.key, "Stickfight", new LowestPointsWinScore());
|
||||||
this.radius = length;
|
this.radius = length;
|
||||||
|
this.seconds = seconds;
|
||||||
|
|
||||||
this.eventNode().addChild(
|
this.eventNode().addChild(
|
||||||
CombatFeatures.empty()
|
CombatFeatures.empty()
|
||||||
@@ -79,10 +83,18 @@ public class Stickfight extends StatelessGame {
|
|||||||
this.generateBridge(spawnX, spawnY, spawnZ);
|
this.generateBridge(spawnX, spawnY, spawnZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ItemStack item = ItemStack.of(Material.STICK).withGlowing(true);
|
||||||
|
players.forEach(player -> player.getInventory().addItemStack(item));
|
||||||
|
|
||||||
this.setBlock(0, 50, 0, Block.GOLD_BLOCK);
|
this.setBlock(0, 50, 0, Block.GOLD_BLOCK);
|
||||||
super.start();
|
super.start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onStart() {
|
||||||
|
this.setTimeLimit(this.seconds);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onStop() {
|
protected void onStop() {
|
||||||
this.scoreMap.forEach((player, score) -> this.getScore().insertResult(player, score));
|
this.scoreMap.forEach((player, score) -> this.getScore().insertResult(player, score));
|
||||||
@@ -117,6 +129,7 @@ public class Stickfight extends StatelessGame {
|
|||||||
player.teleport(this.spawnPoints.get(player));
|
player.teleport(this.spawnPoints.get(player));
|
||||||
this.scoreMap.putIfAbsent(player, 0);
|
this.scoreMap.putIfAbsent(player, 0);
|
||||||
this.scoreMap.put(player, this.scoreMap.get(player) + 1);
|
this.scoreMap.put(player, this.scoreMap.get(player) + 1);
|
||||||
|
player.setLevel(this.scoreMap.get(player));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+32
-29
@@ -6,16 +6,20 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetri
|
|||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetromino;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetromino;
|
||||||
import eu.mhsl.minenet.minigames.score.PointsWinScore;
|
import eu.mhsl.minenet.minigames.score.PointsWinScore;
|
||||||
import net.kyori.adventure.text.Component;
|
import net.kyori.adventure.text.Component;
|
||||||
|
import net.minestom.server.MinecraftServer;
|
||||||
import net.minestom.server.coordinate.Pos;
|
import net.minestom.server.coordinate.Pos;
|
||||||
import net.minestom.server.entity.Entity;
|
import net.minestom.server.entity.Entity;
|
||||||
|
import net.minestom.server.entity.EntityType;
|
||||||
import net.minestom.server.entity.GameMode;
|
import net.minestom.server.entity.GameMode;
|
||||||
import net.minestom.server.entity.Player;
|
import net.minestom.server.entity.Player;
|
||||||
|
import net.minestom.server.entity.metadata.display.BlockDisplayMeta;
|
||||||
import net.minestom.server.event.player.PlayerHandAnimationEvent;
|
import net.minestom.server.event.player.PlayerHandAnimationEvent;
|
||||||
import net.minestom.server.event.player.PlayerMoveEvent;
|
|
||||||
import net.minestom.server.event.player.PlayerTickEvent;
|
import net.minestom.server.event.player.PlayerTickEvent;
|
||||||
import net.minestom.server.event.player.PlayerUseItemEvent;
|
import net.minestom.server.event.player.PlayerUseItemEvent;
|
||||||
|
import net.minestom.server.instance.block.Block;
|
||||||
import net.minestom.server.item.ItemStack;
|
import net.minestom.server.item.ItemStack;
|
||||||
import net.minestom.server.item.Material;
|
import net.minestom.server.item.Material;
|
||||||
|
import net.minestom.server.timer.TaskSchedule;
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
@@ -71,21 +75,29 @@ class Tetris extends StatelessGame {
|
|||||||
@Override
|
@Override
|
||||||
protected void onPlayerLeave(Player p) {
|
protected void onPlayerLeave(Player p) {
|
||||||
this.tetrisGames.get(p).sidebar.removeViewer(p);
|
this.tetrisGames.get(p).sidebar.removeViewer(p);
|
||||||
|
p.clearEffects();
|
||||||
this.letPlayerLoose(p);
|
this.letPlayerLoose(p);
|
||||||
|
p.setGameMode(GameMode.SURVIVAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
private void onPlayerInteract(@NotNull PlayerUseItemEvent event) {
|
||||||
protected void onPlayerMove(@NotNull PlayerMoveEvent event) {
|
event.setItemUseTime(0);
|
||||||
|
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseRight);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onPlayerAttack(@NotNull PlayerHandAnimationEvent event) {
|
||||||
|
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseLeft);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onPlayerTick(PlayerTickEvent event) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
Pos currentPosition = event.getNewPosition();
|
|
||||||
|
|
||||||
TetrisGame tetrisGame = this.tetrisGames.get(player);
|
TetrisGame tetrisGame = this.tetrisGames.get(player);
|
||||||
|
if(tetrisGame == null) return;
|
||||||
if(tetrisGame == null) {
|
if(tetrisGame.lost) {
|
||||||
event.setCancelled(true);
|
this.letPlayerLoose(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(tetrisGame.lost) return;
|
|
||||||
if(player.getGameMode() == GameMode.SPECTATOR) return;
|
if(player.getGameMode() == GameMode.SPECTATOR) return;
|
||||||
|
|
||||||
if(player.inputs().forward()) tetrisGame.pressedButton(TetrisGame.Button.W);
|
if(player.inputs().forward()) tetrisGame.pressedButton(TetrisGame.Button.W);
|
||||||
@@ -93,26 +105,6 @@ class Tetris extends StatelessGame {
|
|||||||
if(player.inputs().right()) tetrisGame.pressedButton(TetrisGame.Button.D);
|
if(player.inputs().right()) tetrisGame.pressedButton(TetrisGame.Button.D);
|
||||||
if(player.inputs().left()) tetrisGame.pressedButton(TetrisGame.Button.A);
|
if(player.inputs().left()) tetrisGame.pressedButton(TetrisGame.Button.A);
|
||||||
if(player.inputs().jump()) tetrisGame.pressedButton(TetrisGame.Button.space);
|
if(player.inputs().jump()) tetrisGame.pressedButton(TetrisGame.Button.space);
|
||||||
|
|
||||||
event.setNewPosition(tetrisGame.getPlayerSpawnPosition().withView(currentPosition));
|
|
||||||
player.setSprinting(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void onPlayerInteract(@NotNull PlayerUseItemEvent event) {
|
|
||||||
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseRight);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void onPlayerAttack(@NotNull PlayerHandAnimationEvent event) {
|
|
||||||
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseLeft);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void onPlayerTick(PlayerTickEvent event) {
|
|
||||||
Player player = event.getPlayer();
|
|
||||||
TetrisGame tetrisGame = this.tetrisGames.get(player);
|
|
||||||
if(tetrisGame == null) return;
|
|
||||||
if(tetrisGame.lost && player.getGameMode() != GameMode.SPECTATOR) {
|
|
||||||
this.letPlayerLoose(player);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void letPlayerLoose(Player player) {
|
private void letPlayerLoose(Player player) {
|
||||||
@@ -120,6 +112,7 @@ class Tetris extends StatelessGame {
|
|||||||
if(!this.getScore().hasResult(player)) {
|
if(!this.getScore().hasResult(player)) {
|
||||||
player.setGameMode(GameMode.SPECTATOR);
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
player.setInvisible(true);
|
player.setInvisible(true);
|
||||||
|
if(player.getVehicle() != null) player.getVehicle().removePassenger(player);
|
||||||
this.getScore().insertResult(player, tetrisGame.getScore());
|
this.getScore().insertResult(player, tetrisGame.getScore());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -157,6 +150,16 @@ class Tetris extends StatelessGame {
|
|||||||
p.teleport(tetrisGame.getPlayerSpawnPosition());
|
p.teleport(tetrisGame.getPlayerSpawnPosition());
|
||||||
tetrisGame.sidebar.addViewer(p);
|
tetrisGame.sidebar.addViewer(p);
|
||||||
|
|
||||||
|
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
|
||||||
|
Entity ghostBlock = new Entity(EntityType.BLOCK_DISPLAY);
|
||||||
|
((BlockDisplayMeta) ghostBlock.getEntityMeta()).setBlockState(Block.AIR);
|
||||||
|
ghostBlock.setNoGravity(true);
|
||||||
|
ghostBlock.setInstance(this, tetrisGame.getPlayerSpawnPosition());
|
||||||
|
ghostBlock.addPassenger(p);
|
||||||
|
return TaskSchedule.stop();
|
||||||
|
}, TaskSchedule.nextTick());
|
||||||
|
|
||||||
|
|
||||||
return super.onPlayerJoin(p);
|
return super.onPlayerJoin(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+17
@@ -0,0 +1,17 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
|
||||||
|
|
||||||
|
public enum Orientation {
|
||||||
|
NONE,
|
||||||
|
RIGHT,
|
||||||
|
LEFT,
|
||||||
|
UPSIDE_DOWN;
|
||||||
|
|
||||||
|
public Orientation rotated(boolean clockwise) {
|
||||||
|
return switch(this) {
|
||||||
|
case NONE -> clockwise ? Orientation.RIGHT : Orientation.LEFT;
|
||||||
|
case RIGHT -> clockwise ? Orientation.UPSIDE_DOWN : Orientation.NONE;
|
||||||
|
case UPSIDE_DOWN -> clockwise ? Orientation.LEFT : Orientation.RIGHT;
|
||||||
|
case LEFT -> clockwise ? Orientation.NONE : Orientation.UPSIDE_DOWN;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
+53
@@ -0,0 +1,53 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.stream.IntStream;
|
||||||
|
|
||||||
|
public final class RotationChecker {
|
||||||
|
private static final Map<Orientation, int[][]> STANDARD_WALL_KICKS = Map.of(
|
||||||
|
Orientation.NONE, new int[][] {{0,0}, {0,0}, {0,0}, {0,0}, {0,0}},
|
||||||
|
Orientation.RIGHT, new int[][] {{0,0}, {1,0}, {1,-1}, {0,2}, {1,2}},
|
||||||
|
Orientation.UPSIDE_DOWN, new int[][] {{0,0}, {0,0}, {0,0}, {0,0}, {0,0}},
|
||||||
|
Orientation.LEFT, new int[][] {{0,0}, {-1,0}, {-1,-1}, {0,2}, {-1,2}}
|
||||||
|
);
|
||||||
|
|
||||||
|
private static final Map<Orientation, int[][]> I_WALL_KICKS = Map.of(
|
||||||
|
Orientation.NONE, new int[][] {{0,0}, {-1,0}, {2,0}, {-1,0}, {2,0}},
|
||||||
|
Orientation.RIGHT, new int[][] {{-1,0}, {0,0}, {0,0}, {0,1}, {0,-2}},
|
||||||
|
Orientation.UPSIDE_DOWN, new int[][] {{-1,1}, {1,1}, {-2,1}, {1,0}, {-2,0}},
|
||||||
|
Orientation.LEFT, new int[][] {{0,1}, {0,1}, {0,1}, {0,-1}, {0,2}}
|
||||||
|
);
|
||||||
|
|
||||||
|
private static final Map<Orientation, int[][]> O_WALL_KICKS = Map.of(
|
||||||
|
Orientation.NONE, new int[][] {{0,0}},
|
||||||
|
Orientation.RIGHT, new int[][] {{0,-1}},
|
||||||
|
Orientation.UPSIDE_DOWN, new int[][] {{-1,-1}},
|
||||||
|
Orientation.LEFT, new int[][] {{-1,0}}
|
||||||
|
);
|
||||||
|
|
||||||
|
public static int[][] getKicksArray(Orientation from, Orientation to, Tetromino.Shape shape) {
|
||||||
|
int[][] firstOffsets = getOffsetData(from, shape);
|
||||||
|
int[][] secondOffsets = getOffsetData(to, shape);
|
||||||
|
int[][] result = new int[firstOffsets.length][2];
|
||||||
|
|
||||||
|
for(int i = 0; i < firstOffsets.length; i++) {
|
||||||
|
result[i] = subtractInt(firstOffsets[i], secondOffsets[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int[] subtractInt(int[] first, int[] second) {
|
||||||
|
return IntStream.range(0, first.length)
|
||||||
|
.map(i -> first[i] - second[i])
|
||||||
|
.toArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int[][] getOffsetData(Orientation orientation, Tetromino.Shape shape) {
|
||||||
|
return switch(shape) {
|
||||||
|
case J, L, S, T, Z -> STANDARD_WALL_KICKS.get(orientation);
|
||||||
|
case I -> I_WALL_KICKS.get(orientation);
|
||||||
|
case O -> O_WALL_KICKS.get(orientation);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
+92
-36
@@ -2,10 +2,9 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
|
|||||||
|
|
||||||
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||||
import net.kyori.adventure.text.Component;
|
import net.kyori.adventure.text.Component;
|
||||||
import net.minestom.server.MinecraftServer;
|
|
||||||
import net.minestom.server.coordinate.Pos;
|
import net.minestom.server.coordinate.Pos;
|
||||||
import net.minestom.server.scoreboard.Sidebar;
|
import net.minestom.server.scoreboard.Sidebar;
|
||||||
import net.minestom.server.timer.Scheduler;
|
import net.minestom.server.timer.Task;
|
||||||
import net.minestom.server.timer.TaskSchedule;
|
import net.minestom.server.timer.TaskSchedule;
|
||||||
|
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
@@ -23,6 +22,9 @@ public class TetrisGame {
|
|||||||
private final Map<Button, Long> lastPresses = new HashMap<>();
|
private final Map<Button, Long> lastPresses = new HashMap<>();
|
||||||
private final List<TetrisGame> otherTetrisGames = new ArrayList<>();
|
private final List<TetrisGame> otherTetrisGames = new ArrayList<>();
|
||||||
private final Random random;
|
private final Random random;
|
||||||
|
private Task tetrominoLockTask;
|
||||||
|
private int lockDelayResets;
|
||||||
|
private int currentTetrominoLowestY = Integer.MAX_VALUE;
|
||||||
public boolean lost = false;
|
public boolean lost = false;
|
||||||
public boolean paused = true;
|
public boolean paused = true;
|
||||||
public Tetromino currentTetromino;
|
public Tetromino currentTetromino;
|
||||||
@@ -54,24 +56,27 @@ public class TetrisGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void pressedButton(Button button) {
|
public void pressedButton(Button button) {
|
||||||
final int standardButtonDelay = 100;
|
final int standardButtonDelay = 95;
|
||||||
final int buttonDebounce = 70;
|
final int wsButtonDebounce = 70;
|
||||||
|
|
||||||
if(this.lastPresses.getOrDefault(button, 0L) >= System.currentTimeMillis() - standardButtonDelay) return;
|
if(this.lastPresses.getOrDefault(button, 0L) >= System.currentTimeMillis() - standardButtonDelay) return;
|
||||||
|
|
||||||
this.lastPresses.put(button, System.currentTimeMillis());
|
switch(button) {
|
||||||
if(button == Button.W) this.lastPresses.put(button, System.currentTimeMillis() + buttonDebounce);
|
case W -> this.lastPresses.put(button, System.currentTimeMillis() + wsButtonDebounce);
|
||||||
if(button == Button.S) this.lastPresses.put(button, System.currentTimeMillis() - buttonDebounce);
|
case S -> this.lastPresses.put(button, System.currentTimeMillis() - wsButtonDebounce);
|
||||||
|
case mouseLeft, mouseRight -> this.lastPresses.put(button, 0L);
|
||||||
|
default -> this.lastPresses.put(button, System.currentTimeMillis());
|
||||||
|
}
|
||||||
|
|
||||||
if(this.lost || this.paused) return;
|
if(this.lost || this.paused) return;
|
||||||
|
|
||||||
switch(button) {
|
switch(button) {
|
||||||
case A -> this.currentTetromino.moveLeft();
|
case A -> this.moveLeft();
|
||||||
case S -> this.moveDown();
|
case S -> this.moveDown();
|
||||||
case D -> this.currentTetromino.moveRight();
|
case D -> this.moveRight();
|
||||||
case W -> this.hardDrop();
|
case W -> this.hardDrop();
|
||||||
case mouseLeft -> this.currentTetromino.rotate(false);
|
case mouseLeft -> this.rotate(false);
|
||||||
case mouseRight -> this.currentTetromino.rotate(true);
|
case mouseRight -> this.rotate(true);
|
||||||
case space -> this.switchHold();
|
case space -> this.switchHold();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -82,8 +87,7 @@ public class TetrisGame {
|
|||||||
|
|
||||||
public void start() {
|
public void start() {
|
||||||
this.paused = false;
|
this.paused = false;
|
||||||
Scheduler scheduler = MinecraftServer.getSchedulerManager();
|
this.instance.scheduler().submitTask(() -> {
|
||||||
scheduler.submitTask(() -> {
|
|
||||||
if(this.lost) return TaskSchedule.stop();
|
if(this.lost) return TaskSchedule.stop();
|
||||||
int standardTickDelay = 40;
|
int standardTickDelay = 40;
|
||||||
if(this.isFast) standardTickDelay = 20;
|
if(this.isFast) standardTickDelay = 20;
|
||||||
@@ -111,9 +115,12 @@ public class TetrisGame {
|
|||||||
|
|
||||||
public void tick() {
|
public void tick() {
|
||||||
if(this.lost || this.paused) return;
|
if(this.lost || this.paused) return;
|
||||||
if(!this.currentTetromino.moveDown()) {
|
if(this.currentTetromino.moveDown()) {
|
||||||
this.setActiveTetrominoDown();
|
this.stopTetrominoLockTask(this.currentTetromino.getYPosition() < this.currentTetrominoLowestY, false);
|
||||||
|
} else {
|
||||||
|
this.scheduleTetrominoLock();
|
||||||
}
|
}
|
||||||
|
this.currentTetrominoLowestY = Math.min(this.currentTetrominoLowestY, this.currentTetromino.getYPosition());
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getScore() {
|
public int getScore() {
|
||||||
@@ -139,33 +146,43 @@ public class TetrisGame {
|
|||||||
this.lost = true;
|
this.lost = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean moveDown() {
|
private void moveDown() {
|
||||||
if(!this.currentTetromino.moveDown()) {
|
if(!this.currentTetromino.moveDown()) {
|
||||||
this.setActiveTetrominoDown();
|
this.scheduleTetrominoLock();
|
||||||
return false;
|
return;
|
||||||
}
|
}
|
||||||
|
this.stopTetrominoLockTask(this.currentTetromino.getYPosition() < this.currentTetrominoLowestY, false);
|
||||||
this.score += 1;
|
this.score += 1;
|
||||||
this.updateInfo();
|
this.updateInfo();
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean hardDrop() {
|
private void moveLeft() {
|
||||||
|
if(this.currentTetromino.moveLeft()) this.onSuccessfulMoveOrRotate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void moveRight() {
|
||||||
|
if(this.currentTetromino.moveRight()) this.onSuccessfulMoveOrRotate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void rotate(boolean clockwise) {
|
||||||
|
if(this.currentTetromino.rotate(clockwise)) this.onSuccessfulMoveOrRotate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void hardDrop() {
|
||||||
if(!this.currentTetromino.moveDown()) {
|
if(!this.currentTetromino.moveDown()) {
|
||||||
this.setActiveTetrominoDown();
|
this.lockActiveTetromino();
|
||||||
return false;
|
return;
|
||||||
}
|
}
|
||||||
this.score += 2;
|
do {
|
||||||
this.updateInfo();
|
|
||||||
while(this.currentTetromino.moveDown()) {
|
|
||||||
this.score += 2;
|
this.score += 2;
|
||||||
this.updateInfo();
|
} while(this.currentTetromino.moveDown());
|
||||||
}
|
this.updateInfo();
|
||||||
this.setActiveTetrominoDown();
|
this.lockActiveTetromino();
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean switchHold() {
|
private void switchHold() {
|
||||||
if(!this.holdPossible) return false;
|
if(!this.holdPossible) return;
|
||||||
|
this.stopTetrominoLockTask(true);
|
||||||
|
|
||||||
Tetromino newCurrentTetromino;
|
Tetromino newCurrentTetromino;
|
||||||
if(this.holdTetromino == null) {
|
if(this.holdTetromino == null) {
|
||||||
@@ -181,6 +198,7 @@ public class TetrisGame {
|
|||||||
this.holdTetromino = new Tetromino(this.instance, this.currentTetromino.getShape());
|
this.holdTetromino = new Tetromino(this.instance, this.currentTetromino.getShape());
|
||||||
this.currentTetromino = newCurrentTetromino;
|
this.currentTetromino = newCurrentTetromino;
|
||||||
|
|
||||||
|
this.currentTetrominoLowestY = Integer.MAX_VALUE;
|
||||||
this.currentTetromino.setPosition(this.tetrominoSpawnPosition);
|
this.currentTetromino.setPosition(this.tetrominoSpawnPosition);
|
||||||
this.currentTetromino.draw();
|
this.currentTetromino.draw();
|
||||||
if(!this.currentTetromino.moveDown()) this.loose();
|
if(!this.currentTetromino.moveDown()) this.loose();
|
||||||
@@ -189,7 +207,12 @@ public class TetrisGame {
|
|||||||
this.holdTetromino.setPosition(this.holdPosition.add(xChange, 0, 0));
|
this.holdTetromino.setPosition(this.holdPosition.add(xChange, 0, 0));
|
||||||
this.holdTetromino.drawAsEntities();
|
this.holdTetromino.drawAsEntities();
|
||||||
this.holdPossible = false;
|
this.holdPossible = false;
|
||||||
return true;
|
}
|
||||||
|
|
||||||
|
private void onSuccessfulMoveOrRotate() {
|
||||||
|
if(!this.currentTetromino.isGrounded()) return;
|
||||||
|
this.stopTetrominoLockTask(false);
|
||||||
|
this.scheduleTetrominoLock();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateNextTetrominoes() {
|
private void updateNextTetrominoes() {
|
||||||
@@ -235,11 +258,39 @@ public class TetrisGame {
|
|||||||
this.sidebar.updateLineScore("2", this.level);
|
this.sidebar.updateLineScore("2", this.level);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setActiveTetrominoDown() {
|
private void scheduleTetrominoLock() {
|
||||||
|
if(this.tetrominoLockTask == null || !this.tetrominoLockTask.isAlive())
|
||||||
|
this.tetrominoLockTask = this.instance.scheduler().scheduleTask(() -> {
|
||||||
|
if(this.currentTetromino.isGrounded()) {
|
||||||
|
this.lockActiveTetromino();
|
||||||
|
} else {
|
||||||
|
this.stopTetrominoLockTask(false, false);
|
||||||
|
}
|
||||||
|
return TaskSchedule.stop();
|
||||||
|
}, TaskSchedule.millis(500));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void stopTetrominoLockTask(boolean resetHard) {
|
||||||
|
this.stopTetrominoLockTask(resetHard, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void stopTetrominoLockTask(boolean resetHard, boolean addToResets) {
|
||||||
|
if(resetHard) this.lockDelayResets = 0;
|
||||||
|
|
||||||
|
if(this.lockDelayResets >= 15 && addToResets) {
|
||||||
|
this.lockActiveTetromino();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(this.tetrominoLockTask != null) {
|
||||||
|
this.tetrominoLockTask.cancel();
|
||||||
|
this.tetrominoLockTask = null;
|
||||||
|
if(!resetHard && addToResets) this.lockDelayResets++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void lockActiveTetromino() {
|
||||||
|
this.stopTetrominoLockTask(true);
|
||||||
this.currentTetromino.removeOwnEntities();
|
this.currentTetromino.removeOwnEntities();
|
||||||
this.currentTetromino = this.nextTetrominoes.removeFirst();
|
|
||||||
this.currentTetromino.remove();
|
|
||||||
this.updateNextTetrominoes();
|
|
||||||
|
|
||||||
int removedLines = this.playfield.removeFullLines();
|
int removedLines = this.playfield.removeFullLines();
|
||||||
int combatLines = 0;
|
int combatLines = 0;
|
||||||
@@ -297,6 +348,11 @@ public class TetrisGame {
|
|||||||
|
|
||||||
this.updateInfo();
|
this.updateInfo();
|
||||||
|
|
||||||
|
this.currentTetromino = this.nextTetrominoes.removeFirst();
|
||||||
|
this.currentTetromino.remove();
|
||||||
|
this.updateNextTetrominoes();
|
||||||
|
this.currentTetrominoLowestY = Integer.MAX_VALUE;
|
||||||
|
|
||||||
this.currentTetromino.setPosition(this.tetrominoSpawnPosition);
|
this.currentTetromino.setPosition(this.tetrominoSpawnPosition);
|
||||||
this.currentTetromino.draw();
|
this.currentTetromino.draw();
|
||||||
if(!this.currentTetromino.moveDown()) {
|
if(!this.currentTetromino.moveDown()) {
|
||||||
|
|||||||
+38
-23
@@ -8,14 +8,12 @@ import net.minestom.server.entity.metadata.other.FallingBlockMeta;
|
|||||||
import net.minestom.server.instance.block.Block;
|
import net.minestom.server.instance.block.Block;
|
||||||
import net.minestom.server.tag.Tag;
|
import net.minestom.server.tag.Tag;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.*;
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.UUID;
|
|
||||||
|
|
||||||
public class Tetromino {
|
public class Tetromino {
|
||||||
private final static EntityType ghostEntityType = EntityType.FALLING_BLOCK;
|
private final static EntityType ghostEntityType = EntityType.FALLING_BLOCK;
|
||||||
private final static Tag<String> uuidTag = Tag.String("uuid");
|
private final static Tag<String> uuidTag = Tag.String("uuid");
|
||||||
|
private Orientation orientation = Orientation.NONE;
|
||||||
private final Shape shape;
|
private final Shape shape;
|
||||||
private final StatelessGame instance;
|
private final StatelessGame instance;
|
||||||
private final UUID uuid;
|
private final UUID uuid;
|
||||||
@@ -28,10 +26,10 @@ public class Tetromino {
|
|||||||
this.uuid = UUID.randomUUID();
|
this.uuid = UUID.randomUUID();
|
||||||
|
|
||||||
switch(this.shape) {
|
switch(this.shape) {
|
||||||
case I -> this.shapeArray = new int[][]{{0, 0, 0, 0}, {1, 1, 1, 1}, {0, 0, 0, 0}, {0, 0, 0, 0}};
|
case I -> this.shapeArray = new int[][]{{0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 1, 1, 1}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}};
|
||||||
case J -> this.shapeArray = new int[][]{{1, 0, 0}, {1, 1, 1}, {0, 0, 0}};
|
case J -> this.shapeArray = new int[][]{{1, 0, 0}, {1, 1, 1}, {0, 0, 0}};
|
||||||
case L -> this.shapeArray = new int[][]{{0, 0, 1}, {1, 1, 1}, {0, 0, 0}};
|
case L -> this.shapeArray = new int[][]{{0, 0, 1}, {1, 1, 1}, {0, 0, 0}};
|
||||||
case O -> this.shapeArray = new int[][]{{1, 1}, {1, 1}};
|
case O -> this.shapeArray = new int[][]{{0, 1, 1}, {0, 1, 1}, {0, 0, 0}};
|
||||||
case S -> this.shapeArray = new int[][]{{0, 1, 1}, {1, 1, 0}, {0, 0, 0}};
|
case S -> this.shapeArray = new int[][]{{0, 1, 1}, {1, 1, 0}, {0, 0, 0}};
|
||||||
case T -> this.shapeArray = new int[][]{{0, 1, 0}, {1, 1, 1}, {0, 0, 0}};
|
case T -> this.shapeArray = new int[][]{{0, 1, 0}, {1, 1, 1}, {0, 0, 0}};
|
||||||
case Z -> this.shapeArray = new int[][]{{1, 1, 0}, {0, 1, 1}, {0, 0, 0}};
|
case Z -> this.shapeArray = new int[][]{{1, 1, 0}, {0, 1, 1}, {0, 0, 0}};
|
||||||
@@ -43,12 +41,23 @@ public class Tetromino {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void setPosition(Pos newPosition) {
|
public void setPosition(Pos newPosition) {
|
||||||
this.position = newPosition;
|
this.position = new Pos(newPosition.x(), newPosition.y(), newPosition.z());
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean rotate(boolean clockwise) {
|
public boolean rotate(boolean clockwise) {
|
||||||
int[][] newShapeArray = this.getTurnedShapeArray(clockwise);
|
int[][] newShapeArray = this.getTurnedShapeArray(clockwise);
|
||||||
return this.checkCollisionAndMove(this.position, newShapeArray);
|
Orientation newOrientation = this.orientation.rotated(clockwise);
|
||||||
|
|
||||||
|
int[][] kicksArray = RotationChecker.getKicksArray(this.orientation, newOrientation, this.shape);
|
||||||
|
for(int[] k : kicksArray) {
|
||||||
|
Pos candidate = new Pos(this.position.x() + k[0], this.position.y() + k[1], this.position.z());
|
||||||
|
if(this.checkCollisionAndMove(candidate, newShapeArray)) {
|
||||||
|
this.orientation = newOrientation;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean moveDown() {
|
public boolean moveDown() {
|
||||||
@@ -73,7 +82,7 @@ public class Tetromino {
|
|||||||
public void draw(boolean withGhost) {
|
public void draw(boolean withGhost) {
|
||||||
if(withGhost) {
|
if(withGhost) {
|
||||||
Pos ghostPos = this.position;
|
Pos ghostPos = this.position;
|
||||||
while(!this.checkCollision(ghostPos.sub(0, 1, 0), this.shapeArray)) {
|
while(!this.hasCollision(ghostPos.sub(0, 1, 0), this.shapeArray)) {
|
||||||
ghostPos = ghostPos.sub(0, 1, 0);
|
ghostPos = ghostPos.sub(0, 1, 0);
|
||||||
}
|
}
|
||||||
Pos positionChange = this.position.sub(ghostPos);
|
Pos positionChange = this.position.sub(ghostPos);
|
||||||
@@ -182,7 +191,7 @@ public class Tetromino {
|
|||||||
|
|
||||||
private boolean isPartOfTetromino(Pos position) {
|
private boolean isPartOfTetromino(Pos position) {
|
||||||
return this.getBlockPositions().stream()
|
return this.getBlockPositions().stream()
|
||||||
.anyMatch(pos -> pos.equals(position));
|
.anyMatch(pos -> pos.sameBlock(position));
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<Pos> getBlockPositions() {
|
private List<Pos> getBlockPositions() {
|
||||||
@@ -198,10 +207,10 @@ public class Tetromino {
|
|||||||
for(int x = 0; x < arrayLength; x++) {
|
for(int x = 0; x < arrayLength; x++) {
|
||||||
for(int y = 0; y < arrayLength; y++) {
|
for(int y = 0; y < arrayLength; y++) {
|
||||||
if(shapeArray[arrayLength - 1 - y][x] == 1) {
|
if(shapeArray[arrayLength - 1 - y][x] == 1) {
|
||||||
switch(this.shape) {
|
if(Objects.requireNonNull(this.shape) == Shape.I) {
|
||||||
case I -> returnList.add(position.add(x - 1, y - 2, 0));
|
returnList.add(position.add(x - 2, y - 2, 0));
|
||||||
case O -> returnList.add(position.add(x, y, 0));
|
} else {
|
||||||
default -> returnList.add(position.add(x - 1, y - 1, 0));
|
returnList.add(position.add(x - 1, y - 1, 0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -210,7 +219,7 @@ public class Tetromino {
|
|||||||
return returnList;
|
return returnList;
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean checkCollision(Pos newPosition, int[][] newShapeArray) {
|
private boolean hasCollision(Pos newPosition, int[][] newShapeArray) {
|
||||||
List<Pos> newBlockPositions = this.getBlockPositions(newPosition, newShapeArray);
|
List<Pos> newBlockPositions = this.getBlockPositions(newPosition, newShapeArray);
|
||||||
|
|
||||||
for(Pos pos : newBlockPositions) {
|
for(Pos pos : newBlockPositions) {
|
||||||
@@ -222,15 +231,21 @@ public class Tetromino {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isGrounded() {
|
||||||
|
return this.hasCollision(this.position.sub(0, 1, 0), this.shapeArray);
|
||||||
|
}
|
||||||
|
|
||||||
private boolean checkCollisionAndMove(Pos newPosition, int[][] newShapeArray) {
|
private boolean checkCollisionAndMove(Pos newPosition, int[][] newShapeArray) {
|
||||||
if(!this.checkCollision(newPosition, newShapeArray)) {
|
if(this.hasCollision(newPosition, newShapeArray)) return false;
|
||||||
this.remove();
|
this.remove();
|
||||||
this.shapeArray = Arrays.stream(newShapeArray).map(int[]::clone).toArray(int[][]::new);
|
this.shapeArray = Arrays.stream(newShapeArray).map(int[]::clone).toArray(int[][]::new);
|
||||||
this.setPosition(newPosition);
|
this.setPosition(newPosition);
|
||||||
this.draw();
|
this.draw();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
|
public int getYPosition() {
|
||||||
|
return Math.toIntExact(Math.round(this.position.y()));
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum Shape {
|
public enum Shape {
|
||||||
|
|||||||
@@ -30,6 +30,11 @@ public abstract class Score {
|
|||||||
throw new NotImplementedException("This Score type is not able to process points");
|
throw new NotImplementedException("This Score type is not able to process points");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void insertMultiple(Set<Player> p) {
|
||||||
|
p.forEach(player -> this.insertResultProcessor(player, () -> {}));
|
||||||
|
this.insertResultImplementation(p);
|
||||||
|
}
|
||||||
|
|
||||||
public void insertResult(Player p) {
|
public void insertResult(Player p) {
|
||||||
this.insertResultProcessor(p, () -> this.insertResultImplementation(Set.of(p)));
|
this.insertResultProcessor(p, () -> this.insertResultImplementation(Set.of(p)));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,18 +54,18 @@ public class Tournament {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public List<Set<Player>> getPlaces() {
|
public List<Set<Player>> getPlaces() {
|
||||||
List<Set<Player>> players = new ArrayList<>(
|
Map<Integer, Set<Player>> players = this.getGameScores().entrySet().stream()
|
||||||
this.getGameScores().entrySet().stream()
|
.collect(
|
||||||
.collect(
|
Collectors.groupingBy(
|
||||||
Collectors.groupingBy(
|
Map.Entry::getValue,
|
||||||
Map.Entry::getValue,
|
Collectors.mapping(Map.Entry::getKey, Collectors.toSet())
|
||||||
Collectors.mapping(Map.Entry::getKey, Collectors.toSet())
|
)
|
||||||
)
|
);
|
||||||
).values()
|
|
||||||
);
|
|
||||||
|
|
||||||
Collections.reverse(players);
|
return players.entrySet().stream()
|
||||||
return players;
|
.sorted(Map.Entry.<Integer, Set<Player>>comparingByKey().reversed())
|
||||||
|
.map(Map.Entry::getValue)
|
||||||
|
.toList();
|
||||||
}
|
}
|
||||||
|
|
||||||
private int boost(int selfPlace, int placeCount) {
|
private int boost(int selfPlace, int placeCount) {
|
||||||
|
|||||||
@@ -10,4 +10,11 @@ public class CommonProperties {
|
|||||||
this.put("east", "true");
|
this.put("east", "true");
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public static Map<String, String> fenceNorthSouth = new HashMap<>() {
|
||||||
|
{
|
||||||
|
this.put("north", "true");
|
||||||
|
this.put("south", "true");
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,9 +33,15 @@ public class Position {
|
|||||||
public static List<Block> blocksBelowPlayer(Instance instance, Player p) {
|
public static List<Block> blocksBelowPlayer(Instance instance, Player p) {
|
||||||
Point playerPos = p.getPosition();
|
Point playerPos = p.getPosition();
|
||||||
List<Block> blocks = new ArrayList<>();
|
List<Block> blocks = new ArrayList<>();
|
||||||
GeneratorUtils.foreachXZ(playerPos.sub(0.5, 1, 0.5), playerPos.add(0.5, -1, 0.5), point -> {
|
GeneratorUtils.foreachXZ(
|
||||||
blocks.add(instance.getBlock(point));
|
playerPos.sub(0.5, 1, 0.5),
|
||||||
});
|
playerPos.add(0.5, -1, 0.5),
|
||||||
|
point -> blocks.add(instance.getBlock(point))
|
||||||
|
);
|
||||||
return blocks.stream().distinct().toList();
|
return blocks.stream().distinct().toList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static boolean hasPositionChanged(Pos oldPos, Pos newPos) {
|
||||||
|
return !oldPos.withView(0, 0).equals(newPos.withView(0, 0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ optionPvpEnabled;pvp enabled;PvP aktiviert
|
|||||||
;;
|
;;
|
||||||
ns:game_Stickfight#;;
|
ns:game_Stickfight#;;
|
||||||
name;Stickfight;Stockschlacht
|
name;Stickfight;Stockschlacht
|
||||||
description;Push your opponents off the Bridge;Stoße deine Gegener von der Brücke
|
description;Push your opponents off the Bridge;Stoße deine Gegener von der Brücke, der Spieler mit den wenigsten Toden gewinnt!
|
||||||
;;
|
;;
|
||||||
ns:game_TrafficlightRace#;;
|
ns:game_TrafficlightRace#;;
|
||||||
name;Red light green light;Rotes licht, Grünes licht
|
name;Red light green light;Rotes licht, Grünes licht
|
||||||
@@ -170,3 +170,20 @@ ns:game_TurtleGame#;;
|
|||||||
name;Turtle Game;Turtle Game
|
name;Turtle Game;Turtle Game
|
||||||
description;Eat snacks and dodge bombs to get the highest score!;Esse Snacks und weiche Bomben aus, um den höchsten Score zu erreichen!
|
description;Eat snacks and dodge bombs to get the highest score!;Esse Snacks und weiche Bomben aus, um den höchsten Score zu erreichen!
|
||||||
startSpeed;Start Speed;Startgeschwindigkeit
|
startSpeed;Start Speed;Startgeschwindigkeit
|
||||||
|
;;
|
||||||
|
ns:game_BoatRace#;;
|
||||||
|
name;Boatrace;Bootrennen
|
||||||
|
description;;
|
||||||
|
;;
|
||||||
|
ns:game_Pillars#;;
|
||||||
|
name;Pillars;Pillars
|
||||||
|
description;Build yourself up with your random blocks to reach your opponents and push them down!;Baue dich mit deinen zufälligen Blöcken zu deinen Gegnern und schupse sie runter!
|
||||||
|
;;
|
||||||
|
ns:game_BlockBattle#;;
|
||||||
|
name;Block Battle;Block Kampf
|
||||||
|
description;The team that fills the center with their color first wins!;Das Team, welches als erstes die Mitte mit seiner Farbe gefüllt hat, gewinnt!
|
||||||
|
itemCount;Block Count;Block Anzahl
|
||||||
|
;;
|
||||||
|
ns:game_ColorJump#;;
|
||||||
|
name;Color Jump;Farbsprung
|
||||||
|
description;Jump on the right color!;Springe auf die richtige Farbe!
|
||||||
|
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Reference in New Issue
Block a user