31 Commits

Author SHA1 Message Date
460d737d3d reset player level 2025-07-19 02:21:23 +02:00
7591ce29ff added strong towers 2025-07-19 02:09:55 +02:00
39bbf19d9d reset more player values in Room 2025-07-19 01:48:35 +02:00
df239d8166 made armadillo faster and chicken slower 2025-07-19 01:27:35 +02:00
bf9c16ccc8 removed log 2025-07-19 01:24:40 +02:00
b5d6d7bac4 added wave mechanic 2025-07-19 01:10:57 +02:00
3b55f16b24 added range to cursor 2025-04-16 23:43:46 +02:00
5ef254b75f fixed tower spawning issues 2025-04-14 17:26:59 +02:00
5e5f36153e added own cursor class 2025-04-13 23:28:46 +02:00
e77879c657 added tower value calculation and delete tower mechanic 2025-04-13 18:35:50 +02:00
e3068be160 moved shooting mechanic to ShootingTower, added money 2025-04-13 16:12:08 +02:00
867bee1c5a corrected PlayerLoginHandler 2025-04-13 13:07:28 +02:00
893923cc56 added towers and added tower spawn mechanics 2025-04-12 23:48:06 +02:00
38c944e6c1 added basic towerdefense logic 2025-04-12 19:22:37 +02:00
36c6c93edb started towerdefense path mechanic 2025-04-11 00:51:43 +02:00
24af27f2e3 fixed different player gamemodes in lobby after games 2025-03-22 11:11:08 +01:00
13132eace6 fixed minestom-pvp version, made stickfight playable 2025-03-03 20:28:10 +01:00
8d479b69e3 updated JumpDive translations 2025-03-03 01:31:57 +01:00
5ca8ad8bd7 added jumpDive game 2025-03-03 01:28:29 +01:00
3f2ba1e428 prevent execution of /hub in api driven rooms 2025-03-02 23:40:39 +01:00
5bab1a1ac7 fixed skin not being applied properly, made /skin privileged 2025-03-02 23:35:30 +01:00
8fdd0487bf updated project to newest minestom commit 2025-03-02 23:26:58 +01:00
e0ee1e66c9 added description message on game start 2025-01-02 01:08:53 +01:00
5acb44b0e1 disabled player collisions 2025-01-01 22:20:57 +01:00
7cd849946b fixed elytra race spectators flying elytra 2024-12-27 12:02:38 +01:00
a71aca5d6c added missing translations 2024-12-27 12:01:44 +01:00
ea08ac7a81 fixed tnt run falling before start 2024-12-27 11:10:18 +01:00
ee192c1035 fixed some bugs 2024-12-27 10:58:07 +01:00
81dbf16d3f fixed tetris player inputs 2024-12-27 10:53:02 +01:00
f03011e4f1 Merge remote-tracking branch 'origin/develop' into develop 2024-12-24 00:26:53 +01:00
9069ead9e9 fixed barrier border for terrain generator 2024-12-24 00:26:41 +01:00
46 changed files with 1323 additions and 159 deletions

View File

@ -10,8 +10,6 @@ group 'eu.mhsl.minenet'
version '1.0-SNAPSHOT'
repositories {
//maven 'https://repo.unnamed.team/repository/unnamed-public/'
mavenCentral()
google()
@ -46,7 +44,7 @@ dependencies {
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.9.0'
//https://jitpack.io/#Minestom/Minestom
implementation 'net.minestom:minestom-snapshots:d707b0674f'
implementation 'net.minestom:minestom-snapshots:fd51c8d17a'
//Tools
implementation 'de.articdive:jnoise:3.0.2'
@ -55,11 +53,11 @@ dependencies {
implementation 'org.spongepowered:configurate-yaml:4.1.2'
implementation 'com.sparkjava:spark-core:2.9.4'
implementation 'com.google.code.gson:gson:2.10.1'
implementation 'com.google.guava:guava:32.0.0-android'
implementation 'com.google.guava:guava:32.0.1-android'
//PvP
implementation 'com.github.TogAr2:MinestomPvP:04180ddf9a'
implementation 'io.github.TogAr2:MinestomPvP:PR62-SNAPSHOT'
// Hephaestus engine
implementation("team.unnamed:hephaestus-api:0.2.1-SNAPSHOT")

View File

@ -1,5 +1,7 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.10-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

56
gradlew vendored Normal file → Executable file
View File

@ -15,6 +15,8 @@
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
@ -25,7 +27,7 @@
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# eu.mhsl.minenet.minigames.command line, like:
# command line, like:
#
# ksh Gradle
#
@ -35,7 +37,7 @@
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «eu.mhsl.minenet.minigames.command», «set», and «ulimit».
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
@ -55,7 +57,7 @@
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
@ -80,13 +82,12 @@ do
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s
' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
@ -117,7 +118,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java eu.mhsl.minenet.minigames.command to use to start the JVM.
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
@ -133,29 +134,36 @@ location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java eu.mhsl.minenet.minigames.command, stacking in reverse order:
# * args from the eu.mhsl.minenet.minigames.command line
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
@ -193,11 +201,15 @@ if "$cygwin" || "$msys" ; then
done
fi
# Collect all arguments for the java eu.mhsl.minenet.minigames.command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
@ -205,6 +217,12 @@ set -- \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
@ -214,7 +232,7 @@ set -- \
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor eu.mhsl.minenet.minigames.command substitution, so instead we
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap

39
gradlew.bat vendored
View File

@ -13,8 +13,10 @@
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%" == "" @echo off
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@ -25,7 +27,8 @@
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@ -40,13 +43,13 @@ if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' eu.mhsl.minenet.gameList.command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
@ -56,16 +59,16 @@ set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the eu.mhsl.minenet.gameList.command line
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@ -75,13 +78,15 @@ set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal

View File

@ -1,6 +1,6 @@
package eu.mhsl.minenet.minigames.command;
import eu.mhsl.minenet.minigames.command.anonymous.SkinCommand;
import eu.mhsl.minenet.minigames.command.privileged.SkinCommand;
import eu.mhsl.minenet.minigames.command.privileged.*;
import eu.mhsl.minenet.minigames.command.anonymous.HubCommand;
import eu.mhsl.minenet.minigames.command.anonymous.LeaveCommand;
@ -41,7 +41,7 @@ public enum Commands {
static {
MinecraftServer.getCommandManager().setUnknownCommandCallback((sender, command) -> {
if(command.isBlank()) return;
new ChatMessage(Icon.ERROR).appendStatic("Unknown command").quote(command).send(sender);
new ChatMessage(Icon.ERROR).appendStatic("Unknown command: ").quote(command).send(sender);
});
}
}

View File

@ -10,9 +10,13 @@ public class HubCommand extends Command {
public HubCommand() {
super("hub");
setCondition((sender, commandString) -> ((Player) sender).getInstance() instanceof Room);
setCondition(
(sender, commandString) ->
((Player) sender).getInstance() instanceof Room room && !room.apiDriven
);
setDefaultExecutor((sender, context) -> {
if(Room.getRoom((Player) sender).orElseThrow().apiDriven) return;
Room.unsetRoom((Player) sender);
MoveInstance.move((Player) sender, Hub.INSTANCE);
});

View File

@ -1,11 +1,11 @@
package eu.mhsl.minenet.minigames.command.anonymous;
package eu.mhsl.minenet.minigames.command.privileged;
import net.minestom.server.command.builder.Command;
import eu.mhsl.minenet.minigames.command.PrivilegedCommand;
import net.minestom.server.command.builder.arguments.ArgumentType;
import net.minestom.server.entity.Player;
import net.minestom.server.entity.PlayerSkin;
public class SkinCommand extends Command {
public class SkinCommand extends PrivilegedCommand {
public SkinCommand() {
super("skin");

View File

@ -11,6 +11,8 @@ import net.minestom.server.entity.Player;
import eu.mhsl.minenet.minigames.instance.hub.Hub;
import net.minestom.server.event.EventListener;
import net.minestom.server.event.player.AsyncPlayerConfigurationEvent;
import net.minestom.server.network.packet.server.play.TeamsPacket;
import net.minestom.server.scoreboard.Team;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import org.spongepowered.configurate.serialize.SerializationException;
@ -20,6 +22,11 @@ import java.util.UUID;
import java.util.logging.Logger;
public class PlayerLoginHandler implements EventListener<AsyncPlayerConfigurationEvent> {
public static final Team globalTeam = MinecraftServer.getTeamManager()
.createBuilder("global")
.collisionRule(TeamsPacket.CollisionRule.NEVER)
.build();
@Override
public @NotNull Class<AsyncPlayerConfigurationEvent> eventType() {
return AsyncPlayerConfigurationEvent.class;
@ -37,13 +44,14 @@ public class PlayerLoginHandler implements EventListener<AsyncPlayerConfiguratio
MinecraftServer.getSchedulerManager().scheduleTask(
() -> {
p.setTeam(globalTeam);
if(pushQueue != null) {
Room.setRoom(p, Room.getRoom(pushQueue).orElseThrow());
} else {
MoveInstance.move(p, Hub.INSTANCE);
}
},
TaskSchedule.seconds(5),
TaskSchedule.seconds(1),
TaskSchedule.stop()
);

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@ -11,7 +11,6 @@ import eu.mhsl.minenet.minigames.instance.Spawnable;
import eu.mhsl.minenet.minigames.instance.room.Room;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.item.ItemDropEvent;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
@ -43,13 +42,13 @@ public abstract class Game extends MineNetInstance implements Spawnable {
MinecraftServer.getInstanceManager().registerInstance(this);
logger = Logger.getLogger("Game:" + getUniqueId());
logger = Logger.getLogger("Game:" + getUuid());
eventNode()
.addListener(PlayerMoveEvent.class, this::onPlayerMove)
.addListener(PlayerBlockBreakEvent.class, this::onBlockBreak)
.addListener(PlayerBlockPlaceEvent.class, this::onBlockPlace)
.addListener(ItemDropEvent.class, this::onItemDrop);
.addListener(PlayerMoveEvent.class, this::onPlayerMove)
.addListener(PlayerBlockBreakEvent.class, this::onBlockBreak)
.addListener(PlayerBlockPlaceEvent.class, this::onBlockPlace)
.addListener(ItemDropEvent.class, this::onItemDrop);
}
public Game setParent(Room parentRoom) {
@ -64,6 +63,17 @@ public abstract class Game extends MineNetInstance implements Spawnable {
game.load();
Room.getRoom(owner).orElseThrow().moveMembersToInstance(game);
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
game.getPlayers().forEach(player -> new ChatMessage(Icon.SCIENCE)
.appendStatic(factory.name().getAssembled(player).asComponent())
.newLine()
.appendStatic(factory.description().getAssembled(player).asComponent())
.send(player));
return TaskSchedule.stop();
}, TaskSchedule.seconds(3));
} catch (Exception e) {
new ChatMessage(Icon.ERROR).appendStatic("Instance crashed: " + e.getMessage()).send(owner);
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> Room.getRoom(owner).orElseThrow().moveMembersToRoomLobby());
@ -99,15 +109,11 @@ public abstract class Game extends MineNetInstance implements Spawnable {
public void unload() {
this.onUnload();
getPlayers().forEach(player -> {
Room.setOwnRoom(player);
player.setGameMode(GameMode.SURVIVAL);
player.setInvisible(false);
});
getPlayers().forEach(Room::setOwnRoom);
scheduler().scheduleTask(() -> {
logger.info("stopping game instance " + this.uniqueId);
logger.info("stopping game instance " + this.uuid);
getPlayers().forEach(player -> player.kick("timeout"));
MinecraftServer.getInstanceManager().unregisterInstance(this);

View File

@ -8,6 +8,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.Backroo
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRainFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
@ -18,19 +19,20 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.trafficlightrace.
public enum GameList {
DEATHCUBE(new DeathcubeFactory(), GameType.JUMPNRUN),
STICKFIGHT(new StickFightFactory(), GameType.PVP),
MINERUN(new MinerunFactory(), GameType.JUMPNRUN),
TRAFFICLIGHTRACE(new TrafficLightRaceFactory(), GameType.OTHER),
STICKFIGHT(new StickFightFactory(), GameType.PROTOTYPE),
TOWERDEFENSE(new TowerdefenseFactory(), GameType.PROTOTYPE),
BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE),
BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE),
ANVILRUN(new AnvilRunFactory(), GameType.PROTOTYPE),
BOWSPLEEF(new BowSpleefFactory(), GameType.PROTOTYPE),
TETRIS(new TetrisFactory(), GameType.OTHER),
TNTRUN(new TntRunFactory(), GameType.OTHER),
ANVILRUN(new AnvilRunFactory(), GameType.PVE),
ACIDRAIN(new AcidRainFactory(), GameType.PVE),
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
SPLEEF(new SpleefFactory(), GameType.PVP),
BOWSPLEEF(new BowSpleefFactory(), GameType.PVP);
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN);
private final GameFactory factory;
private final GameType type;

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@ -11,6 +11,7 @@ import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.minestom.server.registry.DynamicRegistry;
import net.minestom.server.timer.ExecutionType;
import net.minestom.server.timer.Task;
import net.minestom.server.timer.TaskSchedule;
import net.minestom.server.world.DimensionType;
@ -20,6 +21,7 @@ import java.util.concurrent.CompletableFuture;
public class StatelessGame extends Game {
private final String name;
private final Score score;
private Task timeLimitTask;
private int timeLimit = 0;
private int timePlayed = 0;
@ -40,8 +42,12 @@ public class StatelessGame extends Game {
public void setTimeLimit(int limit) {
this.timeLimit = limit;
if(timeLimit > 0) {
scheduler().submitTask(() -> {
if(this.timeLimitTask != null) {
this.timeLimitTask.cancel();
this.timePlayed = 0;
}
if(this.timeLimit > 0) {
this.timeLimitTask = scheduler().submitTask(() -> {
if(!isRunning || timeLimit == 0) return TaskSchedule.stop();
if(timeLimit <= timePlayed) {
stop();

View File

@ -15,6 +15,11 @@ public class AcidRainFactory implements GameFactory {
return TranslatedComponent.byId("game_AcidRain#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_AcidRain#description");
}
@Override
public Material symbol() {
return Material.SLIME_BALL;

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@ -12,7 +12,12 @@ import java.util.Map;
public class BowSpleefFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("");
return TranslatedComponent.byId("game_BowSpleef#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_BowSpleef#description");
}
@Override

View File

@ -169,6 +169,7 @@ public class ElytraRace extends StatelessGame {
if(newPos.z() > ringCount * ringSpacing) {
getScore().insertResult(player);
player.setGameMode(GameMode.SPECTATOR);
player.setFlyingWithElytra(false);
}
}

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@ -14,7 +14,12 @@ import java.util.Map;
public class ElytraRaceFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("");
return TranslatedComponent.byId("game_ElytraRace#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_ElytraRace#description");
}
@Override
@ -25,7 +30,7 @@ public class ElytraRaceFactory implements GameFactory {
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("ringCount", Material.DIAMOND_BLOCK, TranslatedComponent.byId("ringCount"), 5, 10, 20, 30, 40, 50));
.addOption(new NumericOption("ringCount", Material.DIAMOND_BLOCK, TranslatedComponent.byId("game_ElytraRace#ringCount"), 5, 10, 20, 30, 40, 50));
}
@Override

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@ -0,0 +1,99 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.PointsWinScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.world.BlockPallet;
import net.kyori.adventure.sound.Sound;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.sound.SoundEvent;
import org.jetbrains.annotations.NotNull;
import java.util.WeakHashMap;
import java.util.concurrent.CompletableFuture;
public class JumpDive extends StatelessGame {
private final int radius;
private final int height;
private final int timeLimit;
private final WeakHashMap<Player, Integer> scores = new WeakHashMap<>();
public JumpDive(int radius, int height, int timeLimit) {
super(Dimension.OVERWORLD.key, "jumpDive", new PointsWinScore());
this.radius = radius;
this.height = height;
this.timeLimit = timeLimit;
}
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
for(int x = -radius*2; x <= radius*2; x++) {
for(int z = -radius*2; z <= radius*2; z++) {
if(new Pos(x, 0, z).distance(new Pos(0, 0, 0)) > radius) {
batch.setBlock(x, height, z, BlockPallet.STONE.rnd());
} else {
batch.setBlock(x, 0, z, BlockPallet.GROUND.rnd());
batch.setBlock(x, 1, z, Block.WATER);
}
}
}
BatchUtil.loadAndApplyBatch(batch, this, () -> callback.complete(null));
}
@Override
protected void onStart() {
setTimeLimit(timeLimit);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
Player p = playerMoveEvent.getPlayer();
if(
p.isOnGround() && playerMoveEvent.getNewPosition().y() < height
|| playerMoveEvent.getNewPosition().y() < 0
|| isBeforeBeginning && playerMoveEvent.getNewPosition().y() < height
) {
p.teleport(getSpawn());
playerMoveEvent.setCancelled(true);
}
if(
playerMoveEvent.getNewPosition().y() <= 1
&& playerMoveEvent.getNewPosition().distance(0, 1, 0) < radius + 0.5
&& !(!isBeforeBeginning && !isRunning)
) {
setBlock(playerMoveEvent.getNewPosition().withY(1), Block.REDSTONE_BLOCK);
scores.merge(p, 1, Integer::sum);
p.teleport(getSpawn());
playerMoveEvent.setCancelled(true);
p.playSound(Sound.sound(SoundEvent.ENTITY_EXPERIENCE_ORB_PICKUP, Sound.Source.PLAYER, 2f, 2f));
}
}
@Override
protected void onStop() {
getPlayers().forEach(player -> getScore().insertResult(player, scores.getOrDefault(player, 0)));
}
@Override
public Pos getSpawn() {
double theta = rnd.nextDouble() * 2 * Math.PI;
double spawnRadius = radius + 2;
double x = spawnRadius * Math.cos(theta);
double z = spawnRadius * Math.sin(theta);
return new Pos(x, height + 2, z).withLookAt(new Pos(0, height, 0));
}
}

View File

@ -0,0 +1,43 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class JumpDiveFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_jumpDive#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_jumpDive#description");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 5, 8, 10, 12, 14, 16))
.addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 30, 60, 90))
.addOption(new NumericOption("timeLimit", Material.CLOCK, TranslatedComponent.byId("optionCommon#seconds"), 60, 120, 180, 240, 300));
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new JumpDive(configuration.get("radius").getAsInt(), configuration.get("height").getAsInt(), configuration.get("timeLimit").getAsInt()).setParent(parent);
}
@Override
public Material symbol() {
return Material.WATER_BUCKET;
}
}

View File

@ -22,7 +22,7 @@ public class MinerunFactory implements GameFactory {
return new ConfigManager()
.addOption(new NumericOption("width", Material.OAK_FENCE, TranslatedComponent.byId("optionCommon#width"), 10, 30, 50, 100))
.addOption(new NumericOption("length", Material.ZOMBIE_HEAD, TranslatedComponent.byId("optionCommon#length"), 50, 100, 150, 200))
.addOption(new NumericOption("percentage", Material.LIGHT_WEIGHTED_PRESSURE_PLATE, TranslatedComponent.byId("game_Minerun#optionPercentageMiens"), 30, 40, 50, 60, 70));
.addOption(new NumericOption("percentage", Material.LIGHT_WEIGHTED_PRESSURE_PLATE, TranslatedComponent.byId("game_Minerun#optionPercentageMines"), 30, 40, 50, 60, 70));
}
@Override

View File

@ -78,6 +78,7 @@ public class Spleef extends StatelessGame {
}
private void destroyBlock(PlayerStartDiggingEvent event) {
if(!isRunning) return;
setBlock(event.getBlockPosition(), Block.AIR);
}

View File

@ -33,7 +33,7 @@ public class SpleefFactory implements GameFactory {
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("game_Spleef#radius"), 10, 20, 30))
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 10, 20, 30))
.addOption(new NumericOption("stackCount", Material.SCAFFOLDING, TranslatedComponent.byId("game_Spleef#stackCount"), 1, 2, 3, 4, 5));
}

View File

@ -3,20 +3,23 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.LastWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
import io.github.togar2.pvp.events.FinalAttackEvent;
import io.github.togar2.pvp.feature.CombatFeatures;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import org.jetbrains.annotations.NotNull;
import java.util.List;
import java.util.WeakHashMap;
import java.util.concurrent.CompletableFuture;
public class Stickfight extends StatelessGame {
private final double radius = 20;
private final WeakHashMap<Player, Pos> spawnPoints = new WeakHashMap<>();
public Stickfight() {
super(Dimension.OVERWORLD.key, "Stickfight", new LastWinsScore());
@ -38,21 +41,56 @@ public class Stickfight extends StatelessGame {
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
for (int z = -10; z <= 10; z++) {
batch.setBlock(0, 50, z, Block.SANDSTONE);
}
batch.setBlock(0, 50, 0, Block.GOLD_BLOCK);
setBlock(0, 50, 0, Block.DIAMOND_BLOCK);
}
BatchUtil.loadAndApplyBatch(batch, this, () -> callback.complete(null));
@Override
protected void start() {
List<Player> players = getPlayers().stream().toList();
int numPlayers = players.size();
for (int i = 0; i < numPlayers; i++) {
double angle = (2 * Math.PI / numPlayers) * i;
int spawnX = (int) (radius * Math.cos(angle));
int spawnZ = (int) (radius * Math.sin(angle));
int spawnY = 50;
Pos spawnpoint = new Pos(spawnX, spawnY + 1, spawnZ).add(0.5);
spawnPoints.put(players.get(i), spawnpoint.withLookAt(getSpawn()));
players.get(i).teleport(spawnpoint);
generateBridge(spawnX, spawnY, spawnZ);
}
setBlock(0, 50, 0, Block.GOLD_BLOCK);
super.start();
}
private void generateBridge(int startX, int startY, int startZ) {
int steps = (int) (radius * 1.5);
for (int i = 0; i < steps; i++) {
double t = (double) i / steps;
int x = (int) (startX * (1 - t));
int z = (int) (startZ * (1 - t));
setBlock(x, startY, z, Block.SANDSTONE);
}
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
if(isBeforeBeginning) playerMoveEvent.setCancelled(true);
if(!spawnPoints.containsKey(playerMoveEvent.getPlayer())) {
playerMoveEvent.setCancelled(true);
return;
}
if(isBeforeBeginning) {
if(spawnPoints.get(playerMoveEvent.getPlayer()).distance(playerMoveEvent.getNewPosition()) < 1) return;
playerMoveEvent.setCancelled(true);
playerMoveEvent.getPlayer().teleport(spawnPoints.get(playerMoveEvent.getPlayer()));
}
if(playerMoveEvent.getNewPosition().y() < 40) {
playerMoveEvent.getPlayer().teleport(new Pos(0, 51, 0));
playerMoveEvent.getPlayer().teleport(spawnPoints.get(playerMoveEvent.getPlayer()));
}
}

View File

@ -7,7 +7,6 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetro
import eu.mhsl.minenet.minigames.score.PointsWinScore;
import net.kyori.adventure.text.Component;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
@ -73,7 +72,6 @@ class Tetris extends StatelessGame {
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent event) {
Player player = event.getPlayer();
Pos previousPosition = event.getPlayer().getPosition();
Pos currentPosition = event.getNewPosition();
TetrisGame tetrisGame = this.tetrisGames.get(player);
@ -85,37 +83,14 @@ class Tetris extends StatelessGame {
if(tetrisGame.lost) return;
if(player.getGameMode() == GameMode.SPECTATOR) return;
if(player.inputs().forward()) tetrisGame.pressedButton(TetrisGame.Button.W);
if(player.inputs().backward()) tetrisGame.pressedButton(TetrisGame.Button.S);
if(player.inputs().right()) tetrisGame.pressedButton(TetrisGame.Button.D);
if(player.inputs().left()) tetrisGame.pressedButton(TetrisGame.Button.A);
if(player.inputs().jump()) tetrisGame.pressedButton(TetrisGame.Button.space);
event.setNewPosition(tetrisGame.getPlayerSpawnPosition().withView(currentPosition));
player.setSprinting(false);
Vec movementVector = currentPosition.asVec().sub(previousPosition.asVec());
float yaw = player.getPosition().yaw();
double yawRadians = Math.toRadians(yaw);
double forwardX = -Math.sin(yawRadians);
double forwardZ = Math.cos(yawRadians);
Vec forward = new Vec(forwardX, 0, forwardZ).normalize();
Vec left = forward.cross(new Vec(0, 1, 0)).normalize();
double forwardAmount = movementVector.dot(forward);
double leftAmount = movementVector.dot(left);
double buttonPressAmount = 0.05;
if (forwardAmount > buttonPressAmount) {
tetrisGame.pressedButton(TetrisGame.Button.W);
} else if (forwardAmount < -buttonPressAmount) {
tetrisGame.pressedButton(TetrisGame.Button.S);
}
if (leftAmount > buttonPressAmount) {
tetrisGame.pressedButton(TetrisGame.Button.D);
} else if (leftAmount < -buttonPressAmount) {
tetrisGame.pressedButton(TetrisGame.Button.A);
}
if(previousPosition.y() < currentPosition.y()) tetrisGame.pressedButton(TetrisGame.Button.space);
}
protected void onPlayerInteract(@NotNull PlayerUseItemEvent event) {
@ -142,9 +117,9 @@ class Tetris extends StatelessGame {
getScore().insertResult(player, tetrisGame.getScore());
boolean allGamesLost = this.tetrisGames.values().stream()
.filter(game -> !game.lost)
.toList()
.isEmpty();
.filter(game -> !game.lost)
.toList()
.isEmpty();
if(!setTimeLimit && !allGamesLost) {
this.setTimeLimit(90);
setTimeLimit = true;
@ -158,13 +133,13 @@ class Tetris extends StatelessGame {
if(this.tetrisGames.get(p) == null) {
this.tetrisGames.put(p, new TetrisGame(
this,
getSpawn().sub(6, 8, 15).add(this.tetrisGames.size()*30, 0, 0),
Tetromino.Shape.J,
this.nextTetrominoesCount,
this.isFast,
this.hasCombat,
this.randomSeed
this,
getSpawn().sub(6, 8, 15).add(this.tetrisGames.size()*30, 0, 0),
Tetromino.Shape.J,
this.nextTetrominoesCount,
this.isFast,
this.hasCombat,
this.randomSeed
));
this.tetrisGames.get(p).generate();
this.tetrisGames.values().forEach(tetrisGame -> tetrisGame.updateOtherTetrisGames(this.tetrisGames.values()));

View File

@ -7,10 +7,7 @@ import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.metadata.other.PrimedTntMeta;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
@ -51,7 +48,13 @@ public class TntRun extends StatelessGame {
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
if(playerMoveEvent.getNewPosition().y() < totalElevation) {
if(isBeforeBeginning) {
playerMoveEvent.getPlayer().teleport(getSpawn());
return;
}
playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
getScore().insertResult(playerMoveEvent.getPlayer());
}
@ -67,10 +70,10 @@ public class TntRun extends StatelessGame {
setBlock(firstLocation, Block.AIR);
setBlock(secondLocation, Block.AIR);
Entity fallingTnt = new Entity(EntityType.TNT);
PrimedTntMeta fallingTntMeta = (PrimedTntMeta) fallingTnt.getEntityMeta();
fallingTntMeta.setFuseTime(20);
fallingTnt.setInstance(this, secondLocation);
// Entity fallingTnt = new Entity(EntityType.TNT);
// PrimedTntMeta fallingTntMeta = (PrimedTntMeta) fallingTnt.getEntityMeta();
// fallingTntMeta.setFuseTime(20);
// fallingTnt.setInstance(this, secondLocation);
}
}
}

View File

@ -14,7 +14,12 @@ import java.util.Map;
public class TntRunFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_tntRun#name");
return TranslatedComponent.byId("game_TntRun#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_TntRun#description");
}
@Override
@ -25,8 +30,8 @@ public class TntRunFactory implements GameFactory {
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("radius", Material.STICK, TranslatedComponent.byId("game_tntRun#radius"), 20, 30, 50, 60))
.addOption(new NumericOption("levels", Material.SCAFFOLDING, TranslatedComponent.byId("game_tntRun#levels"), 1, 2, 3, 4, 5));
.addOption(new NumericOption("radius", Material.STICK, TranslatedComponent.byId("optionCommon#radius"), 20, 30, 50, 60))
.addOption(new NumericOption("levels", Material.SCAFFOLDING, TranslatedComponent.byId("game_TntRun#levels"), 1, 2, 3, 4, 5));
}
@Override

View File

@ -0,0 +1,89 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers.Tower;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.Player;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.Material;
import net.minestom.server.network.packet.server.SendablePacket;
import net.minestom.server.network.packet.server.play.ParticlePacket;
import net.minestom.server.particle.Particle;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.Collection;
public class Cursor extends Entity {
private boolean cursorActive = false;
private final int reach;
public Cursor(int reach) {
super(EntityType.ARMOR_STAND);
this.setBoundingBox(0,0,0);
this.reach = reach;
}
public void updateCursorPosition(Player player) {
Point targetPosition = player.getTargetBlockPosition(this.reach);
this.moveCursorTo(targetPosition);
}
private void moveCursorTo(@Nullable Point newTargetBlockPosition) {
this.setCursorEnabled(true);
if(newTargetBlockPosition == null) {
this.setCursorEnabled(false);
return;
}
if(!this.getInstance().getBlock(newTargetBlockPosition).equals(Block.BLACK_WOOL)) this.setCursorEnabled(false);
Material holdingMaterial = this.getInstance().getPlayerHandMaterial();
if(!this.getInstance().getGame().getAvailableTowers().containsKey(holdingMaterial)) this.setCursorEnabled(false);
this.teleport(new Pos(newTargetBlockPosition.add(0.5,1,0.5)));
this.showRange(this.getInstance().getGame().getAvailableTowers().get(holdingMaterial));
}
private void setCursorEnabled(boolean enabled) {
this.cursorActive = enabled;
this.setInvisible(!enabled);
}
private void showRange(@Nullable Class<? extends Tower> towerClass) {
if(towerClass == null) return;
if(!this.isCursorActive()) return;
try {
int range = towerClass.getConstructor().newInstance().getRange();
Collection<SendablePacket> particles = new ArrayList<>();
double circumference = 2 * Math.PI * range;
int count = (int) (circumference * 1.5);
for (int i = 0; i < count; i++) {
double radians = ((2 * Math.PI) / count) * i;
Vec relativePosition = new Vec(Math.sin(radians)*range, 0, Math.cos(radians)*range);
ParticlePacket particle = new ParticlePacket(Particle.COMPOSTER, this.position.add(relativePosition), Pos.ZERO, 0, 1);
particles.add(particle);
}
this.getInstance().getPlayer().sendPackets(particles);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
@Override
public TowerdefenseRoom getInstance() {
return (TowerdefenseRoom) super.getInstance();
}
public boolean isCursorActive() {
return this.cursorActive;
}
public Block getTargetBlock() {
return this.getInstance().getBlock(this.getTargetBlockPosition());
}
public Pos getTargetBlockPosition() {
return this.getPosition().sub(0, 0.5, 0);
}
}

View File

@ -2,24 +2,142 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies.WaveGenerator;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.generator.MazeGenerator;
import eu.mhsl.minenet.minigames.score.NoScore;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers.*;
import eu.mhsl.minenet.minigames.score.LastWinsScore;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Player;
import net.minestom.server.item.ItemStack;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.Material;
import net.minestom.server.timer.Task;
import net.minestom.server.timer.TaskSchedule;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Random;
public class Towerdefense extends StatelessGame {
public Towerdefense() {
super(Dimension.NETHER.key, "Towerdefense", new NoScore());
private final Random random = new Random();
private final AbsoluteBlockBatch mazeBatch = new AbsoluteBlockBatch();
private final List<Pos> mazePath = new ArrayList<>();
private final List<TowerdefenseRoom> instances = new ArrayList<>();
private final WaveGenerator waveGenerator;
private Task waveTask;
private final Map<Material, Class<? extends Tower>> availableTowers = Map.of(
Material.SKELETON_SPAWN_EGG, SkeletonTower.class,
Material.ZOMBIE_SPAWN_EGG, ZombieTower.class,
Material.BLAZE_SPAWN_EGG, BlazeTower.class,
Material.ENDERMAN_SPAWN_EGG, EndermanTower.class,
Material.PIGLIN_BRUTE_SPAWN_EGG, BruteTower.class,
Material.WITHER_SPAWN_EGG, WitherTower.class,
Material.ENDER_DRAGON_SPAWN_EGG, EnderDragonTower.class
);
private final Map<Class<? extends Tower>, Integer> prices = Map.of(
ZombieTower.class, 4,
SkeletonTower.class, 3,
BlazeTower.class, 8,
EndermanTower.class, 20,
BruteTower.class, 27,
WitherTower.class, 40,
EnderDragonTower.class, 200
);
private static final int pathLength = 10;
setGenerator(new MazeGenerator());
public Towerdefense() {
super(Dimension.NETHER.key, "Towerdefense", new LastWinsScore());
this.setGenerator(new MazeGenerator());
this.generateMaze();
this.waveGenerator = new WaveGenerator(this);
}
@Override
protected void checkAbandoned() {
this.scheduleNextTick((instance) -> {
if(this.instances.stream().allMatch(room -> room.getPlayers().isEmpty()) && this.getPlayers().isEmpty()) {
this.waveTask.cancel();
this.unload();
}
});
}
@Override
protected void onStart() {
this.getPlayers().forEach(player -> {
TowerdefenseRoom newRoom = new TowerdefenseRoom(player, this);
this.instances.add(newRoom);
player.setInstance(newRoom, new Pos(0, 1, 0));
});
this.waveTask = MinecraftServer.getSchedulerManager().scheduleTask(
this.waveGenerator::startNextWave,
TaskSchedule.seconds(3),
TaskSchedule.seconds(25)
);
}
private void generateMaze() {
Pos position = new Pos(0, 0, 0);
this.addMazePosition(position, Block.GREEN_WOOL);
position = position.add(0,0,2);
List<Integer> previousDirections = new ArrayList<>();
int direction = 1; // 0 -> right; 1 -> straight; 2 -> left
for (int i = 0; i < pathLength; i++) {
for (int j = 0; j < 9; j++) {
position = position.add(direction-1,0,direction%2);
this.addMazePosition(position, Block.WHITE_WOOL);
}
int origin = 0;
int bound = 3;
long rightLeftDifference = previousDirections.stream().filter(integer -> integer == 0).count() - previousDirections.stream().filter(integer -> integer == 2).count();
if(rightLeftDifference >= 2 || direction == 2) origin = 1;
if(rightLeftDifference <= -2 || direction == 0) bound = 2;
direction = this.random.nextInt(origin, bound);
previousDirections.add(direction);
}
this.addMazePosition(position, Block.WHITE_WOOL);
this.addMazePosition(position.add(0,0,3), Block.WHITE_WOOL);
this.addMazePosition(position.add(0,0,6), Block.RED_WOOL);
}
private void addMazePosition(Pos position, Block pathBlock) {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
this.mazeBatch.setBlock(position.add(i-1,0,j-1), pathBlock);
}
}
this.mazePath.add(position.add(0.5,1,0.5));
}
public AbsoluteBlockBatch getMazeBatch() {
return this.mazeBatch;
}
public List<Pos> getMazePath() {
return this.mazePath;
}
public List<TowerdefenseRoom> getInstances() {
return this.instances;
}
@Override
protected boolean onPlayerJoin(Player p) {
p.getInventory().setItemStack(1, ItemStack.of(Material.ARMOR_STAND));
return false;
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> p.teleport(new Pos((long) -this.getPlayers().size(), 1, 0)));
return super.onPlayerJoin(p);
}
public Map<Class<? extends Tower>, Integer> getPrices() {
return this.prices;
}
public Map<Material, Class<? extends Tower>> getAvailableTowers() {
return this.availableTowers;
}
}

View File

@ -0,0 +1,238 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies.GroupFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.generator.MazeGenerator;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers.Tower;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.util.CommonEventHandles;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.TextColor;
import net.minestom.server.MinecraftServer;
import net.minestom.server.collision.Aerodynamics;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.*;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.entity.damage.DamageType;
import net.minestom.server.event.entity.EntityDeathEvent;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithBlockEvent;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithEntityEvent;
import net.minestom.server.event.inventory.InventoryPreClickEvent;
import net.minestom.server.event.item.ItemDropEvent;
import net.minestom.server.event.item.PlayerBeginItemUseEvent;
import net.minestom.server.event.player.*;
import net.minestom.server.instance.InstanceContainer;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemAnimation;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.Nullable;
import java.time.Duration;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
public class TowerdefenseRoom extends InstanceContainer {
private final static int reach = 30;
private long lastPlayerAttack = 0;
private final Player player;
private final Towerdefense game;
private final List<EntityCreature> enemies = new ArrayList<>();
private final List<Tower> towers = new ArrayList<>();
private final Cursor cursor;
private int money = 0;
public TowerdefenseRoom(Player player, Towerdefense game) {
super(UUID.randomUUID(), Dimension.OVERWORLD.key);
MinecraftServer.getInstanceManager().registerInstance(this);
this.player = player;
this.game = game;
this.player.setGameMode(GameMode.ADVENTURE);
this.player.setAllowFlying(true);
this.addMoney(0);
this.player.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).setBaseValue(reach);
this.player.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).setBaseValue(reach);
this.player.getInventory().addItemStack(
ItemStack.of(Material.BOW).withCustomName(Component.text("Schießen", TextColor.color(255, 180, 0)))
);
this.player.getInventory().addItemStack(
ItemStack.of(Material.BARRIER).withCustomName(Component.text("Löschen", TextColor.color(255,0,0)))
);
this.game.getAvailableTowers().forEach((material, tower) -> {
int price = this.game.getPrices().get(tower);
this.player.getInventory().addItemStack(ItemStack.of(material).withMaxStackSize(price).withAmount(price));
});
this.setGenerator(new MazeGenerator());
BatchUtil.loadAndApplyBatch(this.game.getMazeBatch(), this, () -> {});
this.cursor = new Cursor(reach);
this.cursor.setInstance(this);
this.cursor.setBoundingBox(0,0,0);
this.eventNode()
.addListener(EntityDeathEvent.class, event -> {
if(!(event.getEntity() instanceof EntityCreature enemy)) return;
this.enemies.remove(enemy);
})
.addListener(PlayerTickEvent.class, event -> this.cursor.updateCursorPosition(this.player))
.addListener(PlayerUseItemEvent.class, event -> this.useItem())
.addListener(PlayerUseItemOnBlockEvent.class, event -> this.useItem())
.addListener(PlayerEntityInteractEvent.class, event -> this.useItem())
.addListener(PlayerHandAnimationEvent.class, event -> this.useItem())
.addListener(ItemDropEvent.class, CommonEventHandles::cancel)
.addListener(InventoryPreClickEvent.class, CommonEventHandles::cancel)
.addListener(PlayerSwapItemEvent.class, CommonEventHandles::cancel)
.addListener(PlayerBeginItemUseEvent.class, event -> {
if(event.getAnimation().equals(ItemAnimation.BOW)) event.setCancelled(true);
});
}
private void useItem() {
Material itemInHand = this.player.getItemInMainHand().material();
if(itemInHand.equals(Material.BOW)) {
this.playerAttack();
return;
}
if(itemInHand.equals(Material.BARRIER)) {
this.removeTower();
return;
}
this.placeTower();
}
private void playerAttack() {
if(this.lastPlayerAttack > System.currentTimeMillis()-200) return;
Player p = this.player;
this.lastPlayerAttack = System.currentTimeMillis();
EntityProjectile projectile = new EntityProjectile(p, EntityType.SPECTRAL_ARROW);
projectile.setView(p.getPosition().yaw(), p.getPosition().pitch());
projectile.setNoGravity(true);
projectile.setAerodynamics(new Aerodynamics(0, 1, 1));
Vec projectileVelocity = p.getPosition().direction().normalize().mul(20);
projectile.setVelocity(projectileVelocity);
projectile.scheduleRemove(Duration.ofSeconds(5));
projectile.setInstance(this, p.getPosition().add(0, p.getEyeHeight()-0.5, 0));
projectile.eventNode()
.addListener(ProjectileCollideWithEntityEvent.class, hitEvent -> {
if(!(hitEvent.getTarget() instanceof EntityCreature target)) return;
if(!this.getEnemies().stream().filter(entityCreature -> !entityCreature.isDead()).toList().contains(target)) return;
target.damage(DamageType.PLAYER_ATTACK, 0.1f);
if(target.isDead()) this.addMoney((int) target.getAttribute(Attribute.MAX_HEALTH).getBaseValue());
projectile.remove();
})
.addListener(ProjectileCollideWithBlockEvent.class, collisionEvent -> projectile.remove());
}
public void addMoney(int amount) {
this.money += amount;
this.player.setLevel(this.money);
}
public Material getPlayerHandMaterial() {
return this.player.getItemInMainHand().material();
}
private synchronized void placeTower() {
if(!this.canPlaceActiveTower()) {
if(this.cursor.isCursorActive() && !this.enoughMoneyForActiveTower()) {
this.player.sendActionBar(Component.text("Nicht genug Geld!", TextColor.color(255,0,0)));
}
return;
}
try {
Material usedMaterial = this.player.getItemInMainHand().material();
Tower tower = this.game.getAvailableTowers().entrySet().stream()
.filter(materialClassEntry -> materialClassEntry.getKey().equals(usedMaterial))
.findFirst()
.orElseThrow()
.getValue()
.getConstructor()
.newInstance();
this.setBlock(this.cursor.getTargetBlockPosition(), Block.BLUE_WOOL);
tower.setInstance(this, this.cursor.getPosition());
this.towers.add(tower);
tower.startShooting();
this.addMoney(-this.game.getPrices().get(tower.getClass()));
} catch (Exception ignored) {
}
this.cursor.updateCursorPosition(this.player);
}
private void removeTower() {
Entity entity = this.player.getLineOfSightEntity(reach, entity1 -> true);
if(!(entity instanceof Tower tower)) return;
if(!this.towers.contains(tower)) return;
this.setBlock(tower.getPosition().sub(0, 0.5, 0), Block.BLACK_WOOL);
this.addMoney(tower.getSellingPrice(this.game.getPrices().get(tower.getClass())));
this.towers.remove(tower);
tower.remove();
}
private boolean canPlaceActiveTower() {
Material usedMaterial = this.player.getItemInMainHand().material();
return this.canPlaceTower(this.game.getAvailableTowers().get(usedMaterial));
}
private boolean canPlaceTower(@Nullable Class<? extends Tower> towerClass) {
if(towerClass == null) return false;
return this.cursor.isCursorActive() && this.enoughMoney(towerClass);
}
private boolean enoughMoneyForActiveTower() {
Material usedMaterial = this.player.getItemInMainHand().material();
return this.enoughMoney(this.game.getAvailableTowers().get(usedMaterial));
}
private boolean enoughMoney(@Nullable Class<? extends Tower> towerClass) {
if(towerClass == null) return true;
return this.money >= this.game.getPrices().get(towerClass);
}
void startWave(List<GroupFactory> enemyGroups) {
enemyGroups.forEach(groupFactory -> groupFactory.summonGroup(this));
}
public void addEnemy(EntityCreature enemy) {
enemy.setInstance(this, this.game.getMazePath().getFirst());
this.enemies.add(enemy);
this.changeEnemyGoal(enemy, 0);
}
private synchronized void changeEnemyGoal(EntityCreature enemy, int positionIndex) {
if(positionIndex == this.game.getMazePath().size()-1) {
this.enemies.remove(enemy);
enemy.remove();
float damage = (float) Math.ceil(enemy.getHealth()/10);
if(this.player.getHealth() - damage <= 0) {
this.getEnemies().forEach(Entity::remove);
this.towers.forEach(Entity::remove);
this.player.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).setBaseValue(this.player.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).attribute().defaultValue());
this.player.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).setBaseValue(this.player.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).attribute().defaultValue());
this.player.setInstance(this.game).thenRun(() -> MinecraftServer.getInstanceManager().unregisterInstance(this));
this.player.heal();
this.game.getScore().insertResult(this.player);
return;
}
this.player.damage(DamageType.PLAYER_ATTACK, damage);
return;
}
enemy.getNavigator().setPathTo(this.game.getMazePath().get(positionIndex+1), 0.6, () -> this.changeEnemyGoal(enemy, positionIndex+1));
}
public Towerdefense getGame() {
return this.game;
}
public List<EntityCreature> getEnemies() {
return this.enemies;
}
public Player getPlayer() {
return this.player;
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.attribute.Attribute;
public record EnemyFactory(EntityType entityType, float health, double speed) {
/**
* Factory for a tower defense enemy.
* @param entityType type of enemy
* @param health base health (between 0 and 1024, default 10)
* @param speed walk speed (default 0.1)
*/
public EnemyFactory {
if(health > 1024 || health <= 0) throw new IllegalArgumentException("Enemy health has to be between 0 and 1024");
}
public EnemyFactory(EntityType entityType) {
this(entityType, 10, 0.1);
}
public EntityCreature buildEntity() {
EntityCreature entity = new EntityCreature(this.entityType);
entity.getAttribute(Attribute.MOVEMENT_SPEED).setBaseValue(this.speed);
entity.getAttribute(Attribute.MAX_HEALTH).setBaseValue(this.health);
entity.setHealth(this.health);
return entity;
}
public int getStrength() {
return (int) Math.floor(this.health * this.speed * 5);
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.TowerdefenseRoom;
import net.minestom.server.MinecraftServer;
import net.minestom.server.timer.TaskSchedule;
public record GroupFactory(EnemyFactory enemyFactory, int count, long delay) {
public void summonGroup(TowerdefenseRoom instance) {
for (int i = 0; i < this.count; i++) {
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
instance.addEnemy(this.enemyFactory.buildEntity());
return TaskSchedule.stop();
}, TaskSchedule.millis(this.delay*i));
}
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.Towerdefense;
import net.minestom.server.MinecraftServer;
import net.minestom.server.entity.EntityType;
import net.minestom.server.timer.TaskSchedule;
import java.util.*;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicInteger;
public class WaveGenerator {
final Towerdefense game;
int currentLevel;
Random random = new Random();
private final Map<EnemyFactory, Integer> availableEnemies = Map.of(
new EnemyFactory(EntityType.PIG, 2, 0.1), new EnemyFactory(EntityType.PIG, 2, 0.1).getStrength(),
new EnemyFactory(EntityType.VILLAGER, 6, 0.1), new EnemyFactory(EntityType.VILLAGER, 6, 0.1).getStrength(),
new EnemyFactory(EntityType.SHEEP, 4, 0.2), new EnemyFactory(EntityType.SHEEP, 4, 0.2).getStrength(),
new EnemyFactory(EntityType.COW, 10, 0.1), new EnemyFactory(EntityType.COW, 10, 0.1).getStrength(),
new EnemyFactory(EntityType.CAMEL, 10, 0.2), new EnemyFactory(EntityType.CAMEL, 10, 0.2).getStrength(),
new EnemyFactory(EntityType.ARMADILLO, 20, 0.4), new EnemyFactory(EntityType.ARMADILLO, 20, 0.3).getStrength(),
new EnemyFactory(EntityType.CHICKEN, 8, 0.5), new EnemyFactory(EntityType.CHICKEN, 8, 0.6).getStrength()
);
public WaveGenerator(Towerdefense game) {
this(game, 1);
}
public WaveGenerator(Towerdefense game, int startLevel) {
this.game = game;
this.currentLevel = startLevel - 1;
}
public void startNextWave() {
this.currentLevel += 1;
List<EnemyFactory> enemyList = this.chooseEnemies();
Collections.shuffle(enemyList);
int averageDelay = Math.min(20000 / enemyList.size(), 1500);
AtomicInteger delay = new AtomicInteger(0);
enemyList.forEach(enemy -> {
delay.addAndGet(averageDelay);
MinecraftServer.getSchedulerManager().scheduleTask(
() -> this.spawnEnemy(enemyList.removeFirst()),
TaskSchedule.millis(delay.get() + this.random.nextInt(averageDelay-200, averageDelay+200)),
TaskSchedule.stop()
);
});
}
private void spawnEnemy(EnemyFactory enemy) {
this.game.getInstances().forEach(instance -> instance.addEnemy(enemy.buildEntity()));
}
private int getCurrentLevelStrength() {
return (int) (0.5 * Math.pow(2, this.currentLevel));
}
private List<EnemyFactory> chooseEnemies() {
int strength = this.getCurrentLevelStrength();
final List<EnemyFactory> usedEnemies = new ArrayList<>();
while(strength > 0) {
int finalStrength = strength;
Map.Entry<EnemyFactory, Integer> chosenEnemy = this.availableEnemies.entrySet().stream()
.filter(e -> e.getValue() <= finalStrength)
.sorted((o1, o2) -> ThreadLocalRandom.current().nextInt(-1, 2))
.findAny()
.get();
usedEnemies.add(chosenEnemy.getKey());
strength -= chosenEnemy.getKey().getStrength();
}
return usedEnemies;
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
public class BlazeTower extends ShootingTower {
public BlazeTower() {
super(EntityType.BLAZE, 2, 2, 15);
}
@Override
protected void attack(EntityCreature enemy) {
this.swingMainHand();
this.shootProjectile(enemy, EntityType.FIREBALL, 2, 0);
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
public class BruteTower extends Tower {
public BruteTower() {
super(EntityType.PIGLIN_BRUTE, 20, 2, 4);
this.setItemInMainHand(ItemStack.of(Material.GOLDEN_AXE));
}
@Override
protected void attack(EntityCreature enemy) {
this.swingMainHand();
this.causeDamage(enemy);
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
public class EnderDragonTower extends ShootingTower{
public EnderDragonTower() {
super(EntityType.ENDER_DRAGON, 40, 7, 20);
}
@Override
protected void attack(EntityCreature enemy) {
this.shootProjectile(enemy, EntityType.DRAGON_FIREBALL, 2, 0);
}
@Override
protected void onProjectileHit(EntityCreature enemy) {
super.onProjectileHit(enemy);
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
public class EndermanTower extends Tower {
public EndermanTower() {
super(EntityType.ENDERMAN, 12, 1, 6);
}
@Override
protected void attack(EntityCreature enemy) {
this.swingMainHand();
this.causeDamage(enemy);
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.collision.Aerodynamics;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityProjectile;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithBlockEvent;
import net.minestom.server.event.entity.projectile.ProjectileCollideWithEntityEvent;
import org.jetbrains.annotations.NotNull;
import java.time.Duration;
public abstract class ShootingTower extends Tower {
public ShootingTower(@NotNull EntityType entityType, int damage, double attacksPerSecond, int range) {
super(entityType, damage, attacksPerSecond, range);
}
protected void shootProjectile(EntityCreature enemy, EntityType projectileType, double power, double spread) {
EntityProjectile projectile = new EntityProjectile(this, projectileType);
projectile.setView(this.getPosition().yaw(), this.getPosition().pitch());
projectile.setNoGravity(true);
projectile.setAerodynamics(new Aerodynamics(0, 1, 1));
Pos startingPoint = this.getPosition().add(0, this.getEyeHeight(), 0);
double enemySpeed = enemy.getAttribute(Attribute.MOVEMENT_SPEED).getBaseValue() / 0.05;
Point enemyGoal = enemy.getNavigator().getGoalPosition();
if(enemyGoal == null) enemyGoal = enemy.getPosition();
Pos enemyPosition = enemy.getPosition();
Vec enemyMovement = Vec.fromPoint(enemyGoal.sub(enemyPosition)).normalize().mul(enemySpeed);
// just an approximation, not calculated correctly:
double projectileSpeed = 20 * power;
double enemyTowerDistance = startingPoint.distance(enemyPosition);
double estimatedFlightTime = (enemyTowerDistance / projectileSpeed);
Pos targetPosition = enemyPosition.add(enemyMovement.mul(estimatedFlightTime)).withY(enemyPosition.y()+enemy.getEyeHeight());
projectile.shoot(targetPosition, power, spread);
projectile.scheduleRemove(Duration.ofSeconds(5));
projectile.setInstance(this.getInstance(), startingPoint);
projectile.eventNode()
.addListener(ProjectileCollideWithEntityEvent.class, event -> {
if(!(event.getTarget() instanceof EntityCreature target)) return;
if(!this.getRoomInstance().getEnemies().contains(target)) return;
this.causeDamage(target);
this.onProjectileHit(target);
target.setFlyingWithElytra(true);
projectile.remove();
})
.addListener(ProjectileCollideWithBlockEvent.class, event -> projectile.remove());
}
protected void onProjectileHit(EntityCreature enemy) {
}
@Override
protected void attack(EntityCreature enemy) {
this.shootProjectile(enemy, EntityType.ARROW, 2, 0);
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
public class SkeletonTower extends ShootingTower {
public SkeletonTower() {
super(EntityType.SKELETON, 1, 2, 10);
this.setItemInMainHand(ItemStack.of(Material.BOW));
}
@Override
protected void attack(EntityCreature enemy) {
this.swingMainHand();
this.shootProjectile(enemy, EntityType.ARROW, 2, 0);
}
@Override
protected void onProjectileHit(EntityCreature enemy) {
super.onProjectileHit(enemy);
// enemy.getAttribute(Attribute.MOVEMENT_SPEED).setBaseValue(enemy.getAttribute(Attribute.MOVEMENT_SPEED).getBaseValue()*0.5);
}
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.TowerdefenseRoom;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.*;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.entity.damage.DamageType;
import net.minestom.server.timer.Task;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.List;
import java.util.stream.Stream;
public abstract class Tower extends EntityCreature {
public enum Priority {
FIRST(Type.PATH_DISTANCE),
LAST(Type.PATH_DISTANCE),
STRONG(Type.HEALTH),
WEAK(Type.HEALTH),
CLOSE(Type.TOWER_DISTANCE),
FAR(Type.TOWER_DISTANCE);
final Type type;
Priority(Type type) {
this.type = type;
}
public Type getType() {
return this.type;
}
public enum Type {
PATH_DISTANCE,
HEALTH,
TOWER_DISTANCE
}
}
private final static int damageDivider = 10;
private Priority priority = Priority.FIRST;
protected float damage;
protected int range;
protected double attacksPerSecond;
protected TaskSchedule attackDelay;
private @Nullable Task attackTask;
private float sellingPriceMultiplier = 1;
public Tower(@NotNull EntityType entityType, int damage, double attacksPerSecond, int range) {
super(entityType);
this.damage = (float) damage / damageDivider;
this.range = range;
this.attacksPerSecond = attacksPerSecond;
this.attackDelay = TaskSchedule.millis((long) (1000/attacksPerSecond));
}
public void startShooting() {
this.attackTask = MinecraftServer.getSchedulerManager().scheduleTask(() -> {
EntityCreature nextEnemy = this.getNextEnemy();
if(nextEnemy == null) return this.attackDelay;
this.lookAt(nextEnemy);
this.attack(nextEnemy);
return this.attackDelay;
}, TaskSchedule.immediate());
}
@Override
protected void remove(boolean permanent) {
if(this.attackTask != null) this.attackTask.cancel();
super.remove(permanent);
}
private @Nullable EntityCreature getNextEnemy() {
List<EntityCreature> enemies = this.getSortedEnemies();
if(enemies.isEmpty()) return null;
return switch (this.priority) {
case LAST, STRONG, FAR -> enemies.getLast();
case FIRST, WEAK, CLOSE -> enemies.getFirst();
};
}
private List<EntityCreature> getSortedEnemies() {
Stream<EntityCreature> enemyStream = this.getRoomInstance().getEnemies().stream().parallel()
.filter(enemy -> !enemy.isDead())
.filter(enemy -> enemy.getPosition().distance(this.getPosition()) <= this.range);
return switch (this.priority.getType()) {
case PATH_DISTANCE -> enemyStream
.sorted((o1, o2) -> {
Pos endPoint = this.getRoomInstance().getGame().getMazePath().getLast();
return Double.compare(
o1.getPosition().distance(endPoint),
o2.getPosition().distance(endPoint)
);
}).toList();
case TOWER_DISTANCE -> enemyStream
.sorted((o1, o2) -> Double.compare(
o1.getPosition().distance(this.getPosition()),
o2.getPosition().distance(this.getPosition())
)).toList();
case HEALTH -> enemyStream
.sorted((o1, o2) -> Float.compare(o1.getHealth(), o2.getHealth()))
.toList();
};
}
protected TowerdefenseRoom getRoomInstance() {
return (TowerdefenseRoom) this.getInstance();
}
public int getSellingPrice(int buyPrice) {
return (int) (this.sellingPriceMultiplier * buyPrice);
}
public double getValue() {
return this.damage * this.attacksPerSecond * this.range * 2;
}
public int getRange() {
return this.range;
}
protected void causeDamage(EntityCreature enemy) {
this.causeDamage(enemy, this.damage);
}
protected void causeDamage(EntityCreature enemy, float amount) {
enemy.damage(DamageType.PLAYER_ATTACK, amount);
if(enemy.isDead()) this.getRoomInstance().addMoney((int) enemy.getAttribute(Attribute.MAX_HEALTH).getBaseValue());
}
protected abstract void attack(EntityCreature enemy);
}

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package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
public class WitherTower extends ShootingTower {
public WitherTower() {
super(EntityType.WITHER, 18, 4, 13);
}
@Override
protected void attack(EntityCreature enemy) {
this.shootProjectile(enemy, EntityType.WITHER_SKULL, 2, 0);
}
@Override
protected void onProjectileHit(EntityCreature enemy) {
super.onProjectileHit(enemy);
}
}

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@ -0,0 +1,19 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
public class ZombieTower extends Tower {
public ZombieTower() {
super(EntityType.ZOMBIE, 7, 1, 4);
this.setItemInMainHand(ItemStack.of(Material.IRON_SWORD));
}
@Override
protected void attack(EntityCreature enemy) {
this.swingMainHand();
this.causeDamage(enemy);
}
}

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@ -17,6 +17,11 @@ public class TrafficLightRaceFactory implements GameFactory {
return TranslatedComponent.byId("game_TrafficlightRace#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_TrafficlightRace#description");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()

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@ -15,6 +15,7 @@ import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerDisconnectEvent;
import net.minestom.server.instance.anvil.AnvilLoader;
@ -41,7 +42,7 @@ public class Room extends MineNetInstance implements Spawnable {
}
public static void deleteRoom(Room room) {
logger.info("Deleting room " + room.uniqueId);
logger.info("Deleting room " + room.uuid);
rooms.remove(room);
players.values().removeAll(Collections.singleton(room));
room.getAllMembers().forEach(player -> MoveInstance.move(player, Hub.INSTANCE));
@ -65,6 +66,12 @@ public class Room extends MineNetInstance implements Spawnable {
p.clearTitle();
p.getInventory().clear();
p.setGameMode(GameMode.ADVENTURE);
p.setInvisible(false);
p.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).setBaseValue(p.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).attribute().defaultValue());
p.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).setBaseValue(p.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).attribute().defaultValue());
p.heal();
p.setExp(0);
p.setLevel(0);
rooms.add(room);
players.put(p, room);
MoveInstance.move(p, room);

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@ -31,7 +31,7 @@ public class Languages {
return getLanguage(p.getSettings().locale().toString()); // TODO funktioniert die locale noch?
}
public Lang getLanguage(String mapId) {
return languages.computeIfAbsent(mapId, unused -> languages.computeIfAbsent(defaultLanguage, (key) -> new DummyLang()));
return languages.computeIfAbsent(mapId.toLowerCase(), unused -> languages.computeIfAbsent(defaultLanguage, (key) -> new DummyLang()));
}
private void readAll() {

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@ -28,10 +28,6 @@ public class InteractableEntity extends EntityCreature {
.addListener(PlayerEntityInteractEvent.class, this::onInteract) //TODO Why are some of these listeners not working?
.addListener(EntityAttackEvent.class, this::onAttack);
System.out.println(eventNode().getChildren());
System.out.println(eventNode().getParent().getChildren());
}
private void setInstanceEvent(@NotNull AddEntityToInstanceEvent addEntityToInstanceEvent) {

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@ -3,7 +3,6 @@ package eu.mhsl.minenet.minigames.skin;
import net.minestom.server.MinecraftServer;
import net.minestom.server.entity.Player;
import net.minestom.server.entity.PlayerSkin;
import net.minestom.server.timer.ExecutionType;
import net.minestom.server.timer.TaskSchedule;
import java.util.HashMap;
@ -12,19 +11,15 @@ import java.util.Map;
public class SkinCache {
private static final Map<String, PlayerSkin> skins = new HashMap<>();
public static PlayerSkin getSkin(Player p) {
return SkinCache.getSkin(p.getUsername());
}
public static PlayerSkin getSkin(String p) {
if(!skins.containsKey(p)) skins.put(p, PlayerSkin.fromUsername(p));
return skins.get(p);
}
public static void applySkin(Player p) {
MinecraftServer.getSchedulerManager().submitTask(() -> {
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
p.setSkin(SkinCache.getSkin(p.getUsername()));
return TaskSchedule.stop();
}, ExecutionType.TICK_END);
}, TaskSchedule.millis(500));
}
}

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@ -67,7 +67,7 @@ public class SquarePlateTerrainGenerator extends PlateTerrainGenerator {
}
if(generateBorders) {
Runnable generateBorder = () -> unit.modifier().fill(bottom, bottom.add(1, 0, 1), Block.BARRIER); // TODO DimensionType.OVERWORLD.getMaxY() is now hardcoded 0, might break behaviour
Runnable generateBorder = () -> unit.modifier().fill(bottom, bottom.add(1, DimensionType.VANILLA_MAX_Y, 1), Block.BARRIER);
if(bottom.z() <= length+1 && bottom.z() >= -1 && bottom.x() >= -1 && bottom.x() <= width+1) {
if(bottom.x() == -1 || bottom.x() == width+1) {

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@ -23,7 +23,11 @@ other_description;Games which does not fit into other Categories;Spiele welche n
pvp;Player vs Player;Spieler gegen Spieler
pvp_description;Fight against other Players;Kämpfe gegen andere Spieler
pve;Player vs Enviroment;Spieler gegen Umwelt
pve_description;Surivie the world or fight entities;Überlebe die Welt oder kämpfe gegen Mobs
pve_description;Survive the world or fight entities;Überlebe die Welt oder kämpfe gegen Mobs
jumpnrun;jump and run;jump and run
jumpnrun_description;Proof your jump-and-run skills;Stelle deine jump-and-run Fähigkeiten unter Beweis
prototype;Prototype;Prototyp
prototype_description;Prototype games;Prototyp Spiele
;;
ns:hub#;;
invTitle;MineNet Servernetwork;MineNet Servernetzwerk
@ -36,7 +40,7 @@ join_notFound;Lobby not found: ;Lobby konnte nicht gefunden werden:
;;
ns:score#;;
result;Results;Ergebnisse
thanks;Thank you for Playing;Danke für's spielen
thanks;Thank you for Playing;Danke für's Spielen
finish;You did it;Du hast es geschafft
death;You are out;Du hast verloren
done;Finish;Fertig
@ -65,15 +69,26 @@ noOptionDescription;There are no options for this Game;Es gibt keine Einstellung
ns:GameFactory#;;
missingDescription;No description;Keine Beschreibung
;;
ns:game_TntRun#;;
name;TNT run;TNT Rennen
description;The tnt at the ground disappears, don't fall;Das TNT am Boden verschwindet, falle nicht herunter
levels;levels;Ebenen
;;
ns:game_ElytraRace#;;
name;Elytra race;Elytra Rennen
description;Be fast while flying through the rings;Sei schnell während du durch die Ringe fliegst
ringCount;ring count;Anzahl der Ringe
;;
ns:game_Minerun#;;
name;Minerun;Minenrennen
description;Ditch deadly Mines in the ground an be the first in the goal;Weiche den tödlichen Bodenmienen aus und sei der erste im Ziel
optionPercentageMines;Percentage of Miens;Prozentsatz der Minen
optionPercentageMines;Percentage of mines;Prozentsatz der Minen
;;
ns:game_Deathcube#;;
name;Deathcube;Todeswürfel
description;Find a way to jump higher and be the first on the top;Finde einen weg nach oben und sei der erste im Ziel
optionPercentageBlocks;Percentage of Blocks;Prozentsatz der Blöcke
optionPvpEnabled;pvp enabled;PvP aktiviert
;;
ns:game_Stickfight#;;
name;Stickfight;Stockschlacht
@ -83,6 +98,14 @@ ns:game_TrafficlightRace#;;
name;Red light green light;Rotes licht, Grünes licht
description;Only go forward if the Trafficlights show green;Gehe nur bei Grün vorran
;;
ns:game_AcidRain#;;
name;Acid rain;Säureregen
description;Stay under the holey roof to dodge acid rain;Bleib unter dem löchrigen Dach um dem sauren Regen auszuweichen
;;
ns:game_BowSpleef#;;
name;Bow spleef;Bogen Spleef
description;Spleef other players and be the last survivor;Zerstöre Blöcke unter anderen Spielern und sei der letzte im Feld
;;
ns:game_Towerdefense#;;
name;Towerdefense;Towerdefense
description;Protect the path ????;??????
@ -91,6 +114,7 @@ ns:game_Spleef#;;
name;Spleef;Spleef;
description;Spleef other players and be the last survivor;Zerstöre Blöcke unter anderen Spielern und sei der letzte im Feld
shovelName;Snow thrower;Schneeflug
stackCount;levels;Ebenen
;;
ns:game_Tetris#;;
name;Tetris;Tetris
@ -100,5 +124,9 @@ isFast;Fast mode;Schneller Modus
hasCombat;Competitive mode;Kompetitiver Modus
;;
ns:game_AnvilRun#;;
name;Anvil Run;Anvil Run
description;Run away from falling anvils;Renne von fallenden Ambossen davon
name;Anvil run;Anvil run
description;Run away from falling anvils;Renne von fallenden Ambossen davon
;;
ns:game_jumpDive#;;
name;Jump dive;Wassersprung
description;Jump into the water, avoiding already used spots!;Springe ins wasser an stellen, in denen noch niemand zuvor gelandet ist!

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