tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names
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@@ -113,7 +113,7 @@ Colour pickers update the viewport live while you pick; the whole pick is one un
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| Field | Meaning |
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| **Music** | Track started when the zone becomes active (`music/<name>.ASF`): VILLAGE, JUNGLE1, RIVER, CITY, CATACOMB, LAB, BALLOON, KRONK, VICTORY … *0 – (none)* stops the music. |
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| **Music** | Track started when the zone becomes active (`music/<name>.ASF`): VILLAGE, JUNGLE1, RIVER, CITY, CATACOMB, LAB, BALLOON, KRONK, VICTORY … *0 – (none)* stops the music. Tracks marked *(no file on the CD)* have no music file (on the German CD) – pick another one. |
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| **Sky model** | The object model drawn as the sky dome (one of the sky models used in this level), or none. |
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| **Sky yaw** | Turns the sky dome. |
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