fixed ground behavior for tetrominoes

This commit is contained in:
2026-02-03 19:08:05 +01:00
parent ffba86ac41
commit 991e51bc10
3 changed files with 81 additions and 44 deletions

View File

@@ -82,11 +82,11 @@ class Tetris extends StatelessGame {
private void onPlayerInteract(@NotNull PlayerUseItemEvent event) {
event.setItemUseTime(0);
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseRight);
this.tetrisGames.get(event.getPlayer()).pressedButtonRaw(TetrisGame.Button.mouseRight);
}
private void onPlayerAttack(@NotNull PlayerHandAnimationEvent event) {
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseLeft);
this.tetrisGames.get(event.getPlayer()).pressedButtonRaw(TetrisGame.Button.mouseLeft);
}
private void onPlayerTick(PlayerTickEvent event) {
@@ -100,11 +100,11 @@ class Tetris extends StatelessGame {
if(player.getGameMode() == GameMode.SPECTATOR) return;
if(player.inputs().forward()) tetrisGame.pressedButton(TetrisGame.Button.W);
if(player.inputs().backward()) tetrisGame.pressedButton(TetrisGame.Button.S);
if(player.inputs().right()) tetrisGame.pressedButton(TetrisGame.Button.D);
if(player.inputs().left()) tetrisGame.pressedButton(TetrisGame.Button.A);
if(player.inputs().jump()) tetrisGame.pressedButton(TetrisGame.Button.space);
if(player.inputs().forward()) tetrisGame.pressedButtonRaw(TetrisGame.Button.W);
if(player.inputs().backward()) tetrisGame.pressedButtonRaw(TetrisGame.Button.S);
if(player.inputs().right()) tetrisGame.pressedButtonRaw(TetrisGame.Button.D);
if(player.inputs().left()) tetrisGame.pressedButtonRaw(TetrisGame.Button.A);
if(player.inputs().jump()) tetrisGame.pressedButtonRaw(TetrisGame.Button.space);
}
private void letPlayerLoose(Player player) {

View File

@@ -2,10 +2,9 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import net.kyori.adventure.text.Component;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.scoreboard.Sidebar;
import net.minestom.server.timer.Scheduler;
import net.minestom.server.timer.Task;
import net.minestom.server.timer.TaskSchedule;
import java.util.*;
@@ -23,6 +22,8 @@ public class TetrisGame {
private final Map<Button, Long> lastPresses = new HashMap<>();
private final List<TetrisGame> otherTetrisGames = new ArrayList<>();
private final Random random;
private Task tetrominoPlacementTask;
private Task hardTetrominoPlacementTask;
public boolean lost = false;
public boolean paused = true;
public Tetromino currentTetromino;
@@ -53,25 +54,28 @@ public class TetrisGame {
}
}
public void pressedButton(Button button) {
final int standardButtonDelay = 100;
final int buttonDebounce = 70;
public void pressedButtonRaw(Button button) {
final int standardButtonDelay = 95;
final int wsButtonDebounce = 70;
if(this.lastPresses.getOrDefault(button, 0L) >= System.currentTimeMillis() - standardButtonDelay) return;
this.lastPresses.put(button, System.currentTimeMillis());
if(button == Button.W) this.lastPresses.put(button, System.currentTimeMillis() + buttonDebounce);
if(button == Button.S) this.lastPresses.put(button, System.currentTimeMillis() - buttonDebounce);
switch(button) {
case W -> this.lastPresses.put(button, System.currentTimeMillis() + wsButtonDebounce);
case S -> this.lastPresses.put(button, System.currentTimeMillis() - wsButtonDebounce);
case mouseLeft, mouseRight -> this.lastPresses.put(button, 0L);
default -> this.lastPresses.put(button, System.currentTimeMillis());
}
if(this.lost || this.paused) return;
switch(button) {
case A -> this.currentTetromino.moveLeft();
case A -> this.moveLeft();
case S -> this.moveDown();
case D -> this.currentTetromino.moveRight();
case W -> this.hardDrop();
case mouseLeft -> this.currentTetromino.rotate(false);
case mouseRight -> this.currentTetromino.rotate(true);
case D -> this.moveRight();
case W -> this.hardDrop(true);
case mouseLeft -> this.rotate(false);
case mouseRight -> this.rotate(true);
case space -> this.switchHold();
}
}
@@ -82,8 +86,7 @@ public class TetrisGame {
public void start() {
this.paused = false;
Scheduler scheduler = MinecraftServer.getSchedulerManager();
scheduler.submitTask(() -> {
this.instance.scheduler().submitTask(() -> {
if(this.lost) return TaskSchedule.stop();
int standardTickDelay = 40;
if(this.isFast) standardTickDelay = 20;
@@ -112,7 +115,7 @@ public class TetrisGame {
public void tick() {
if(this.lost || this.paused) return;
if(!this.currentTetromino.moveDown()) {
this.setActiveTetrominoDown();
this.scheduleTetrominoPlacement();
}
}
@@ -139,33 +142,42 @@ public class TetrisGame {
this.lost = true;
}
private boolean moveDown() {
private void moveDown() {
if(!this.currentTetromino.moveDown()) {
this.setActiveTetrominoDown();
return false;
this.scheduleTetrominoPlacement();
return;
}
this.score += 1;
this.updateInfo();
return true;
}
private boolean hardDrop() {
private void moveLeft() {
if(this.currentTetromino.moveLeft()) this.stopTetrominoPlacementTask(false);
}
private void moveRight() {
if(this.currentTetromino.moveRight()) this.stopTetrominoPlacementTask(false);
}
private void rotate(boolean clockwise) {
if(this.currentTetromino.rotate(clockwise)) this.stopTetrominoPlacementTask(false);
}
private void hardDrop(boolean addScore) {
if(!this.currentTetromino.moveDown()) {
this.setActiveTetrominoDown();
return false;
return;
}
this.score += 2;
this.updateInfo();
while(this.currentTetromino.moveDown()) {
this.score += 2;
do {
if(addScore) this.score += 2;
this.updateInfo();
}
} while(this.currentTetromino.moveDown());
this.setActiveTetrominoDown();
return true;
}
private boolean switchHold() {
if(!this.holdPossible) return false;
private void switchHold() {
if(!this.holdPossible) return;
this.stopTetrominoPlacementTask(true);
Tetromino newCurrentTetromino;
if(this.holdTetromino == null) {
@@ -189,7 +201,6 @@ public class TetrisGame {
this.holdTetromino.setPosition(this.holdPosition.add(xChange, 0, 0));
this.holdTetromino.drawAsEntities();
this.holdPossible = false;
return true;
}
private void updateNextTetrominoes() {
@@ -235,7 +246,32 @@ public class TetrisGame {
this.sidebar.updateLineScore("2", this.level);
}
private void scheduleTetrominoPlacement() {
if(this.tetrominoPlacementTask == null || !this.tetrominoPlacementTask.isAlive())
this.tetrominoPlacementTask = this.instance.scheduler().scheduleTask(() -> {
this.hardDrop(false);
return TaskSchedule.stop();
}, TaskSchedule.millis(500));
if(this.hardTetrominoPlacementTask == null || !this.hardTetrominoPlacementTask.isAlive())
this.hardTetrominoPlacementTask = this.instance.scheduler().scheduleTask(() -> {
this.hardDrop(false);
return TaskSchedule.stop();
}, TaskSchedule.millis(6000));
}
private void stopTetrominoPlacementTask(boolean resetHard) {
if(this.tetrominoPlacementTask != null) {
this.tetrominoPlacementTask.cancel();
this.tetrominoPlacementTask = null;
}
if(resetHard && this.hardTetrominoPlacementTask != null) {
this.hardTetrominoPlacementTask.cancel();
this.hardTetrominoPlacementTask = null;
}
}
private void setActiveTetrominoDown() {
this.stopTetrominoPlacementTask(true);
this.currentTetromino.removeOwnEntities();
this.currentTetromino = this.nextTetrominoes.removeFirst();
this.currentTetromino.remove();

View File

@@ -44,7 +44,7 @@ public class Tetromino {
this.position = new Pos(newPosition.x(), newPosition.y(), newPosition.z());
}
public void rotate(boolean clockwise) {
public boolean rotate(boolean clockwise) {
int[][] newShapeArray = this.getTurnedShapeArray(clockwise);
Orientation newOrientation = this.orientation.rotated(clockwise);
@@ -53,10 +53,11 @@ public class Tetromino {
Pos candidate = new Pos(this.position.x() + k[0], this.position.y() + k[1], this.position.z());
if(this.checkCollisionAndMove(candidate, newShapeArray)) {
this.orientation = newOrientation;
return;
return true;
}
}
return false;
}
public boolean moveDown() {
@@ -64,14 +65,14 @@ public class Tetromino {
return this.checkCollisionAndMove(newPosition, this.shapeArray);
}
public void moveLeft() {
public boolean moveLeft() {
Pos newPosition = this.position.sub(1, 0, 0);
this.checkCollisionAndMove(newPosition, this.shapeArray);
return this.checkCollisionAndMove(newPosition, this.shapeArray);
}
public void moveRight() {
public boolean moveRight() {
Pos newPosition = this.position.add(1, 0, 0);
this.checkCollisionAndMove(newPosition, this.shapeArray);
return this.checkCollisionAndMove(newPosition, this.shapeArray);
}
public void draw() {