Fixed Deathcube not showing blocks, aswell edited the win condition.
Edited the Options for Deathcube to more realistic values
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src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube
@ -21,9 +21,10 @@ class Deathcube extends Minigame {
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public Deathcube(int radius, int height, int percentage) {
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super(Dimension.THE_END.DIMENSION, "Deathcube");
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this.radius = radius;
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this.height = height;
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this.height = height + 49;
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this.percentage = percentage;
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this.setGenerator(new CircularTerrainGenerator(40, true));
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this.setGenerator(new CircularTerrainGenerator(radius+10, true));
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System.out.println(radius);
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}
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@Override
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@ -49,7 +50,7 @@ class Deathcube extends Minigame {
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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super.onPlayerMove(playerMoveEvent);
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if(isBeforeBeginning) if(playerMoveEvent.getNewPosition().y() > 51.5) playerMoveEvent.setCancelled(true);
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if(playerMoveEvent.getNewPosition().y() > 100) getScore().addResult(playerMoveEvent.getPlayer());
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if(playerMoveEvent.getNewPosition().y() > height) getScore().addResult(playerMoveEvent.getPlayer());
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}
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@Override
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4
src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/DeathcubeFactory.java
4
src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/DeathcubeFactory.java
@ -24,8 +24,8 @@ public class DeathcubeFactory implements GameFactory {
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@Override
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public ConfigManager configuration() {
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return new ConfigManager()
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.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 10, 30, 50, 100))
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.addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 50, 100, 150, 200))
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.addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 10, 20, 30))
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.addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 10, 30, 50))
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.addOption(new NumericOption("percentage", Material.COBWEB, TranslatedComponent.byId("game_Deathcube#optionPercentageBlocks"), 5, 7, 9, 11, 13));
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}
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