changelog: alligator arena, documentation and known limits for 0.2.1; current launcher and editor screenshots everywhere, coaster in the readme pictures
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@@ -40,6 +40,10 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo
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Boot to level) no longer damages your progress.
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Boot to level) no longer damages your progress.
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- The level tally shows the real coin and secret totals of new levels, the Test World and the
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- The level tally shows the real coin and secret totals of new levels, the Test World and the
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arena instead of the Village's "55".
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arena instead of the Village's "55".
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- **New: Alligator Arena** – a minigame on a TestLevel chapter (default 49): alligators come in
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waves into a walled pit; every hit costs one of their lives and coins pop out, their bite
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costs your energy; beat every wave and the exit opens. Lives, waves, energy and coins per hit
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can be set.
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- **New: Llama Coaster** – a roller-coaster ride on a TestLevel chapter (default 48), with the
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- **New: Llama Coaster** – a roller-coaster ride on a TestLevel chapter (default 48), with the
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cart from the Catacombs: drops, climbs, boost arrows, a jump and a spin pad. Two tracks, 1–3
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cart from the Catacombs: drops, climbs, boost arrows, a jump and a spin pad. Two tracks, 1–3
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laps, three speeds.
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laps, three speeds.
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@@ -81,7 +85,15 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo
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- Opcodes have checked descriptions.
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- Opcodes have checked descriptions.
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- Narrow docks, small windows and long labels wrap instead of being cut off.
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- Narrow docks, small windows and long labels wrap instead of being cut off.
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### Documentation
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- New guide for building your own levels, a reference of the game's file formats and engine
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limits, and a chapter on object scripts (strats) with the arena and the coaster as worked
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examples: start at [docs/README.md](docs/README.md).
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### Known limits
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### Known limits
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- Tested on Linux (Wine) and in a Windows VM. Real Windows hardware is not tested yet.
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- Tested on Linux (Wine) and in a Windows VM. Real Windows hardware is not tested yet.
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- The game draws objects only within about 12 units of the llama.
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- The game draws objects only within about 12 units of the llama.
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- Four music tracks of the game have no file on the CD (GAMEOVER, TALLY, PUZZLE2, PLATFORM); the
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editor marks them.
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@@ -20,16 +20,16 @@ More pictures:
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| **Launcher**: mods with options, save-game editor, one-click play | **Level editor**: brushes, tiles, meshes, objects, textures, play-test with F5 |
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| **Test World**: all 253 figures and objects of the game in one level | **Alligator Arena**: a minigame with new, scripted enemies |
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| **Test World**: all 253 figures and objects of the game in one level | **Alligator Arena**: a minigame with new, scripted enemies |
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| **Debug view**: collision and invisible objects in the running game | **glTF/OBJ** export and import for Blender |
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| **Llama Coaster**: a new roller coaster track for the catacombs cart | **Debug view**: collision and invisible objects in the running game |
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| **glTF/OBJ** export and import for Blender | |
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## Features
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## Features
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* **Mods** – tick, *Apply*, *Play*: Test World, Alligator Arena, your own levels, Boot to level,
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* **Mods** – tick, *Apply*, *Play*: Test World, Alligator Arena, Llama Coaster, your own levels, Boot to level,
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Intro skip, Mirror mode, Practice tools (save/restore position, extra checkpoints), Randomizer,
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Intro skip, Mirror mode, Practice tools (save/restore position, extra checkpoints), Randomizer,
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Draw distance, Built-in cheats, Debug wireframe, Free camera & noclip.
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Draw distance, Built-in cheats, Debug wireframe, Free camera & noclip.
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* **Level editor** – new levels from templates or editing the original levels; brushes, the base
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* **Level editor** – new levels from templates or editing the original levels; brushes, the base
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