added missing translations
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parent
ea08ac7a81
commit
a71aca5d6c
src/main
java/eu/mhsl/minenet/minigames
instance/game
lang
resources/lang
@ -18,19 +18,19 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.trafficlightrace.
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public enum GameList {
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DEATHCUBE(new DeathcubeFactory(), GameType.JUMPNRUN),
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STICKFIGHT(new StickFightFactory(), GameType.PVP),
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MINERUN(new MinerunFactory(), GameType.JUMPNRUN),
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TRAFFICLIGHTRACE(new TrafficLightRaceFactory(), GameType.OTHER),
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STICKFIGHT(new StickFightFactory(), GameType.PROTOTYPE),
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TOWERDEFENSE(new TowerdefenseFactory(), GameType.PROTOTYPE),
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BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE),
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BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE),
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ANVILRUN(new AnvilRunFactory(), GameType.PROTOTYPE),
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BOWSPLEEF(new BowSpleefFactory(), GameType.PROTOTYPE),
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TETRIS(new TetrisFactory(), GameType.OTHER),
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TNTRUN(new TntRunFactory(), GameType.OTHER),
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ANVILRUN(new AnvilRunFactory(), GameType.PVE),
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ACIDRAIN(new AcidRainFactory(), GameType.PVE),
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ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
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SPLEEF(new SpleefFactory(), GameType.PVP),
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BOWSPLEEF(new BowSpleefFactory(), GameType.PVP);
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SPLEEF(new SpleefFactory(), GameType.PVP);
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private final GameFactory factory;
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private final GameType type;
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5
src/main/java/eu/mhsl/minenet/minigames/instance/game/stateless/types/acidRain/AcidRainFactory.java
5
src/main/java/eu/mhsl/minenet/minigames/instance/game/stateless/types/acidRain/AcidRainFactory.java
@ -15,6 +15,11 @@ public class AcidRainFactory implements GameFactory {
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return TranslatedComponent.byId("game_AcidRain#name");
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_AcidRain#description");
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}
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@Override
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public Material symbol() {
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return Material.SLIME_BALL;
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@ -12,7 +12,12 @@ import java.util.Map;
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public class BowSpleefFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("");
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return TranslatedComponent.byId("game_BowSpleef#name");
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_BowSpleef#description");
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}
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@Override
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@ -14,7 +14,12 @@ import java.util.Map;
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public class ElytraRaceFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("");
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return TranslatedComponent.byId("game_ElytraRace#name");
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_ElytraRace#description");
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}
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@Override
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@ -25,7 +30,7 @@ public class ElytraRaceFactory implements GameFactory {
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@Override
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public ConfigManager configuration() {
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return new ConfigManager()
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.addOption(new NumericOption("ringCount", Material.DIAMOND_BLOCK, TranslatedComponent.byId("ringCount"), 5, 10, 20, 30, 40, 50));
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.addOption(new NumericOption("ringCount", Material.DIAMOND_BLOCK, TranslatedComponent.byId("game_ElytraRace#ringCount"), 5, 10, 20, 30, 40, 50));
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}
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@Override
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@ -22,7 +22,7 @@ public class MinerunFactory implements GameFactory {
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return new ConfigManager()
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.addOption(new NumericOption("width", Material.OAK_FENCE, TranslatedComponent.byId("optionCommon#width"), 10, 30, 50, 100))
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.addOption(new NumericOption("length", Material.ZOMBIE_HEAD, TranslatedComponent.byId("optionCommon#length"), 50, 100, 150, 200))
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.addOption(new NumericOption("percentage", Material.LIGHT_WEIGHTED_PRESSURE_PLATE, TranslatedComponent.byId("game_Minerun#optionPercentageMiens"), 30, 40, 50, 60, 70));
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.addOption(new NumericOption("percentage", Material.LIGHT_WEIGHTED_PRESSURE_PLATE, TranslatedComponent.byId("game_Minerun#optionPercentageMines"), 30, 40, 50, 60, 70));
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}
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@Override
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@ -33,7 +33,7 @@ public class SpleefFactory implements GameFactory {
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@Override
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public ConfigManager configuration() {
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return new ConfigManager()
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.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("game_Spleef#radius"), 10, 20, 30))
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.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 10, 20, 30))
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.addOption(new NumericOption("stackCount", Material.SCAFFOLDING, TranslatedComponent.byId("game_Spleef#stackCount"), 1, 2, 3, 4, 5));
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}
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@ -14,7 +14,12 @@ import java.util.Map;
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public class TntRunFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("game_tntRun#name");
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return TranslatedComponent.byId("game_TntRun#name");
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_TntRun#description");
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}
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@Override
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@ -25,8 +30,8 @@ public class TntRunFactory implements GameFactory {
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@Override
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public ConfigManager configuration() {
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return new ConfigManager()
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.addOption(new NumericOption("radius", Material.STICK, TranslatedComponent.byId("game_tntRun#radius"), 20, 30, 50, 60))
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.addOption(new NumericOption("levels", Material.SCAFFOLDING, TranslatedComponent.byId("game_tntRun#levels"), 1, 2, 3, 4, 5));
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.addOption(new NumericOption("radius", Material.STICK, TranslatedComponent.byId("optionCommon#radius"), 20, 30, 50, 60))
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.addOption(new NumericOption("levels", Material.SCAFFOLDING, TranslatedComponent.byId("game_TntRun#levels"), 1, 2, 3, 4, 5));
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}
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@Override
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@ -17,6 +17,11 @@ public class TrafficLightRaceFactory implements GameFactory {
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return TranslatedComponent.byId("game_TrafficlightRace#name");
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_TrafficlightRace#description");
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}
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@Override
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public ConfigManager configuration() {
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return new ConfigManager()
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@ -31,7 +31,7 @@ public class Languages {
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return getLanguage(p.getSettings().locale().toString()); // TODO funktioniert die locale noch?
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}
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public Lang getLanguage(String mapId) {
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return languages.computeIfAbsent(mapId, unused -> languages.computeIfAbsent(defaultLanguage, (key) -> new DummyLang()));
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return languages.computeIfAbsent(mapId.toLowerCase(), unused -> languages.computeIfAbsent(defaultLanguage, (key) -> new DummyLang()));
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}
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private void readAll() {
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@ -23,7 +23,11 @@ other_description;Games which does not fit into other Categories;Spiele welche n
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pvp;Player vs Player;Spieler gegen Spieler
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pvp_description;Fight against other Players;Kämpfe gegen andere Spieler
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pve;Player vs Enviroment;Spieler gegen Umwelt
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pve_description;Surivie the world or fight entities;Überlebe die Welt oder kämpfe gegen Mobs
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pve_description;Survive the world or fight entities;Überlebe die Welt oder kämpfe gegen Mobs
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jumpnrun;jump and run;jump and run
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jumpnrun_description;Proof your jump-and-run skills;Stelle deine jump-and-run Fähigkeiten unter Beweis
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prototype;Prototype;Prototyp
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prototype_description;Prototype games;Prototyp Spiele
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;;
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ns:hub#;;
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invTitle;MineNet Servernetwork;MineNet Servernetzwerk
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@ -65,15 +69,26 @@ noOptionDescription;There are no options for this Game;Es gibt keine Einstellung
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ns:GameFactory#;;
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missingDescription;No description;Keine Beschreibung
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;;
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ns:game_TntRun#;;
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name;tnt run;TNT Rennen
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description;The tnt at the ground disappears, don't fall;Das TNT am Boden verschwindet, falle nicht herunter
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levels;levels;Ebenen
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;;
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ns:game_ElytraRace#;;
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name;elytra race;Elytra Rennen
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description;Be fast while flying through the rings;Sei schnell während du durch die Ringe fliegst
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ringCount;ring count;Anzahl der Ringe
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;;
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ns:game_Minerun#;;
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name;Minerun;Minenrennen
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description;Ditch deadly Mines in the ground an be the first in the goal;Weiche den tödlichen Bodenmienen aus und sei der erste im Ziel
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optionPercentageMines;Percentage of Miens;Prozentsatz der Minen
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optionPercentageMines;Percentage of mines;Prozentsatz der Minen
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;;
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ns:game_Deathcube#;;
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name;Deathcube;Todeswürfel
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description;Find a way to jump higher and be the first on the top;Finde einen weg nach oben und sei der erste im Ziel
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optionPercentageBlocks;Percentage of Blocks;Prozentsatz der Blöcke
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optionPvpEnabled;pvp enabled;PvP aktiviert
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;;
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ns:game_Stickfight#;;
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name;Stickfight;Stockschlacht
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@ -83,6 +98,14 @@ ns:game_TrafficlightRace#;;
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name;Red light green light;Rotes licht, Grünes licht
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description;Only go forward if the Trafficlights show green;Gehe nur bei Grün vorran
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;;
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ns:game_AcidRain#;;
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name;acid rain;Säureregen
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description;Stay under the holey roof to dodge acid rain;Bleib unter dem löchrigen Dach um dem sauren Regen auszuweichen
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;;
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ns:game_BowSpleef#;;
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name;bow spleef;Bogen Spleef
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description;Spleef other players and be the last survivor;Zerstöre Blöcke unter anderen Spielern und sei der letzte im Feld
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;;
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ns:game_Towerdefense#;;
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name;Towerdefense;Towerdefense
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description;Protect the path ????;??????
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@ -91,6 +114,7 @@ ns:game_Spleef#;;
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name;Spleef;Spleef;
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description;Spleef other players and be the last survivor;Zerstöre Blöcke unter anderen Spielern und sei der letzte im Feld
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shovelName;Snow thrower;Schneeflug
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stackCount;levels;Ebenen
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;;
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ns:game_Tetris#;;
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name;Tetris;Tetris
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