tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names
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@@ -43,10 +43,14 @@ Building blocks: `floor`, `box`, `platform`, `pillar`, `ramp`, `stairs`, `fence`
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`quad`, `collider`, `obj` (an OBJ file), `height_at`. The exit needs a floor with collision
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material 16 in its cell – the test world uses `box(..., mat=16)` under the door.
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The Python tools have a few **hard-coded paths** at the top of the scripts (`WADS`, `MODWAD` in
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`levelbuild.py`, `CD_WADS` in `debugviz.py`, `PREFIX` in `lamatest.py`) that point into the original
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author's Wine setup; use `--base <cd>/wads/t1l1m001.wad` or adjust them. `--install` only works with
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that setup – with LlamaMod, use a Java level or the editor instead.
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**Texture names**: the Python builder's own names are German (`gras`, `stein`, `erde`, `platte`,
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`meer` …, list: `--textures`); the English names of the Java builder (`grass`, `stone`, `earth`,
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`slab`, `sea` …) work as well and give the same result.
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The base level is `t1l1m001.wad` in the CD folder `$LLAMAMOD_CD/wads` (default
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`~/.wine-lama/iso-dk/Setup/Eng/Cd`), or `--base <file>`. `--install` copies the WAD into the TestLevel
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mod of a hand-made Wine setup (`$LAMA_WINEPREFIX/mods/testlevel`, default `~/.wine-lama`) – with
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LlamaMod, use a Java level or the editor instead. All variables: [Tools: Paths](../tools.md#paths).
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## A Java level
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