diff --git a/src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/Deathcube.java b/src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/Deathcube.java index 12b4543..989bbf0 100644 --- a/src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/Deathcube.java +++ b/src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/Deathcube.java @@ -21,9 +21,10 @@ class Deathcube extends Minigame { public Deathcube(int radius, int height, int percentage) { super(Dimension.THE_END.DIMENSION, "Deathcube"); this.radius = radius; - this.height = height; + this.height = height + 49; this.percentage = percentage; - this.setGenerator(new CircularTerrainGenerator(40, true)); + this.setGenerator(new CircularTerrainGenerator(radius+10, true)); + System.out.println(radius); } @Override @@ -49,7 +50,7 @@ class Deathcube extends Minigame { protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) { super.onPlayerMove(playerMoveEvent); if(isBeforeBeginning) if(playerMoveEvent.getNewPosition().y() > 51.5) playerMoveEvent.setCancelled(true); - if(playerMoveEvent.getNewPosition().y() > 100) getScore().addResult(playerMoveEvent.getPlayer()); + if(playerMoveEvent.getNewPosition().y() > height) getScore().addResult(playerMoveEvent.getPlayer()); } @Override diff --git a/src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/DeathcubeFactory.java b/src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/DeathcubeFactory.java index 05f8287..78a4fe2 100644 --- a/src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/DeathcubeFactory.java +++ b/src/main/java/eu/mhsl/minenet/minigames/instance/game/minigame/types/deathcube/DeathcubeFactory.java @@ -24,8 +24,8 @@ public class DeathcubeFactory implements GameFactory { @Override public ConfigManager configuration() { return new ConfigManager() - .addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 10, 30, 50, 100)) - .addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 50, 100, 150, 200)) + .addOption(new NumericOption("radius", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#radius"), 10, 20, 30)) + .addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 10, 30, 50)) .addOption(new NumericOption("percentage", Material.COBWEB, TranslatedComponent.byId("game_Deathcube#optionPercentageBlocks"), 5, 7, 9, 11, 13)); }