MineTec pushed to develop at MineNet/Minigames 2026-11-06 20:49:24 +00:00
9e757378c1 added MobArena game mode with custom mobs and arena mechanics
MineTec pushed to develop at Minecraft/PixelPics 2026-11-05 20:52:41 +00:00
1797436519 simplify the usability and hardening code: main-thread hop and async saved-data scan shared (MainThread.run, MapUsageScan.diskAsync), render settings passed as a record and applied by one applyConfig, rejections counted in tryReserve, pack folder scanned once per phase with the loader's zip order, admin subcommand table, shared number parsing and timing text, dead overloads removed, comments thinned
57a3a06cdf /pixelpic commands: help for everyone (how camera, film and photos work), admin info (versions, pack and dump state, coverage, queue, photo stats, storage), photo [player] with phase timings, give <player> camera|film [amount], reload (config, render limits live, pack and models), tab completion by permission, clear german errors for wrong arguments, command registered lowercase (/pixelPic never matched for players) with alias pixelpics
492bcb3a39 automatic setup off the main thread: the vanilla resource pack is downloaded from mojang when none is present (client jar of the server version, sha1 and size from the manifest, https only, timeouts, size limit) and replaced after a minecraft update (version stamp or vanilla-<version>.zip, old pack keeps rendering until then and goes to backup/), photos refused with a clear message until ready, packs of other versions left out, coverage check of block states and item definitions, entity dump version checked against the server (outdated override ignored), new config options added to existing configs, pack script stamps and verifies
be94c33ea6 render stats and live limits: photo counters and phase timings (queue, snapshot, trace, dither), running/queued load, render limits applicable to the running pool (trace parallelism, concurrent renders, queue, timeout), debug log switch with stack traces of failed renders
a082271f28 camera fluid check never loads the chunk at the eye (an eye in an unloaded chunk loaded it synchronously in prepare: 204 ms, now 13 ms)
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MineTec deleted branch develop-jannis from MineNet/Minigames 2026-11-04 22:40:58 +00:00
MineTec merged pull request MineNet/Minigames#18 2026-11-04 22:40:57 +00:00
Optionally drop chat locally when the proxy distributes it (velocity.chat-via-proxy)
MineTec pushed to develop at MineNet/Minigames 2026-11-04 22:40:57 +00:00
dc32b053a3 Merge pull request 'Optionally drop chat locally when the proxy distributes it (velocity.chat-via-proxy)' (#18) from develop-jannis into develop
f77d1290c7 Merge branch 'develop' into develop-jannis
3f1d2b86f2 Optionally drop chat locally when the proxy distributes it (velocity.chat-via-proxy)
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MineTec pushed to develop-jannis at MineNet/Minigames 2026-11-04 22:40:45 +00:00
f77d1290c7 Merge branch 'develop' into develop-jannis
d51ad387b4 Merge pull request 'fixed placement issues in BuildBattle and added isInArea methode to Position.java' (#16) from developBuildBattle into develop
63afbaaf85 Merge branch 'develop' into developBuildBattle
1ef1d760ed fixed tetris game tick delay too low at high levels
70be6418e0 Merge pull request 'Bug fixing' (#17) from bugFixing into develop
Compare 17 commits »
MineTec deleted branch developBuildBattle from MineNet/Minigames 2026-11-04 12:50:06 +00:00
MineTec pushed to develop at MineNet/Minigames 2026-11-04 12:50:06 +00:00
d51ad387b4 Merge pull request 'fixed placement issues in BuildBattle and added isInArea methode to Position.java' (#16) from developBuildBattle into develop
63afbaaf85 Merge branch 'develop' into developBuildBattle
331efa9ffd replaced BlockPlacementHelper in BuildBattle with blocks-and-stuff placement rules
7424d6b929 fixed placement issues in BuildBattle and added isInArea methode to Position.java
a18a6b0dca fixed placement issues in BuildBattle and added isInArea methode to Position.java
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MineTec merged pull request MineNet/Minigames#16 2026-11-04 12:50:05 +00:00
fixed placement issues in BuildBattle and added isInArea methode to Position.java
MineTec pushed to developBuildBattle at MineNet/Minigames 2026-11-04 12:48:58 +00:00
63afbaaf85 Merge branch 'develop' into developBuildBattle
1ef1d760ed fixed tetris game tick delay too low at high levels
70be6418e0 Merge pull request 'Bug fixing' (#17) from bugFixing into develop
9d779a4879 fixed root cause of knockback issue in high ground
f23495ecdd fixed knockback issue in high ground
Compare 6 commits »
MineTec pushed to develop at Minecraft/PixelPics 2026-11-04 12:36:16 +00:00
37fa1d8f56 bind block textures to the model under blockstate rotations (vanilla UVs)
MineTec pushed to develop at Minecraft/PixelPics 2026-11-04 12:28:11 +00:00
73e521131b parse 26.x texture objects in block models (redstone, glass, panes)
MineTec pushed to develop at Minecraft/PixelPics 2026-11-04 12:24:49 +00:00
9e59435e13 edge-case test plugin: fence and door in the rotated-block scene
MineTec pushed to develop at Minecraft/PixelPics 2026-11-04 12:20:41 +00:00
a99acad80c fix blockstate y-rotation direction and rotate top/bottom UVs without uvlock
MineTec pushed to develop at Minecraft/PixelPics 2026-11-04 12:11:40 +00:00
32afe08f03 render entities from vanilla client models, add items, displays and leashes
MineTec pushed to develop at Minecraft/PixelPics 2026-11-04 10:29:33 +00:00
5904814e69 reduce harsh dithering: constrained error diffusion in Lab space
MineTec pushed to develop at Minecraft/PixelPics 2026-11-04 10:19:09 +00:00
2d84a35cc4 update to Paper 26.3: load biome colors from vanilla data, fix dappled forest grass
MineTec closed issue CraftAttack/website#43 2026-10-30 11:26:36 +00:00
New Endpoints for Varo
MineTec pushed to master at CraftAttack/spawn 2026-10-29 18:51:38 +00:00
d18ddc7b07 Remove outdated outlawed PvP system and related configurations