tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names
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@@ -21,8 +21,8 @@ java -jar build/libs/llamamod-*-all.jar --editor # the editor alone
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Details (jlink, launch4j, editions, version and build id): [notes/llamamod-app.md](../notes/llamamod-app.md#build).
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**Tests that need the game.** Golden and in-game-data tests read the CD folder given by
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`-Dllamamod.cd=<…/Setup/<lang>/Cd>` (default: the author's Wine setup); without it they are
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skipped. Byte-exact round trips over all level WADs (WAD, TRAK, MAP, TEXT, strat code) are the
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`-Dllamamod.cd=<…/Setup/<lang>/Cd>` or the environment variable `LLAMAMOD_CD` (default:
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`~/.wine-lama/iso-dk/Setup/Eng/Cd`); if that folder does not exist they are skipped. Byte-exact round trips over all level WADs (WAD, TRAK, MAP, TEXT, strat code) are the
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safety net for every format change.
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## Code map
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