Merge pull request 'develop-anvilRun' () from develop-anvilRun into develop

Reviewed-on: 
This commit is contained in:
Lars Neuhaus 2024-10-19 14:35:16 +00:00
commit 21ab8c4bd3
8 changed files with 172 additions and 8 deletions
src/main/java/eu/mhsl/minenet/minigames

@ -118,7 +118,6 @@ public abstract class Game extends MineNetInstance implements Spawnable {
protected void onStop() {}
protected void onUnload() {}
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
}

@ -1,6 +1,7 @@
package eu.mhsl.minenet.minigames.instance.game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
@ -22,6 +23,7 @@ public enum GameList {
TOWERDEFENSE(new TowerdefenseFactory(), GameType.PROTOTYPE),
BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE),
BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE),
ANVILRUN(new AnvilRunFactory(), GameType.PROTOTYPE),
TNTRUN(new TntRunFactory(), GameType.OTHER),
ACIDRAIN(new AcidRainFactory(), GameType.PVE),
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),

@ -23,6 +23,7 @@ public class StatelessGame extends Game {
private int timeLimit = 0;
private int timePlayed = 0;
public StatelessGame(DynamicRegistry.Key<DimensionType> dimensionType, String gameName, Score score) {
super(dimensionType);
this.score = score;

@ -0,0 +1,111 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.LastWinsScore;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.metadata.other.FallingBlockMeta;
import net.minestom.server.event.entity.EntityTickEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.timer.Scheduler;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.CompletableFuture;
class AnvilRun extends StatelessGame {
final int spawnHeight = 30;
final int radius;
int anvilsPerSecond;
final int seconds;
final int anvilHeight = 200;
final List<Pos> anvilSpawnPositions = new ArrayList<>();
public AnvilRun(int radius, int seconds) {
super(Dimension.OVERWORLD.key, "Anvil Run", new LastWinsScore());
this.radius = radius;
this.seconds = seconds;
this.setGenerator(new CircularPlateTerrainGenerator(radius));
eventNode().addListener(EntityTickEvent.class, this::onEntityTick);
}
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
for(int x = -radius; x <= radius; x++) {
for (int z = -radius; z <= radius; z++) {
if(new Pos(x, 0, z).distance(new Pos(0, 0, 0)) > radius) continue;
anvilSpawnPositions.add(new Pos(x+0.5, anvilHeight, z+0.5));
batch.setBlock(x, spawnHeight-1, z, Block.SNOW_BLOCK);
}
}
this.anvilsPerSecond = anvilSpawnPositions.size() / this.seconds;
Collections.shuffle(anvilSpawnPositions);
BatchUtil.loadAndApplyBatch(batch, this, () -> callback.complete(null));
}
protected void spawnAnvil(Pos spawnPosition) {
Entity anvil = new Entity(EntityType.FALLING_BLOCK);
((FallingBlockMeta) anvil.getEntityMeta()).setBlock(Block.ANVIL);
anvil.setInstance(this, spawnPosition);
}
@Override
protected void onStart() {
super.onStart();
Scheduler scheduler = MinecraftServer.getSchedulerManager();
for(int i=0; i<this.anvilSpawnPositions.size(); i++) {
final int j = i;
scheduler.scheduleTask(
() -> spawnAnvil(this.anvilSpawnPositions.get(j)),
TaskSchedule.millis(
(long) Math.floor((double) i/this.anvilsPerSecond * 1000)
),
TaskSchedule.stop()
);
}
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
super.onPlayerMove(playerMoveEvent);
if(isBeforeBeginning && playerMoveEvent.getNewPosition().y() < spawnHeight - 2) {
playerMoveEvent.setCancelled(true);
playerMoveEvent.getPlayer().teleport(getSpawn());
return;
}
if(playerMoveEvent.getNewPosition().y() < spawnHeight - 2) getScore().insertResult(playerMoveEvent.getPlayer());
}
protected void onEntityTick(@NotNull EntityTickEvent entityTickEvent) {
if(!entityTickEvent.getEntity().getEntityType().equals(EntityType.FALLING_BLOCK)) return;
Pos anvilPosition = entityTickEvent.getEntity().getPosition();
if(anvilPosition.y() > spawnHeight + 0.5) return;
if(anvilPosition.y() < spawnHeight - 3) entityTickEvent.getEntity().remove();
if(this.getBlock(anvilPosition.withY(spawnHeight-1)).isAir()) return;
this.setBlock(anvilPosition.withY(spawnHeight-1), Block.AIR);
}
@Override
public Pos getSpawn() {
return new Pos(0, spawnHeight, 0);
}
}

@ -0,0 +1,41 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class AnvilRunFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_AnvilRun#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_AnvilRun#description");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 5, 10, 15, 20, 25, 30))
.addOption(new NumericOption("seconds", Material.STICK, TranslatedComponent.byId("game_Deathcube#seconds"), 10, 30, 60, 90, 120));
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) {
return new AnvilRun(configuration.get("radius").getAsInt(), configuration.get("seconds").getAsInt()).setParent(parent);
}
@Override
public Material symbol() {
return Material.ANVIL;
}
}

@ -6,9 +6,6 @@ import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.world.BlockPallet;
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
import io.github.togar2.pvp.config.AttackConfig;
import io.github.togar2.pvp.config.DamageConfig;
import io.github.togar2.pvp.config.PvPConfig;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
@ -60,12 +57,20 @@ class Deathcube extends StatelessGame {
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
super.onPlayerMove(playerMoveEvent);
if(isBeforeBeginning) if(playerMoveEvent.getNewPosition().y() > 51.5) playerMoveEvent.setCancelled(true);
if(playerMoveEvent.getNewPosition().y() < 48) {
playerMoveEvent.setCancelled(true);
playerMoveEvent.getPlayer().teleport(getSpawn());
return;
}
if(isBeforeBeginning && playerMoveEvent.getNewPosition().y() > 51.5) {
playerMoveEvent.setCancelled(true);
return;
}
if(playerMoveEvent.getNewPosition().y() > height) getScore().insertResult(playerMoveEvent.getPlayer());
}
@Override
public Pos getSpawn() {
return new Pos(0, 50, 30);
return new Pos(0, 50, -(radius+5));
}
}

@ -105,7 +105,7 @@ public class ElytraRace extends StatelessGame {
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
Point spawnpoint = new Pos(vale.getXShiftAtZ(0), -46, 0);
GeneratorUtils.iterateArea(spawnpoint.sub(2, 0, 2), spawnpoint.add(2, 0, 2), point -> {
GeneratorUtils.iterateArea(spawnpoint.sub(5, 0, 5), spawnpoint.add(5, 0, 5), point -> {
setBlock(point, BlockPallet.STREET.rnd());
});
@ -130,6 +130,11 @@ public class ElytraRace extends StatelessGame {
Player player = playerMoveEvent.getPlayer();
Point newPos = playerMoveEvent.getNewPosition();
if(isBeforeBeginning && playerMoveEvent.getNewPosition().y() < getSpawn().y()) {
player.teleport(getSpawn());
return;
}
playerCheckpoints.putIfAbsent(player, new CheckPointData(ringSpacing, ringSpacing * 2));
if(newPos.z() > generatedUntil - ringSpacing) {

@ -53,7 +53,7 @@ public class CircularPlateTerrainGenerator extends PlateTerrainGenerator {
double distance = bottom.distance(new Pos(0, 0, 0));
if(distance <= this.size && generatePlate()) {
unit.modifier().fill(bottom, bottom.add(1, 50, 1), platePallet.rnd());
unit.modifier().fill(bottom, bottom.add(1, plateHeight, 1), platePallet.rnd());
continue;
}