332 lines
20 KiB
Java
332 lines
20 KiB
Java
import eu.mhsl.minecraft.pixelpics.assets.*;
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import eu.mhsl.minecraft.pixelpics.render.entity.*;
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import eu.mhsl.minecraft.pixelpics.render.entity.BlockEntityState.*;
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import eu.mhsl.minecraft.pixelpics.render.entity.cem.*;
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import eu.mhsl.minecraft.pixelpics.render.render.*;
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import eu.mhsl.minecraft.pixelpics.render.sky.SkyContext;
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import eu.mhsl.minecraft.pixelpics.render.snapshot.WorldSnapshot;
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import eu.mhsl.minecraft.pixelpics.render.tint.BiomeTintProvider;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.util.Vector;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.lang.reflect.Proxy;
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import java.util.*;
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import java.util.List;
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import java.util.logging.Logger;
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/** Standalone (no server) block-entity renderer: each scene framed and labelled into a contact sheet. */
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public class BlockEntityTestRender {
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static final String ROOT = "/home/elias/Dokumente/mcTestServer/plugins/PixelPics";
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static final double V_FOV_HALF = Math.toRadians(eu.mhsl.minecraft.pixelpics.render.render.DefaultScreenRenderer.V_FOV_DEG / 2);
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static final int SSAA = 3;
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static final int TW = 220, TH = 240;
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static BlockEntityBaker beBaker;
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static DecorationBaker decoBaker;
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/** A block-entity state at (bx, 0, bz); unused fields default. */
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static BlockEntityState st(Kind kind, int bx, int bz, float yaw, String direction, boolean active, String color,
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int baseColor, String head, List<BannerPattern> pats, List<String> sherds) {
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return new BlockEntityState(kind, bx, 0, bz, yaw, direction, active, ChestKind.SINGLE, baseColor, color,
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head, null, pats, sherds, null, null);
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}
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static BlockEntityState be(Kind kind, float yaw) {
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return st(kind, 0, 0, yaw, null, false, null, 0, null, List.of(), List.of());
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}
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static BlockEntityState sign(Kind kind, float yaw, SignText front, SignText back) {
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return new BlockEntityState(kind, 0, 0, 0, yaw, null, false, null, 0, null, null, null,
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List.of(), List.of(), front, back);
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}
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static SignText txt(org.bukkit.DyeColor dye, boolean glow, String... lines) {
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return new SignText(List.of(lines),
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eu.mhsl.minecraft.pixelpics.render.util.ColorUtil.signFillArgb(dye, glow),
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eu.mhsl.minecraft.pixelpics.render.util.ColorUtil.signOutlineArgb(dye), glow);
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}
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public static void main(String[] args) throws Exception {
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Logger log = Logger.getLogger("test");
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ResourcePack pack = ResourcePackLoader.load(new File(ROOT, "resourcepack"), log).orElseThrow();
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AssetReader reader = new AssetReader(pack);
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TextureCache textures = new TextureCache(pack);
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BlockModelRegistry registry = new BlockModelRegistry(reader, textures);
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BiomeTintProvider tint = new BiomeTintProvider(textures);
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CemModelLoader geo = new CemModelLoader();
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geo.load(new java.io.FileInputStream("src/main/resources/cem/cem_template_models.json"), log); // entity fallback only
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geo.load(new java.io.FileInputStream("src/main/resources/cem/vanilla_entity_models.json"), log);
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SkinCache skins = new SkinCache();
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eu.mhsl.minecraft.pixelpics.assets.font.BitmapFont font =
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eu.mhsl.minecraft.pixelpics.assets.font.FontLoader.load(pack, textures, log);
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log.info("font glyphs loaded: " + (font.isEmpty() ? "NONE" : "ok"));
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CemBaker baker = new CemBaker(geo, textures, skins);
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beBaker = new BlockEntityBaker(geo, textures, skins, font);
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decoBaker = new DecorationBaker(textures, registry,
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new eu.mhsl.minecraft.pixelpics.render.entity.cem.ItemGeometry(reader, registry, textures, geo, beBaker));
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DefaultScreenRenderer renderer = new DefaultScreenRenderer(registry, tint, textures, baker, beBaker, log);
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BlockData air = (BlockData) Proxy.newProxyInstance(BlockEntityTestRender.class.getClassLoader(),
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new Class<?>[]{BlockData.class}, (p, m, a) -> {
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switch (m.getName()) {
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case "getMaterial": return Material.AIR;
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case "equals": return p == a[0];
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case "hashCode": return System.identityHashCode(p);
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case "toString": return "air";
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}
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Class<?> rt = m.getReturnType();
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if (rt == boolean.class) return false;
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if (rt.isPrimitive()) return 0;
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return null;
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});
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WorldSnapshot empty = new WorldSnapshot(Map.of(), -64, 320, air);
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SkyContext sky = new SkyContext(6000, 0, 6000);
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// Scenes: label -> list of block-entity states.
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LinkedHashMap<String, List<BlockEntityState>> scenes = new LinkedHashMap<>();
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// Chests: single + double (all four facings), trapped/ender/copper. A double chest's LEFT half has
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// its partner (RIGHT) on facing.getClockWise(): S→west, W→north, N→east, E→south.
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String[] dirs = {"S", "W", "N", "E"};
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int[][] partner = {{-1, 0}, {0, -1}, {1, 0}, {0, 1}};
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for (int i = 0; i < 4; i++) {
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float yaw = i * 90;
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scenes.put("chest_" + dirs[i], List.of(chest(Kind.CHEST, 0, 0, yaw, ChestKind.SINGLE, null)));
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frontCam.put("chest_" + dirs[i], yaw);
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scenes.put("double_chest_" + dirs[i], List.of(
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chest(Kind.CHEST, 0, 0, yaw, ChestKind.LEFT, null),
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chest(Kind.CHEST, partner[i][0], partner[i][1], yaw, ChestKind.RIGHT, null)));
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frontCam.put("double_chest_" + dirs[i], yaw);
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}
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scenes.put("double_chest_back", scenes.get("double_chest_S"));
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frontCam.put("double_chest_back", 180f);
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scenes.put("trapped_double", List.of(
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chest(Kind.TRAPPED_CHEST, 0, 0, 0, ChestKind.LEFT, null),
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chest(Kind.TRAPPED_CHEST, -1, 0, 0, ChestKind.RIGHT, null)));
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frontCam.put("trapped_double", 0f);
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scenes.put("ender_chest", List.of(chest(Kind.ENDER_CHEST, 0, 0, 0, ChestKind.SINGLE, null)));
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frontCam.put("ender_chest", 0f);
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scenes.put("copper_chest", List.of(chest(Kind.COPPER_CHEST, 0, 0, 0, ChestKind.SINGLE, null)));
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frontCam.put("copper_chest", 0f);
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scenes.put("copper_oxidized_double", List.of(
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chest(Kind.COPPER_CHEST, 0, 0, 0, ChestKind.LEFT, "oxidized"),
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chest(Kind.COPPER_CHEST, -1, 0, 0, ChestKind.RIGHT, "oxidized")));
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frontCam.put("copper_oxidized_double", 0f);
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// --- sign text (boards are block models, not drawn here) --- facingDeg 180 → front faces north.
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org.bukkit.DyeColor B = org.bukkit.DyeColor.BLACK;
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String[] D = {"S", "W", "N", "E"};
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for (int i = 0; i < 4; i++) {
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float yaw = i * 90;
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scenes.put("sign_text_" + D[i], List.of(sign(Kind.SIGN, yaw, txt(B, false, "Hello World", "zweite Zeile", "Gruesse: AÖÜ", "ßäöü 12345"), null)));
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frontCam.put("sign_text_" + D[i], yaw);
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}
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scenes.put("sign_text_diag", List.of(sign(Kind.SIGN, 22.5f * 3, txt(B, false, "rot 3", "67.5 deg", "", ""), null)));
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frontCam.put("sign_text_diag", 22.5f * 3);
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scenes.put("wall_sign_text", List.of(sign(Kind.WALL_SIGN, 180, txt(B, false, "Wall Sign", "Line 2", "Line 3", "Line 4"), null)));
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frontCam.put("wall_sign_text", 180f);
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scenes.put("wall_sign_text_E", List.of(sign(Kind.WALL_SIGN, 270, txt(B, false, "Wall East", "Line 2", "", ""), null)));
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frontCam.put("wall_sign_text_E", 270f);
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scenes.put("hanging_sign_text", List.of(sign(Kind.HANGING_SIGN, 180, txt(B, false, "Hanging", "sign text", "row 3", "row 4"), null)));
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frontCam.put("hanging_sign_text", 180f);
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scenes.put("sign_text_red", List.of(sign(Kind.SIGN, 180, txt(org.bukkit.DyeColor.RED, false, "RED INK", "colored", "sign text", ""), null)));
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frontCam.put("sign_text_red", 180f);
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scenes.put("sign_text_glow", List.of(sign(Kind.SIGN, 180, txt(org.bukkit.DyeColor.LIME, true, "GLOWING", "lime glow", "outline!", ""), null)));
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frontCam.put("sign_text_glow", 180f);
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// Back side viewed head-on: the camera looks at the side opposite the front.
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scenes.put("sign_view_back", List.of(sign(Kind.SIGN, 180, txt(B, false, "FRONTXY", "f2", "", ""), txt(org.bukkit.DyeColor.BLUE, false, "BACKXY", "b2", "", ""))));
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frontCam.put("sign_view_back", 0f);
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scenes.put("sign_1line", List.of(sign(Kind.SIGN, 180, txt(B, false, "", "SHOP", "", ""), null)));
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frontCam.put("sign_1line", 180f);
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scenes.put("sign_long", List.of(sign(Kind.SIGN, 180, txt(B, false, "a very long line here", "", "", ""), null)));
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frontCam.put("sign_long", 180f);
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// --- banners: standing (rotation 0/4/6), wall (4 facings), patterned ---
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List<BannerPattern> pats = List.of(new BannerPattern("stripe_bottom", 0xFFCC2020), new BannerPattern("cross", 0xFF2040CC), new BannerPattern("border", 0xFF20A020));
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for (float yaw : new float[] {0, 90, 135}) {
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String k = "banner_" + (int) yaw;
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scenes.put(k, List.of(st(Kind.BANNER, 0, 0, yaw, null, false, null, 0xFFCC2020, null, List.of(), List.of())));
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frontCam.put(k, yaw);
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}
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scenes.put("banner_patterned", List.of(st(Kind.BANNER, 0, 0, 0, null, false, null, 0xFFFFFFFF, null, pats, List.of())));
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frontCam.put("banner_patterned", 0f);
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scenes.put("banner_side", scenes.get("banner_patterned"));
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frontCam.put("banner_side", 90f);
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for (int i = 0; i < 4; i++) {
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scenes.put("wall_banner_" + D[i], List.of(st(Kind.WALL_BANNER, 0, 0, i * 90, null, false, null, 0xFF2040CC, null, pats, List.of())));
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frontCam.put("wall_banner_" + D[i], i * 90f);
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}
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// --- shulker boxes: 6 facings ---
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for (String d : new String[] {"up", "down", "north", "south", "east", "west"}) {
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scenes.put("shulker_" + d, List.of(st(Kind.SHULKER_BOX, 0, 0, 0, d, false, d.equals("up") ? null : "red", 0, null, List.of(), List.of())));
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frontCam.put("shulker_" + d, 0f);
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}
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scenes.put("conduit", List.of(be(Kind.CONDUIT, 0)));
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scenes.put("conduit_active", List.of(st(Kind.CONDUIT, 0, 0, 0, null, true, null, 0, null, List.of(), List.of())));
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List<String> sherds = List.of("heart_pottery_sherd", "skull_pottery_sherd", "angler_pottery_sherd", "brick");
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for (int i = 0; i < 4; i++) {
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scenes.put("pot_" + D[i], List.of(st(Kind.DECORATED_POT, 0, 0, i * 90, null, false, null, 0, null, List.of(), sherds)));
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frontCam.put("pot_" + D[i], i * 90f);
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}
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scenes.put("pot_plain", List.of(be(Kind.DECORATED_POT, 0)));
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frontCam.put("pot_plain", 0f);
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scenes.put("bell", List.of(be(Kind.BELL, 0)));
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for (int i = 0; i < 4; i++) {
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scenes.put("lectern_book_" + D[i], List.of(st(Kind.LECTERN, 0, 0, i * 90, null, true, null, 0, null, List.of(), List.of())));
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frontCam.put("lectern_book_" + D[i], i * 90f);
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}
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// --- heads: every type facing the camera (rotation 0), plus rotations and wall mounts ---
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for (String t : new String[] {"skeleton", "wither_skeleton", "zombie", "creeper", "player", "piglin", "dragon"}) {
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scenes.put("head_" + t, List.of(head(Kind.HEAD, t, 0)));
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frontCam.put("head_" + t, 0f);
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}
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scenes.put("head_dragon_side", List.of(head(Kind.HEAD, "dragon", 0)));
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frontCam.put("head_dragon_side", 90f);
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for (float yaw : new float[] {90, 157.5f, 270}) {
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scenes.put("head_creeper_" + yaw, List.of(head(Kind.HEAD, "creeper", yaw)));
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frontCam.put("head_creeper_" + yaw, yaw);
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}
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for (int i = 0; i < 4; i++) {
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scenes.put("wall_head_" + D[i], List.of(head(Kind.WALL_HEAD, "skeleton", i * 90)));
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frontCam.put("wall_head_" + D[i], i * 90f);
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}
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scenes.put("wall_dragon_N", List.of(head(Kind.WALL_HEAD, "dragon", 180)));
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frontCam.put("wall_dragon_N", 180f);
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scenes.put("wall_piglin_E", List.of(head(Kind.WALL_HEAD, "piglin", 270)));
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frontCam.put("wall_piglin_E", 270f);
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// Decoration scenes (paintings + item frames), rendered via the same scene path.
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LinkedHashMap<String, List<DecorationState>> decoScenes = new LinkedHashMap<>();
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// kebab is 1x1; place a thin quad facing south spanning the block at z=0..0.0625.
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decoScenes.put("painting_kebab_S", List.of(new DecorationState(DecorationState.Kind.PAINTING,
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0, 0, 0, 1, 1, 0.0625, DecorationState.Facing.SOUTH, "kebab", null, null, 0, false, false)));
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decoScenes.put("painting_kebab_N", List.of(new DecorationState(DecorationState.Kind.PAINTING,
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0, 0, 0.9375, 1, 1, 1, DecorationState.Facing.NORTH, "kebab", null, null, 0, false, false)));
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decoScenes.put("painting_pool_S", List.of(new DecorationState(DecorationState.Kind.PAINTING,
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0, 0, 0, 2, 1, 0.0625, DecorationState.Facing.SOUTH, "pool", null, null, 0, false, false)));
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decoScenes.put("item_frame", List.of(new DecorationState(DecorationState.Kind.ITEM_FRAME,
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0.0625, 0.0625, 0, 0.9375, 0.9375, 0.0625, DecorationState.Facing.SOUTH, null, new eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec("diamond", null, null, false), null, 0, false, false)));
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decoScenes.put("item_frame_empty", List.of(new DecorationState(DecorationState.Kind.ITEM_FRAME,
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0.0625, 0.0625, 0, 0.9375, 0.9375, 0.0625, DecorationState.Facing.SOUTH, null, null, null, 0, false, false)));
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decoScenes.put("item_frame_E", List.of(new DecorationState(DecorationState.Kind.ITEM_FRAME,
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0.9375, 0.0625, 0.0625, 1.0, 0.9375, 0.9375, DecorationState.Facing.EAST, null, new eu.mhsl.minecraft.pixelpics.render.entity.ItemSpec("diamond", null, null, false), null, 0, false, false)));
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List<BufferedImage> cells = new ArrayList<>();
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List<String> names = new ArrayList<>(scenes.keySet());
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for (String name : names) {
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cells.add(labelCell(name, renderScene(renderer, empty, sky, scenes.get(name), frontCam.get(name))));
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log.info("rendered " + name);
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}
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for (String name : decoScenes.keySet()) {
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cells.add(labelCell(name, renderDeco(renderer, empty, sky, decoScenes.get(name))));
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names.add(name);
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log.info("rendered " + name);
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}
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File outDir = new File(System.getProperty("out", "/home/elias/Dokumente/PixelPics-BlockEntity-Renders"));
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outDir.mkdirs();
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for (int i = 0; i < names.size(); i++) ImageIO.write(cells.get(i), "png", new File(outDir, names.get(i) + ".png"));
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int cols = 4, cw = cells.get(0).getWidth(), ch = cells.get(0).getHeight();
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int rows = (cells.size() + cols - 1) / cols;
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BufferedImage sheet = new BufferedImage(cols * cw, rows * ch, BufferedImage.TYPE_INT_RGB);
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Graphics2D g = sheet.createGraphics();
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g.setColor(new Color(40, 40, 48));
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g.fillRect(0, 0, sheet.getWidth(), sheet.getHeight());
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for (int i = 0; i < cells.size(); i++) g.drawImage(cells.get(i), (i % cols) * cw, (i / cols) * ch, null);
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g.dispose();
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File f = new File(outDir, "sheet.png");
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ImageIO.write(sheet, "png", f);
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System.out.println("WROTE " + f);
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}
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/** Scenes viewed from the front (camera along the facing yaw, raised, slightly to the side). */
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static final Map<String, Float> frontCam = new HashMap<>();
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static BlockEntityState chest(Kind kind, int bx, int bz, float yaw, ChestKind ck, String variant) {
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return new BlockEntityState(kind, bx, 0, bz, yaw, null, false, ck, 0, variant, null, null,
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List.of(), List.of(), null, null);
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}
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static BlockEntityState head(Kind kind, String type, float yaw) {
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return st(kind, 0, 0, yaw, null, false, null, 0, type, List.of(), List.of());
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}
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static BufferedImage renderScene(DefaultScreenRenderer renderer, WorldSnapshot world, SkyContext sky,
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List<BlockEntityState> states, Float frontYaw) {
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double[] min = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
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double[] max = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
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for (BlockEntityState s : states) {
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RenderedEntity re = beBaker.bake(s);
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if (re == null) continue;
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for (int a = 0; a < 3; a++) { min[a] = Math.min(min[a], re.aabbMin[a]); max[a] = Math.max(max[a], re.aabbMax[a]); }
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}
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if (min[0] > max[0]) { min = new double[]{0, 0, 0}; max = new double[]{1, 1, 1}; }
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double cx = (min[0] + max[0]) / 2, cy = (min[1] + max[1]) / 2, cz = (min[2] + max[2]) / 2;
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double ext = 0.5;
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for (int a = 0; a < 3; a++) ext = Math.max(ext, max[a] - min[a]);
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double dist = ext / (2 * Math.tan(V_FOV_HALF)) * 1.4 + 0.6;
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Vector center = new Vector(cx, cy, cz);
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Vector cam = new Vector(cx - dist, cy + dist * 0.45, cz - dist * 0.35);
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if (frontYaw != null) {
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// Facing yaw (0 = south, 90 = west) → front direction (-sin, cos); offset 25° to the side.
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double a = Math.toRadians(frontYaw + 25);
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cam = new Vector(cx - Math.sin(a) * dist, cy + dist * 0.55, cz + Math.cos(a) * dist);
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}
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Location loc = new Location(null, cam.getX(), cam.getY(), cam.getZ());
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loc.setDirection(center.clone().subtract(cam));
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List<Vector> rayMap = buildRayMap(loc, TW * SSAA, TH * SSAA);
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RenderJob job = new RenderJob(world, rayMap, cam, TW, TH, sky, List.of(), states);
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return renderer.execute(job);
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}
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static BufferedImage renderDeco(DefaultScreenRenderer renderer, WorldSnapshot world, SkyContext sky,
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List<DecorationState> states) {
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double[] min = {Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE};
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double[] max = {-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE};
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for (DecorationState s : states) {
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RenderedEntity re = decoBaker.bake(s);
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if (re == null) continue;
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for (int a = 0; a < 3; a++) { min[a] = Math.min(min[a], re.aabbMin[a]); max[a] = Math.max(max[a], re.aabbMax[a]); }
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}
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if (min[0] > max[0]) { min = new double[]{0, 0, 0}; max = new double[]{1, 1, 1}; }
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double cx = (min[0] + max[0]) / 2, cy = (min[1] + max[1]) / 2, cz = (min[2] + max[2]) / 2;
|
|
double ext = 0.5;
|
|
for (int a = 0; a < 3; a++) ext = Math.max(ext, max[a] - min[a]);
|
|
double dist = ext / (2 * Math.tan(V_FOV_HALF)) * 1.4 + 0.6;
|
|
// View from the front side (along +facing) so the picture is visible, not the back.
|
|
DecorationState.Facing f = states.get(0).facing();
|
|
double fx = f.axis() == 0 ? f.sign() : 0, fy = f.axis() == 1 ? f.sign() : 0, fz = f.axis() == 2 ? f.sign() : 0;
|
|
Vector center = new Vector(cx, cy, cz);
|
|
Vector cam = new Vector(cx + fx * dist + 0.1, cy + fy * dist + 0.1, cz + fz * dist + 0.1);
|
|
Location loc = new Location(null, cam.getX(), cam.getY(), cam.getZ());
|
|
loc.setDirection(center.clone().subtract(cam));
|
|
List<Vector> rayMap = buildRayMap(loc, TW * SSAA, TH * SSAA);
|
|
RenderJob job = new RenderJob(world, rayMap, cam, TW, TH, sky, List.of(), List.of(), states);
|
|
return renderer.execute(job);
|
|
}
|
|
|
|
static BufferedImage labelCell(String key, BufferedImage v) {
|
|
int labelH = 20;
|
|
BufferedImage cell = new BufferedImage(v.getWidth(), v.getHeight() + labelH, BufferedImage.TYPE_INT_RGB);
|
|
Graphics2D g = cell.createGraphics();
|
|
g.setColor(new Color(25, 25, 30));
|
|
g.fillRect(0, 0, cell.getWidth(), cell.getHeight());
|
|
g.drawImage(v, 0, labelH, null);
|
|
g.setColor(Color.WHITE);
|
|
g.setFont(new Font("SansSerif", Font.BOLD, 13));
|
|
g.drawString(key, 4, 15);
|
|
g.dispose();
|
|
return cell;
|
|
}
|
|
|
|
static List<Vector> buildRayMap(Location eye, int width, int height) {
|
|
return eu.mhsl.minecraft.pixelpics.render.render.DefaultScreenRenderer.buildRayMap(eye, width, height);
|
|
}
|
|
}
|