tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names
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@@ -50,7 +50,7 @@ The start of the level uses the **start zone**:
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4. In the Inspector, click **Fog / sky colour** and choose a new colour – for example a soft
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orange for an evening mood. The viewport follows while you pick.
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5. Lower **End (Max)** a little for a denser fog.
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6. Under **Music & sky**, choose another **Music** track, for example `PUZZLE2`.
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6. Under **Music & sky**, choose another **Music** track, for example `22 – KRONK`.
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The village houses have their own zones (one per door), so the inside of a house keeps its
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original fog. See [Environment](12-environment.md) for every field.
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