added anvil run to PVE

This commit is contained in:
Lars Neuhaus 2024-10-22 16:43:58 +02:00
parent 21ab8c4bd3
commit bdb7c85ceb
2 changed files with 2 additions and 2 deletions

View File

@ -23,9 +23,9 @@ public enum GameList {
TOWERDEFENSE(new TowerdefenseFactory(), GameType.PROTOTYPE),
BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE),
BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE),
ANVILRUN(new AnvilRunFactory(), GameType.PROTOTYPE),
TNTRUN(new TntRunFactory(), GameType.OTHER),
ACIDRAIN(new AcidRainFactory(), GameType.PVE),
ANVILRUN(new AnvilRunFactory(), GameType.PVE),
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
SPLEEF(new SpleefFactory(), GameType.PVP),
BOWSPLEEF(new BowSpleefFactory(), GameType.PVP);

View File

@ -26,7 +26,7 @@ public class AnvilRunFactory implements GameFactory {
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 5, 10, 15, 20, 25, 30))
.addOption(new NumericOption("seconds", Material.STICK, TranslatedComponent.byId("game_Deathcube#seconds"), 10, 30, 60, 90, 120));
.addOption(new NumericOption("seconds", Material.STICK, TranslatedComponent.byId("game_AnvilRun#seconds"), 10, 30, 60, 90, 120));
}
@Override