Commit Graph
10 Commits
Author SHA1 Message Date
MineTec 73e521131b parse 26.x texture objects in block models (redstone, glass, panes)
Since 26.x a model texture can be an object {"sprite": ..., "force_translucent": ...}
instead of a string. The block-model DTO only accepted strings, so those
models failed to load and rendered as the grey fallback cube: redstone
wire and every glass block and pane (110 models). Accept both forms in
ModelResolver (shared with ItemGeometry).

Edge-case test plugin: redstone/glass scene.
2026-11-04 13:28:10 +01:00
MineTec 9e59435e13 edge-case test plugin: fence and door in the rotated-block scene 2026-11-04 13:24:48 +01:00
MineTec a99acad80c fix blockstate y-rotation direction and rotate top/bottom UVs without uvlock
Blockstate "y" rotations turned the geometry counter-clockwise while the
faces were re-assigned clockwise (vanilla). Every east/west variant of an
asymmetric block ended up mirrored on the wrong side of its cell: shelf
mushrooms and ladders floated away from their support, stairs faced
backwards. Rotate clockwise like vanilla, adjust element-rotation axes,
and turn up/down face textures with the model unless uvlock is set.

Edge-case test plugin: shelf mushroom (side + top view) and rotated-block
scenes.
2026-11-04 13:20:40 +01:00
MineTec 32afe08f03 render entities from vanilla client models, add items, displays and leashes
- dump entity models straight from the unobfuscated client jar
  (tools/VanillaModelDump.java, tools/update-vanilla-models.sh): models posed
  by vanilla setupAnim, baby/variant/layer models, renderer transforms,
  default textures, pose variants (sitting, holding items, illager arms)
  and all layer definitions; the old CEM template is only a fallback now
- fix adult zombies captured as babies, zero-thickness planes (wings,
  fins) and back faces in the entity intersector
- held items, head items (pumpkins, skulls), shields, elytra, saddles and
  body equipment for every mount, armor following the pose
- block/item/text display entities, dropped items, falling blocks, primed
  TNT, minecart contents, block entities inside displays, leash ropes
- item models resolved from the 26.x item definitions with display
  transforms; generated items extruded like vanilla
- bundle the vanilla font definitions as fallback so sign/text rendering
  works with packs that lack font/*.json
- one failing entity no longer aborts the whole photo
- edge-case test plugin (tools/edgecase-plugin) and offline harnesses
2026-11-04 13:11:39 +01:00
MineTec 220cda1deb add survival mode support: camera, film system, and dynamic crafting recipes for photos 2026-06-21 17:30:24 +02:00
MineTec fed94f97d1 add sign text rendering: support font loading, text rasterization, and color adjustments for signs 2026-06-21 16:15:57 +02:00
MineTec 5330948dbd enhance entity rendering: add support for villager levels, horse armor, llama decor, and saddle/chest states 2026-06-21 15:32:53 +02:00
MineTec 094aa463c5 refactor and simplify rendering logic; remove redundant code and consolidate utility methods 2026-06-21 14:42:10 +02:00
MineTec c5d5eae1c1 refactor block entity handling and add support for invisible materials 2026-06-21 14:22:10 +02:00
MineTec 211c7e8479 resource-pack render engine 2026-06-07 18:57:40 +02:00