- dump entity models straight from the unobfuscated client jar
(tools/VanillaModelDump.java, tools/update-vanilla-models.sh): models posed
by vanilla setupAnim, baby/variant/layer models, renderer transforms,
default textures, pose variants (sitting, holding items, illager arms)
and all layer definitions; the old CEM template is only a fallback now
- fix adult zombies captured as babies, zero-thickness planes (wings,
fins) and back faces in the entity intersector
- held items, head items (pumpkins, skulls), shields, elytra, saddles and
body equipment for every mount, armor following the pose
- block/item/text display entities, dropped items, falling blocks, primed
TNT, minecart contents, block entities inside displays, leash ropes
- item models resolved from the 26.x item definitions with display
transforms; generated items extruded like vanilla
- bundle the vanilla font definitions as fallback so sign/text rendering
works with packs that lack font/*.json
- one failing entity no longer aborts the whole photo
- edge-case test plugin (tools/edgecase-plugin) and offline harnesses
Colors the map palette cannot represent (light sky blue, sunset tones) were
approximated by mixing far-apart palette colors, producing a high-contrast
checkerboard in the sky and stray speckles elsewhere. Diffuse the error in
CIELAB and only allow palette colors nearly as close to the original as the
best match, so the dither blends between neighbouring colors only.
Biome grass/foliage/dry-foliage/water colors and grass color modifiers are now
read from the server's built-in worldgen biome data at runtime, with a 26.3
snapshot as fallback. Fixes missing biomes (dappled_forest, pale_garden,
sulfur_caves) and several outdated values. Replace deprecated ExactChoice
constructors.