rendering fixes: rebaked cubes keep unshaded/additive (end portal/gateway in displays), piston heads no longer skulls (shared block-entity material source), armor/horse armor/carpets/saddles from the equippable component (custom assets, trader llama carpet), inverse-transpose normals for non-uniformly scaled displays, later layer wins on equal depth like vanilla, block tints exactly like vanilla blockcolors (redstone table, stems by age, untinted unknown blocks), pose visibility not forced, pptest scenes tint_blocks/equip_assets/display_fixes
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@@ -169,4 +169,4 @@ gradle-app.setting
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# End of https://www.toptal.com/developers/gitignore/api/java,intellij,gradle
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/local.gradle
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/local.gradle
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