Commit Graph
5 Commits
Author SHA1 Message Date
MineTec 386a06006d strats: custom types stay editable after importing object types (custom code kept last), references between custom types by name, edit can change where fields come from, opcode aliases with clearer names, script view gotos 400 -> 31 (labeled break/continue, condition chains, jumps to return), script language 2: event handlers, switch, short-circuit && ||, constant folding, schema parameter names, plain numbers in cells 2026-11-07 14:12:49 +01:00
MineTec d030c9c6c7 test world: gallery of all 253 figures and objects of every world as static display strats (cross-world import, idle animation, no ai), packed rows per world with coloured posts, animal pen removed 2026-11-07 13:59:54 +01:00
MineTec 8b78958306 strats: custom object types can be edited and deleted with undo (code rebuilt, objects follow their type), low-confidence opcodes re-checked (353 high, 2 low left), script view with do-while, while, break, continue, switch and else-if (gotos 11019 -> 400), first script compiler (structured script -> assembly, script stored with the type) 2026-11-07 12:17:32 +01:00
MineTec 1c8b766454 play-test copies are temporary (levels/.playtest, removed and mod selection restored when the game ends), add to llamamod and keep option in the editor, remove level and open levels folder in the launcher plus --remove-level, unique level mod ids for files differing only in case, esc leaves the waypoint tool 2026-11-07 09:42:24 +01:00
MineTec b36a366240 initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual) 2026-11-07 08:15:40 +01:00