added color jump #12
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@@ -0,0 +70,4 @@this.destroyAllExcept(this.currentBlock);scheduler.scheduleTask(() -> {this.onStart();this.nextRound()
@@ -0,0 +76,4 @@return stop;}, TaskSchedule.seconds((long) this.roundTime));if(this.roundTime > 0.5)this.roundTime = this.roundTime *0.9;Leerzeichen hinter dem *
@@ -0,0 +130,4 @@protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {var player = playerMoveEvent.getPlayer();if(this.isBeforeBeginning && playerMoveEvent.getNewPosition().y() < 29)early return:
if(playerMoveEvent.getNewPosition().y() >= 29) return;
player.teleport(this.getSpawn());
if(this.isRunning) ......