tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names
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@@ -109,7 +109,8 @@ Where the tools look for the game files (or pass `--base`/`--src`):
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| `LLAMAMOD_CD` | the CD folder (`wads/`, `music/`, …), also for the Gradle tests | `~/.wine-lama/iso-dk/Setup/Eng/Cd` |
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| `LAMA_WINEPREFIX` | Wine prefix of a hand-made game setup (`lamatest.py`, `levelbuild.py --install`) | `~/.wine-lama` |
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| `APPTEST_ROOT`, `APPTEST_ISO` | session folders and ISO of `apptest.py` | `~/.cache/llamamod-apptest`, `~/Downloads/GROOVE_DK.iso` |
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| `LAMA_MOD` | the `lama-mod` script used by `lamatest.py` | `~/.local/bin/lama-mod`, else `tools/lama-mod` |
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| `APPTEST_ROOT`, `APPTEST_ISO` | session folders and ISO of `apptest.py` | `~/.cache/llamamod-apptest` (`$CLAUDE_JOB_DIR/tmp` if set), `~/Downloads/GROOVE_DK.iso` |
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| `LLAMAMOD_DATA` | data folder of the app | `~/.local/share/LlamaMod` (Windows `%LOCALAPPDATA%\LlamaMod`) |
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All tools and variables: [docs/tools.md](docs/tools.md#paths).
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