Lars Neuhaus Pupsi
  • Joined on 2023-09-28
Pupsi deleted branch develop-tetris-srs from MineNet/Minigames 2026-02-06 10:47:35 +00:00
Pupsi pushed to develop at MineNet/Minigames 2026-02-06 10:47:28 +00:00
cbec1ea7f8 Merge pull request 'develop-tetris-srs' (#11) from develop-tetris-srs into develop
c176cfaf2c solved pr comments; switched from hard lock task to reset counter
56f56d48b6 added airborne lock timer reset
991e51bc10 fixed ground behavior for tetrominoes
ffba86ac41 removed cause of tetris collision bugs (yaw, pitch in Pos)
Compare 8 commits »
Pupsi merged pull request MineNet/Minigames#11 2026-02-06 10:47:27 +00:00
develop-tetris-srs
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-04 18:25:08 +00:00
c176cfaf2c solved pr comments; switched from hard lock task to reset counter
Pupsi commented on pull request MineNet/Minigames#11 2026-02-04 16:47:27 +00:00
develop-tetris-srs

Ja, die 500ms sind wie in den Tetris Guidelines. Allerdings gibt es dort keinen hard lock task, sondern einen Counter. Änder ich um.

Pupsi created pull request MineNet/Minigames#11 2026-02-03 18:26:49 +00:00
develop-tetris-srs
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-03 18:22:36 +00:00
56f56d48b6 added airborne lock timer reset
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-03 18:08:09 +00:00
991e51bc10 fixed ground behavior for tetrominoes
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-03 16:18:35 +00:00
ffba86ac41 removed cause of tetris collision bugs (yaw, pitch in Pos)
f95c670514 removed cause of tetris collision bugs (yaw, pitch in Pos)
Compare 2 commits »
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-03 14:51:45 +00:00
0b3c757ce0 fixed srs rotations
Pupsi created branch develop-tetris-srs in MineNet/Minigames 2026-02-02 21:37:50 +00:00
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-02 21:37:50 +00:00
76df6643db added simplified SRS; not functional for I-Tetromino
Pupsi deleted branch develop-stickfight from MineNet/Minigames 2026-02-02 19:13:36 +00:00
Pupsi deleted branch develop-pillars from MineNet/Minigames 2026-02-02 19:12:23 +00:00
Pupsi approved MineNet/Minigames#10 2026-02-02 19:09:04 +00:00
added pillars and block battle
Pupsi commented on pull request MineNet/Minigames#10 2026-02-02 19:00:07 +00:00
added pillars and block battle

Hier kann auch player anstatt playerMoveEvent.getPlayer() hin.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Kann direkt in onLoad rein.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Kann als lambda expression geschrieben werden. Schlägt IntelliJ meistens schon vor.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Lieber ein Array pro Block mit Positionen und dann alle durchgehen. So wird "Block.RED_STAINED_GLASS" nicht wiederholt.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

... hier das gleiche.