MineTec
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386a06006d
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strats: custom types stay editable after importing object types (custom code kept last), references between custom types by name, edit can change where fields come from, opcode aliases with clearer names, script view gotos 400 -> 31 (labeled break/continue, condition chains, jumps to return), script language 2: event handlers, switch, short-circuit && ||, constant folding, schema parameter names, plain numbers in cells
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2026-11-07 14:12:49 +01:00 |
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MineTec
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d6f84be125
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launcher: wizard bar follows the copied megabytes, saves table shows 4 rows at the minimum size, mods tab keeps focus and caret when it is rebuilt, take-over notice expires; geom_export previews in game space; apptest checks every menu step with longer holds, loads slot 2, retries an early crash once and records load
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2026-11-07 14:00:22 +01:00 |
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MineTec
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d030c9c6c7
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test world: gallery of all 253 figures and objects of every world as static display strats (cross-world import, idle animation, no ai), packed rows per world with coloured posts, animal pen removed
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2026-11-07 13:59:54 +01:00 |
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MineTec
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6a76cac69f
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objects: snap to floor follows the engine's cell rule (cell tiles, swap models, then neighbours), alligator, alligator spawner and cow guard spawner schemas with box checks, every way of adding a box walker gives it a box, guard info names the objects that set its event bit, new and moved player starts carry their start camera node (no camera in the llama's head), edit and delete type in the object palettes' context menu
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2026-11-07 13:51:12 +01:00 |
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MineTec
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01208aa36f
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editor: readable names in tool status and problem texts, waypoint reference buttons shorten to fit, x/y/z fields stack in a narrow inspector, whole-number outliner filter for tiles, z-buffered mesh import preview, gltf export of the selection only and of collision as a separate mesh
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2026-11-07 13:39:54 +01:00 |
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MineTec
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d12c642b37
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readme: notes are english now
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2026-11-07 12:49:23 +01:00 |
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MineTec
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22a61246fc
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editor: readable names in inspector, status hover, asset browser and outliner filter, waypoint buttons and long inspector labels wrap, library keeps no collision, autosave no longer hides fresher messages, old menu play-test path removed, task runner always finishes (no stuck loading), play-test starts bound to their level
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2026-11-07 12:48:43 +01:00 |
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MineTec
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4a58910fba
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mesh files use game space (right-handed, y up): obj/gltf import and export no longer mirror models, per-mesh handedness keeps meshes of old projects as they were, python tools follow (--export-space for the old files)
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2026-11-07 12:48:43 +01:00 |
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MineTec
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c4fa500198
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launcher: notice when an interrupted apply was finished or rolled back (retries while another window applies), windows take over config changes made in another window, hints and settings wrap at the minimum window size, data paths with .. cleaned up, boot-to-level starts bound to their level (ignored for other levels)
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2026-11-07 12:48:43 +01:00 |
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MineTec
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8b78958306
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strats: custom object types can be edited and deleted with undo (code rebuilt, objects follow their type), low-confidence opcodes re-checked (353 high, 2 low left), script view with do-while, while, break, continue, switch and else-if (gotos 11019 -> 400), first script compiler (structured script -> assembly, script stored with the type)
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2026-11-07 12:17:32 +01:00 |
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MineTec
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b35792a4ed
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agent brief: verify merges in snapshots instead of the main tree
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2026-11-07 11:57:34 +01:00 |
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MineTec
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2f22a56cec
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editor: tile paint and collision strokes are one undo step, no collision option for tiles (visual-only model copy in the build), freed gl buffers and stale pick ids, export level as gltf/glb with textures and vertex colours
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2026-11-07 11:57:22 +01:00 |
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MineTec
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59531a60b8
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editor: game running badge and stop game button during play-tests, crosshair for play from camera position while shift is held, readable outliner names, plain error dialogs with details and no stuck loading status, inspector hints wrap with the dock
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2026-11-07 11:57:22 +01:00 |
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MineTec
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d9f1b8c2fe
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guards need their position inside a pair of waypoint boxes (else the game removes them): placing a guard gives it a box and event bit 0, check and inspector state with box around it button; exit and object checks use the engine's cell rule (tiles listed in the cell, swap models), tile cell from the map loader formula
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2026-11-07 11:57:22 +01:00 |
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MineTec
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a6708e5fff
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launcher: interrupted apply recovers cd-active.new (completion marker) or cd-active.old, config.json merged field by field on save across windows, wine version check with warning below 5.0, mirror worlds as check boxes (new multi option type, old values still load), copy progress in mb in the wizard, saves table fits 1280x720
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2026-11-07 11:57:22 +01:00 |
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MineTec
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526f6072f6
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translated the remaining german notes, python comments, help and messages to english (in-game strings, parsed report lines and cli values stay german)
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2026-11-07 10:51:14 +01:00 |
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MineTec
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86fe26d786
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hotkeys moved to mods and checked across all enabled mods (apply refuses two hotkey options on the same key), agent briefs in notes/dev
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2026-11-07 10:38:10 +01:00 |
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MineTec
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1c8b766454
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play-test copies are temporary (levels/.playtest, removed and mod selection restored when the game ends), add to llamamod and keep option in the editor, remove level and open levels folder in the launcher plus --remove-level, unique level mod ids for files differing only in case, esc leaves the waypoint tool
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2026-11-07 09:42:24 +01:00 |
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MineTec
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2386443fac
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strat scripts: all 434 vm opcodes named from groove.exe handlers (argonaut names via croc 2 lineage), own assembly syntax with byte-exact round trip over all 1461 code units, script view and script panel in the editor, editing values with undo, custom object types from script or clone, manual chapter with the bucky circle tutorial
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2026-11-07 09:25:15 +01:00 |
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MineTec
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b36a366240
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initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual)
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2026-11-07 08:15:40 +01:00 |
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