Compare commits
31 Commits
7ced598bfd
...
develop-to
Author | SHA1 | Date | |
---|---|---|---|
460d737d3d | |||
7591ce29ff | |||
39bbf19d9d | |||
df239d8166 | |||
bf9c16ccc8 | |||
b5d6d7bac4 | |||
3b55f16b24 | |||
5ef254b75f | |||
5e5f36153e | |||
e77879c657 | |||
e3068be160 | |||
867bee1c5a | |||
893923cc56 | |||
38c944e6c1 | |||
36c6c93edb | |||
24af27f2e3 | |||
13132eace6 | |||
8d479b69e3 | |||
5ca8ad8bd7 | |||
3f2ba1e428 | |||
5bab1a1ac7 | |||
8fdd0487bf | |||
e0ee1e66c9 | |||
5acb44b0e1 | |||
7cd849946b | |||
a71aca5d6c | |||
ea08ac7a81 | |||
ee192c1035 | |||
81dbf16d3f | |||
f03011e4f1 | |||
9069ead9e9 |
@ -10,8 +10,6 @@ group 'eu.mhsl.minenet'
|
||||
version '1.0-SNAPSHOT'
|
||||
|
||||
repositories {
|
||||
//maven 'https://repo.unnamed.team/repository/unnamed-public/'
|
||||
|
||||
mavenCentral()
|
||||
google()
|
||||
|
||||
@ -46,7 +44,7 @@ dependencies {
|
||||
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.9.0'
|
||||
|
||||
//https://jitpack.io/#Minestom/Minestom
|
||||
implementation 'net.minestom:minestom-snapshots:d707b0674f'
|
||||
implementation 'net.minestom:minestom-snapshots:fd51c8d17a'
|
||||
|
||||
//Tools
|
||||
implementation 'de.articdive:jnoise:3.0.2'
|
||||
@ -55,11 +53,11 @@ dependencies {
|
||||
implementation 'org.spongepowered:configurate-yaml:4.1.2'
|
||||
implementation 'com.sparkjava:spark-core:2.9.4'
|
||||
implementation 'com.google.code.gson:gson:2.10.1'
|
||||
implementation 'com.google.guava:guava:32.0.0-android'
|
||||
implementation 'com.google.guava:guava:32.0.1-android'
|
||||
|
||||
|
||||
//PvP
|
||||
implementation 'com.github.TogAr2:MinestomPvP:04180ddf9a'
|
||||
implementation 'io.github.TogAr2:MinestomPvP:PR62-SNAPSHOT'
|
||||
|
||||
// Hephaestus engine
|
||||
implementation("team.unnamed:hephaestus-api:0.2.1-SNAPSHOT")
|
||||
|
4
gradle/wrapper/gradle-wrapper.properties
vendored
4
gradle/wrapper/gradle-wrapper.properties
vendored
@ -1,5 +1,7 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.10-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
56
gradlew
vendored
Normal file → Executable file
56
gradlew
vendored
Normal file → Executable file
@ -15,6 +15,8 @@
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
@ -25,7 +27,7 @@
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# eu.mhsl.minenet.minigames.command line, like:
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
@ -35,7 +37,7 @@
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «eu.mhsl.minenet.minigames.command», «set», and «ulimit».
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
@ -55,7 +57,7 @@
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
@ -80,13 +82,12 @@ do
|
||||
esac
|
||||
done
|
||||
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
|
||||
|
||||
APP_NAME="Gradle"
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s
|
||||
' "$PWD" ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
@ -117,7 +118,7 @@ esac
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java eu.mhsl.minenet.minigames.command to use to start the JVM.
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
@ -133,29 +134,36 @@ location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java eu.mhsl.minenet.minigames.command, stacking in reverse order:
|
||||
# * args from the eu.mhsl.minenet.minigames.command line
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
@ -193,11 +201,15 @@ if "$cygwin" || "$msys" ; then
|
||||
done
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java eu.mhsl.minenet.minigames.command;
|
||||
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
|
||||
# shell script including quotes and variable substitutions, so put them in
|
||||
# double quotes to make sure that they get re-expanded; and
|
||||
# * put everything else in single quotes, so that it's not re-expanded.
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
@ -205,6 +217,12 @@ set -- \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
@ -214,7 +232,7 @@ set -- \
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor eu.mhsl.minenet.minigames.command substitution, so instead we
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
|
39
gradlew.bat
vendored
39
gradlew.bat
vendored
@ -13,8 +13,10 @@
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
@rem SPDX-License-Identifier: Apache-2.0
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@ -25,7 +27,8 @@
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@rem This is normally unused
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@ -40,13 +43,13 @@ if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' eu.mhsl.minenet.gameList.command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
@ -56,16 +59,16 @@ set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the eu.mhsl.minenet.gameList.command line
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@ -75,13 +78,15 @@ set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
@ -1,6 +1,6 @@
|
||||
package eu.mhsl.minenet.minigames.command;
|
||||
|
||||
import eu.mhsl.minenet.minigames.command.anonymous.SkinCommand;
|
||||
import eu.mhsl.minenet.minigames.command.privileged.SkinCommand;
|
||||
import eu.mhsl.minenet.minigames.command.privileged.*;
|
||||
import eu.mhsl.minenet.minigames.command.anonymous.HubCommand;
|
||||
import eu.mhsl.minenet.minigames.command.anonymous.LeaveCommand;
|
||||
@ -41,7 +41,7 @@ public enum Commands {
|
||||
static {
|
||||
MinecraftServer.getCommandManager().setUnknownCommandCallback((sender, command) -> {
|
||||
if(command.isBlank()) return;
|
||||
new ChatMessage(Icon.ERROR).appendStatic("Unknown command").quote(command).send(sender);
|
||||
new ChatMessage(Icon.ERROR).appendStatic("Unknown command: ").quote(command).send(sender);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -10,9 +10,13 @@ public class HubCommand extends Command {
|
||||
public HubCommand() {
|
||||
super("hub");
|
||||
|
||||
setCondition((sender, commandString) -> ((Player) sender).getInstance() instanceof Room);
|
||||
setCondition(
|
||||
(sender, commandString) ->
|
||||
((Player) sender).getInstance() instanceof Room room && !room.apiDriven
|
||||
);
|
||||
|
||||
setDefaultExecutor((sender, context) -> {
|
||||
if(Room.getRoom((Player) sender).orElseThrow().apiDriven) return;
|
||||
Room.unsetRoom((Player) sender);
|
||||
MoveInstance.move((Player) sender, Hub.INSTANCE);
|
||||
});
|
||||
|
@ -1,11 +1,11 @@
|
||||
package eu.mhsl.minenet.minigames.command.anonymous;
|
||||
package eu.mhsl.minenet.minigames.command.privileged;
|
||||
|
||||
import net.minestom.server.command.builder.Command;
|
||||
import eu.mhsl.minenet.minigames.command.PrivilegedCommand;
|
||||
import net.minestom.server.command.builder.arguments.ArgumentType;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.entity.PlayerSkin;
|
||||
|
||||
public class SkinCommand extends Command {
|
||||
public class SkinCommand extends PrivilegedCommand {
|
||||
public SkinCommand() {
|
||||
super("skin");
|
||||
|
@ -11,6 +11,8 @@ import net.minestom.server.entity.Player;
|
||||
import eu.mhsl.minenet.minigames.instance.hub.Hub;
|
||||
import net.minestom.server.event.EventListener;
|
||||
import net.minestom.server.event.player.AsyncPlayerConfigurationEvent;
|
||||
import net.minestom.server.network.packet.server.play.TeamsPacket;
|
||||
import net.minestom.server.scoreboard.Team;
|
||||
import net.minestom.server.timer.TaskSchedule;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.spongepowered.configurate.serialize.SerializationException;
|
||||
@ -20,6 +22,11 @@ import java.util.UUID;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class PlayerLoginHandler implements EventListener<AsyncPlayerConfigurationEvent> {
|
||||
public static final Team globalTeam = MinecraftServer.getTeamManager()
|
||||
.createBuilder("global")
|
||||
.collisionRule(TeamsPacket.CollisionRule.NEVER)
|
||||
.build();
|
||||
|
||||
@Override
|
||||
public @NotNull Class<AsyncPlayerConfigurationEvent> eventType() {
|
||||
return AsyncPlayerConfigurationEvent.class;
|
||||
@ -37,13 +44,14 @@ public class PlayerLoginHandler implements EventListener<AsyncPlayerConfiguratio
|
||||
|
||||
MinecraftServer.getSchedulerManager().scheduleTask(
|
||||
() -> {
|
||||
p.setTeam(globalTeam);
|
||||
if(pushQueue != null) {
|
||||
Room.setRoom(p, Room.getRoom(pushQueue).orElseThrow());
|
||||
} else {
|
||||
MoveInstance.move(p, Hub.INSTANCE);
|
||||
}
|
||||
},
|
||||
TaskSchedule.seconds(5),
|
||||
TaskSchedule.seconds(1),
|
||||
TaskSchedule.stop()
|
||||
);
|
||||
|
||||
|
@ -11,7 +11,6 @@ import eu.mhsl.minenet.minigames.instance.Spawnable;
|
||||
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.entity.GameMode;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.event.item.ItemDropEvent;
|
||||
import net.minestom.server.event.player.PlayerBlockBreakEvent;
|
||||
@ -43,13 +42,13 @@ public abstract class Game extends MineNetInstance implements Spawnable {
|
||||
|
||||
MinecraftServer.getInstanceManager().registerInstance(this);
|
||||
|
||||
logger = Logger.getLogger("Game:" + getUniqueId());
|
||||
logger = Logger.getLogger("Game:" + getUuid());
|
||||
|
||||
eventNode()
|
||||
.addListener(PlayerMoveEvent.class, this::onPlayerMove)
|
||||
.addListener(PlayerBlockBreakEvent.class, this::onBlockBreak)
|
||||
.addListener(PlayerBlockPlaceEvent.class, this::onBlockPlace)
|
||||
.addListener(ItemDropEvent.class, this::onItemDrop);
|
||||
.addListener(PlayerMoveEvent.class, this::onPlayerMove)
|
||||
.addListener(PlayerBlockBreakEvent.class, this::onBlockBreak)
|
||||
.addListener(PlayerBlockPlaceEvent.class, this::onBlockPlace)
|
||||
.addListener(ItemDropEvent.class, this::onItemDrop);
|
||||
}
|
||||
|
||||
public Game setParent(Room parentRoom) {
|
||||
@ -64,6 +63,17 @@ public abstract class Game extends MineNetInstance implements Spawnable {
|
||||
game.load();
|
||||
Room.getRoom(owner).orElseThrow().moveMembersToInstance(game);
|
||||
|
||||
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
|
||||
game.getPlayers().forEach(player -> new ChatMessage(Icon.SCIENCE)
|
||||
.appendStatic(factory.name().getAssembled(player).asComponent())
|
||||
.newLine()
|
||||
.appendStatic(factory.description().getAssembled(player).asComponent())
|
||||
.send(player));
|
||||
|
||||
return TaskSchedule.stop();
|
||||
}, TaskSchedule.seconds(3));
|
||||
|
||||
|
||||
} catch (Exception e) {
|
||||
new ChatMessage(Icon.ERROR).appendStatic("Instance crashed: " + e.getMessage()).send(owner);
|
||||
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> Room.getRoom(owner).orElseThrow().moveMembersToRoomLobby());
|
||||
@ -99,15 +109,11 @@ public abstract class Game extends MineNetInstance implements Spawnable {
|
||||
public void unload() {
|
||||
this.onUnload();
|
||||
|
||||
getPlayers().forEach(player -> {
|
||||
Room.setOwnRoom(player);
|
||||
player.setGameMode(GameMode.SURVIVAL);
|
||||
player.setInvisible(false);
|
||||
});
|
||||
getPlayers().forEach(Room::setOwnRoom);
|
||||
|
||||
scheduler().scheduleTask(() -> {
|
||||
|
||||
logger.info("stopping game instance " + this.uniqueId);
|
||||
logger.info("stopping game instance " + this.uuid);
|
||||
getPlayers().forEach(player -> player.kick("timeout"));
|
||||
|
||||
MinecraftServer.getInstanceManager().unregisterInstance(this);
|
||||
|
@ -8,6 +8,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.Backroo
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRainFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
|
||||
@ -18,19 +19,20 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.trafficlightrace.
|
||||
|
||||
public enum GameList {
|
||||
DEATHCUBE(new DeathcubeFactory(), GameType.JUMPNRUN),
|
||||
STICKFIGHT(new StickFightFactory(), GameType.PVP),
|
||||
MINERUN(new MinerunFactory(), GameType.JUMPNRUN),
|
||||
TRAFFICLIGHTRACE(new TrafficLightRaceFactory(), GameType.OTHER),
|
||||
STICKFIGHT(new StickFightFactory(), GameType.PROTOTYPE),
|
||||
TOWERDEFENSE(new TowerdefenseFactory(), GameType.PROTOTYPE),
|
||||
BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE),
|
||||
BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE),
|
||||
ANVILRUN(new AnvilRunFactory(), GameType.PROTOTYPE),
|
||||
BOWSPLEEF(new BowSpleefFactory(), GameType.PROTOTYPE),
|
||||
TETRIS(new TetrisFactory(), GameType.OTHER),
|
||||
TNTRUN(new TntRunFactory(), GameType.OTHER),
|
||||
ANVILRUN(new AnvilRunFactory(), GameType.PVE),
|
||||
ACIDRAIN(new AcidRainFactory(), GameType.PVE),
|
||||
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
|
||||
SPLEEF(new SpleefFactory(), GameType.PVP),
|
||||
BOWSPLEEF(new BowSpleefFactory(), GameType.PVP);
|
||||
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN);
|
||||
|
||||
private final GameFactory factory;
|
||||
private final GameType type;
|
||||
|
@ -11,6 +11,7 @@ import net.kyori.adventure.text.Component;
|
||||
import net.kyori.adventure.text.format.NamedTextColor;
|
||||
import net.minestom.server.registry.DynamicRegistry;
|
||||
import net.minestom.server.timer.ExecutionType;
|
||||
import net.minestom.server.timer.Task;
|
||||
import net.minestom.server.timer.TaskSchedule;
|
||||
import net.minestom.server.world.DimensionType;
|
||||
|
||||
@ -20,6 +21,7 @@ import java.util.concurrent.CompletableFuture;
|
||||
public class StatelessGame extends Game {
|
||||
private final String name;
|
||||
private final Score score;
|
||||
private Task timeLimitTask;
|
||||
|
||||
private int timeLimit = 0;
|
||||
private int timePlayed = 0;
|
||||
@ -40,8 +42,12 @@ public class StatelessGame extends Game {
|
||||
|
||||
public void setTimeLimit(int limit) {
|
||||
this.timeLimit = limit;
|
||||
if(timeLimit > 0) {
|
||||
scheduler().submitTask(() -> {
|
||||
if(this.timeLimitTask != null) {
|
||||
this.timeLimitTask.cancel();
|
||||
this.timePlayed = 0;
|
||||
}
|
||||
if(this.timeLimit > 0) {
|
||||
this.timeLimitTask = scheduler().submitTask(() -> {
|
||||
if(!isRunning || timeLimit == 0) return TaskSchedule.stop();
|
||||
if(timeLimit <= timePlayed) {
|
||||
stop();
|
||||
|
@ -15,6 +15,11 @@ public class AcidRainFactory implements GameFactory {
|
||||
return TranslatedComponent.byId("game_AcidRain#name");
|
||||
}
|
||||
|
||||
@Override
|
||||
public TranslatedComponent description() {
|
||||
return TranslatedComponent.byId("game_AcidRain#description");
|
||||
}
|
||||
|
||||
@Override
|
||||
public Material symbol() {
|
||||
return Material.SLIME_BALL;
|
||||
|
@ -12,7 +12,12 @@ import java.util.Map;
|
||||
public class BowSpleefFactory implements GameFactory {
|
||||
@Override
|
||||
public TranslatedComponent name() {
|
||||
return TranslatedComponent.byId("");
|
||||
return TranslatedComponent.byId("game_BowSpleef#name");
|
||||
}
|
||||
|
||||
@Override
|
||||
public TranslatedComponent description() {
|
||||
return TranslatedComponent.byId("game_BowSpleef#description");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -169,6 +169,7 @@ public class ElytraRace extends StatelessGame {
|
||||
if(newPos.z() > ringCount * ringSpacing) {
|
||||
getScore().insertResult(player);
|
||||
player.setGameMode(GameMode.SPECTATOR);
|
||||
player.setFlyingWithElytra(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,12 @@ import java.util.Map;
|
||||
public class ElytraRaceFactory implements GameFactory {
|
||||
@Override
|
||||
public TranslatedComponent name() {
|
||||
return TranslatedComponent.byId("");
|
||||
return TranslatedComponent.byId("game_ElytraRace#name");
|
||||
}
|
||||
|
||||
@Override
|
||||
public TranslatedComponent description() {
|
||||
return TranslatedComponent.byId("game_ElytraRace#description");
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -25,7 +30,7 @@ public class ElytraRaceFactory implements GameFactory {
|
||||
@Override
|
||||
public ConfigManager configuration() {
|
||||
return new ConfigManager()
|
||||
.addOption(new NumericOption("ringCount", Material.DIAMOND_BLOCK, TranslatedComponent.byId("ringCount"), 5, 10, 20, 30, 40, 50));
|
||||
.addOption(new NumericOption("ringCount", Material.DIAMOND_BLOCK, TranslatedComponent.byId("game_ElytraRace#ringCount"), 5, 10, 20, 30, 40, 50));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -0,0 +1,99 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||
import eu.mhsl.minenet.minigames.score.PointsWinScore;
|
||||
import eu.mhsl.minenet.minigames.util.BatchUtil;
|
||||
import eu.mhsl.minenet.minigames.world.BlockPallet;
|
||||
import net.kyori.adventure.sound.Sound;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
import net.minestom.server.sound.SoundEvent;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.WeakHashMap;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
|
||||
public class JumpDive extends StatelessGame {
|
||||
private final int radius;
|
||||
private final int height;
|
||||
private final int timeLimit;
|
||||
|
||||
private final WeakHashMap<Player, Integer> scores = new WeakHashMap<>();
|
||||
|
||||
public JumpDive(int radius, int height, int timeLimit) {
|
||||
super(Dimension.OVERWORLD.key, "jumpDive", new PointsWinScore());
|
||||
this.radius = radius;
|
||||
this.height = height;
|
||||
this.timeLimit = timeLimit;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
|
||||
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
|
||||
|
||||
for(int x = -radius*2; x <= radius*2; x++) {
|
||||
for(int z = -radius*2; z <= radius*2; z++) {
|
||||
if(new Pos(x, 0, z).distance(new Pos(0, 0, 0)) > radius) {
|
||||
batch.setBlock(x, height, z, BlockPallet.STONE.rnd());
|
||||
} else {
|
||||
batch.setBlock(x, 0, z, BlockPallet.GROUND.rnd());
|
||||
batch.setBlock(x, 1, z, Block.WATER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BatchUtil.loadAndApplyBatch(batch, this, () -> callback.complete(null));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onStart() {
|
||||
setTimeLimit(timeLimit);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
||||
Player p = playerMoveEvent.getPlayer();
|
||||
|
||||
if(
|
||||
p.isOnGround() && playerMoveEvent.getNewPosition().y() < height
|
||||
|| playerMoveEvent.getNewPosition().y() < 0
|
||||
|| isBeforeBeginning && playerMoveEvent.getNewPosition().y() < height
|
||||
) {
|
||||
p.teleport(getSpawn());
|
||||
playerMoveEvent.setCancelled(true);
|
||||
}
|
||||
|
||||
if(
|
||||
playerMoveEvent.getNewPosition().y() <= 1
|
||||
&& playerMoveEvent.getNewPosition().distance(0, 1, 0) < radius + 0.5
|
||||
&& !(!isBeforeBeginning && !isRunning)
|
||||
) {
|
||||
setBlock(playerMoveEvent.getNewPosition().withY(1), Block.REDSTONE_BLOCK);
|
||||
scores.merge(p, 1, Integer::sum);
|
||||
p.teleport(getSpawn());
|
||||
playerMoveEvent.setCancelled(true);
|
||||
p.playSound(Sound.sound(SoundEvent.ENTITY_EXPERIENCE_ORB_PICKUP, Sound.Source.PLAYER, 2f, 2f));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onStop() {
|
||||
getPlayers().forEach(player -> getScore().insertResult(player, scores.getOrDefault(player, 0)));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Pos getSpawn() {
|
||||
double theta = rnd.nextDouble() * 2 * Math.PI;
|
||||
|
||||
double spawnRadius = radius + 2;
|
||||
double x = spawnRadius * Math.cos(theta);
|
||||
double z = spawnRadius * Math.sin(theta);
|
||||
|
||||
return new Pos(x, height + 2, z).withLookAt(new Pos(0, height, 0));
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
|
||||
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||
import net.minestom.server.item.Material;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class JumpDiveFactory implements GameFactory {
|
||||
@Override
|
||||
public TranslatedComponent name() {
|
||||
return TranslatedComponent.byId("game_jumpDive#name");
|
||||
}
|
||||
|
||||
@Override
|
||||
public TranslatedComponent description() {
|
||||
return TranslatedComponent.byId("game_jumpDive#description");
|
||||
}
|
||||
|
||||
@Override
|
||||
public ConfigManager configuration() {
|
||||
return new ConfigManager()
|
||||
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 5, 8, 10, 12, 14, 16))
|
||||
.addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 30, 60, 90))
|
||||
.addOption(new NumericOption("timeLimit", Material.CLOCK, TranslatedComponent.byId("optionCommon#seconds"), 60, 120, 180, 240, 300));
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||
return new JumpDive(configuration.get("radius").getAsInt(), configuration.get("height").getAsInt(), configuration.get("timeLimit").getAsInt()).setParent(parent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Material symbol() {
|
||||
return Material.WATER_BUCKET;
|
||||
}
|
||||
}
|
@ -22,7 +22,7 @@ public class MinerunFactory implements GameFactory {
|
||||
return new ConfigManager()
|
||||
.addOption(new NumericOption("width", Material.OAK_FENCE, TranslatedComponent.byId("optionCommon#width"), 10, 30, 50, 100))
|
||||
.addOption(new NumericOption("length", Material.ZOMBIE_HEAD, TranslatedComponent.byId("optionCommon#length"), 50, 100, 150, 200))
|
||||
.addOption(new NumericOption("percentage", Material.LIGHT_WEIGHTED_PRESSURE_PLATE, TranslatedComponent.byId("game_Minerun#optionPercentageMiens"), 30, 40, 50, 60, 70));
|
||||
.addOption(new NumericOption("percentage", Material.LIGHT_WEIGHTED_PRESSURE_PLATE, TranslatedComponent.byId("game_Minerun#optionPercentageMines"), 30, 40, 50, 60, 70));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -78,6 +78,7 @@ public class Spleef extends StatelessGame {
|
||||
}
|
||||
|
||||
private void destroyBlock(PlayerStartDiggingEvent event) {
|
||||
if(!isRunning) return;
|
||||
setBlock(event.getBlockPosition(), Block.AIR);
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ public class SpleefFactory implements GameFactory {
|
||||
@Override
|
||||
public ConfigManager configuration() {
|
||||
return new ConfigManager()
|
||||
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("game_Spleef#radius"), 10, 20, 30))
|
||||
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 10, 20, 30))
|
||||
.addOption(new NumericOption("stackCount", Material.SCAFFOLDING, TranslatedComponent.byId("game_Spleef#stackCount"), 1, 2, 3, 4, 5));
|
||||
}
|
||||
|
||||
|
@ -3,20 +3,23 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight;
|
||||
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||
import eu.mhsl.minenet.minigames.score.LastWinsScore;
|
||||
import eu.mhsl.minenet.minigames.util.BatchUtil;
|
||||
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
|
||||
import io.github.togar2.pvp.events.FinalAttackEvent;
|
||||
import io.github.togar2.pvp.feature.CombatFeatures;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.WeakHashMap;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
|
||||
public class Stickfight extends StatelessGame {
|
||||
private final double radius = 20;
|
||||
private final WeakHashMap<Player, Pos> spawnPoints = new WeakHashMap<>();
|
||||
|
||||
public Stickfight() {
|
||||
super(Dimension.OVERWORLD.key, "Stickfight", new LastWinsScore());
|
||||
|
||||
@ -38,21 +41,56 @@ public class Stickfight extends StatelessGame {
|
||||
|
||||
@Override
|
||||
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
|
||||
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
|
||||
for (int z = -10; z <= 10; z++) {
|
||||
batch.setBlock(0, 50, z, Block.SANDSTONE);
|
||||
}
|
||||
batch.setBlock(0, 50, 0, Block.GOLD_BLOCK);
|
||||
setBlock(0, 50, 0, Block.DIAMOND_BLOCK);
|
||||
}
|
||||
|
||||
BatchUtil.loadAndApplyBatch(batch, this, () -> callback.complete(null));
|
||||
@Override
|
||||
protected void start() {
|
||||
List<Player> players = getPlayers().stream().toList();
|
||||
int numPlayers = players.size();
|
||||
|
||||
for (int i = 0; i < numPlayers; i++) {
|
||||
double angle = (2 * Math.PI / numPlayers) * i;
|
||||
int spawnX = (int) (radius * Math.cos(angle));
|
||||
int spawnZ = (int) (radius * Math.sin(angle));
|
||||
int spawnY = 50;
|
||||
|
||||
Pos spawnpoint = new Pos(spawnX, spawnY + 1, spawnZ).add(0.5);
|
||||
spawnPoints.put(players.get(i), spawnpoint.withLookAt(getSpawn()));
|
||||
players.get(i).teleport(spawnpoint);
|
||||
|
||||
generateBridge(spawnX, spawnY, spawnZ);
|
||||
}
|
||||
|
||||
setBlock(0, 50, 0, Block.GOLD_BLOCK);
|
||||
super.start();
|
||||
}
|
||||
|
||||
private void generateBridge(int startX, int startY, int startZ) {
|
||||
int steps = (int) (radius * 1.5);
|
||||
for (int i = 0; i < steps; i++) {
|
||||
double t = (double) i / steps;
|
||||
int x = (int) (startX * (1 - t));
|
||||
int z = (int) (startZ * (1 - t));
|
||||
setBlock(x, startY, z, Block.SANDSTONE);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
||||
if(isBeforeBeginning) playerMoveEvent.setCancelled(true);
|
||||
if(!spawnPoints.containsKey(playerMoveEvent.getPlayer())) {
|
||||
playerMoveEvent.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if(isBeforeBeginning) {
|
||||
if(spawnPoints.get(playerMoveEvent.getPlayer()).distance(playerMoveEvent.getNewPosition()) < 1) return;
|
||||
playerMoveEvent.setCancelled(true);
|
||||
playerMoveEvent.getPlayer().teleport(spawnPoints.get(playerMoveEvent.getPlayer()));
|
||||
}
|
||||
|
||||
if(playerMoveEvent.getNewPosition().y() < 40) {
|
||||
playerMoveEvent.getPlayer().teleport(new Pos(0, 51, 0));
|
||||
playerMoveEvent.getPlayer().teleport(spawnPoints.get(playerMoveEvent.getPlayer()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,7 +7,6 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetro
|
||||
import eu.mhsl.minenet.minigames.score.PointsWinScore;
|
||||
import net.kyori.adventure.text.Component;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.coordinate.Vec;
|
||||
import net.minestom.server.entity.Entity;
|
||||
import net.minestom.server.entity.GameMode;
|
||||
import net.minestom.server.entity.Player;
|
||||
@ -73,7 +72,6 @@ class Tetris extends StatelessGame {
|
||||
@Override
|
||||
protected void onPlayerMove(@NotNull PlayerMoveEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
Pos previousPosition = event.getPlayer().getPosition();
|
||||
Pos currentPosition = event.getNewPosition();
|
||||
|
||||
TetrisGame tetrisGame = this.tetrisGames.get(player);
|
||||
@ -85,37 +83,14 @@ class Tetris extends StatelessGame {
|
||||
if(tetrisGame.lost) return;
|
||||
if(player.getGameMode() == GameMode.SPECTATOR) return;
|
||||
|
||||
if(player.inputs().forward()) tetrisGame.pressedButton(TetrisGame.Button.W);
|
||||
if(player.inputs().backward()) tetrisGame.pressedButton(TetrisGame.Button.S);
|
||||
if(player.inputs().right()) tetrisGame.pressedButton(TetrisGame.Button.D);
|
||||
if(player.inputs().left()) tetrisGame.pressedButton(TetrisGame.Button.A);
|
||||
if(player.inputs().jump()) tetrisGame.pressedButton(TetrisGame.Button.space);
|
||||
|
||||
event.setNewPosition(tetrisGame.getPlayerSpawnPosition().withView(currentPosition));
|
||||
player.setSprinting(false);
|
||||
|
||||
Vec movementVector = currentPosition.asVec().sub(previousPosition.asVec());
|
||||
|
||||
float yaw = player.getPosition().yaw();
|
||||
|
||||
double yawRadians = Math.toRadians(yaw);
|
||||
double forwardX = -Math.sin(yawRadians);
|
||||
double forwardZ = Math.cos(yawRadians);
|
||||
|
||||
Vec forward = new Vec(forwardX, 0, forwardZ).normalize();
|
||||
Vec left = forward.cross(new Vec(0, 1, 0)).normalize();
|
||||
|
||||
double forwardAmount = movementVector.dot(forward);
|
||||
double leftAmount = movementVector.dot(left);
|
||||
|
||||
double buttonPressAmount = 0.05;
|
||||
if (forwardAmount > buttonPressAmount) {
|
||||
tetrisGame.pressedButton(TetrisGame.Button.W);
|
||||
} else if (forwardAmount < -buttonPressAmount) {
|
||||
tetrisGame.pressedButton(TetrisGame.Button.S);
|
||||
}
|
||||
|
||||
if (leftAmount > buttonPressAmount) {
|
||||
tetrisGame.pressedButton(TetrisGame.Button.D);
|
||||
} else if (leftAmount < -buttonPressAmount) {
|
||||
tetrisGame.pressedButton(TetrisGame.Button.A);
|
||||
}
|
||||
|
||||
if(previousPosition.y() < currentPosition.y()) tetrisGame.pressedButton(TetrisGame.Button.space);
|
||||
}
|
||||
|
||||
protected void onPlayerInteract(@NotNull PlayerUseItemEvent event) {
|
||||
@ -142,9 +117,9 @@ class Tetris extends StatelessGame {
|
||||
getScore().insertResult(player, tetrisGame.getScore());
|
||||
|
||||
boolean allGamesLost = this.tetrisGames.values().stream()
|
||||
.filter(game -> !game.lost)
|
||||
.toList()
|
||||
.isEmpty();
|
||||
.filter(game -> !game.lost)
|
||||
.toList()
|
||||
.isEmpty();
|
||||
if(!setTimeLimit && !allGamesLost) {
|
||||
this.setTimeLimit(90);
|
||||
setTimeLimit = true;
|
||||
@ -158,13 +133,13 @@ class Tetris extends StatelessGame {
|
||||
|
||||
if(this.tetrisGames.get(p) == null) {
|
||||
this.tetrisGames.put(p, new TetrisGame(
|
||||
this,
|
||||
getSpawn().sub(6, 8, 15).add(this.tetrisGames.size()*30, 0, 0),
|
||||
Tetromino.Shape.J,
|
||||
this.nextTetrominoesCount,
|
||||
this.isFast,
|
||||
this.hasCombat,
|
||||
this.randomSeed
|
||||
this,
|
||||
getSpawn().sub(6, 8, 15).add(this.tetrisGames.size()*30, 0, 0),
|
||||
Tetromino.Shape.J,
|
||||
this.nextTetrominoesCount,
|
||||
this.isFast,
|
||||
this.hasCombat,
|
||||
this.randomSeed
|
||||
));
|
||||
this.tetrisGames.get(p).generate();
|
||||
this.tetrisGames.values().forEach(tetrisGame -> tetrisGame.updateOtherTetrisGames(this.tetrisGames.values()));
|
||||
|
@ -7,10 +7,7 @@ import eu.mhsl.minenet.minigames.util.BatchUtil;
|
||||
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.entity.Entity;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
import net.minestom.server.entity.GameMode;
|
||||
import net.minestom.server.entity.metadata.other.PrimedTntMeta;
|
||||
import net.minestom.server.event.player.PlayerMoveEvent;
|
||||
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
@ -51,7 +48,13 @@ public class TntRun extends StatelessGame {
|
||||
|
||||
@Override
|
||||
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
||||
|
||||
|
||||
if(playerMoveEvent.getNewPosition().y() < totalElevation) {
|
||||
if(isBeforeBeginning) {
|
||||
playerMoveEvent.getPlayer().teleport(getSpawn());
|
||||
return;
|
||||
}
|
||||
playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
|
||||
getScore().insertResult(playerMoveEvent.getPlayer());
|
||||
}
|
||||
@ -67,10 +70,10 @@ public class TntRun extends StatelessGame {
|
||||
setBlock(firstLocation, Block.AIR);
|
||||
setBlock(secondLocation, Block.AIR);
|
||||
|
||||
Entity fallingTnt = new Entity(EntityType.TNT);
|
||||
PrimedTntMeta fallingTntMeta = (PrimedTntMeta) fallingTnt.getEntityMeta();
|
||||
fallingTntMeta.setFuseTime(20);
|
||||
fallingTnt.setInstance(this, secondLocation);
|
||||
// Entity fallingTnt = new Entity(EntityType.TNT);
|
||||
// PrimedTntMeta fallingTntMeta = (PrimedTntMeta) fallingTnt.getEntityMeta();
|
||||
// fallingTntMeta.setFuseTime(20);
|
||||
// fallingTnt.setInstance(this, secondLocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,12 @@ import java.util.Map;
|
||||
public class TntRunFactory implements GameFactory {
|
||||
@Override
|
||||
public TranslatedComponent name() {
|
||||
return TranslatedComponent.byId("game_tntRun#name");
|
||||
return TranslatedComponent.byId("game_TntRun#name");
|
||||
}
|
||||
|
||||
@Override
|
||||
public TranslatedComponent description() {
|
||||
return TranslatedComponent.byId("game_TntRun#description");
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -25,8 +30,8 @@ public class TntRunFactory implements GameFactory {
|
||||
@Override
|
||||
public ConfigManager configuration() {
|
||||
return new ConfigManager()
|
||||
.addOption(new NumericOption("radius", Material.STICK, TranslatedComponent.byId("game_tntRun#radius"), 20, 30, 50, 60))
|
||||
.addOption(new NumericOption("levels", Material.SCAFFOLDING, TranslatedComponent.byId("game_tntRun#levels"), 1, 2, 3, 4, 5));
|
||||
.addOption(new NumericOption("radius", Material.STICK, TranslatedComponent.byId("optionCommon#radius"), 20, 30, 50, 60))
|
||||
.addOption(new NumericOption("levels", Material.SCAFFOLDING, TranslatedComponent.byId("game_TntRun#levels"), 1, 2, 3, 4, 5));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -0,0 +1,89 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers.Tower;
|
||||
import net.minestom.server.coordinate.Point;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.coordinate.Vec;
|
||||
import net.minestom.server.entity.Entity;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
import net.minestom.server.item.Material;
|
||||
import net.minestom.server.network.packet.server.SendablePacket;
|
||||
import net.minestom.server.network.packet.server.play.ParticlePacket;
|
||||
import net.minestom.server.particle.Particle;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
|
||||
public class Cursor extends Entity {
|
||||
private boolean cursorActive = false;
|
||||
private final int reach;
|
||||
|
||||
public Cursor(int reach) {
|
||||
super(EntityType.ARMOR_STAND);
|
||||
this.setBoundingBox(0,0,0);
|
||||
this.reach = reach;
|
||||
}
|
||||
|
||||
public void updateCursorPosition(Player player) {
|
||||
Point targetPosition = player.getTargetBlockPosition(this.reach);
|
||||
this.moveCursorTo(targetPosition);
|
||||
}
|
||||
|
||||
private void moveCursorTo(@Nullable Point newTargetBlockPosition) {
|
||||
this.setCursorEnabled(true);
|
||||
if(newTargetBlockPosition == null) {
|
||||
this.setCursorEnabled(false);
|
||||
return;
|
||||
}
|
||||
if(!this.getInstance().getBlock(newTargetBlockPosition).equals(Block.BLACK_WOOL)) this.setCursorEnabled(false);
|
||||
Material holdingMaterial = this.getInstance().getPlayerHandMaterial();
|
||||
if(!this.getInstance().getGame().getAvailableTowers().containsKey(holdingMaterial)) this.setCursorEnabled(false);
|
||||
this.teleport(new Pos(newTargetBlockPosition.add(0.5,1,0.5)));
|
||||
this.showRange(this.getInstance().getGame().getAvailableTowers().get(holdingMaterial));
|
||||
}
|
||||
|
||||
private void setCursorEnabled(boolean enabled) {
|
||||
this.cursorActive = enabled;
|
||||
this.setInvisible(!enabled);
|
||||
}
|
||||
|
||||
private void showRange(@Nullable Class<? extends Tower> towerClass) {
|
||||
if(towerClass == null) return;
|
||||
if(!this.isCursorActive()) return;
|
||||
try {
|
||||
int range = towerClass.getConstructor().newInstance().getRange();
|
||||
Collection<SendablePacket> particles = new ArrayList<>();
|
||||
double circumference = 2 * Math.PI * range;
|
||||
int count = (int) (circumference * 1.5);
|
||||
for (int i = 0; i < count; i++) {
|
||||
double radians = ((2 * Math.PI) / count) * i;
|
||||
Vec relativePosition = new Vec(Math.sin(radians)*range, 0, Math.cos(radians)*range);
|
||||
ParticlePacket particle = new ParticlePacket(Particle.COMPOSTER, this.position.add(relativePosition), Pos.ZERO, 0, 1);
|
||||
particles.add(particle);
|
||||
}
|
||||
this.getInstance().getPlayer().sendPackets(particles);
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public TowerdefenseRoom getInstance() {
|
||||
return (TowerdefenseRoom) super.getInstance();
|
||||
}
|
||||
|
||||
public boolean isCursorActive() {
|
||||
return this.cursorActive;
|
||||
}
|
||||
|
||||
public Block getTargetBlock() {
|
||||
return this.getInstance().getBlock(this.getTargetBlockPosition());
|
||||
}
|
||||
|
||||
public Pos getTargetBlockPosition() {
|
||||
return this.getPosition().sub(0, 0.5, 0);
|
||||
}
|
||||
}
|
@ -2,24 +2,142 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies.WaveGenerator;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.generator.MazeGenerator;
|
||||
import eu.mhsl.minenet.minigames.score.NoScore;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers.*;
|
||||
import eu.mhsl.minenet.minigames.score.LastWinsScore;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.item.ItemStack;
|
||||
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
import net.minestom.server.item.Material;
|
||||
import net.minestom.server.timer.Task;
|
||||
import net.minestom.server.timer.TaskSchedule;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
public class Towerdefense extends StatelessGame {
|
||||
public Towerdefense() {
|
||||
super(Dimension.NETHER.key, "Towerdefense", new NoScore());
|
||||
private final Random random = new Random();
|
||||
private final AbsoluteBlockBatch mazeBatch = new AbsoluteBlockBatch();
|
||||
private final List<Pos> mazePath = new ArrayList<>();
|
||||
private final List<TowerdefenseRoom> instances = new ArrayList<>();
|
||||
private final WaveGenerator waveGenerator;
|
||||
private Task waveTask;
|
||||
private final Map<Material, Class<? extends Tower>> availableTowers = Map.of(
|
||||
Material.SKELETON_SPAWN_EGG, SkeletonTower.class,
|
||||
Material.ZOMBIE_SPAWN_EGG, ZombieTower.class,
|
||||
Material.BLAZE_SPAWN_EGG, BlazeTower.class,
|
||||
Material.ENDERMAN_SPAWN_EGG, EndermanTower.class,
|
||||
Material.PIGLIN_BRUTE_SPAWN_EGG, BruteTower.class,
|
||||
Material.WITHER_SPAWN_EGG, WitherTower.class,
|
||||
Material.ENDER_DRAGON_SPAWN_EGG, EnderDragonTower.class
|
||||
);
|
||||
private final Map<Class<? extends Tower>, Integer> prices = Map.of(
|
||||
ZombieTower.class, 4,
|
||||
SkeletonTower.class, 3,
|
||||
BlazeTower.class, 8,
|
||||
EndermanTower.class, 20,
|
||||
BruteTower.class, 27,
|
||||
WitherTower.class, 40,
|
||||
EnderDragonTower.class, 200
|
||||
);
|
||||
private static final int pathLength = 10;
|
||||
|
||||
setGenerator(new MazeGenerator());
|
||||
public Towerdefense() {
|
||||
super(Dimension.NETHER.key, "Towerdefense", new LastWinsScore());
|
||||
|
||||
this.setGenerator(new MazeGenerator());
|
||||
this.generateMaze();
|
||||
|
||||
this.waveGenerator = new WaveGenerator(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void checkAbandoned() {
|
||||
this.scheduleNextTick((instance) -> {
|
||||
if(this.instances.stream().allMatch(room -> room.getPlayers().isEmpty()) && this.getPlayers().isEmpty()) {
|
||||
this.waveTask.cancel();
|
||||
this.unload();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onStart() {
|
||||
this.getPlayers().forEach(player -> {
|
||||
TowerdefenseRoom newRoom = new TowerdefenseRoom(player, this);
|
||||
this.instances.add(newRoom);
|
||||
player.setInstance(newRoom, new Pos(0, 1, 0));
|
||||
});
|
||||
this.waveTask = MinecraftServer.getSchedulerManager().scheduleTask(
|
||||
this.waveGenerator::startNextWave,
|
||||
TaskSchedule.seconds(3),
|
||||
TaskSchedule.seconds(25)
|
||||
);
|
||||
}
|
||||
|
||||
private void generateMaze() {
|
||||
Pos position = new Pos(0, 0, 0);
|
||||
this.addMazePosition(position, Block.GREEN_WOOL);
|
||||
position = position.add(0,0,2);
|
||||
|
||||
List<Integer> previousDirections = new ArrayList<>();
|
||||
int direction = 1; // 0 -> right; 1 -> straight; 2 -> left
|
||||
for (int i = 0; i < pathLength; i++) {
|
||||
for (int j = 0; j < 9; j++) {
|
||||
position = position.add(direction-1,0,direction%2);
|
||||
this.addMazePosition(position, Block.WHITE_WOOL);
|
||||
}
|
||||
|
||||
int origin = 0;
|
||||
int bound = 3;
|
||||
long rightLeftDifference = previousDirections.stream().filter(integer -> integer == 0).count() - previousDirections.stream().filter(integer -> integer == 2).count();
|
||||
if(rightLeftDifference >= 2 || direction == 2) origin = 1;
|
||||
if(rightLeftDifference <= -2 || direction == 0) bound = 2;
|
||||
direction = this.random.nextInt(origin, bound);
|
||||
previousDirections.add(direction);
|
||||
}
|
||||
this.addMazePosition(position, Block.WHITE_WOOL);
|
||||
this.addMazePosition(position.add(0,0,3), Block.WHITE_WOOL);
|
||||
this.addMazePosition(position.add(0,0,6), Block.RED_WOOL);
|
||||
}
|
||||
|
||||
private void addMazePosition(Pos position, Block pathBlock) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
this.mazeBatch.setBlock(position.add(i-1,0,j-1), pathBlock);
|
||||
}
|
||||
}
|
||||
this.mazePath.add(position.add(0.5,1,0.5));
|
||||
}
|
||||
|
||||
public AbsoluteBlockBatch getMazeBatch() {
|
||||
return this.mazeBatch;
|
||||
}
|
||||
|
||||
public List<Pos> getMazePath() {
|
||||
return this.mazePath;
|
||||
}
|
||||
|
||||
public List<TowerdefenseRoom> getInstances() {
|
||||
return this.instances;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean onPlayerJoin(Player p) {
|
||||
p.getInventory().setItemStack(1, ItemStack.of(Material.ARMOR_STAND));
|
||||
return false;
|
||||
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> p.teleport(new Pos((long) -this.getPlayers().size(), 1, 0)));
|
||||
return super.onPlayerJoin(p);
|
||||
}
|
||||
|
||||
|
||||
public Map<Class<? extends Tower>, Integer> getPrices() {
|
||||
return this.prices;
|
||||
}
|
||||
|
||||
public Map<Material, Class<? extends Tower>> getAvailableTowers() {
|
||||
return this.availableTowers;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,238 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.Dimension;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies.GroupFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.generator.MazeGenerator;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers.Tower;
|
||||
import eu.mhsl.minenet.minigames.util.BatchUtil;
|
||||
import eu.mhsl.minenet.minigames.util.CommonEventHandles;
|
||||
import net.kyori.adventure.text.Component;
|
||||
import net.kyori.adventure.text.format.TextColor;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.collision.Aerodynamics;
|
||||
import net.minestom.server.coordinate.Vec;
|
||||
import net.minestom.server.entity.*;
|
||||
import net.minestom.server.entity.attribute.Attribute;
|
||||
import net.minestom.server.entity.damage.DamageType;
|
||||
import net.minestom.server.event.entity.EntityDeathEvent;
|
||||
import net.minestom.server.event.entity.projectile.ProjectileCollideWithBlockEvent;
|
||||
import net.minestom.server.event.entity.projectile.ProjectileCollideWithEntityEvent;
|
||||
import net.minestom.server.event.inventory.InventoryPreClickEvent;
|
||||
import net.minestom.server.event.item.ItemDropEvent;
|
||||
import net.minestom.server.event.item.PlayerBeginItemUseEvent;
|
||||
import net.minestom.server.event.player.*;
|
||||
import net.minestom.server.instance.InstanceContainer;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
import net.minestom.server.item.ItemAnimation;
|
||||
import net.minestom.server.item.ItemStack;
|
||||
import net.minestom.server.item.Material;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.time.Duration;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public class TowerdefenseRoom extends InstanceContainer {
|
||||
private final static int reach = 30;
|
||||
private long lastPlayerAttack = 0;
|
||||
private final Player player;
|
||||
private final Towerdefense game;
|
||||
private final List<EntityCreature> enemies = new ArrayList<>();
|
||||
private final List<Tower> towers = new ArrayList<>();
|
||||
private final Cursor cursor;
|
||||
private int money = 0;
|
||||
|
||||
public TowerdefenseRoom(Player player, Towerdefense game) {
|
||||
super(UUID.randomUUID(), Dimension.OVERWORLD.key);
|
||||
MinecraftServer.getInstanceManager().registerInstance(this);
|
||||
this.player = player;
|
||||
this.game = game;
|
||||
this.player.setGameMode(GameMode.ADVENTURE);
|
||||
this.player.setAllowFlying(true);
|
||||
this.addMoney(0);
|
||||
this.player.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).setBaseValue(reach);
|
||||
this.player.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).setBaseValue(reach);
|
||||
|
||||
this.player.getInventory().addItemStack(
|
||||
ItemStack.of(Material.BOW).withCustomName(Component.text("Schießen", TextColor.color(255, 180, 0)))
|
||||
);
|
||||
this.player.getInventory().addItemStack(
|
||||
ItemStack.of(Material.BARRIER).withCustomName(Component.text("Löschen", TextColor.color(255,0,0)))
|
||||
);
|
||||
this.game.getAvailableTowers().forEach((material, tower) -> {
|
||||
int price = this.game.getPrices().get(tower);
|
||||
this.player.getInventory().addItemStack(ItemStack.of(material).withMaxStackSize(price).withAmount(price));
|
||||
});
|
||||
|
||||
this.setGenerator(new MazeGenerator());
|
||||
BatchUtil.loadAndApplyBatch(this.game.getMazeBatch(), this, () -> {});
|
||||
|
||||
this.cursor = new Cursor(reach);
|
||||
this.cursor.setInstance(this);
|
||||
this.cursor.setBoundingBox(0,0,0);
|
||||
|
||||
this.eventNode()
|
||||
.addListener(EntityDeathEvent.class, event -> {
|
||||
if(!(event.getEntity() instanceof EntityCreature enemy)) return;
|
||||
this.enemies.remove(enemy);
|
||||
})
|
||||
.addListener(PlayerTickEvent.class, event -> this.cursor.updateCursorPosition(this.player))
|
||||
.addListener(PlayerUseItemEvent.class, event -> this.useItem())
|
||||
.addListener(PlayerUseItemOnBlockEvent.class, event -> this.useItem())
|
||||
.addListener(PlayerEntityInteractEvent.class, event -> this.useItem())
|
||||
.addListener(PlayerHandAnimationEvent.class, event -> this.useItem())
|
||||
.addListener(ItemDropEvent.class, CommonEventHandles::cancel)
|
||||
.addListener(InventoryPreClickEvent.class, CommonEventHandles::cancel)
|
||||
.addListener(PlayerSwapItemEvent.class, CommonEventHandles::cancel)
|
||||
.addListener(PlayerBeginItemUseEvent.class, event -> {
|
||||
if(event.getAnimation().equals(ItemAnimation.BOW)) event.setCancelled(true);
|
||||
});
|
||||
}
|
||||
|
||||
private void useItem() {
|
||||
Material itemInHand = this.player.getItemInMainHand().material();
|
||||
if(itemInHand.equals(Material.BOW)) {
|
||||
this.playerAttack();
|
||||
return;
|
||||
}
|
||||
if(itemInHand.equals(Material.BARRIER)) {
|
||||
this.removeTower();
|
||||
return;
|
||||
}
|
||||
this.placeTower();
|
||||
}
|
||||
|
||||
private void playerAttack() {
|
||||
if(this.lastPlayerAttack > System.currentTimeMillis()-200) return;
|
||||
Player p = this.player;
|
||||
this.lastPlayerAttack = System.currentTimeMillis();
|
||||
EntityProjectile projectile = new EntityProjectile(p, EntityType.SPECTRAL_ARROW);
|
||||
projectile.setView(p.getPosition().yaw(), p.getPosition().pitch());
|
||||
projectile.setNoGravity(true);
|
||||
projectile.setAerodynamics(new Aerodynamics(0, 1, 1));
|
||||
|
||||
Vec projectileVelocity = p.getPosition().direction().normalize().mul(20);
|
||||
projectile.setVelocity(projectileVelocity);
|
||||
projectile.scheduleRemove(Duration.ofSeconds(5));
|
||||
projectile.setInstance(this, p.getPosition().add(0, p.getEyeHeight()-0.5, 0));
|
||||
projectile.eventNode()
|
||||
.addListener(ProjectileCollideWithEntityEvent.class, hitEvent -> {
|
||||
if(!(hitEvent.getTarget() instanceof EntityCreature target)) return;
|
||||
if(!this.getEnemies().stream().filter(entityCreature -> !entityCreature.isDead()).toList().contains(target)) return;
|
||||
target.damage(DamageType.PLAYER_ATTACK, 0.1f);
|
||||
if(target.isDead()) this.addMoney((int) target.getAttribute(Attribute.MAX_HEALTH).getBaseValue());
|
||||
projectile.remove();
|
||||
})
|
||||
.addListener(ProjectileCollideWithBlockEvent.class, collisionEvent -> projectile.remove());
|
||||
}
|
||||
|
||||
public void addMoney(int amount) {
|
||||
this.money += amount;
|
||||
this.player.setLevel(this.money);
|
||||
}
|
||||
|
||||
public Material getPlayerHandMaterial() {
|
||||
return this.player.getItemInMainHand().material();
|
||||
}
|
||||
|
||||
private synchronized void placeTower() {
|
||||
if(!this.canPlaceActiveTower()) {
|
||||
if(this.cursor.isCursorActive() && !this.enoughMoneyForActiveTower()) {
|
||||
this.player.sendActionBar(Component.text("Nicht genug Geld!", TextColor.color(255,0,0)));
|
||||
}
|
||||
return;
|
||||
}
|
||||
try {
|
||||
Material usedMaterial = this.player.getItemInMainHand().material();
|
||||
Tower tower = this.game.getAvailableTowers().entrySet().stream()
|
||||
.filter(materialClassEntry -> materialClassEntry.getKey().equals(usedMaterial))
|
||||
.findFirst()
|
||||
.orElseThrow()
|
||||
.getValue()
|
||||
.getConstructor()
|
||||
.newInstance();
|
||||
this.setBlock(this.cursor.getTargetBlockPosition(), Block.BLUE_WOOL);
|
||||
tower.setInstance(this, this.cursor.getPosition());
|
||||
this.towers.add(tower);
|
||||
tower.startShooting();
|
||||
this.addMoney(-this.game.getPrices().get(tower.getClass()));
|
||||
} catch (Exception ignored) {
|
||||
}
|
||||
this.cursor.updateCursorPosition(this.player);
|
||||
}
|
||||
|
||||
private void removeTower() {
|
||||
Entity entity = this.player.getLineOfSightEntity(reach, entity1 -> true);
|
||||
if(!(entity instanceof Tower tower)) return;
|
||||
if(!this.towers.contains(tower)) return;
|
||||
|
||||
this.setBlock(tower.getPosition().sub(0, 0.5, 0), Block.BLACK_WOOL);
|
||||
this.addMoney(tower.getSellingPrice(this.game.getPrices().get(tower.getClass())));
|
||||
this.towers.remove(tower);
|
||||
tower.remove();
|
||||
}
|
||||
|
||||
private boolean canPlaceActiveTower() {
|
||||
Material usedMaterial = this.player.getItemInMainHand().material();
|
||||
return this.canPlaceTower(this.game.getAvailableTowers().get(usedMaterial));
|
||||
}
|
||||
|
||||
private boolean canPlaceTower(@Nullable Class<? extends Tower> towerClass) {
|
||||
if(towerClass == null) return false;
|
||||
return this.cursor.isCursorActive() && this.enoughMoney(towerClass);
|
||||
}
|
||||
|
||||
private boolean enoughMoneyForActiveTower() {
|
||||
Material usedMaterial = this.player.getItemInMainHand().material();
|
||||
return this.enoughMoney(this.game.getAvailableTowers().get(usedMaterial));
|
||||
}
|
||||
|
||||
private boolean enoughMoney(@Nullable Class<? extends Tower> towerClass) {
|
||||
if(towerClass == null) return true;
|
||||
return this.money >= this.game.getPrices().get(towerClass);
|
||||
}
|
||||
|
||||
void startWave(List<GroupFactory> enemyGroups) {
|
||||
enemyGroups.forEach(groupFactory -> groupFactory.summonGroup(this));
|
||||
}
|
||||
|
||||
public void addEnemy(EntityCreature enemy) {
|
||||
enemy.setInstance(this, this.game.getMazePath().getFirst());
|
||||
this.enemies.add(enemy);
|
||||
this.changeEnemyGoal(enemy, 0);
|
||||
}
|
||||
|
||||
private synchronized void changeEnemyGoal(EntityCreature enemy, int positionIndex) {
|
||||
if(positionIndex == this.game.getMazePath().size()-1) {
|
||||
this.enemies.remove(enemy);
|
||||
enemy.remove();
|
||||
float damage = (float) Math.ceil(enemy.getHealth()/10);
|
||||
if(this.player.getHealth() - damage <= 0) {
|
||||
this.getEnemies().forEach(Entity::remove);
|
||||
this.towers.forEach(Entity::remove);
|
||||
this.player.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).setBaseValue(this.player.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).attribute().defaultValue());
|
||||
this.player.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).setBaseValue(this.player.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).attribute().defaultValue());
|
||||
this.player.setInstance(this.game).thenRun(() -> MinecraftServer.getInstanceManager().unregisterInstance(this));
|
||||
this.player.heal();
|
||||
this.game.getScore().insertResult(this.player);
|
||||
return;
|
||||
}
|
||||
this.player.damage(DamageType.PLAYER_ATTACK, damage);
|
||||
return;
|
||||
}
|
||||
enemy.getNavigator().setPathTo(this.game.getMazePath().get(positionIndex+1), 0.6, () -> this.changeEnemyGoal(enemy, positionIndex+1));
|
||||
}
|
||||
|
||||
public Towerdefense getGame() {
|
||||
return this.game;
|
||||
}
|
||||
|
||||
public List<EntityCreature> getEnemies() {
|
||||
return this.enemies;
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return this.player;
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies;
|
||||
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
import net.minestom.server.entity.attribute.Attribute;
|
||||
|
||||
public record EnemyFactory(EntityType entityType, float health, double speed) {
|
||||
/**
|
||||
* Factory for a tower defense enemy.
|
||||
* @param entityType type of enemy
|
||||
* @param health base health (between 0 and 1024, default 10)
|
||||
* @param speed walk speed (default 0.1)
|
||||
*/
|
||||
public EnemyFactory {
|
||||
if(health > 1024 || health <= 0) throw new IllegalArgumentException("Enemy health has to be between 0 and 1024");
|
||||
}
|
||||
|
||||
public EnemyFactory(EntityType entityType) {
|
||||
this(entityType, 10, 0.1);
|
||||
}
|
||||
|
||||
public EntityCreature buildEntity() {
|
||||
EntityCreature entity = new EntityCreature(this.entityType);
|
||||
entity.getAttribute(Attribute.MOVEMENT_SPEED).setBaseValue(this.speed);
|
||||
entity.getAttribute(Attribute.MAX_HEALTH).setBaseValue(this.health);
|
||||
entity.setHealth(this.health);
|
||||
return entity;
|
||||
}
|
||||
|
||||
public int getStrength() {
|
||||
return (int) Math.floor(this.health * this.speed * 5);
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.TowerdefenseRoom;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.timer.TaskSchedule;
|
||||
|
||||
public record GroupFactory(EnemyFactory enemyFactory, int count, long delay) {
|
||||
public void summonGroup(TowerdefenseRoom instance) {
|
||||
for (int i = 0; i < this.count; i++) {
|
||||
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
|
||||
instance.addEnemy(this.enemyFactory.buildEntity());
|
||||
return TaskSchedule.stop();
|
||||
}, TaskSchedule.millis(this.delay*i));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.enemies;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.Towerdefense;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
import net.minestom.server.timer.TaskSchedule;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class WaveGenerator {
|
||||
final Towerdefense game;
|
||||
int currentLevel;
|
||||
Random random = new Random();
|
||||
private final Map<EnemyFactory, Integer> availableEnemies = Map.of(
|
||||
new EnemyFactory(EntityType.PIG, 2, 0.1), new EnemyFactory(EntityType.PIG, 2, 0.1).getStrength(),
|
||||
new EnemyFactory(EntityType.VILLAGER, 6, 0.1), new EnemyFactory(EntityType.VILLAGER, 6, 0.1).getStrength(),
|
||||
new EnemyFactory(EntityType.SHEEP, 4, 0.2), new EnemyFactory(EntityType.SHEEP, 4, 0.2).getStrength(),
|
||||
new EnemyFactory(EntityType.COW, 10, 0.1), new EnemyFactory(EntityType.COW, 10, 0.1).getStrength(),
|
||||
new EnemyFactory(EntityType.CAMEL, 10, 0.2), new EnemyFactory(EntityType.CAMEL, 10, 0.2).getStrength(),
|
||||
new EnemyFactory(EntityType.ARMADILLO, 20, 0.4), new EnemyFactory(EntityType.ARMADILLO, 20, 0.3).getStrength(),
|
||||
new EnemyFactory(EntityType.CHICKEN, 8, 0.5), new EnemyFactory(EntityType.CHICKEN, 8, 0.6).getStrength()
|
||||
);
|
||||
|
||||
public WaveGenerator(Towerdefense game) {
|
||||
this(game, 1);
|
||||
}
|
||||
|
||||
public WaveGenerator(Towerdefense game, int startLevel) {
|
||||
this.game = game;
|
||||
this.currentLevel = startLevel - 1;
|
||||
}
|
||||
|
||||
public void startNextWave() {
|
||||
this.currentLevel += 1;
|
||||
List<EnemyFactory> enemyList = this.chooseEnemies();
|
||||
Collections.shuffle(enemyList);
|
||||
|
||||
int averageDelay = Math.min(20000 / enemyList.size(), 1500);
|
||||
AtomicInteger delay = new AtomicInteger(0);
|
||||
enemyList.forEach(enemy -> {
|
||||
delay.addAndGet(averageDelay);
|
||||
MinecraftServer.getSchedulerManager().scheduleTask(
|
||||
() -> this.spawnEnemy(enemyList.removeFirst()),
|
||||
TaskSchedule.millis(delay.get() + this.random.nextInt(averageDelay-200, averageDelay+200)),
|
||||
TaskSchedule.stop()
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
private void spawnEnemy(EnemyFactory enemy) {
|
||||
this.game.getInstances().forEach(instance -> instance.addEnemy(enemy.buildEntity()));
|
||||
}
|
||||
|
||||
private int getCurrentLevelStrength() {
|
||||
return (int) (0.5 * Math.pow(2, this.currentLevel));
|
||||
}
|
||||
|
||||
private List<EnemyFactory> chooseEnemies() {
|
||||
int strength = this.getCurrentLevelStrength();
|
||||
final List<EnemyFactory> usedEnemies = new ArrayList<>();
|
||||
|
||||
while(strength > 0) {
|
||||
int finalStrength = strength;
|
||||
Map.Entry<EnemyFactory, Integer> chosenEnemy = this.availableEnemies.entrySet().stream()
|
||||
.filter(e -> e.getValue() <= finalStrength)
|
||||
.sorted((o1, o2) -> ThreadLocalRandom.current().nextInt(-1, 2))
|
||||
.findAny()
|
||||
.get();
|
||||
usedEnemies.add(chosenEnemy.getKey());
|
||||
strength -= chosenEnemy.getKey().getStrength();
|
||||
}
|
||||
|
||||
return usedEnemies;
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
|
||||
public class BlazeTower extends ShootingTower {
|
||||
public BlazeTower() {
|
||||
super(EntityType.BLAZE, 2, 2, 15);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void attack(EntityCreature enemy) {
|
||||
this.swingMainHand();
|
||||
this.shootProjectile(enemy, EntityType.FIREBALL, 2, 0);
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
import net.minestom.server.item.ItemStack;
|
||||
import net.minestom.server.item.Material;
|
||||
|
||||
public class BruteTower extends Tower {
|
||||
public BruteTower() {
|
||||
super(EntityType.PIGLIN_BRUTE, 20, 2, 4);
|
||||
this.setItemInMainHand(ItemStack.of(Material.GOLDEN_AXE));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void attack(EntityCreature enemy) {
|
||||
this.swingMainHand();
|
||||
this.causeDamage(enemy);
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
|
||||
public class EnderDragonTower extends ShootingTower{
|
||||
public EnderDragonTower() {
|
||||
super(EntityType.ENDER_DRAGON, 40, 7, 20);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void attack(EntityCreature enemy) {
|
||||
this.shootProjectile(enemy, EntityType.DRAGON_FIREBALL, 2, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onProjectileHit(EntityCreature enemy) {
|
||||
super.onProjectileHit(enemy);
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
|
||||
public class EndermanTower extends Tower {
|
||||
public EndermanTower() {
|
||||
super(EntityType.ENDERMAN, 12, 1, 6);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void attack(EntityCreature enemy) {
|
||||
this.swingMainHand();
|
||||
this.causeDamage(enemy);
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import net.minestom.server.collision.Aerodynamics;
|
||||
import net.minestom.server.coordinate.Point;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.coordinate.Vec;
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityProjectile;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
import net.minestom.server.entity.attribute.Attribute;
|
||||
import net.minestom.server.event.entity.projectile.ProjectileCollideWithBlockEvent;
|
||||
import net.minestom.server.event.entity.projectile.ProjectileCollideWithEntityEvent;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.time.Duration;
|
||||
|
||||
public abstract class ShootingTower extends Tower {
|
||||
public ShootingTower(@NotNull EntityType entityType, int damage, double attacksPerSecond, int range) {
|
||||
super(entityType, damage, attacksPerSecond, range);
|
||||
}
|
||||
|
||||
protected void shootProjectile(EntityCreature enemy, EntityType projectileType, double power, double spread) {
|
||||
EntityProjectile projectile = new EntityProjectile(this, projectileType);
|
||||
projectile.setView(this.getPosition().yaw(), this.getPosition().pitch());
|
||||
projectile.setNoGravity(true);
|
||||
projectile.setAerodynamics(new Aerodynamics(0, 1, 1));
|
||||
Pos startingPoint = this.getPosition().add(0, this.getEyeHeight(), 0);
|
||||
|
||||
double enemySpeed = enemy.getAttribute(Attribute.MOVEMENT_SPEED).getBaseValue() / 0.05;
|
||||
Point enemyGoal = enemy.getNavigator().getGoalPosition();
|
||||
if(enemyGoal == null) enemyGoal = enemy.getPosition();
|
||||
Pos enemyPosition = enemy.getPosition();
|
||||
Vec enemyMovement = Vec.fromPoint(enemyGoal.sub(enemyPosition)).normalize().mul(enemySpeed);
|
||||
|
||||
// just an approximation, not calculated correctly:
|
||||
double projectileSpeed = 20 * power;
|
||||
double enemyTowerDistance = startingPoint.distance(enemyPosition);
|
||||
double estimatedFlightTime = (enemyTowerDistance / projectileSpeed);
|
||||
Pos targetPosition = enemyPosition.add(enemyMovement.mul(estimatedFlightTime)).withY(enemyPosition.y()+enemy.getEyeHeight());
|
||||
|
||||
projectile.shoot(targetPosition, power, spread);
|
||||
projectile.scheduleRemove(Duration.ofSeconds(5));
|
||||
projectile.setInstance(this.getInstance(), startingPoint);
|
||||
projectile.eventNode()
|
||||
.addListener(ProjectileCollideWithEntityEvent.class, event -> {
|
||||
if(!(event.getTarget() instanceof EntityCreature target)) return;
|
||||
if(!this.getRoomInstance().getEnemies().contains(target)) return;
|
||||
this.causeDamage(target);
|
||||
this.onProjectileHit(target);
|
||||
target.setFlyingWithElytra(true);
|
||||
projectile.remove();
|
||||
})
|
||||
.addListener(ProjectileCollideWithBlockEvent.class, event -> projectile.remove());
|
||||
}
|
||||
|
||||
protected void onProjectileHit(EntityCreature enemy) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void attack(EntityCreature enemy) {
|
||||
this.shootProjectile(enemy, EntityType.ARROW, 2, 0);
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
import net.minestom.server.item.ItemStack;
|
||||
import net.minestom.server.item.Material;
|
||||
|
||||
public class SkeletonTower extends ShootingTower {
|
||||
public SkeletonTower() {
|
||||
super(EntityType.SKELETON, 1, 2, 10);
|
||||
this.setItemInMainHand(ItemStack.of(Material.BOW));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void attack(EntityCreature enemy) {
|
||||
this.swingMainHand();
|
||||
this.shootProjectile(enemy, EntityType.ARROW, 2, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onProjectileHit(EntityCreature enemy) {
|
||||
super.onProjectileHit(enemy);
|
||||
// enemy.getAttribute(Attribute.MOVEMENT_SPEED).setBaseValue(enemy.getAttribute(Attribute.MOVEMENT_SPEED).getBaseValue()*0.5);
|
||||
}
|
||||
}
|
@ -0,0 +1,135 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.TowerdefenseRoom;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.entity.*;
|
||||
import net.minestom.server.entity.attribute.Attribute;
|
||||
import net.minestom.server.entity.damage.DamageType;
|
||||
import net.minestom.server.timer.Task;
|
||||
import net.minestom.server.timer.TaskSchedule;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
public abstract class Tower extends EntityCreature {
|
||||
public enum Priority {
|
||||
FIRST(Type.PATH_DISTANCE),
|
||||
LAST(Type.PATH_DISTANCE),
|
||||
STRONG(Type.HEALTH),
|
||||
WEAK(Type.HEALTH),
|
||||
CLOSE(Type.TOWER_DISTANCE),
|
||||
FAR(Type.TOWER_DISTANCE);
|
||||
|
||||
final Type type;
|
||||
Priority(Type type) {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
public Type getType() {
|
||||
return this.type;
|
||||
}
|
||||
|
||||
public enum Type {
|
||||
PATH_DISTANCE,
|
||||
HEALTH,
|
||||
TOWER_DISTANCE
|
||||
}
|
||||
}
|
||||
|
||||
private final static int damageDivider = 10;
|
||||
private Priority priority = Priority.FIRST;
|
||||
protected float damage;
|
||||
protected int range;
|
||||
protected double attacksPerSecond;
|
||||
protected TaskSchedule attackDelay;
|
||||
private @Nullable Task attackTask;
|
||||
private float sellingPriceMultiplier = 1;
|
||||
|
||||
public Tower(@NotNull EntityType entityType, int damage, double attacksPerSecond, int range) {
|
||||
super(entityType);
|
||||
this.damage = (float) damage / damageDivider;
|
||||
this.range = range;
|
||||
this.attacksPerSecond = attacksPerSecond;
|
||||
this.attackDelay = TaskSchedule.millis((long) (1000/attacksPerSecond));
|
||||
}
|
||||
|
||||
public void startShooting() {
|
||||
this.attackTask = MinecraftServer.getSchedulerManager().scheduleTask(() -> {
|
||||
EntityCreature nextEnemy = this.getNextEnemy();
|
||||
if(nextEnemy == null) return this.attackDelay;
|
||||
this.lookAt(nextEnemy);
|
||||
this.attack(nextEnemy);
|
||||
return this.attackDelay;
|
||||
}, TaskSchedule.immediate());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void remove(boolean permanent) {
|
||||
if(this.attackTask != null) this.attackTask.cancel();
|
||||
super.remove(permanent);
|
||||
}
|
||||
|
||||
private @Nullable EntityCreature getNextEnemy() {
|
||||
List<EntityCreature> enemies = this.getSortedEnemies();
|
||||
if(enemies.isEmpty()) return null;
|
||||
|
||||
return switch (this.priority) {
|
||||
case LAST, STRONG, FAR -> enemies.getLast();
|
||||
case FIRST, WEAK, CLOSE -> enemies.getFirst();
|
||||
};
|
||||
}
|
||||
|
||||
private List<EntityCreature> getSortedEnemies() {
|
||||
Stream<EntityCreature> enemyStream = this.getRoomInstance().getEnemies().stream().parallel()
|
||||
.filter(enemy -> !enemy.isDead())
|
||||
.filter(enemy -> enemy.getPosition().distance(this.getPosition()) <= this.range);
|
||||
return switch (this.priority.getType()) {
|
||||
case PATH_DISTANCE -> enemyStream
|
||||
.sorted((o1, o2) -> {
|
||||
Pos endPoint = this.getRoomInstance().getGame().getMazePath().getLast();
|
||||
return Double.compare(
|
||||
o1.getPosition().distance(endPoint),
|
||||
o2.getPosition().distance(endPoint)
|
||||
);
|
||||
}).toList();
|
||||
case TOWER_DISTANCE -> enemyStream
|
||||
.sorted((o1, o2) -> Double.compare(
|
||||
o1.getPosition().distance(this.getPosition()),
|
||||
o2.getPosition().distance(this.getPosition())
|
||||
)).toList();
|
||||
case HEALTH -> enemyStream
|
||||
.sorted((o1, o2) -> Float.compare(o1.getHealth(), o2.getHealth()))
|
||||
.toList();
|
||||
};
|
||||
}
|
||||
|
||||
protected TowerdefenseRoom getRoomInstance() {
|
||||
return (TowerdefenseRoom) this.getInstance();
|
||||
}
|
||||
|
||||
public int getSellingPrice(int buyPrice) {
|
||||
return (int) (this.sellingPriceMultiplier * buyPrice);
|
||||
}
|
||||
|
||||
public double getValue() {
|
||||
return this.damage * this.attacksPerSecond * this.range * 2;
|
||||
}
|
||||
|
||||
public int getRange() {
|
||||
return this.range;
|
||||
}
|
||||
|
||||
protected void causeDamage(EntityCreature enemy) {
|
||||
this.causeDamage(enemy, this.damage);
|
||||
}
|
||||
|
||||
protected void causeDamage(EntityCreature enemy, float amount) {
|
||||
enemy.damage(DamageType.PLAYER_ATTACK, amount);
|
||||
if(enemy.isDead()) this.getRoomInstance().addMoney((int) enemy.getAttribute(Attribute.MAX_HEALTH).getBaseValue());
|
||||
}
|
||||
|
||||
protected abstract void attack(EntityCreature enemy);
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
|
||||
public class WitherTower extends ShootingTower {
|
||||
public WitherTower() {
|
||||
super(EntityType.WITHER, 18, 4, 13);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void attack(EntityCreature enemy) {
|
||||
this.shootProjectile(enemy, EntityType.WITHER_SKULL, 2, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onProjectileHit(EntityCreature enemy) {
|
||||
super.onProjectileHit(enemy);
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.towers;
|
||||
|
||||
import net.minestom.server.entity.EntityCreature;
|
||||
import net.minestom.server.entity.EntityType;
|
||||
import net.minestom.server.item.ItemStack;
|
||||
import net.minestom.server.item.Material;
|
||||
|
||||
public class ZombieTower extends Tower {
|
||||
public ZombieTower() {
|
||||
super(EntityType.ZOMBIE, 7, 1, 4);
|
||||
this.setItemInMainHand(ItemStack.of(Material.IRON_SWORD));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void attack(EntityCreature enemy) {
|
||||
this.swingMainHand();
|
||||
this.causeDamage(enemy);
|
||||
}
|
||||
}
|
@ -17,6 +17,11 @@ public class TrafficLightRaceFactory implements GameFactory {
|
||||
return TranslatedComponent.byId("game_TrafficlightRace#name");
|
||||
}
|
||||
|
||||
@Override
|
||||
public TranslatedComponent description() {
|
||||
return TranslatedComponent.byId("game_TrafficlightRace#description");
|
||||
}
|
||||
|
||||
@Override
|
||||
public ConfigManager configuration() {
|
||||
return new ConfigManager()
|
||||
|
@ -15,6 +15,7 @@ import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.coordinate.Pos;
|
||||
import net.minestom.server.entity.GameMode;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.entity.attribute.Attribute;
|
||||
import net.minestom.server.event.player.PlayerBlockBreakEvent;
|
||||
import net.minestom.server.event.player.PlayerDisconnectEvent;
|
||||
import net.minestom.server.instance.anvil.AnvilLoader;
|
||||
@ -41,7 +42,7 @@ public class Room extends MineNetInstance implements Spawnable {
|
||||
}
|
||||
|
||||
public static void deleteRoom(Room room) {
|
||||
logger.info("Deleting room " + room.uniqueId);
|
||||
logger.info("Deleting room " + room.uuid);
|
||||
rooms.remove(room);
|
||||
players.values().removeAll(Collections.singleton(room));
|
||||
room.getAllMembers().forEach(player -> MoveInstance.move(player, Hub.INSTANCE));
|
||||
@ -65,6 +66,12 @@ public class Room extends MineNetInstance implements Spawnable {
|
||||
p.clearTitle();
|
||||
p.getInventory().clear();
|
||||
p.setGameMode(GameMode.ADVENTURE);
|
||||
p.setInvisible(false);
|
||||
p.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).setBaseValue(p.getAttribute(Attribute.BLOCK_INTERACTION_RANGE).attribute().defaultValue());
|
||||
p.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).setBaseValue(p.getAttribute(Attribute.ENTITY_INTERACTION_RANGE).attribute().defaultValue());
|
||||
p.heal();
|
||||
p.setExp(0);
|
||||
p.setLevel(0);
|
||||
rooms.add(room);
|
||||
players.put(p, room);
|
||||
MoveInstance.move(p, room);
|
||||
|
@ -31,7 +31,7 @@ public class Languages {
|
||||
return getLanguage(p.getSettings().locale().toString()); // TODO funktioniert die locale noch?
|
||||
}
|
||||
public Lang getLanguage(String mapId) {
|
||||
return languages.computeIfAbsent(mapId, unused -> languages.computeIfAbsent(defaultLanguage, (key) -> new DummyLang()));
|
||||
return languages.computeIfAbsent(mapId.toLowerCase(), unused -> languages.computeIfAbsent(defaultLanguage, (key) -> new DummyLang()));
|
||||
}
|
||||
|
||||
private void readAll() {
|
||||
|
@ -28,10 +28,6 @@ public class InteractableEntity extends EntityCreature {
|
||||
.addListener(PlayerEntityInteractEvent.class, this::onInteract) //TODO Why are some of these listeners not working?
|
||||
|
||||
.addListener(EntityAttackEvent.class, this::onAttack);
|
||||
|
||||
System.out.println(eventNode().getChildren());
|
||||
|
||||
System.out.println(eventNode().getParent().getChildren());
|
||||
}
|
||||
|
||||
private void setInstanceEvent(@NotNull AddEntityToInstanceEvent addEntityToInstanceEvent) {
|
||||
|
@ -3,7 +3,6 @@ package eu.mhsl.minenet.minigames.skin;
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.entity.Player;
|
||||
import net.minestom.server.entity.PlayerSkin;
|
||||
import net.minestom.server.timer.ExecutionType;
|
||||
import net.minestom.server.timer.TaskSchedule;
|
||||
|
||||
import java.util.HashMap;
|
||||
@ -12,19 +11,15 @@ import java.util.Map;
|
||||
public class SkinCache {
|
||||
private static final Map<String, PlayerSkin> skins = new HashMap<>();
|
||||
|
||||
public static PlayerSkin getSkin(Player p) {
|
||||
return SkinCache.getSkin(p.getUsername());
|
||||
}
|
||||
|
||||
public static PlayerSkin getSkin(String p) {
|
||||
if(!skins.containsKey(p)) skins.put(p, PlayerSkin.fromUsername(p));
|
||||
return skins.get(p);
|
||||
}
|
||||
|
||||
public static void applySkin(Player p) {
|
||||
MinecraftServer.getSchedulerManager().submitTask(() -> {
|
||||
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
|
||||
p.setSkin(SkinCache.getSkin(p.getUsername()));
|
||||
return TaskSchedule.stop();
|
||||
}, ExecutionType.TICK_END);
|
||||
}, TaskSchedule.millis(500));
|
||||
}
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ public class SquarePlateTerrainGenerator extends PlateTerrainGenerator {
|
||||
}
|
||||
|
||||
if(generateBorders) {
|
||||
Runnable generateBorder = () -> unit.modifier().fill(bottom, bottom.add(1, 0, 1), Block.BARRIER); // TODO DimensionType.OVERWORLD.getMaxY() is now hardcoded 0, might break behaviour
|
||||
Runnable generateBorder = () -> unit.modifier().fill(bottom, bottom.add(1, DimensionType.VANILLA_MAX_Y, 1), Block.BARRIER);
|
||||
|
||||
if(bottom.z() <= length+1 && bottom.z() >= -1 && bottom.x() >= -1 && bottom.x() <= width+1) {
|
||||
if(bottom.x() == -1 || bottom.x() == width+1) {
|
||||
|
@ -23,7 +23,11 @@ other_description;Games which does not fit into other Categories;Spiele welche n
|
||||
pvp;Player vs Player;Spieler gegen Spieler
|
||||
pvp_description;Fight against other Players;Kämpfe gegen andere Spieler
|
||||
pve;Player vs Enviroment;Spieler gegen Umwelt
|
||||
pve_description;Surivie the world or fight entities;Überlebe die Welt oder kämpfe gegen Mobs
|
||||
pve_description;Survive the world or fight entities;Überlebe die Welt oder kämpfe gegen Mobs
|
||||
jumpnrun;jump and run;jump and run
|
||||
jumpnrun_description;Proof your jump-and-run skills;Stelle deine jump-and-run Fähigkeiten unter Beweis
|
||||
prototype;Prototype;Prototyp
|
||||
prototype_description;Prototype games;Prototyp Spiele
|
||||
;;
|
||||
ns:hub#;;
|
||||
invTitle;MineNet Servernetwork;MineNet Servernetzwerk
|
||||
@ -36,7 +40,7 @@ join_notFound;Lobby not found: ;Lobby konnte nicht gefunden werden:
|
||||
;;
|
||||
ns:score#;;
|
||||
result;Results;Ergebnisse
|
||||
thanks;Thank you for Playing;Danke für's spielen
|
||||
thanks;Thank you for Playing;Danke für's Spielen
|
||||
finish;You did it;Du hast es geschafft
|
||||
death;You are out;Du hast verloren
|
||||
done;Finish;Fertig
|
||||
@ -65,15 +69,26 @@ noOptionDescription;There are no options for this Game;Es gibt keine Einstellung
|
||||
ns:GameFactory#;;
|
||||
missingDescription;No description;Keine Beschreibung
|
||||
;;
|
||||
ns:game_TntRun#;;
|
||||
name;TNT run;TNT Rennen
|
||||
description;The tnt at the ground disappears, don't fall;Das TNT am Boden verschwindet, falle nicht herunter
|
||||
levels;levels;Ebenen
|
||||
;;
|
||||
ns:game_ElytraRace#;;
|
||||
name;Elytra race;Elytra Rennen
|
||||
description;Be fast while flying through the rings;Sei schnell während du durch die Ringe fliegst
|
||||
ringCount;ring count;Anzahl der Ringe
|
||||
;;
|
||||
ns:game_Minerun#;;
|
||||
name;Minerun;Minenrennen
|
||||
description;Ditch deadly Mines in the ground an be the first in the goal;Weiche den tödlichen Bodenmienen aus und sei der erste im Ziel
|
||||
optionPercentageMines;Percentage of Miens;Prozentsatz der Minen
|
||||
optionPercentageMines;Percentage of mines;Prozentsatz der Minen
|
||||
;;
|
||||
ns:game_Deathcube#;;
|
||||
name;Deathcube;Todeswürfel
|
||||
description;Find a way to jump higher and be the first on the top;Finde einen weg nach oben und sei der erste im Ziel
|
||||
optionPercentageBlocks;Percentage of Blocks;Prozentsatz der Blöcke
|
||||
optionPvpEnabled;pvp enabled;PvP aktiviert
|
||||
;;
|
||||
ns:game_Stickfight#;;
|
||||
name;Stickfight;Stockschlacht
|
||||
@ -83,6 +98,14 @@ ns:game_TrafficlightRace#;;
|
||||
name;Red light green light;Rotes licht, Grünes licht
|
||||
description;Only go forward if the Trafficlights show green;Gehe nur bei Grün vorran
|
||||
;;
|
||||
ns:game_AcidRain#;;
|
||||
name;Acid rain;Säureregen
|
||||
description;Stay under the holey roof to dodge acid rain;Bleib unter dem löchrigen Dach um dem sauren Regen auszuweichen
|
||||
;;
|
||||
ns:game_BowSpleef#;;
|
||||
name;Bow spleef;Bogen Spleef
|
||||
description;Spleef other players and be the last survivor;Zerstöre Blöcke unter anderen Spielern und sei der letzte im Feld
|
||||
;;
|
||||
ns:game_Towerdefense#;;
|
||||
name;Towerdefense;Towerdefense
|
||||
description;Protect the path ????;??????
|
||||
@ -91,6 +114,7 @@ ns:game_Spleef#;;
|
||||
name;Spleef;Spleef;
|
||||
description;Spleef other players and be the last survivor;Zerstöre Blöcke unter anderen Spielern und sei der letzte im Feld
|
||||
shovelName;Snow thrower;Schneeflug
|
||||
stackCount;levels;Ebenen
|
||||
;;
|
||||
ns:game_Tetris#;;
|
||||
name;Tetris;Tetris
|
||||
@ -100,5 +124,9 @@ isFast;Fast mode;Schneller Modus
|
||||
hasCombat;Competitive mode;Kompetitiver Modus
|
||||
;;
|
||||
ns:game_AnvilRun#;;
|
||||
name;Anvil Run;Anvil Run
|
||||
description;Run away from falling anvils;Renne von fallenden Ambossen davon
|
||||
name;Anvil run;Anvil run
|
||||
description;Run away from falling anvils;Renne von fallenden Ambossen davon
|
||||
;;
|
||||
ns:game_jumpDive#;;
|
||||
name;Jump dive;Wassersprung
|
||||
description;Jump into the water, avoiding already used spots!;Springe ins wasser an stellen, in denen noch niemand zuvor gelandet ist!
|
||||
|
Can't render this file because it has a wrong number of fields in line 114.
|
Reference in New Issue
Block a user