diff --git a/CHANGELOG.md b/CHANGELOG.md index d948862..d1779c9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -40,6 +40,10 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo Boot to level) no longer damages your progress. - The level tally shows the real coin and secret totals of new levels, the Test World and the arena instead of the Village's "55". + - **New: Alligator Arena** – a minigame on a TestLevel chapter (default 49): alligators come in + waves into a walled pit; every hit costs one of their lives and coins pop out, their bite + costs your energy; beat every wave and the exit opens. Lives, waves, energy and coins per hit + can be set. - **New: Llama Coaster** – a roller-coaster ride on a TestLevel chapter (default 48), with the cart from the Catacombs: drops, climbs, boost arrows, a jump and a spin pad. Two tracks, 1–3 laps, three speeds. @@ -81,7 +85,15 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo - Opcodes have checked descriptions. - Narrow docks, small windows and long labels wrap instead of being cut off. +### Documentation + +- New guide for building your own levels, a reference of the game's file formats and engine + limits, and a chapter on object scripts (strats) with the arena and the coaster as worked + examples: start at [docs/README.md](docs/README.md). + ### Known limits - Tested on Linux (Wine) and in a Windows VM. Real Windows hardware is not tested yet. - The game draws objects only within about 12 units of the llama. +- Four music tracks of the game have no file on the CD (GAMEOVER, TALLY, PUZZLE2, PLATFORM); the + editor marks them. diff --git a/README.md b/README.md index 9def158..73c107d 100644 --- a/README.md +++ b/README.md @@ -20,16 +20,16 @@ More pictures: | | | |---|---| -| ![LlamaMod launcher](docs/img/launcher.jpg) | ![Level editor](docs/img/editor.jpg) | -| **Launcher**: mods with options, save-game editor, one-click play | **Level editor**: brushes, tiles, meshes, objects, textures, play-test with F5 | | ![Test World gallery](docs/img/testworld-gallery.jpg) | ![Alligator Arena](docs/manual/img/mod_arena.jpg) | | **Test World**: all 253 figures and objects of the game in one level | **Alligator Arena**: a minigame with new, scripted enemies | -| ![Debug view](docs/img/debug-view.jpg) | ![glTF in Blender](docs/img/gltf-blender.jpg) | -| **Debug view**: collision and invisible objects in the running game | **glTF/OBJ** export and import for Blender | +| ![Llama Coaster](docs/manual/img/mod_coaster.jpg) | ![Debug view](docs/img/debug-view.jpg) | +| **Llama Coaster**: a new roller coaster track for the catacombs cart | **Debug view**: collision and invisible objects in the running game | +| ![glTF in Blender](docs/img/gltf-blender.jpg) | | +| **glTF/OBJ** export and import for Blender | | ## Features -* **Mods** – tick, *Apply*, *Play*: Test World, Alligator Arena, your own levels, Boot to level, +* **Mods** – tick, *Apply*, *Play*: Test World, Alligator Arena, Llama Coaster, your own levels, Boot to level, Intro skip, Mirror mode, Practice tools (save/restore position, extra checkpoints), Randomizer, Draw distance, Built-in cheats, Debug wireframe, Free camera & noclip. * **Level editor** – new levels from templates or editing the original levels; brushes, the base diff --git a/docs/img/editor.jpg b/docs/img/editor.jpg index 65842ff..f163feb 100644 Binary files a/docs/img/editor.jpg and b/docs/img/editor.jpg differ diff --git a/docs/img/launcher.jpg b/docs/img/launcher.jpg index 17f17ae..d2db3cf 100644 Binary files a/docs/img/launcher.jpg and b/docs/img/launcher.jpg differ