MineTec
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45d033bd89
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entity state poses from the vanilla dump: sleeping/sitting/crouching/swimming/gliding, fox/cat/panda/parrot/bat/camel/sniffer poses with pose transforms, per-sub-model poses (baby pivots), armor-stand part poses and body pitch via rotation bindings, fish in water, beds, shoulder parrots, pose test scenes
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2026-11-04 17:51:01 +01:00 |
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MineTec
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88bae41a03
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primitive chunk table in world snapshot instead of colliding long-keyed hashmap, bounded cache for tinted/composited mob and banner textures, vanilla dump with nested model json, village benchmark and perf test scenes
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2026-11-04 16:59:42 +01:00 |
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MineTec
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b5baffebbd
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entity bvh with exact old tie order and allocation-free entity/element intersectors, entity benchmark harness and perf test scenes
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2026-11-04 16:42:08 +01:00 |
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