MineTec
318a309580
rescale rotated block elements like vanilla (cross plants, amethyst, campfire, fire, raised rails), euler x/y/z element rotations (hanging sign chains), inverted inner-face elements (spawner, vault), vanilla-like water: single surface blend with depth sky light instead of path-length density, water faces against glass/ice/leaves, block geometry and water test scenes
2026-11-04 19:25:17 +01:00
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rescale rotated block elements like vanilla (cross plants, amethyst, campfire, fire, raised rails), euler x/y/z element rotations (hanging sign chains), inverted inner-face elements (spawner, vault), vanilla-like water: single surface blend with depth sky light instead of path-length density, water faces against glass/ice/leaves, block geometry and water test scenes
2026-11-04 19:25:17 +01:00
2026-11-04 17:07:19 +01:00
2026-11-04 14:22:27 +01:00
2026-11-04 17:51:01 +01:00
render emissive eye/glow layers, per-model vanilla render types (cutout vs translucent, unshaded), sheep undercoat and vanilla wool colour, angry wolves, tipped arrow and invulnerable wither textures, small armor stand armor textures, elytra rest pose, vanilla mob arm poses (piglins, illagers), layer test scenes
2026-11-04 18:59:14 +01:00
2026-11-04 15:48:03 +01:00
2026-11-04 15:13:55 +01:00
2026-11-04 13:11:39 +01:00
render emissive eye/glow layers, per-model vanilla render types (cutout vs translucent, unshaded), sheep undercoat and vanilla wool colour, angry wolves, tipped arrow and invulnerable wither textures, small armor stand armor textures, elytra rest pose, vanilla mob arm poses (piglins, illagers), layer test scenes
2026-11-04 18:59:14 +01:00