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526059c70a
mountain 3 crash fix mod (keeps the boulder spawners alive, one word of t1l5m003), object palette test skips without a display
ec2876d9c8
developer mode mod: game's developer switch on (warp with a+s, river log cheat), keys for the hidden aux inputs (fly, heart and fruit, idols, coins) on both exe versions
e36ff2d2c2
mountain 3 crash: rollingbouldermountain spawners end while their boulders still write parent.v13 (use after free), seen in game, one-word level fix tested; diag tooling in notes/dev
8b3c38fe56
debug wireframe: allowance areas option (off, floating spots, all edges) from an exact port of the engine floor test, capped by level memory
0568ae7f24
exit logic corrected from in-game debugging: the leveldoor only sets g101-g105, the llama's script ends the level (material 16, exit cell, near the floor); stale floor record after a position jump explains the hover exit skip in jungle day 2
64259ea15b
fly key capture lets shift, ctrl and alt through, so the play-here crosshair no longer sticks after flying fast
322e36c0f3
toolbar block icons centred in their 16px box (test for all icons), tutorials say where the objects tab is
52c70e817d
editor: fly keys work while another component has the keyboard focus (window-wide key dispatcher during right-mouse fly), held keys cleared when the flight ends
932ccf5fc8
warning dialog for unsupported groove.exe versions at start and before the first apply of a session (nothing blocked)
ff6673af66
readme and docs: german and english game versions supported, what happens with other versions
ca22c75fac
english groove.exe (2000-10-17) supported next to the german one: named exe sites found by signatures per build (german patches byte-identical), base patch and every exe mod on both, unknown builds get a clear message; display diagnostics moved to troubleshooting with a warning (it flashes every monitor black)
f984019199
gitignore the english groove.exe used for version support
abe97b6977
changelog: alligator arena, documentation and known limits for 0.2.1; current launcher and editor screenshots everywhere, coaster in the readme pictures
bc8408d963
save path of the relocated coin and flag arrays verified in game: saves after finishing jungle 2 and village 1 byte-identical to the old exe, testlevel coins never reach the save
a64df88c77
release automation: gitea actions build every push and publish tagged releases (version from the tag, packages, sha256sums, changelog section as text), simple 5-step install guide in the readme
f5fd411592
llama coaster: ride the catacombs coaster cart on a new track (loop or grand circuit with drops, climbs, boosts, spin pads and jumps), 1-3 laps, three speeds, coins; offline cart simulation checks every jump and climb; roller coaster chapter in the strats docs
6d449257a7
tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names