changelog: alligator arena, documentation and known limits for 0.2.1; current launcher and editor screenshots everywhere, coaster in the readme pictures
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@@ -40,6 +40,10 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo
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Boot to level) no longer damages your progress.
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- The level tally shows the real coin and secret totals of new levels, the Test World and the
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arena instead of the Village's "55".
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- **New: Alligator Arena** – a minigame on a TestLevel chapter (default 49): alligators come in
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waves into a walled pit; every hit costs one of their lives and coins pop out, their bite
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costs your energy; beat every wave and the exit opens. Lives, waves, energy and coins per hit
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can be set.
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- **New: Llama Coaster** – a roller-coaster ride on a TestLevel chapter (default 48), with the
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cart from the Catacombs: drops, climbs, boost arrows, a jump and a spin pad. Two tracks, 1–3
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laps, three speeds.
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@@ -81,7 +85,15 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo
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- Opcodes have checked descriptions.
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- Narrow docks, small windows and long labels wrap instead of being cut off.
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### Documentation
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- New guide for building your own levels, a reference of the game's file formats and engine
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limits, and a chapter on object scripts (strats) with the arena and the coaster as worked
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examples: start at [docs/README.md](docs/README.md).
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### Known limits
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- Tested on Linux (Wine) and in a Windows VM. Real Windows hardware is not tested yet.
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- The game draws objects only within about 12 units of the llama.
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- Four music tracks of the game have no file on the CD (GAMEOVER, TALLY, PUZZLE2, PLATFORM); the
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editor marks them.
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