added anvil run to PVE

This commit is contained in:
Lars Neuhaus 2024-10-22 16:43:58 +02:00
parent 21ab8c4bd3
commit bdb7c85ceb
2 changed files with 2 additions and 2 deletions

View File

@ -23,9 +23,9 @@ public enum GameList {
TOWERDEFENSE(new TowerdefenseFactory(), GameType.PROTOTYPE), TOWERDEFENSE(new TowerdefenseFactory(), GameType.PROTOTYPE),
BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE), BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE),
BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE), BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE),
ANVILRUN(new AnvilRunFactory(), GameType.PROTOTYPE),
TNTRUN(new TntRunFactory(), GameType.OTHER), TNTRUN(new TntRunFactory(), GameType.OTHER),
ACIDRAIN(new AcidRainFactory(), GameType.PVE), ACIDRAIN(new AcidRainFactory(), GameType.PVE),
ANVILRUN(new AnvilRunFactory(), GameType.PVE),
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP), ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
SPLEEF(new SpleefFactory(), GameType.PVP), SPLEEF(new SpleefFactory(), GameType.PVP),
BOWSPLEEF(new BowSpleefFactory(), GameType.PVP); BOWSPLEEF(new BowSpleefFactory(), GameType.PVP);

View File

@ -26,7 +26,7 @@ public class AnvilRunFactory implements GameFactory {
public ConfigManager configuration() { public ConfigManager configuration() {
return new ConfigManager() return new ConfigManager()
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 5, 10, 15, 20, 25, 30)) .addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 5, 10, 15, 20, 25, 30))
.addOption(new NumericOption("seconds", Material.STICK, TranslatedComponent.byId("game_Deathcube#seconds"), 10, 30, 60, 90, 120)); .addOption(new NumericOption("seconds", Material.STICK, TranslatedComponent.byId("game_AnvilRun#seconds"), 10, 30, 60, 90, 120));
} }
@Override @Override