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bc07631fecc76e159729c03727966ad2289faba2
PixelPics
/
src
/
main
/
java
/
eu
/
mhsl
/
minecraft
/
pixelpics
T
History
MineTec
bc07631fec
simplify raytracer, fluid, sky and render code: air fog moved into the camera medium, sky colour computed only when read, single ao neighbour lookups, culling test before tint and ao, allocation-free fluid heights and flow angle, one fluid model lookup per cell, shared normal rotation and face fractions in the element intersector, unified side-face table, dead overloads/interface/enums and convenience constructors removed, comments trimmed
2026-11-04 22:53:25 +01:00
..
assets
vanilla fluid rendering: water and lava as fluid polygons with level/neighbour corner heights, flow textures, double-sided and overlay faces, texture alpha, opaque lava, waterlogged blocks and seagrass/kelp/bubble columns hold water, underwater and lava fog from biome water_fog attributes with gaussian biome blend, fogged sky disc, 6/7 fov in fluids, sky light under water also for underwater cameras, fluid test scenes
2026-11-04 22:07:02 +01:00
commands
add Spotless plugin: enforce code formatting
2026-06-21 18:32:46 +02:00
listeners
add Spotless plugin: enforce code formatting
2026-06-21 18:32:46 +02:00
render
simplify raytracer, fluid, sky and render code: air fog moved into the camera medium, sky colour computed only when read, single ao neighbour lookups, culling test before tint and ao, allocation-free fluid heights and flow angle, one fluid model lookup per cell, shared normal rotation and face fractions in the element intersector, unified side-face table, dead overloads/interface/enums and convenience constructors removed, comments trimmed
2026-11-04 22:53:25 +01:00
survival
simplify raytracer, fluid, sky and render code: air fog moved into the camera medium, sky colour computed only when read, single ao neighbour lookups, culling test before tint and ao, allocation-free fluid heights and flow angle, one fluid model lookup per cell, shared normal rotation and face fractions in the element intersector, unified side-face table, dead overloads/interface/enums and convenience constructors removed, comments trimmed
2026-11-04 22:53:25 +01:00
utils
render item frame contents with the item geometry like vanilla ItemFrameRenderer (fixed context, 8 rotations, all facings), frame block models, map contents incl. pixelpics photos, invisible frames, head skins/banner patterns from item meta
2026-11-04 16:03:34 +01:00
Main.java
primitive chunk table in world snapshot instead of colliding long-keyed hashmap, bounded cache for tinted/composited mob and banner textures, vanilla dump with nested model json, village benchmark and perf test scenes
2026-11-04 16:59:42 +01:00