added anvil run to PVE
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		| @@ -23,9 +23,9 @@ public enum GameList { | ||||
|     TOWERDEFENSE(new TowerdefenseFactory(), GameType.PROTOTYPE), | ||||
|     BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE), | ||||
|     BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE), | ||||
|     ANVILRUN(new AnvilRunFactory(), GameType.PROTOTYPE), | ||||
|     TNTRUN(new TntRunFactory(), GameType.OTHER), | ||||
|     ACIDRAIN(new AcidRainFactory(), GameType.PVE), | ||||
|     ANVILRUN(new AnvilRunFactory(), GameType.PVE), | ||||
|     ELYTRARACE(new ElytraRaceFactory(), GameType.PVP), | ||||
|     SPLEEF(new SpleefFactory(), GameType.PVP), | ||||
|     BOWSPLEEF(new BowSpleefFactory(), GameType.PVP); | ||||
|   | ||||
| @@ -26,7 +26,7 @@ public class AnvilRunFactory implements GameFactory { | ||||
|     public ConfigManager configuration() { | ||||
|         return new ConfigManager() | ||||
|             .addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 5, 10, 15, 20, 25, 30)) | ||||
|             .addOption(new NumericOption("seconds", Material.STICK, TranslatedComponent.byId("game_Deathcube#seconds"), 10, 30, 60, 90, 120)); | ||||
|             .addOption(new NumericOption("seconds", Material.STICK, TranslatedComponent.byId("game_AnvilRun#seconds"), 10, 30, 60, 90, 120)); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|   | ||||
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