tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names
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@@ -30,7 +30,7 @@ The id table, as used by the editor's zone inspector
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| 9 | TITLE | 19 | RIVRACE | 29 | CITYPUZZ | 39 | ENDGAME |
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Four names (GAMEOVER, TALLY, PUZZLE2, PLATFORM) have no `.asf` file on the German CD; what the
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game plays for them (probably nothing) was not checked.
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game plays for them (probably nothing) was not checked. The editor marks them *(no file on the CD)*.
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**Changing the music of a level** works today: pick another id for the start zone (or any zone)
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in the editor's *Environment* panel ([manual: Environment](../manual/12-environment.md),
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