Lars Neuhaus Pupsi
  • Joined on 2023-09-28
Pupsi commented on pull request MineNet/Minigames#11 2026-02-04 16:47:27 +00:00
develop-tetris-srs

Ja, die 500ms sind wie in den Tetris Guidelines. Allerdings gibt es dort keinen hard lock task, sondern einen Counter. Änder ich um.

Pupsi created pull request MineNet/Minigames#11 2026-02-03 18:26:49 +00:00
develop-tetris-srs
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-03 18:22:36 +00:00
56f56d48b6 added airborne lock timer reset
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-03 18:08:09 +00:00
991e51bc10 fixed ground behavior for tetrominoes
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-03 16:18:35 +00:00
ffba86ac41 removed cause of tetris collision bugs (yaw, pitch in Pos)
f95c670514 removed cause of tetris collision bugs (yaw, pitch in Pos)
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Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-03 14:51:45 +00:00
0b3c757ce0 fixed srs rotations
Pupsi created branch develop-tetris-srs in MineNet/Minigames 2026-02-02 21:37:50 +00:00
Pupsi pushed to develop-tetris-srs at MineNet/Minigames 2026-02-02 21:37:50 +00:00
76df6643db added simplified SRS; not functional for I-Tetromino
Pupsi deleted branch develop-stickfight from MineNet/Minigames 2026-02-02 19:13:36 +00:00
Pupsi deleted branch develop-pillars from MineNet/Minigames 2026-02-02 19:12:23 +00:00
Pupsi approved MineNet/Minigames#10 2026-02-02 19:09:04 +00:00
added pillars and block battle
Pupsi commented on pull request MineNet/Minigames#10 2026-02-02 19:00:07 +00:00
added pillars and block battle

Hier kann auch player anstatt playerMoveEvent.getPlayer() hin.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Kann direkt in onLoad rein.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Kann als lambda expression geschrieben werden. Schlägt IntelliJ meistens schon vor.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Lieber ein Array pro Block mit Positionen und dann alle durchgehen. So wird "Block.RED_STAINED_GLASS" nicht wiederholt.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

... hier das gleiche.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Anstatt immer this.setBlock aufzurufen kann man auch AbsoluteBlockBatch benutzen (siehe Tetris Playfield).

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

generateWorld wird nur hier aufgerufen, der code von generateWorld kann also direkt hier in onLoad, ohne extra Methode.

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Leerzeile davor

Pupsi commented on pull request MineNet/Minigames#10 2026-02-01 21:09:48 +00:00
added pillars and block battle

Eigene Variable für playerMoveEvent.getPlayer(), das wiederholt sich sonst.